Aces High Bulletin Board
General Forums => Wishlist => Topic started by: ToeTag on August 21, 2009, 11:56:16 AM
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I read through the posts in most of the different categories that users can post in and come across similar topics and thoughts regarding game play. I have loads of fun playing this game and have been doing so since 2003. I have taken my breaks and then resubscribe because I can't stay away from the best combat Sim that I have ever seen. With that being said, the common topics and replies to these topics is that the process for the game and a win is fairly simple and can become boring. Find the green blob and watch the amoeba roll from base to base. I can go to multiple posts and quote, but we all know what is being said. We all see it everyday. I am no stranger to these tactics and have been involved in many a vulch session. Some feel better when we call it a "CAP".
I think that there are allot of implement's in the game that the HTC staff have worked hard on and rarely get used. The game has become very predictable at best and my question is what can be done to utilize all of the efforts of the staff to make it less predictable? I.E. the NOE town busting "don't forget to strafe the map room"....or the 5 day GV battles at the same location...maybe because of the map lay out or maybe because peeps complain if you try to ruin the gv spawn and respawn battle and actually try and take the base.
I understand that there are the special events and so on but most of the time the rules have been laid out and everone knows what ALT and direction and plane load out your flying. (not so much fun when you know the who, what, when and where) Just saying it can get boring and there is enough stuff in the game to make it interesting. Maybe...
More troops need to be put in the map room
Troops from a gv and a goon must enter a map room
limitation to the number of planes and GV's per base (150 aircraft) (100 GV's) after that you must defend from another base until 2 hours have passed and you get 150/100 back.
These are just thoughts. What are yours?
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Wow
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when you get tired of the romper room antics of the main arenas
just do what many have. Wait for ACEs high:Combat Theater! It's
gonna have all sorts of new features and great stuf___er, wait.
Never mind.
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I honestly don't think there's anything you can do to fix the CAP/vulching/picking side of the game. PERHAPS if a pilot could press a button when engaging an enemy, which would then display a 'DO NOT ENGAGE MY TARGET' sign above their plane to all friendlies...that would at least let other people know that someone wants the 1v1 to remain a 1v1.
As for the NOE raids/5-day GV fights (:)): a solution that I can think of to this would be a commander system. Perhaps by having several commanders per team (i.e. Rooks would have 5 commanders, Knights 5, Bish 5), then one would be able to get some strategy into the game. So, in this scenario, the commander would tell his team: "Destroy FH #1 at Base 53, then proceed to CAP Base 53". Then, if the game detected that that group of people destroyed the FH, and prevented any enemies upping at base 53 from leaving a certain area around the Base, those players would get a significant (maybe 1.5 or 2x ?) perk point multiplier for their actions. I won't go into the complexities of what you'd have to do to become commander (maybe a sort of rank/election system?), but with an effective commander and a team who at least partially obeyed them, you'd suddenly see a lot of strategy and immersion coming into the game.
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I understand that there are the special events and so on but most of the time the rules have been laid out and everone knows what ALT and direction and plane load out your flying. (not so much fun when you know the who, what, when and where) Just saying it can get boring and there is enough stuff in the game to make it interesting. Maybe...
I take it you don't fly special events/FSO? Part of the fun is that you never know what you're going to see, other than it will be a historical match up.
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Some people like to do what others complain about.
Best of both worlds. They have fun and we can complain more.
:devil
wrongway
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when you get tired of the romper room antics of the main arenas
just do what many have. Wait for ACEs high:Combat Theater! It's
gonna have all sorts of new features and great stuf___er, wait.
Never mind.
I wish you hadn't reminded me of that. That was half the reason I decided to come back to online flight sims, and now I'm hooked but it's vaporware.
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Find the green blob and watch the amoeba roll from base to base.
Try my method:
-Find green blob moving from base to base.
-Switch countries.
-Thin green blob.
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I take it you don't fly special events/FSO? Part of the fun is that you never know what you're going to see, other than it will be a historical match up.
In my experience with special events a 1 pager of whos going to be doing what is posted before hand and for each side. Half the other side does not follow the alt restrictions or all of the rules and spoils fun. I only did a couple of these and this was why.
I honestly don't think there's anything you can do to fix the CAP/vulching/picking side of the game. PERHAPS if a pilot could press a button when engaging an enemy, which would then display a 'DO NOT ENGAGE MY TARGET' sign above their plane to all friendlies...that would at least let other people know that someone wants the 1v1 to remain a 1v1.
As for the NOE raids/5-day GV fights (:)): a solution that I can think of to this would be a commander system. Perhaps by having several commanders per team (i.e. Rooks would have 5 commanders, Knights 5, Bish 5), then one would be able to get some strategy into the game. So, in this scenario, the commander would tell his team: "Destroy FH #1 at Base 53, then proceed to CAP Base 53". Then, if the game detected that that group of people destroyed the FH, and prevented any enemies upping at base 53 from leaving a certain area around the Base, those players would get a significant (maybe 1.5 or 2x ?) perk point multiplier for their actions. I won't go into the complexities of what you'd have to do to become commander (maybe a sort of rank/election system?), but with an effective commander and a team who at least partially obeyed them, you'd suddenly see a lot of strategy and immersion coming into the game.
I dont think there is anything wrong with capping a base. It is tactical and necessary. I just can't stand the fact that you can shoot sombody down twice and then they get you on the third go around. On the other side of the argument the same 35 people keep coming in over and over again. No rest for the people winning the fight is my point. It has become a battle of attrition instead of skill. The last suggestion in the origional post would limit the amount of upping going on. Make people think about assets instead of it being an endless supply of lives and equipment. If you can't take a base with 150 / 100 assets then maybe you should think about using tactics from the next base. One reason battles are lost is because of a lack of men and equipment.
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You just need to switch things up... For example, I've been having a very good time flying attack and bomber sorties for a change. For the longest time all I'd usually do was fly a fighter, and that was making my patience with the game wear too thin too quick.
I've also had a good time joining player-organized missions... Sometimes they're well-made/run, and other times they're not... When they aren't, I just pretend I'm one of the few "vets" in a squad with new rookies fresh from the farm.
I might even devote some time to trying to learn the GV aspect of this game a bit, though I think I'm beyond hope there.
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I understand that there are the special events and so on but most of the time the rules have been laid out and everone knows what ALT and direction and plane load out your flying. (not so much fun when you know the who, what, when and where) Just saying it can get boring and there is enough stuff in the game to make it interesting. Maybe...
You have completely the wrong idea about special events. Yes, your own group gets orders regarding alt, target, and loadout. But you have no idea what the other side is planning, or what type of enemies you will directly encounter. You have no idea if your side's strategic plan will work out until it does, or it doesn't- and you and your group have an influence in the outcome of the overall success of your side. To me, there's nothing better than that. This would only be an average game, in my opinion, without special events.
But, different people find different things interesting, and if historical immersion isn't your thing, you may become frustrated with Special Events. I think what you're asking for in MA terms can be accomplished by providing a bit more variety in the strategic aspect of how the war is won.
Base taking is actually quite well done for what it intends to do: promote air to air fights. Yes, NOE is all the rave lately, but failed NOE attempts usually spawn furballs over time. Even if an isolated base taken quickly NOE, it will often spawn a furball between the newly captured base and a now adjacent base. Regardless of how it is enacted, a base capture attempt will more often than not result in a furball. And that accomplishes the goal of promoting air combat.
The problem, for me at least, is that it does not spawn a very authentic air combat. I would love to see higher altitude fights, more bombers, and more JABO (from planes not starting with IL and ending in 2). Would be more historical, and this is what interests me in Special Events, and what would make the MA infinitely more appealing.
Here's two quick ideas, all of which have been raised on this board before:
-reworked strat factory system (they are pretty much meaningless now, other than for score padding)
-terrain restrictions for GV's (roads must be used for movement bonuses, therefore creating better opportunities for JABO patrols)
In my opinion, the MA needs a major strategic overhaul, not something that just tweaks the current dynamics, such as increasing the troop capture amount, as you suggested.
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In my experience with special events a 1 pager of whos going to be doing what is posted before hand and for each side. Half the other side does not follow the alt restrictions or all of the rules and spoils fun. I only did a couple of these and this was why.
What events were you flying??
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In my experience with special events a 1 pager of whos going to be doing what is posted before hand and for each side. Half the other side does not follow the alt restrictions or all of the rules and spoils fun. I only did a couple of these and this was why.
In FSO we used to rely on the honor system for alt caps. We now have the tools in game to enforce it (set a down draft of 127mph and while you maybe can zoom climb 1K above the cap you can't say there for very long until you get forced under the cap).
As for the other rules the CMs constantly go over the logs for each frame and listen to the players to see if there with violations. We take them very seriously and individual players and squads do get suspended for violations. Since the players and their squads no there is consequences for rule violations (being suspended for 3 months or longer for major offenses or costing their side points and being put on probation for lesser violations) I would say that most of those involve follow the rules. The ones that don't are a small exception that pops up every now and then. I definitely disagree that half the other side (100 - 125 players) ignore the rules. When we have issues it usually ranges from 1 - to 15 players out of 500.
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Historically accurate game this is not. I get that. I am not asking for that. As far as special events they are not my cup of tea. Thanks for the suggestion but i've been ther and done that. I am trying to get good positive feed back on the pest control of the always present hoard and eny crap. I have changed my game play to make it interesting enough for me to chime in and play a few minutes here and there. I started the post because so many others get frustrated with the hoard and eny aspect. Wether you want to admit it or not it has probably ticked everyone off at some point. Like tonight for me I was trying to defend a base 1 v 1 and our eny was 24+. I got shot down twice because of having to fly a EW plane in the LW arena against a LW aircraft.
Limit the number of gv's and planes per base. That translates to no more hoards with unlimited assets. We don't have unlimited fuel or ammo in the game. Why should we have unlimited tanks and aircraft? If we have unlimited tanks and planes why aren't there unlimited field guns to spawn and respawn and again and agian. You see my point. :aok
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I got shot down twice because of having to fly a EW plane in the LW arena against a LW aircraft.
Oh, enough of this. You didn't get shot down because you were in an EW aircraft. You got shot down because you lacked the skills to use said aircraft. People have to stop using ENY as an excuse, and instead use it as an opportunity to up a different plane and better their own skillset.
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If you want more smaller groups (hordes) and more spread out game play, you need to make base capture easier not harder. This forum is full of "brilliant" suggestions that if implemented would bog down play, discourage attacking, make it easier to grief, and generally bring forward a great deal of negativity. Usually the motivation is "someone took my base" or "someone shot me down" and "this has to stop!".
Eagerly I peruse this forum regularly, cloaked in the mantle of purest optimism, looking for positive concepts being put forward to bring pure fun and more interest to the game. Paaah. Again I stalk out saddened at posts that demand more RULES and more OBSTACLES be put in front of those that have enough gumption to get out there and fight. Be they be furballer or stratter, players deserve better support and greater incentive to attack.
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Limit the number of gv's and planes per base. That translates to no more hoards with unlimited assets.
Same goal as, with probably worse results than ENY. We don't have unlimited fuel or ammo in the game. Why should we have unlimited tanks and aircraft? If we have unlimited tanks and planes why aren't there unlimited field guns to spawn and respawn and again and agian. You see my point. :aok
Because the intent is to simulate WWII machines as they were in WWII. Not WWII itself. The field guns are only accessories to the real point of the game: Planes, and ground vehicles to a somewhat lesser degree.
I don't think there's much you can effectively do about hordes. Except start your own squad and reduce the horde by up to 32 players.
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Oh, enough of this. You didn't get shot down because you were in an EW aircraft. You got shot down because you lacked the skills to use said aircraft. People have to stop using ENY as an excuse, and instead use it as an opportunity to up a different plane and better their own skillset.
To quote Jake Blues..."I ran out of gas!I got a flat tire!I didn't have change for cab fare!
I lost my tux at the cleaners!I locked my keys in the car!An old friend came in from out of town!
Someone stole my car!There was an earthquake!A terrible flood!Locusts!IT WASN'T MY FAULT,I SWEAR TO GOD!"
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Oh, enough of this. You didn't get shot down because you were in an EW aircraft. You got shot down because you lacked the skills to use said aircraft. People have to stop using ENY as an excuse, and instead use it as an opportunity to up a different plane and better their own skillset.
OK Mr. Skills lets go to the DA or TA and you can only fly ENY planes greater then 28.9 and I can fly anything I want. Then we'll see if you feel the same after a 10 1v1 fights. :devil :uhoh BTW this has to be one of the d...est comments I have ever seen. If your comment was accurate then why was there a progression of improvements to aircraft. These improvements were made to better the performance over the opposition so that they could have an advantage. Better planes mean better chance of survival. They call it common sense, but why is it so uncommon
Limiting the amount of planes and gvs will spread the game out. High ENY makes the hoard worse in my opinion. High eny makes people fly in large groups for protection. Where they might fly in a perked BnZ plane over to a field alone they will not do it in an I-16 and be able to land.
As far as field guns every other manable aspect of the game is infinite in its ability to respwan (except CV's). The field gun comment was a bit sarcastic. I was only trying to make a point about how ridiculous it would be to have the ability to respawn a field gun over and over after the enemy has blown it up. But we can do that as many times with GV's and Planes as we want to. My suggestion is still a simulation of WWII and not realistic as no single airfield on any of the fronts had 150 planes and 100 gv's. Talk about stalling the game. Unlimited assets make for a big stall. Limiting the assets per field would move the game along a bit quicker without limiting the ability to play the game continuously as we already do.
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You'd have no end of finger pointing for "wasting" airfields' resources.
GVs and planes do have a corresponding (to field guns) delay in respawn: travel time to the fight. Travel time is proportional to the amount of success of either side in a furball. ENY is proportional to the excess resources (pilots) any side has in the arena.
If you don't like the ENY limitation, why not switch sides?
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Huh...many EW aircraft are actually superior "duelists" when compared to their LW counterparts. Kind of like comparing the uses of rapiers vs. battle-axes.
OK Mr. Skills lets go to the DA or TA and you can only fly ENY planes greater then 28.9 and I can fly anything I want. Then we'll see if you feel the same after a 10 1v1 fights. :devil
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Hehe :) Someone should introduce ToeTag to e.g. Widewing or Snaphook.
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Well this thread started out hopeful, but has just turned into another ENY whine. ToeTag, ENY does what your asking, it limits resources. It just happens that some other front has the "good" equipment, while on your front you limited to "older" equipment.
As to how to fix the game, first we have to decide whats "wrong" with the game.
To me the game has fallen to the "win the war the EASIEST way possible" syndrome. Most squads are gear towards over whelming bases with numbers instead of skill. Most join missions because they know they can not do anything on their own so must hide in numbers. Vulches are the easiest way to rack up kills, bombing strat the easiest way to hit a target, AND build rank and so on and so on.
Making strat worth something isn't going to happen. To make it worth something is going limit other players by taking away fuel, ammo and so on. HTC has always been of a mind NOT to limit players any more than they have to. Yes you can say ENY limits people, but 4 P40s on a spit 16 and I think the spit going to be history, so your not really limited. If a factory is destroyed, there is no ammo for that zone. there are no alternative to take up the slack, so you are truly limited.
When it comes to games, it's human nature to want to win, period. people can sugar coat it any way they want, "I only play to have fun", "I'm playing to support my squad", "I don't care about score or rank" BULL PUCKY ! As the game is now people are striving for the wrong thing generating the game play we have now. They go for the easiest way to get their name in lights, higher rank, higher score, or just to look good in front of their squadmates aka "attaboys".
I propose that HTC change the scoring/ranking system to change the way people play the game. Make combat the main game play option. I'm not saying take anything away from the game, just to reward behavior for combat much higher than say "the easy way". A few ideas...
- 1) Vulch kills don't count toward anything. Create a dome over a field 1000 feet up. Any kill inside this dome is a "vulch" and doesn't count. Land 2 "vulches" NO name in lights. Will it stop vulching, no, but it might lessen it. Most might wait until they enemy gets outside that dome before they go after them, just to get their name in lights.
- 2) Bombing, hits and points don't count if you drop below 5k, or bail. Will it stop lancstukas, no, but you'll find more people "trying" to make a good run in a bomber, and yes, I'd like to see buff pilots get there name in lights too. 2 hangers, or 10 buildings, or 2 kills, put their names up to.
- 3) Fighters, multipliers for number imbalanced fights. In a 5 on 1 the "1" player gets double the points for each kill. For the "5", they each can only get .2 of the points for the kill. Will it stop the ganging, no but it might lessen it.
Everyone chases that "carrot" that is hanging out front, just make the carrot lead them toward more combat instead of toward "the easiest way to do things".
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In my few years of flying aces high i dont believe i have ever seen a furball in 1 location push past 100+ aircraft including planes from both sides.
OK Mr. Skills lets go to the DA or TA and you can only fly ENY planes greater then 28.9 and I can fly anything I want.
I know he is better than to let himself get twisted into a duel. These are forums, you chose to post here and people that are replying have the right to say what they want within reason without backing themselves up because there viewpoint doesn't fit your own.
A 30 ENY plane can beat 5.0 ENY aircraft if you know how to fly them close to there flight performance edge.
Some of these plane realisticaly are:
P38G
P40E
P39D
109G2 & G6
190A8
All 30 ENY or higher aircraft in MA that can hold there own fight against the later war aircraft, its just a matter of making them fight your fight. If they have an al adv they will probably try and BNZ you. In 4 of those 5 cases you could keep your E and just out turn them, eventually I find they will get bored and leave to find an easier kill or dive down and make a mistake and try and turn out of frustration.
All in all that should clear this seemingly ENY rant about why something is better than another when its clearly not.
TT
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Challenge stands. You fly any 30 ENY plane you want. You might get a few kills but you are going to loose many more. For those of use that know what we are doing; 30 eny planes really don't stand a chance when we are in 5 eny planes. I have killed 5 in one sortie when I was in a stuka. Thats air to air. Because they were dumb enough to fight on my level. 2 ponies, 2 190's and 1 109. I'll never forget that night. I will also never forget the nights when I fly in a Hurri IIC over to a base by myself and get tangeled in 3 ,4 and 5v1 ACM and be the only plane flying home. I love how I dont get salutes back when I pass them out to all 3,4 or 5 guys that died trying to turn with me. :rofl ENY is but a small rant. The game is what is important. ENY is like complaing about the radiator leaking when the front end is smashed in.
Well this thread started out hopeful, but has just turned into another ENY whine. ToeTag, ENY does what your asking, it limits resources. It just happens that some other front has the "good" equipment, while on your front you limited to "older" equipment.
As to how to fix the game, first we have to decide whats "wrong" with the game.
Everyone chases that "carrot" that is hanging out front, just make the carrot lead them toward more combat instead of toward "the easiest way to do things".
Thank you fugitive forgeting this back on topic
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You'd have no end of finger pointing for "wasting" airfields' resources.
GVs and planes do have a corresponding (to field guns) delay in respawn: travel time to the fight. Travel time is proportional to the amount of success of either side in a furball. ENY is proportional to the excess resources (pilots) any side has in the arena.
If you don't like the ENY limitation, why not switch sides?
So what! As mentioned before, get your squad or multiple squads to up first and make it strategic instead of the green amoeba. Secondly if there are a plentiful amount of players on two sides then as mentioned before switch countries and even it out. More resources for your squad...Mercenaries :devil....... :rock
I'm not discounting that it takes an army to win the war. Its the 5 hour or 5 day stale mates at bases that drag this game and the efforts of HTC through the mud. I.E. making game play arcade like. It really wouldn't matter how many are on in a particular country if they can only up 150 / 100 from a base. Not trying to ruin the fun of the fight just kick it in the arse and move it along. If you take away the unlimited planes and gv's that will do it.
I think somebody said also...don't make it harder to win / capture make it easier. :aok
I wish I could time reference screen shots from day to day and find that the same fight is going on in the same spot on each front every time that map is put into play. I'm not referencing TT. I think there are more map resets due to titanic Tuesday than there are because of wins from one side. Would love to see that statistic :uhoh :devil :D
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Try my method:
-Find green blob moving from base to base.
-Switch countries.
-Thin green blob.
-Fail
-Spew Hate on Squad Vox
Fixed Morale Officer Mazz!
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Only thing I can see is what they did in AW--only a certain # of planes could be airborne from a given base---to take off from there, you had to wait from one of the plane in the air to 'assume room temperature'...I always liked the concept
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Try my method:
-Find green blob moving from base to base.
-Switch countries.
-Thin green blob.
-Get called spy from people on the country you just switched to.
-Get both text and vox PMs from people of the country you just switched from cussing at you calling you a cheater for stopping thier missun from winning da warz!!!
Fixed.
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The game isn't broken.
Alot of the people who play it are.
Good luck fixin that! :aok
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The game isn't broken.
Alot of the people who play it are.
I'm not broken, but broke :(
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I'm not broken, but broke :(
You can always sell your body. I hear those urapin types like to eat snail. :rofl
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The basic Main Arena concept has not changed significantly since the days of Air Warrior: it is a free-for-all version of "capture the flag". Minor tweaks like ENY or "time-outs" will not alter its fundamental character. It is an artificial melee which does not resemble the WWII combat we all read about. The Special Events try to simulate things that actually happened, and to some degree, they seem to succeed. At least they attempt to provide the flavor of history.
I'm still waiting - and hoping - to see all the cool things that were supposed to be part of Combat Tour.