I thought thats the way it already works?
I do like the concept, but as you state it if a ENY 40 craft, shoots down an ENY 5 craft, The eny 40 craft gets the equivalent of 35 kills? Umm...no, I don't think so.
To modify this somewhat, how about this equation: your ENY / his ENY? It would make the same situation previously, work out that you got 8 kills if you were the ENY 40 craft shooting down the ENY 5 craft. If the situation was reversed and you shot down the ENY 40 craft from your ENY 5 craft it would score as 1/8th of a kill. I think that works out a little more balanced than your original suggestion.
I thought thats the way it already works?
To modify this somewhat, how about this equation: your ENY / his ENY? It would make the same situation previously, work out that you got 8x points if you were the ENY 40 craft shooting down the ENY 5 craft. If the situation was reversed and you shot down the ENY 40 craft from your ENY 5 craft it would score as 1/8th of the points. I think that works out a little more balanced than your original suggestion.
I suggested this years ago prior to the ENY limiter being implemented. My reasoning was that the ENY limiter primarily affects weaker players, forcing them to fly inferior planes or switch. Those weaker players don't have a whole lot of impact on gameplay. So, you're not getting much bang for your buck on either side of the balancing coin. However, if you make ENY affect kill points you motivate people who fly for effectiveness to switch or fly inferior planes, this would have a rather large bang for the buck in terms of the impact on balance and gameplay...
I hadn't thought of it that way, but it's another point to buttress my argument. Thanks! :aok
ENY is already accounted for with perk points as an incentive to fly high ENY aircraft, and its figured into damage points too so it is reflected in rank.
yes, so if you fly a high ENY aircraft with the same stats, you get better rank.
got to say a no to this idea, a kill's a kill. ENY is already accounted for with perk points as an incentive to fly high ENY aircraft, and its figured into damage points too so it is reflected in rank.
- If your ENY is higher than the enemy you killed, add the difference to your kill points.
- If your ENY is lower than the enemy you killed, subtract the difference from your kill points.
Thoughts?
Currently the calculations for fighter points is...
Fighter Air Points = Planedamage + Killscore
(Plane Damage = Damage to PLanes * Death Multiplier
Killscore = Airkills*1 + Airassist*0.25)
Soooo, score in fighter is relative to the damage inflicted, kills/assists scored and whether you land,bail, ditch etc. giving no bias or preference to plane type in any way, shape or form. Therefore, the easy mode planes are easier to get more score with, generally speaking. The whole idea of this thread is to change the score formula to something like this....
Fighter Air points = Planedamage + Killscore * Enemy value of plane you are in
Or something along those lines, whereby the same enemy value each plane has that garners you more perk points for kills while flying the lower performace rides would also grant you a substantial bonus in fighter score making flying them worthwhile for a score conscious person.
I view plane diversity as more of a window dressing issue rather than something at the core of good gameplay.
I take it that you're being serious and not making a joke. Would you regard "the core of good gameplay" as untarnished if no one chose to fly the higher ENY planes? For instance, if everyone only flew 5 ENY aircraft and left everything else in the hangar? This is what your position implies, but I hesitate to attribute this belief to you because I suspect that you have failed to follow your opinion to its logical conclusion.It is not the case that everyone flies 5 ENY planes exclusively, so there is no "tarnish" to fix.
So the core of good gameplay remains untarnished because some people choose to handicap themselves, but otherwise it would be tarnished: that is your position? What I am proposing is a small reward to those who, by your own reasoning, protect the integrity of the game.My position is I don't like score/envy/nannyism. By definition you also want to punish those who fly low ENY planes as you pointed out in your introduction...
As things are now, a lot of the top ranked pilots have most of their kills in 5 ENY aircraft, or even perked aircraft, e.g. F4U-1C and Tempest. With kill points modified by ENY, it would be more difficult to gain high rank in a low ENY aircraft.You consider that a problem. I do not. That could be because I know for a fact that players can still outrank the 5 ENY scoretardlets without using low ENY aircraft.
My position is I don't like score/envy/nannyism. By definition you also want to punish those who fly low ENY planes as you pointed out in your introduction...You consider that a problem. I do not. That could be because I know for a fact that players can still outrank the 5 ENY scoretardlets without using low ENY aircraft.
I think what Anax is trying to promote is more people flying different aircraft to make more interesting fights. That's a goal nobody can argue against being a possitive step.Yes, that too. :aok But murdr has already said that he doesn't think that's important. :frown:
I'd appreciate it if you didn't use slanted language like "nannyism" to describe my position.Seems like a resonable term when a scoring change is requested based on worrying how others get their score in relation to oneself.
I also think it's going way over the top to say that I want to punish people who fly low ENY aircraft:huh
With kill points modified by ENY, it would be more difficult to gain high rank in a low ENY aircraft.
Aircraft diversity would improve in the arena without punishing (too much) people who always fly 5 ENY aircraft.
But murdr has already said that he doesn't think that's important. :frown:I logged an hour and a half tonight in my P-38. I didn't have any problems finding diversity according to the kills I logged.
Plane P-51B Fw 190A-8 La-5FN Ki-61 Yak-9U A6M5b B5N2 Spitfire Mk XIV Hurricane Mk IIC | Kills of 3 2 2 1 1 1 1 1 1 |
Like someone said above, if two pilots have the same k/d, k/s, and k/t, but one did it in a P-40 and the other in a F4U-1C, ranking should favor the former, otherwise ranking/score isn't doing its job.
This isn't just a oversight on score, the current system has evolved in 7 years of doing scoring systems.
And it comes down to being the best fighter does not get you a hi rank. Doing lots of game play does.
Everyone always wants the score to fit there flying style, and this is exactly what you are requesting midnight.
It's up to you to alter your style to fit the system.
Thats if you want your rank to rise.
HiTech
Hmm... I see, well I guess that generally confirms that score means even less to me now if it's really a factor of game time. :aokQuantity of game time is only a partial factor (accumulating points), quality of game time counts quite a bit also. I looked at MW ranks from July. I had 1 hour, yet there are dozens of people fighter ranked behind me that had 12 hours or more.
Aces High like basketball has a very simple goal. Inflict more damage on your opponent then he does on you by either bombing his buildings or shooting him down.
next you'll want to hand out points for nice-looking merges and aerobatics :rolleyes:
... and thats why I disagree - air combat isnt a points sport, its worth nothing unless one aircraft is downed. its the difference between amateur boxing and bareknuckle, one is usually determined by a point score, the other by a KO/submission. next you'll want to hand out points for nice-looking merges and aerobatics :rolleyes: