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Help and Support Forums => Help and Training => Topic started by: onan on November 30, 2009, 01:51:26 PM

Title: Spit9 do's don'ts
Post by: onan on November 30, 2009, 01:51:26 PM
Hi guys
I've been flying Spit9 for a few weeks now and still trying to find what it's good at and how to fight with it.
It handles well and turns fairly tight with flaps out, I thinks only the MK5 out turns it.  But with the flaps retracted the turn radius is larger than
all the other Spits.
Speed is ok.  Good response when diving. Climbs approx 3.3K/min 3.8K/min with WEP.
All in all it's a great little plane. I love flying it and will keep with it till I find what I'm looking for.
Just not doing to good with killing with it. 
I realise that most of my problems are down to poor decision making  in the first place, ie getting into fights that I will struggle to
stay alive in. 
I would like to find the time and place to use it when the Spit9 is at it's best.

Thanks in advance for any help

KlunK
 
Title: Re: Spit9 do's don'ts
Post by: Bruv119 on November 30, 2009, 03:27:31 PM
I realise that most of my problems are down to poor decision making  in the first place, ie getting into fights that I will struggle to
stay alive in.  

SA is pretty important in the MA if your thinking about returning home safely.  So you have answered your own question there.  

The key to adding more kills per run is to convert evasives into kills, the BnZing ponies / 190's etc etc. With the slowish top speed / fragile wings and low fuel capacity compared with other rides.  Most of my additional kills come from baiting the enemy.  Give them the advantage and encourage them to attack by flying lower and level.  Let them get within shooting distance 800 odd and then bust some reversals, if they continue turning with you they are dead.

In a Co-E 1 on 1 you can defeat anyone.  

Be aggressive against planes you have sound advantages over that are prepared to stick around and fight you.  Other spits, 109's, f4u's, niki's, la's etc.  

Gunnery I usually take shots between 300-200 with my cannon.  Usually deflection shots in the turn whilst gaining on the enemy con.  Avoid taking rear 6 shots on faster cons above 400.  Spray the 303's see if you can get them turning.

Have a wingman this game is 10 times easier with one  ;)
Title: Re: Spit9 do's don'ts
Post by: Stegahorse on November 30, 2009, 03:49:30 PM
The trouble with Spits is that they fight very well at speeds near 170-200. They cannot run from most fighters though!
When you get in a fight you must be the last plane flying to make it home, most of the time. Furballs are almost always end in your death. :furious
Title: Re: Spit9 do's don'ts
Post by: Krusty on December 01, 2009, 12:43:36 AM
The spit9 can run from a number of fighters, but you are right right it cannot always run away. The other side of it is if ANYbody tries to fight you, you're probably going to win, and when they're all dead you can rtb.

The Spit8 and Spit16, on the other hand, will match or run down most planes in the game. Even some planes that are "faster" top speeds will be run down because of extreme acceleration on the spits' part.


So saying "spits" are slow is wrong. The majority of all spits you'll see are quite fast. That majority is Spit8/16 (nearly identical flight models, few mph different and clipped wings on one)
Title: Re: Spit9 do's don'ts
Post by: Obie303 on December 01, 2009, 12:55:01 AM
Bruv is dead on.  Keep to the basics that you've learned.  Learn to judge the proper time to execute the right move and the Spit 9 is a fantastic ride.  Manage your fuel and ammo wisely.  You don't have much to waste.  Keep your shots close and work your angles.  

It sounds like you are on the right track.  When you gain the advantage in a fight and be ready to "take the fight to them".  Any hesitation will end badly for you.  Fly with a wingman or squaddies and be ready to disengage when you've lost the advantage.

Best of luck to you.
Obie
Title: Re: Spit9 do's don'ts
Post by: Bruv119 on December 01, 2009, 04:06:12 AM
The spit9 can run from a number of fighters, but you are right right it cannot always run away. The other side of it is if ANYbody tries to fight you, you're probably going to win, and when they're all dead you can rtb.

The Spit8 and Spit16, on the other hand, will match or run down most planes in the game. Even some planes that are "faster" top speeds will be run down because of extreme acceleration on the spits' part.


So saying "spits" are slow is wrong. The majority of all spits you'll see are quite fast. That majority is Spit8/16 (nearly identical flight models, few mph different and clipped wings on one)

i didn't say slow,  i said slowISH. 

and yes the top speed on level flight is slow compared to the various other late war monsters.  How do i know this?   After a few turns with an experienced player they dive and run which is exactly what I would do if I saw someone skilled at the hands of a spit 9!

any plane appears quick when you dive in from the stratosphere.
Title: Re: Spit9 do's don'ts
Post by: Kazaa on December 01, 2009, 09:09:00 AM
SA is pretty important in the MA if your thinking about returning home safely.  So you have answered your own question there.  

The key to adding more kills per run is to convert evasives into kills, the BnZing ponies / 190's etc etc. With the slowish top speed / fragile wings and low fuel capacity compared with other rides.  Most of my additional kills come from baiting the enemy.  Give them the advantage and encourage them to attack by flying lower and level.  Let them get within shooting distance 800 odd and then bust some reversals, if they continue turning with you they are dead.

In a Co-E 1 on 1 you can defeat anyone.  

Be aggressive against planes you have sound advantages over that are prepared to stick around and fight you.  Other spits, 109's, f4u's, niki's, la's etc.  

Gunnery I usually take shots between 300-200 with my cannon.  Usually deflection shots in the turn whilst gaining on the enemy con.  Avoid taking rear 6 shots on faster cons above 400.  Spray the 303's see if you can get them turning.

Have a wingman this game is 10 times easier with one  ;)
Title: Re: Spit9 do's don'ts
Post by: BnZs on December 01, 2009, 01:05:28 PM
Don't hit any trees. Try to fly with at least as much ACM acumen as an adult chimpanzee. You should do fine.
Title: Re: Spit9 do's don'ts
Post by: Stegahorse on December 01, 2009, 01:18:21 PM
Spits are slow even in a dive. the point is that spits are knife fighters. they BnZ well but they turn fight much better. :airplane:
Title: Re: Spit9 do's don'ts
Post by: Steve on December 01, 2009, 01:53:28 PM
Spit9.. great plane.. easy mode!
Title: Re: Spit9 do's don'ts
Post by: Bruv119 on December 01, 2009, 02:06:03 PM
I find the bnz planes EASIER to fly because the tactics involved are simplified.

Such planes as the Pee51.   ;)
Title: Re: Spit9 do's don'ts
Post by: StokesAk on December 01, 2009, 02:16:26 PM
Lets face it I suck in a spitfire, but i do fly the 9 sometime, it is very hard to get out of fights with in my experiances but practice makes perfect, learn from your mistakes maybe even take notes on it. You will have to die before you fly.
Title: Re: Spit9 do's don'ts
Post by: Enker on December 01, 2009, 04:04:22 PM
How fast in the dive is the wing-ripping speed? Is it around 525?
Title: Re: Spit9 do's don'ts
Post by: Steve on December 01, 2009, 05:28:59 PM
I find the bnz planes EASIER to fly because the tactics involved are simplified.

Such planes as the Pee51.   ;)

It's a pwny.     :aok
Title: Re: Spit9 do's don'ts
Post by: SPKmes on December 01, 2009, 05:46:03 PM
.should have read bruv's post better before replying.
Title: Re: Spit9 do's don'ts
Post by: Bosco123 on December 01, 2009, 06:50:05 PM
SA is pretty important in the MA if your thinking about returning home safely.  So you have answered your own question there.  

The key to adding more kills per run is to convert evasives into kills, the BnZing ponies / 190's etc etc. With the slowish top speed / fragile wings and low fuel capacity compared with other rides.  Most of my additional kills come from baiting the enemy.  Give them the advantage and encourage them to attack by flying lower and level.  Let them get within shooting distance 800 odd and then bust some reversals, if they continue turning with you they are dead.

In a Co-E 1 on 1 you can defeat anyone.  

Be aggressive against planes you have sound advantages over that are prepared to stick around and fight you.  Other spits, 109's, f4u's, niki's, la's etc.  

Gunnery I usually take shots between 300-200 with my cannon.  Usually deflection shots in the turn whilst gaining on the enemy con.  Avoid taking rear 6 shots on faster cons above 400.  Spray the 303's see if you can get them turning.

Have a wingman this game is 10 times easier with one  ;)
+1 I even do the bait, hoping that they might actually turn with me after I reverse them.

I guess the obvious one is to not dive then pull up, or anything above 10K, Then go for straight deck. It's probably the most stabil spits when it comes to low E, and the guns are pretty good, as long as your not spraying, 6 is not a difficult task in one sortie.
<S>
Title: Re: Spit9 do's don'ts
Post by: Kazaa on December 01, 2009, 08:23:15 PM
Spit9.. great plane.. easy mode!

You're calling a 1942 plane which is about 50mph slower then all the late war crutch rockets "easy mode"? :rofl :cry :rofl

P-51D eny of 5
Mk. IX eny of 20

kkthxbuhbye.
Title: Re: Spit9 do's don'ts
Post by: BnZs on December 01, 2009, 08:44:00 PM
P-51D eny of 5
Mk. IX eny of 20

kkthxbuhbye.

Thus proving that we'd be just as well off setting our ENY numbers by gutting chickens and reading the entrails.
Title: Re: Spit9 do's don'ts
Post by: Kazaa on December 01, 2009, 08:54:45 PM
Thus proving that we'd be just as well off setting our ENY numbers by gutting chickens and reading the entrails.

Haven't I told you this before? Speed is the biggest factor which goes into determining a planes eny.
Title: Re: Spit9 do's don'ts
Post by: Steve on December 01, 2009, 09:15:47 PM
You're calling a 1942 plane which is about 50mph slower then all the late war crutch rockets "easy mode"? :rofl :cry :rofl



yep
Title: Re: Spit9 do's don'ts
Post by: Krusty on December 01, 2009, 09:21:20 PM
You're calling a 1942 plane which is about 50mph slower then all the late war crutch rockets "easy mode"? :rofl :cry :rofl

You're trying to deflect the issue by listing the year there. We all know your other arguments/complaints where you use that year as an excuse to request "better" spits.

Doesn't matter what year it's from, it's still modeled in this game as a very capable fighter. Even the up-boosted spit5 was a late/42 or early/43 plane, and it used to dominate the arenas by a vast majority.

Doesn't matter what year, matters how HTC happened to model it. In this game, they are quite.... "generous" ... with regards to spitfires.
Title: Re: Spit9 do's don'ts
Post by: BnZs on December 01, 2009, 11:31:37 PM
Haven't I told you this before? Speed is the biggest factor which goes into determining a planes eny.

Explain the K4 and Yak's ENY of 20, and the D9's ENY of 15.
Title: Re: Spit9 do's don'ts
Post by: BaldEagl on December 01, 2009, 11:39:48 PM
Doesn't matter what year, matters how HTC happened to model it. In this game, they are quite.... "generous" ... with regards to spitfires.

This is a baseless comment until you provide documented evidence to back it up.
Title: Re: Spit9 do's don'ts
Post by: Kazaa on December 02, 2009, 12:19:25 AM
Explain the K4 and Yak's ENY of 20, and the D9's ENY of 15.

No, you're a bright man and I'm sure you can work it out for yourself. I've got better things to do with my time then have an endless quote war with our forums masterdebaiter
Title: Re: Spit9 do's don'ts
Post by: Kazaa on December 02, 2009, 12:20:41 AM
This is a baseless comment until you provide documented evidence to back it up.

What BS score do we give this on the Krusty meter?
Title: Re: Spit9 do's don'ts
Post by: BnZs on December 02, 2009, 11:28:43 AM
No, you're a bright man and I'm sure you can work it out for yourself. I've got better things to do with my time then have an endless quote war with our forums masterdebaiter

Translation: What you said was wrong, obviously wrong, and you'd rather make a snide comment than admit it. Typical and pathetic.

There is no "system" behind ENY rating that can be discerned. The P-51 and SpitIX's rating of 5 and 20 respectively is a disparity that does not track with their relative capabilities as fighting aircraft.
Title: Re: Spit9 do's don'ts
Post by: SPKmes on December 02, 2009, 11:58:39 AM
I find the spit 9 more than capable...even in multi con engagements...the biggest thing (as for all engagements) is not getting fixated and watching what is about you....If you miss at first set up for the next (this should be happening in your mind in any case)...I found the 9 to be good for this when I was totally green and getting frustrated it gave me the ability to move on from the basic up get shot die...I was able to get into some turning fights and learn some do's and dont's...if you missed your shot or mucked up a turn/merge (as I did...and still do) you have enough of everything to compensate and regain what you lost....sometimes that is..
I found it a good platform for gunnery...for teaching myself gun discipline I used the 5 as it has half the ammo, well it has heaps of 303 ....but....yeah hahaha...this is actually my favorite of spits....
for some tips on spits you should try to tag along with the guys from 'The Few' if you can...the accent is a bit rough but it'll grow on you  :D.

one thing to remember, although what you learn in these can in the most part be carried forth to other planes in the set, you will find that the forgiving nature of the beast can get you into trouble and frustrated when you move around the hanger later......

Oh and one other thing....spitting in public is frowned upon   :lol :lol
Title: Re: Spit9 do's don'ts
Post by: BaldEagl on December 02, 2009, 01:15:56 PM
It handles well and turns fairly tight with flaps out, I thinks only the MK5 out turns it.  But with the flaps retracted the turn radius is larger than
all the other Spits.

I rarely put the flaps out in a Spit and I fly them all the time.  There are those rare occasions but for the most part you lose more in turn rate than you gain in radius advantage.  What the IX does have going for it is greater stability at extremely low speed than the XVI, a better roll rate than the I or the VIII, particularily at higher speeds, and more power than the I, V or Seafire.  I think it's the best handling of the Spits and if it had the .50 cal package I'd quit flying the XVI entirely.
Title: Re: Spit9 do's don'ts
Post by: onan on December 02, 2009, 06:02:04 PM
I rarely put the flaps out in a Spit and I fly them all the time. 

I've developed a habit of dropping the flaps at the top of low speed immelmans, to help me reach invert and roll level. usually after 2nd merge.  You are right when you say loss of turn rate occurs when flaps are used to decrease turn radius.  Took me a while to realise that one.  Am still very green and thought a tighter turn was always the winner. Not so. 
I think my biggest mistakes are based around when/when not to engage. Also getting my reversals quick/clean  and timed right would probably help.
Have been practicing vertical stall turns, kind of like going straight up then swinging the plane round to nose down without involving a roll.  having some luck but not something I can repeat time over.. Anyone know or have a film of the move?
Thanks for all the help so far though

<S>

KlunK
 
Title: Re: Spit9 do's don'ts
Post by: DrDea on December 02, 2009, 07:44:10 PM
  Just remember,if ya fly the Spit9 fly the pink paint scheme. :aok
Title: Re: Spit9 do's don'ts
Post by: Obie303 on December 03, 2009, 12:15:44 AM
  Just remember,if ya fly the Spit9 fly the pink paint scheme. :aok

Sorry.  Nothing but the PFT for me.   :salute
Title: Re: Spit9 do's don'ts
Post by: sNiPeR on December 04, 2009, 06:07:00 PM
You're calling a 1942 plane which is about 50mph slower then all the late war crutch rockets "easy mode"? :rofl :cry :rofl

P-51D eny of 5
Mk. IX eny of 20

kkthxbuhbye.

noob question here.. but what ENY mean? :rolleyes:
Title: Re: Spit9 do's don'ts
Post by: Lusche on December 04, 2009, 06:19:31 PM
noob question here.. but what ENY mean? :rolleyes:

ENY = Enemy (because it governs how many points you will get for killing one)
OBJ = Object (determines the points you get for killing structures)
Title: Re: Spit9 do's don'ts
Post by: sNiPeR on December 04, 2009, 06:26:32 PM
ENY = Enemy (because it governs how many points you will get for killing one)
OBJ = Object (determines the points you get for killing structures)

Thanks Lusche  :)
Title: Re: Spit9 do's don'ts
Post by: Rich46yo on December 05, 2009, 04:46:54 AM
I upped a Spit-9 last night. Im going to make it my main Spit ride cause it was Lend lease and theres a red star skin for it, AND, I like it. I got caught up in the middle of a big furball and it definatly wasnt the place to be. Tho I got kilt I wiggled around for a long while making it difficult and caused a whole lot of planes to dump their "E" for one little spit.

It seems Spit-8'ish to me. Tho it does feel like it rolls better. It would be nice if the lV had the Lend Lease armament of 2 0.50s to go with the 2 20mm cannon.
Title: Re: Spit9 do's don'ts
Post by: Bruv119 on December 05, 2009, 05:03:04 AM
I upped a Spit-9 last night. Im going to make it my main Spit ride cause it was Lend lease and theres a red star skin for it, AND, I like it. I got caught up in the middle of a big furball and it definatly wasnt the place to be. Tho I got kilt I wiggled around for a long while making it difficult and caused a whole lot of planes to dump their "E" for one little spit.

It seems Spit-8'ish to me. Tho it does feel like it rolls better. It would be nice if the lV had the Lend Lease armament of 2 0.50s to go with the 2 20mm cannon.

The spit 9 has longer ailerons and no fuel in the wing tanks.   Who needs 50 cal when you have 2 hizookas?    The 303's are useful for torturing less able turning aircraft from 200 or less.   :t

speaking of lend lease Hurri  IIB anyones?
Title: Re: Spit9 do's don'ts
Post by: Enker on December 05, 2009, 03:31:21 PM
The spit 9 has longer ailerons and no fuel in the wing tanks.   Who needs 50 cal when you have 2 hizookas?    The 303's are useful for torturing less able turning aircraft from 200 or less.   :t

speaking of lend lease Hurri  IIB anyones?
Mmmm, twelve .303s. Tasty.