Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Penguin on November 11, 2009, 03:08:52 PM
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Regular infantry didn't move out with just a 45 caliber pistol, soldiers had rifles and machine guns, not to mention the other goodies that the quartermaster handed out.
The legs should also move when they run to the base.
My idea is:
- 1 BAR
- 6 M1 Garand Rifles
- 2 M1919A1 30 caliber machine gun
- 1 bazooka
This would allow infantry to actually destroy a little bit of ack and town,
and even take out enemy infantryand tanks if they were there.
-Penguin
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I say you get an option for what the troops you drop do: Take bases, destroy GV's/attack, or defend (will target enemy troops, helping with defense of towns).
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Dont they have other games for all that?
Thats all we need is some little cartoon doosh emptying a BAR into our cockpit as we fly by. This is a flight sim not an infantry sim. Thumbs down.
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Troops wouldn't target A/C and besides its a single .30 cal weapon. As I said before, take bases, defend against enemy troops, and charge tanks just for chits and giggles.
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go play WW2online
second thumbs down
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Although it is a World War II Combat simulation (some folks still hold to the old Air Combat only dogma), I say thumbs down to this idea right now. There would have to be some major re-vamps done to allow this sort of troop variation. The gaminess if this was implemented right now would be off the scale... :aok
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Good point waystin, I see where your coming from. I change my vote to thumbs down.... for now.
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I agree. Thumbs down for this one.
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The legs should also move when they run to the base.
I don't think the game currently has the means for a character animation system that would allow that.
ack-ack
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Good idea. But you shouldnt be able to control the troops. I like the idea of being able to pick what the troops will do once you drop them off though. :aok
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did anyone here state you would be able to control them? All I said was they would either attack bases, defend bases, or attack GV's at the cost of 2 troops per vehicle destroyed (If one gets shot another has to come along to destroy a tank).
Would piss of the jeep drivers, troop nails your tire and your stuck.
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Dont they have other games for all that?
Thats all we need is some little cartoon doosh emptying a BAR into our cockpit as we fly by. This is a flight sim not an infantry sim. Thumbs down.
Some people don't seem to have such a narrow view what this game is and should be about:
I wish AH Had a character animation system so so FPS and troops could be integrated.
;)
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I like the general idea.
Nobody said we should be able to BECOME the troops or CONTROL them. The way I see Nemisis's suggestions of choosing what they do would akin to the following: in the hangar, the loadout determines the troop type. I.e., we can loadout 10 capture troops or 10 fighting troops.
It is kind of silly for our troops right now to be utterly defenseless/offenseless, at least against ground targets. Yes there would need to be major revamps, else a flight of say 5 C47s will take an undefended base.
But against defended bases, the troops would still be pretty defenseless against aircraft. It's not like we're giving them SAMs.
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Troops themselves won't be able to destroy any building or structure. All they can target is: GV's, AA guns both manned and auto (kind of like a last revenge for C-47's; guns kill C-47, troops kill guns), and enemy troops. Maybe A/C below 200ft AGL if it seems like it won't screw the game.
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go play WW2online
second thumbs down
+1...now 3 thumbs down.
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and 3 (4 if you count me) thumbs up to it.
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Or, 10 Terrorist with explosives :devil
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Some people don't seem to have such a narrow view what this game is and should be about:
;)
:aok
I wish AH Had a character animation system so FPS and troops could be integrated.
[...] Mine really is a real wish list, nothing posted of aggravation meant. But my wish are weighed against many other peoples needs and wishes cost and many others. So given an unlimited amount of time , yes I could make all my wishes come true, but I do not have unlimited time.
So, as WWI planes were also listed on HT wishlist -> and this wish will come true till end of year, maybe there will be an character animated system in the near future.
SF
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+5 thumbs down.
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Eye Candy.
They don't do anything with what they have now.
wrongway
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Dont they have other games for all that?
Thats all we need is some little cartoon doosh emptying a BAR into our cockpit as we fly by. This is a flight sim not an infantry sim. Thumbs down.
QFT.
Although, I would like to see their legs move at least a little bit.
:aok
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While most don't do anything with whats given to them, there are a good number of those that do. What your saying is because some of us didn't choose to use this feature, the rest of us don't get anything else.
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Some people don't seem to have such a narrow view what this game is and should be about:
;)
Can u post the link to that thread snailman?
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I actually kinda like the idea, minus the animations due to frame rates etc
But yeah to control troop movements to a certain extent would be pretty cool. To be able to drop troops in your town for defense against capture, forcing more C47s to bring in troops etc.
I like it.
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actually i think it would be kindda nice to control troops, imagine sneaking them past tanks and werbies, running around town, that would be awesome :banana: :banana:. just like the dancing banana.
semp
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While most don't do anything with whats given to them, there are a good number of those that do. What your saying is because some of us didn't choose to use this feature, the rest of us don't get anything else.
Actually, what I'm saying is the troops run to the map room. They don't shoot. They don't change direction.
They could be carrying brooms or band instruments and be as effective as with the "better weapons".
In short, what difference does it make.
Eye candy.
wrongway
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Regular infantry didn't move out with just a 45 caliber pistol, soldiers had rifles and machine guns, not to mention the other goodies that the quartermaster handed out.
The legs should also move when they run to the base.
My idea is:
- 1 BAR
- 6 M1 Garand Rifles
- 2 M1919A1 30 caliber machine gun
- 1 bazooka
This would allow infantry to actually destroy a little bit of ack and town,
and even take out enemy infantryand tanks if they were there.
-Penguin
This is not Call of Duty, -84
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Go play Cod if you want this. Troops arent suppose to do anything in the game besides run to the maproom.
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Uhh, for one I don't play Call of Duty.
Also I didn't say anything about an FPS, the next guy did.
I meant that they could take out an ack or two, not destroy tanks.
And that's the point, you can't do anything with a Colt .45, let's give them something that shoots.
-Penguin
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Uhh, for one I don't play Call of Duty.
Also I didn't say anything about an FPS, the next guy did.
I meant that they could take out an ack or two, not destroy tanks.
And that's the point, you can't do anything with a Colt .45, let's give them something that shoots.
-Penguin
as many have pointed out ACES HIGH :aok
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CALL OF DUTY 2!!! :D
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Uhh, for one I don't play Call of Duty.
Also I didn't say anything about an FPS, the next guy did.
I meant that they could take out an ack or two, not destroy tanks.
And that's the point, you can't do anything with a Colt .45, let's give them something that shoots.
-Penguin
That is not the point. Ok, the point is that these "blobs of pixel" as you may refer to them as, are simply supposed to represent troops, not to be real soldiers capable of taking tanks and AA>
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I definitely think that our troops could use a make over (maybe when the Goon is redone?) so that they have M1 Carbines or whatever paratroops of the period carried, animations, and maybe if their movement was a bit less predictable.
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Dont they have other games for all that?
Thats all we need is some little cartoon doosh emptying a (BAR) into our cockpit as we fly by. This is a flight sim not an infantry sim. Thumbs down.
first... must we have me shooting everyone?
second Uhh, for one I don't play Call of Duty.
Also I didn't say anything about an FPS, the next guy did.
I meant that they could take out an ack or two, not destroy tanks.
And that's the point, you can't do anything with a Colt .45, let's give them something that shoots.
-Penguin
i think he means we need a rifle for pilots... cept pilots never carried them BA NAN A :banana:
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No, I mean that the troops get a rifle.
But why not use the troops for something other than capturing a base? That's the whole point of my thread, to have the troops do something other than just run to the maproom. It would add the GV aspect, with M3's deploying troops to attack the base.
Albeit, the troops could engage other troops, and this would add to the gamieness; I have a solution:
The total number of defensive troops (those that fire at enemy troops, but cannot storm) cannot be greater than the number of troops (deployed or otherwise) within 5 miles of the town. This means that you can't have a forest of troops guarding the base, perhaps 10 or 20. This also means that you can only deploy them when troops are in the area.
-Penguin
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No, I mean that the troops get a rifle.
But why not use the troops for something other than capturing a base? That's the whole point of my thread, to have the troops do something other than just run to the maproom. It would add the GV aspect, with M3's deploying troops to attack the base.
Albeit, the troops could engage other troops, and this would add to the gamieness; I have a solution:
The total number of defensive troops (those that fire at enemy troops, but cannot storm) cannot be greater than the number of troops (deployed or otherwise) within 5 miles of the town. This means that you can't have a forest of troops guarding the base, perhaps 10 or 20. This also means that you can only deploy them when troops are in the area.
-Penguin
OK, listen, Mr. Persistent, there are British, American, and Japanese C-47s in the game, you want to remodel all of them with fully-equipted weapons? I certainly don't think HiTech wants to.
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OK, listen, Mr. Persistent, there are British, American, and Japanese C-47s in the game, you want to remodel all of them with fully-equipted weapons? I certainly don't think HiTech wants to.
They already drop generic American pilots, why wouldn't HTC just skin them as dropping generic American Paratroopers?
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Exactly. It's not that hard to put the .30cal on a soldier, and there is only a C-47 for troops, so no new skins needed other than maybe no pilot helmet and bright yellow jacket.
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I just say model the troops so you carry a "squad leader" (another person with you that is) that will jump with the troops either with chute or tail-gate jump then take command of the conga-line, then sneak them past werbies and tanks and whatever is around. or if you dont have a squad leader then they can follow the current going over the tallest buildings with a single jump, etc. think its a fine idea, as long as u have two people. :banana:
semp
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They already drop generic American pilots, why wouldn't HTC just skin them as dropping generic American Paratroopers?
Thats not fully true. If you look at 109's in F4 view really close, you will see that the pilot has an Iron Cross on his chest. As with the N1K, the pilot looks like a monkey, not all of the pilots are the same. Yeah, they do all drop the same, but, i mean come on, thats just silly to see a Japanese C-47 drop out American Infantry with M1 Garands and .30 cals.
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Thats not fully true. If you look at 109's in F4 view really close, you will see that the pilot has an Iron Cross on his chest. As with the N1K, the pilot looks like a monkey, not all of the pilots are the same. Yeah, they do all drop the same, but, i mean come on, thats just silly to see a Japanese C-47 drop out American Infantry with M1 Garands and .30 cals.
I was talking about the pilots that bail out and are dropped from Goons. They're all 100% the same.
I do agree with you, as it is now it's silly to see paratroopers drop from goons in pilot's garb with life jackets flight helmets and a Colt, and then rollerskate across the ground to the map room.
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I was talking about the pilots that bail out and are dropped from Goons. They're all 100% the same.
I do agree with you, as it is now it's silly to see paratroopers drop from goons in pilot's garb with life jackets flight helmets and a Colt, and then rollerskate across the ground to the map room.
Right! It makes the game look a bit dated.
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MW2 OWNS!!!!! :banana: :banana: :banana:
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Ok, so maybe a little bit of skinning, but not that much.
NO, no squad leader. This is a WWII sim, not Call of Duty.
-Penguin
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Hopefully with the new stuff coming down the pipeline, HiTech will revisit his plan to include player controlled troops to fight it out for the map room.
ack-ack
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It seems like a good idea, but this is still an MMOFS (Massively Multiplayer Online Flight Simulator). I hope that the system can handle all of the frames nessecary (trust me, you'd practically need a whole other game to fight for the maproom with a decent interface).
-Burnard
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In short, what difference does it make.
Eye candy.
wrongway
I've noticed something. You fixate on details and seem to ignore the idea as a whole. By itself, better weapons adds nothing. But add that along with improved (or added) AI as myself and others have suggested, and you have a new, fun aspect of the game. Set them up to shoot the other guy's troops, or have them blow up a couple GV's if they don't get machine gunned. In addition to those ideas, you can still have them function as they do now. You loose nothing and gain quite a bit.
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Dont they have other games for all that?
Thats all we need is some little cartoon doosh emptying a BAR into our cockpit as we fly by. This is a flight sim not an infantry sim. Thumbs down.
I dunno. I'd think it'd be funny the first time it happened to you. I know I would probably laugh if I were taking off and a little infantry guy ran up and blazed away at me.
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Dont they have other games for all that?
Thats all we need is some little cartoon doosh emptying a BAR into our cockpit as we fly by. This is a flight sim not an infantry sim. Thumbs down.
i cant believe i agree with you :neener:
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I dunno. I'd think it'd be funny the first time it happened to you. I know I would probably laugh if I were taking off and a little infantry guy ran up and blazed away at me.
Would piss you off if you tried to up a 262 and every time some troop nails you. Speaking of which, we need to add bears and cougars to the forests.
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Wow! 4 pages and not one of the kiddies has suggested arming the troops with lightsaber's. What's the world coming to? :lol
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Would piss you off if you tried to up a 262 and every time some troop nails you. Speaking of which, we need to add bears and cougars to the forests.
:rofl I wanna see some homeless people too
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:rofl I wanna see some homeless people too
With shopping carts too. Armored shopping carts. How many to capture a base? Anybody??
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Helpless villagers running and screaming on fire as I take down their town . Towns need a school filled with kids too .
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Towns need a school filled with kids too .
Only if they're handicapped. Hang on, Hell is on the phone, I think it's for me. :D
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Hell, I aim for the church first, but a school would change that. And I want a homeless dude lying in a corner of the hangers. With a cardboard box off to his right and a bottle of whisky in his hand :D.
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Troops with different assignments? I like this idea.ANYthing to make base capture harder is a good thing. Troops defending the base? Whats the down side? Seriously. AI controlled troops holding the base. I like it. Would be a pain to implement,but sure would be fun.
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Thats about the only thing. It would be a pain for for the coders. That and I suppose if you give them any substantial fire power they may knock down a few zekes.
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next thing you know is people whining on 200 because some troop ho'd his plane.
semp
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But seriously, it would be a good idea to add into the game, since we don't have any infantry to fight against. And the pain for the coders strawman, don't you think that the new WWI arena was difficult to implement?
Yes, that's the idea, that they could do a little damage to A/C, maybe even tanks near zone bases. If we could do it, base taking would have a whole other side to it: actually thinking about if and where you will drop the paratroopers, and when they should come down.
-Penguin
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But seriously, it would be a good idea to add into the game, since we don't have any infantry to fight against. -Penguin
Infantry to fight against with what? Tanks?
Shoot the trees and watch the leaves fall off.
wrongway
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Magnetic mines, molotov coctails, and grenades in hatches all kill tanks. They had all of them in WW2. Plus infintry platoons had a couple of bazookas with them. Not sure how many though, might equate to one per squad. Plus it wouldn't be 10 tanks killed, it would be more like 3-4 since there would be only one bazooka.
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Armor without infantry support of it's own is screwed it's been proven time after time . Grunts kill tanks , more than tanks kill grunts .
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Magnetic mines, molotov coctails, and grenades in hatches all kill tanks. They had all of them in WW2. Plus infintry platoons had a couple of bazookas with them. Not sure how many though, might equate to one per squad. Plus it wouldn't be 10 tanks killed, it would be more like 3-4 since there would be only one bazooka.
I think the point I'm trying to make that is being missed is that troops don't do anything but run to the maproom.
Arm them with feather dusters and they would still be as effective.
Maybe I'm reading "Better Weapons For Troops" wrong.
As I read it, it is: "It would be cool if troops had bazookas... to run to the map room with," or "we need troops with bazookas to shoot at... as they run to the map room."
Arm them with anything you want. They're still not going to shoot at anything. They run to the maproom.
wrongway
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Again, your fixating on the one thing. We asked for troops with different roles (ie, attack, defense, and capture).
The attack troops will move away from the point they touched down in a general outward direction in groups of two. They will go out to about 10k, and then turn around and head in the general direction of the drop point. They will engage defense troops, and GV's, with the GV's costing them 2 troops for every 1 destroyed.
Defense troops will either head to the town (if dropped within 2k of the town) or spread out in a line (over a distance of something like D300) and wait for enemy troops or light GV's, at wich point they will open up and two will try to next to the GV and blow it up at the cost of their cartoon lives. They will engage attack troops, and capture troops, dying only when hit.
Capture troops will function simmilarly to the troops we have now, but they will engage defense troops and fight their way toward the map room. If you drop 20 and there are 10 defense troops, then likely you will take the town.
Defense troops will stay in the area for 20 mins, before dissapearing.
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Again, your fixating on the one thing. We asked for troops with different roles (ie, attack, defense, and capture).
My bad for fixating on the thread title and the OP's post.
wrongway
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It is your bad. If you can't move along with the rest of the rest of us, then leave. You are correct in regards to the OP, but we've moved on.
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It is your bad. If you can't move along with the rest of the rest of us, then leave. You are correct in regards to the OP, but we've moved on.
You mean:
(http://www.kaitaia.com/funny/pictures/ThreadHijack/thread_direction.gif)
In that case I will invoke SEARCH:
From: http://bbs.hitechcreations.com/smf/index.php/topic,186062.msg2157288.html#msg2157288 (http://bbs.hitechcreations.com/smf/index.php/topic,186062.msg2157288.html#msg2157288)
esohn:
Mustaine's evaluation was fairly close, it is a large undertaking to suport full FPS type troop control. Other than the basic graphic engine and network code there realy is not anything else that is transportable to a FPS style play.
To give you a small incling of what needs to be devloped or perchased.
1. Inverse kinimatic system to display persons movements.
2. Key frame animation system to use the kinimatic system.
3. Key fame capture system to create the data base for the key frames.
4. Physics engine to suport people movements.
5. Network packet and smothing layer to support how you would see the other people.
Now on to game play.
Look at Aces High now, in general, vehicles like to fight with other vehicles, and planes like to fight with other planes. Now add troops on top, and the same realy aplies, they wish to fight other troops more than vehicles and planes.
Now do not view this as a can not be done type post, Adding troops control is on MY wish list.
How I envision game play, is that a c47 or other vehicle would drop drone troops on a town as they do now, This would open up a spawn point into a a tunnel or building complex. The attacker can then spawn into that area for a given time, and have to meet some goal only attainable by troops to capture the town.
HiTech
wrongway
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My bad for fixating on the thread title and the OP's post.
wrongway
Alas, wrongway's unyielding facination with the facts has left him behind yet again. :D
How ya been? :salute
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Wrongway, you are correct. My orginal post did not truly explain what I wanted to have happen. I will attempt to explain this now.
My wish is:
To have the troops not just run to the maproom.
To have the troops use historically accurate weapons to engage other troops.
To have these troops look like soldiers.
And finally:
To have some control (only in the hangar before the run) over whether the troops will either run, fight, or only engage enemy troops and run.
This is what I meant to say. I am sorry if that wasn't clear in my original post.
-Penguin
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Alas, wrongway's unyielding facination with the facts has left him behind yet again. :D
How ya been? :salute
So this is a constantly recuring thing? Dang...
And penguin, how about we just have leg movment for starters. Then we can work our way up.
Also having this would also give the tactical decision of how to counter a troop drop. Because you can't know what type of troops were dropped, you face the choice of assuming they are defense troops, and so won't engage vehicles, and ignoring them, or assuming there attack troops and dropping your own troops to clear them out so as not to get the tiger drivers killed.
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Absolutely, but we need something for the troops to hit enemy troops, or at least finish off town buidlings. Then come the defensive and offensive troops. But yes, leg movement should come first.
-Penguin
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Alas, wrongway's unyielding facination with the facts has left him behind yet again. :D
How ya been? :salute
Kind of makes the quote in my sig very ironic.
:devil
Speaking of facts, see the quote above...
Instant replay if you missed it:
To give you a small incling of what needs to be devloped or perchased.
1. Inverse kinimatic system to display persons movements.
2. Key frame animation system to use the kinimatic system.
3. Key fame capture system to create the data base for the key frames.
4. Physics engine to suport people movements.
5. Network packet and smothing layer to support how you would see the other people.
Donations?
wrongway
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Regular infantry didn't move out with just a 45 caliber pistol, soldiers had rifles and machine guns, not to mention the other goodies that the quartermaster handed out.
The legs should also move when they run to the base.
My idea is:
- 1 BAR
- 6 M1 Garand Rifles
- 2 M1919A1 30 caliber machine gun
- 1 bazooka
This would allow infantry to actually destroy a little bit of ack and town,
and even take out enemy infantryand tanks if they were there.
-Penguin
Do the troops in this game even shoot? I think not. Sop whats the point? making them look tougher?
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Do the troops in this game even shoot? I think not. Sop whats the point? making them look tougher?
You missed when the Northbound thread took a hard Right turn.
:banana:
wrongway
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Look at the bazookas this troop is carrying... :x
(http://g-ec2.images-amazon.com/images/I/51Bcv9kfhoL._AA280_.jpg)
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She could put an eye out with those things!! I think we need an orphanage in town so I can have an aiming point for my bomb.
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You missed when the Northbound thread took a hard Right turn.
:banana:
wrongway
Wrong way, you sent it to the right when you pointed out that the troops would do nothing with the new weapons untill we give them some limited intelegence.
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Wrong way, you sent it to the right when you pointed out that the troops would do nothing with the new weapons untill we give them some limited intelegence.
Did not.
:neener:
wrongway
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so you want to play it that way, eh? Fine then.
Did so.
:devil
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Wrongway, you are correct. My orginal post did not truly explain what I wanted to have happen. I will attempt to explain this now.
My wish is:
To have the troops not just run to the maproom.
To have the troops use historically accurate weapons to engage other troops.
To have these troops look like soldiers.
And finally:
To have some control (only in the hangar before the run) over whether the troops will either run, fight, or only engage enemy troops and run.
This is what I meant to say. I am sorry if that wasn't clear in my original post.
-Penguin
(http://i624.photobucket.com/albums/tt330/Mauser95/higamajig.jpg) !!!!!!!!!!!!!!!!