Aces High Bulletin Board
General Forums => Wishlist => Topic started by: ToeTag on March 24, 2009, 01:27:47 PM
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Change perks and get rid of score. Make missions somewhat mandatory.
Why?
_score guys no longer matter / change it to rank= It resets every tour
_You achieve a certain rank you get to fly better aircraft and drive better vehicles.
_Change perks from a number to the amount of lone wolf sorties you can fly. (exception...Gv's and attack mode base defense)
-Meaning you fly "X" amount of missions (whether started or joined) and you get a lone wolf sortie. (Fighter mode)
_missions completed increases your rank
_missions landed increases you rank
Why? =score guys no longer matter
makes the game better by making players learn the game and how to play it strategically.(together)
Makes the game closer to real world war II tactics and forces people to help friendlies more.
Makes the players better by making them progress through the different types of aircraft to achieve rank.
Takes away the picking ponies because they are flying with others. They have to work together.
creates multiple hot spots instead of TT or A1 being the only action for an entire tour.
newer players would be flying along side more experienced players helping them to become better players.
Thanks ZOO ZOO for saying that about me it made me think about other peoples perceptions about being a well rounded strategic player :t
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So your saying i need to fly in "mizzuns" with a bunch of guys who cant spell ACM let alone apply it just so I can "earn" a "fighter mode". Meanwhile I can deal with even more guys who cant fly since "landing" is more important then actually accomplishing anything.
What we really need to do is to totally eliminate 4 engine bombers since they have no real place in a tactical air war, eliminate formations in medium bombers and greatly increase the lethality/number of auto-acks. Also increase the number of trains, convoys and provide all of them significant auto-ack so any NOE mission had a real possibility of discovery/damage. Take the game out of the hands of the armchair wannabe's and make the players earn "victory" {if you can call it that} by the application of at least some level of skill.
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The more guys in the mission you can increase the hardness of targets....would help keeping the hordes down
Bigger groups attack a base more auto guns enable.....again keeps to hordes down
If mission comes from one base town rebuilds in half the time.... helps make missions with groups from different bases to coordinate missions better.
Remember, some people couldn't care less about "winning the war", or "working together" Some people enjoy just jumping in a plane and batteling it out. Some people enjoy sitting around a spawn and think they got skills because they can hit a non-moving fresh spawn target :rolleyes:
By limiting the game HTC will cut into the number of people who play the game, so you can pretty much figure it ain't going to happen.
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I think your on to something with flying with inexperienced mizzuns planners but after awhile, couple of weeks, things and opinions of missions posted and by who would be balanced and bad mizzun planners would fly with good mission planners. Or even multiple missions together. I think tactically things would get better and people would play better faster.
As far as convoys and more trains and making strat targets worth hitting I agree :rock
As far as killing nothing but NOE missions :aok :aok :aok
My whole point is increasing the skill level of all and making the game better, more realistic and in my opinion what it was designed to be. It has become a rarity to see anything other than NOE missions, furballs and spawn camping. The game has been played to its capacity and the weak points are being exploited over and over again. Lets mix it up a bit.
Stirring the pot as usual :noid
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The more guys in the mission you can increase the hardness of targets....would help keeping the hordes down
Bigger groups attack a base more auto guns enable.....again keeps to hordes down
If mission comes from one base town rebuilds in half the time.... helps make missions with groups from different bases to coordinate missions better.
Remember, some people couldn't care less about "winning the war", or "working together" Some people enjoy just jumping in a plane and batteling it out. Some people enjoy sitting around a spawn and think they got skills because they can hit a non-moving fresh spawn target :rolleyes:
By limiting the game HTC will cut into the number of people who play the game, so you can pretty much figure it ain't going to happen.
Create a new arena and call it NOSKILLVILLE. It would consist of TT and 3 air bases. A better marketing point of view would be to call it capture the flag or instant action land. All you would need to do is throw in mickey and the gang instead of the sheep. :rofl
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Check out Special Events. You're never going to get anything other than what you mentioned in the MA.
BTW... I don't think requiring mission attendance will increase skill level...
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The game play has gone wayyyyyyyy downhill. Like you said only NOE missions, and all of those are 110s and goons. Skill level has also dropped a ton. Todays player doesn't want to "learn" the game they only want to "win the game" and most will do what ever they can get away with to win.
As long as the money is rolling in I don't think HTC will change anything, it might upset and balance that may be on the edge due to the economy as it is. Any change would have to come from the player base, and right now, for the majority of players, that's just too much work :rolleyes:
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The game play has gone wayyyyyyyy downhill. Like you said only NOE missions, and all of those are 110s and goons. Skill level has also dropped a ton. Todays player doesn't want to "learn" the game they only want to "win the game" and most will do what ever they can get away with to win.
As long as the money is rolling in I don't think HTC will change anything, it might upset and balance that may be on the edge due to the economy as it is. Any change would have to come from the player base, and right now, for the majority of players, that's just too much work :rolleyes:
Heck this is turning into the thread I wanted it to turn into. Chime in AH players who like to play the game that allows them to get to 1944. Its your money :devil
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See Rule #4
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Meanwhile I can deal with even more guys who cant fly since "landing" is more important then actually accomplishing anything.
More people would be landing because humble is there. Kinda my point. Rank would be earned because its not about one guy flying one hour with all their shade accounts or suaddies on the runways. They wouldn't be able to do that because they would have to earn to many fighter mode perks to do it and that goes for the squadies perks / fighter modes as well. ( i know this is an exaggeration but you know what I'm talking about)
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Yayyyy... another Play-My-Way! thread :lol
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See Rule #4
aaaah we have a person who thinks that the country plays together as a team and there are no perk farmers and a giant furball for 3 weeks at the same place is a great WWII simulator. Go to the new arena called noskillville. The fact is that the title says your just a score guy. Read the initial post. Then give a response. This post is about the lack of team work amongst the country. The lack of multiple players working together and helping to improve the quality of new players and developing strategy across the spectrum of the assets created in the game....i.e planes and vehicles. It is not about being able to join a mission, get ganged, find a fight or running NOE missions with the squad. Its about: theses are the only things going on. IMO this game was designed to be so much more if people wanted it to be more realistic it could be. Instead it has become spawn camping, vulching, HOing and NOE missions to a town. I wish they had a pimp slap smiley :devil :devil :devil
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The game is about aerial combat. Taking bases is just an enabler for aerial combat.
Requiring players to join missions would just to lead to more lemming NOE gameplay.
Really... you're looking for Special Events.
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Yayyyy... another Play-My-Way! thread :lol
Well lusche I kinda got offended the other day when I was trying to play the game to lower my score / be a better player of the game.
Hence the title.
I thought about what the game is....WWII simulator
I thought about the game play....as mentioned above
I thought about how to make it what it is advertised to be....WWII simulator
as mentioned above these are my thoughts on how to maybe make it what it is advertised to be.... :salute
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Make missions somewhat mandatory.
That is as far as I got in this thread.
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The game is about aerial combat. Taking bases is just an enabler for aerial combat.
Requiring players to join missions would just to lead to more lemming NOE gameplay.
Really... you're looking for Special Events.
this is my point enabling more fights in more than one place. AVG didn't have radar and they new the japs were coming. NOE should die
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See Rule #4
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My reply was to fugitive and the uproarious din of the "downhill play" mentality that is so prevelent. Now to address you and your stupid idea, most could care less about strategic goals and missions and score and rank and for that matter YOU! So when you're ready to pull out from behind your shade and analize the replies to the replies from your initial thread, you can join the rest of us in a little irrlivent computer game called aces high ! Get a grip This is not reality and you can play anyway you desire :aok :aok
Go play in NOSKILLVILLE or DA
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this is my point enabling more fights in more than one place. AVG didn't have radar and they new the japs were coming. NOE should die
If everybody was required to join missions, there wouldn't be more fights in more places... there would be more undefended base captures in more places, however.
You don't want a 24 hour hardcore realism arena. Even if it sounds fun, it's not. Trust me ;)
Sign up for Dawn of Battle. Axis needs more Ju88 and 109 pilots.
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Go play in NOSKILLVILLE or DA
:huh
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I thought about how to make it what it is advertised to be....WWII simulator
as mentioned above these are my thoughts on how to maybe make it what it is advertised to be.... :salute
You should go to the main page and read again what HTC is really advertising... and what not. :)
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You should go to the main page and read again what HTC is really advertising... and what not. :)
AH AH AH I'm not belittling HTC just stating what it is. WWII simulator not a unreal tournament spawn as much as you can there is no strategy just live and die environment. There are outlets to do that sorta thing. There should also be outlets for more realistic game play on a day to day basis. Heck even once a week its mission night. Only fly missions. Kinda argued my way into that, but what about doing that?
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There should also be outlets for more realistic game play on a day to day basis. Heck even once a week its mission night.
Try FSO, snapshots, scenarios...ect ect ect.
MA= play the you want, not play the way others want.
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AH AH AH I'm not belittling HTC just stating what it is. WWII simulator not a unreal tournament spawn as much as you can there is no strategy just live and die environment. There are outlets to do that sorta thing. There should also be outlets for more realistic game play on a day to day basis. Heck even once a week its mission night. Only fly missions. Kinda argued my way into that, but what about doing that?
You are stating not what it is.
You apparently have your own playing style (nothing wrong with that). But then you try to impose that very style on everyone else (everything wrong with that).
You like teamplay, missions? Find like-minded players (there's a lot of them) and fly together. Join FSO, scenarios, snapshots.
But don't take away the ability to just drop into the arenas with only a limited time to play, and just up any plane and go out having fun.
And if you really rethink your actual proposals, you will see that they wouldn't really work as intended...
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My reply was to fugitive and the uproarious din of the "downhill play" mentality that is so prevelent. Now to address you and your stupid idea, most could care less about strategic goals and missions and score and rank and for that matter YOU! So when you're ready to pull out from behind your shade and analize the replies to the replies from your initial thread, you can join the rest of us in a little irrlivent computer game called aces high ! Get a grip This is not reality and you can play anyway you desire :aok :aok
GIGGITY
Why is it so prevalent? Maybe so many are complaining about it due to it really being a problem. How long have you been playing shreck, your score goes back to 04, did you ever play AH1? Do you have any idea of what the game was like way back then? This win the game at all costs crap wasn't there. Sure there were squads looking to capture bases, but in the process of doing that they were willing to fight for it. These days people just slink around and try to grab bases from under peoples noses. I read one post recently and a CO of a squad was bragging at how good they are at NOEs and that is why they use them so much. :rolleyes:
Sure you can find all those fight you were talking about, but they aren't GOOD fights. They are quick wham bam type things....then you have to look for another fight. In AH1 the fights lasted hours and it was a real accomplishment to win the capture. It was a fun challenging night. Today you may have spurts of fun, but the challenge is gone nothing is sustained any more. You could be in a battle for an hour, log off for supper, and log back in and join back in on the same battle....different players, but the same fight. People worked hard to get better, people trained, people practiced. Now people log in join the biggest horde and have at it. Its a sad view of what this game use to be.
Will I cancel my subscription, nope. I hope the game play will come back, and I'll continue to remind people what they are missing. I log on less and less these days, but I still look for and find some fun when I do, but should the game ever return to the way it use to be, then my wife will have to pull out those divorce papers again :D
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You are stating not what it is.
You apparently have your own playing style (nothing wrong with that). But then you try to impose that very style on everyone else (everything wrong with that).
You like teamplay, missions? Find like-minded players (there's a lot of them) and fly together. Join FSO, scenarios, snapshots.
But don't take away the ability to just drop into the arenas with only a limited time to play, and just up any plane and go out having fun.
And if you really rethink your actual proposals, you will see that they wouldn't really work as intended...
Which is why I made the previous post "Mission night". There are outlets for quickies (which you quoted) like the DA. There should be the TT and three air fields for the quick instant action guys who only want to or have time to be emerged in a furball or spawn camp and get 1000 GV kills in a tour. There should also be a full capacity; mission oriented arena for the "there's allot of them" people who want a challenge and not the aforementioned turkey shoot unreal tourney game play. FSO and snap shots and scenarios are not full capacity game play events. Meaning you cant choose your plane and load out, nor can you go to any field you want. The "Theres allot of them" folks would like this option. The option of plane set, load out and only to work as a team. If they don't like one mission they can choose from another or they can fly with their squad and they can do any thing they want. The key is that they have to do it together. Thanks for helping me clarify my original suggestion. No I'm not being cheeky. :salute
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Hmmm why don't you just play WWIIOL which is of course EXACTLY the type of scheme over there that u suggest for here and the reason I didn't stay around long
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well since i don;t fly missions then i would like to wish that the mission planner be removed and there be a limit in place to restrict the number of planes that can take off from 1 field at a time.
now if my wish were granted then everyone would have to fly into small furballs and look for 1vs1's.
[end sarcasm]
everyone here has their own style of gameplay. ANY attempt to limit that would almost definitely lead to decrease in customer base therfore resulting in a smaller income for HT.
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I thought about how to make it what it is advertised to be....WWII simulator
What I have said is more along the lines of it is not a simulation of WWII.
HiTech
The fact is , AH is meant to simulate air combat.Learning this task alone is a never ending task.
We do our best to try accuratly simulate the PERFORMANCE of aircraft ,vehicles, and amunition. In general game play we do not try simulate WWII.
HiTech
We make a game around WWII planes and vehicles. We do not try to simulate WWII. Simulation of WWII is one of CT's goal's.
---snip---
Other wise instead of saying the Preimer WWII combat experiance, we would have said the Preiemer WWII simlation.
HiTech
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Also, to the contrary to the OP...There are quite enough players who cling to safety in numbers (working together/playing strategicly) simply because they do not have the ability, or the desire to learn to play to the main object of the game. Which is combat between acurately modeled planes and vehicles, and specifically air combat.
Sorry to say, that line of thinking appears to be going in the opposite direction of the developer of AH as cited in the quotes above.
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If what I was requesting was an accurate simulation of WWII then I wouldn't be playing this game at all. All that I am saying is that if we can have a Titanic Tuesday then we can have a mission night where we work together as the ultimate objective. A true night of country on country vs one or two hot spots for three weeks.
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Also, to the contrary to the OP...There are quite enough players who cling to safety in numbers (working together/playing strategicly) simply because they do not have the ability, or the desire to learn to play to the main object of the game. Which is combat between acurately modeled planes and vehicles, and specifically air combat.
Sorry to say, that line of thinking appears to be going in the opposite direction of the developer of AH as cited in the quotes above.
Sorry mate but the name of this game is up as many times as you can to get as many kills in an hour. so the only thing that needs to be accurately modeled in a furball is planes flying as well as bullets. And I might not be the best ACM pilot but I'm not bad either. I know how to find 1 v 1 fights and win the majority of them. Just saying that this game has become predictable and a minor change like mission night would be nice. Maybe preferred. We wont know until its tried.
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All that I am saying is that if we can have a Titanic Tuesday then we can have a mission night where we work together as the ultimate objective.
It's already there: FSO - several hundred players meeting once a week. Teamplay only, squads only, with preflight orders. It's exactly what you are asking for.
Also:
Snapshots - 2 per week.
Scenarios - Large Battles with clearly defined objectives, teamplay, chain of command.
I really don't see the reason to shut down the MA for any of this, unless your goal is to force all players to play that way.
Sorry mate but the name of this game is up as many times as you can to get as many kills in an hour. ed.
No. The MA's are about what you make out of it. You can furball all the time, fly buff missions, grab bases, fly "smart" or "dumb". Wing up with friends & countrymen, or fly lone wolf - all your choice. That's the great thing: all (well, most) styles existing in the same place, offering diversity and enabling most players to switch from style to style just as they like.
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We wont know until its tried.
It's been tried. With many different variations. It's fun at first, but it gets old. Quick.
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We wont know until its tried.
Let's see. I been doing this as a player, or CM, or Trainer since 1996. If I see something that I already haven't seen tried in one of several WWII flight sims I've been in, I'll let you know.
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We make a game around WWII planes and vehicles. We do not try to simulate WWII. Simulation of WWII is one of CT's goal's.
---snip---
Other wise instead of saying the Preimer WWII combat experiance, we would have said the Preiemer WWII simlation.
isn't that like saying I'm just going to stick the tip in..... :O :devil
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You said AH was a WWII simulation three times. Shall I repost the quotes?
I've presented evidence showing that assertion is incorrect.
All that I am saying is that if we can have a Titanic Tuesday then we can have a mission night where we work together as the ultimate objective.
Oh, sorry you asked repliers to please read the first post...It said nothing of the sort about "a night a week". As Lushe pointed out that is already offered in the SEA
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AH AH AH I'm not belittling HTC just stating what it is. WWII simulator not a unreal tournament spawn as much as you can there is no strategy just live and die environment. There are outlets to do that sorta thing. There should also be outlets for more realistic game play on a day to day basis. Heck even once a week its mission night. Only fly missions. Kinda argued my way into that, but what about doing that?
:aok
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Which is why I made the previous post "Mission night". There are outlets for quickies (which you quoted) like the DA. There should be the TT and three air fields for the quick instant action guys who only want to or have time to be emerged in a furball or spawn camp and get 1000 GV kills in a tour. There should also be a full capacity; mission oriented arena for the "there's allot of them" people who want a challenge and not the aforementioned turkey shoot unreal tourney game play. FSO and snap shots and scenarios are not full capacity game play events. Meaning you cant choose your plane and load out, nor can you go to any field you want. The "Theres allot of them" folks would like this option. The option of plane set, load out and only to work as a team. If they don't like one mission they can choose from another or they can fly with their squad and they can do any thing they want. The key is that they have to do it together. Thanks for helping me clarify my original suggestion. No I'm not being cheeky. :salute
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As Lushe pointed out that is already offered in the SEA
Yo. That sentence indicated I already read the posts that you are reposting. :rolleyes The previous sentence in the quote pointed out that's not really "all you were asking for".
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Join one of the large base taking squads and you will get everything you're asking for. Problem solved.
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There are outlets for quickies (which you quoted) like the DA.
LOL. They always resort to that..."play my way or go play somewhere else".
Join one of the large base taking squads and you will get everything you're asking for. Problem solved.
Yea, no kidding.
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toetag those posts that you quoted yourself with are no where near the original post. that first one is from teh second page. :rofl
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Change perks and get rid of score. Make missions somewhat mandatory.
Making missions mandatory is a stupid idea. Some don't have the time or patience to wait until a mission is created or starts, you'll lose a large subscriber base by chasing away the more casual subscriber. Changing perks to what effect? The way perk work now is not an issue at all, the only issue with perks is that we need more things to spend them on, like a perked ordnance system. Getting rid of score while keeping rank is self-defeating. Do you honestly think that by getting rid of score you'll eliminate the score potatos? You won't.
_score guys no longer matter / change it to rank= It resets every tour
Like I pointed out in my above comment, removing score won't eliminate what you want it to. People will do the same to get a high rank.
_You achieve a certain rank you get to fly better aircraft and drive better vehicles.
You want scores eliminated to stop 'score whoring' but want better planes and vehicles as you gain rank. I hope you're not naive enough to think that people won't so the same things they do know to score potato to achieve a high rank?
_Change perks from a number to the amount of lone wolf sorties you can fly. (exception...Gv's and attack mode base defense)
Driving off a significant amount of your subscribers is not a very good idea. If someone doesn't want to fly a mission or with anyone else, there is no reason why they should be forced to.
meaning you fly "X" amount of missions (whether started or joined) and you get a lone wolf sortie. (Fighter mode)
_missions completed increases your rank
_missions landed increases you rank
Why? =score guys no longer matter
No, but their behavior is still the same. All you do with this idea is promote timid flying.
makes the game better by making players learn the game and how to play it strategically.(together)
Makes the game closer to real world war II tactics and forces people to help friendlies more.
Makes the players better by making them progress through the different types of aircraft to achieve rank.
Takes away the picking ponies because they are flying with others. They have to work together.
creates multiple hot spots instead of TT or A1 being the only action for an entire tour.
newer players would be flying along side more experienced players helping them to become better players.
It does none of the above things you listed.
- Forcing players to do what they don't want will only drive them away from the game. It will not promote learning or anything else you mentioned.
- This isn't a WW2 simulator nor is the goal to recreate WW2. It is a game built around aerial and ground vehicle combat using WW2 warbirds and vehicles. Last time I checked, Knights, Rooks nor the Bishops were part of the Allies or Axis.
- Again, forcing someone to fly what they don't want to fly is just another way of driving players away.
- With your proposed 'rank' system, it will promote and reward the players you described. You'll see far more timid game play with your 'rank' suggestion than what we currently have.
- It will not create new 'hot spots' for actions.
- New players are already flying along experienced players and if they are smart, they would pay attention or ask questions. Nothing is stopping them from doing that now, so your last point is rather moot.
ack-ack
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toetag those posts that you quoted yourself with are no where near the original post. that first one is from teh second page. :rofl
Yea kinda the point behind posting them when I said "I kinda argued myself into this"
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sorry it seemes as though you offered your reposts as an arguement to this post
You said AH was a WWII simulation three times. Shall I repost the quotes?
I've presented evidence showing that assertion is incorrect.
Oh, sorry you asked repliers to please read the first post...It said nothing of the sort about "a night a week". As Lushe pointed out that is already offered in the SEA
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It's already there: FSO - several hundred players meeting once a week. Teamplay only, squads only, with preflight orders. It's exactly what you are asking for.
Also:
Snapshots - 2 per week.
Scenarios - Large Battles with clearly defined objectives, teamplay, chain of command.
I really don't see the reason to shut down the MA for any of this, unless your goal is to force all players to play that way.
No. The MA's are about what you make out of it. You can furball all the time, fly buff missions, grab bases, fly "smart" or "dumb". Wing up with friends & countrymen, or fly lone wolf - all your choice. That's the great thing: all (well, most) styles existing in the same place, offering diversity and enabling most players to switch from style to style just as they like.
um.... There should also be a full capacity; mission oriented arena for the "there's allot of them" people who want a challenge and not the aforementioned turkey shoot unreal tourney game play. FSO and snap shots and scenarios are not full capacity game play events. Meaning you cant choose your plane and load out, nor can you go to any field you want. The "Theres allot of them" folks would like this option. The option of plane set, load out and only to work as a team. If they don't like one mission they can choose from another or they can fly with their squad and they can do any thing they want. The key is that they have to do it together. Thanks for helping me clarify my original suggestion. No I'm not being cheeky. salute
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It's been tried. With many different variations. It's fun at first, but it gets old. Quick.
With it being one night, day or whatever is it really going to get old quickly. Is it going to get as old as A1 where time after time I hear people say I'm done @ A1 I'm done with this map. a whole tour almost with both arenas being the same darn map and we can't have one mission oriented night a week. jeez. I'm a successful business owner and I am always trying to improve my product based on what my clients have to say. Forget the weekly stuff lets try it once and see what the feed back is
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sorry it seemes as though you offered your reposts as an arguement to this post
OK sheriff I give up you got me pinched with the BBS BS. I give up :rofl
This is a response to murdr at the top of the page
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toetag
nobody is saying that it is bad that you like the mission type play, that type of gameplay is available everyday in the MA's. You go into the MA's and at almost any given time you can find someone advertising a mission. Sometimes they are a little too persistent.
The problem most of us have in here is you want things limited to the point that everyone in the arena is limited to flying that way. I really think that limiting peoples gameplay even for one night will cause more harm than good to HT's income.
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The problem most of us have in here is you want things limited to the point that everyone in the arena is limited to flying that way. I really think that limiting peoples gameplay even for one night will cause more harm than good to HT's income.
:aok
ack-ack
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This is a response to murdr at the top of the page
Unnecessary response since I already read the posts.
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toetag
nobody is saying that it is bad that you like the mission type play, that type of gameplay is available everyday in the MA's. You go into the MA's and at almost any given time you can find someone advertising a mission. Sometimes they are a little too persistent.
The problem most of us have in here is you want things limited to the point that everyone in the arena is limited to flying that way. I really think that limiting peoples gameplay even for one night will cause more harm than good to HT's income.
NO NO NO......If we can have special events like Titanic Tuesdays, Heavy metal Sunday, FSO, snapshots and the like...can we not advertise with the slightest bit of enthusiasm a mission only night? Away from the MA and just see how it pans out. Meaning get feed back from players that have been around the block as well as from those that haven't seen this type of game play and have been here since 2001. I personally have not and tinkle a bit at the thought of it. Just a special event arena like the rest and see what happens. No risk to HTC funding. No risk to anyone except to try something different and to see if it works. Same game play, same aircraft set, you just have to fill a mission set before take off.
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Ecleast he's defending his argument and sticking too it.
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he is persistent
if you can convince the event planners to do it then hey more power to you and as long as it stays in the the SEA, i really have no problem with it.
I used to go on missions in the MA and found it to be very a long way from what I call fun so i stopped participating.
My understanding was that you wanted a MA arena for this "expiriment".
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NO NO NO......If we can have special events like Titanic Tuesdays, Heavy metal Sunday, FSO, snapshots and the like...can we not advertise with the slightest bit of enthusiasm a mission only night? Away from the MA and just see how it pans out. Meaning get feed back from players that have been around the block as well as from those that haven't seen this type of game play and have been here since 2001. I personally have not and tinkle a bit at the thought of it. Just a special event arena like the rest and see what happens. No risk to HTC funding. No risk to anyone except to try something different and to see if it works. Same game play, same aircraft set, you just have to fill a mission set before take off.
How about you spend one night yourself in the AvA or Special Events Arena before forcing everyone else to. If it's so great, why is everyone in the MAs? Why are you?
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Ecleast he's defending his argument and sticking too it.
Yes I'm pawwerfull like that :rofl
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How about you spend one night yourself in the AvA or Special Events Arena before forcing everyone else to. If it's so great, why is everyone in the MAs? Why are you?
ummmm....I have and you have to fly a zeke and f4f's to a grid coordinate that has been advertised for two weeks prior and every body on each side knows exactly where you are going to be and at what altitude and if your carring bombs so on and etc......MA is good, not knocking it. I am a person who likes to achieve and help other achieve. Just think that this might lead to a positive experience for most and make the score players play harder to earn the positions by team play and teaching not B & Z. If anything it takes away the no skill score guys and makes everyone learn. I am no angle I know how to do it and I proved it this tour....Top 50 ...or was today :rofl
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OK first off, apologies since I didn't read all four pages of this thread. But reading the first two pretty much gave me a gist of whats going on....... :rolleyes:
I have been away from the game for nearly four months (until recently) and I agree to the following:
1. No one method of play can be imposed on anyone.
2. Rank and score are pointless as it is.
3. Its not that the furball fighting only attitude ruins play only for the strategic colonizers. Capturing bases (thinking of TT and the center part of the uterus map atm) does the same thing to the people that wanna furball.
So essentially we have people that like to furball, people that like to capture bases, people that like to pad their ranks/scores whether it be by furballing or capturing or any other methods :devil
As for player skill yes it has degraded. I remember that in AH1 a bomb and bail suicide B17 run was an odd occurrence rather than the norm. People use to actually try torpedoing or level or dive bombing :eek: rather than using a lancstuka :mad: The medium bombers were actually used as air support for GVs, possible since bombers didn't have formations to carpet bomb the field.
I will simply suggest a 5min death penalty (no flying for 5 min) if you die more than 3minutes after you spawned. The 5min penalty is reduced to 4min if you bailed and were captured, 3min if you ditched and were captured, 2min if you bailed successfully over friendly territory and 1min if you successfully ditched in friendly space.
This reduction of course will not apply if there is a enemy cv within 25 or maybe even 12.5 miles of your spawn base at the time of your spawn.
Think that will do more to improve skill in this game than any other mod/implementation. If people can find ways to make a formation of Lancasters do immelmans, I'm sure they can find ways around this too, but wth I had to just chime in with my $0.02.
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Counter argument.
Lets remove buffs, gvs, and all strat from the MAs. I feel there is not enough mindless furballling.
Bases should be placed less than a sector apart, with a 200 mph wind above 10k.
Ohh and just once a week would be nice.
:rolleyes:
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I think your on to something with flying with inexperienced mizzuns planners but after awhile, couple of weeks, things and opinions of missions posted and by who would be balanced and bad mizzun planners would fly with good mission planners. Or even multiple missions together. I think tactically things would get better and people would play better faster.
As far as convoys and more trains and making strat targets worth hitting I agree :rock
As far as killing nothing but NOE missions :aok :aok :aok
My whole point is increasing the skill level of all and making the game better, more realistic and in my opinion what it was designed to be. It has become a rarity to see anything other than NOE missions, furballs and spawn camping. The game has been played to its capacity and the weak points are being exploited over and over again. Lets mix it up a bit.
Stirring the pot as usual :noid
Maybe its just the times I play at but I really havnt seen many NOE missions lately, seen alot more fighter/gv combos that arent really a planned mission but just what seems to happen, I know when POTW takes a base we have like 5 gvs hittting town then field and about 5 fighters clearing enemy fighters and il2s
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we can't have one mission oriented night a week. jeez. I'm a successful business owner and I am always trying to improve my product based on what my clients have to say. Forget the weekly stuff lets try it once and see what the feed back is
Ever wonder why most people don't join missions now? psst....they don't want to.
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You must be a Rook or Knight............... ;)
Ever wonder why most people don't join missions now? psst....they don't want to.
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Ever wonder why most people don't join missions now? psst....they don't want to.
Well if I see NOE after NOE mission posted I don't join either. One or two and it gets pretty boring. I think that there are allot of people who either don't want to learn how to play strategically. Or there aren't enough people with the time or patience to teach newer players. I think that mission night would allow for more of that as well as help squads recruit players that would otherwise never get to know the people in different squads. Not to mention as my ultimate goal it would add fresh ideas and a slightly different type of game play that folks might actually start to enjoy. :aok
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NO NO NO......If we can have special events like Titanic Tuesdays, Heavy metal Sunday, FSO, snapshots and the like...can we not advertise with the slightest bit of enthusiasm a mission only night?
"I want a night where you can only fly in a mission."
FSO and snap shots and scenarios are not full capacity game play events. Meaning you cant choose your plane and load out, nor can you go to any field you want. The "Theres allot of them" folks would like this option. The option of plane set, load out and only to work as a team.
This is the definition of joining a mission.
If they don't like one mission they can choose from another or they can fly with their squad and they can do any thing they want.
Not on "Mission Night" they can't.
So I guess on "Mission Night", at least half (if not more) of the player base will be watching TV or playing another game.
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That is as far as I got in this thread.
This is as far as I got <BYE>
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"I want a night where you can only fly in a mission."
This is the definition of joining a mission.
Not on "Mission Night" they can't.
So I guess on "Mission Night", at least half (if not more) of the player base will be watching TV or playing another game.
It would be based in SEA not MA. Nothing changes with the game except you have to fly a mission to up. Could even be a couple of fighters and their wingmen.. I never said that you had to coordinate a 20 plane sortie. Just introduce the hey lets get together and hit it at once not in the green string you all to often see. Even if there is a green string you now that at least 5 planes are headed in at the same time. I used to be in Rolling Thunder and even with a squad as big as they were we would get strung out and uncoordinated when trying for the second attempt at a base capture. As far as people watching TV and playing other games, WTH does this have to do with anything???!!! They can still hit the MA. I will admit this thread has morphed into a more simplified idea than the initial post, so when reading please keep this in mind. Also that the good thing about these forums is that feed back is key and I appreciate everyones input and help in making this something that might actually be possible with out allot of effort, programming and so on. Throw it out there and see what happens...might be fun :salute
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Ever wonder why most people don't join missions now? psst....they don't want to.
A big -1 for mission night. If it comes to pass, there will be one less easy kill for your horde (i mean mission). I'll be watching C-Span.
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Away from the MA and just see how it pans out.
Went back and scanned all your posts in the thread and found this one sentence. I guess I got lost along the way during the dozens of posts in the thread and didn't realize somewhere along the way, somewhere in the middle, you actually said something that would lead us to believe you weren't talking about the main arenas.
It would be based in SEA not MA.
This should have been in the first paragraph of the first post in the thread. Also, the thread topic has absolutely nothing to do with the actual wish buried in this thread.
Cool.
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thats part of the art of finding out what works and what doesn't (Negotiations). I would like to have my original post for game play. However reading replies it has been modified from the root of the original post. Being that team play is the ultimate goal and maybe a mission night would help benefit the game even if for only one night. I personally think that it would spill over into the MA after time. Increasing the team work factor and skill set of pilots who have participated. If anything it is a hands on TA with consequences. Cant just respawn 500 times you gotta wait for a respwan until a mission is posted. That shouldn't be a problem because everyone has to fly a mission. So you may not be able to up from the field that you where at. Ending the Revenge HO kill. Ending the A1 giant GV jamboree. Unless that is that somebody planned a mission to spawn 40 tanks and supplies at the spawn making it a more ambitious attack overwhelming the camped perk farmers. This would push the 8 day spawn camp and maybe only last a day if not an hour. If not 10 minutes if not caught in time. You see the progression of the game play that I speak of .... :salute You say that wouldnt be fun I would loose my score and perks That was kinda the Idea behind having rank instead of a number...I hate numbers guys...Rank means you have been here a while and have done it before and can help the players around you. Perks and points only mean that you know how to play the game in safe mode. Lets take away safety belts and get for feet dirty...little MUUUUUUUD WWWWRastlin :rock