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General Forums => Aces High General Discussion => Topic started by: SHawk on November 30, 2008, 12:43:23 PM

Title: players with crap connections
Post by: SHawk on November 30, 2008, 12:43:23 PM
I'm wondering, should players with crap connects be able to just constantly warp around the arena?
I mean I can understand that sometimes the intardnet has some issues, but I can name a few guys
that warp EVERY SINGLE TIME I SEE EM! Shouldn't there be a limit to packet loss before you get the boot?
Is it fair to allow these guys to warp from 1K in front of you to 1K behind you, then dissapear into the ground,
only to re-appear 5K away? Seriously, is this Aces High or Star Trek?
I dropped a bomb on a guy this morning, direct hit...nothing, so I turn around for another pass about 10 secs later BOOM he explodes. Of course he claims he's on Satellite and can do nothing about it.
Several others who I can name, do close to the same thing and everyone knows it.
X3X is the worst I've seen yet, but JoeBlack and NoFether hold close 2nds.
It's not just sometimes, It's EVERYTIME!
I'm sure plenty of you have run across these guys and seen the same thing. :eek:
Title: Re: players with crap connections
Post by: Grits on November 30, 2008, 12:50:57 PM
SHawk, if you need some crap PM me I have some connections. :D
Title: Re: players with crap connections
Post by: FLOTSOM on November 30, 2008, 12:54:07 PM
i sincerely empathize with you on this SHawk, as i have had to endure fighting against people warping on more than one occasion. but i fear this is a thread that will be ignored by the powers that be.

the risk of revenue loss due to booting those with bad connects is too great a risk. you see only a few at a time, but the numbers of total people who would be booted on a regular basis is just too high. every person on satellite, every person with a low speed modem every person in the far corners of the world ect ect. they would lose to much money in the long run to risk booting these people each time they warped too many times, people don't wanna pay for what they cant use freely.

FLOTSOM
Title: Re: players with crap connections
Post by: SPKmes on November 30, 2008, 12:55:23 PM
I always thought the delayed death was from my end as I seem to get that type of thing on occasions and end up wasting ammo because what I thought would be a kill shot was and the delay can be from 3-6 sec. I'm not sure but surely it is the combination of players connections that play a part.
Title: Re: players with crap connections
Post by: Larry on November 30, 2008, 12:57:14 PM
Guido77 is by far the warpyest player Iv ever seen in AH. Not once have I seen him when he isn't warping. From 6k to 200ft he warps just as bad. I seen him many times warp from someones gunsight to their six and shot them. People with these connections should be booted no matter the excuse.
Title: Re: players with crap connections
Post by: 1pLUs44 on November 30, 2008, 12:58:10 PM
My internet can be very odd sometimes. If you ever see me warp big time, I'm gonna disco in about 20 or 30 seconds... and after I disco, you usually wont see me back till the next day if I'm lucky.
Title: Re: players with crap connections
Post by: Spyder on November 30, 2008, 01:09:03 PM
Are you kidding me? You are gonna cry about people warping? Think of it from there point of view, there screen is not running perfectly, infact, I can't see why any one would play when they get that laggy, but I feel sorry for them. That sucks, i used to have the same problem! You can be right on someones tail and then your screen freezes, and comes back a few seconds later leaving you defensless, or my favorite, ramming into the ground. These poor people probobly can't even fly bomber formations because it only takes one screen freeze to lose your drones. Now, if you see someone that is warping only when you fight, then you can cry about it.
Title: Re: players with crap connections
Post by: KooLBreeZ on November 30, 2008, 01:15:44 PM
Crying about it! LMAO he has a valid point. Last night Shawk and I was defending 86. And X3X was warping everywhere. You cant hit him. So what looks like him warping into the ground 5 seconds later I am bombed. That is just plain unacceptable!
Title: Re: players with crap connections
Post by: grizz441 on November 30, 2008, 01:19:44 PM
Crying about it! LMAO he has a valid point. Last night Shawk and I was defending 86. And X3X was warping everywhere. You cant hit him. So what looks like him warping into the ground 5 seconds later I am bombed. That is just plain unacceptable!

I have a couple films of X3X warping right as you get on his tail.  I actually thought it was intentional for a while.
Title: Re: players with crap connections
Post by: ink on November 30, 2008, 01:25:21 PM
ya it sux, i used to have satalite, people would complain, some had the nuts to say i shouldnt even play, and thats not cool, its something we have to deal with.
 so i say no to the OP.


i have killed plenty of warping planes, makes it more intresting :D
Title: Re: players with crap connections
Post by: Anodizer on November 30, 2008, 01:28:58 PM
Warping is an issue that will never go away until everyone is on fiber and less than a mile away from the head-end.  
I think warping has much more to do with the person's PC than the actual connection.  If I play using my laptop (Pentium 4 Mobile 1.73ghz with 512ram and a 32 meg Radeon Mobility card)
I will begin to warp the closer I get to someone.  People with slower systems than this will warp even more so..  There are guys still playing this game with Pentium 3's and old Geforce 440MX video cards or worse.  The closer you get to someone (virtually) in the game, the more information gets passed back and forth.  When you get within full visual range, the network properties change immensely.  So much so that guys will warp above, below, behind, and infront of you when you guys get within 1k or less of eachother.  If you notice, when you are farther way (like 2k or more) you don't see what looks like a plane flying normal.  You see zig-zagging, warping, straightlines, etc.  Then, the closer you get, you start to notice the other planes moving more normally.  You get even closer, and someone who's got an older/crappier machine (and possibly a crappy connection as well) can't keep up with all the information that's being exchanged between his and the single or several other players in his vicinity.  So, basically, there's a lag time (latency) since it takes the dude who has the crappier system much longer to exchange network information with the other opponent(s).

Basically, these dudes just need to get updated systems, got off dial-up (don't give the BS excuse about how dial-up can potentially have low latency because in all my years, I've never ever seen it) and get with the program.  Guys who are utilizing wireless or satellite are pretty much up the creek.  Satellite has probably the worst absolute latency times when it comes to gaming.  

I think people who are playing on these older systems as well as less-than workable connections truly have no clue seeing that they've probably never seen or never played this game how it was meant to be played and are also most likely computer illiterate.  And then again, some dudes just straight-up don't have the cash to get a better PC or a better connection..

Can't really fault these types of people unless they are well aware of what is going on and how the games networking properties work..
And I don't think they are purposely exploiting this either.  No one wants to warp.  Well, some people might..  But I'd the majority don't know it. 
Title: Re: players with crap connections
Post by: Yossarian on November 30, 2008, 01:32:55 PM
[snip]
Bascially, these dudes just need to updated systems, got off dial-up (don't give the BS excuse about how dial-up can potentially have low latency because in all my years, I've never ever seen it) and get with the program.  Guys who are utilizing wireless or satellite are pretty much up the creek.  Satellite has probably the worst absolute latency times when it comes to gaming.  

I think people who are playing on these older systems as well as less-than workable connections truly have no clue seeing that they've probably never seen or never played this game how it was meant to be played and are also most likely computer illiterate.  And than again, some dudes just straight-up don't have the cash to get a better PC or a better connection..

Can't really fault these types of people unless they are well aware of what is going on and how the games networking properties work..

<S>

Seconded
Title: Re: players with crap connections
Post by: Masherbrum on November 30, 2008, 01:38:23 PM
Basically, these dudes just need to get updated systems, got off dial-up (don't give the BS excuse about how dial-up can potentially have low latency because in all my years, I've never ever seen it) and get with the program.  Guys who are utilizing wireless or satellite are pretty much up the creek.  Satellite has probably the worst absolute latency times when it comes to gaming.  

I think people who are playing on these older systems as well as less-than workable connections truly have no clue seeing that they've probably never seen or never played this game how it was meant to be played and are also most likely computer illiterate.  And then again, some dudes just straight-up don't have the cash to get a better PC or a better connection..

Can't really fault these types of people unless they are well aware of what is going on and how the games networking properties work..
And I don't think they are purposely exploiting this either.  No one wants to warp.  Well, some people might..  But I'd the majority don't know it. 

I not only played AH2 with an out of date machine, I played on dial up and never had a complaint of warping.   I also upgraded my machine twice and even continued my subscription while unemployed.   Money tight?   At times, yes.   

I'm with Larry on this.   
Title: Re: players with crap connections
Post by: Motherland on November 30, 2008, 01:40:38 PM
Dial-Up is fine. I have a squaddy that flies on dial-up and I've never seen him warp.
In fact, Larry, you play on dial-up, don't you? Or used to until recently?
Title: Re: players with crap connections
Post by: Vulcan on November 30, 2008, 01:46:22 PM
Warping is an issue that will never go away until everyone is on fiber and less than a mile away from the head-end.

Rubbish. AH uses very little bandwidth, even dialup is ok.
Title: Re: players with crap connections
Post by: Anodizer on November 30, 2008, 01:46:50 PM
That's all fine..  I suppose if one was really close to a central office and had quiet lines, dial-up may be suitable.  However, there are many more limiting factors as far as dial-up is concerned and there are few and far between who can successfully utilize it.  
Title: Re: players with crap connections
Post by: Anodizer on November 30, 2008, 01:48:50 PM
Rubbish. AH uses very little bandwidth, even dialup is ok.

I never said a THING about bandwidth.  Bandwidth means nothing when it comes to latency..  It is feasible to have a connection with low bandwidth yet have low latency as well. 
Please, don't put words into my mouth.  And no, in most cases, dial-up is insufficient.  Don't kid yourself.  :)
Title: Re: players with crap connections
Post by: Anodizer on November 30, 2008, 01:51:46 PM
Dial-Up is fine. I have a squaddy that flies on dial-up and I've never seen him warp.
In fact, Larry, you play on dial-up, don't you? Or used to until recently?

**Sigh**

I knew the "dial-up" proponents were going to come to their own aid.  
You guys may believe that your 56k or less connection is ample.
But in reality, unless you are in a near perfect situation as far as dial-up is concerned, it
is not sufficient in anyway.  To say anything else is absurd. 

Try using a typical dial-up connection on Titanic Tuesday in the middle of the map..  See what happens... :rofl
See how many times someone complains because you are warping..


Title: Re: players with crap connections
Post by: Masherbrum on November 30, 2008, 01:57:05 PM
**Sigh**

I knew the "dial-up" proponents were going to come to their own aid.  
You guys may believe that your 56k or less connection is ample.
But in reality, unless you are in a near perfect situation as far as dial-up is concerned, it
is not sufficient in anyway.  To say anything else is absurd. 

Try using a typical dial-up connection on Titanic Tuesday in the middle of the map..  See what happens... :rofl
See how many times someone complains because you are warping..




I see you got what I was saying, without saying it.   :D        You and Larry are the ones who are making the most sense in this thread.   
Title: Re: players with crap connections
Post by: Kazaa on November 30, 2008, 01:58:57 PM
Most online games boot people from the server for crappy connections and HTC should seriously think about doing the same.
Title: Re: players with crap connections
Post by: Anodizer on November 30, 2008, 02:06:16 PM
Most online games boot people from the server for crappy connections and HTC should seriously think about doing the same.

Majority of online games won't even accept dial-up anymore.  Some won't even accept ISDN..
Title: Re: players with crap connections
Post by: Coog03 on November 30, 2008, 02:12:41 PM
BOOT ALL WARPERS!! Then see how long aces high is around.
Title: Re: players with crap connections
Post by: Anodizer on November 30, 2008, 02:18:17 PM
BOOT ALL WARPERS!! Then see how long aces high is around.

Yes, or watch subscription rates double (or more).
Title: Re: players with crap connections
Post by: 1701E on November 30, 2008, 02:39:59 PM
I use Satellite and have ping of 600-1100ms, and almost never get complaints of warping.  So it's a little bit of an exaggeration saying that any connection that is normally bad should equal a boot from the game.  A lot of times when someone sees me warp terribly it ends up being them, as I try not to play if my ping averages over 1300.  Anything under 1200 and people will mention maybe small warps, but nothing to the extent of being un-killable.
If I am warping that bad, I attempt to fix it, like today I can't play due to the ping going from 2300-3500ms.
Title: Re: players with crap connections
Post by: Masherbrum on November 30, 2008, 02:43:26 PM
I've never gone above 60ms for a ping.   I'm closer to 40.    This is also the same for Joint Operations: Typhoon Rising.   
Title: Re: players with crap connections
Post by: CHAPPY on November 30, 2008, 02:45:25 PM
Maybe HTC should think of being evryones ISP, so we all lag the same. :rock
Title: Re: players with crap connections
Post by: yanksfan on November 30, 2008, 02:47:28 PM
It's just amazing when I see Vets like shawk crying about warping as if the warper were doing it on purpose.When we have all read these threads a million times until Skuzzy has to come in and explain once again about warping.

Title: Re: players with crap connections
Post by: Anodizer on November 30, 2008, 02:52:26 PM
It's just amazing when I see Vets like shawk crying about warping as if the warper were doing it on purpose.When we have all read these threads a million times until Skuzzy has to come in and explain once again about warping.



For the most part, I think just about everyone knows why warping happens, regardless of how many times they accuse the other guy of messin' around with his cable. :lol
Netaces.org has a great write up on latency..
Title: Re: players with crap connections
Post by: CAP1 on November 30, 2008, 03:01:51 PM
I'm wondering, should players with crap connects be able to just constantly warp around the arena?
I mean I can understand that sometimes the intardnet has some issues, but I can name a few guys
that warp EVERY SINGLE TIME I SEE EM! Shouldn't there be a limit to packet loss before you get the boot?
Is it fair to allow these guys to warp from 1K in front of you to 1K behind you, then dissapear into the ground,
only to re-appear 5K away? Seriously, is this Aces High or Star Trek?
I dropped a bomb on a guy this morning, direct hit...nothing, so I turn around for another pass about 10 secs later BOOM he explodes. Of course he claims he's on Satellite and can do nothing about it.
Several others who I can name, do close to the same thing and everyone knows it.
X3X is the worst I've seen yet, but JoeBlack and NoFether hold close 2nds.
It's not just sometimes, It's EVERYTIME!
I'm sure plenty of you have run across these guys and seen the same thing. :eek:

don't forget, though.........when they're warping to you, the whole area is warping to them.
sometimes, simply getting them to re-log does the trick. i had a guy warping on me last night. only when i got within 1k of him. i thought it might've been me, so i checked my net status(after i kilt him), and found mine to be good. others were seen on open channel also asking him to re-log.
Title: Re: players with crap connections
Post by: CAP1 on November 30, 2008, 03:03:02 PM
Guido77 is by far the warpyest player Iv ever seen in AH. Not once have I seen him when he isn't warping. From 6k to 200ft he warps just as bad. I seen him many times warp from someones gunsight to their six and shot them. People with these connections should be booted no matter the excuse.

i fly with guido. it pisses him off too. he doesn't try to do it. he tries everythign he can, to NOT warp.
Title: Re: players with crap connections
Post by: fudgums on November 30, 2008, 03:12:08 PM
I play on dial up and even on the worst connection I have, I dont lag. very surprising.(frame rates go to hell tho) I think dial up is fine its people that play on satielite(cant spell) and wireless (sometimes not all) that have the most problems.
Title: Re: players with crap connections
Post by: bj229r on November 30, 2008, 03:45:29 PM
I never said a THING about bandwidth.  Bandwidth means nothing when it comes to latency..  It is feasible to have a connection with low bandwidth yet have low latency as well. 
Please, don't put words into my mouth.  And no, in most cases, dial-up is insufficient.  Don't kid yourself.  :)
If your ping is STEADY, it doesnt matter what it is--I've been doing dialup for 13 years, and know which brand of modem works best, and which phone number works best, am always around 180-200 ping, assuming no browsing windows are open. Alas, Americas Army, (or any 1st person shooter) is out of the question, as they demand heap more bandwidth)
Title: Re: players with crap connections
Post by: grizz441 on November 30, 2008, 04:05:50 PM
It's just amazing when I see Vets like shawk crying about warping as if the warper were doing it on purpose.When we have all read these threads a million times until Skuzzy has to come in and explain once again about warping.



I think what SHawk was saying was that the most blatant, most habitual warpers shouldn't be able to stay connected.  I'm glad he mentioned X3X because that guy warps like there's no tomorrow, and I mean, he warps across the map again and again, day after day.  Obviously there will be minor warps here and there from everybody but there are a dozen or so players who have such ludicrous lag, that it disrupts gameplay for everybody.  I think when you are warping 2k regularly, you should lose your connection more often than how it is set now. 
Title: Re: players with crap connections
Post by: PFactorDave on November 30, 2008, 04:15:35 PM
I play on dial up and even on the worst connection I have, I dont lag. very surprising.(frame rates go to hell tho) I think dial up is fine its people that play on satielite(cant spell) and wireless (sometimes not all) that have the most problems.

I see you around all the time Fud, I would never have guessed that you play via dial up.  :aok
Title: Re: players with crap connections
Post by: B4Buster on November 30, 2008, 04:24:36 PM
intardnet<--LMAO  :rofl
X3X<--and X3X does it on purpose, it's pretty obvious. I'm surprised he hasn't been banned yet.
Title: Re: players with crap connections
Post by: SHawk on November 30, 2008, 05:12:37 PM
It's just amazing when I see Vets like shawk crying about warping as if the warper were doing it on purpose.When we have all read these threads a million times until Skuzzy has to come in and explain once again about warping.



#1 Re-Read my post. I don't recall crying anywhere. If you wanna imply that, then your reading your own conclusion.
#2 The YankMee's Suck, most overrated overpaid players in all of baseball. :aok
Title: Re: players with crap connections
Post by: Larry on November 30, 2008, 05:12:52 PM
Dial-Up is fine. I have a squaddy that flies on dial-up and I've never seen him warp.
In fact, Larry, you play on dial-up, don't you? Or used to until recently?

Yep Iv been running on dial up for almost three years. I have no trouble with my connections and the only time I warp is when my spyware or virus scanner pops up. I do have some troubles with titanic Tuesday but I really don't care what anyone trys to say there is nothing wrong on my end since I know people that run on cable and DSL that have the same problems I have when it is up.
Title: Re: players with crap connections
Post by: yanksfan on November 30, 2008, 05:22:51 PM

#1 Re-Read my post. I don't recall crying anywhere. If you wanna imply that, then your reading your own conclusion.
Just bringing it to the forum as you have is crying

#2 The YankMee's Suck, most overrated overpaid players in all of baseball. :aok
I don't care what you think, Yankees don't either


Title: Re: players with crap connections
Post by: Lye-El on November 30, 2008, 05:27:29 PM


Basically, these dudes just need to get updated systems, got off dial-up (don't give the BS excuse about how dial-up can potentially have low latency because in all my years, I've never ever seen it) and get with the program.
 

For years my choices were dial up or satellite. Satellite was bad for gaming, that left dial up. Then I was able to get a Wireless ISP. Two months ago I was able to get DSL after being told for years DSL is unavailable in your area due to the fact you are too far from the Central Office. I am in the same place and the C.O. is in the same place. Go figure. I still can't get cable. Not everybody lives in a "High population density" area. I seldom had connection problems and when I did "Lost UDP switching to TCP" and I would disco. Maybe I was OK because I have my system down to about 25 processes running and the anti virus switched off when I play. I am sure most players don't do that.
 
Title: Re: players with crap connections
Post by: B4Buster on November 30, 2008, 05:30:14 PM
I think what SHawk was saying was that the most blatant, most habitual warpers shouldn't be able to stay connected.  I'm glad he mentioned X3X because that guy warps like there's no tomorrow, and I mean, he warps across the map again and again, day after day.  Obviously there will be minor warps here and there from everybody but there are a dozen or so players who have such ludicrous lag, that it disrupts gameplay for everybody.  I think when you are warping 2k regularly, you should lose your connection more often than how it is set now. 

Like i said he does it on purpose. I don't mind people that have the occasonal hiccup, but he's just out of control
Title: Re: players with crap connections
Post by: grizz441 on November 30, 2008, 05:34:50 PM
Like i said he does it on purpose. I don't mind people that have the occasonal hiccup, but he's just out of control

I actually reported X3X a couple months ago with 2 pieces of film evidence to what I deemed as "suspicious convenient" warping but HTC cleared him so now I just don't know.
Title: Re: players with crap connections
Post by: Captain Virgil Hilts on November 30, 2008, 05:40:47 PM


No matter how much you'd like to classify it as a whine, or crying, it is not. Restate your desire a million times, and it still will not be true. Get over it.

There should be some sort of limit on how much and how often you can warp. A few surges every once in a while is one thing. If you constantly warp enough to go through the ground, and bounce along like a ping pong ball in a hurricane swirling over an earthquake, you should be booted.
Title: Re: players with crap connections
Post by: BaldEagl on November 30, 2008, 05:50:58 PM
People with slower systems than this will warp even more so..  There are guys still playing this game with Pentium 3's and old Geforce 440MX video cards or worse.  

I played on a P-III 600 with an MX-440 until March of this year.  Never once did anyone complain about me warping.  So much for that theory.
Title: Re: players with crap connections
Post by: Masherbrum on November 30, 2008, 05:54:38 PM
No matter how much you'd like to classify it as a whine, or crying, it is not. Restate your desire a million times, and it still will not be true. Get over it.

There should be some sort of limit on how much and how often you can warp. A few surges every once in a while is one thing. If you constantly warp enough to go through the ground, and bounce along like a ping pong ball in a hurricane swirling over an earthquake, you should be booted.

Amen.   
Title: Re: players with crap connections
Post by: FireDragon on November 30, 2008, 07:13:07 PM
X3X .................... I have always been polite when letting him or her know that they warping really bad.  Response was testy at best....


Title: Re: players with crap connections
Post by: MaSonZ on November 30, 2008, 07:30:34 PM
worst ive seen is zro, guido77 (both MW players) and X3X. got a film of zro warping because of his connection he claimed, but was fine until i got a solution....couldnt wait for a HO shot....
Title: Re: players with crap connections
Post by: Anodizer on November 30, 2008, 07:48:13 PM
I played on a P-III 600 with an MX-440 until March of this year.  Never once did anyone complain about me warping.  So much for that theory.

Utilizing the game with the frame rate of a photo album is not considered "played"...
Simply put, you're full of dog crap....   :lol
 
I have several systems in my home, among them a few PIII's...
Anything under a PIII 933mhz won't run it in any way worth playing...
 
PIII 600mhz with Geforce MX440 simply won't run it at any rate worth playing... 
My PIII 667mhZ even has a Geforce 4 Ti 4600 and I still can't get the game to play with anything better than
picture book type frame rates before the system locks up.... 

It's not a theory...  It's the truth... 
Now, stop being a troll  :)
Title: Re: players with crap connections
Post by: grizz441 on November 30, 2008, 07:50:55 PM
I think it's silly that all the people with slow computers or use dialup to play Aces High have come roaring to the defense of warpers everywhere.  The OP never said anything about what type of setup you have, pretty sure SHawk just called into question the players that warp heavily on a nightly basis. (They've already all been mostly named in this thread) Anyone who has flown against X3X would not be arguing against the OP here.
Title: Re: players with crap connections
Post by: mechanic on November 30, 2008, 08:01:39 PM
i played on a wireless connection and 64mb card laptop for six months and whilst the graphics were terrible and i did get occasional screen freezes, the warping only happened once every hour or so and never more than a little jitter of a few hundred yards. The wireless aerial was at least 10 meters from my laptop and i could d/l pr0n in seconds still.  :huh
Title: Re: players with crap connections
Post by: yanksfan on November 30, 2008, 08:02:16 PM
I think it's silly that all the people with slow computers or use dialup to play Aces High have come roaring to the defense of warpers everywhere.  The OP never said anything about what type of setup you have, pretty sure SHawk just called into question the players that warp heavily on a nightly basis. (They've already all been mostly named in this thread) Anyone who has flown against X3X would not be arguing against the OP here.

The problem with bringing up the whole warp thing is that it is an internet problem, A bunch of people will bring up the names of others with conection problems (warping) others will chime in with all kinds of other nonsense from cbl pullers to server problems, then when Skuzzy has heard enough he'll pop in and say what he always says.

Then give it a little time and some one else will bring it all up again. Warping is going to be around no matter what, sometimes relogging helps but no one is warping intentionally.

This is a wasted thread. my point is that the OP knows better then to bring it up yet again.
Title: Re: players with crap connections
Post by: Anodizer on November 30, 2008, 08:04:25 PM
I think it's silly that all the people with slow computers or use dialup to play Aces High have come roaring to the defense of warpers everywhere.  The OP never said anything about what type of setup you have, pretty sure SHawk just called into question the players that warp heavily on a nightly basis (They've already all been mostly named in this thread) Anyone who has flown against X3X would not be arguing against the OP here.

Agreed.

While I'm not dismissing the possibility that dial-up could be used to some success, the combination of dial-up AND a slow system playing the game at
a respectable level is absurd..
I do not understand the need to defend out-dated/obsolete technology.
Especially with exaggerated claims..

Admit you need a new system or to get off dial-up(or both) and be done with it....
Very soon, dial-up users will have no excuse (being in the middle of nowhere, etc) since broad-band over power lines is quickly arriving in many rural areas in the US.
Which actually sucks for us amateur radio operators..
Title: Re: players with crap connections
Post by: Captain Virgil Hilts on November 30, 2008, 08:04:35 PM
Utilizing the game with the frame rate of a photo album is not considered "played"...
Simply put, you're full of dog crap....   :lol
 
I have several systems in my home, among them a few PIII's...
Anything under a PIII 933mhz won't run it in any way worth playing...
 
PIII 600mhz with Geforce MX440 simply won't run it at any rate worth playing... 
My PIII 667mhZ even has a Geforce 4 Ti 4600 and I still can't get the game to play with anything better than
picture book type frame rates before the system locks up.... 

It's not a theory...  It's the truth... 
Now, stop being a troll  :)

I played AHII on an AMD K6III 550 based rig with 512MB of RAM and a GeForce Ti AGP video card. Granted, I never got more than 60FPS at the absolute minimum settings (in a clear sky with no one around), and a scenario was out of the question, but I did play on that machine. That is a FACT. Just because YOU cannot make it work does not mean some one else cannot do it. I've always been a couple of years or more behind the curve when it comes owning computers, so I've spent the better part of a decade and a half tweaking and tuning, not to mention bargain hunting.
Title: Re: players with crap connections
Post by: mechanic on November 30, 2008, 08:05:10 PM
Hey now, Shawk was just blindly wondering through the crowd muttering to himself whilst recovering from the weekend. We didnt have to take any notice of him!
Title: Re: players with crap connections
Post by: Captain Virgil Hilts on November 30, 2008, 08:12:07 PM
The problem with bringing up the whole warp thing is that it is an internet problem, A bunch of people will bring up the names of others with conection problems (warping) others will chime in with all kinds of other nonsense from cbl pullers to server problems, then when Skuzzy has heard enough he'll pop in and say what he always says.

Then give it a little time and some one else will bring it all up again. Warping is going to be around no matter what, sometimes relogging helps but no one is warping intentionally.

This is a wasted thread. my point is that the OP knows better then to bring it up yet again.

This is a wasted thread in your opinion for whatever that is worth. Yes, the Internet causes warping. However, when the same player constantly warps, repeatedly, every time that player is logged on, and warps so bad as to be completely disruptive of game play, then there is a problem and the rest of the players are absolutely entitled to make a statement about the issue. It is also reasonable to request that HTC look into a solution. It's called customer service. It is a reasonable expectation to NOT be faced with what amounts to fighting an out of control ping pong ball. That level of warping should result in the warper being disconnected. If they cannot get a better connection, they need to look into other options. When my connection was that bad, I quit. It's called fair play.
Title: Re: players with crap connections
Post by: Anodizer on November 30, 2008, 08:13:54 PM
I played AHII on an AMD K6III 550 based rig with 512MB of RAM and a GeForce Ti AGP video card. Granted, I never got more than 60FPS at the absolute minimum settings (in a clear sky with no one around), and a scenario was out of the question, but I did play on that machine. That is a FACT. Just because YOU cannot make it work does not mean some one else cannot do it. I've always been a couple of years or more behind the curve when it comes owning computers, so I've spent the better part of a decade and a half tweaking and tuning, not to mention bargain hunting.

And when did you do this?  Perhaps at a time when a 550mhz processor(or lower) may have been the minimum requirements.
I would say that this was probably several years ago...  Try doing it now :)

It has nothing to do with ME not making it work..  It has everything to do with reality..
Tweaking (especially on older systems trying to keep with with standards a generation or two ago) is pretty much meaningless....
All tweaking will do is enhance what you can already run (and not all that much better at that)..

At the end of the day, it's still a PIII, or an AMD K6II/III (no major differences between the two)....
It can only accomplish so much..  Playing AHII today is not one of them..


Title: Re: players with crap connections
Post by: Captain Virgil Hilts on November 30, 2008, 08:36:41 PM
I played AHII with my old FIC PA2013/K6III 550 based rig LONG after it was WELL below the minimum requirements. I did not have warping issues either. I did have a lot of times where it was a slide show when the action got heavy. Hell, I even used the video card from it in the rig that replaced it because I couldn't justify spending the money on a new one.

You could SAY anything you like, what you KNOW is not necessarily what you THINK you KNOW. I did not keep up with the dates, I have no need to. I know I was using an old out of date rig long after it should have been replaced. Possibly ONCE in at least 15 YEARS have I had a rig even CLOSE to state of the art, and that was a couple of years ago.
Title: Re: players with crap connections
Post by: Spikes on November 30, 2008, 08:47:11 PM
Well I admit I hate getting behind someone just for them to warp off and run away, but what if they can't afford a new computer or internet?
Title: Re: players with crap connections
Post by: Anodizer on November 30, 2008, 08:54:15 PM
I played AHII with my old FIC PA2013/K6III 550 based rig LONG after it was WELL below the minimum requirements. I did not have warping issues either. I did have a lot of times where it was a slide show when the action got heavy. Hell, I even used the video card from it in the rig that replaced it because I couldn't justify spending the money on a new one.

You could SAY anything you like, what you KNOW is not necessarily what you THINK you KNOW. I did not keep up with the dates, I have no need to. I know I was using an old out of date rig long after it should have been replaced. Possibly ONCE in at least 15 YEARS have I had a rig even CLOSE to state of the art, and that was a couple of years ago.

Still don't believe you due to my own experience, not based on what I think I know..  :)  But, whatever....
We can go on and on with you attempting to justify the usefulness and capabilities of severely out-dated, obsolete hard-ware..
By all means, be frugal!  It's your money!  <S>


Title: Re: players with crap connections
Post by: Captain Virgil Hilts on November 30, 2008, 08:57:43 PM
Well I admit I hate getting behind someone just for them to warp off and run away, but what if they can't afford a new computer or internet?

No one is suggesting that anyone be forced to buy a new computer. No one is suggesting anyone be forced to buy or do anything.

We're not talking about the occasional surge here. What SHawk is talking about (and a couple of others as well, myself included) is players who constantly warp so bad as to completely disrupt play. There have been some over the years. Yes, we know it may not be intentional, and we know they may have no control over it. But there should be a minimum connection quality accepted by the game. Surely the server can distinguish when the connection is so bad that the player warps through the ground, and moves 2-3K in several directions in just seconds, it has to see the packet loss because it is passing the warping along to everyone else.

It'd be nice if they could write some code that sets a minimum connection quality, and gives you a disconnect if you can't meet that standard.
Title: Re: players with crap connections
Post by: Captain Virgil Hilts on November 30, 2008, 09:02:10 PM
Still don't believe you due to my own experience, not based on what I think I know..  :)  But, whatever....
We can go on and on with you attempting to justify the usefulness and capabilities of severely out-dated, obsolete hard-ware..
By all means, be frugal!  It's your money!  <S>




I could care less if you believe me. My 15 years of experience speaks for itself. I've been doing this since about 1993,  I figure by now I'm pretty damned qualified.

I'm not justifying anything, if you were paying attention, you'd see that. All I am saying is that the game can and has been played with a lot less than what you think is possible.

I'm not being frugal at all, my current rig was almost $1K in parts alone, and quite capable.
Title: Re: players with crap connections
Post by: toonces3 on November 30, 2008, 09:06:49 PM
This is an online only game.  Connection is everything.

If you can't maintain a stable connection, you shouldn't be able to play.

AH2 should implement a similar system to Call of Duty 4.  The game monitors your ping (or something like that).  If you don't remain within acceptable limits, you get dropped from the game.

Simple, simple, simple solution to this continuing problem.
Title: Re: players with crap connections
Post by: bcadoo on November 30, 2008, 09:30:07 PM
I think that if there was an asterisk next to their icon to indicate a poor connection then at least you'd know who to avoid. (and if their icon range was doubled so you could see the asterisk twice as far away)
Title: Re: players with crap connections
Post by: Grits on November 30, 2008, 09:53:32 PM
I'd like to have HT put an asterisk next to guys that are jerks too...wait...nevermind.
Title: Re: players with crap connections
Post by: Anodizer on November 30, 2008, 09:57:51 PM
I could care less if you believe me. My 15 years of experience speaks for itself. I've been doing this since about 1993,  I figure by now I'm pretty damned qualified.

I'm not justifying anything, if you were paying attention, you'd see that. All I am saying is that the game can and has been played with a lot less than what you think is possible.

I'm not being frugal at all, my current rig was almost $1K in parts alone, and quite capable.

Simply put, BS...  :)
Also, if you want to make this a discussion of "experience", I've been working in one aspect of computers or another
well before the word "Pentium" was even envisioned before I finally switched careers a couple years ago..


If you don't care what I believe, why respond and then proclaim 15 years of experience?  What has that to do with anything?
Big sweet deal.  I know guys who've been doing this for 20 years and still don't know anything..  15 years experience in no way speaks for itself and is subjective
to what ever you've done for those 15 years..  Sounds like all you've done is built systems more or less...  That by no means makes you
any kind of authority..


Also, I wouldn't call frame rates of 10 or below "playing" the game....

One last thing, no need for the bold lettering..  I can read just fine without it..  :)
<S>


Title: Re: players with crap connections
Post by: Wingnutt on November 30, 2008, 10:03:45 PM
I understand warping, and dont immediately hate those whom I see warping..the only time it gets under my skin is when someone is warping so bad I cant even follow them visually (and i use track IR!) let alone shoot them.. but yet they seem to be having no problem pulling shots on other people or me.

one instance that really sticks out, and I think it was Guidy77 or whatever.  I was in a 38, he was in a spit, I dove towards him, he turned at me.. he was jigging around a bit but not warping super bad.   I knew he was slow and I had all the E in the world... so I pull vertical, when im nose straight up I see him pass under me continuing straight but firing.. then suddenly BAM BAM BAM 1 engine smoking and missing a flap.... apparently his connection is so bad, that on his end i never pulled up like I did, and he was able to do a HO shot..  On my end he never even came near me, but the S$!t connection gets the final say I guess.



I roll back over and.. forget it.. hes warping from 2.0 in front, to 3.0 to my 4 Oclock, then vanishing all together (underground?) then popping back up right above me..

I just floored it and went home, there was no sense in even attempting to try and fight him.    

so in summary due to his horrid connection, it was quite literally impossible to in any way engage him, but yet he could still land hits at will..

ITS NOT FAIR!!
(http://blogs.seattleweekly.com/reverb/ist2_1795210_cry_baby.jpg)




Title: Re: players with crap connections
Post by: Captain Virgil Hilts on November 30, 2008, 10:08:41 PM
Simply put, BS...  :)
If you don't care what I believe, why respond? 

I wouldn't call frame rates of 10 or below "playing" the game....




Those of us who've been doing this for years know the smell of BS, and you're permeated with it. The ONLY reason I responded is because your BS might be interpreted as facts by someone who hasn't done this long enough to know better.
Title: Re: players with crap connections
Post by: Anodizer on November 30, 2008, 10:12:46 PM
Those of us who've been doing this for years know the smell of BS, and you're permeated with it. The ONLY reason I responded is because your BS might be interpreted as facts by someone who hasn't done this long enough to know better.

Facts are facts..  Dare I post the technical data and numbers to prove it?
Frame rates of 10 or below are not considered playing the game...  Not by any means...

You really want to make this a knowledge war, friend? 

What BS have I said here?  None...  Only true facts based on experimentation and observation..  :)

You're starting to sound like Krusty..
Title: Re: players with crap connections
Post by: bj229r on November 30, 2008, 10:18:56 PM
I can certainly understand poor connection, but in 13-odd years I've never seen anyone state that having a crappy pc affects anyone but the poor sap with said crappy pc? If you have frame of low teens you are either bombers or gv...but at least you can still (somewhat) play
Title: Re: players with crap connections
Post by: Captain Virgil Hilts on November 30, 2008, 10:37:52 PM
Facts are facts..  Dare I post the technical data and numbers to prove it?
Frame rates of 10 or below are not considered playing the game...  Not by any means...

You really want to make this a knowledge war, friend? 

What BS have I said here?  None...  Only true facts based on experimentation and observation..  :)

You're starting to sound like Krusty..


I'm not your friend. I never said normal frame rates under 10 FPS, I said scenarios. Like I said, I've been doing this for about 15 years.

Further, what technical data do you have on a system I owned over 3 years ago and have long since pieced out and given away? NONE. Simple isn't it? You are questioning something you have zero personal knowledge of. So you have no facts based on experimentation and observation on a system you never owned. Good luck on posting those facts you do not have. :rolleyes:
Title: Re: players with crap connections
Post by: grizz441 on November 30, 2008, 11:02:39 PM
I'm not your friend. I never said normal frame rates under 10 FPS, I said scenarios. Like I said, I've been doing this for about 15 years.

Further, what technical data do you have on a system I owned over 3 years ago and have long since pieced out and given away? NONE. Simple isn't it? You are questioning something you have zero personal knowledge of. So you have no facts based on experimentation and observation on a system you never owned. Good luck on posting those facts you do not have. :rolleyes:

(http://www.everydayshouldbesaturday.com/wp-content/uploads/2008/06/tiger_fight.jpg)

When fellow S.A.P.P P38 Pilots Fight.
Title: Re: players with crap connections
Post by: Anodizer on November 30, 2008, 11:12:34 PM
I'm not your friend. I never said normal frame rates under 10 FPS, I said scenarios. Like I said, I've been doing this for about 15 years.

Further, what technical data do you have on a system I owned over 3 years ago and have long since pieced out and given away? NONE. Simple isn't it? You are questioning something you have zero personal knowledge of. So you have no facts based on experimentation and observation on a system you never owned. Good luck on posting those facts you do not have. :rolleyes:

Well, I'm not going to be all insulting and say that I posted specifications of a system in this particular thread that was more capable than what you say you ran AHII on and it barely did the job.
But, I did, in fact, post those specs.  :)


I guess what it comes down to on what one sees as playability..  For you, your K6III may have been fine for you...  Why?  I have no clue..  Maybe you didn't see what this game looked or ran like on better systems..  Maybe you just didn't care..  Maybe you had budget restraints..  Don't know...  
For me, I do not consider something playable under what most would consider a horrible frame rate..  I would just as soon not play due to the disappointment factor..
And I can't justify paying a measly 15 bucks to play something that looks and runs like hell..  But that's just me...

Also, the capability of one's system will also have issues with latency(I think that's where all this started)..  I'm talking stuff like very early Pentium 4's and below.. And when there is a shortage of RAM as well, latency will be even worse..  All that NETWORKING,graphics, physics, etc takes resources..  Have something less than capable, lag will happen..  
Title: Re: players with crap connections
Post by: Captain Virgil Hilts on November 30, 2008, 11:42:09 PM
It was able to go up to 60FPS in clear skies, with under 5 planes in sight. A normal furball with a dozen or so planes was about 30FPS. Couldn't fly a scenario, 30 planes created a slide show. I fly for the fights, not the eye candy. If I wanted eye candy I'd fly a different game. I have a real life and a business, other things needed money, and I could easily fly most times I wanted to. I kept up with the game to my own satisfaction. I could fly, and I could fight, I wasn't interested in the scenery.

Your computer doesn't effect latency. I suggest you do a search. What is sent over the Internet is so small most any computer can handle it. Ask Skuzzy. Or maybe you're smarter than he is and have more experience than he does too. :rolleyes:
Title: Re: players with crap connections
Post by: The Fury on December 01, 2008, 04:28:50 AM
I agree totaly its unfair and kinda gives the warper a advantage when it comes to dogfighting, fair enough the warper is probebly seeing everything on his screen warp so it would be difficult for him to get a shot aswell but at the end of the day i think its kinda lame and the "sorry my connection sucks" answer is getting very very old GET A NEW CONNECTION its not like its 100`s of pounds/dollers for a new one and until then dont play as your ruining others fun.

Many of times i have been in a big furball with squaddies working really well together and no doubt here comes a warper thats when the fun ends, i usually dont fight them warpers but sometimes i go for them just to tell them they have a turd connection after i keeeel them.

To be honest i dont know how the heck anyone could find it fun to warp like a trekkie everytime they play that alone would have made me stop flying.

 :salute

Oh yeah and a crappy computer doesnt make you warp i have just recently upgraded my pc and on both systems i havent warped at all. and trust me the old pc was really bad 1.3 gig processor 512mb ram think it was a nvidia 5200 gfx card too lol not one warp all smooth as a rock.
Title: Re: players with crap connections
Post by: expat on December 01, 2008, 05:29:08 AM
Lol ''get a new connection '' 
I have 2 choices and they are both controlled by one of them (omantel)....and it's only been since this march that i had a second choice (nawras).
It might be getting old to you , but to some there is no other choice !
Title: Re: players with crap connections
Post by: Lusche on December 01, 2008, 05:44:31 AM
Lol ''get a new connection '' 
I have 2 choices and they are both controlled by one of them (omantel)....and it's only been since this march that i had a second choice (nawras).
It might be getting old to you , but to some there is no other choice !

Sorry, but there is.

Not playing.

Sounds harsh, but if someone isn't occasionally warping but each and every time, he is ruining the fun for everyone around him.

I remember one particular player in EW and MW that was constantly warping day in and day out. He could pork fields and take down towns with impunity because for him the ground and the objects aren't warping at all. It was almost impossible to attack him and to shoot him down because of all his warping, and even worse - you were in danger of dying from a warp-collision every time you tried. With only a few payers on and all fighting over one base it was impossible to just ignore him, especially if you are desperately trying to defend that base.

His standard answer was "I can't do anything about it" too.

That's unfortunate for him but it would have been nice & reasonable to stop playing under such circumstances until you have your problem resolved instead of just shrugging.


BTW, depending on source of warpiness it can indeed happen that you may warp to everybody else but are not seeing the same. Happened to me a short while ago, all seemed smooth on my end until several payers asked me to relog.
Title: Re: players with crap connections
Post by: yanksfan on December 01, 2008, 05:47:10 AM
Anodizer don't worry about the good captain, he is one of the "I'm right your wrong,I've been playing for 15 years" blowhards on these boards and will argue with you until the end of time.
Title: Re: players with crap connections
Post by: hlbly on December 01, 2008, 06:51:36 AM
I had a hard drive going bad once . it caused me to warp all over the place . Everything else was exactly the same as now . I am by no means an expert but i think your system can cause warps . I also have a friend who lives very rural he tried to play with a dial up his only option . There were so many analog to digital switches that he could not get his ping to be anything like smooth or consistent . He warped so badly for his 2 week trial , that he just bagged the game until they fix the phone line in his area . He was on a party line just 3 years ago, so the phone line equipment is very out dated .
Title: Re: players with crap connections
Post by: expat on December 01, 2008, 07:10:09 AM

''That's unfortunate for him but it would have been nice & reasonable to stop playing under such circumstances until you have your problem resolved instead of just shrugging.''
You make it sound like he( i ) couldnt be bothered , and as for solving my problem what do you propose ? perhaps i should take over omantel and upgrade the service or perhaps i could just quit my job and move to a place with better telecoms !!
 Some people will have no choice as to who the provider they choose is , and if im willing to pay my $15 i will play , if the lagg gets bad i will logg off the game , lagg makes it unplayable from my end also .Unless Hitech tell me to go away because of lagg then  tough .... that might sound harsh but there it is  ,besides there a far worse things in game than a few people with internet problems  .
Title: Re: players with crap connections
Post by: The Fury on December 01, 2008, 08:38:21 AM
Do you constantly warp all over the place while playing expat? Cause there the guys im talking about a little skip warp here and there aint so bad its the trekkie warpys that get me mate. Them guys should not be allowed to play.

If it was so bad i cant see how it would be worth paying $15 a month for it until the problem was solved. I didnt play other top online games or even single player games because my system couldnt run them so you know what i did? i didnt buy them! then when i finnaly got the cash for a new system i went for it now i can play what i want without bothering myself or anyone else.

 :salute
Title: Re: players with crap connections
Post by: Captain Virgil Hilts on December 01, 2008, 08:42:17 AM
Anodizer don't worry about the good captain, he is one of the "I'm right your wrong,I've been playing for 15 years" blowhards on these boards and will argue with you until the end of time.

Excellent contribution to the debate. We'd expect nothing less from someone of your extreme intelligence level.  :rolleyes:
Title: Re: players with crap connections
Post by: Banshee7 on December 01, 2008, 08:52:42 AM
Now now guys...can't we just get along?  Hate seeing fellow SAPPers arguing :cry
Title: Re: players with crap connections
Post by: CAP1 on December 01, 2008, 08:55:44 AM
Now now guys...can't we just get along?  Hate seeing fellow SAPPers arguing :cry

<<<<<<<<<<<isn't arguing.

on topic though, if someone warps in front of ya, then just leave, go find someone else to kill.

pretty easy, really.  :D
Title: Re: players with crap connections
Post by: Banshee7 on December 01, 2008, 08:58:00 AM
<<<<<<<<<<<isn't arguing.

on topic though, if someone warps in front of ya, then just leave, go find someone else to kill.

pretty easy, really.  :D

then maybe we should argue so we can fit in  :D


<hijack>  I'll be coming nto MW more often...hope to see ya in there CAP </hijack>

#S#  Banshee7
Title: Re: players with crap connections
Post by: Estes on December 01, 2008, 09:42:43 AM
The computer i play games on is pretty out of date, and I've never had anyone complain of me warping. As far as I know, it all comes to down to internet. If you have processes running that suck internet juice, you might lag. Same as having a bad connection that causes dropped packets.

A high ping doesn't mean as much as a connection that doesn't drop packets left and right.
Title: Re: players with crap connections
Post by: BaldEagl on December 01, 2008, 10:01:28 AM
Utilizing the game with the frame rate of a photo album is not considered "played"...
Simply put, you're full of dog crap....   :lol
 
I have several systems in my home, among them a few PIII's...
Anything under a PIII 933mhz won't run it in any way worth playing...
 
PIII 600mhz with Geforce MX440 simply won't run it at any rate worth playing... 
My PIII 667mhZ even has a Geforce 4 Ti 4600 and I still can't get the game to play with anything better than
picture book type frame rates before the system locks up.... 

It's not a theory...  It's the truth... 
Now, stop being a troll  :)

That was the complete truth and I don't appreciate being called a liar.  I've still got that machine, it's still hooked up and still has AH installed.  Besides a PIII 600 and a 32 meg MX-440 it was running only 512 K PC100/133 SRAM and Win98.

That machine would normally run the game between 15-25 FPS (sometimes higher... 35 fps) except when there were massive bomber missions.  It would chug down to about 2-3 fps around multiple flights of bombers and about 5 FPS in those low hanging fog banks on SmPizza so those were situations I simply avoided.  Of course, I had to run graphic settings on low and use 512 textures without skins.

If you'd like proof come on over.  Evidently you just don't know how to keep a machine running at it's best.

BTW, Maybe you'd like to duel me while I'm on my old machine just to see how playable it is.  I'll even use my 13 year old MS joystick.
Title: Re: players with crap connections
Post by: beddog on December 01, 2008, 10:07:14 AM
I'm wondering, should players with crap connects be able to just constantly warp around the arena?
I mean I can understand that sometimes the intardnet has some issues, but I can name a few guys
that warp EVERY SINGLE TIME I SEE EM! Shouldn't there be a limit to packet loss before you get the boot?
Is it fair to allow these guys to warp from 1K in front of you to 1K behind you, then dissapear into the ground,
only to re-appear 5K away? Seriously, is this Aces High or Star Trek?
I dropped a bomb on a guy this morning, direct hit...nothing, so I turn around for another pass about 10 secs later BOOM he explodes. Of course he claims he's on Satellite and can do nothing about it.
Several others who I can name, do close to the same thing and everyone knows it.
X3X is the worst I've seen yet, but JoeBlack and NoFether hold close 2nds.
It's not just sometimes, It's EVERYTIME!
I'm sure plenty of you have run across these guys and seen the same thing. :eek:

As long as the 15 bucks warps into HTC's bank account I don't see a problem.............
Title: Re: players with crap connections
Post by: Spiffing on December 01, 2008, 10:58:53 AM
While warping can be frustrating, it's part of the internet gaming dynamic and needs to be accepted. 99% of people don't warp intentionally, and pointing out those with weak internet connections is a tad harsh.

Cable connection speed is affected at different times throughout the day depending on traffic, there's nothing we can do about it, and I don't expect anyone to be in favor of penalizing folks for something where they have no control.
Title: Re: players with crap connections
Post by: opposum on December 01, 2008, 12:03:54 PM
....X3X is the worst I've seen yet,....


i find it highly strange that X3X warps  ONLY  when he is coming in to strafe me, but on the egress and circle around, he never warps, ???     and no i am not accusing.

i agree fully to a limit to packet loss, some of these things are getting way to bad....






opposum


Title: Re: players with crap connections
Post by: moot on December 01, 2008, 12:12:26 PM
Sorry, but there is.

Not playing.

Sounds harsh, but if someone isn't occasionally warping but each and every time, he is ruining the fun for everyone around him.

I remember one particular player in EW and MW that was constantly warping day in and day out. He could pork fields and take down towns with impunity because for him the ground and the objects aren't warping at all. It was almost impossible to attack him and to shoot him down because of all his warping, and even worse - you were in danger of dying from a warp-collision every time you tried. With only a few payers on and all fighting over one base it was impossible to just ignore him, especially if you are desperately trying to defend that base.

His standard answer was "I can't do anything about it" too.

That's unfortunate for him but it would have been nice & reasonable to stop playing under such circumstances until you have your problem resolved instead of just shrugging.


BTW, depending on source of warpiness it can indeed happen that you may warp to everybody else but are not seeing the same. Happened to me a short while ago, all seemed smooth on my end until several payers asked me to relog.

Yep, it's an exploit.. borderline cheating.
And like Estes (and others too, prolly) said, high ping doesnt matter so much as packet loss. Till 3 months ago I was playing from an island out in the indian ocean, whose connection to the rest of the world was thru a pipe that went all around the south and west of africa, to europe, before going anywhere else. 200ms bonus from that one hop and yet I never had much warping complaints in AH, which is remarkable considering that I was getting lots of em in other games like Il2 and LFS, even picking servers with lower ping rates by more than 100ms than AH's.

And at least some of the players always warping know about it. It's common courtesy not to ruin it for everyone else.. and playing with that much lag sucks anyway, so those players are either too dumb to care or doing it on purpose.
Title: Re: players with crap connections
Post by: CAP1 on December 01, 2008, 12:12:35 PM

i find it highly strange that X3X warps  ONLY  when he is coming in to strafe me, but on the egress and circle around, he never warps, ???     and no i am not accusing.

i agree fully to a limit to packet loss, some of these things are getting way to bad....






opposum




ok...so he's straffing. he's near the ground now.....that has to be modeled, along with your gv, and it;s movement. now, he's shooting at you, you shooting back at him. now all the ammo blasting through the air has to be modeled, along with tracer rounds, and impact and damage, PLUS whatever other action is going on nearby.

 that could be enough to put his system over the edge.

or not....just my 2 cents
Title: Re: players with crap connections
Post by: Anodizer on December 01, 2008, 12:12:49 PM
Anodizer don't worry about the good captain, he is one of the "I'm right your wrong,I've been playing for 15 years" blowhards on these boards and will argue with you until the end of time.

Yeah, I figured so much when he started to get his feathers all ruffled and proclaiming 15 years experience...   :rofl
Fact of the matter is, a slow system will experience network lag as well just for the fact that it's slow...
A processor that is several generations old only has so many things it can do per computational cycle..
Slow clock speed, slow FSB, low cache, and little memory: all this will limit a system severely and network properties will be adversely affected..
This is basic stuff that anyone with 15 years of experience should know..  Obviously, those 15 years contain no formal schooling or training..
  
It's a given..  In a 1v1 situation, perhaps not..  2v1, maybe..  Titanitc Tuesday, for sure...

I call this the Krusty syndrome..  
Infact, I think this blowhard (knows little) buffoon is probably Krusty's long lost twin brother or something..

Title: Re: players with crap connections
Post by: CAP1 on December 01, 2008, 12:14:49 PM
then maybe we should argue so we can fit in  :D


<hijack>  I'll be coming nto MW more often...hope to see ya in there CAP </hijack>

#S#  Banshee7

nah.....can't argue with another 38 driver.......

hope to see ya in there more. i don't get on as often as i'd like, but i fly mw almost exclusivily....and now that some of you guys are comming in there, it's getting to be more fun, and VERY good fights.

<<S>>
Title: Re: players with crap connections
Post by: moot on December 01, 2008, 12:15:38 PM
Anodizer you have to have a really freakin old box to get hardware lag. Look at the AH hardware requirements. Either an old box o crap or a malware ladden one.
Title: Re: players with crap connections
Post by: Anodizer on December 01, 2008, 12:23:38 PM
That was the complete truth and I don't appreciate being called a liar.  I've still got that machine, it's still hooked up and still has AH installed.  Besides a PIII 600 and a 32 meg MX-440 it was running only 512 K PC100/133 SRAM and Win98.

That machine would normally run the game between 15-25 FPS (sometimes higher... 35 fps) except when there were massive bomber missions.  It would chug down to about 2-3 fps around multiple flights of bombers and about 5 FPS in those low hanging fog banks on SmPizza so those were situations I simply avoided.  Of course, I had to run graphic settings on low and use 512 textures without skins.

If you'd like proof come on over.  Evidently you just don't know how to keep a machine running at it's best.

BTW, Maybe you'd like to duel me while I'm on my old machine just to see how playable it is.  I'll even use my 13 year old MS joystick.

You know, I've never been involved in a game where more people had something to prove using an old system..
It's funny, really....
And, I'm not calling you a liar, I just don't believe you...  :)
Big difference...

At the end of the day, no amount of tweaking will make any kind of significant improvement short of some crazy overclock..
Running a PIII 600mhz at it's best is all fine, but at the end of the day, it's still a PIII 600mhz.

And believe me, I know how to keep my systems running at peak efficiency and performance..  I'm meticulous when it comes to this sort of thing...

By the way, 15-25 FPS is unplayable (in my book)..  There is no point in playing at all..  Especially a flight sim where smoothness in graphics is everything..
Title: Re: players with crap connections
Post by: Anodizer on December 01, 2008, 12:25:06 PM
Anodizer you have to have a really freakin old box to get hardware lag. Look at the AH hardware requirements. Either an old box o crap or a malware ladden one.

PIII 600MHZ and K6III 500mhz ARE old boxes o'crap...
Title: Re: players with crap connections
Post by: moot on December 01, 2008, 12:28:19 PM
Can you prove he was warping because of it?
Title: Re: players with crap connections
Post by: NoBaddy on December 01, 2008, 12:31:29 PM
''That's unfortunate for him but it would have been nice & reasonable to stop playing under such circumstances until you have your problem resolved instead of just shrugging.''
You make it sound like he( i ) couldnt be bothered , and as for solving my problem what do you propose ? perhaps i should take over omantel and upgrade the service or perhaps i could just quit my job and move to a place with better telecoms !!
 Some people will have no choice as to who the provider they choose is , and if im willing to pay my $15 i will play , if the lagg gets bad i will logg off the game , lagg makes it unplayable from my end also .Unless Hitech tell me to go away because of lagg then  tough .... that might sound harsh but there it is  ,besides there a far worse things in game than a few people with internet problems  .


No one blames anyone for having a crappy provider. Anyone that CHOOSES to play the game with a crappy provider is more to blame than the provider. It might sound harsh, but folks doing this simply suck, because their selfishness makes the game worse for those around them.
Title: Re: players with crap connections
Post by: Ack-Ack on December 01, 2008, 01:35:31 PM
Guido77 is by far the warpyest player Iv ever seen in AH. Not once have I seen him when he isn't warping. From 6k to 200ft he warps just as bad. I seen him many times warp from someones gunsight to their six and shot them. People with these connections should be booted no matter the excuse.

Guido77 also can't hit squat from all of his warping.  Honestly, if Guido77 didn't warp I would be very worried since that would be one of the seven signs of the Apocolypse.


ack-ack
Title: Re: players with crap connections
Post by: ColSuave on December 01, 2008, 01:42:12 PM
my favorites are the the magic warpers. ya know, hose guys who dont warp unless sombody is behind them. then they warp behind to and shoot you down. *cough*burtrum*cough*
Title: Re: players with crap connections
Post by: Larry on December 01, 2008, 01:47:10 PM
Guido77 also can't hit squat from all of his warping.  Honestly, if Guido77 didn't warp I would be very worried since that would be one of the seven signs of the Apocolypse.


ack-ack

He once warped right from my gun sight and right on my tail and took off half my wing before warping back in front of me. I was lucky enough to have enough speed to run away and land. Iv also had time where he took out my oil and got hits on me in his warpy madness. When ever I fight him it seems he has no trouble at all getting hits on me but when I someone get on his six he warps all over the place. Only time I can get a hit on him is by spraying or Hoing him.
Title: Re: players with crap connections
Post by: thndregg on December 01, 2008, 01:50:00 PM
If your ping is STEADY, it doesnt matter what it is--I've been doing dialup for 13 years, and know which brand of modem works best, and which phone number works best, am always around 180-200 ping, assuming no browsing windows are open. Alas, Americas Army, (or any 1st person shooter) is out of the question, as they demand heap more bandwidth)

In defense of honest dial-up players, I'm another one that was on dial-up for about 12 years. I always made sure I had a clean system and a steady connection. It was just within the last year that they finally strung DSL out to this part of sugar-beet & onion country. We couldn't afford satellite (and didn't want it for games anyway), so we just bided our time until Malheur Bell finally got off thier collective butt. Bj, I hope it gets better for ya'.  :)
Title: Re: players with crap connections
Post by: kilz on December 01, 2008, 01:58:22 PM
when i first started this game way back when i had to deal with FPS from 10-5 so i can understand the warping part. however when someone told me about it i relogged and came back in most times didnt do much for me.

now i dont have those problems i just get discoed all the damn time.
Title: Re: players with crap connections
Post by: Vulcan on December 01, 2008, 02:16:55 PM
Simply put, BS...  :)
Also, if you want to make this a discussion of "experience", I've been working in one aspect of computers or another
well before the word "Pentium" was even envisioned before I finally switched careers a couple years ago..

Dialup + AH is fine.

I have ~ 22 years experience in IT. Starting on CPM through to DOS6.22 through to all these lovely flavours of Windows and a few other OS's through. For the last 10 years I've specialised in networking (and network security), I'm trained and have qualifications from the likes of Cisco, Juniper, 3Com, Secure Computing, Allied Telesis, Allot, Sonicwall and a few others I forget.

Trafficwise AH uses ~20kbps, dialup bandwidth is more than enough to handle it. Dialup latency is sometimes better than some peoples cable and DSL connections. Dialup is a non-contending media as well, so some of the hassled of contending media like cable aren't there.

So as I said, dialup + AH is fine.
Title: Re: players with crap connections
Post by: grizz441 on December 01, 2008, 03:17:26 PM

By the way, 15-25 FPS is unplayable (in my book)..  There is no point in playing at all..  Especially a flight sim where smoothness in graphics is everything..

15-25 FPS is beyond unplayable.
Title: Re: players with crap connections
Post by: Ack-Ack on December 01, 2008, 03:27:01 PM
When ever I fight him it seems he has no trouble at all getting hits on me but when I someone get on his six he warps all over the place. Only time I can get a hit on him is by spraying or Hoing him.

It's nothing but lag on his end, he's not doing anything to cause himself to warp.  His problem is that he's got a crappy ISP, unfortunately, there is nothing he can do to remedy the situation other than moving to a location that provides more and better ISP options.


ack-ack
Title: Re: players with crap connections
Post by: thndregg on December 01, 2008, 03:34:38 PM
Dialup + AH is fine.

I have ~ 22 years experience in IT. Starting on CPM through to DOS6.22 through to all these lovely flavours of Windows and a few other OS's through. For the last 10 years I've specialised in networking (and network security), I'm trained and have qualifications from the likes of Cisco, Juniper, 3Com, Secure Computing, Allied Telesis, Allot, Sonicwall and a few others I forget.

Trafficwise AH uses ~20kbps, dialup bandwidth is more than enough to handle it. Dialup latency is sometimes better than some peoples cable and DSL connections. Dialup is a non-contending media as well, so some of the hassled of contending media like cable aren't there.

So as I said, dialup + AH is fine.

 :devil That's it, go git 'em.
Title: Re: players with crap connections
Post by: Yenny on December 01, 2008, 03:38:59 PM
I had pretty good PC for gaming. A 2.6ghz Quad, 4 gigs ram, 2x 8800 GTS 640MB vid card, and its OS is Vista 64. It works fine w/ every game I play. I just bough a new laptop for gaming when I'm on the road. It's a duo core 2.6 Ghz, 512MB 8800M GTS, 4 gig ram, and OS vista 64. However, it doesn't run as smooth as my PC of course. I had huge problem w/ warping and lagging in AHII and other games right away. I asked peeps for help and such. Even though I only had AHII running, the processor was processing 81 programs O.o.

I'm trying to tweak it out now and hopefully that would solve the lag issue.

Here it is:

http://h10025.www1.hp.com/ewfrf/wc/document?docname=c01490775&lc=en&dlc=en&cc=us&product=3747924&lang=en
Title: Re: players with crap connections
Post by: Matrix on December 01, 2008, 04:08:26 PM
TY Shawk for this thread.  I experience this too and it is very frustrating.  I usually start rolling film and send it to Skuzzy and get the internet explanation.  I can understand that the internet effects our game play but too often when the same names do it I start to question the players integrity (maybe unfairly).  I have for the longest wondered why there is not a failsafe put in place like you described....seems doable IMO. Maybe create an arena just for those high ping times?  That way they can warp just with eachother.    If I knew where to upload films I'd post them for others to view and would like to be able to see what other players experience as well. 
Title: Re: players with crap connections
Post by: moot on December 01, 2008, 04:11:47 PM
It's not the ping times.
Title: Re: players with crap connections
Post by: Vulcan on December 01, 2008, 04:46:00 PM
Righto, it just so happens I had a good play online last night. So here's some nice hard data for those out there who think they know better.

Below is data captured from my firewall at home. From 9pm onwards (NZDST) you can see me playing AH through to Midnight - as you can tell the total average bandwidth from the server to me is 15kbps and from me to the server is a whopping 5kbps. Shortly after midnight a scheduled download I have kicks in (note the increase to 3000kbps download speeds), at 1am I exceed my daily bandwidth with my ISP and get bandwidth throttled (note the speed decrease to 64kbps). My ISP rolls over the daily allowance at 2am and 6pm daily.

So, for my play in the MA last night AH needed 15kbps of download bandwidth, ie, ~ 1/3rd of average dialup speed.

   Port 1 (WAN (WAN)) on tz190w (192.168.5.1)   
   Bandwidth Traffic IN   Bandwidth Traffic OUT   Sum
   kbit/second   kbit/second   kbit/second
2/12/2008 2:00 a.m. - 2:05 a.m.   0.028   0.018   0.046
2/12/2008 1:55 a.m. - 2:00 a.m.   0.602   0.05   0.652
2/12/2008 1:50 a.m. - 1:55 a.m.   63.278   2.556   65.834
2/12/2008 1:45 a.m. - 1:50 a.m.   63.444   2.532   65.976
2/12/2008 1:40 a.m. - 1:45 a.m.   63.37   2.599   65.969
2/12/2008 1:35 a.m. - 1:40 a.m.   63.19   2.618   65.808
2/12/2008 1:30 a.m. - 1:35 a.m.   63.547   2.559   66.106
2/12/2008 1:25 a.m. - 1:30 a.m.   64.422   2.625   67.047
2/12/2008 1:20 a.m. - 1:25 a.m.   63.895   2.627   66.522
2/12/2008 1:15 a.m. - 1:20 a.m.   63.773   2.569   66.342
2/12/2008 1:10 a.m. - 1:15 a.m.   63.93   2.874   66.804
2/12/2008 1:05 a.m. - 1:10 a.m.   63.476   2.536   66.013
2/12/2008 1:00 a.m. - 1:05 a.m.   64.015   2.578   66.593
2/12/2008 12:55 a.m. - 1:00 a.m.   143.942   4.698   148.64
2/12/2008 12:50 a.m. - 12:55 a.m.   3,206.03   82.275   3,288.31
2/12/2008 12:45 a.m. - 12:50 a.m.   3,077.44   79.431   3,156.87
2/12/2008 12:40 a.m. - 12:45 a.m.   3,126.02   79.917   3,205.93
2/12/2008 12:35 a.m. - 12:40 a.m.   2,983.32   77.218   3,060.54
2/12/2008 12:30 a.m. - 12:35 a.m.   3,174.17   81.618   3,255.79
2/12/2008 12:25 a.m. - 12:30 a.m.   2,888.89   75.558   2,964.45
2/12/2008 12:20 a.m. - 12:25 a.m.   2,586.18   67.535   2,653.72
2/12/2008 12:15 a.m. - 12:20 a.m.   2,903.10   75.189   2,978.29
2/12/2008 12:10 a.m. - 12:15 a.m.   3,051.58   78.29   3,129.87
2/12/2008 12:05 a.m. - 12:10 a.m.   636.709   19.542   656.251
2/12/2008 12:00 a.m. - 12:05 a.m.   16.397   5.697   22.094
1/12/2008 11:55 p.m. - 12:00 a.m.   17.282   5.704   22.986
1/12/2008 11:50 p.m. - 11:55 p.m.   15.432   5.677   21.108
1/12/2008 11:45 p.m. - 11:50 p.m.   15.31   5.688   20.999
1/12/2008 11:40 p.m. - 11:45 p.m.   17.129   5.805   22.934
1/12/2008 11:35 p.m. - 11:40 p.m.   15.249   5.783   21.031
1/12/2008 11:30 p.m. - 11:35 p.m.   16.776   5.739   22.515
1/12/2008 11:25 p.m. - 11:30 p.m.   16.42   5.866   22.286
1/12/2008 11:20 p.m. - 11:25 p.m.   15.3   5.765   21.065
1/12/2008 11:15 p.m. - 11:20 p.m.   15.129   5.686   20.815
1/12/2008 11:10 p.m. - 11:15 p.m.   17.656   6.041   23.696
1/12/2008 11:05 p.m. - 11:10 p.m.   16.252   5.681   21.933
1/12/2008 11:00 p.m. - 11:05 p.m.   15.792   5.688   21.479
1/12/2008 10:55 p.m. - 11:00 p.m.   15.368   5.727   21.095
1/12/2008 10:50 p.m. - 10:55 p.m.   15.112   5.693   20.805
1/12/2008 10:45 p.m. - 10:50 p.m.   15.673   5.761   21.434
1/12/2008 10:40 p.m. - 10:45 p.m.   17.605   5.817   23.422
1/12/2008 10:35 p.m. - 10:40 p.m.   16.719   5.794   22.513
1/12/2008 10:30 p.m. - 10:35 p.m.   16.063   5.847   21.909
1/12/2008 10:25 p.m. - 10:30 p.m.   60   6.955   66.955
1/12/2008 10:20 p.m. - 10:25 p.m.   27.796   6.917   34.714
1/12/2008 10:15 p.m. - 10:20 p.m.   15.988   5.695   21.684
1/12/2008 10:10 p.m. - 10:15 p.m.   18.22   5.996   24.216
1/12/2008 10:05 p.m. - 10:10 p.m.   15.765   5.673   21.439
1/12/2008 10:00 p.m. - 10:05 p.m.   15.224   5.697   20.921
1/12/2008 9:55 p.m. - 10:00 p.m.   16.606   5.671   22.278
1/12/2008 9:50 p.m. - 9:55 p.m.   18.225   5.66   23.884
1/12/2008 9:45 p.m. - 9:50 p.m.   17.028   5.617   22.645
1/12/2008 9:40 p.m. - 9:45 p.m.   16.636   5.63   22.267
1/12/2008 9:35 p.m. - 9:40 p.m.   17.152   5.67   22.823
1/12/2008 9:30 p.m. - 9:35 p.m.   15.398   5.67   21.068
1/12/2008 9:25 p.m. - 9:30 p.m.   15.648   5.869   21.517
1/12/2008 9:20 p.m. - 9:25 p.m.   15.372   5.693   21.064
1/12/2008 9:15 p.m. - 9:20 p.m.   15.816   5.648   21.464
1/12/2008 9:10 p.m. - 9:15 p.m.   18.378   10.886   29.264
1/12/2008 9:05 p.m. - 9:10 p.m.   15.522   5.638   21.161
1/12/2008 9:00 p.m. - 9:05 p.m.   10.627   3.771   14.398
1/12/2008 8:55 p.m. - 9:00 p.m.   15.637   3.301   18.938
1/12/2008 8:50 p.m. - 8:55 p.m.   18.232   7.063   25.295

Title: Re: players with crap connections
Post by: BigPlay on December 01, 2008, 05:31:33 PM
Guido77 is by far the warpyest player Iv ever seen in AH. Not once have I seen him when he isn't warping. From 6k to 200ft he warps just as bad. I seen him many times warp from someones gunsight to their six and shot them. People with these connections should be booted no matter the excuse.


 :lol I was behind his lancs one day and he warped backwards into me and killed me. I think most of the time it's background programs running while their logged It  really affects my framerate . I try and now turn off everything when I log on. I can't tell you how many times my email screen popped up right in the middle of a fight to tell me I had a new email.  :furious

Guido's problem is connection. For those of you who have experienced warping then you know it's just as bad for you as it is for them.
Title: Re: players with crap connections
Post by: grizz441 on December 01, 2008, 07:34:34 PM
Guido's problem is connection. For those of you who have experienced warping then you know it's just as bad for you as it is for them.

Does this mean that you think it's even steven?  In a given night, a warper might seriously piss off 100 different people while being frustrated himself?  So by quitting, the warper might be upset since he can no longer fly the skies of AH like the USS Enterprise, but will save 100 people he comes in contact with a lot of frustration.  So lets do the math... 1 Pissed off Habitual Warper, 100 Content Pilots.  Do us a favor and quit (X3X< Guido) until you can actually play the game properly.
Title: Re: players with crap connections
Post by: bj229r on December 01, 2008, 08:11:24 PM
In defense of honest dial-up players, I'm another one that was on dial-up for about 12 years. I always made sure I had a clean system and a steady connection. It was just within the last year that they finally strung DSL out to this part of sugar-beet & onion country. We couldn't afford satellite (and didn't want it for games anyway), so we just bided our time until Malheur Bell finally got off thier collective butt. Bj, I hope it gets better for ya'.  :)
Sob's ran cable to within 3/4 mile of my house...strange telephone pole configuration between there and here prevents further cable :cry
Title: Re: players with crap connections
Post by: Yenny on December 01, 2008, 08:20:47 PM
Here's a film I just recorded. Every sorty I've taken up w/ this new lap top is like this. It only happen in this game, this laptop handles CoD4, EQ2, WoW etc just fine, no lags at all. I just tested all of it out. My PC run every game fines include this. So I have no idea how to fix it=/

http://files.filefront.com/lagnwarpahf/;12526414;/fileinfo.html
Title: Re: players with crap connections
Post by: NoBaddy on December 01, 2008, 09:49:29 PM
I have no idea how to fix it=/

The first step is to contact Skuzzy.  :salute
Title: Re: players with crap connections
Post by: CAP1 on December 01, 2008, 10:40:39 PM
He once warped right from my gun sight and right on my tail and took off half my wing before warping back in front of me. I was lucky enough to have enough speed to run away and land. Iv also had time where he took out my oil and got hits on me in his warpy madness. When ever I fight him it seems he has no trouble at all getting hits on me but when I someone get on his six he warps all over the place. Only time I can get a hit on him is by spraying or Hoing him.

larry,
when next you;re on, switch sides, and fly with him. he warps almost constantly, and cannot control it. i've mentioned it to him several times, as i fly with him. he's not happy about it at all, but he does as best as he can.
Title: Re: players with crap connections
Post by: CAP1 on December 01, 2008, 10:42:03 PM

 :lol I was behind his lancs one day and he warped backwards into me and killed me. I think most of the time it's background programs running while their logged It  really affects my framerate . I try and now turn off everything when I log on. I can't tell you how many times my email screen popped up right in the middle of a fight to tell me I had a new email.  :furious

Guido's problem is connection. For those of you who have experienced warping then you know it's just as bad for you as it is for them.

so you rear-ended him"? whelp, that's your fault for following too close.  :noid
Title: Re: players with crap connections
Post by: CAP1 on December 01, 2008, 10:43:52 PM
Does this mean that you think it's even steven?  In a given night, a warper might seriously piss off 100 different people while being frustrated himself?  So by quitting, the warper might be upset since he can no longer fly the skies of AH like the USS Enterprise, but will save 100 people he comes in contact with a lot of frustration.  So lets do the math... 1 Pissed off Habitual Warper, 100 Content Pilots.  Do us a favor and quit (X3X< Guido) until you can actually play the game properly.

guido flys MW. there's never more than 40 or 50 pile its in there at a time.


there is no more reason for him to quit than there is for people to stop trying to re-do the scoreing system.  :noid
Title: Re: players with crap connections
Post by: palef on December 01, 2008, 11:39:36 PM
X3X .................... I have always been polite when letting him or her know that they warping really bad.  Response was testy at best....




He's testy alright. He ripped me a new one via PM for bombing his tank and ruining his fun. Unfortunately for him, I was in a Panzer 4 300 yards to the left of him when he got bombed - and on his side.

Still, it takes all kinds.
Title: Re: players with crap connections
Post by: grizz441 on December 02, 2008, 12:10:59 AM
guido flys MW. there's never more than 40 or 50 pile its in there at a time.


there is no more reason for him to quit than there is for people to stop trying to re-do the scoreing system.  :noid

Well I guess if he flies by himself in MW it's okay I suppose...

You keep making references to my scoring thread...haha, yeah the scoring system still sucks CAP1.   :noid
Title: Re: players with crap connections
Post by: drdeathx on December 02, 2008, 01:23:56 AM
Yenny,


1st of all 81 processes???? That is crazy. Look though forums and there are many posts to help you bro!


Title: Re: players with crap connections
Post by: ColKLink on December 02, 2008, 03:51:10 AM
I flew on dial up on a 10 yr old computer for yrs, never had a warp complaint,....AND the proo :Of is in the stats,....go ahead, look see how many friggin times i been shot down.
Title: Re: players with crap connections
Post by: CAP1 on December 02, 2008, 07:39:54 AM
Well I guess if he flies by himself in MW it's okay I suppose...

You keep making references to my scoring thread...haha, yeah the scoring system still sucks CAP1.   :noid

 :rofl

was wondering if you were gonna catch that.

just bustin em still!

he's not by himself though......i've escorted his buffs.....fairly nteresting, actually. one moment, in front of me, next, i hafta look for them if i wasn't payin attention.  :rofl
Title: Re: players with crap connections
Post by: Tom5572 on December 02, 2008, 10:32:01 AM
From the receiving end of a crappy connection:
I have a bad connection, though it is smooth most of the time.  My pings range from 700 up to 1400 in game play.  I usually average some 50 dicoes per month due to lost packets, communications black outs, or loss of power.  The real killer part of having this much lag is getting shot down by a plane that is three seconds past you.  I have seen planes pull off for no reason only to find out in a couple seconds I have been shot down.  It is pretty aggravating being on the receiving end of this.  If this were not my only escape, I would not play.  As I have said before, if I warp, ask me to relog and I will.

My 2 cents
Title: Re: players with crap connections
Post by: 1701E on December 02, 2008, 10:44:53 AM
From the receiving end of a crappy connection:
I have a bad connection, though it is smooth most of the time.  My pings range from 700 up to 1400 in game play.  I usually average some 50 dicoes per month due to lost packets, communications black outs, or loss of power.  The real killer part of having this much lag is getting shot down by a plane that is three seconds past you.  I have seen planes pull off for no reason only to find out in a couple seconds I have been shot down.  It is pretty aggravating being on the receiving end of this.  If this were not my only escape, I would not play.  As I have said before, if I warp, ask me to relog and I will.

My 2 cents

I am taking it from the high ping you have satellite connection, same here.  One way to lower and normally keep pings low is check the cable between the Satellite and Modem.  If it is fairly long at all, ask the company to come re-wire.  We had over 250ft of wire when max is to be about 100.  Took our pings from 1800+ to 600-1300 on average.  Another thing that may be a problem is company and bandwidth limits.

Just something to check, helped us. :aok
Title: Re: players with crap connections
Post by: BaldEagl on December 02, 2008, 11:33:09 AM
...check the cable between the Satellite and Modem.  ...We had over 250ft of wire when max is to be about 100. 

You have a satellite hovering 250' above your house?  And it's only supposed to be 100'?  Sounds expensive.

Imagine all those cables going to satellites.   ;)
Title: Re: players with crap connections
Post by: NoBaddy on December 02, 2008, 01:52:44 PM
larry,
when next you;re on, switch sides, and fly with him. he warps almost constantly, and cannot control it. i've mentioned it to him several times, as i fly with him. he's not happy about it at all, but he does as best as he can.

Cap...

I've flown with and against Guido. He isn't a "bad guy". However, he has the ultimate control over the warp situation....he can chose not to disrupt the game for other players. By continuing to play with a poor connection, he is simply telling the rest of the players that he doesn't care if he disrupts their gaming experience...he wants to play so they can get screwed.

Title: Re: players with crap connections
Post by: CAP1 on December 02, 2008, 02:06:00 PM
Cap...

I've flown with and against Guido. He isn't a "bad guy". However, he has the ultimate control over the warp situation....he can chose not to disrupt the game for other players. By continuing to play with a poor connection, he is simply telling the rest of the players that he doesn't care if he disrupts their gaming experience...he wants to play so they can get screwed.



i understand that. i've noticed that i don't see him in fighters anymore. i think he mostly flys buffs now, so as to not be warping in a dogfight.
 now coda ont he other hand......after multiple requests to re-log, didn't even respond. he still died at my hands, then at akak's....but i wasted a lot of ammo on his version of the enterprise.  :D :noid


btw....how ya been dude? not seen ya in awhile.......
Title: Re: players with crap connections
Post by: BigPlay on December 02, 2008, 02:08:54 PM
so you rear-ended him"? whelp, that's your fault for following too close.  :noid

Do us all a favor and remove your tong from down Guido's throat or whatever orifice it's in. "IT"S MY FAULT FOR FOLLOWING HIM TOO CLOSE".  :furious I was 1500 behind him when this happened. I can't tell you how many times I ve heard your fearless leader Alpha81 comment on the fact that someone had a mini warp outta his gunsight which caused him to miss the kill requesting that that player immediately re log. The fact of the matter is Guido ( be it a nice guy) warps like a mother and it pisses some people off.  The dude makes me  :rolleyes: when I try and kill him .Cap I sure hope you busting stones here and aren't serious about what you said cause I will let Lazy outta his cage and you know he is not very nice to you.  :cry
Title: Re: players with crap connections
Post by: lowZX14 on December 02, 2008, 02:14:06 PM
Here we goooooooooooooooooo  pssst BP, lazy was being nice to CAP in another thread, what are you feeding him these days?
Title: Re: players with crap connections
Post by: CAP1 on December 02, 2008, 02:24:27 PM
Do us all a favor and remove your tong from down Guido's throat or whatever orifice it's in. "IT"S MY FAULT FOR FOLLOWING HIM TOO CLOSE".  :furious I was 1500 behind him when this happened. I can't tell you how many times I ve heard your fearless leader Alpha81 comment on the fact that someone had a mini warp outta his gunsight which caused him to miss the kill requesting that that player immediately re log. The fact of the matter is Guido ( be it a nice guy) warps like a mother and it pisses some people off.  The dude makes me  :rolleyes: when I try and kill him .Cap I sure hope you busting stones here and aren't serious about what you said cause I will let Lazy outta his cage and you know he is not very nice to you.  :cry
:rofl :rofl :rofl

HOLY CRAP DUDE!!

I WAS BUSTING EM!!!!!!!!

 was wondering if i pissed ya off or not.......wasn't tryin to, was only messin with ya!!


buuuutttttttt.....1500 yards, at 400mph......hhmm.....that will dissappear pretty quick if he hits the brakes.  :rofl :rofl :rofl

BTW......

you just gave me one helluva laugh, considering i have to clean up oil in 2 bays. that thanks to the unintentional range test on a 7.3 turbodeisel. there's enough oil pressure in them to pump clear across the  shop.  :rofl :rofl :rofl
Title: Re: players with crap connections
Post by: BigPlay on December 02, 2008, 03:03:36 PM
Here we goooooooooooooooooo  pssst BP, lazy was being nice to CAP in another thread, what are you feeding him these days?


I know, It's kinda like that scene from the road warrior where Humongous (me) has the Wez (lazy) chained up because he has been bad and when the road warrior (cap) pisses off Humongous (me) he releases the Wez (lazy) and the Wez (lazy) goes crazy on the road warrior (cap) which make Humongous (me) very happy.

Lazy has been nice for our sake but he's like a loaded gun waiting for his owner to take him out on a bank heist or better yet it's like keeping lazy from having a smoke for a whole 15 minutes. He's ready to blow ! :rofl
Title: Re: players with crap connections
Post by: CAP1 on December 02, 2008, 03:23:48 PM

I know, It's kinda like that scene from the road warrior where Humongous (me) has the Wez (lazy) chained up because he has been bad and when the road warrior (cap) pisses off Humongous (me) he releases the Wez (lazy) and the Wez (lazy) goes crazy on the road warrior (cap) which make Humongous (me) very happy.

Lazy has been nice for our sake but he's like a loaded gun waiting for his owner to take him out on a bank heist or better yet it's like keeping lazy from having a smoke for a whole 15 minutes. He's ready to blow ! :rofl

yayayayaya,,,,,,,,,

i couldn't have anything to do with the fact that i don't ever really do anything to give anyuone a real reason to act like a tard towards me, now could it?
 :D :O


Title: Re: players with crap connections
Post by: FireDragon on December 02, 2008, 03:38:50 PM
I just find it funny that the bad warp's  also seem to have a bad attitude as well.............They know they warp they use it to there advantage I think thats the major differance here...WE ALL like to play thats what were here for..

Seems like a double standard  if a guy is actually pullign the cable its cheating........if the cable pulling latency comes with your mothly isp bill seems like its OK....


<S>
Title: Re: players with crap connections
Post by: 1701E on December 02, 2008, 03:42:49 PM
You have a satellite hovering 250' above your house?  And it's only supposed to be 100'?  Sounds expensive.

Imagine all those cables going to satellites.   ;)

Ok smart---.  Satellite Dish. :D
Title: Re: players with crap connections
Post by: Ack-Ack on December 02, 2008, 03:43:50 PM
The game should not allow those that have a ping time of over 1000ms from logging on.  With a ping rate of 1000ms, that is one full second of lag they will experience.


ack-ack
Title: Re: players with crap connections
Post by: BigPlay on December 02, 2008, 03:44:01 PM
yayayayaya,,,,,,,,,

i couldn't have anything to do with the fact that i don't ever really do anything to give anyuone a real reason to act like a tard towards me, now could it?
 :D :O





You just seem to bring out the best in him, Lips is a close second.  :lol
Title: Re: players with crap connections
Post by: BigPlay on December 02, 2008, 03:45:36 PM
The game should not allow those that have a ping time of over 1000ms from logging on.  With a ping rate of 1000ms, that is one full second of lag they will experience.


ack-ack



Hows 40-60?
Title: Re: players with crap connections
Post by: 1701E on December 02, 2008, 03:51:56 PM
The game should not allow those that have a ping time of over 1000ms from logging on.  With a ping rate of 1000ms, that is one full second of lag they will experience.


ack-ack

Ack, no want me in game. :(
Evil person you.
Title: Re: players with crap connections
Post by: Bronk on December 02, 2008, 04:06:55 PM
The needs of the many outweigh the few or the one. :noid
So chronic warpers..... sod off.    :P
 
Title: Re: players with crap connections
Post by: Shuffler on December 02, 2008, 04:36:27 PM
I think the game should be open to anyone who can pay the fee. I have seen guido warp  and just take it with a grain of salt. Some folks don't have the availability of a fast connection be it monitary or just living out in the sticks. I look at it as kind of like telling someone not to breath because they are overweight.

I've been blessed with a comfortable lifestyle as I get older. I think of those that have to struggle to make ends meet and what some folks go through. Some have no funds to go places or even out to eat. In that case stuck at home, it can be nice to get away from your worries and reality for awhile. While it might even be hard to pay the $15 a month, it is cheaper than anything else they can do to pass the time.

To Guido <S> even when I run into his warpin hulk.  :aok
Title: Re: players with crap connections
Post by: CAP1 on December 02, 2008, 04:43:27 PM


Hows 40-60?

<<<<<<<<<,70 to 90
Title: Re: players with crap connections
Post by: Ack-Ack on December 02, 2008, 05:09:05 PM


Hows 40-60?

compared to mine, pretty high.  I have a steady 20ms connection to the arenas but that still doesn't mean I won't suffer any sort of warping due to packet loss. 

However, those that have a 500ms+ ping time will experience lag due to their connection speed.  At 500ms, that's a half a second of lag the player will be experiencing regardless of connection quality.


ack-ack
Title: Re: players with crap connections
Post by: Bronk on December 02, 2008, 05:18:44 PM
  I have a steady 20ms connection to the arenas but that still doesn't mean I won't suffer any sort of warping due to packet loss. 

ack-ack
And there it is.... Packet loss.  Running on dial up with every chat/fileshare/spyware running in the background isn't going to help.
Title: Re: players with crap connections
Post by: FLOTSOM on December 02, 2008, 05:19:11 PM
i have asked this in another thread and never received a response so ill ask again.

is there a way to delay the packets being sent to those with a faster connection to be more equal to those with a slower connect? maybe find an average ping rate of those with the slowest times in the arena and balance out the rate so that one player wasn't moving through time and space at a second or two ahead of the slower player?

FLOTSOM
Title: Re: players with crap connections
Post by: Bronk on December 02, 2008, 05:31:39 PM
i have asked this in another thread and never received a response so ill ask again.

is there a way to delay the packets being sent to those with a faster connection to be more equal to those with a slower connect? maybe find an average ping rate of those with the slowest times in the arena and balance out the rate so that one player wasn't moving through time and space at a second or two ahead of the slower player?

FLOTSOM
So instead of say an overall 250 ms delay. Not an at all unreasonable time. You would lower us all to the lowest common denominator? Say the lowest has 1500 delay added to your now imposed 1500 delay... 3000 ms delay. You would have a plane dive past you, you get up get a drink, sit down then you blow up. I know its a bit exaggerated but an artificial imposed 3 second round trip is out of the question.

What needs to happen is somehow drop players with excessive packet loss. The packet loss causes the warp not ping time.
Title: Re: players with crap connections
Post by: Kostic on December 02, 2008, 05:38:40 PM
i have asked this in another thread and never received a response so ill ask again.

is there a way to delay the packets being sent to those with a faster connection to be more equal to those with a slower connect? maybe find an average ping rate of those with the slowest times in the arena and balance out the rate so that one player wasn't moving through time and space at a second or two ahead of the slower player?

FLOTSOM

That would mean that everyone would be warping.
First, you have to understand what warping is. Warping is caused by the games inablility to accurately infer aircraft vectors over large time intervals.
By delaying the packets you increase the amount of time the game would have to make this inference. So when the game does receive its next packet and refreshes the infered vector with the true vector its going to be off by a larger margin, giving a large warp.

Kostic
Title: Re: players with crap connections
Post by: lowZX14 on December 02, 2008, 05:47:21 PM

better yet it's like keeping lazy from having a smoke for a whole 15 minutes. He's ready to blow ! :rofl
:rofl :rofl :rofl :uhoh

You just seem to bring out the best in him, Lips is a close second.  :lol
:rofl :rofl I miss Lips
Title: Re: players with crap connections
Post by: FLOTSOM on December 02, 2008, 06:39:07 PM
So instead of say an overall 250 ms delay. Not an at all unreasonable time. You would lower us all to the lowest common denominator? Say the lowest has 1500 delay added to your now imposed 1500 delay... 3000 ms delay. You would have a plane dive past you, you get up get a drink, sit down then you blow up. I know its a bit exaggerated but an artificial imposed 3 second round trip is out of the question.

What needs to happen is somehow drop players with excessive packet loss. The packet loss causes the warp not ping time.

i can sympathize with that emotion bronk but its never going to happen, so instead if we can find a way to level the playing field a bit then maybe we can find a happy medium.

That would mean that everyone would be warping.
First, you have to understand what warping is. Warping is caused by the games inablility to accurately infer aircraft vectors over large time intervals.
By delaying the packets you increase the amount of time the game would have to make this inference. So when the game does receive its next packet and refreshes the infered vector with the true vector its going to be off by a larger margin, giving a large warp.

Kostic

didn't they just reveal that warping is mostly because of packet loss and not from ping rate?

i thought ping rate caused things like me shooting at someone because in my view he is in my line of sight but missing because on his end he is behind or beyond it, or like when i get a collide message on a plane that on my end i never got close to, or i get shot after the enemy plane has flown past me.

i thought that was lag or latency.

i thought warping was caused by a failure of a persons computer to receive or process information as in packet loss or delayed random processing of it but not a slow connection.

now i could be wrong i am not a tech, so don't jump on me over this.

my point is that if everyone played at the same speed then the servers can compensate for everything equally. then it just becomes a matter of leading every target by that little bit more and now your consistently hitting instead of random missing because your doing something in time and space that is ahead or behind the time and space that your opponent is moving in.

personally to me guessing where and when to fire or dodge because of lag is far more aggravating and common than running across the intermitten warper.


Quoting Lusche from an earlier thread
http://bbs.hitechcreations.com/smf/index.php/topic,221134.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,221134.0.html)
This is not correct.
Internet related warping is caused by a bad quality connection. This is not indicated by ping time. If your connection is steady & stable it doesn't matter if you have a ping of 50, 150 (like me) or 250ms, you won't warp. If packets get lost on the way, or start to arrive with really great & varying delays, the trouble starts....

That being said, warping can also origin from the player's computer itself, not only internet connection trouble. His system may just have run out of resources - a virus scanner starting a run, bad power management set up, bad drivers, running out of system memory, too many processes and many more.

so are you saying Lusche doesnt know what he is talking about?

FLOTSOM
Title: Re: players with crap connections
Post by: Ack-Ack on December 02, 2008, 06:49:15 PM

Quoting Lusche from an earlier thread

Internet related warping is caused by a bad quality connection. This is not indicated by ping time. If your connection is steady & stable it doesn't matter if you have a ping of 50, 150 (like me) or 250ms, you won't warp.

so are you saying Lusche doesnt know what he is talking about?

FLOTSOM
 (http://bbs.hitechcreations.com/smf/index.php/topic,221134.0.html)

You won't warp but you will experience lag (latency) because of the slow connection.  Lag for the person experiencing it due to slow connection speed is just as bad as warping. 

There's a reason why in the old days, guys like me that were on broadband were commonly referred to as the "LPB's" (Low Ping Bastards) by those on dial up connections.

ack-ack
Title: Re: players with crap connections
Post by: moot on December 02, 2008, 07:07:39 PM
High ping time without any warps will still have you out of sync with regular pings, e.g. when you spawn a GV and get plinked by campers while still in limbo.
Title: Re: players with crap connections
Post by: NoBaddy on December 02, 2008, 08:34:35 PM
The smoothing code makes it so all you really need is a stable connection. It "fills in" the time between packets to make things move smoothly. That's why folks with a dial-up connection can still be completive with the broadband weenies.



Title: Re: players with crap connections
Post by: FLOTSOM on December 02, 2008, 09:53:26 PM
The smoothing code makes it so all you really need is a stable connection. It "fills in" the time between packets to make things move smoothly. That's why folks with a dial-up connection can still be completive with the broadband weenies.





i was unaware of this, thanx for the info.

question, can they improve it or is as good as its gonna get?

FLOTSOM
Title: Re: players with crap connections
Post by: NoBaddy on December 02, 2008, 09:58:18 PM
i was unaware of this, thanx for the info.

question, can they improve it or is as good as its gonna get?

FLOTSOM

I doubt there could be much improvement. But, that's what they said before Dale wrote it. :)
Title: Re: players with crap connections
Post by: Vulcan on December 02, 2008, 11:28:48 PM
High ping times are also indicative of a connection likely to have higher packet loss or jitter.
Title: Re: players with crap connections
Post by: Yenny on December 03, 2008, 12:20:16 PM
OMG OMG I FIGURED IT OUT! I only get laggy and warpy if I go into the Nvidia video setting and turn everything up! like 16Q AA etc. If I just let it go to default and let the game decide, I don't get any lag at all.
Title: Re: players with crap connections
Post by: RTHolmes on December 03, 2008, 12:45:34 PM
From the receiving end of a crappy connection:
I have a bad connection, though it is smooth most of the time.  My pings range from 700 up to 1400 in game play.  I usually average some 50 dicoes per month due to lost packets, communications black outs, or loss of power.

no offense Tom but if I was administering the servers you wouldn't get past the login.

my 2 cents :)