So instead of say an overall 250 ms delay. Not an at all unreasonable time. You would lower us all to the lowest common denominator? Say the lowest has 1500 delay added to your now imposed 1500 delay... 3000 ms delay. You would have a plane dive past you, you get up get a drink, sit down then you blow up. I know its a bit exaggerated but an artificial imposed 3 second round trip is out of the question.
What needs to happen is somehow drop players with excessive packet loss. The packet loss causes the warp not ping time.
i can sympathize with that emotion bronk but its never going to happen, so instead if we can find a way to level the playing field a bit then maybe we can find a happy medium.
That would mean that everyone would be warping.
First, you have to understand what warping is. Warping is caused by the games inablility to accurately infer aircraft vectors over large time intervals.
By delaying the packets you increase the amount of time the game would have to make this inference. So when the game does receive its next packet and refreshes the infered vector with the true vector its going to be off by a larger margin, giving a large warp.
Kostic
didn't they just reveal that warping is mostly because of packet loss and not from ping rate?
i thought ping rate caused things like me shooting at someone because in my view he is in my line of sight but missing because on his end he is behind or beyond it, or like when i get a collide message on a plane that on my end i never got close to, or i get shot after the enemy plane has flown past me.
i thought that was lag or latency.
i thought warping was caused by a failure of a persons computer to receive or process information as in packet loss or delayed random processing of it but not a slow connection.
now i could be wrong i am not a tech, so don't jump on me over this.
my point is that if everyone played at the same speed then the servers can compensate for everything equally. then it just becomes a matter of leading every target by that little bit more and now your consistently hitting instead of random missing because your doing something in time and space that is ahead or behind the time and space that your opponent is moving in.
personally to me guessing where and when to fire or dodge because of lag is far more aggravating and common than running across the intermitten warper.
Quoting Lusche from an earlier thread
http://bbs.hitechcreations.com/smf/index.php/topic,221134.0.htmlThis is not correct.
Internet related warping is caused by a bad quality connection. This is not indicated by ping time. If your connection is steady & stable it doesn't matter if you have a ping of 50, 150 (like me) or 250ms, you won't warp. If packets get lost on the way, or start to arrive with really great & varying delays, the trouble starts....
That being said, warping can also origin from the player's computer itself, not only internet connection trouble. His system may just have run out of resources - a virus scanner starting a run, bad power management set up, bad drivers, running out of system memory, too many processes and many more.
so are you saying Lusche doesnt know what he is talking about?
FLOTSOM