Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: MjTalon on May 20, 2009, 11:15:49 PM

Title: IL2's Eye Candy + Aces High 2 Flight Model =?
Post by: MjTalon on May 20, 2009, 11:15:49 PM
I know this has been discussed before but i would like to refresh the topic and get some new opinions as well as general ideas about it.  If AH2 had IL2's eye candy how would it effect Aces High as a community as well as the game itself? Would it be a positive effect or negative effect on the sim?

My opinion on it is that HTC would see increased subscriptions as well as more income but as with all of the new subscribers i think that the community would take a noticeable dent in player quality due to the increased player count as well as the possibility of majority of newer players being the "quake style" or "Scoot nd Shoot" flying styles.

It would however, be a blessing for us players who have been waiting for a update of that stature no matter how long the wait and would be greatly welcomed and many sleepless nights will follow.  :devil Reason for this topic is from a video that i have just stumbled across and it has got to be one of the best Flight sim films I've seen this year. Link below for the interested!  :aok

Stream Link of the film:
The Desert Dogfighter by Wolf

http://bics.blip.tv/file/1174752/

This is a docudrama movie about Aussie legend Nicky Barr of 3 squadron RAAF.  Very creative use is made of the Armed Assault game engine to enhance the human interest and ground action.
Title: Re: IL2's Eye Candy + Aces High 2 Flight Model =?
Post by: Masherbrum on May 20, 2009, 11:27:09 PM
I have a PC that can handle any upgrade to graphics that HTC can offer in the future.   I would upgrade accordingly if it wasn't able to handle them. 

But HTC's Customer Service goes farther with me, than anything else.   That alone keeps me coming back.   
Title: Re: IL2's Eye Candy + Aces High 2 Flight Model =?
Post by: Ciaphas on May 20, 2009, 11:29:31 PM
+1 for the video, thanks for sharing that!

As far as an upgrade I will take what ever they give   :aok
Title: Re: IL2's Eye Candy + Aces High 2 Flight Model =?
Post by: BigR on May 21, 2009, 01:13:05 AM
that video was fantastic. Thanks for sharing.
Title: Re: IL2's Eye Candy + Aces High 2 Flight Model =?
Post by: froger on May 21, 2009, 01:38:44 AM
solid video Talon..... was fun to watch.

thx
>S< froger
Title: Re: IL2's Eye Candy + Aces High 2 Flight Model =?
Post by: Guppy35 on May 21, 2009, 02:04:22 AM
I don't know.  Seems like the eye candy in AH isn't too bad :)

(http://i152.photobucket.com/albums/s199/guppy35/Snap16-3.jpg)
Title: Re: IL2's Eye Candy + Aces High 2 Flight Model =?
Post by: Cajunn on May 21, 2009, 04:05:50 AM
I loved the sounds that were used, Thanks for sharing and they should make a Movie about this guy and do you know if there's an autobiography about his exploits in WW2, would make for good reading.
Title: Re: IL2's Eye Candy + Aces High 2 Flight Model =?
Post by: phatzo on May 21, 2009, 06:32:21 AM
That was really cool, some people have massive talent with putting this stuff togeather.
Title: Re: IL2's Eye Candy + Aces High 2 Flight Model =?
Post by: TequilaChaser on May 21, 2009, 06:49:37 AM
The more eye candy that HTC puts into the game, the more people left behind...........and you porbably would see less numbers in arenas or would have to drop down the arena limits ( not that this would be a bad thing in some players eyes )........ if you wanted to have a game that still offered a good frame rate .........just my opinion

and I think HTC's overall Customer Service, game pla, scenarios, events and community is what sets it apart from all the others.......

nice video.thanks for the link.......
Title: Re: IL2's Eye Candy + Aces High 2 Flight Model =?
Post by: LYNX on May 21, 2009, 07:03:38 AM
OK Ah terrain isn't as fancy as IL-2s 36 man arenas but when your nose is in the gunsite who's looking at trees. 

As for the planes they look just as good. 

(http://i219.photobucket.com/albums/cc288/lynx-AH/untitled1.jpg)

Those boys at IL-2 can sure put some films together......search  "Not my time to die"
Title: Re: IL2's Eye Candy + Aces High 2 Flight Model =?
Post by: bucew on May 21, 2009, 07:15:34 AM
I saw at least one HO in this film ... :O



 :noid
Title: Re: IL2's Eye Candy + Aces High 2 Flight Model =?
Post by: LLogann on May 21, 2009, 07:50:23 AM
Awesome animation!!!  But that is really a 2nd tier thing in your thread sir..........

Graphics ability in game or on your monitor has less to do with performance than most of us realize.  The backend of the game works hard with the processor to give us perhaps the most accurate modeling of WWII aircraft anywhere.  That is the biggest cause of FPS slowdowns, not really any graphics issues.  

So at this point somebody is going to jump in with " but my fps only drops when I get near a bunch of other people."  True.....  Because now your computer is getting relayed data about the flight physics of 20 other planes.  At the point of fps slowdown, all those planes are still just a few pixels on your screen.   But your computer still has to plan their path of travel.  Each plane is basically more then just one straight line, or vector, flying through the air.  BnZs, just yesterday brought up a great fact about such flight modeling........

Anax: I fool around with a non-combat flight sim called X-Plane. In the "Plane-Maker" module, you can set the number of elements along the wings and stabs for which lift and drag are measured. Simply increasing the numbers of points being measured for flight modeling purposes from say 4 to 10 on all lift surfaces for a given craft can cause a notable slow down in frame rates when flying that craft.

I can only guess but knowing that HTC has been in rough water in the past due to making vast changes in game dynamics, I would think that we are in a "happy medium" area of flight sims.  Best modeling, but maybe not the greatest graphics.....Yet the graphics heavy iL2 has 2-dimensional trees........  (When I say best modeling, I am not including MSFS.... never played it but I hear it is nice)  And as for the 2d trees in iL2, I'm sure there is a whole bunch more in the game that have crappy looks to them.  So for iL2, they decided to sacrifice the backgrounds for the foregrounds.  

BUT.......... I think we shouldn't get down about graphics really as we have a GREAT update coming....
(http://www.candidz.com/snapshotz/images.php/i2283_ndislesptoSM.jpg)

And from the looks of it, this will make us rather equal to iL2.  I don't want to think our trees will change so much, but for the flying experience, you will be able to easily compare the two.  

<SALUTE>
Title: Re: IL2's Eye Candy + Aces High 2 Flight Model =?
Post by: Anaxogoras on May 21, 2009, 08:03:49 AM
I won't be able to compare Il-2 to the new AH terrain until we get the full release.  Tell you what, I'm far more excited about our new clouds than the terrain.
Title: Re: IL2's Eye Candy + Aces High 2 Flight Model =?
Post by: Masherbrum on May 21, 2009, 08:29:25 AM
I won't be able to compare Il-2 to the new AH terrain until we get the full release.  Tell you what, I'm far more excited about our new clouds than the terrain.

I agree.   
Title: Re: IL2's Eye Candy + Aces High 2 Flight Model =?
Post by: hitech on May 21, 2009, 09:29:20 AM
Quote
Tell you what, I'm far more excited about our new clouds than the terrain.

What new clouds?

HiTech
Title: Re: IL2's Eye Candy + Aces High 2 Flight Model =?
Post by: Anaxogoras on May 21, 2009, 09:38:53 AM
Gosh, I could swear I saw puffy Il-2'ish clouds in one of the screen shots.  Am I mistaken?
Title: Re: IL2's Eye Candy + Aces High 2 Flight Model =?
Post by: Xasthur on May 21, 2009, 09:40:24 AM
What new clouds?

HiTech


Hahahahahahahaha.

 :rofl
Title: Re: IL2's Eye Candy + Aces High 2 Flight Model =?
Post by: Masherbrum on May 21, 2009, 09:42:20 AM
What new clouds?

HiTech

I miss the storm clouds from AH1.   Many fun fights were contained within.
Title: Re: IL2's Eye Candy + Aces High 2 Flight Model =?
Post by: LLogann on May 21, 2009, 09:57:05 AM
These look kind of new.......
(http://www2.hitechcreations.com/news/images/terrtest/wss.jpg)

Gosh, I could swear I saw puffy Il-2'ish clouds in one of the screen shots.  Am I mistaken?

Title: Re: IL2's Eye Candy + Aces High 2 Flight Model =?
Post by: SKJohn on May 21, 2009, 10:07:49 AM
What new clouds?

HiTech

The ones that make the overcast underneath the new B-29!   :)



running for cover . . .
Title: Re: IL2's Eye Candy + Aces High 2 Flight Model =?
Post by: Reaper90 on May 21, 2009, 01:03:49 PM
The Desert Dogfighter by Wolf

http://bics.blip.tv/file/1174752/

This is a docudrama movie about Aussie legend Nicky Barr of 3 squadron RAAF.  Very creative use is made of the Armed Assault game engine to enhance the human interest and ground action.

wow... awesome production. Thanks for the post.  :aok
Title: Re: IL2's Eye Candy + Aces High 2 Flight Model =?
Post by: Brooke on May 21, 2009, 08:11:43 PM
I would love to be able to make movies like that.

The feeling I get from talking to folks who know a lot more about it than I do is that if we had the ability in the film viewer to use TrackIR, if the film showed all of the effects we see in the game in real time (like turrets blowing off tanks), and if there weren't occasional smaller glitches or bugs in the film viewing (like missing damage effects here and there or jumpy motion to aircraft), we could do it.

Kermit's stuff is close, but he uses TrackIR in the game itself, which makes it a lot harder than being able to  gun-cam films as the starting point.
Title: Re: IL2's Eye Candy + Aces High 2 Flight Model =?
Post by: jdbecks on May 21, 2009, 09:19:58 PM
I think IL2 and AH2 is pretty close as it is, its been awhile since Ive played il2 tho, however, I prefer the plane models and cockpits of AH2. however if it had the scenery of Battle of Briton, I would say it would be great :D

If they implemented the upgraded graphics packs like the high res pack so that it is optional, I feel it would not leave anyone behind. As the people with low end computers will still be able to enjoy the game as if nothing has changed while the people with cpus capable of handling the improvements/or willing to upgrade would have a fresh game.

ps. Blitzin when are you back? I need some 190 training :D  :salute although my works laptop is not good enough to play AH2  :cry and I wont be back in the UK until 5th June.
Title: Re: IL2's Eye Candy + Aces High 2 Flight Model =?
Post by: Anaxogoras on May 22, 2009, 12:00:25 AM
however if it had the scenery of Battle of Briton, I would say it would be great :D

And you live in England? :huh :lol
Title: Re: IL2's Eye Candy + Aces High 2 Flight Model =?
Post by: Brooke on May 22, 2009, 12:13:07 AM
And you live in England? :huh :lol

But England is not the same as Britain! :)
Title: Re: IL2's Eye Candy + Aces High 2 Flight Model =?
Post by: AWwrgwy on May 22, 2009, 10:19:28 AM
I would love to be able to make movies like that.

The feeling I get from talking to folks who know a lot more about it than I do is that if we had the ability in the film viewer to use TrackIR, if the film showed all of the effects we see in the game in real time (like turrets blowing off tanks), and if there weren't occasional smaller glitches or bugs in the film viewing (like missing damage effects here and there or jumpy motion to aircraft), we could do it.

Kermit's stuff is close, but he uses TrackIR in the game itself, which makes it a lot harder than being able to  gun-cam films as the starting point.

You realize it's all scripted, right?  Set up the shots you want and fly with FRAPS running and you will get all the in game effects including TrackIR views and in-game damage, no matter which game.

Kermit's "Doolittle" film is an example of this.  Have people fly where he wants them while everyone films and edit it all together.


wrongway
Title: Re: IL2's Eye Candy + Aces High 2 Flight Model =?
Post by: Kermit de frog on May 22, 2009, 01:30:00 PM
You realize it's all scripted, right?  Set up the shots you want and fly with FRAPS running and you will get all the in game effects including TrackIR views and in-game damage, no matter which game.

Kermit's "Doolittle" film is an example of this.  Have people fly where he wants them while everyone films and edit it all together.


wrongway


Only one person was filming...me.  And it took lots of people to step up and coordinate those maneuvers and timing, all while dealing with LAG and the CV being at different places for everyone.  Lots of patience and individual ingenuity was required for that film.  Many times, I would have each person find a spot, and act out a scene however they deemed it should play out, while I did my best to follow behind them.  The film viewer was never touched for that film.  If I mess up in the filming, and the actors did a good job, we'd have to do it again.  Of course, I'd simply say you didn't do it right instead of blaming it on me for not hitting the record button.   :D  I actually confessed when it was my fault.

My other films, except for Carrier Sortie, were not scripted. 

I'm not hoping for AH to record TIR movements, but what I do hope for is that TIR get enabled inside the Film Viewer.  That would be sweet!  Also, it feels like the game animations are also not complete in the film viewer.  With these two additions to the film viewer, I would use the film viewer for more shots.  This would allow me more freedom in the editing process.  I could go back at anytime and get another POV of the scene.  For now, I'll just have to keep doing simple camera tricks to make it seem like there are multiple cameras during a scene.

I am salivating on the thought of the new terrain being released soon!  Hope they fix the horizon thing as well as the sun shinning through mountains.  It's as if the sun is really a tiny dot, and some glow effect is being attached to it.  Perhaps increasing the size of the Sun (not the size of glow), would help.
Title: Re: IL2's Eye Candy + Aces High 2 Flight Model =?
Post by: Brooke on May 22, 2009, 02:03:22 PM
You realize it's all scripted, right?  Set up the shots you want and fly with FRAPS running and you will get all the in game effects including TrackIR views and in-game damage, no matter which game.

Kermit's "Doolittle" film is an example of this.  Have people fly where he wants them while everyone films and edit it all together.


wrongway

Yep, I know.  But that is a lot more work than being able to use films.  If you could use the films, you can pick your shots, your angles, and your portions after the fact, including the full range of external shots.  If you can't use films, what you get in FRAPS is what you have to work with -- no repositioning, getting a different angle, picking a different plane to shoot from, trying out different external angles for one event, and so on.

With the current film viewer, you can *sort of* use it.  The problems are there are little quirks that happen that really degrade the quality of some shots compared to running FRAPS during the event in game.  For example, if you blow up a tank in the game, you sometimes see this awesome effect of the turret blowing off and cartwheeling through the air, or you see planes with their wings blowing off and wreckage tumbling through the air.  In the film viewer, those effects sometimes don't appear even when they did in game:  a tank just blows up, or a plane's wing just vanishes (no wreckage).  Also, planes other than yours, especially drones, often have a slight jerkiness to them at times in the film viewer that isn't there in game.  When that appears in the film viewer, it ruins the realism of the shot.  Ships in the film viewer behave oddly.  If you attacked a ship in game while it was maneuvering, in the film viewer, it can appear to be going straight then jump into a 90 degree turn instantaneously, or there can be ack appearing out of the water, as the in-game ships are at a different location that where they appear in the film.  Those are the sorts of things that make composing a movie from the film not look nearly as good as composing it from in game -- but then you lose all those film advantages, and it takes *a lot* longer to do.
Title: Re: IL2's Eye Candy + Aces High 2 Flight Model =?
Post by: moot on May 22, 2009, 02:18:17 PM
Fraps also leaves you no screenplay leeway, and captures at lower FPS than the film viewer allows.
Title: Re: IL2's Eye Candy + Aces High 2 Flight Model =?
Post by: Kermit de frog on May 22, 2009, 04:51:34 PM
Fraps also leaves you no screenplay leeway, and captures at lower FPS than the film viewer allows.


If you speak of the stutters that develops....I get that even without FRAPS running!  All my Der Grosse Schlag films from all four frames has this.  I was in a B17 for these films.  And it records gunner position changes, even after you unclick "use recorded views".

If you have a DuoCore processor, I find higher fps doesn't even cure the stuttering found in the film viewer. (Stuttering= other planes around you start vibrating)
Title: Re: IL2's Eye Candy + Aces High 2 Flight Model =?
Post by: moot on May 22, 2009, 04:54:30 PM
I haven't seen stuttering that bad on my films.  The gunner position change is a real b* though.