Hitech,
I am NOT asking for fighter and attack ranks to be combined!
My suggestion keeps them split!
Consider the following:
In fighter or attack planes (all planes that are now fighter and/or attack):
Only GV and boat kills count toward your "Attack" score (kills, points, etc.).
Attack deaths come from boats and GVs. AI ack kills and "no-kill-awarded/augers" count as ½ attack death. Disco counts as 1/4 attack death.
Only aircraft kills count toward your "Fighter" score.
Fighter deaths come from aircraft only. AI ack kills and "no-kill-awarded/augers" counts as ½ fighter death. Disco counts as 1/4 attack death.
All fixed ground object destroyed by fighters/attack aircraft earn you attack:
points, damage per sortie, damage per death.
Basically, everything is the same for attack score calculations except aircraft kills are awarded to your fighter score. All 9 attack categories remain in place.
As far as K/T and K/S goes, all sorties are both "attack" and "fighter" sorties. The clock is running in both attack and fighter ranks when you up a fighter. All sorties are attack and fighter.
Do away with "Attack" and "Fighter" buttons, but retain the two categories and ranks.
Do away with hit % for fighter ranks.
Fighter rank categories could be limited to K/D, K/S, K/T and points.
If a 5th category is essential, a new area could become a part of the rank.
My recommendation for the 5th, as stated in the above post:
"If another category is needed for fighter rank, it could be average ENY value of the fighters that you get kills in... I.E. Get all your kills in a CHog, your ENY value is 10, get em all in a 202 and your ENY value is 50. Half CHog and half 202 your value is 30, etc. Whoever has the highest ENY value is ranked #1.
All thing considered, a guy who has the same stats in a 202 as someone else who flies ony 262s, should be ranked much higher."
eskimo