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General Forums => Wishlist => Topic started by: Penguin on November 11, 2009, 03:08:52 PM

Title: Better Weapons For Troops
Post by: Penguin on November 11, 2009, 03:08:52 PM
Regular infantry didn't move out with just a 45 caliber pistol, soldiers had rifles and machine guns, not to mention the other goodies that the quartermaster handed out.

The legs should also move when they run to the base.

My idea is:


This would allow infantry to actually destroy a little bit of ack and town,
and even take out enemy infantryand tanks if they were there.

-Penguin
Title: Re: Better Weapons For Troops
Post by: Nemisis on November 11, 2009, 03:15:16 PM
I say you get an option for what the troops you drop do: Take bases, destroy GV's/attack, or defend (will target enemy troops, helping with defense of towns).
Title: Re: Better Weapons For Troops
Post by: Rich46yo on November 11, 2009, 03:16:48 PM
Dont they have other games for all that?

Thats all we need is some little cartoon doosh emptying a BAR into our cockpit as we fly by. This is a flight sim not an infantry sim. Thumbs down.
Title: Re: Better Weapons For Troops
Post by: Nemisis on November 11, 2009, 03:25:09 PM
Troops wouldn't target A/C and besides its a single .30 cal weapon. As I said before, take bases, defend against enemy troops, and charge tanks just for chits and giggles.
Title: Re: Better Weapons For Troops
Post by: ink on November 11, 2009, 03:30:50 PM
go play WW2online

second thumbs down
Title: Re: Better Weapons For Troops
Post by: waystin2 on November 11, 2009, 03:33:35 PM
Although it is a World War II Combat simulation (some folks still hold to the old Air Combat only dogma), I say thumbs down to this idea right now.  There would have to be some major re-vamps done to allow this sort of troop variation.  The gaminess if this was implemented right now would be off the scale... :aok
Title: Re: Better Weapons For Troops
Post by: Nemisis on November 11, 2009, 03:43:57 PM
Good point waystin, I see where your coming from. I change my vote to thumbs down.... for now.
Title: Re: Better Weapons For Troops
Post by: Plazus on November 11, 2009, 03:57:19 PM
I agree. Thumbs down for this one.
Title: Re: Better Weapons For Troops
Post by: Ack-Ack on November 11, 2009, 04:24:30 PM


The legs should also move when they run to the base.



I don't think the game currently has the means for a character animation system that would allow that.


ack-ack
Title: Re: Better Weapons For Troops
Post by: fbEagle on November 11, 2009, 05:24:48 PM
Good idea. But you shouldnt be able to control the troops. I like the idea of being able to pick what the troops will do once you drop them off though.  :aok
Title: Re: Better Weapons For Troops
Post by: Nemisis on November 11, 2009, 05:51:59 PM
did anyone here state you would be able to control them? All I said was they would either attack bases, defend bases, or attack GV's at the cost of 2 troops per vehicle destroyed (If one gets shot another has to come along to destroy a tank).

Would piss of the jeep drivers, troop nails your tire and your stuck.
Title: Re: Better Weapons For Troops
Post by: Lusche on November 11, 2009, 05:56:08 PM
Dont they have other games for all that?

Thats all we need is some little cartoon doosh emptying a BAR into our cockpit as we fly by. This is a flight sim not an infantry sim. Thumbs down.

Some people don't seem to have such a narrow view what this game is and should be about:

I wish AH Had a character animation system so so FPS and troops could be integrated.

 ;)
Title: Re: Better Weapons For Troops
Post by: boomerlu on November 11, 2009, 05:58:43 PM
I like the general idea.

Nobody said we should be able to BECOME the troops or CONTROL them. The way I see Nemisis's suggestions of choosing what they do would akin to the following: in the hangar, the loadout determines the troop type. I.e., we can loadout 10 capture troops or 10 fighting troops.

It is kind of silly for our troops right now to be utterly defenseless/offenseless, at least against ground targets. Yes there would need to be major revamps, else a flight of say 5 C47s will take an undefended base.

But against defended bases, the troops would still be pretty defenseless against aircraft. It's not like we're giving them SAMs.
Title: Re: Better Weapons For Troops
Post by: Nemisis on November 11, 2009, 06:10:37 PM
Troops themselves won't be able to destroy any building or structure. All they can target is: GV's, AA guns both manned and auto (kind of like a last revenge for C-47's; guns kill C-47, troops kill guns), and enemy troops. Maybe A/C below 200ft AGL if it seems like it won't screw the game.
Title: Re: Better Weapons For Troops
Post by: stodd on November 11, 2009, 06:39:20 PM
go play WW2online

second thumbs down
+1...now 3 thumbs down.
Title: Re: Better Weapons For Troops
Post by: Nemisis on November 11, 2009, 06:42:21 PM
and 3 (4 if you count  me) thumbs up to it.
Title: Re: Better Weapons For Troops
Post by: The Grinch on November 13, 2009, 01:46:56 AM
Or, 10 Terrorist with explosives :devil
Title: Re: Better Weapons For Troops
Post by: SirFrancis on November 13, 2009, 03:51:07 AM
Some people don't seem to have such a narrow view what this game is and should be about:

 ;)


 :aok

I wish AH Had a character animation system so FPS and troops could be integrated.


[...] Mine really is a real wish list, nothing posted of aggravation meant. But my wish are weighed against many other peoples needs and wishes cost and many others. So given an unlimited amount of time , yes I could make all my wishes come true, but I do not have unlimited time.

So, as WWI planes were also listed on HT wishlist -> and this wish will come true till end of year, maybe there will be an character animated system in the near future.

SF
Title: Re: Better Weapons For Troops
Post by: choker41 on November 13, 2009, 07:00:06 AM
+5 thumbs down.
Title: Re: Better Weapons For Troops
Post by: AWwrgwy on November 13, 2009, 05:24:19 PM
Eye Candy.

They don't do anything with what they have now.


wrongway
Title: Re: Better Weapons For Troops
Post by: EskimoJoe on November 13, 2009, 05:46:30 PM
Dont they have other games for all that?

Thats all we need is some little cartoon doosh emptying a BAR into our cockpit as we fly by. This is a flight sim not an infantry sim. Thumbs down.

QFT.

Although, I would like to see their legs move at least a little bit.

 :aok
Title: Re: Better Weapons For Troops
Post by: Nemisis on November 13, 2009, 06:10:10 PM
While most don't do anything with whats given to them, there are a good number of those that do. What your saying is because some of us didn't choose to use this feature, the rest of us don't get anything else.
Title: Re: Better Weapons For Troops
Post by: Nisky on November 13, 2009, 06:57:41 PM
Some people don't seem to have such a narrow view what this game is and should be about:

 ;)

Can u post the link to that thread snailman?
Title: Re: Better Weapons For Troops
Post by: rough_wood on November 13, 2009, 07:12:04 PM
I actually kinda like the idea, minus the animations due to frame rates etc

But yeah to control troop movements to a certain extent would be pretty cool. To be able to drop troops in your town for defense against capture, forcing more C47s to bring in troops etc.

I like it.
Title: Re: Better Weapons For Troops
Post by: guncrasher on November 13, 2009, 11:04:50 PM
actually i think it would be kindda nice to control troops, imagine sneaking them past tanks and werbies, running around town, that would be awesome  :banana: :banana:.  just like the dancing banana.

semp
Title: Re: Better Weapons For Troops
Post by: AWwrgwy on November 15, 2009, 03:32:58 AM
While most don't do anything with whats given to them, there are a good number of those that do. What your saying is because some of us didn't choose to use this feature, the rest of us don't get anything else.

Actually, what I'm saying is the troops run to the map room.  They don't shoot.  They don't change direction.

They could be carrying brooms or band instruments and be as effective as with the "better weapons".

In short, what difference does it make.

Eye candy.


wrongway
Title: Re: Better Weapons For Troops
Post by: Unit791 on November 15, 2009, 11:15:05 AM
Regular infantry didn't move out with just a 45 caliber pistol, soldiers had rifles and machine guns, not to mention the other goodies that the quartermaster handed out.

The legs should also move when they run to the base.

My idea is:

  • 1 BAR
  • 6 M1 Garand Rifles
  • 2 M1919A1 30 caliber machine gun
  • 1 bazooka

This would allow infantry to actually destroy a little bit of ack and town,
and even take out enemy infantryand tanks if they were there.

-Penguin




This is not Call of Duty, -84
Title: Re: Better Weapons For Troops
Post by: ShrkBite on November 15, 2009, 12:34:34 PM
Go play Cod if you want this. Troops arent suppose to do anything in the game besides run to the maproom.
Title: Re: Better Weapons For Troops
Post by: Penguin on November 15, 2009, 02:55:56 PM
Uhh, for one I don't play Call of Duty.

Also I didn't say anything about an FPS, the next guy did.

I meant that they could take out an ack or two, not destroy tanks.

And that's the point, you can't do anything with a Colt .45, let's give them something that shoots.

-Penguin
Title: Re: Better Weapons For Troops
Post by: ink on November 15, 2009, 05:21:25 PM
Uhh, for one I don't play Call of Duty.

Also I didn't say anything about an FPS, the next guy did.

I meant that they could take out an ack or two, not destroy tanks.

And that's the point, you can't do anything with a Colt .45, let's give them something that shoots.

-Penguin

as many have pointed out   ACES HIGH :aok
Title: Re: Better Weapons For Troops
Post by: FYB on November 15, 2009, 05:36:55 PM
CALL OF DUTY 2!!!  :D
Title: Re: Better Weapons For Troops
Post by: Unit791 on November 15, 2009, 05:58:36 PM
Uhh, for one I don't play Call of Duty.

Also I didn't say anything about an FPS, the next guy did.

I meant that they could take out an ack or two, not destroy tanks.

And that's the point, you can't do anything with a Colt .45, let's give them something that shoots.

-Penguin

That is not the point.  Ok, the point is that these "blobs of pixel" as you may refer to them as, are simply supposed to represent troops, not to be real soldiers capable of taking tanks and AA>

Title: Re: Better Weapons For Troops
Post by: Motherland on November 15, 2009, 06:01:40 PM
I definitely think that our troops could use a make over (maybe when the Goon is redone?) so that they have M1 Carbines or whatever paratroops of the period carried, animations, and maybe if their movement was a bit less predictable.
Title: Re: Better Weapons For Troops
Post by: 321BAR on November 15, 2009, 06:42:32 PM
Dont they have other games for all that?

Thats all we need is some little cartoon doosh emptying a (BAR) into our cockpit as we fly by. This is a flight sim not an infantry sim. Thumbs down.
first... must we have me shooting everyone?
second
Uhh, for one I don't play Call of Duty.

Also I didn't say anything about an FPS, the next guy did.

I meant that they could take out an ack or two, not destroy tanks.

And that's the point, you can't do anything with a Colt .45, let's give them something that shoots.

-Penguin
i think he means we need a rifle for pilots... cept pilots never carried them   BA NAN A  :banana:
Title: Re: Better Weapons For Troops
Post by: Penguin on November 15, 2009, 06:52:43 PM
No, I mean that the troops get a rifle. 

But why not use the troops for something other than capturing a base?  That's the whole point of my thread, to have the troops do something other than just run to the maproom.  It would add the GV aspect, with M3's deploying troops to attack the base. 

Albeit, the troops could engage other troops, and this would add to the gamieness; I have a solution:

The total number of defensive troops (those that fire at enemy troops, but cannot storm) cannot be greater than the number of troops (deployed or otherwise) within 5 miles of the town.  This means that you can't have a forest of troops guarding the base, perhaps 10 or 20.  This also means that you can only deploy them when troops are in the area.

-Penguin

Title: Re: Better Weapons For Troops
Post by: Unit791 on November 15, 2009, 08:00:36 PM
No, I mean that the troops get a rifle. 

But why not use the troops for something other than capturing a base?  That's the whole point of my thread, to have the troops do something other than just run to the maproom.  It would add the GV aspect, with M3's deploying troops to attack the base. 

Albeit, the troops could engage other troops, and this would add to the gamieness; I have a solution:

The total number of defensive troops (those that fire at enemy troops, but cannot storm) cannot be greater than the number of troops (deployed or otherwise) within 5 miles of the town.  This means that you can't have a forest of troops guarding the base, perhaps 10 or 20.  This also means that you can only deploy them when troops are in the area.

-Penguin




OK, listen, Mr. Persistent, there are British, American, and Japanese C-47s in the game, you want to remodel all of them with fully-equipted weapons? I certainly don't think HiTech wants to.
Title: Re: Better Weapons For Troops
Post by: Motherland on November 15, 2009, 08:35:00 PM

OK, listen, Mr. Persistent, there are British, American, and Japanese C-47s in the game, you want to remodel all of them with fully-equipted weapons? I certainly don't think HiTech wants to.
They already drop generic American pilots, why wouldn't HTC just skin them as dropping generic American Paratroopers?
Title: Re: Better Weapons For Troops
Post by: Penguin on November 15, 2009, 08:39:20 PM
Exactly.  It's not that hard to put the .30cal on a soldier, and there is only a C-47 for troops, so no new skins needed other than maybe no pilot helmet and bright yellow jacket. 

Title: Re: Better Weapons For Troops
Post by: guncrasher on November 15, 2009, 08:46:05 PM
I just say model the troops so you carry a "squad leader" (another person with you that is) that will jump with the troops either with chute or tail-gate jump then take command of the conga-line, then sneak them past werbies and tanks and whatever is around.   or if you dont have a squad leader then they can follow the current going over the tallest buildings with a single jump, etc.  think its a fine idea, as long as u have two people.   :banana:

semp
Title: Re: Better Weapons For Troops
Post by: Unit791 on November 15, 2009, 09:12:10 PM
They already drop generic American pilots, why wouldn't HTC just skin them as dropping generic American Paratroopers?

Thats not fully true.  If you look at 109's in F4 view really close, you will see that the pilot has an Iron Cross on his chest.  As with the N1K, the pilot looks like a monkey, not all of the pilots are the same.  Yeah, they do all drop the same, but, i mean come on, thats just silly to see a Japanese C-47 drop out American Infantry with M1 Garands and .30 cals.
Title: Re: Better Weapons For Troops
Post by: Motherland on November 15, 2009, 09:13:39 PM
Thats not fully true.  If you look at 109's in F4 view really close, you will see that the pilot has an Iron Cross on his chest.  As with the N1K, the pilot looks like a monkey, not all of the pilots are the same.  Yeah, they do all drop the same, but, i mean come on, thats just silly to see a Japanese C-47 drop out American Infantry with M1 Garands and .30 cals.
I was talking about the pilots that bail out and are dropped from Goons. They're all 100% the same.
I do agree with you, as it is now it's silly to see paratroopers drop from goons in pilot's garb with life jackets flight helmets and a Colt, and then rollerskate across the ground to the map room.
Title: Re: Better Weapons For Troops
Post by: Martyn on November 16, 2009, 06:57:21 AM
I was talking about the pilots that bail out and are dropped from Goons. They're all 100% the same.
I do agree with you, as it is now it's silly to see paratroopers drop from goons in pilot's garb with life jackets flight helmets and a Colt, and then rollerskate across the ground to the map room.
Right! It makes the game look a bit dated.
Title: Re: Better Weapons For Troops
Post by: JunkyII on November 16, 2009, 07:12:22 AM
MW2 OWNS!!!!! :banana: :banana: :banana:
Title: Re: Better Weapons For Troops
Post by: Penguin on November 16, 2009, 07:56:21 PM
Ok, so maybe a little bit of skinning, but not that much.

NO, no squad leader.  This is a WWII sim, not Call of Duty.

-Penguin
Title: Re: Better Weapons For Troops
Post by: Ack-Ack on November 16, 2009, 08:31:43 PM
Hopefully with the new stuff coming down the pipeline, HiTech will revisit his plan to include player controlled troops to fight it out for the map room.


ack-ack
Title: Re: Better Weapons For Troops
Post by: Penguin on November 18, 2009, 03:24:23 PM
It seems like a good idea, but this is still an MMOFS (Massively Multiplayer Online Flight Simulator).  I hope that the system can handle all of the frames nessecary (trust me, you'd practically need a whole other game to fight for the maproom with a decent interface).

-Burnard
Title: Re: Better Weapons For Troops
Post by: Nemisis on November 18, 2009, 06:26:59 PM
In short, what difference does it make.

Eye candy.


wrongway

I've noticed something. You fixate on details and seem to ignore the idea as a whole. By itself, better weapons adds nothing. But add that along with improved (or added) AI as myself and others have suggested, and you have a new, fun aspect of the game. Set them up to shoot the other guy's troops, or have them blow up a couple GV's if they don't get machine gunned. In addition to those ideas, you can still have them function as they do now. You loose nothing and gain quite a bit.
Title: Re: Better Weapons For Troops
Post by: zarkov on November 26, 2009, 06:44:20 AM
Dont they have other games for all that?

Thats all we need is some little cartoon doosh emptying a BAR into our cockpit as we fly by. This is a flight sim not an infantry sim. Thumbs down.

I dunno.  I'd think it'd be funny the first time it happened to you.  I know I would probably laugh if I were taking off and a little infantry guy ran up and blazed away at me.
Title: Re: Better Weapons For Troops
Post by: TwinBoom on November 26, 2009, 08:57:44 AM
Dont they have other games for all that?

Thats all we need is some little cartoon doosh emptying a BAR into our cockpit as we fly by. This is a flight sim not an infantry sim. Thumbs down.

i cant believe i agree with you  :neener:
Title: Re: Better Weapons For Troops
Post by: Nemisis on November 26, 2009, 04:04:19 PM
I dunno.  I'd think it'd be funny the first time it happened to you.  I know I would probably laugh if I were taking off and a little infantry guy ran up and blazed away at me.

Would piss you off if you tried to up a 262 and every time some troop nails you. Speaking of which, we need to add bears and cougars to the forests.
Title: Re: Better Weapons For Troops
Post by: Cthulhu on November 26, 2009, 06:58:59 PM
Wow! 4 pages and not one of the kiddies has suggested arming the troops with lightsaber's.  What's the world coming to?   :lol
Title: Re: Better Weapons For Troops
Post by: Unit791 on November 26, 2009, 07:40:12 PM
Would piss you off if you tried to up a 262 and every time some troop nails you. Speaking of which, we need to add bears and cougars to the forests.

 :rofl I wanna see some homeless people too
Title: Re: Better Weapons For Troops
Post by: Cthulhu on November 26, 2009, 07:44:14 PM
:rofl I wanna see some homeless people too
With shopping carts too. Armored shopping carts. How many to capture a base? Anybody??
Title: Re: Better Weapons For Troops
Post by: WyoKId on November 26, 2009, 07:46:24 PM
Helpless villagers running and screaming on fire as I take down their town . Towns need a school filled with kids too .
Title: Re: Better Weapons For Troops
Post by: Cthulhu on November 26, 2009, 07:49:29 PM
Towns need a school filled with kids too .

Only if they're handicapped.  Hang on, Hell is on the phone, I think it's for me.  :D
Title: Re: Better Weapons For Troops
Post by: Nemisis on November 26, 2009, 11:40:38 PM
Hell, I aim for the church first, but a school would change that. And I want a homeless dude lying in a corner of the hangers. With a cardboard box off to his right and a bottle of whisky in his hand  :D.
Title: Re: Better Weapons For Troops
Post by: DrDea on November 27, 2009, 12:06:11 AM
 Troops with different assignments? I like this idea.ANYthing to make base capture harder is a good thing. Troops defending the base? Whats the down side? Seriously. AI controlled troops holding the base. I like it. Would be a pain to implement,but sure would be fun.
Title: Re: Better Weapons For Troops
Post by: Nemisis on November 27, 2009, 12:10:41 AM
Thats about the only thing. It would be a pain for for the coders. That and I suppose if you give them any substantial fire power they may knock down a few zekes.
Title: Re: Better Weapons For Troops
Post by: guncrasher on November 27, 2009, 12:24:54 AM
next thing you know is people whining on 200 because some troop ho'd his plane.

semp
Title: Re: Better Weapons For Troops
Post by: Penguin on November 27, 2009, 10:41:10 AM
But seriously, it would be a good idea to add into the game, since we don't have any infantry to fight against.  And the pain for the coders strawman, don't you think that the new WWI arena was difficult to implement? 

Yes, that's the idea, that they could do a little damage to A/C, maybe even tanks near zone bases.  If we could do it, base taking would have a whole other side to it: actually thinking about if and where you will drop the paratroopers, and when they should come down.

-Penguin
Title: Re: Better Weapons For Troops
Post by: AWwrgwy on November 27, 2009, 11:43:07 AM
But seriously, it would be a good idea to add into the game, since we don't have any infantry to fight against.  -Penguin

Infantry to fight against with what?  Tanks?

Shoot the trees and watch the leaves fall off.


wrongway
Title: Re: Better Weapons For Troops
Post by: Nemisis on November 27, 2009, 12:42:45 PM
Magnetic mines, molotov coctails, and grenades in hatches all kill tanks. They had all of them in WW2. Plus infintry platoons had a couple of bazookas with them. Not sure how many though, might equate to one per squad. Plus it wouldn't be 10 tanks killed, it would be more like 3-4 since there would be only one bazooka.
Title: Re: Better Weapons For Troops
Post by: WyoKId on November 27, 2009, 01:43:35 PM
Armor without infantry support of it's own is screwed it's been proven time after time . Grunts kill tanks , more than tanks kill grunts .
Title: Re: Better Weapons For Troops
Post by: AWwrgwy on November 27, 2009, 01:47:55 PM
Magnetic mines, molotov coctails, and grenades in hatches all kill tanks. They had all of them in WW2. Plus infintry platoons had a couple of bazookas with them. Not sure how many though, might equate to one per squad. Plus it wouldn't be 10 tanks killed, it would be more like 3-4 since there would be only one bazooka.

I think the point I'm trying to make that is being missed is that troops don't do anything but run to the maproom.

Arm them with feather dusters and they would still be as effective.

Maybe I'm reading "Better Weapons For Troops" wrong.

As I read it, it is: "It would be cool if troops had bazookas... to run to the map room with," or "we need troops with bazookas to shoot at... as they run to the map room."

Arm them with anything you want.  They're still not going to shoot at anything.  They run to the maproom.



wrongway

Title: Re: Better Weapons For Troops
Post by: Nemisis on November 27, 2009, 03:30:35 PM
Again, your fixating on the one thing. We asked for troops with different roles (ie, attack, defense, and capture).

The attack troops will move away from the point they touched down in a general outward direction in groups of two. They will go out to about 10k, and then turn around and head in the general direction of the drop point. They will engage defense troops, and GV's, with the GV's costing them 2 troops for every 1 destroyed.

Defense troops will either head to the town (if dropped within 2k of the town) or spread out in a line (over a distance of something like D300) and wait for enemy troops or light GV's, at wich point they will open up and two will try to next to the GV and blow it up at the cost of their cartoon lives. They will engage attack troops, and capture troops, dying only when hit.

Capture troops will function simmilarly to the troops we have now, but they will engage defense troops and fight their way toward the map room. If you drop 20 and there are 10 defense troops, then likely you will take the town.

Defense troops will stay in the area for 20 mins, before dissapearing.
Title: Re: Better Weapons For Troops
Post by: AWwrgwy on November 27, 2009, 03:38:09 PM
Again, your fixating on the one thing. We asked for troops with different roles (ie, attack, defense, and capture).

My bad for fixating on the thread title and the OP's post.


wrongway
Title: Re: Better Weapons For Troops
Post by: Nemisis on November 27, 2009, 05:44:30 PM
It is your bad. If you can't move along with the rest of the rest of us, then leave. You are correct in regards to the OP, but we've moved on.
Title: Re: Better Weapons For Troops
Post by: AWwrgwy on November 27, 2009, 11:03:42 PM
It is your bad. If you can't move along with the rest of the rest of us, then leave. You are correct in regards to the OP, but we've moved on.

You mean:

(http://www.kaitaia.com/funny/pictures/ThreadHijack/thread_direction.gif)


In that case I will invoke SEARCH:

From: http://bbs.hitechcreations.com/smf/index.php/topic,186062.msg2157288.html#msg2157288 (http://bbs.hitechcreations.com/smf/index.php/topic,186062.msg2157288.html#msg2157288)

esohn:
 
Mustaine's evaluation was fairly close, it is a large undertaking to suport full FPS type troop control. Other than the basic graphic engine and network code there realy is not anything else that is transportable to a FPS style play.

To give you a small incling of what needs to be devloped or perchased.

1. Inverse kinimatic system to display persons movements.
2. Key frame animation system to use the kinimatic system.
3. Key fame capture system to create the data base for the key frames.
4. Physics engine to suport people movements.
5. Network packet and smothing layer to support how  you would see the other people.


Now on to game play.
Look at Aces High now, in general, vehicles like to fight with other vehicles, and planes like to fight with other planes. Now add troops on top, and the same realy aplies, they wish to fight other troops more than vehicles and planes.

Now do not view this as a can not be done type post, Adding troops control is on MY wish list.

How I envision game play, is that a c47 or other vehicle would drop drone troops on a town as they do now, This would open up a spawn point into a a tunnel or building complex. The attacker can then spawn into that area for a given time, and have to meet some goal only attainable by troops to capture the town.

HiTech


wrongway
Title: Re: Better Weapons For Troops
Post by: Cthulhu on November 28, 2009, 10:38:39 AM
My bad for fixating on the thread title and the OP's post.


wrongway

Alas, wrongway's unyielding facination with the facts has left him behind yet again. :D

How ya been? :salute
Title: Re: Better Weapons For Troops
Post by: Penguin on November 28, 2009, 04:32:02 PM
Wrongway, you are correct.  My orginal post did not truly explain what I wanted to have happen.  I will attempt to explain this now.

My wish is:

To have the troops not just run to the maproom. 

To have the troops use historically accurate weapons to engage other troops.

To have these troops look like soldiers.

And finally:

To have some control (only in the hangar before the run) over whether the troops will either run, fight, or only engage enemy troops and run.

This is what I meant to say.  I am sorry if that wasn't clear in my original post.

-Penguin
Title: Re: Better Weapons For Troops
Post by: Nemisis on November 28, 2009, 06:54:29 PM
Alas, wrongway's unyielding facination with the facts has left him behind yet again. :D

How ya been? :salute

So this is a constantly recuring thing? Dang...


And penguin, how about we just have leg movment for starters. Then we can work our way up.

Also having this would also give the tactical decision of how to counter a troop drop. Because you can't know what type of troops were dropped, you face the choice of assuming they are defense troops, and so won't engage vehicles, and ignoring them, or assuming there attack troops and dropping your own troops to clear them out so as not to get the tiger drivers killed.
Title: Re: Better Weapons For Troops
Post by: Penguin on November 29, 2009, 01:14:37 PM
Absolutely, but we need something for the troops to hit enemy troops, or at least finish off town buidlings.  Then come the defensive and offensive troops.  But yes, leg movement should come first. 

-Penguin
Title: Re: Better Weapons For Troops
Post by: AWwrgwy on November 29, 2009, 02:28:40 PM
Alas, wrongway's unyielding facination with the facts has left him behind yet again. :D

How ya been? :salute

Kind of makes the quote in my sig very ironic.

 :devil

Speaking of facts, see the quote above...

Instant replay if you missed it:

Quote
To give you a small incling of what needs to be devloped or perchased.

1. Inverse kinimatic system to display persons movements.
2. Key frame animation system to use the kinimatic system.
3. Key fame capture system to create the data base for the key frames.
4. Physics engine to suport people movements.
5. Network packet and smothing layer to support how  you would see the other people.


Donations?


wrongway
Title: Re: Better Weapons For Troops
Post by: Skulls22 on November 30, 2009, 12:56:22 PM
Regular infantry didn't move out with just a 45 caliber pistol, soldiers had rifles and machine guns, not to mention the other goodies that the quartermaster handed out.

The legs should also move when they run to the base.

My idea is:

  • 1 BAR
  • 6 M1 Garand Rifles
  • 2 M1919A1 30 caliber machine gun
  • 1 bazooka

This would allow infantry to actually destroy a little bit of ack and town,
and even take out enemy infantryand tanks if they were there.

-Penguin

Do the troops in this game even shoot? I think not. Sop whats the point? making them look  tougher?
Title: Re: Better Weapons For Troops
Post by: AWwrgwy on November 30, 2009, 03:08:20 PM
Do the troops in this game even shoot? I think not. Sop whats the point? making them look  tougher?

You missed when the Northbound thread took a hard Right turn.

 :banana:


wrongway
Title: Re: Better Weapons For Troops
Post by: waystin2 on November 30, 2009, 03:27:03 PM
Look at the bazookas this troop is carrying... :x
(http://g-ec2.images-amazon.com/images/I/51Bcv9kfhoL._AA280_.jpg)
Title: Re: Better Weapons For Troops
Post by: Becinhu on November 30, 2009, 07:35:55 PM
She could put an eye out with those things!! I think we need an orphanage in town so I can have an aiming point for my bomb.
Title: Re: Better Weapons For Troops
Post by: Nemisis on November 30, 2009, 10:45:41 PM
You missed when the Northbound thread took a hard Right turn.

 :banana:


wrongway


Wrong way, you sent it to the right when you pointed out that the troops would do nothing with the new weapons untill we give them some limited intelegence.
Title: Re: Better Weapons For Troops
Post by: AWwrgwy on December 01, 2009, 02:02:51 AM

Wrong way, you sent it to the right when you pointed out that the troops would do nothing with the new weapons untill we give them some limited intelegence.

Did not.

 :neener:

wrongway
Title: Re: Better Weapons For Troops
Post by: Nemisis on December 01, 2009, 05:56:32 PM
so you want to play it that way, eh? Fine then.


Did so.

 :devil
Title: Re: Better Weapons For Troops
Post by: Unit791 on December 01, 2009, 07:15:49 PM
Wrongway, you are correct.  My orginal post did not truly explain what I wanted to have happen.  I will attempt to explain this now.

My wish is:

To have the troops not just run to the maproom. 

To have the troops use historically accurate weapons to engage other troops.

To have these troops look like soldiers.

And finally:

To have some control (only in the hangar before the run) over whether the troops will either run, fight, or only engage enemy troops and run.

This is what I meant to say.  I am sorry if that wasn't clear in my original post.

-Penguin



(http://i624.photobucket.com/albums/tt330/Mauser95/higamajig.jpg) !!!!!!!!!!!!!!!!