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General Forums => Wishlist => Topic started by: Nemisis on August 11, 2009, 05:44:35 PM

Title: updated base defenses
Post by: Nemisis on August 11, 2009, 05:44:35 PM
I think we should have it so when a base is made to be adjasent to an enemy base, a defense line will start to be built. At first it would just be trenches to stop jeeps an AT ditches to stop tanks with a gap in them wide enough for 3 tanks side by side every 2.5K.
After 15 minutes there would be auto manned panzers and armored cars in entrenchments covering the tracks and 3/4 of the body, and they would function simmilar to auto ack . It would prevent the use of the hull mg.

After another 15min, there would be bunkers with 20, 30, and 40mm cannons inside supporting the defense lines, firing HE and AP rounds.
After 15 more mins, there would be AA guns supporting the defenses (before this, there would be no oposition to a/c except from enemy fighters) that could fire all 3 types of ammo.
One hour after the base was made adjecent to an enemy base, some of the cannons would be replaced with 50mm AT guns and some German 88's would be placed along the defense line and would fire AA, HE, and AP rounds. The 88's and AA guns would be outside of bunkes to give planes a fair chance of de acking the line.

Tell me what you think. I know it has some holes in the idea, so please point them out as you see them and help me fill them in.

I know this would be a big addition, and would  probably take a LONG time to get in the game, but I think this would add a nice stragic touch to the game. It would make it so a lone halftrack can't go capture a base, and that if you stop pushing, it gets harder to capture a base. You could have it so that all cannons could survive 3/4 of the normal damage to compensate for the fact that it would be to hard normaly, or we could leave out the AA guns.
Title: Re: updated base defenses
Post by: The Fugitive on August 11, 2009, 07:15:52 PM
The idea of the "game" is COMBAT. You put that much defensive crap around a base and nobody will go near it, no battle. As it is now most base captures are NOE sneak types.... again, trying to avoid battle.
Title: Re: updated base defenses
Post by: AirFlyer on August 12, 2009, 12:03:15 AM
So let me great this straight, you want us to drive through 30 min(which isn't a measurement, got a speed for that?) of auto ack and such just to get a GV base? My guess is we won't be seeing this and it's likely for the best, on the other hand if it doesn't shoot at aircraft I don't care as I'm not a GVer anyways.
Title: Re: updated base defenses
Post by: Spikes on August 12, 2009, 12:36:48 AM
(http://www.nope.org/images/nope_logo2.gif)
Title: Re: updated base defenses
Post by: Nemisis on August 12, 2009, 12:17:58 PM
(shrugs) whatever. I had an idea, I posted, and it got boo'd. I don't really care. This is just another something that won't make it in to the game but would be fun to fly over and watch the gv'ers get pwnd. It's like baseball...only more explosions.
Title: Re: updated base defenses
Post by: CAP1 on August 12, 2009, 01:59:22 PM
(shrugs) whatever. I had an idea, I posted, and it got boo'd. I don't really care. This is just another something that won't make it in to the game but would be fun to fly over and watch the gv'ers get pwnd. It's like baseball...only more explosions.

nah.....this is fun.


baseball is agonizingly boring.
baseball is about as exciting as watching the grass grow.
Title: Re: updated base defenses
Post by: cegull on August 12, 2009, 04:47:55 PM
I think the shore batteries should be given a wider traverse range when manned by players, but the existing auto defense kills plenty already.
Title: Re: updated base defenses
Post by: Nemisis on August 14, 2009, 03:45:16 PM
Cegull, this is not a shore batteries thread.

Cap1, I agree. And what's really trippy is that I'm going to a mariners game :D!

And I still say it would be fun to fly over in my B-25H watching tigers explode, droping a string of 250 pounders, then adding to the mayhem with my 75mm. Engine decking hasn't got a prayer.
Title: Re: updated base defenses
Post by: Clone155 on August 15, 2009, 12:08:55 AM
It all sounded good until you mentioned auto panzers.

I would like to see trenches around bases though, that would be cool.
Title: Re: updated base defenses
Post by: Nemisis on August 15, 2009, 12:22:19 AM
Why no auto panzers? It would be like having an auto 75mm. Besides the panzers gun can't penetrate tiger and ?new T-34 frontal armor unless I am mistaken. BTW does that mean you like all the rest or just up untill the auto panzer?


First post with my new machine!!!
Title: Re: updated base defenses
Post by: iwomba on August 15, 2009, 12:37:02 AM
"Why no auto panzers? It would be like having an auto 75mm. Besides the panzers gun can't penetrate tiger and ?new T-34 frontal armor unless I am mistaken. BTW does that mean you like all the rest or just up untill the auto panzer?"

You are mixing the real world with AH world with that statement.

Up to 600m pzrs had the same penetration as tigers in the real world. In AH anything goes as far as gv's are concerned.

As to your original idea I think some better auto defences all round would be ok.

Sick & tired of seeing a single 190F deack, kill ords , dar & some fuel on medium fields & then just flying away unharmed.
Title: Re: updated base defenses
Post by: CAP1 on August 15, 2009, 03:54:50 PM
"Why no auto panzers? It would be like having an auto 75mm. Besides the panzers gun can't penetrate tiger and ?new T-34 frontal armor unless I am mistaken. BTW does that mean you like all the rest or just up untill the auto panzer?"

You are mixing the real world with AH world with that statement.

Up to 600m pzrs had the same penetration as tigers in the real world. In AH anything goes as far as gv's are concerned.

As to your original idea I think some better auto defences all round would be ok.

Sick & tired of seeing a single 190F deack, kill ords , dar & some fuel on medium fields & then just flying away unharmed.



i popped a tiger from just under 2000 last week. granted, it was a side shot, but 2 rounds took him out.
Title: Re: updated base defenses
Post by: Masherbrum on August 15, 2009, 04:09:59 PM

i popped a tiger from just under 2000 last week. granted, it was a side shot, but 2 rounds took him out.

One of them there...twin engine Tigers?   :devil
Title: Re: updated base defenses
Post by: CAP1 on August 15, 2009, 04:17:57 PM
One of them there...twin engine Tigers?   :devil
lolololol

nah.....it was one night last week, when there was a mw arena full of alt monkeys and gangtards...........i landed,and went to defend the town. after i killed the m3, and troops, i drove out towards the spawn, found me a nice quiet hiding place near the edge of the treeline, and shut down.

 only had a few minutes till nisr came past in his tiger. when i didn't kill him on the first hit, i thought i was done.....but he seemed to ignore me, as his turret never moved.....second round hit his sideskirt in front, and kabluie!!

 :D :x
Title: Re: updated base defenses
Post by: Masherbrum on August 15, 2009, 04:40:18 PM
lolololol

nah.....it was one night last week, when there was a mw arena full of alt monkeys and gangtards...........i landed,and went to defend the town. after i killed the m3, and troops, i drove out towards the spawn, found me a nice quiet hiding place near the edge of the treeline, and shut down.

 only had a few minutes till nisr came past in his tiger. when i didn't kill him on the first hit, i thought i was done.....but he seemed to ignore me, as his turret never moved.....second round hit his sideskirt in front, and kabluie!!

 :D :x

 :t
Title: Re: updated base defenses
Post by: CAP1 on August 15, 2009, 05:03:24 PM
:t

yea i know......every so often, it's fun to sit, and wait quietly......then pop em before they can figure out where ya were hidin.  :devil :D
Title: Re: updated base defenses
Post by: Nemisis on August 15, 2009, 10:14:31 PM
Fine then! Replace the panzers with the M8, or whatever that armored car is called. You know, with the 37mm.
Title: Re: updated base defenses
Post by: Masherbrum on August 16, 2009, 09:54:57 AM
Fine then! Replace the panzers with the M8, or whatever that armored car is called. You know, with the 37mm.

I think you need some more attention.  Don't stop now, you're on a roll.
Title: Re: updated base defenses
Post by: Nemisis on August 16, 2009, 01:16:39 PM
Nope keeping the rest the same only cut out the 105's. That leaves trenches, auto M8's, auto 30mm, and 37mm guns in bunkers, auto 50mm AT guns out side of bunkers, and finally German 88's. I was thinking 1 for every 5 of the smaller guns. Three would be in bunkers and 2 would be outside in the open. All that takes place over the course of an hour. The guns outside of bunkers will fire HE, AP, and AA. While the ones inside of bunkers fire HE and AP rounds. I think it would be a nice touch to be flying along in your bomber or fighter and a strech of defenses off to the side catches your eye.
Title: Re: updated base defenses
Post by: Plazus on August 16, 2009, 01:29:35 PM
If any defense line should be built, it should be in the perimeter of the base. The only idea that I like, Nemisis, is the trenches. With trenches, the defending GVers can slide up in them for additional cover. Of course, dont make the trenches completely surrounding the base because the enemy GVs wont have a chance of getting in the base. Have trenches broken up and staggered. Leave some gaps open so attacking GVs have a fair chance to breach through the defenses.

Now I am no GVer, but I can say that all of the auto-gun/ack is just going to kill the fun for the GVers out there.

I wonder if anyone had suggested having a vehicle, or some feature to the game that has mortar fire?  :D
Title: Re: updated base defenses
Post by: Nemisis on August 16, 2009, 01:36:20 PM
If any defense line should be built, it should be in the perimeter of the base. The only idea that I like, Nemisis, is the trenches. With trenches, the defending GVers can slide up in them for additional cover. Of course, dont make the trenches completely surrounding the base because the enemy GVs wont have a chance of getting in the base. Have trenches broken up and staggered. Leave some gaps open so attacking GVs have a fair chance to breach through the defenses.

Now I am no GVer, but I can say that all of the auto-gun/ack is just going to kill the fun for the GVers out there.

I wonder if anyone had suggested having a vehicle, or some feature to the game that has mortar fire?  :D

I was only thinking like 1 gun every .5k  and some of the guns will be replaced with bigger cannons as you approach the 1hr mark. I wasn't talking about thousands of guns. Only like 24 per 3k (24 because 1 88 will be added for every 5 smaller guns) and not all of those will be in firing range. And of course the trench line would be stagared and have gaps, I said that in my first post that started this thread.
Title: Re: updated base defenses
Post by: CAP1 on August 16, 2009, 09:59:14 PM
i think we should have some laser turrets, and claymores.



o ya.......and nerf guns too.
Title: Re: updated base defenses
Post by: Nemisis on August 17, 2009, 02:39:23 PM
Fine 1 30mm gun every 1k, 1 37mm gun every 1.5k, 1 50mm gun every 2.5k, and 1 88mm gun every 3.5k. And not all in a line. I mean 30mm in front with the 50mm's dispersed throughout them, then the 37mm's .5k back, then the 88mm's 2k back from the start of the defenses.
Title: Re: updated base defenses
Post by: CAP1 on August 17, 2009, 02:55:31 PM
i think the vbases should be armed with the funniest joke in the world.  :noid
Title: Re: updated base defenses
Post by: Nemisis on August 17, 2009, 04:28:18 PM
Who said it would be just V-bases? I was thinking airfields mostly. I know it's mostly and air combat game, but it would still be cool to be flying along, I look to my left, and see my additions causing gv's to group up for the Il-2's
Title: Re: updated base defenses
Post by: Enker on August 17, 2009, 09:26:38 PM
i think we should have some laser turrets, and claymores.



o ya.......and nerf guns too.
Maybe a couple sets of these?
(http://theafterlifeepitaph.files.wordpress.com/2008/12/nerf-vulcan-heavy-blaster.jpg)
Title: Re: updated base defenses
Post by: Nemisis on August 17, 2009, 10:36:08 PM
Hell, if a colt can take out a tiger, then each of those must take out a whole map square!!! :rofl :rofl :rofl :rofl :rofl... :x.
Title: Re: updated base defenses
Post by: AWwrgwy on August 17, 2009, 10:49:56 PM
i think the vbases should be armed with the funniest joke in the world.  :noid
Who said it would be just V-bases? I was thinking airfields mostly. I know it's mostly and air combat game, but it would still be cool to be flying along, I look to my left, and see my additions causing gv's to group up for the Il-2's

Swing and a miss.  Strike one.

from Monty Python's Flying Circus Season 1 - Episode 01  (http://www.youtube.com/watch?v=8gpjk_MaCGM)



wrongway
Title: Re: updated base defenses
Post by: CAP1 on August 17, 2009, 11:25:20 PM
Maybe a couple sets of these?
(http://theafterlifeepitaph.files.wordpress.com/2008/12/nerf-vulcan-heavy-blaster.jpg)

only if we can have pink tracers
Title: Re: updated base defenses
Post by: CAP1 on August 17, 2009, 11:26:59 PM
Swing and a miss.  Strike one.

from Monty Python's Flying Circus Season 1 - Episode 01  (http://www.youtube.com/watch?v=8gpjk_MaCGM)



wrongway

i KNEW there had to be somoene on these boards that;d get that. :aok :aok
Title: Re: updated base defenses
Post by: CAP1 on August 18, 2009, 08:14:15 AM
Swing and a miss.  Strike one.

from Monty Python's Flying Circus Season 1 - Episode 01  (http://www.youtube.com/watch?v=8gpjk_MaCGM)



wrongway

and of course if they should get past that, then we could reinforce with the spanish inquisition, and the killer rabbits.

no one would ever get through with all of that defense.  :D
Title: Re: updated base defenses
Post by: RTHolmes on August 18, 2009, 08:23:20 AM
how many lbs ord equivalent is a Holy Handgrenade? seems to be missing from the Projectile Strength Analysis page...
Title: Re: updated base defenses
Post by: PJ_Godzilla on August 18, 2009, 08:59:56 AM
If any defense line should be built, it should be in the perimeter of the base. The only idea that I like, Nemisis, is the trenches. With trenches, the defending GVers can slide up in them for additional cover. Of course, dont make the trenches completely surrounding the base because the enemy GVs wont have a chance of getting in the base. Have trenches broken up and staggered. Leave some gaps open so attacking GVs have a fair chance to breach through the defenses.

Now I am no GVer, but I can say that all of the auto-gun/ack is just going to kill the fun for the GVers out there.

I wonder if anyone had suggested having a vehicle, or some feature to the game that has mortar fire?  :D

I don't GV but indirect fire doesn't seem to feature in the game much. It'd be cool if it did. That way you could hide a spotter and have some other clown call in IF on a target. Think of some of the weaponry that would thus become useful: Wespe, Hummel, the US SP 105s and 155s... not to mention the Stalin Organ and Sdkfz w/Nebelwerfer... and mortars, of course.
Title: Re: updated base defenses
Post by: Nemisis on August 18, 2009, 12:19:43 PM
how many lbs ord equivalent is a Holy Handgrenade? seems to be missing from the Projectile Strength Analysis page...

The Holy Handgrenade is equivelant to the B-25's 1000'b bombs with the 5 sec fuse. The only real differance is it has a 4 sec fuse, and 1000lbs of explosives is packed into a 16oz grenade.


And you know what Cap1 is right. We should have those demonic rabbits. Then we would be invincible untill they add the holy handgrenade.

OK, so lets hammer out the defenses. Trenches that can let gv's drive into them, leaving only the turret and top 1/4 of the hull vulnerable. And entrencments. It would be a patch of ground slightly bigger than a tank, dug into the ground about 4' and with dirt piled up on 3 sides protecting up to about 1/2 way up the hull. No wall of AP rounds, what do you guys think of 1 37mm cannon every 2k, and 1 50mm cannon every 3k? the 50mm will be about 1k behind the trenches. Or more if you want. How do you guys feel about auto M8's?
Title: Re: updated base defenses
Post by: PJ_Godzilla on August 18, 2009, 12:31:34 PM
The Holy Handgrenade is equivelant to the B-25's 1000'b bombs with the 5 sec fuse. The only real differance is it has a 4 sec fuse, and 1000lbs of explosives is packed into a 16oz grenade.


And you know what Cap1 is right. We should have those demonic rabbits. Then we would be invincible untill they add the holy handgrenade.

OK, so lets hammer out the defenses. Trenches that can let gv's drive into them, leaving only the turret and top 1/4 of the hull vulnerable. And entrencments. It would be a patch of ground slightly bigger than a tank, dug into the ground about 4' and with dirt piled up on 3 sides protecting up to about 1/2 way up the hull. No wall of AP rounds, what do you guys think of 1 37mm cannon every 2k, and 1 50mm cannon every 3k? the 50mm will be about 1k behind the trenches. Or more if you want. How do you guys feel about auto M8's?

All the more reason for indirect fire weapons... After all, a 155mm shell, even of the HE variety, can do considerable damage to a tank, even hull down, if lobbed in accurately.

Title: Re: updated base defenses
Post by: Nemisis on August 18, 2009, 12:36:50 PM
Well of course it would. But that is not what this thread is about. I was looking for feedback about how good an idea this is.

So trench lines are good, not sure about entrenchments. I don't want to leave the trenches undefended though. So tell me what a realistic distance between guns would be. I don't gv a lot, so I wouldn't know.
Title: Re: updated base defenses
Post by: CAP1 on August 18, 2009, 12:44:16 PM
The Holy Handgrenade is equivelant to the B-25's 1000'b bombs with the 5 sec fuse. The only real differance is it has a 4 sec fuse, and 1000lbs of explosives is packed into a 16oz grenade.


And you know what Cap1 is right. We should have those demonic rabbits. Then we would be invincible untill they add the holy handgrenade.

OK, so lets hammer out the defenses. Trenches that can let gv's drive into them, leaving only the turret and top 1/4 of the hull vulnerable. And entrencments. It would be a patch of ground slightly bigger than a tank, dug into the ground about 4' and with dirt piled up on 3 sides protecting up to about 1/2 way up the hull. No wall of AP rounds, what do you guys think of 1 37mm cannon every 2k, and 1 50mm cannon every 3k? the 50mm will be about 1k behind the trenches. Or more if you want. How do you guys feel about auto M8's?

http://www.youtube.com/watch?v=xOrgLj9lOwk
Title: Re: updated base defenses
Post by: Nemisis on August 18, 2009, 12:47:52 PM
God, I love that part. I also like the trojan rabbit.
Title: Re: updated base defenses
Post by: CAP1 on August 18, 2009, 08:02:27 PM
i got it!!!!!! from another thread!!!!!!!



are ya ready for this? this is almost guaranteed to protect any base indefinitely!!!!!





























TOLL BOOTHS. [/size][/size][/font][/color]





 :rofl :rofl :noid :rofl :rofl :noid :rofl :rofl
Title: Re: updated base defenses
Post by: PJ_Godzilla on August 19, 2009, 08:23:04 AM
Well of course it would. But that is not what this thread is about. I was looking for feedback about how good an idea this is.

So trench lines are good, not sure about entrenchments. I don't want to leave the trenches undefended though. So tell me what a realistic distance between guns would be. I don't gv a lot, so I wouldn't know.

Yes, but IF weapons ARE ENTIRELY RELEVANT to the idea of base defenses. Indeed, if you study Wehrmacht tactics on the Eastern front, you'll find they almost always practiced a defense in depth. The infantry would form the front, of course, manning those trenches of which you're fond and closely supported with AT and other direct fire weapons. At some depth, they'd then array their IF weapons, be they field haubitzes or mobile artillery (the excellent tracked Wespes and Hummels I've mentioned). Then, they'd hold what armor they had in reserve to counterpunch any Russian armored penetrations.

I just don't see how you can ignore an entire class of relevant weaponry when formulating your base defense plan.

Title: Re: updated base defenses
Post by: Scotty55OEFVet on August 20, 2009, 02:00:59 PM
Why no auto panzers? It would be like having an auto 75mm. Besides the panzers gun can't penetrate tiger and ?new T-34 frontal armor unless I am mistaken. BTW does that mean you like all the rest or just up untill the auto panzer?


First post with my new machine!!!


No auto panzers or anything of the sort.  If people want trenches, then there should be addition of AT guns that can be spawned only into town or trenches, such as the German 88, the Russian 76.2mm, the American 76mm, and the British 2lber.  Now, this is only if trenches were incorporated...or maybe just town?
Title: Re: updated base defenses
Post by: RaptorL on August 21, 2009, 12:55:33 PM
I like the idea, but why not have some guns that can be manned, and machine gun emplacement's. And another thing. the problem i have with auto guns is when your in a gv and you get to a certain distance from the auto guns they automatically know where you are even if your behind a thicket of trees. what if the auto guns would scan the terrain and would pick up on motion and sound of the gv like a actual person. and would do like one or two shots for ranging the target. and the auto guns would adjust its aiming to hone in on the target, giving some gv's a chance to do the same.
Title: Re: updated base defenses
Post by: CAP1 on August 21, 2009, 01:03:20 PM
. what if the auto guns would scan the terrain and would pick up on motion and sound of the gv like a actual person. and would do like one or two shots for ranging the target. and the auto guns would adjust its aiming to hone in on the target, giving some gv's a chance to do the same.

now THAT is one of the coolest ideas i've seen yet.  :aok
Title: Re: updated base defenses
Post by: Nemisis on August 23, 2009, 12:23:07 PM
I said all guns would be mannable...or at least intended to say that, but forgot.


OK, could the people in charge of adding stuff tell me if we could or couldn't have the things on this list incorperated into a defense line?

-trenches to stop jeeps and scout cars
-AT ditches infront of the trenches to slow armor down, but not stop it. And American .50's in the trenches to stop infintry if someone drops infinty on the trenches
-30mm, and 37mm cannons spread out along trenches after 15 mins
-50mm AT gun after half an hour
-American 76mm AT gun, or british 2 pounder after 45 mins
-German 88mm AT/AA guns, or MAYBE American 105's after 1 hr
-Guns that, like RaptorL said, look, and listen for GV's like a soldier would, and then fire a few ranging shots before finding the range. Maybe it would have the range down to within 1k, or maybe .5k?
-All guns are auto guns, but can be mannable.
Title: Re: updated base defenses
Post by: Scotty55OEFVet on August 27, 2009, 11:38:38 PM
Swing and a miss.  Strike one.

from Monty Python's Flying Circus Season 1 - Episode 01  (http://www.youtube.com/watch?v=8gpjk_MaCGM)



wrongway

GREATEST MOVIE EVER!!!!!!!!!!!!!!!!!!111