Aces High Bulletin Board

General Forums => Wishlist => Topic started by: waystin2 on December 11, 2009, 10:18:56 AM

Title: NOE Changes
Post by: waystin2 on December 11, 2009, 10:18:56 AM
Can changes be made to the radar or some other mechanism within the game that would help negate or deter over-kill sized (30+) NOE missions/raids?  The goal of this game is to create combat, and currently these types of raids inspire little or none of that.   :furious

Title: Re: NOE Changes
Post by: chris3 on December 11, 2009, 10:56:07 AM
moin

mostly a big fight starts after a big noe mission reaches. can t see a problem  :huh

cu chris3
Title: Re: NOE Changes
Post by: waystin2 on December 11, 2009, 11:09:21 AM
moin

mostly a big fight starts after a big noe mission reaches. can t see a problem  :huh

cu chris3

Let me be more specific on over-kill.  The town and hangars are down in just a few minutes, what are you going to fight with?  Further, if you do get up to fight, they melt away like roaches when the light is turned on.  No combat , no fun.  My goal here Chris is too generate those fun fights.

 :salute
Title: Re: NOE Changes
Post by: gyrene81 on December 11, 2009, 11:22:55 AM
Let me be more specific on over-kill.  The town and hangars are down in just a few minutes, what are you going to fight with?  Further, if you do get up to fight, they melt away like roaches when the light is turned on.  No combat , no fun.  My goal here Chris is too generate those fun fights.

 :salute
Sorry but I can't agree with ya man...fun fight for you might be a drag for someone else. If you're having a problem finding a fight, change locations. I think it's pretty cool when someone can get 20 or more people on a mission to steamroll a base or whatever. Improvise, adapt and overcome...simple.
Title: Re: NOE Changes
Post by: mechanic on December 11, 2009, 11:31:53 AM
taking the base might be easy, it's defending the base that is the fun part after you've stolen it.

-1
Title: Re: NOE Changes
Post by: rabbidrabbit on December 11, 2009, 01:06:32 PM
Did someone piss in your cereal?

(http://i1009.photobucket.com/albums/af219/ruthlevelzero/fun-police.jpg)
Title: Re: NOE Changes
Post by: Delirium on December 11, 2009, 01:22:23 PM
http://bbs.hitechcreations.com/smf/index.php/topic,241309.0.html
Title: Re: NOE Changes
Post by: bravoa8 on December 11, 2009, 01:27:30 PM
NOPE!




-1 I don't like this idea!
Title: Re: NOE Changes
Post by: Chalenge on December 11, 2009, 02:04:41 PM
This isnt a iwsh its a whine!  :old:
Title: Re: NOE Changes
Post by: ZZee on December 11, 2009, 02:10:46 PM
+1. When two countries step on the other undermanned country all night using MASSIVE noe bombers raids with fighter escorts that pull the plug a the first sign of a fight, it becomes very frustrating :furious. If i wanted to watch stuff blow up or disappear with no chance of a fight I'd watch a movie.



 :cheers:
Z
Title: Re: NOE Changes
Post by: minke on December 11, 2009, 02:24:05 PM
-1

and its always fun when 2 noe missions meet in the middle  :rock
Title: Re: NOE Changes
Post by: 33Vortex on December 11, 2009, 02:26:02 PM
NOE missions is some of the best fun that can be had in the game, spoiling that gets a NO vote from me.  :furious
Title: Re: NOE Changes
Post by: Bruv119 on December 11, 2009, 02:29:53 PM
remember seeing a huge dar dissapear  . 

got a 262 up and stayed NOE myself  turned around behind a conga line of 110's / niki's, they were so strewn out i slowed the throttle and popped 4 in a row without them moving.   They then scattered like chickens from a fox !

Of all the 12+ guys in that mission I don't think one made a successful drop on town once the friendlies came out aswell.
Title: Re: NOE Changes
Post by: trotter on December 11, 2009, 02:47:40 PM
Waystin what was it about this one NOE last night that set you off so badly? You seem pretty level headed to me most of the time, but all of a sudden now you're picking a fight on the general forum, over what? You're setting a horrible example for some of the kids in POTW, who are now spamming the forums with toughguy talk, and making your squadron look terrible.

NOE is going to happen, best thing to do is laugh it off when you see 20+ bad guys circling a suppressed field, wasting their time. If that's how they have fun, let them. If, as a result, you are not having fun, there are thousands of other games to try. It's not worth getting upset over.
Title: Re: NOE Changes
Post by: TwinBoom on December 11, 2009, 02:49:44 PM
(http://img163.imageshack.us/img163/4755/scaryface.jpg)
Title: Re: NOE Changes
Post by: Ack-Ack on December 11, 2009, 02:56:17 PM
My goal here Chris is too generate those fun fights.

 :salute

If it's your goal and that of your squadrons to generate 'fun' fights, then why did PoTW take out the fighter hangers at the Rook base you guys were attacking last night?  Seems to me that taking out the fighter hangers would make it hard to 'generate those fun fights'.


ack-ack
Title: Re: NOE Changes
Post by: LLogann on December 12, 2009, 12:45:09 PM
LAUGH OUT LOUD!
Title: Re: NOE Changes
Post by: waystin2 on December 12, 2009, 12:48:09 PM
If it's your goal and that of your squadrons to generate 'fun' fights, then why did PoTW take out the fighter hangers at the Rook base you guys were attacking last night?  Seems to me that taking out the fighter hangers would make it hard to 'generate those fun fights'.


ack-ack

We switched to the Rooks yesterday Ack-Ack.  You must be talking about Twitchy's crew.  God this name thing is gonna be the death of me...  :(
Title: Re: NOE Changes
Post by: waystin2 on December 12, 2009, 12:49:20 PM
Waystin what was it about this one NOE last night that set you off so badly? You seem pretty level headed to me most of the time, but all of a sudden now you're picking a fight on the general forum, over what? You're setting a horrible example for some of the kids in POTW, who are now spamming the forums with toughguy talk, and making your squadron look terrible.

NOE is going to happen, best thing to do is laugh it off when you see 20+ bad guys circling a suppressed field, wasting their time. If that's how they have fun, let them. If, as a result, you are not having fun, there are thousands of other games to try. It's not worth getting upset over.

Thanks Trotter.  You are right.  Notice the Sig again...

 :salute
Title: Re: NOE Changes
Post by: EskimoJoe on December 13, 2009, 03:37:19 AM
http://bbs.hitechcreations.com/smf/index.php/topic,241309.0.html

+1

You definitely put more thought into it than that guy. -points to creator of thread-
Title: Re: NOE Changes
Post by: Bino on December 13, 2009, 03:57:06 AM
In the Battle Of Britain, the RAF had the Observer Corps: folks on the ground with binoculars and telescopes who used field telephones to report enemy aircraft.  Seems like that should be pretty easy to model.  If you read Price's The Hardest Day you'll find out what happened to an NOE attack by a Staffel of Dorniers, due, in part, to the Observer Corps.
Title: Re: NOE Changes
Post by: Bronk on December 13, 2009, 07:27:18 AM
Can changes be made to the radar or some other mechanism within the game that would help negate or deter over-kill sized (30+) NOE missions/raids?  The goal of this game is to create combat, and currently these types of raids inspire little or none of that.   :furious



HOLY CRAPOLA !  My my how times change.

No to this idea.  No viable reason has been put forward to make a change.
from

http://bbs.hitechcreations.com/smf/index.php/topic,255265.0.html

I guess this was inevitable once people figured out what the joystick was for.




Title: Re: NOE Changes
Post by: bj229r on December 13, 2009, 08:50:08 AM
I've always liked the idea of a limit upon the number of planes which can be airborne from 1 base simultaneously. AW had that.....forced some creativity upon offensive whords. (Also kinda fun wishing your buddies would hurry up and die, so you could take off  :devil)
Title: Re: NOE Changes
Post by: The Fugitive on December 13, 2009, 09:13:51 AM
HOLY CRAPOLA !  My my how times change.

No to this idea.  No viable reason has been put forward to make a change.
from

http://bbs.hitechcreations.com/smf/index.php/topic,255265.0.html

I guess this was inevitable once people figured out what the joystick was for.







I love this !!! It shows that as players/squads mature they finally figure out that the fun in the game ISN'T just sneaking around in horde stealing bases but all about FIGHTING for bases!! Using skills to win the day instead of just steam rolling bases. !!

Congrats waystin2.... welcome to the dark side  :aok
Title: Re: NOE Changes
Post by: waystin2 on December 13, 2009, 09:50:46 AM
I am mature enough to realize that my taste for what is fun in this great game we all love can change.  I guess that I just had to be confornted with it.  I am mellowing a bit on the subject now as it is heavily defended and usually results in strife.  Yes we all change and grow!  

(http://i108.photobucket.com/albums/n34/turbonerd/darkside.png)
Title: Re: NOE Changes
Post by: Bronk on December 13, 2009, 10:45:56 AM
  I am mellowing a bit on the subject now as it is heavily defended and usually results in strife.

(http://i108.photobucket.com/albums/n34/turbonerd/darkside.png)
No... give in to the dark side. Let the hate flow through you.

Really you'll feel better. ;) :D
Title: Re: NOE Changes
Post by: waystin2 on December 13, 2009, 11:12:24 AM
No... give in to the dark side. Let the hate flow through you.

Really you'll feel better. ;) :D


ZOMG Bronk, your not my father are you? :rofl
(http://bleepbleepbleep.files.wordpress.com/2009/10/luke-i-am-your-father.jpg)
Title: Re: NOE Changes
Post by: stodd on December 13, 2009, 11:42:32 AM
If it's your goal and that of your squadrons to generate 'fun' fights, then why did PoTW take out the fighter hangers at the Rook base you guys were attacking last night?  Seems to me that taking out the fighter hangers would make it hard to 'generate those fun fights'.


ack-ack
  We were flying FOR the rooks yesterday.  :rofl (http://i727.photobucket.com/albums/ww279/stodd602/epicF.jpg)
Title: Re: NOE Changes
Post by: BrockS on December 13, 2009, 11:45:27 AM
Can changes be made to the radar or some other mechanism within the game that would help negate or deter over-kill sized (30+) NOE missions/raids?  The goal of this game is to create combat, and currently these types of raids inspire little or none of that.   :furious


To win a war an opponent needs to strike with overwhelming and devastating force. If each side consisted of one base, you may have a point but with the size and scope of our war environment, these raids are a legitimate tactic. My job (from my perspective) is to take your bases and win the war, yours is to stop me. As a country I would want to find the best tactic to take territory with the fewest casualties. And by the way, every country is on the receiving end of these NOE hordes. In fact last night the Bish repelled 2 of them while I was playing, so it can be done, just requires the ability to interperate what is going on on the map and TEAMWORK.

 The goal of the game is simulation and immersion, if you want combat reated on completely even terms, go to the DA and furball.

Title: Re: NOE Changes
Post by: bj229r on December 13, 2009, 12:23:14 PM
To win a war an opponent needs to strike with overwhelming and devastating force. If each side consisted of one base, you may have a point but with the size and scope of our war environment, these raids are a legitimate tactic. My job (from my perspective) is to take your bases and win the war, yours is to stop me. As a country I would want to find the best tactic to take territory with the fewest casualties. And by the way, every country is on the receiving end of these NOE hordes. In fact last night the Bish repelled 2 of them while I was playing, so it can be done, just requires the ability to interperate what is going on on the map and TEAMWORK.

 The goal of the game is simulation and immersion, if you want combat reated on completely even terms, go to the DA and furball.


That, and minimum 6-7 guys who happen to be sitting in tower intently watching text for the noe warnings
Title: Re: NOE Changes
Post by: guncrasher on December 13, 2009, 01:12:45 PM
That, and minimum 6-7 guys who happen to be sitting in tower intently watching text for the noe warnings

there's some guys that actually dont like furball so they sit in tower or scan bases when they're down looking for bases being attacked by only a few fighters.  these people consistently catch the noe raids, not all of them but a good percentage.  noe raids when properly executed (that means nobody saw them coming for the first 30 seconds that takes to kill town) will take a base withing a min or 2 longer than that and it just becomes a close to base furball  :x.
btw the best way to stop the noe raids is to go around town come in from behind and kill the goons.  goons are always unescorted.

either way attacking noe or defending against an noe brings a little burst of fun to the game, not sure why somebody would want to stop this.

semp
Title: Re: NOE Changes
Post by: Bronk on December 13, 2009, 02:56:30 PM
To win a war an opponent needs to strike with overwhelming and devastating force. If each side consisted of one base, you may have a point but with the size and scope of our war environment, these raids are a legitimate tactic. My job (from my perspective) is to take your bases and win the war, yours is to stop me. As a country I would want to find the best tactic to take territory with the fewest casualties. And by the way, every country is on the receiving end of these NOE hordes. In fact last night the Bish repelled 2 of them while I was playing, so it can be done, just requires the ability to interperate what is going on on the map and TEAMWORK.

 The goal of the game is simulation and immersion, if you want combat reated on completely even terms, go to the DA and furball.



You do know this is a game about combat ?
Title: Re: NOE Changes
Post by: Chalenge on December 13, 2009, 03:06:16 PM
That, and minimum 6-7 guys who happen to be sitting in tower intently watching text for the noe warnings

Tower? How about climbing to catch those bombers that are coming in at 30k or climbing your bombers to 30k yourself?

Oh wait... you wouldnt know about that now would you?  :D
Title: Re: NOE Changes
Post by: Tilt on December 13, 2009, 03:13:44 PM
Increase the base flash blink rate as a ratio of the number of enemy aircraft/gv's within  range.......................

Title: Re: NOE Changes
Post by: Bronk on December 13, 2009, 03:17:46 PM
Increase the base flash blink rate as a ratio of the number of enemy aircraft/gv's within  range.......................


......  lower dar to 100' and no auto lvl when under 100'. 
Brilliant
Title: Re: NOE Changes
Post by: PFactorDave on December 13, 2009, 03:20:08 PM
Increase the base flash blink rate as a ratio of the number of enemy aircraft/gv's within  range.......................



I like this idea.  It would represent "spotters" that were a big part of early warning during the war.  A system of spotters would definitely know the difference between a lone aircraft and a large gaggle.
Title: Re: NOE Changes
Post by: Tilt on December 13, 2009, 03:25:06 PM
......  lower dar to 100' and no auto lvl when under 100'.  
Brilliant

Isn't the Ma set at 500 now?  If so lowering to 300 should be sufficient..............  

Its a pity that the radar alt is so universal..............

AH does not model how terrain might cause radar shadows.......

It would make more sense if NOE raids over water (where a base was by the sea) had to be at  below 100 but over land were forced to take to valleys etc  or else literally skim the tree tops

Guess then radar masts would end up on hill tops...............

Title: Re: NOE Changes
Post by: bj229r on December 13, 2009, 04:08:19 PM
That, and minimum 6-7 guys who happen to be sitting in tower intently watching text for the noe warnings
Tower? How about climbing to catch those bombers that are coming in at 30k or climbing your bombers to 30k yourself?

Oh wait... you wouldnt know about that now would you?  :D
...Ummmm at 30k ya can't see an noe?...which is the subject at hand. I'm thinking above 12k or so ya can't see a ground hugger
Title: Re: NOE Changes
Post by: 1Boner on December 13, 2009, 04:28:18 PM
Can changes be made to the radar or some other mechanism within the game that would help negate or deter over-kill sized (30+) NOE missions/raids?  The goal of this game is to create combat, and currently these types of raids inspire little or none of that.   :furious



If the goal of this game is to create combat, then why am I constantly dodging cons diving in from 15k+ altitudes?

Who are these guys trying to "fight"?

My guess is that these guys are going for the "kill" not the fight, in that respect they aren't any different than the large Noe groups who are trying to "kill" the base with as little resistance as possible.

There are alot of ways that alot of people in this game avoid actual combat, large noes, camping, using altitude as a crutch etc.

If anything is ruining the game it is the alt monkey.
Title: Re: NOE Changes
Post by: JunkyII on December 13, 2009, 05:56:15 PM
If the goal of this game is to create combat, then why am I constantly dodging cons diving in from 15k+ altitudes?

Who are these guys trying to "fight"?

My guess is that these guys are going for the "kill" not the fight, in that respect they aren't any different than the large Noe groups who are trying to "kill" the base with as little resistance as possible.

There are alot of ways that alot of people in this game avoid actual combat, large noes, camping, using altitude as a crutch etc.

If anything is ruining the game it is the alt monkey.
That is a different topic which needs to be brought up......talk to Chalenge he is their president :neener:
Title: Re: NOE Changes
Post by: waystin2 on December 13, 2009, 06:27:50 PM
If the goal of this game is to create combat, then why am I constantly dodging cons diving in from 15k+ altitudes?

Who are these guys trying to "fight"?

My guess is that these guys are going for the "kill" not the fight, in that respect they aren't any different than the large Noe groups who are trying to "kill" the base with as little resistance as possible.

There are alot of ways that alot of people in this game avoid actual combat, large noes, camping, using altitude as a crutch etc.

If anything is ruining the game it is the alt monkey.

In truth I would rather deal with high cons, as I know where they are and do not have to guess their location.  I hear your complaint, but not entirely sure I agree boner.  A person above you is a visible and known enemy.  NOE large groups you could spend all night hunting and never get a good chance at them.
Title: Re: NOE Changes
Post by: bj229r on December 13, 2009, 06:36:27 PM
Monday is Bops squad night I think...they do 1 noe after another, quite cagey as well--as soon as a big whord ups for defense once they've taken a base or 2 in that area, they all land real quick, up new noe on far side of map...damn hard to stop. Lol I think sometimes Falcnwng has them up enough planes to pop the dar bar, resistance then ups, then they auger and pop up 8 sectors away. Must hand it to them, quite effective
Title: Re: NOE Changes
Post by: 1Boner on December 13, 2009, 07:45:24 PM
Monday is Bops squad night I think...they do 1 noe after another

We do?  :huh
Title: Re: NOE Changes
Post by: JunkyII on December 13, 2009, 07:51:11 PM
We do?  :huh
I dont know if BOP does but what BJ is talking about the horde leaving after any op comes to fight back is one of my biggest pet peeves in game :salute
Title: Re: NOE Changes
Post by: bj229r on December 13, 2009, 08:51:34 PM
We do?  :huh
OOOKKKkkkkkkk...you COULD be above dar for the short trek to Rook base in question (Nits don't put up as good a fight, I've been told :D), but the tactics are pretty much as I describe---not knocking them, as they ARE effective for said task
Title: Re: NOE Changes
Post by: Kurtank on December 13, 2009, 09:04:46 PM
SOme forget that often, NOE raids are used as a strategic tool to aid in a much larger conventional battle. For example; The Knits are attacking Rook-held A193. The fight is going on strong for about an hour, a standard MA affair, mostly a low density furball with the occasional box of buffs rolling in. A squad decides that the focus and momentum of the battle needs to shift for the Knits to have a better shot at taking A193. So they create a mission to take an NOE raid to A203, a base not far from A193 that would give the Knits an entire second flank from which to attack A193. They swoop in under the radar and quickly knock down the town, and cap the city. TO avoid a counteroffensive, they quickly do the same to V189, which lies between A193 and A203. From A203 they lanch a low alt mission of fighters to overwhelm the defending Rooks and provide a diversion for the ground forces advancing from V189. To the untrained eye, this could easily lok like a straight up NOEroll on the continent.

While I agree that they are integral to the game, the idea of making it a tad harder to pull off sounds nice.
Title: Re: NOE Changes
Post by: JunkyII on December 14, 2009, 05:03:16 AM
Kurtank,
Nobody has anything against the sqauds running NOE missions, but when a country lauchs a 30-40 plane NOE mission...there isnt a fight coming from the base being attacked.

I think dar bars should be alittle "random" especially when there is alot in that sector in maybe the sector next to it, maybe they both show alittle something so the defense sees it coming sooner but has to actually look for them like they did in ww2 :salute
Title: Re: NOE Changes
Post by: Lusche on December 14, 2009, 05:22:44 AM

If anything is ruining the game it is the alt monkey.


You seem to have a pretty much "my way" one dimensional thinking of gameplay.

There is a world above 5k... and there's a fight up there... and at 30k planes to strange things to someone only used to fly on the deck ;)

Title: Re: NOE Changes
Post by: Delirium on December 14, 2009, 10:15:28 AM
at 30k planes to strange things to someone only used to fly on the deck ;)

Yea, getting up to that altitude is an alternative to Ambien.   ;)

Lusche, I really respect you but your style of gameplay isn't for everyone.
Title: Re: NOE Changes
Post by: Lusche on December 14, 2009, 10:17:33 AM

Lusche, I really respect you but your style of gameplay isn't for everyone.

Have I ever said it is, or should be for everyone? I hope not. ;)
Title: Re: NOE Changes
Post by: Delirium on December 14, 2009, 10:20:28 AM
Have I ever said it is, or should be for everyone? I hope not. ;)

Yep, and that is one of the reasons I respect you.  :aok
Title: Re: NOE Changes
Post by: Bronk on December 14, 2009, 05:27:14 PM
Yep, and that is one of the reasons I respect you.  :aok
Here... here.