Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Amsoil21 on July 28, 2009, 06:26:59 PM
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OK ppl anyone else seem to have good frame rates but still have a stuttering effect. i have a top end system and can run the game full chatt but no matter what settings i turn on/off i get the stuttering.
frame rate is capped default at 75 and rarely drops below 70
:uhoh :uhoh :uhoh :uhoh
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same issue, can't even play.
Just nano-stutters everywhere, worse when close to anyone or quick head movements.
Same issue in Beta, seems to be never fixed. Have everything turned so far down and off, it looks like TRON.
FR in the mid 50's, even went to 512 Textures
Please fix this HTC or put it back the way it was, it's just unplayable.
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I wonder if it has anything to do with the amount of people getting home and downloading the update?
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I'm curious if a defrag of your hard-drive might do the trick.
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I wonder if it has anything to do with the amount of people getting home and downloading the update?
That hadn't occurred to me, but it's interesting. You may be on to something, especially considering the randomness of the stuttering.
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I'm curious if a defrag of your hard-drive might do the trick.
In previous versions it always did, in this it doesn't anymore.
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Curious, are you guys who are getting the stuttering, running single core Hyperthreading Intel CPU's?
Sol
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Curious, are you guys who are getting the stuttering, running single core Hyperthreading Intel CPU's?
Sol
No.
AMD X2 3200, 2GB, Win XP SP3, GF 9600GT, TrackIr.
Stutters when looking around, particulary when just moved into a location (tower, gun, cockpit), stutter when bringing up clipboard, rolling the plane, zooming in, getting close first time to a specific plane during each sortie, when fighting on the deck etc.
Also I have issues with varying framerates, much worse than in Beta. Even with low settings (MUCH lower than old version) they drop a lot down to 30 during a fight in a furball. Often combined with another few stutters.
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vista 32 bit home amd duel core 6400 with evga gtx 260 superclocked card 4 gig of ram
defrag once a week.
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Here is what I have:
AMD Athlon 64 X2 5200+ (2.7 GHz)
NVidia GeForce 9600 GSO 768MB video memory
4 GB of RAM
Direct X 10.0
Maxed graphics in new version of AH2, including Hires Texture package
Windows Vista Home Premium 32-bit OS
I average 45-69 fps now. I the same issue with the micro-stutters. This occurs very often in the tank town portion of the map. But regardles off location or altitude, or people, I am getting seemingly random micro-stutters. From time to time, my frames jump down to the teens and renders my game unplayable for brief moments. It gets to be a problem when furballing.
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Vista 64 bit ultimate on intel quadcore i7 920 with Radeon HD 4870 and 6 Gig ram
Stutters get worse around shorelines here
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Like a Bible salesman. :aok
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Would the download of "Patch 1 " solve the problem??
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Windows 7 64 bit running with 4 gigs of fast ram fast cpu's x2 and a high end grafx card.
Recent upgrade.
Everything looks ok now but I got stutters when close to killing someone in beta, which is the very reason why I left ww2online. Uber system, uber issues with the game and excuses from the peanut gallery.
Anyone from there remembers the "buy more ram" (tm) from the rats I'm sure. :)
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Would the download of "Patch 1 " solve the problem??
Tried, just as bad.
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Are any you with stuttering problems minimizing the game at all while playing?
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Not I. I am trying to load the full version and do a clean install at no avail. Trying alt route although 1st atempt loaded 13.6 meg.
Kam
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Are any you with stuttering problems minimizing the game at all while playing?
I tried both.
The stutter I described appears even when never having minimized the program during current session at all, it get's gradually better, but doesn't disappear completely, just less annoying. It seems that some things have to "appear/happen" for the first time, then no more stutter. For example when having used the clipboard several times, it doesn't stutter as much when I open it gain.
Having the game minimized and coming back makes things only worse. (Along with that annyoing 30sec waiting time for the world to build up ;) )
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Windows 7 64 bit running with 4 gigs of fast ram fast cpu's x2 and a high end grafx card.
Recent upgrade.
Everything looks ok now but I got stutters when close to killing someone in beta, which is the very reason why I left ww2online. Uber system, uber issues with the game and excuses from the peanut gallery.
Anyone from there remembers the "buy more ram" (tm) from the rats I'm sure. :)
The games only been released for a few hours.
These are some stand up guys, I'll wager 3 sheep and 4 goats that these problems will be fixed pronto! :aok
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I'm also getting some stuttering issues. I have a low end system, but i have all my settings dumbed down and am running around 50 fps. I was minimizing the game though. I will try a system reboot and fly without minimizing and report any improvements.
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WTF HighTech! Some update. Welcome to economics 101. When your customers can not use your product, you lose income!!! Including mine......
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WTF HighTech! Some update. Welcome to economics 101. When your customers can not use your product, you lose income!!! Including mine......
Wow... But what happens if you are replaced by 5 new players who wouldn't have subscribed unless the graphics were brought more in line with the industry?
Really now...
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WTF HighTech! Some update. Welcome to economics 101. When your customers can not use your product, you lose income!!! Including mine......
HaHaHaHaHaHaHa............... ............................y ou made a new BBS name for that... wow you are stauch.
Come on guys don't be so impatient and let the ironing be done
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Wow... But what happens if you are replaced by 5 new players who wouldn't have subscribed unless the graphics were brought more in line with the industry?
Really now...
:rofl :rofl :rofl :rofl
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WTF HighTech! Some update. Welcome to economics 101. When your customers can not use your product, you lose income!!! Including mine......
Well, as they say... "don't let the door hit you in the......"
you get the picture.
HT, 10X :aok and a case of beer.
Update is awesome, looks great, and runs better on my crappy machine than the previous version did. As I finally scrape together loose change and upgrade my machine I'm sure it will only get better.
Superb job, guys.
btw, bruv119 is dangerous in a Brewster. :rolleyes:
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btw, bruv119 is dangerous in a Brewster. :rolleyes:
:rofl Well... Duh...
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same here..
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btw, bruv119 is dangerous in a Brewster. :rolleyes:
As is the horde in free 262s.
WTF HighTech! Some update. Welcome to economics 101. When your customers can not use your product, you lose income!!! Including mine......
Well, how else are they going to iron out the kinks, running it on their own narrow band of resources and examples? They need to have many people with many kinds of setups running and testing it. If you cannot understand this, then good riddance.
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Stutters still present after comp restart and no minimizing.
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Pyro,
I get stutter with graphics all on or off, 256,512,1024 res . i did notice it got alot worse when i got
into a GV and was zoomed in on the new trees. Its a stutter constantly about every 2 seconds.
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I have the same stuttering problems and I shouldn't... I even defraged.. The game is unplayable :cry :cry :cry
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Cant pre load skins in cahce anymore? I really liked that.... I used to get some game stutters that way
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Cant pre load skins in cahce anymore? I really liked that.... I used to get some game stutters that way
I have skins disabled, as I always had. That's not what's causing the stutter for me.
But you can't select "preload textures" anymore too...
http://bbs.hitechcreations.com/smf/index.php/topic,268915.0.html
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Getting stutters as well
Amd turion x2 dual core mobile 2.01 Ghz
4.00 gigs if ram
my frame rate is really unstable from 41-24 running full
stable at 60 when all the detail is turned down
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Set all video card settings to Application Controlled and set antialiasing through AH video settings at startup to OFF. Make adjustments in the game one at a time to improve the look.
I suggest you start with the game controlled antialiasing but leave the video card set to Application Controlled.
Everything will improve if you follow this suggestion.
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Been there, done that.
Only thing that improves is getting not up to 50% reductions in FR in certain situations - but at a price of removing all "advanced" settings. Not exactly what I had expected when I upgraded to a 9600GT. But even then stutter is the same issue, and of course the %&$ ( ;)) reloading times. When I run AH at visual settings roughly comparable to old version, FR is gettin jumpy especially around fights near airfields/and or coastlines.
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for me i have super frame rate and everything maxed out but getting annoying stutters.
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If making this change doesnt do anything it could be that you have a profile that needs to be deleted and then a new one created. The stuttering went away completely when I made this change but I have run into profiles in the past that had issues once a program was updated and the only way to fix it was to delete the profile and start over.
Its probably a good idea that anytime you update a program that has a profile in nvidia control panel that it be deleted and a new one created. Just a thought but this method has helped a lot of people in the arena today.
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Only time i get the low FR is when firing from the 8" guns on the boat. It only drops to like 35 however so not all bad. Otherwise all is well and its looks fantastic!
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I defraged , install new Nvidia drivers ....Running Intel duo 2 CPU E8400 3.00 mgh Geforce 9600gt 3gig ram
/still have stuttering problem
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teh stutter is so rampant with almost everyone, whats the chances its a game issue?
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Stutter top death whenever I get close to the ground
and all the ground objects start to get rendered.
Its so bad its impossible to play. I just logged off.
Disgusted.
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I'm curious if a defrag of your hard-drive might do the trick.
So when the previous version ran smoothly and the new one stutters with good frame rates...you are offering this as a solution?
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just wondering when i was testing in beta i was trying different settings and found when i turned off the vertical sync in video settings i got tearing and studder.my understanding if this is off your FR will go over your monitor refresh rate and cause this
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Are any you with stuttering problems minimizing the game at all while playing?
No minimizing here. I did notice the same thing as Lusche, that over time it gets better. The longer you keep the game running the better it gets up to a certain point I think. But the stutters still remain quite frequent and like I've said, seem to be occurring mostly while me or others around me are shooting.
EDIT/Forgot to mention that I disabled the use of skins right away when I noticed the stutters./EDIT
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Salute all,
micro stuttering for me too. both in beta version and in current version. low graphic videocard ati x1650. but until last two beta patches and patch 1 for current version no micro stuttering occured so much as actually, and i was able to select shadows options - also to try it. now i cannot do this. my impression is that preloading terrain in memory does't work properly - i cannot see no bar in progress during the preloading phase. frame rate varies from 25 to 55 fps more near low values about 27 - 41 fps. about my pc, packard-bell, xp32bit, 2GB RAM, 2,1 GHz processor, directX 9.0c, 512 MB ati x1650 vidocard 350 MHz processor. before new version my frame rate was 60 fps quite ALWAYS.
Salute.
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Pyro,
I get stutter with graphics all on or off, 256,512,1024 res . i did notice it got alot worse when i got
into a GV and was zoomed in on the new trees. Its a stutter constantly about every 2 seconds.
Whels - in your video settings do you have 'Adaptive Anti Aliasing' on if it's an ATI card, or 'Transparency AntiAliasing' on if the card is nvidia? If so, turn it off and try it.
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My frame rate is ok but I get stutters in cockpit looking ahead,lowering graphic quality makes no difference,nor does lowering texture.
If anything my framerate has improved.If this can't be fixed,I'll have to wait till I can afford a new system.
I have a low end system so I'm not to suprised:it ran they old aces High ok maxed out Hi res,this is just a step to far for my rig. :(
Looks great though,I'll hang on a few weeks,see if theirs a fix.
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You guys getting stuttering, what is the Vidmem being reported under the frame rate counter. Not the used, that's incorrect at the moment, just the Vidmem. Does that number correspond with the amount of memory shown in dxdiag?
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Whels - in your video settings do you have 'Adaptive Anti Aliasing' on if it's an ATI card, or 'Transparency AntiAliasing' on if the card is nvidia? If so, turn it off and try it.
It was on, turned it off, still stutters :/
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You guys getting stuttering, what is the Vidmem being reported under the frame rate counter. Not the used, that's incorrect at the moment, just the Vidmem. Does that number correspond with the amount of memory shown in dxdiag?
yep shows correct 256 for me.
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System Information
------------------
Time of this report: 7/29/2009, 11:59:30
Machine name: MIKE-3LI8VJ5OAM
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: Phoenix - Award BIOS v6.00PG
Processor: AMD Athlon(tm) 64 Processor 4000+, MMX, 3DNow, ~2.4GHz
Memory: 2048MB RAM
Page File: 429MB used, 5464MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode
---------------
Display Devices
---------------
Card name: NVIDIA GeForce 7800 GTX
Manufacturer: NVIDIA
Chip type: GeForce 7800 GTX
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0091&SUBSYS_00000000&REV_A1
Display Memory: 256.0 MB
Current Mode: 1920 x 1200 (32 bit) (60Hz)
Monitor: LG W2452(Analog)
Monitor Max Res: 1920,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0011.8250 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 3/27/2009 10:03:00, 6186880 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 3/27/2009 10:03:00, 6280416 bytes
Device Identifier: {D7B71E3E-43D1-11CF-8A43-0B2000C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0091
SubSys ID: 0x00000000
Revision ID: 0x00A1
Revision ID: 0x00A1
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You guys getting stuttering, what is the Vidmem being reported under the frame rate counter. Not the used, that's incorrect at the moment, just the Vidmem. Does that number correspond with the amount of memory shown in dxdiag?
Yes pyro it does correspond to what shows in dxdiag 1936m on both (or there about)
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You guys getting stuttering, what is the Vidmem being reported under the frame rate counter. Not the used, that's incorrect at the moment, just the Vidmem. Does that number correspond with the amount of memory shown in dxdiag?
Pyro,
According to the numbers shown in game, it is reporting 2161 MB of video, with 2.4 MB of video used. I have a GeForce 9600 GSO with 768 MB of video memory. Here is my DXDIAG information:
(http://i167.photobucket.com/albums/u138/exodus2243/dxdiag1.jpg)
(http://i167.photobucket.com/albums/u138/exodus2243/dxdiag2.jpg)
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Reporting the same in DXDiag and in game for me (ATI card)
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This is my problem. My FR stays high at 75-85 at full clip at 1024 but I get terrible skipping/stutering, settings on or off.
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vidmem and dxdiag show the same, I was able to minimize the shutters by turning everything AA on application controlled in the catalyst menu.
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Pyro, mine says 512 in dxdiag vidieo settings ........in game it reads 512 also.
Thanks 999000
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Ok thanks for the info, just needed to verify that a certain state wasn't being mistakenly triggered.
Can you guys with the stutters provide us the following info:
1-Processor type (please specify single or multiple core)
2- Are you running in compatibility mode.
3- Amount of video memory.
4- Amount of system memory.
We think we've narrowed it down but need to verify.
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I would like to add something here. Both Lusche and Wmaker touched on it. I have noticed that the main time that I get the stutters is when moving the view around (and to a lesser extent when rolling or bringing up the clipboard). I have noticed the following:
- The frame rate counter in the ctrl-i view doesn't seem to accurately reflect the drop in frame rate
- If I release the view key to return the view to the front, then immediately hit it again, the view panning will be smooth as silk. It is as though something is getting cached that is related specifically to panning the view. Either some calculation that has to happen to change the view angle, or perhaps something that comes into view. (I have mainly been testing with the 7 and 9 num keys, so the view angle doesn't really change a lot). I then have to wait 10-20 seconds before the same view movement will cause stuttering again.
- The same with the clipboard. The first time it is brought up it will cause the view to become jerky. But then immediately hiding and bringing it up again is smooth. After a short wait it will be jerky again.
- I have tried turning the graphics settings from the absolute highest to the absolute lowest, and although it has a huge impact on the general frame rate, it has no effect on the additional stuttering I get when panning the view around.
I hope this helps nail down the problem!
In other news, thank you HTC for this great update. The improvement in the graphics is fantastic!
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Here are mine
1-Processor type (please specify single or multiple core)
Pentium 4 CPU 2.4 (need I add single)
2- Are you running in compatibility mode.
No
3- Amount of video memory.
256
4- Amount of system memory.
1GB
S
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Amd duel core 64 32mhz x 2
gfx memory is 896 mb
4 gig of ram
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I fully eliminated all stutters and fps drops by getting the newest drivers for my gfx card and defraging the HDD on which AH is installed. Also set all options in the Catalist control center to application controlled.
AH 2 now runs constant at 60 fps with all settings on full and options on (even shadows). Looks absolutly great :aok
1-Processor type (please specify single or multiple core)
Intel quadcore i7 920
2- Are you running in compatibility mode.
no
3- Amount of video memory.
1024
4- Amount of system memory.
6 GB
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Intel 2 DUO CPU E8400@3.00GHZ (2cpu)
3072 MB ram
Nvida GeForce 9600GT 512
not sure what compadibility mode means?
Thanks 999000 <S>
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CPU: Core 2 Duo E6420 OC'd to 3.0Ghz
Compatibility Mode: No
Video Memory: 512megs
System Memory: 2GB
Frame rates are 75 but constant stutters when looking around without a drop in frame rates.
ack-ack
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Ok thanks for the info, just needed to verify that a certain state wasn't being mistakenly triggered.
Can you guys with the stutters provide us the following info:
1-Processor type (please specify single or multiple core)
2- Are you running in compatibility mode.
3- Amount of video memory.
4- Amount of system memory.
We think we've narrowed it down but need to verify.
1 AMD64X2 4200 dual core
2 Yes
3 512 MB
4 2GB
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I tried both.
The stutter I described appears even when never having minimized the program during current session at all, it get's gradually better, but doesn't disappear completely, just less annoying. It seems that some things have to "appear/happen" for the first time, then no more stutter. For example when having used the clipboard several times, it doesn't stutter as much when I open it gain.
Having the game minimized and coming back makes things only worse. (Along with that annyoing 30sec waiting time for the world to build up ;) )
I had close to same problem but mine was only for a 10-20 seconds, then world back up but "blotchy" until after going back to desktop via Windows key and back again. I'm beginning to believe it's a routing issue to the new game, ( if their on new servers ), and everyone with problems are experiencing "hiccups". Anyway A8Tool turned me onto Game Booster, ( a free program ), and so far no stutters after two hours of play, ( keeping fingers crossed ). Go to www.iobit.com (http://www.iobit.com) and D/L game Booster and give it a try. Hope this helps.
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1. Intel P4 3.0ghz Cedar Mill single core
2. No. WinXP 32
3. 1 gig 9800gt (also tried w/ 8600GT 256mb)
4. 2 gig
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To me AH shows the right amount of video memory (same as the Dxdiag, 512mb).
1-Processor type (please specify single or multiple core) - AMD Athlon 64 3500+ 2.2GHz, single core
2- Are you running in compatibility mode. - Using Win XP SP3, no compatibilty modes that I'm aware of
3- Amount of video memory. - 512mb
4- Amount of system memory. - 1024mb
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[
Can you guys with the stutters provide us the following info:
1-Processor type (please specify single or multiple core)
AMD Athlon(tm) 64 Processor 4000+, MMX, 3DNow, ~2.4GHz
2- Are you running in compatibility mode.
NO
3- Amount of video memory.
256 meg
4- Amount of system memory.
2048MB
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To me AH shows the right amount of video memory (same as the Dxdiag, 512mb).
1-Processor type (please specify single or multiple core) - AMD Athlon 64 3500+ 2.2GHz, single core
2- Are you running in compatibility mode. - Using Win XP SP3, no compatibilty modes that I'm aware of
3- Amount of video memory. - 512mb
4- Amount of system memory. - 1024mb
The compatibility mode they are talking about is playing AH in Windows 98/SE compatability mode. But since your have only a single core CPU not sure if this is a problem for you.
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1-Processor type (please specify single or multiple core)
2- Are you running in compatibility mode. No
3- Amount of video memory.
4- Amount of system memory.
See Below, my ingame memory equals the same as the dxdiag...FR is at a contant 59. Just stutters
System Information
------------------
Time of this report: 7/29/2009, 14:23:47
Machine name: NATHAN-PC
Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.lh_sp2rtm.090410-1830)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: Dell DXP061
BIOS: Phoenix ROM BIOS PLUS Version 1.10 2.3.1
Processor: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz (2 CPUs), ~2.4GHz
Memory: 2046MB RAM
Page File: 1173MB used, 3167MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6001.18000 32bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: NVIDIA GeForce 7900 GS
Manufacturer: NVIDIA
Chip type: GeForce 7900 GS
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0292&SUBSYS_037010DE&REV_A1
Display Memory: 1015 MB
Dedicated Memory: 248 MB
Shared Memory: 766 MB
Current Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor: Dell E207WFP
Driver Name: nvd3dum.dll,nvwgf2um.dll
Driver Version: 7.15.0011.6371 (English)
DDI Version: 10
Driver Attributes: Final Retail
Driver Date/Size: 9/17/2007 08:07:00, 4988928 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-41D2-11CF-8D6B-7B2301C2CA35}
Vendor ID: 0x10DE
Device ID: 0x0292
SubSys ID: 0x037010DE
Revision ID: 0x00A1
Revision ID: 0x00A1
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_B ModeWMV9_B ModeVC1_A ModeWMV9_A
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Video Memory is correct in game
Can you guys with the stutters provide us the following info:
1-Processor type (please specify single or multiple core)
AMD 939 Athalon 64 4000+.. 2.85 Single
2- Are you running in compatibility mode.
NO
3- Amount of video memory.
256mb
4- Amount of system memory.
2gigs
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I d d d d dddddd dont st st st ssssssssssstsutter ! :eek:
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Video Memory is correct in game
Can you guys with the stutters provide us the following info:
1-Processor type (please specify single or multiple core)
AMD 939 Athalon 64 4000+.. 2.85 Single
2- Are you running in compatibility mode.
NO
3- Amount of video memory.
256mb
4- Amount of system memory.
2gigs
Windows 98/SE compatability mode. Everything in NVidia Control Panel set to application controlled, and everything turned off in game preferences with 512 Max texture Size. Getting 70-75 fps until I pan around then screen freeze and "stutters". DXINFO below:
System Information
------------------
Time of this report: 7/29/2009, 02:20:28
Machine name: JOE
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Language: English (Regional Setting: English)
System Manufacturer: To Be Filled By O.E.M.
System Model: To Be Filled By O.E.M.
BIOS: BIOS Date: 05/30/08 14:59:54 Ver: 08.00.15
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 5600+, MMX, 3DNow (2 CPUs), ~2.9GHz
Memory: 3328MB RAM
Page File: 998MB used, 4212MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode
------------
DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: NVIDIA GeForce 9800 GTX/9800 GTX+
Manufacturer: NVIDIA
Chip type: GeForce 9800 GTX/9800 GTX+
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0612&SUBSYS_08A219F1&REV_A2
Display Memory: 512.0 MB
Current Mode: 1280 x 1024 (32 bit) (75Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0011.9038 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 7/14/2009 13:54:00, 5842816 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 7/14/2009 13:54:00, 7741664 bytes
Device Identifier: {D7B71E3E-4552-11CF-0F59-A92803C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0612
SubSys ID: 0x08A219F1
Revision ID: 0x00A2
Revision ID: 0x00A2
Video Accel: ModeMPEG2_C ModeMPEG2_D
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Add me to list.
Low end rig, FR steady at 40-50 with annoying stutters every 5 seconds or so.
-
yer its lovely the terains and stuff but just doesnt run smooth. just very random stutters and pauses, just enuf to make flying not so fun.
i hope a boffin out there can fix this soon :aok
-
try turning down hardware acceration on your sound card a notch - thats an old IL2 trick when that used to get stutters
-
i have a onboard sound device, any ideas if i can adjust this still . if so where do i get to it. running vista 32 home premium
-
Ok thanks for the info, just needed to verify that a certain state wasn't being mistakenly triggered.
Can you guys with the stutters provide us the following info:
1-Processor type (please specify single or multiple core)
2- Are you running in compatibility mode.
3- Amount of video memory.
4- Amount of system memory.
We think we've narrowed it down but need to verify.
Okay Pyro, here is what I have:
1. AMD Athlon 64 X2 5200+ (2.7 GHz)
2. I am running in compatability
3. 768 MB of video memory (GeForce 9600 GSO)
4. 4 GB of RAM
-
The compatibility mode they are talking about is playing AH in Windows 98/SE compatability mode. But since your have only a single core CPU not sure if this is a problem for you.
Rgr that. I think I somehow confused that with the talk about Vista's "run as an administrator" feature at first. Havent really had the need to touch that setting.
-
Amd duel core 64 32mhz x 2
gfx memory is 896 mb
4 gig of ram
ohh yes i am running compatibility mode
-
i have a onboard sound device, any ideas if i can adjust this still . if so where do i get to it. running vista 32 home premium
You can do it from the sound tab in DXDiag (if vista has that, I dunno as i'm on XP)
Also might me worth investing in a soundcoard to take some of the work from the processor
I bought one of these, sounds improved and more immersive over a cheaper sound card
http://www.ebuyer.com/product/129740 (http://www.ebuyer.com/product/129740)
-
CPU: Core 2 Duo E6400
Compatibility Mode: XPSP3 - No
Video Memory: 512megs
System Memory: 2GB
-
I have frame rate of 75 with everything but shadows enabled, I have an Nvidia 9600 and my computers a dell inspiron 530S...I too am getting stutters that I didnt get in the Beta.
-
I have frame rate of 75 with everything but shadows enabled, I have an Nvidia 9600 and my computers a dell inspiron 530S...I too am getting stutters that I didnt get in the Beta.
Yes and here is the fix!!!! That's right finally got my computer to run with NO STUTTERS!!! It seems for whatever reason all of us who are having stutters have either Intel or AMD multi-cores, with graphic cards that give us great frame rates till the "hiccups" occur. What I did even after freeing up all system resources,
( I have 4 gigs of ram ), put more of the work load on my video card. By bumping up my Maximum pre-rendered frames to 4, I am able to use 75%-85% of my video's ram, versus of a setting of 3 Maximum pre-rendered frames and using only 50% of my video ram. Not sure what is in the coad that affects us multi-core users but the flow of data from the CPU to the GPU seems to be the key. I have now flown with everything on gettin 73-75 fps and NO lock-ups or stutters for over 3 hours now. Keep in mind with however much ram you have on your video card you may need to tweak the numer of frames that suits your ssytem best. But with 512 MB on my video card this setting seems to work the best for me. Wish everyone luck, and hopes this works for you. :pray
-
Yes and here is the fix!!!! That's right finally got my computer to run with NO STUTTERS!!! It seems for whatever reason all of us who are having stutters have either Intel or AMD multi-cores, with graphic cards that give us great frame rates till the "hiccups" occur. What I did even after freeing up all system resources,
( I have 4 gigs of ram ), put more of the work load on my video card. By bumping up my Maximum pre-rendered frames to 4, I am able to use 75%-85% of my video's ram, versus of a setting of 3 Maximum pre-rendered frames and using only 50% of my video ram. Not sure what is in the coad that affects us multi-core users but the flow of data from the CPU to the GPU seems to be the key. I have now flown with everything on gettin 73-75 fps and NO lock-ups or stutters for over 3 hours now. Keep in mind with however much ram you have on your video card you may need to tweak the numer of frames that suits your ssytem best. But with 512 MB on my video card this setting seems to work the best for me. Wish everyone luck, and hopes this works for you. :pray
sounds like my problem as well... now just how do i do it
-
Yes and here is the fix!!!! That's right finally got my computer to run with NO STUTTERS!!! It seems for whatever reason all of us who are having stutters have either Intel or AMD multi-cores, with graphic cards that give us great frame rates till the "hiccups" occur. What I did even after freeing up all system resources,
( I have 4 gigs of ram ), put more of the work load on my video card. By bumping up my Maximum pre-rendered frames to 4, I am able to use 75%-85% of my video's ram, versus of a setting of 3 Maximum pre-rendered frames and using only 50% of my video ram. Not sure what is in the coad that affects us multi-core users but the flow of data from the CPU to the GPU seems to be the key. I have now flown with everything on gettin 73-75 fps and NO lock-ups or stutters for over 3 hours now. Keep in mind with however much ram you have on your video card you may need to tweak the numer of frames that suits your ssytem best. But with 512 MB on my video card this setting seems to work the best for me. Wish everyone luck, and hopes this works for you. :pray
What texture size, resolution and card do you have?
I did a quick test for me in offline mode (9600GT 512MB, 1280*1024, textures 512), and did try all settings from 3-8 (each time restarting game of course.
The differences in used vid mem were absolute minimal, and I couldn't get over 25% used vid mem.
EDIT: made no difference in online play.
-
Didn't help at all I even bumped it up to 6
-
1 core duo E8400
2 no
3 512 gpu mem
3 4 gigs pc 8400
Vista 64 bit.......
Having FR drops,to low 40's gets better the longer it runs.
But these micro stutters,so called,occur when moving hatswitch,rolling A/C or any change of views,seem like the movement isnt smooth.I'm no expert but is there a smoothing Code?? could that be some of the problem?
Hope this helps!
:salute
-
1. AMD Athlon 64 x2 Dual core processor 5400+ (2.81 Ghz)
2. No compatibility mode (tried Windows 98/NT but plays no difference)
3. Vid memory 512 (nvidia 8800gt)
4. 2 Gb system memory
Hope you can diagnose this alzheimer disease and bring relief for the stuttering :)
-
Check out this tutorial.
http://david.tenifer.com/aceshigh/pdf/LCA-TB09-029.pdf
-
What texture size, resolution and card do you have?
I did a quick test for me in offline mode (9600GT 512MB, 1280*1024, textures 512), and did try all settings from 3-8 (each time restarting game of course.
The differences in used vid mem were absolute minimal, and I couldn't get over 25% used vid mem.
EDIT: made no difference in online play.
Seems others didn't have any luck with this either. The only other thing that I did was under Video Settings prior to going to the game on the clipboard, I selected the Set Custom Field of View to manual and left the grayed out number as default as the value, ( for me it was 86 ) instead of letting the game automatically set the view. Don't ask me why I did it, I was looking for everything/anything to get the game to play. I have now had over 5 hours of uninterupted game play, no "stutters" or "lock-ups". As for my settings the resolution is 1280 X 1024, and texture size is at 1024 instead of the recommended 512. I have AA at 2X, and all the bells and whistles enabled under the advanced settings. Below is my DXDIAG: Hope this helps.
------------------
System Information
------------------
Time of this report: 7/29/2009, 02:20:28
Machine name: JOE
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Language: English (Regional Setting: English)
System Manufacturer: To Be Filled By O.E.M.
System Model: To Be Filled By O.E.M.
BIOS: BIOS Date: 05/30/08 14:59:54 Ver: 08.00.15
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 5600+, MMX, 3DNow (2 CPUs), ~2.9GHz
Memory: 3328MB RAM
Page File: 998MB used, 4212MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode
------------
DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: NVIDIA GeForce 9800 GTX/9800 GTX+
Manufacturer: NVIDIA
Chip type: GeForce 9800 GTX/9800 GTX+
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0612&SUBSYS_08A219F1&REV_A2
Display Memory: 512.0 MB
Current Mode: 1280 x 1024 (32 bit) (75Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0011.9038 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 7/14/2009 13:54:00, 5842816 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 7/14/2009 13:54:00, 7741664 bytes
Device Identifier: {D7B71E3E-4552-11CF-0F59-A92803C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0612
SubSys ID: 0x08A219F1
Revision ID: 0x00A2
Revision ID: 0x00A2
Video Accel: ModeMPEG2_C ModeMPEG2_D
-
Check out this tutorial.
http://david.tenifer.com/aceshigh/pdf/LCA-TB09-029.pdf
Ty for your post, excellent job!
-
any new news? im about at the end of my... trying to uses everyones "I think i got it boys" :D
-
yer no joy for me either :frown:
-
1-Processor type (please specify single or multiple core) Intel P4 3.4Ghz Hyperthreaded
2- Are you running in compatibility mode. No
3- Amount of video memory. 128MB
4- Amount of system memory. 3GB
-
1-Processor type (please specify single or multiple core)
- Intel Core2 CPU 6400 @ 2.13GHz (dual core)
2- Are you running in compatibility mode.
- No, I'm running Windows XP Pro
3- Amount of video memory.
- 1024 Meg, same amount shows in game as dxdiag
4- Amount of system memory.
-
Stutter still there with latest patch :/
-
Stutter still there with latest patch :/
Yup. Stutters still alive and well w/ the new patch.
-
Stutters have been significantly reduced with the new patch. There are still a few of the stutters, especially when I roll my plane from side to side, or turn my head. So far so good, just keep up with the good work, HTC! :salute
-
one word
awful. :cry
-
Stutters have been significantly reduced with the new patch. There are still a few of the stutters, especially when I roll my plane from side to side, or turn my head. So far so good, just keep up with the good work, HTC! :salute
Same here, much better but mine seems to be due to lost connections, or something involving memory dumps causing the disconnects. But I see an improvement.
-
Good news!!!
I set anthroscopic transperency to off, it was set to triliniar or biliniar.
I noticed this in another thread and thought I'd check,anyways this seems to have solved my probs.
I have full AA set ingame,maxed settings,shadows,shadow smooth and the other eye candy.
Now my framerate is locked at refresh,no stutters,no micro stutters and with the new lighting I can almost see plane past D200...... :x
Not sure what the latest patch did but this was before the patch and since the new patch all's the same.
:salute
-
Good news!!!
I set anthroscopic transperency to off, it was set to triliniar or biliniar.
I noticed this in another thread and thought I'd check,anyways this seems to have solved my probs.
I have full AA set ingame,maxed settings,shadows,shadow smooth and the other eye candy.
Now my framerate is locked at refresh,no stutters,no micro stutters and with the new lighting I can almost see plane past D200...... :x
Not sure what the latest patch did but this was before the patch and since the new patch all's the same.
:salute
That is good news for you bud. Happy hunting.
-
Good news!!!
I set anthroscopic transperency to off, it was set to triliniar or biliniar.
I noticed this in another thread and thought I'd check,anyways this seems to have solved my probs.
I have full AA set ingame,maxed settings,shadows,shadow smooth and the other eye candy.
Now my framerate is locked at refresh,no stutters,no micro stutters and with the new lighting I can almost see plane past D200...... :x
Not sure what the latest patch did but this was before the patch and since the new patch all's the same.
:salute
I have had the transparency set to off the whole time. Stuttering persists.
-
Did you mean Antialiasing transparency?
-
Did you mean Antialiasing transparency?
Turned off too. Same results.
-
Sigh....newest patch put me back to drawing board. Now I can't play at all.
-
Did you mean Antialiasing transparency?
Yes,sry for any confussion....
read my sig,it explains all!!
:salute
-
stuttering worse now
Time of this report: 7/30/2009, 21:12:13
Machine name: DELLXPS
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.090206-1233)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: Dimension XPSGEN5
BIOS: Phoenix ROM BIOS PLUS Version 1.10 A04
Processor: Genuine Intel(R) CPU 3.00GHz (2 CPUs)
Memory: 3070MB RAM
Page File: 315MB used, 5664MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode
------------
DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: NVIDIA GeForce 8800 GTS
Manufacturer: NVIDIA
Chip type: GeForce 8800 GTS
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0193&SUBSYS_22521682&REV_A2
Display Memory: 320.0 MB
Current Mode: 1280 x 1024 (32 bit) (75Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0011.8206 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 2/9/2009 13:18:00, 6185088 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 2/9/2009 13:18:00, 6307328 bytes
Device Identifier: {D7B71E3E-42D3-11CF-3C55-590203C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0193
SubSys ID: 0x22521682
Revision ID: 0x00A2
Revision ID: 0x00A2
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
-------------
Sound Devices
-------------
Description: SB Audigy 2 ZS Audio [CCC0]
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0004&SUBSYS_20021102&REV_04
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: ctaud2k.sys
Driver Version: 5.12.0001.1196 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 8/11/2006 15:45:38, 499584 bytes
Other Files:
Driver Provider: Creative
HW Accel Level: Standard
Cap Flags: 0xF5F
Min/Max Sample Rate: 4000, 192000
Static/Strm HW Mix Bufs: 64, 62
Static/Strm HW 3D Bufs: 64, 62
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Registry: OK
Sound Test Result: Not run
---------------------
Sound Capture Devices
---------------------
Description: SB Audigy 2 ZS Audio [CCC0]
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: ctaud2k.sys
Driver Version: 5.12.0001.1196 (English)
Driver Attributes: Final Retail
Date and Size: 8/11/2006 15:45:38, 499584 bytes
Cap Flags: 0x41
Format Flags: 0xFFF
-----------
DirectMusic
-----------
DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS
DLS Version: 1.00.0016.0002
Acceleration: Enabled
Ports: SB Audigy 2 ZS DirectMusic Synthesizer [CCC0], Hardware (Kernel Mode), Output, DLS, Internal, Default Port
SB Audigy 2 ZS Audio [CCC0], Software (Kernel Mode), Output, DLS, Internal
Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
SB Audigy 2 ZS Synth B [CCC0] [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
SB Audigy 2 ZS Sw Synth [CCC0] [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
SB Audigy 2 ZS Synth A [CCC0] [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
SB Audigy 2 ZS MIDI IO [CCC0] [Emulated], Hardware (Not Kernel Mode), Output, No DLS, External
Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
SB Audigy 2 ZS MIDI IO [CCC0] [Emulated], Hardware (Not Kernel Mode), Input, No DLS, External
Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal
Registry: OK
Test Result: Not run
-------------------
DirectInput Devices
-------------------
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: Microsoft SideWinder Precision 2
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x0038
FF Driver: n/a
Poll w/ Interrupt: No
Registry: OK
-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x27C8
| Matching Device ID: usb\root_hub
| Service: usbhub
| Driver: usbhub.sys, 8/4/2004 00:08:44, 57600 bytes
| Driver: usbd.sys, 2/28/2006 08:00:00, 4736 bytes
----------------
Gameport Devices
----------------
+ Intel(R) 82801 PCI Bridge - 244E
| Location: PCI bus 0, device 30, function 0
| Matching Device ID: pci\ven_8086&dev_244e
| Service: pci
| Driver: pci.sys, 8/4/2004 00:07:48, 68224 bytes
|
+-+ Creative Game Port
| | Location: PCI bus 5, device 3, function 1
| | Matching Device ID: pci\ven_1102&dev_7003&subsys_00401102
| | Service: gameenum
| | Driver: gameenum.sys, 8/4/2004 00:08:22, 10624 bytes
------------
PS/2 Devices
------------
+ Standard 101/102-Key or Microsoft Natural PS/2 Keyboard
| Matching Device ID: *pnp0303
| Service: i8042prt
| Driver: i8042prt.sys, 2/28/2006 08:00:00, 52736 bytes
| Driver: kbdclass.sys, 2/28/2006 08:00:00, 24576 bytes
|
+ HID Keyboard Device
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
| Driver: kbdhid.sys, 8/3/2004 23:58:36, 14848 bytes
| Driver: kbdclass.sys, 2/28/2006 08:00:00, 24576 bytes
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
| Driver: termdd.sys, 8/4/2004 02:01:08, 40840 bytes
| Driver: kbdclass.sys, 2/28/2006 08:00:00, 24576 bytes
|
+ PS/2 Compatible Mouse
| Matching Device ID: *pnp0f13
| Service: i8042prt
| Driver: i8042prt.sys, 2/28/2006 08:00:00, 52736 bytes
| Driver: mouclass.sys, 2/28/2006 08:00:00, 23040 bytes
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD
| Driver: termdd.sys, 8/4/2004 02:01:08, 40840 bytes
| Driver: mouclass.sys, 2/28/2006 08:00:00, 23040 bytes
-
Well not saying it will work for everyone but it worked for me so far. I did a fresh install and cut back to 512 textures, and now I'm able to go fight without a huge FR hit and lots of stuttering.
I'm managing to get 50-60 FR in normal flight and maybe drop down to 40-ish in a furball. All of my viewing sliders are now back to the position I had them for the previous version and the terrain is looking good. Knowing my luck I should have stayed quiet just in case it goes downhill again tomorrow!
-
Still getting the stuttering problem although it has improved since the patch.
I tried the 'Flip queue size' changes some suggested but no change to stutter from those changes.
-
Here is a sollution that works for me , eliminating strutters that occurs ever 3-5 second :
AMD Opteron 185
2 gig ram
nvidia 8800gts 320 meg ram
Start AH2 . go into video settings - change max texture to something else from what you have / or want .
Change max texture settings back to what you want / had
Now my machine is struttering free !!!!!
why ? - ask someone else :)
-
from pyro news thread
The new patch is now available now. This should resolve the major stuttering issues that many people have been experiencing. On low end systems, it may take a little longer in this version before all the textures are fully loaded. There's still a few more changes that HT wants to make in this area to make things a bit cleaner and quicker.
A lot of people have reported issues with degraded texture quality even when using the high res texture pack. That is unchanged in this patch but we expect that to be changed in the next patch.
If you are using Vista, please remember to run the game as an administrator prior to using the autoupdater so that the installation doesn't fail.
-
At least for me the stutter is all gone - thank you HTC! :x
-
mine still is bad :cry
i have every bit of convidence htc will sort it :aok
-
Still stuttering with new patch ,though I detect some improvement;GV'ing is exceptable ,I'll have to GV for a while and hope for a fix.
-
Still suffering from stutters after the update as well.
ack-ack
-
Though this may have been mentioned before...my apologies: I have noticed that the option to pre-load textures into memory is no longer in the new version, or if it is I haven't seen it. In the previous version I would get stutters and hesitant frames and when I activated the pre-load option...it went away. But now that option seems to be no longer available. Wonder if the new version does this automatically or what. :confused:
Also...I did defrag the HD and it did seem to help with the stutters I get sometimes. My FR is about 45-115 give or take. :rolleyes:
-
nice point comet maybe that has something to do with it
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Stuttering all gone for me after latest patch, but did experience 1 hard lockup after 6 hours of play. I also experienced a lost udp switching connection to tcp, and in which another message popped up informing me of the expanded terrain graphics was being removed, ( btw graphics was misspelled in this message, no biggie ). I feel this occurred because I was tweaking the expanded terrains to full to see how much I could run, while in the middle of a lot of action. Other than having to run without having additional skins on, or self shadowing on a much better experience overall. In case you need my spec's I will post my DXDIAG again here. On video card everything is set to application controlled and set for high performance. Within the game I have a small amount of AA enabled, resolution set at 1280 X 1024 and 512 Max textures. And by the way I am not running in compatablity mode, both cores seem to be doing just fine in the game.
System Information
------------------
Time of this report: 8/1/2009, 03:32:36
Machine name: JOE
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Language: English (Regional Setting: English)
System Manufacturer: To Be Filled By O.E.M.
System Model: To Be Filled By O.E.M.
BIOS: BIOS Date: 05/30/08 14:59:54 Ver: 08.00.15
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 5600+, MMX, 3DNow (2 CPUs), ~2.9GHz
Memory: 3328MB RAM
Page File: 528MB used, 4682MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode
------------
DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: NVIDIA GeForce 9800 GTX/9800 GTX+
Manufacturer: NVIDIA
Chip type: GeForce 9800 GTX/9800 GTX+
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0612&SUBSYS_08A219F1&REV_A2
Display Memory: 512.0 MB
Current Mode: 1280 x 1024 (32 bit) (75Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0011.9038 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 7/14/2009 13:54:00, 5842816 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 7/14/2009 13:54:00, 7741664 bytes
Device Identifier: {D7B71E3E-4552-11CF-0F59-A92803C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0612
SubSys ID: 0x08A219F1
Revision ID: 0x00A2
Revision ID: 0x00A2
Video Accel: ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
-------------
Sound Devices
-------------
Description: SB X-Fi Audio [0001]
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_000B&SUBSYS_00431102&REV_03
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: ctaud2k.sys
Driver Version: 6.00.0001.1344 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 8/6/2008 23:02:42, 534808 bytes
Other Files:
Driver Provider: Creative
HW Accel Level: Full
Cap Flags: 0xF5F
Min/Max Sample Rate: 1, 192000
Static/Strm HW Mix Bufs: 128, 128
Static/Strm HW 3D Bufs: 128, 128
HW Memory: 0
Voice Management: Yes
EAX(tm) 2.0 Listen/Src: Yes, Yes
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Registry: OK
Sound Test Result: Not run
---------------------
Sound Capture Devices
---------------------
Description: SB X-Fi Audio [0001]
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: ctaud2k.sys
Driver Version: 6.00.0001.1344 (English)
Driver Attributes: Final Retail
Date and Size: 8/6/2008 23:02:42, 534808 bytes
Cap Flags: 0x41
Format Flags: 0xFFF
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Flyable with latest patch. :aok
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yes much much better not quite perfect but very playable :aok
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Much Much better than before, but the stutters are still there. So whatever direction you're headed towards the fix, keep going. :aok
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Still getting stuttering but much improved again.
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Still suffering from stutters after the update as well.
ack-ack
Update: With patch 3, updating my ATI card to the latest Catalyst 9.7 drivers fixed the problem of the stutters and corrupted local reflection graphics. If you're still experiencing stutters and/or local reflections is corrupted, try updating your video drivers to the most recent version. You should also see a frame rate increase as well.
ack-ack
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I've gotten my rig within acceptable standards again, through trial and error. (850 mHZ AMD processor (overclocked), Nvidia 8600 card (Overclocked) 750 Watt power supply, 2 gigs RAM)
#1. Defrag twice after the initial download and re-installation of the game.
I don't know why, but my entire HTC folder was fragmented after installation, around 1500 frags first defrag, 100 on the second, zero on the third. I've never had this issue from previous upgrades or patches, but this was a complete rewrite of the game, so that makes sense.
#2. Drivers
My stutters in game seemed to be most directly a result of my AUDIO card drivers. I specifically had a creative labs FATALITY soundcard. Erase old drivers FIRST, then download and install the newer ones. This only happened since the new update, and wasn't an issue prior.
#3. Process Management
If you haven't downloaded "Gamebooster"(http://www.iobit.com/gamebooster.html (http://www.iobit.com/gamebooster.html)) I highly recommend it. It will disable all the processes not needed to run AH2 and transfer that usage to the program, making it faster. It's free and enables game mode and normal mode at the touch of a button.... very user friendly.
I've currently got my 10 year old rig running stable at 45-50 FPS average (75 high end) in all but the most packed areas, where it drops into the 30's, without all the eye candy. Eye Candy takes me down into the low 20's in FR, but I didn't even want the eye candy in the first place. All the beotching from you guys, and it just takes a couple hours to get a crappy rig running to acceptable standards to kill.
Hope this helps someone in need.
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Update: With patch 3, updating my ATI card to the latest Catalyst 9.7 drivers fixed the problem of the stutters and corrupted local reflection graphics. If you're still experiencing stutters and/or local reflections is corrupted, try updating your video drivers to the most recent version. You should also see a frame rate increase as well.
ack-ack
go to start >>> run >>> type dxdiag >>> click display tab at the top >>>> driver date / version is in the top right.
I tried to load beta got a big blue screen, got latest drivers everything runs fine. This is one of the FIRST things you guys need to check.
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Latest version seems to have eliminated the majority of the stuttering for me.
When i first ran the game with patch 4, i was still getting major stutters, but i did a defrag, then changed the video settings and that seemed to fix it.
So far i'm running 512 texture with the sliders pegged to the left, and i only get very minor stutters every few minutes as opposed to major stutters every few seconds.
I'll try it with the hi-res later on and see if it's my computer that's holding me back.
Thanks for the fix. :aok