Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Motherland on November 15, 2009, 01:52:29 PM
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Couple things in this
I'm curious as to whether or not there's a reason for this, as it seems to be rare in flight sims; there's almost never a pilot in the cockpit?
It's nothing you usually think about, but especially since the addition of shadows the cockpit seems really empty. It's weird seeing the cockpit frames on your wing with nothing in the cockpit. It's also a bit odd, to me, to have the phantom stick and rudder pedals moving with nothing touching them. Also to look back in the Ju88 and see two unmanned guns, or in the 110 etc. Has anyone from HTC ever considered putting a pilot 3D model in the cockpit even when you're in it?
Another thing is something I was thinking about was while I was waiting for FSO to start the other night. Everything's very still and dead. The ack guns move silently and without being manned. Ambience and activity adds to superficial immersion and realism and is pretty commonplace in modern games. It would be interesting to see little animated characters in the ack implacement, just screwing around when nothing's happening, and actively manning the guns when something is happening. Jeeps and cars running around the base from the tower to the hangars etc. would give a feeling of being at an active base rather than some kind of weird ghost town. Vehicles driving around the towns and new cities would also be interesting. Just to add a sense that you're 'somewhere' instead of in a video game
Ambient noises, nature sounds like birds chirping, waves crashing and such are also things that can be found pretty commonly in most games, and that ambient noise adds to immersion instead of constant dead silence. These aren't things people think about, and if done right wouldn't be noticed, but would add a 'feel' to the game
Just a thought
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totally +1, the game feels like just a pile of polygons with no immersion. And don't give us the resource intensive answer.
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I have wondered why we see the shadows of the canopy frame but no pilot.
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Yes +1, but add a way to disable it aswell
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Me like. +1
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+1
Same with the fleets, they seem too ghost like.
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Trains are noisy................... but you have to travel a long way to hear one.
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Absolutely! There's nothing like having some guys to be around in the base. Perhaps some pilots talking in the O'Club too.
I noticed it too, flying away, it looked like someone had popped a neutron bomb (high rads, little boom) and not cleaned up. The whole emptiness of the game frightens me at times. So in conclusion, +1, we need something, albeit removeable in pieces, to add to the immersion of this World War Two simulation.
-Penguin
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I am not sure if we play the same game, but i could swear that I see the shadow of a pilot, or is that the seat I am looking at :uhoh
semp
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I am not sure if we play the same game, but i could swear that I see the shadow of a pilot, or is that the seat I am looking at :uhoh
semp
It's the seat.
Get in a plane without a 'head and shoulders' shaped armor plate, for example the 109, and you'll see that there is no shadow cast by the invisible pilot.
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I would not mind a more detailed pilot because I have a system that could handle that but... consider the implications of your suggestion for just a moment. :D
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I would not mind a more detailed pilot because I have a system that could handle that but... consider the implications of your suggestion for just a moment. :D
Small low detailed people with simple animation paths and like 10 sound files added to the game?
Yeah I think you're right :X
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It all adds up just keep that in mind.
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It all adds up just keep that in mind.
My computer can already keep track of and display several thousand fairly well detailed individuals with ambient noise created by probably higher quality sound files in real time, I can't imagine 40-50 would create much of a hit in Aces High.
Plus they wouldn't have to be fully rendered at a long range, you simply wouldn't see them even if they were after a while.
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Well you are not taking into consideration that each movement is data shared over the internet connection we all fly on and that any additional data will only muck up the works.
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Ambient noises, nature sounds like birds chirping,
As long as they are just chirping, not flying right into my B17 props as I'm taking off.
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Well you are not taking into consideration that each movement is data shared over the internet connection we all fly on and that any additional data will only muck up the works.
It can be purely client side. Since this does not in any way affect gameplay, there is no need to maintain a synchronized ambience between server and client. Therefore, there's no need to increase the bandwidth load in the implementation of this idea.
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That would be correct except for the fact that what motherland is going to ask for next is hand signals. :huh
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It can be purely client side. Since this does not in any way affect gameplay, there is no need to maintain a synchronized ambience between server and client. Therefore, there's no need to increase the bandwidth load in the implementation of this idea.
how about if we just get a music cd and play it during the game. no load in the game, everybody happy. pretty sure somebody here can post links to some pretty cool ambience sounds.
semp
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Putting a pilot into the cockpit would cost polygons/rendering time and modeling effort. Still, would be nice though.
I used to be able to hear trains from miles away.
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That would be correct except for the fact that what motherland is going to ask for next is hand signals. :huh
This could win the coveted 'Most Out-There Strawman of the Year' award if nominated.
how about if we just get a music cd and play it during the game. no load in the game, everybody happy. pretty sure somebody here can post links to some pretty cool ambience sounds.
We could also just sit in a box with a stick and close our eyes and pretend while making plane noises with our mouth, then we wouldn't have to buy these silly computer thingies.
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I say +1. Pilot arms/feet and stuff would be nice, as well as guys driving jeeps and people running around at fields. Wouldn't mind seeing a flock of birds once in a while either.
"Cons at 3 O'clock, at 8k high"
"Negative, negative, just a flock of birds"
:aok
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This could win the coveted 'Most Out-There Strawman of the Year' award if nominated.
Of course it could not since you have 'straw boss' wrapped up for all time. :neener:
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Various grunts and groans as shells are swopped in a tank. Although I guess there already is a sound file that could have that added.
Some sort of grunt as blood flies across the cockpit glass.
Birds in trees
Sheep on fields
Chickens at a farm
Waves on a beach
Drunks and pool play in the O Club.
In fact if HTC makes the object/sound file utility I am sure we can provide the sound files to suit. (probably limit to one (ambient) sound at a time fading in/out by distance/ priority)
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We could also just sit in a box with a stick and close our eyes and pretend while making plane noises with our mouth, then we wouldn't have to buy these silly computer thingies.
:aok
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Various grunts and groans
Sheep on fields
Chickens at a farm
In fact if HTC makes the object/sound file utility I am sure we can provide the sound files to suit. (probably limit to one (ambient) sound at a time fading in/out by distance/ priority)
bring back the sheep, :cry :cry I am lonely. :cry :cry
semp
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Cows, pigs, horses, refugees leaving a flattened town. Nice but needs bandwidth/rendering/server resources.
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Cows, pigs, horses, refugees leaving a flattened town. Nice but needs bandwidth/rendering/server resources.
Not really, as most of that stuff can be done client side only. You and I don't need to see the exact same refugee running away in the exact same manner.
Things like Cows, Pigs, and sheep can be static terrain objects, so would take no more server/bandwidth resources than a standard terrain would, as to the game they are just buildings or trees. Refugees running away is also something that can be done client side, as unless they would be strafable, there'd be no reason to keep track of them from the server.
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What additional data?
Ambiance can be taken care of solely on the users computer, no data transmission required.
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What additional data?
Ambiance can be taken care of solely on the users computer, no data transmission required.
And to think, not one person in this thread has yet mentioned the fact that ambient sounds could be included in a client side soundpack...and I'm guessing no one has considered making such a request to one of the people creating sound packs yet... ;)
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we cannot manage the never ending alert sound (siren), imagine a world full of sounds -- FPS hit ? -- . IMO this request is not a priority despite it is an interesting one. Moreover if we are going to hear wind blowing I want wind added in MA too ! :mad:
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And to think, not one person in this thread has yet mentioned the fact that ambient sounds could be included in a client side soundpack...and I'm guessing no one has considered making such a request to one of the people creating sound packs yet... ;)
Sure the could be included, but they wouldn't do anything. Sound packs only replace default sounds in the game, you can't replace sounds that don't exist.
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we cannot manage the never ending alert sound (siren), imagine a world full of sounds -- FPS hit ? -- . IMO this request is not a priority despite it is an interesting one. Moreover if we are going to hear wind blowing I want wind added in MA too ! :mad:
I'm pretty sure you can manage it. In fact, my siren sound has been replaced with lovely orchestral sounding music. Far less brutal on the ears.
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Not really, as most of that stuff can be done client side only. You and I don't need to see the exact same refugee running away in the exact same manner.
Things like Cows, Pigs, and sheep can be static terrain objects, so would take no more server/bandwidth resources than a standard terrain would, as to the game they are just buildings or trees. Refugees running away is also something that can be done client side, as unless they would be strafable, there'd be no reason to keep track of them from the server.
Actually, farm animals would look better if they moved a little too - like short replayable animations. If that was done and the same principal was applied to running troops, it would improve the look of the game. The downside would be the amount of effort needed to code the stuff. If HTC could find a way of importing and using 3rd party 3D short animation sequences (switched off for low end machines, only viewable at close range) that would be quite nice - adds to the immersion. Short sequences to refuel planes, tankers exiting from GVs, crew members on carriers, civilians running around in towns etc. etc. and they could get the community to do it rather than spend time doing it themselves.
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i want the WAAF`s to wave me off each sortie
(http://i237.photobucket.com/albums/ff274/lowerbrook/WAAFswaving.jpg)
"As usual, I was the last man to board, doing my checks. It was a bright summer evening but somehow nothing seemed to be going right. Jack, the tail gunner, had a little Scottie pup; it was following me around until I managed to find one of the fitters to tie it up in the hut. Then I hauled myself on board ready to start the engines. The ground crew waved us clear and we taxied out to take our place on the line-up. Soon, it was our turn on the runway. The usual crowd of WAAFs, waving the planes off, was our last sight as we opened up the engines for take-off. "David Scott, a Lancaster bomber flight engineer, who became a PoW in Nazi Germany. This is an extract from the diary.
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we cannot manage the never ending alert sound (siren), imagine a world full of sounds -- FPS hit ? -- . IMO this request is not a priority despite it is an interesting one. Moreover if we are going to hear wind blowing I want wind added in MA too ! :mad:
You can lower the siren sound in game in the prefrences/sounds.
You can also make a recording of nothing and replace the airraid.wav file Or replace it with birds chirping if you like. but I suspect for the length of the loop allowed that would quickly get just as old and annoying as the air raid siren
Sure the could be included, but they wouldn't do anything. Sound packs only replace default sounds in the game, you can't replace sounds that don't exist.
Sounds are all user side.
And while all these suggestions sound nice (no pun intended). I doubt your going ot see them make it into the game anytime soon.
Custom sounds can have an effect on how well the game may run. Can you imagine what a bunch of new sounds would do?
And besides. The idea is to go out of the tower and play the game. If your in a plane or tank, the one thing you normally dont hear.
Are purdy sounding birdies
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Sounds are all user side.
Yes? That doesn't change the fact that you can't make new sounds. You can only change the ones that are supplied in the game. If you'd like to prove me wrong, there's a very simple way to do so.
And besides. The idea is to go out of the tower and play the game. If your in a plane or tank, the one thing you normally dont hear.
Are purdy sounding birdies
I have to disagree, a lot. Especially with tanks, where people spend a pretty significant amount of time with your engine off. Or on cruiser or field guns. Even if you're just sitting in the tower waiting for FSO to start. I'd be that most people spend at least half as much time in the tower/in a GV with your engine off as they do in the air.
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+1 :aok I particularly like this idea. ==>
Ambient noises, nature sounds like birds chirping, waves crashing and such are also things that can be found pretty commonly in most games, and that ambient noise adds to immersion instead of constant dead silence. These aren't things people think about, and if done right wouldn't be noticed, but would add a 'feel' to the game
+2
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+1 :aok I particularly like this idea. ==>
Ambient noises, nature sounds like birds chirping, waves crashing and such are also things that can be found pretty commonly in most games, and that ambient noise adds to immersion instead of constant dead silence. These aren't things people think about, and if done right wouldn't be noticed, but would add a 'feel' to the game
+2
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I'd still like to see these, or at least hear some sort of opinion on some of them from HTC on why they wouldn't work...
Also like to 'add' this-
http://bbs.hitechcreations.com/smf/index.php/topic,279889.0.html
Having a semi-transparent image displayed over the canopy, that is.
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'Grass' would be nice too. I've seen this in several games. Basically it seems to be a basic colorless 2d 'sprite' (I think that's the word for it) that takes the color of the ground under it and is displayed in large volume on the ground. It works very well to break up the ground at ground level-very low altitude better than bump mapping (which works well a bit higher up) in the games I've seen it in. IMO the ground in AH still looks 'funky' from ground level.
This is an example I found from Rise of Flight.
(http://wwiaircombat.com/images/2009/rise-of-flight-spad-at-the-restaurant-by-Yell_Ray.jpg)
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I want to hear the sound shower girl makes when she steps into the shower. that would replace the chute opening sound.
semp
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I want to hear the sound shower girl makes when she steps into the shower. that would replace the chute opening sound.
semp
Now that you mention it, a chute opening sound would be nice.
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I like the idea, it would be a little more immersive to look down at the rudder pedals and see legs and feet.
It isn't terribly important, but it would be different. It may also be difficult to 'coad' and look realistic, but I think HTC could pull it off.
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Yes please, have it with an on/off switch to please the lower end guys. Would be great to see the feet work the pedals, maybe even twitching and scratching sometimes (also with an on/off).
Chute sound, that's easy as pie. The trick is the timing. Birds chirping, but with some birds that you can shoot! Sheep, that you can make into mutton with your tank treads!
+1 To everything, maybe not the shower girl though. It would get kind of creepy after a while :angel:
-Penguin
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Great idea.
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+1