Aces High Bulletin Board

General Forums => Wishlist => Topic started by: RaptorL on November 18, 2009, 03:33:47 PM

Title: Chain Of Command
Post by: RaptorL on November 18, 2009, 03:33:47 PM
Ignore this post.


Aces High has become chaotic from what I've seen. With so many squads, and solo pilots, most pilots just go around, looking for a huge furball to get into, just to score a couple of cheap kills over and over again. Most days their is no attempt to defend, capture, or take control of the maps. Even though we have squads, their is no use of team work between squads, or the use of strategy in the game. I am submitting a request for the Idea of a command structure. My idea is to have one person in charge of a country with Generals in charge of the Theater of War (Zone system). Next a lower ranked individual in charge of a smaller section of the zone, followed by Base commanders, to squads. ((this idea can be changed to better the use of command.)) This is just a idea that right now isn't fully developed. I would like your opinions on the idea, and how it can be better, and Please leave smart bellybutton remarks out.
Title: Re: Chain Of Command
Post by: Motherland on November 18, 2009, 03:37:06 PM
What if I want to
just go around, looking for a huge furball to get into,
Title: Re: Chain Of Command
Post by: RaptorL on November 18, 2009, 03:39:50 PM
Then i guess they make a arena where thats all you get to do.
Title: Re: Chain Of Command
Post by: Penguin on November 18, 2009, 03:42:31 PM
And how will these Country leaders be chosen?  What if you disobey?  How will their power be held in check?

-Penguin
Title: Re: Chain Of Command
Post by: Masherbrum on November 18, 2009, 03:45:20 PM
Aces High has become chaotic from what I've seen. With so many squads, and solo pilots, most pilots just go around, looking for a huge furball to get into, just to score a couple of cheap kills over and over again. Most days their is no attempt to defend, capture, or take control of the maps. Even though we have squads, their is no use of team work between squads, or the use of strategy in the game. I am submitting a request for the Idea of a command structure. My idea is to have one person in charge of a country with Generals in charge of the Theater of War (Zone system). Next a lower ranked individual in charge of a smaller section of the zone, followed by Base commanders, to squads. ((this idea can be changed to better the use of command.)) This is just a idea that right now isn't fully developed. I would like your opinions on the idea, and how it can be better, and Please leave smart bellybutton remarks out.

Sadly, you're serious.   Umm....no thank you.   This isn't the Military, it's a WWII Combat Simulator.   
Title: Re: Chain Of Command
Post by: Lusche on November 18, 2009, 03:49:08 PM
Aces High has become chaotic from what I've seen. With so many squads, and solo pilots, most pilots just go around, looking for a huge furball to get into, just to score a couple of cheap kills over and over again. Most days their is no attempt to defend, capture, or take control of the maps. Even though we have squads, their is no use of team work between squads, or the use of strategy in the game. I am submitting a request for the Idea of a command structure.

People do what they do because they chose to. When two squads don't work together they just don't want to. Why should we force them?

Most of us are getting told what to do every day in real life. They come here for a few hours to relax. Not to follow orders again.
Title: Re: Chain Of Command
Post by: RaptorL on November 18, 2009, 03:49:28 PM
OK. maybe I was a little to serious. But I would really like some form of command structure that would help in tactics, and strategy. It doesn't have to be full blown Strict and ridged, just something to help move the game along in ending the arena in the countries favor. And I'm not sure right now on how the y would be chosen.
Title: Re: Chain Of Command
Post by: The Fugitive on November 18, 2009, 03:53:24 PM
Aces High has become chaotic from what I've seen. With so many squads, and solo pilots, most pilots just go around, looking for a huge furball to get into, just to score a couple of cheap kills over and over again. Most days their is no attempt to defend, capture, or take control of the maps. Even though we have squads, their is no use of team work between squads, or the use of strategy in the game. I am submitting a request for the Idea of a command structure. My idea is to have one person in charge of a country with Generals in charge of the Theater of War (Zone system). Next a lower ranked individual in charge of a smaller section of the zone, followed by Base commanders, to squads. ((this idea can be changed to better the use of command.)) This is just a idea that right now isn't fully developed. I would like your opinions on the idea, and how it can be better, and Please leave smart bellybutton remarks out.

No, ain't going to happen.

You can how ever try and control your own little corner of the world. Put a squad together that can have 10-15 guys show for your "squad night". Appoint your "generals", create missions (don't just run NOE after NOE :rolleyes: ) and work on either holding your area of the map for a few hours, or try to increase the size of your area by grabbing a few bases. You don't need the other 100 people flying on your team to do this, nor do you need to nor SHOULD you dictate how other should play the game ( we must all follow the generals orders !)
Title: Re: Chain Of Command
Post by: RaptorL on November 18, 2009, 03:54:27 PM
Ok. how aboout the General in charged of the Theater of War (Zone) and setting up the missions, and have squads that are asigned to that zone during the maps game play, until its changed.
Title: Re: Chain Of Command
Post by: FLS on November 18, 2009, 03:59:56 PM
I'm pretty sure smart bellybutton remarks are required here. I just don't know where to start.

How about:

1. I'm sorry we can't consider your request since it didn't come through the proper chain of command.

2. Great Idea! Since you've only been here a few months and don't know any better you can be in charge.

3.Become chaotic? When was it not chaotic?

4.Your point is that cheap kills aren't worthwhile but winning the war is in some way important?

Seriously I think it's a bad idea but this is the wishlist forum where all ideas are welcome.

What you describe does happen in scenarios so you may want to try that if you haven't already.
Title: Re: Chain Of Command
Post by: RaptorL on November 18, 2009, 04:00:54 PM
Fine forget about it.
Title: Re: Chain Of Command
Post by: waystin2 on November 18, 2009, 04:06:02 PM
nope.
Title: Re: Chain Of Command
Post by: Pongo on November 18, 2009, 05:10:24 PM
what you want is a real time strategy game.
the bill for my consulting services is in the mail.
Title: Re: Chain Of Command
Post by: guncrasher on November 18, 2009, 05:35:48 PM
what if no generals are available, do we stop playing or maybe call them at home  :rofl.  man and I thought the dancing  :banana: was the craziest idea ever.

semp
Title: Re: Chain Of Command
Post by: Simba on November 18, 2009, 09:44:35 PM
Ve haf vays to make you a part of das Neues Order!

I'm a volunteer, not a pressed man subject to a hierarchy imposed by a li'l tin Hitler. So, no way, Jose.

 :cool:
Title: Re: Chain Of Command
Post by: stodd on November 18, 2009, 10:22:23 PM
I like it.....I wana be a general.  :D
Title: Re: Chain Of Command
Post by: Nemisis on November 18, 2009, 10:42:48 PM
Ignore this post.


Aces High has become chaotic from what I've seen. With so many squads, and solo pilots, most pilots just go around, looking for a huge furball to get into, just to score a couple of cheap kills over and over again. Most days their is no attempt to defend, capture, or take control of the maps. Even though we have squads, their is no use of team work between squads, or the use of strategy in the game. I am submitting a request for the Idea of a command structure. My idea is to have one person in charge of a country with Generals in charge of the Theater of War (Zone system). Next a lower ranked individual in charge of a smaller section of the zone, followed by Base commanders, to squads. ((this idea can be changed to better the use of command.)) This is just a idea that right now isn't fully developed. I would like your opinions on the idea, and how it can be better, and Please leave smart bellybutton remarks out.

Wouldn't be a bad idea if every one wanted it, and you found a way to keep it from being abused, and to make others follow orders. In my old squad we had different people in charge of different fronts (where country lines meet) that's about as well as you can do. And even then, they were only "in command" for as long as my squadies and I listened, if we went "selectively" deaf, what can they do short of kicking us out of the squad? And as for no team work, tell that to the 82nd guys.
Title: Re: Chain Of Command
Post by: Grape on November 18, 2009, 10:57:59 PM
Hmmmm.... Did some one say "BEER"?
Title: Re: Chain Of Command
Post by: phatzo on November 18, 2009, 11:32:36 PM
(http://www.parkartfair.com/GeneralBeerNW_clr.JPG)
Title: Re: Chain Of Command
Post by: Infidelz on November 19, 2009, 05:40:51 AM
What your asking for is WWii online. They don't have the number of airplanes here.

they tell you where and when to attack and for how long. Not bad for aircraft since they move pretty quick. Its being called off from an attack while driving armor from a town away that can tick you off. Since it counts against supply its bad etiquite to ditch your ride in the middle of no where.

infidelz.
Title: Re: Chain Of Command
Post by: AKKuya on November 19, 2009, 03:25:37 PM
RaptorL, if you truly want a Chain of Command scenario, then it won't be in the Main Arenas.  You'll need to find a squad and see if they participate in Special Events.  FSOs, Scenarios, and Snapshots are the places to be.
Title: Re: Chain Of Command
Post by: kvuo75 on November 20, 2009, 02:53:39 PM
Most days their is no attempt to defend, capture, or take control of the maps.

this is the 2nd time I've seen someone say the same thing this week..

WTF? Are you even playing in the MA's? All I ever see is people trying to take bases, and people defending them.

Title: Re: Chain Of Command
Post by: Bronk on November 20, 2009, 03:04:05 PM
this is the 2nd time I've seen someone say the same thing this week..

WTF? Are you even playing in the MA's? All I ever see is people trying to take bases, and people defending them.


Probably not the base he want's attacked or defended.
Title: Re: Chain Of Command
Post by: waystin2 on November 20, 2009, 04:11:41 PM
Probably not the base he want's attacked or defended.

(http://bucf.files.wordpress.com/2008/11/bingo_logo.jpg)
Title: Re: Chain Of Command
Post by: DMBEAR on November 20, 2009, 06:18:31 PM
Just join the Devil Rejects and their 5 star general will show you the way to the Brawndo loving light.
Title: Re: Chain Of Command
Post by: B4Buster on November 20, 2009, 08:47:32 PM
OK. maybe I was a little to serious. But I would really like some form of command structure that would help in tactics, and strategy. It doesn't have to be full blown Strict and ridged, just something to help move the game along in ending the arena in the countries favor. And I'm not sure right now on how the y would be chosen.

HTC has given us all the tools we need. It is up to the players to make it what we want.
Title: Re: Chain Of Command
Post by: Oleg on November 21, 2009, 02:02:41 AM
Another dead horse.
Some ppl still thinking the only true purpose of game is winning war and anything else is waste of resources :huh

Many players dont give a crap for teh war, live with it.
Title: Re: Chain Of Command
Post by: Guppy35 on November 21, 2009, 02:09:43 AM
OK It sounds like a good idea.  I put myself in charge.

Go out and have fun.  That's an order!


Title: Re: Chain Of Command
Post by: Delirium on November 21, 2009, 02:18:04 AM
I am submitting a request for the Idea of a command structure. My idea is to have one person in charge of a country with Generals in charge of the Theater of War (Zone system).

I'd rather not have to listen to someone who has more pimples on his face than years of life than his entire squad combined. Scenarios are a different story, they are strictly voluntary and I can always avoid those COs I find not to be in looking for the best spirit of the event by not participating.

Please leave smart bellybutton remarks out.

Sorry, but the baseball was so tempting right over the plate like that I felt I was playing T-Ball and I had to swing.
Title: Re: Chain Of Command
Post by: stodd on November 21, 2009, 02:31:24 AM
OK It sounds like a good idea.  I put myself in charge.

Go out and have fun.  That's an order!



Sorry buddy but I called it first.  :P With that being said, their will be NO fun allowed, this is a war damnit not recess time on the play ground.
 :)
Title: Re: Chain Of Command
Post by: bmwgs on November 24, 2009, 06:51:27 AM
No, ain't going to happen.

You can how ever try and control your own little corner of the world. Put a squad together that can have 10-15 guys show for your "squad night". Appoint your "generals", create missions (don't just run NOE after NOE :rolleyes: ) and work on either holding your area of the map for a few hours, or try to increase the size of your area by grabbing a few bases. You don't need the other 100 people flying on your team to do this, nor do you need to nor SHOULD you dictate how other should play the game ( we must all follow the generals orders !)

Fugitive are you encouraging Hording (sp)?  Everyone knows more than 9 is a Horde..    :D   :bolt:

Fred
Title: Re: Chain Of Command
Post by: Mister Fork on November 24, 2009, 08:28:25 AM
The only way this will work if you have the commanders post missions with targets. If a squad accepts (only those who have elevated privs) and the mission is successful, all squadmates get perk points.  Individuals can join the mission too with the same results.

There need to be a benefit to accepting orders...
Title: Re: Chain Of Command
Post by: 321BAR on November 24, 2009, 08:41:50 AM
Even though we have squads, their is no use of team work between squads, or the use of strategy in the game.

uhhhh no.... i know of many times in the past where one person takes control and has multiple squads do the work. god. i was even one of the ones that did this last year. we took half of nit land cuz of it
Title: Re: Chain Of Command
Post by: Rich46yo on November 24, 2009, 09:19:54 AM
Put this into place and I'll be moving on. We already have enough petty Air Generals assigning targets, telling people where to go, what to do, bullying, babbling, condescending.

Nothing wrong with a squad doing that. The war had chain of command so the squad should too. Its all part of the Historical fun. I spent four years in the service and know how it works. But Im not talking about squad OPs. Im talking about general gameplay. And I couldnt care less if a map is lost or won.
Title: Re: Chain Of Command
Post by: APDrone on November 24, 2009, 12:00:50 PM
Ignore this post.


Aces High has become chaotic from what I've seen. With so many squads, and solo pilots, most pilots just go around, looking for a huge furball to get into, just to score a couple of cheap kills over and over again. Most days their is no attempt to defend, capture, or take control of the maps. Even though we have squads, their is no use of team work between squads, or the use of strategy in the game. I am submitting a request for the Idea of a command structure. My idea is to have one person in charge of a country with Generals in charge of the Theater of War (Zone system). Next a lower ranked individual in charge of a smaller section of the zone, followed by Base commanders, to squads. ((this idea can be changed to better the use of command.)) This is just a idea that right now isn't fully developed. I would like your opinions on the idea, and how it can be better, and Please leave smart bellybutton remarks out.

As others have alluded and you may have started to realize, the MA is not a singularity of strategies.  The MA, itself, is comprised of several different sub-cultures that co-exist in the same arena. Some co-existing a little better than others.

If your BBS login is an indication of how long you've been playing, then you have several phases of game to endure before really getting a good picture of what Aces High is all about.  Some learn it faster than others.. some may never learn.

GhostH commented in another thread about observing the 'life cycle' of the AH player.. I wonder how his breaks out...

I had been playing a couple years, myself, before I understood that people intentionally seek out furballs to play in them.  A quality that still escapes me, but I respect their desire to partake in that practice.

Others are content with living to camp a V-spawn.  Again, not my cup of tea, in general, but another facet of the game.  Now.. if you're camping a spawn point a squaddie is upping, prepare to be egged..  :devil

Others go off and bomb strats for no real good reason other than it's cool to blow up buildings.. and do so with other squaddies that are there to protect you or help in the cause.

Same goes for base capture. Crippling hangars and defenders to gain virtual real estate. ( is that a paradox? )

CV hunting

Puffy Ack target practice

HQ busting

Picking

And those who search for the one vs. one fights.

I'm sure there are others, but I think you may start to get the point. 

Some days things click.  A group gets together and starts some good momentum. Missions are built, filled, and succeed. The wave rolls and all those involved have a great time.

Other nights, not so much.

Some days it happens early, other days late.. you may not be present when it happens.. it may not happen that day at all.

About all you can do is increase your odds of being there when it happens.. or be involved in making it happen when you are there. 

Get in a squad that has the same values you do, or start your own. Respect other squads and work with them to form comraderies ( sandbox 101 here ) and a good repertoire. 

Be patient.  A good system will take a few weeks to get in place.. it's very likely it won't happen overnight. 

But you can do it.  It just takes work.

In the meantime, learn to recognize the different sub cultures and respect them.  If you build friendships with them, maybe they'll respond when you call out for help later.
Title: Re: Chain Of Command
Post by: Simba on November 24, 2009, 05:15:35 PM
Excellent post, Drone. It takes all sorts to make AH the great community it is.

 :aok
Title: Re: Chain Of Command
Post by: BlauK on November 24, 2009, 05:30:48 PM
Superbly put, APDrone  :aok

It is a chaotic environment and it is always up to oneself to build one's own happiness in it. "DO what does it for you with other buddies like you". One cannot change how others play it. Attempting to change others to fit one's own liking is a direct route to sorrow and whining.
Title: Re: Chain Of Command
Post by: Nemisis on November 25, 2009, 11:39:16 AM
this is the 2nd time I've seen someone say the same thing this week..

WTF? Are you even playing in the MA's? All I ever see is people trying to take bases, and people defending them.



I agree. Thats about all I have time to do: defend the hangers so I can up and go find a fight. Past that if no ones in the mood, bombing the BH's at the other guys base always solves the problem of downed FH's.
Title: Re: Chain Of Command
Post by: saantana on November 25, 2009, 11:57:53 AM
This is a great idea. I love it!
Title: Re: Chain Of Command
Post by: hitech on November 25, 2009, 01:38:41 PM
Nice post APDrone.

HiTech
Title: Re: Chain Of Command
Post by: Ghosth on November 25, 2009, 02:09:13 PM
Just to put the cherry on top to APdrones very good post.

For the newer player, it starts with you assisting someone else to do something.
Not with you trying to tell anyone what to do.

Over time, as you make friends, build reputation, some may choose to follow you.
Some will quit what they are doing and come when if you  ask. 

But it all starts with you getting a reputation  helping others.
 
Title: Re: Chain Of Command
Post by: Nemisis on November 25, 2009, 02:41:17 PM
You forgot one Drone: Buff hunters. Smaller than other groups but still valid none the less.
Title: Re: Chain Of Command
Post by: Mister Fork on November 25, 2009, 03:46:19 PM
Then there are the Quakers - you can tell them by the funny hats they wear while flying...   :airplane:
Just look at what they fly, trust me I'm not lying   :old:

They like to hunt sheep, dogfight in bombers, and fly asleep.   (http://www.getsmileyface.com/sm/sleep/schla19.gif)

They don't like green jeeps or those who complain and weep   :cry

They don't like squeakers or squeealers in the game      :furious

They are quakers who wear funny hats all the same      (http://anchoredbygrace.com/smileys/hat.gif)
Title: Re: Chain Of Command
Post by: Nosara on November 26, 2009, 09:26:57 AM
Why not just command your squad. Form a mission and get on a roll. Forget the draft it will just run people off.  Sir.
Title: Re: Chain Of Command
Post by: Hornet33 on November 27, 2009, 09:06:50 AM
Maybe I missed it, but in case no one else has said it, if you really want a structured format of game play where people are assigned as commanders, and groups are issued orders with objectives to complete in order to affect the overall "war" then you need to get involved with Friday Night Squad Ops, and the Special Events Campaigns. Those events are a complete 180 degree turn from the average MA game play. Going "off mission" cost your side points, failure to achieve your objectives cost points. Most events are a "one life" type deal where it's extremely important to fight smart and mutualy support your fellow team members and not run off on your own looking for that kill.

The MA is nothing but a huge mixing pot of every concievable style of game play. There is no right or wrong in the MA. Special Events and FSO, you follow the rules or the event CM's will boot you if you prove to be problem.