Aces High Bulletin Board
General Forums => The O' Club => Topic started by: Russian on October 31, 2009, 09:33:19 AM
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It seems developers are starting to show progress and talk on forums about upcoming sim. There were hints that byproduct may be MMO.
(http://files.games.1c.ru/il2pict/grab0100.jpg)
(http://img36.imageshack.us/img36/4503/grab0004h.jpg)
http://forum.1cpublishing.eu/showpost.php?p=115983&postcount=15
Things are looking good for flight simmers!
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too good to be true dude.
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Nice to see a modern looking flight sim. Very nice.
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/wolfwhistle.
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The wear on the leather covered gun sight pad is over-modelled ;)
Is there finally light at the end of the SoW tunnel (trains need not apply)? :x
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Even vapor can look pretty.
:rolleyes:
(http://www.stoth.com/wp-content/plugins/wp-o-matic/cache/a8b5b_duke_nukem_forever_dec07_art.jpg)
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Those are computer killing graphics, no doubt.
However, a flight game is only as good as its flight model and I have no confidence in Oleg's ability to get that right. I don't doubt that he loves the subject material just like we do, his games speak to that, but having the desire and having the ability are two different things.
Still, I'll pick it up if it every comes out, just to support the cause.
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Almost all of us are going to need new rigs to play SoW. In fact, wait a year until after the release, and then buy/build a new rig. If they do make it MMO that will be very interesting.
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Here we go again, nice hijack. There are pilots with hundreds (or even thousands) of real world hours who also play computer flight sims. Some like AH, some like Oleg's stuff. Get over it.
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Holy Moses. :O
Some day, some how, it will be grand to play a flight sim with graphics like that.
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I'll be buying this title for sure, it would have to be something extra bloody special to tear me away from AH2 as my main game though.
Now that's what a Spitfire should look like, the cockpit of our version just doesn't do it for me.
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Almost all of us are going to need new rigs to play SoW. In fact, wait a year until after the release, and then buy/build a new rig.
Speak for yourself. :D
Ok, maybe I'll need to pick up a second GTX 295 to SLI....
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Those are computer killing graphics, no doubt.
However, a flight game is only as good as its flight model and I have no confidence in Oleg's ability to get that right. I don't doubt that he loves the subject material just like we do, his games speak to that, but having the desire and having the ability are two different things.
Still, I'll pick it up if it every comes out, just to support the cause.
You know... Before Oleg started in the computer game industry he made flight simulations for the Russian air force. I'm fairly confident in his abilities to get the flight modeling right.
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WHOA! thats amazing! :O :O :aok
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Speak for yourself. :D
Ok, maybe I'll need to pick up a second GTX 295 to SLI....
Your power bill would go through the roof!
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You know... Before Oleg started in the computer game industry he made flight simulations for the Russian air force. I'm fairly confident in his abilities to get the flight modeling right.
Really? He didn't do it with IL2...
ack-ack
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Holy Moses. :O
Some day, some how, it will be grand to play a flight sim with graphics like that.
The new planes may look great, but the older ones still look pretty hideous. P.11 anyone?
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Damn, my frame rates are gona go down the crapper.
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Really? He didn't do it with IL2...
ack-ack
According to you. I trust his judgment far more than yours. No offense.
Here's the trailer that shipped with Il-2 1946: http://www.youtube.com/watch?v=2GtsNqaE1yU
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ZOMG! The Spit Mk I is going to have 100 octane fuel! :eek:
(http://files.games.1c.ru/il2pict/SpitfirePilot01.jpg)
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Really? He didn't do it with IL2...
ack-ack
On several of the airframes the flight model is better than any other WWII flight sim before or since...but to notice it, you have to spend more than a few minutes setting up the stick and put the game in full reality mode...not many people can handle the game like that though.
True some are over modeled and others are under modeled...
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Does anyone know what kind of hit we'd take in frame rates? I want to know if it would still be playable on my machine.
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Does anyone know what kind of hit we'd take in frame rates? I want to know if it would still be playable on my machine.
Plan on upgrading if you have to ask.
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That pilot looks a little overweight :)
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Does anyone know what kind of hit we'd take in frame rates? I want to know if it would still be playable on my machine.
If you're just playing single player and not online vs or MMO...shouldn't be a problem even with an AGP video card as long as it is over the minimum specs. Unless they have come up with some novel way of precaching all of the textures for online play that should be the only time you notice any lag effects.
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Plan on upgrading if you have to ask.
I have a pretty sub-par system and I've played things that looked similar with pretty good framerates.
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I have a pretty sub-par system and I've played things that looked similar with pretty good framerates.
Yeah, you may be right that SoW won't be quite so system intensive after all. Il-2 1946 is prettier than AH and gives better frame rates, and RoF is stunning and still totally playable on my system.
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thanks guys :salute.
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On several of the airframes the flight model is better than any other WWII flight sim before or since...but to notice it, you have to spend more than a few minutes setting up the stick and put the game in full reality mode...not many people can handle the game like that though.
True some are over modeled and others are under modeled...
The flight models in Il-2 were all the same, with different numbers for power and weight. There was no effect from different airframe designs at all. It was wholly generic, which is why it was so easy for them to add gobs of aircraft that have for which there is no existing flight data at all.
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The flight models in Il-2 were all the same, with different numbers for power and weight. There was no effect from different airframe designs at all. It was wholly generic, which is why it was so easy for them to add gobs of aircraft that have for which there is no existing flight data at all.
Do you have any data or evidence to back up this hyperbolic claim?
I'm sure there's lots of good data for the Me-163 and that's why we have it in AH. ;)
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I still can't get over how bad the external textures look. What's with that?
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It's an unfinished game bubi. I agree that it needs some more work.
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That pilot looks a little overweight :)
It sure does look like it. :rofl :rofl
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If Oleg can render the terrain realistic enough, this ol' cat will be very happy to pay to be able to fly over Tangmere and Duxford again. Even in a Hurricane powered by a Merlin with asthma.
:cool:
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Another update.
http://forum.1cpublishing.eu/showthread.php?t=2040&page=2
(http://files.games.1c.ru/il2pict/0021.jpg)
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Another update.
http://forum.1cpublishing.eu/showthread.php?t=2040&page=2
(http://files.games.1c.ru/il2pict/0021.jpg)
The cries of "SHHHHTOOOOOKAAAAAA!!!!" will be multiplied by 9000+ in game.
O must say, that new cockpit looks absolutely amazing.
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Another update.
http://forum.1cpublishing.eu/showthread.php?t=2040&page=2
(http://files.games.1c.ru/il2pict/0021.jpg)
Looks awesome!
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Do you have any data or evidence to back up this hyperbolic claim?
I'm sure there's lots of good data for the Me-163 and that's why we have it in AH. ;)
Of course, he added things to the game that never existed beyond preliminary sketches.
How you can compare that to the Me163 I don't know, though I do agree with you about the probable lack of data for that and subsequent issues with the validity of the AH Me163 flight model.
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Of course, he added things to the game that never existed beyond preliminary sketches.
How is that relevant to the FM of the aircraft that did see service?
The addition of 1946 what-if models has no bearing on the validity of other flight models.
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How is that relevant to the FM of the aircraft that did see service?
The addition of 1946 what-if models has no bearing on the validity of other flight models.
It certainly makes me question their thought process when they toss in those never-got-built uberrides and about a million 109 variants, (one of which, once again, never advanced much beyond concept or prototype stage) and refuse to add the F4U-4 because there were "Too many Corsairs already."
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Maybe he doesn't like the F4U or disliked the company that holds the licensing rights (Boeing)?
How does that in any way invalidate the FM of the modelled aircraft?
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It certainly makes me question their thought process when they toss in those never-got-built uberrides and about a million 109 variants, (one of which, once again, never advanced much beyond concept or prototype stage) and refuse to add the F4U-4 because there were "Too many Corsairs already."
No, their thought process was very clear: sell copies of 1946.
Not even the AAA modders have added the F4U-4, so far as I know, but they did give us more 109s to play with. :devil
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Very pretty.
Hope they put just as much effort into the flight model.
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Very pretty.
Hope they put just as much effort into the flight model.
I already find the flight model of Il-2 to be very good. When I move back to AH, all the planes feel the same. ;)
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I already find the flight model of Il-2 to be very good. When I move back to AH, all the planes feel the same. ;)
I found the inverse to be the case.
IL2 simply feels, to me, like you have a choice of when you wish to enter a violent stall. Earlier in a 190. Later in a 109.
I do adore the gunnery, though.
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No, their thought process was very clear: sell copies of 1946.
Not even the AAA modders have added the F4U-4, so far as I know, but they did give us more 109s to play with. :devil
Very true, the idea of flying jets had me hooked, as I could not find a single Korean War sim in this little city.
I remember seeing a thread about the F4U-4 on the boards, was with the F4U-5N, though it required replacement of the F4U-1C in-game.
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I see people mentioning "licensing rights". Do makers of WWII flight sim games really have to license the rights to the appearance and/or simulated performance of long out of production historical aircraft?!? That seems ridiculous. It seems ridiculous to me even for current production commercial aircraft, let alone long gone government (military) owned aircraft.
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Yes. Cars, planes guns etc. If you're portraying another company's product you need their permission, and in some cases they require you to license it. They usually also demand some influence in the creative process to make sure their product is presented in a favorable way. For example some car games were not allowed to model damage because the car manufacturers didn't what their cars to look bad.
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For example some car games were not allowed to model damage because the car manufacturers didn't what their cars to look bad.
lol,and that's only gonna make the kids that play em think "oh well if cars don't get damaged when they hit stuff in this game, then I guess they don't get damaged in real life... LET'S GO RAM SOME STUFF!"
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lol,and that's only gonna make the kids that play em think "oh well if cars don't get damaged when they hit stuff in this game, then I guess they don't get damaged in real life... LET'S GO RAM SOME STUFF!"
Most kids have either experienced or seen the aftermath of a car wreck by the time they begin to play video games, which makes your point null.
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New video has been posted up by the devs, wait for the eye candy at the very end of the video.
http://www.youtube.com/user/1CComp#p/u/3/VMFFQGryWhk
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WOW!
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I see people mentioning "licensing rights". Do makers of WWII flight sim games really have to license the rights to the appearance and/or simulated performance of long out of production historical aircraft?!? That seems ridiculous. It seems ridiculous to me even for current production commercial aircraft, let alone long gone government (military) owned aircraft.
It is idiocy to the first degree. When the revolution comes we will put all the lawyers that handled these issues against the wall and shoot.
I can see the point in arguing this about an on-market product. What? modeling WWII warbirds in a computer game will hurt their sales of F4Us?
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When is this Sim coming out? :noid :noid :noid
2 weeks :rock :bolt:
<S> Oz
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It looks good and I have always thought that they did terrains very well. I have never flown a WW2 era high performance aircraft so I have no idea how it should or should not handle...its a game and it helps me alleviate some stress from time to time.
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Another nice looking update...
http://forum.1cpublishing.eu/showthread.php?t=15024
(http://homepage.ntlworld.com/daniel.clarke17/SoW/shot_20100525_133213.jpg)
(http://homepage.ntlworld.com/daniel.clarke17/SoW/shot_20100525_133429.jpg)
(http://homepage.ntlworld.com/daniel.clarke17/SoW/shot_20100525_134727.jpg)
(http://homepage.ntlworld.com/daniel.clarke17/SoW/shot_20100525_134922.jpg)
(http://homepage.ntlworld.com/daniel.clarke17/SoW/shot_20100531_141445.jpg)
(http://homepage.ntlworld.com/daniel.clarke17/SoW/shot_20100531_142008.jpg)
(http://homepage.ntlworld.com/daniel.clarke17/SoW/shot_20100531_142740.jpg)
(http://homepage.ntlworld.com/daniel.clarke17/SoW/shot_20100601_181613.jpg)
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Man that HE-111 must be a Swiss built one. :uhoh
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Actually the He 111 was known for its ability to sustain heavy damage and survive. It was one of the reasons the RAF turned away from batteries of 8 or 12 machineguns and started using cannons in their fighters. They also turned to concentrating their attacks on the 111's cockpit, which offered little protection to the pilot and crew.
Beautiful screen shots. Can't wait to play that game!
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Looks pretty, but so does Il-2. I'll wait for a report on the flight modeling and interface before I waste any money on it.
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Yes it looks insanely pretty, and I'm sure the FM will be great as well... Though I'm one of those who like Il-2.
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by the time they actualy release it I wonder if we will have flying cars too. :rolleyes:
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Yeah. That's really my only concern with that game.
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Actually the He 111 was known for its ability to sustain heavy damage and survive. It was one of the reasons the RAF turned away from batteries of 8 or 12 machineguns and started using cannons in their fighters. They also turned to concentrating their attacks on the 111's cockpit, which offered little protection to the pilot and crew.
I think I will just stop with the jokes. It seems that my humor is a little to subtle. :rolleyes:
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I'm terrible at spotting subtle jokes. Sorry.
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http://forum.1cpublishing.eu/showthread.php?t=17694
Impressive update showing engine exhaust fire. Looking good!
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can't view those pics without being a member?
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can't view those pics without being a member?
Try here http://simhq.com/forum/ubbthreads.php/topics/3159154/17th_December_2010_Update.html#Post3159154
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That works, very nice too. Thanks Russian.
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Now the REAL question: Which are we going to hear about being canceled first: Storm of War, or Duke Nukem Forever?
:D
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Now the REAL question: Which are we going to hear about being canceled first: Storm of War, or Duke Nukem Forever?
:D
Question should be, will Storm of War come out before DNF? My answer is no, we'd be lucky to see SoW before the end of '11.
ack-ack
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You know... Before Oleg started in the computer game industry he made flight simulations for the Russian air force. I'm fairly confident in his abilities to get the flight modeling right.
you mean the same air force that keep slamming on the ground at air shows? :uhoh
(dark joke I know!!) :devil
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''you mean the same air force that keep slamming on the ground at air shows? ''
What , the US air force doesnt ???
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Most kids have either experienced or seen the aftermath of a car wreck by the time they begin to play video games, which makes your point null.
Baloney, hardly anyone in my school has.
-Penguin
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Question should be, will Storm of War come out before DNF? My answer is no, we'd be lucky to see SoW before the end of '11.
ack-ack
Dunno but I'm sure SoW will be out long before HT finish off all the AH1 aircraft to AH2 levels, including the Yak. :rolleyes:
<S>...-Gixer
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They don't have someone named Voss as a developer do they :rofl
Looks like a Chalenge to play!
<S> Oz
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http://simhq.com/forum/ubbthreads.php/topics/3164668/12_24_2010_update.html#Post3164668
Another update. Looking gorgeous!
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They don't have someone named Voss as a developer do they :rofl
Looks like a Chalenge to play!
<S> Oz
bazinga!
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Very pleasing eye candy, but I feel the damage looks hokey in most cases. But, what do I know....
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http://www.youtube.com/watch?v=xcm_5L6yZIY
Neat new video released today. Also name changed to "IL-2 Cliffs of Dover" and release day is around mid April.
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http://www.youtube.com/watch?v=xcm_5L6yZIY
Neat new video released today. Also name changed to "IL-2 Cliffs of Dover" and release day is around mid April.
Cliffs of bend over before I'll touch it if it's anything similar to IL2 was.
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See Rule #12
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Why are the 109s so clean looking? All the other aircraft have signs of weathering, but the 109s look like they're right out of the paint booth. Which leads me to another point, could they have picked a more boring paint scheme? A little mottling on the sides of the fuselage would have gone a long way.
Other than that the eye candy is sweet.
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Why are the 109s so clean looking? All the other aircraft have signs of weathering, but the 109s look like they're right out of the paint booth. Which leads me to another point, could they have picked a more boring paint scheme? A little mottling on the sides of the fuselage would have gone a long way.
Other than that the eye candy is sweet.
Each aircraft, according to developer, has option to turn on certain % of weathering. It seems person that developed this video didn't turn on that setting for 109.
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See Rule #12
My god, it was the compliment
Poles and Russians have Slavic sense of humor... :D
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If the flight model is like other Maddox games it will really suck to have such great visuals wasted.
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Pre-order is on steam now. With free SH3. I got mine :D Now the wait...
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Preorder also done, and the parts for my new system will arrive monday, rubs hands together ;)
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Why are the 109s so clean looking? All the other aircraft have signs of weathering, but the 109s look like they're right out of the paint booth. Which leads me to another point, could they have picked a more boring paint scheme? A little mottling on the sides of the fuselage would have gone a long way.
Other than that the eye candy is sweet.
Because the 109s are getting shot down so fast they never get time to get weathered. :devil
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Riiiiiiight. And I guess we all know how invincible the Ju-87 are. They don't look they've seen a paint brush since the Spanish Civil War.
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Releases: 04/26/2011 Cliffs over Dover
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Steam says it's actually released, will check for available downloads when i get home
Genre: Simulation
Release Date: 31 Mar 2011
http://store.steampowered.com/app/63970/?snr=1_4_4__103
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Yeah it's out but with some big problems.
Here's a big screenshots thread.
http://simhq.com/forum/ubbthreads.php/topics/3244760/1/CoD_Screenshots.html
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Based on my dissatisfaction with the Il-2 series I'll wait to hear some of the reviews from the community here before I bother with it (no way am I gonna trust Maddox's fanboys. Saying something even MILDLY negative about Il-2 on their forums is like emailing Osama bin-Laden a picture of Muhammad eating bacon). If it's just Il-2 with a shinier facade I'll pass.
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I have more interest in the post modern era interaction of river rocks in my backyard garden than I do of anything related to BoB. Yet those screens are compelling.
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Come on guys. The first picture is a 2 dimension picture only, designed in such a manner that inner part seem 3 dimensional.
Very easy to reproduce also on slower pc.
:salute
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Reading through the comments on that thread, it sounds like it IS just Il-2 with a fancier cover.
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Damn its sad to read that one guy with almost the exact same specs as my system is only getting 3-10fps in a single mission with only 4-6 aircraft up flying...most of them AI planes.
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I've seen a few videos and the control system looks so spongy, just like Wings of Prey. Yuck!
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OMFG! Have you guys seen the CoD sub forum on SimHQ? Pretty much every post is a complaint.
Do not want!
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At the moment, it's an early-mid range beta. A bunch of stuff is missing and there are many bugs. But potential is evident...once things get fixed, it will be a new benchmark for WW2 simulation, just as IL2 was back in 2001.
Current Kings of simulation genre
Modern - DCS A-10. (next AC, maybe, F-18C!)
WW1 - Rise of Flight
WW2 - modded IL2? Cliffs of Dover to take crown...
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Damn its sad to read that one guy with almost the exact same specs as my system is only getting 3-10fps in a single mission with only 4-6 aircraft up flying...most of them AI planes.
Saddest thing is that it seems reduced to using 32-bit and a single core of your cpu. What happened to the days where a publishing company wouldn't release something that wasn't complete and working? I'm really starting to miss those days.
Edited for manglish.
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Didn't get much time to play with it last night, and only skimmed through the SimHQ thread, but I didn't see anyone mention fiddling with affinity of CPU cores for the COD.exe, going to try that tonight.
As has been mentioned, it's not as polished as it should be, but that'll be resolved I'm sure.
Of course Aces is still my go to game of choice, but it's nice to have alternatives.
Steely
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As has been mentioned, it's not as polished as it should be, but that'll be resolved I'm sure.
with the amount of time the game was under development and it was released in this state doesn't speak well for the dev team.
ack-ack
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Nice to see a modern looking flight sim. Very nice.
Used to see the same detail in damage in "B-17 Flying Fortress: The Mighty 8th"
While not as crisp as current graphics. Keep in mind this is from a game from 12 years ago And even these picture arent as clear a you would see in game
(http://pcmedia.ign.com/media/previews/image/b17a004_640w.jpg)
(http://i.idnes.cz/bw/25/b17ff03s.jpg)
One of the cool features of the game is as you moved through the plane. The crew acted as if you were really there and would move out of your way.
Was a really nice touch
(http://pcmedia.ign.com/media/previews/image/b17a028_640w.jpg)
Heres a Youtube video. If you dont want ot watch the entire thing I suggest fast forwarding to the 4:04 mark on (intense "flak so thick you could walk on it") and then paying particular attention at the 5:42 mark for some real nice damage effects That we still dont have even here yet :headscratch:
http://www.youtube.com/watch?v=z9uCmfsUyas
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It was such a major disappointment when they announced that the Mighty 8th wasn't going to have multiplayer as they'd been promising :(
@ Ack-Ack, totally agree, although it wouldn't be the first game this year that wasn't especially playable on release day, mores the pity.
Steely
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I see you had a nasty case of gremlins :noid
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Used to see the same detail in damage in "B-17 Flying Fortress: The Mighty 8th"
While not as crisp as current graphics. Keep in mind this is from a game from 12 years ago And even these picture arent as clear a you would see in game
(http://pcmedia.ign.com/media/previews/image/b17a004_640w.jpg)
(http://i.idnes.cz/bw/25/b17ff03s.jpg)
One of the cool features of the game is as you moved through the plane. The crew acted as if you were really there and would move out of your way.
Was a really nice touch
(http://pcmedia.ign.com/media/previews/image/b17a028_640w.jpg)
Heres a Youtube video. If you dont want ot watch the entire thing I suggest fast forwarding to the 4:04 mark on (intense "flak so thick you could walk on it") and then paying particular attention at the 5:42 mark for some real nice damage effects That we still dont have even here yet :headscratch:
http://www.youtube.com/watch?v=z9uCmfsUyas
That damage model sucks. CoD has actually hole for every bullet on most planes. 300+ damage parts per plane....
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That damage model sucks. CoD has actually hole for every bullet on most planes. 300+ damage parts per plane....
Fat lot of good it does when the game is buggy as hell and virtually unplayable.
The Cult of Maddox is why I stopped visiting the Il-2 forums. I hope it doesn't find its way here any more than it already has. :P
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(http://download.softclub.ru/pub/il2pict/bf1090001.jpg)
my new desktop background
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Fat lot of good it does when the game is buggy as hell and virtually unplayable.
The Cult of Maddox is why I stopped visiting the Il-2 forums. I hope it doesn't find its way here any more than it already has. :P
Suck it down! :devil
I already said that Cod is a beta. But same things are still highly impressive. One thing would be graphics, especially cockpits. Damage model is pretty nice too. I don't have to be a fanboy to see what's good and bad.
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Suck it down! :devil
I already said that Cod is a beta.
A game that has been in development for 5+ years shouldn't release and expect people to play for a "beta". Again, that says a lot about the dev team and lack of supervision/control by the game designer and producer. There is no excuse as to why a game in development that long shouldn't be released in a complete state.
ack-ack
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A game that has been in development for 5+ years shouldn't release and expect people to play for a "beta". Again, that says a lot about the dev team and lack of supervision/control by the game designer and producer. There is no excuse as to why a game in development that long shouldn't be released in a complete state.
ack-ack
Furthermore, even though some features have yet to be added and a few minor fixes would be forthcoming until the final version, a Beta nonetheless implies stability and playability. A build with a massive playability-killing bug such as this should NEVER have seen a public release. You need to stop humping Maddox's leg, Russian, because right now you're paying for a barely-interactive SLIDE SHOW.
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See Rule #4
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Yeah and a lot of people are beginning to think that the so called "Epilepsy Filter" that was allegedly forced onto the development at the last minute was just a disguise for bugs and things that should have been fixed years ago in development.
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This is the first time I've heard of a game being made with an Epilepsy Filter in place. Not even the Pokemon games come with one and those are famous for causing little kid's brains to spaz out.
ack-ack
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Downloaded and installed. Unplayable. Wait for the next update before purchasing.
Some kind of anti-epileptic technology has killed game play.
SLI/Crossfire is defeated for now.
Must be an April 1st thing.
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One of the greatest rock instrumentals of all time.
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Good job. I am glad that you made this post, you know instead of posting in the other thread http://bbs.hitechcreations.com/smf/index.php/topic,277184.90.html (http://bbs.hitechcreations.com/smf/index.php/topic,277184.90.html) :rolleyes:
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Waiting for Russian and his excuse generator to show up in this thread as well.
The problem isn't just the anti-epileptic technology. Based on the information in the forum post Russian linked in that other thread, Storm of War is really just a prettied up Il-2 engine and is still built around late-90s/early-2000s technology (a good comparison is X-wing: Alliance, which was built on the same modified 10+ year-old SWotL engine the original X-wing used). SoW isn't 64-bit, and doesn't run on multiple cores. The central complaint seems to be that lack of multi-core processor support is the main performance bottleneck, and is what's REALLY killing it.
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One of the greatest rock instrumentals of all time.
Ya its my phone ringtone, I get more complements on it than any other ringtone.
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Waiting for Russian and his excuse generator to show up in this thread as well.
apparently he is unable to show up.
Edit: Eric Johnson kicks but.
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Downloaded and installed. Unplayable. Wait for the next update before purchasing.
Some kind of anti-epileptic technology has killed game play.
SLI/Crossfire is defeated for now.
Must be an April 1st thing.
The anti-epileptic filter can be disabled now.
Ilya/Luthier was the guy in charge of the Il-2/Pacific and that was an unholy screw-up. It would appear that he is running the show as Oleg has left.
The eye candy is fantastic but when it comes to writing code, the Russians suck (imho).
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Doesn't really matter now since Amazon.com has pushed the release here in the USA back April 26th!
I just can't get over how inept some people are; ESPECIALLY when they have been working on a product for well over 5 years. Kinda makes me wonder what the next vaporware Duke Nukem is going to look like IF it ever gets out of eternal vaporbeta.
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Its been a couple of days since the last patch, and I'm very interested in this game. IL2 wasn't my type, but I love BoB so I'm willing to give this a shot, however I keep hearing its unplayable. Wondering if the recent patches have altered that? Are people actually getting to fly without major crashes?
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WOAH is that your graphics u play with day to day.I thought it was real til i saw the gunsight!WOWOWOWWOWOW lol
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See Rule #2
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Just got the game , i have had no problems so far , it runs good , no stutter or low fps .
From the little i have played it (30mins) it's bloody good !!!!!!!!!