Author Topic: NOE Changes  (Read 1817 times)

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Re: NOE Changes
« Reply #15 on: December 11, 2009, 02:56:17 PM »
My goal here Chris is too generate those fun fights.

 :salute

If it's your goal and that of your squadrons to generate 'fun' fights, then why did PoTW take out the fighter hangers at the Rook base you guys were attacking last night?  Seems to me that taking out the fighter hangers would make it hard to 'generate those fun fights'.


ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline LLogann

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 4947
      • Candidz.com
Re: NOE Changes
« Reply #16 on: December 12, 2009, 12:45:09 PM »
LAUGH OUT LOUD!
See Rule #4
Now I only pay because of my friends.

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10196
Re: NOE Changes
« Reply #17 on: December 12, 2009, 12:48:09 PM »
If it's your goal and that of your squadrons to generate 'fun' fights, then why did PoTW take out the fighter hangers at the Rook base you guys were attacking last night?  Seems to me that taking out the fighter hangers would make it hard to 'generate those fun fights'.


ack-ack

We switched to the Rooks yesterday Ack-Ack.  You must be talking about Twitchy's crew.  God this name thing is gonna be the death of me...  :(
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10196
Re: NOE Changes
« Reply #18 on: December 12, 2009, 12:49:20 PM »
Waystin what was it about this one NOE last night that set you off so badly? You seem pretty level headed to me most of the time, but all of a sudden now you're picking a fight on the general forum, over what? You're setting a horrible example for some of the kids in POTW, who are now spamming the forums with toughguy talk, and making your squadron look terrible.

NOE is going to happen, best thing to do is laugh it off when you see 20+ bad guys circling a suppressed field, wasting their time. If that's how they have fun, let them. If, as a result, you are not having fun, there are thousands of other games to try. It's not worth getting upset over.

Thanks Trotter.  You are right.  Notice the Sig again...

 :salute
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline EskimoJoe

  • Platinum Member
  • ******
  • Posts: 4831
Re: NOE Changes
« Reply #19 on: December 13, 2009, 03:37:19 AM »
http://bbs.hitechcreations.com/smf/index.php/topic,241309.0.html

+1

You definitely put more thought into it than that guy. -points to creator of thread-
Put a +1 on your geekness atribute  :aok

Offline Bino

  • Platinum Member
  • ******
  • Posts: 5938
Re: NOE Changes
« Reply #20 on: December 13, 2009, 03:57:06 AM »
In the Battle Of Britain, the RAF had the Observer Corps: folks on the ground with binoculars and telescopes who used field telephones to report enemy aircraft.  Seems like that should be pretty easy to model.  If you read Price's The Hardest Day you'll find out what happened to an NOE attack by a Staffel of Dorniers, due, in part, to the Observer Corps.


"The plural of 'anecdote' is not 'data'." - Randy Pausch

PC Specs

Offline Bronk

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 9044
Re: NOE Changes
« Reply #21 on: December 13, 2009, 07:27:18 AM »
Can changes be made to the radar or some other mechanism within the game that would help negate or deter over-kill sized (30+) NOE missions/raids?  The goal of this game is to create combat, and currently these types of raids inspire little or none of that.   :furious



HOLY CRAPOLA !  My my how times change.

No to this idea.  No viable reason has been put forward to make a change.
from

http://bbs.hitechcreations.com/smf/index.php/topic,255265.0.html

I guess this was inevitable once people figured out what the joystick was for.




See Rule #4

Offline bj229r

  • Platinum Member
  • ******
  • Posts: 6735
Re: NOE Changes
« Reply #22 on: December 13, 2009, 08:50:08 AM »
I've always liked the idea of a limit upon the number of planes which can be airborne from 1 base simultaneously. AW had that.....forced some creativity upon offensive whords. (Also kinda fun wishing your buddies would hurry up and die, so you could take off  :devil)
Never underestimate the power of stupid people in large numbers

http://www.flamewarriors.net/forum/

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 18274
      • Fugi's Aces Help
Re: NOE Changes
« Reply #23 on: December 13, 2009, 09:13:51 AM »
HOLY CRAPOLA !  My my how times change.

No to this idea.  No viable reason has been put forward to make a change.
from

http://bbs.hitechcreations.com/smf/index.php/topic,255265.0.html

I guess this was inevitable once people figured out what the joystick was for.







I love this !!! It shows that as players/squads mature they finally figure out that the fun in the game ISN'T just sneaking around in horde stealing bases but all about FIGHTING for bases!! Using skills to win the day instead of just steam rolling bases. !!

Congrats waystin2.... welcome to the dark side  :aok

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10196
Re: NOE Changes
« Reply #24 on: December 13, 2009, 09:50:46 AM »
I am mature enough to realize that my taste for what is fun in this great game we all love can change.  I guess that I just had to be confornted with it.  I am mellowing a bit on the subject now as it is heavily defended and usually results in strife.  Yes we all change and grow!  

CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline Bronk

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 9044
Re: NOE Changes
« Reply #25 on: December 13, 2009, 10:45:56 AM »
  I am mellowing a bit on the subject now as it is heavily defended and usually results in strife.

(Image removed from quote.)
No... give in to the dark side. Let the hate flow through you.

Really you'll feel better. ;) :D
See Rule #4

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10196
Re: NOE Changes
« Reply #26 on: December 13, 2009, 11:12:24 AM »
No... give in to the dark side. Let the hate flow through you.

Really you'll feel better. ;) :D


ZOMG Bronk, your not my father are you? :rofl
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline stodd

  • Gold Member
  • *****
  • Posts: 2355
Re: NOE Changes
« Reply #27 on: December 13, 2009, 11:42:32 AM »
If it's your goal and that of your squadrons to generate 'fun' fights, then why did PoTW take out the fighter hangers at the Rook base you guys were attacking last night?  Seems to me that taking out the fighter hangers would make it hard to 'generate those fun fights'.


ack-ack
  We were flying FOR the rooks yesterday.  :rofl
« Last Edit: December 13, 2009, 11:46:02 AM by stodd »
Stodd/ CandyMan
I don't get why you even typed that, you know it's stupid.


Offline BrockS

  • Zinc Member
  • *
  • Posts: 94
Re: NOE Changes
« Reply #28 on: December 13, 2009, 11:45:27 AM »
Can changes be made to the radar or some other mechanism within the game that would help negate or deter over-kill sized (30+) NOE missions/raids?  The goal of this game is to create combat, and currently these types of raids inspire little or none of that.   :furious


To win a war an opponent needs to strike with overwhelming and devastating force. If each side consisted of one base, you may have a point but with the size and scope of our war environment, these raids are a legitimate tactic. My job (from my perspective) is to take your bases and win the war, yours is to stop me. As a country I would want to find the best tactic to take territory with the fewest casualties. And by the way, every country is on the receiving end of these NOE hordes. In fact last night the Bish repelled 2 of them while I was playing, so it can be done, just requires the ability to interperate what is going on on the map and TEAMWORK.

 The goal of the game is simulation and immersion, if you want combat reated on completely even terms, go to the DA and furball.


Offline bj229r

  • Platinum Member
  • ******
  • Posts: 6735
Re: NOE Changes
« Reply #29 on: December 13, 2009, 12:23:14 PM »
To win a war an opponent needs to strike with overwhelming and devastating force. If each side consisted of one base, you may have a point but with the size and scope of our war environment, these raids are a legitimate tactic. My job (from my perspective) is to take your bases and win the war, yours is to stop me. As a country I would want to find the best tactic to take territory with the fewest casualties. And by the way, every country is on the receiving end of these NOE hordes. In fact last night the Bish repelled 2 of them while I was playing, so it can be done, just requires the ability to interperate what is going on on the map and TEAMWORK.

 The goal of the game is simulation and immersion, if you want combat reated on completely even terms, go to the DA and furball.


That, and minimum 6-7 guys who happen to be sitting in tower intently watching text for the noe warnings
Never underestimate the power of stupid people in large numbers

http://www.flamewarriors.net/forum/