Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Saxman on March 11, 2010, 09:31:18 AM

Title: New Damage Model
Post by: Saxman on March 11, 2010, 09:31:18 AM
Is there a detailed breakdown of how some of the new aspects of the damage model impact flight performance? Some of the new additions are pretty obvious, such as the aileron/elevator/rudder controls getting shot out keeps your flight controls from working.

How exactly does "Wing Surface," "Aileron Surface," etc. work? I'm assuming "surface" damage reduces the effectiveness of the part, (less responsive ailerons, loss of lift from the wings, etc) but to what degree and in what manner? Is surface damage an intermediate effect between an intact part and the part being gone outright?  Is this damage incremental, or is it all-or-nothing like the other components? Also, what effect will fuselage surface damage have on flight characteristics? Excess drag from the bullet holes?
Title: Re: New Damage Model
Post by: flatiron1 on March 11, 2010, 10:44:12 AM
If the new model just for the ww1 planes for now?
Title: Re: New Damage Model
Post by: Saxman on March 11, 2010, 10:45:07 AM
I believe so, yes. They're testing it in there before beginning to apply it in the WWII arenas.
Title: Re: New Damage Model
Post by: Tec on March 11, 2010, 11:05:36 AM
If the new model just for the ww1 planes for now?

WWII planes now have individual damage for the left and right H stab.
Title: Re: New Damage Model
Post by: SectorNine50 on March 11, 2010, 11:14:57 AM
WWII planes now have individual damage for the left and right H stab.
Thank god...  I've always wondered why both fell even if you only hit one.
Title: Re: New Damage Model
Post by: Saxman on March 11, 2010, 11:29:16 AM
Ok, but what about the "surface" damage. What exactly is its effect?
Title: Re: New Damage Model
Post by: Raptor on March 11, 2010, 12:11:15 PM
I think I read somewhere that surface damage would induce drag.
Title: Re: New Damage Model
Post by: Saxman on March 11, 2010, 12:15:31 PM
I think I read somewhere that surface damage would induce drag.

Ok, but is it incremental until the component is shot off entirely, all or nothing? Is that wings as well, or just fuselage? What about the control surfaces (rudder, elevators, ailerons, and I'm assuming that in WW2 the flaps will have it as well)?
Title: Re: New Damage Model
Post by: AWwrgwy on March 11, 2010, 12:18:16 PM
Ok, but is it incremental until the component is shot off entirely, all or nothing? Is that wings as well, or just fuselage? What about the control surfaces (rudder, elevators, ailerons, and I'm assuming that in WW2 the flaps will have it as well)?

Maybe experiment a bit.  Fly some and it will be revealed? 

Or, you could just demand an answer, RIGHT NOW!!1!

 :joystick:


wrongway
Title: Re: New Damage Model
Post by: Ack-Ack on March 11, 2010, 12:25:51 PM
Maybe experiment a bit.  Fly some and it will be revealed? 

Or, you could just demand an answer, RIGHT NOW!!1!

 :joystick:


wrongway

Or he could do the best thing and post a thread asking the developers for the answer.  I'm also curious as to how surface damage will effect flight characteristics.  Flying last night, at least to me, it didn't seem to hinder my plane that had surface damage to the tail and wings, so I too would like to know the answer to Saxman's question.

Is this okay with you or should we ask for your approval to post questions like these?


ack-ack
Title: Re: New Damage Model
Post by: AWwrgwy on March 11, 2010, 12:29:43 PM
Or he could do the best thing and post a thread asking the developers for the answer.  I'm also curious as to how surface damage will effect flight characteristics.  Flying last night, at least to me, it didn't seem to hinder my plane that had surface damage to the tail and wings, so I too would like to know the answer to Saxman's question.

Is this okay with you or should we ask for your approval to post questions like these?


ack-ack

You should ask my approval for anything.   
Need to go to the potty ack-ack?
:devil

Exactly when have the developers ever given anyone a peek at their hand on the boards?  The only time I've seen anything is if you insult them or their work.

I'm just always amused by the "we'll wait to see what HTC says" questions because they never say.


wrongway
Title: Re: New Damage Model
Post by: Saxman on March 11, 2010, 12:37:27 PM

Exactly when have the developers ever given anyone a peek at their hand on the boards? 


When there's a legitimate question on the mechanics of some feature of the game.
Title: Re: New Damage Model
Post by: Pyro on March 11, 2010, 03:10:21 PM
Alright, put down the purses. :lol

Control system damage causes you the afflicted control to stop responding.  Surface damage will degrade performance of control surfaces and decrease lift and add drag on wings.  However, adding drag to draggy planes that fly at slow speed doesn't have a huge effect.
Title: Re: New Damage Model
Post by: Saxman on March 11, 2010, 03:15:58 PM
Alright, put down the purses. :lol

Control system damage causes you the afflicted control to stop responding.  Surface damage will degrade performance of control surfaces and decrease lift and add drag on wings.  However, adding drag to draggy planes that fly at slow speed doesn't have a huge effect.

Is the surface damage incremental, then?
Title: Re: New Damage Model
Post by: Spikes on March 11, 2010, 03:21:55 PM
Thank god...  I've always wondered why both fell even if you only hit one.
Doesthis mean the plane is still flyable if one stab is knocked off?
Title: Re: New Damage Model
Post by: hubsonfire on March 11, 2010, 03:27:46 PM
Yes. You can fly with half a wing missing, but it gets a lot more exciting as you have fewer control/wing surfaces.
Title: Re: New Damage Model
Post by: Saxman on March 11, 2010, 03:35:09 PM
This is going to make a HUGE difference for MG-armed planes. While cannon birds will be able to take advantage of it as well, this is definitely going to benefit MGs more since it no longer requires completely blowing off a part to impact the target's ability to fly and fight (seeing as cannon are already more likely to cause outright component failure as it is).

I can't wait for the first time I see an enemy spiral out of control because the skin of his wing has been all shot to hell. :D
Title: Re: New Damage Model
Post by: Pyro on March 11, 2010, 03:36:51 PM
It can be incremental but the WW1 planes currently are not.  The WW1 damage stuff was kept pretty simple to start with.  We have some more goodies to add yet. 

Title: Re: New Damage Model
Post by: Motherland on March 11, 2010, 03:37:59 PM
It can be incremental but the WW1 planes currently are not.  The WW1 damage stuff was kept pretty simple to start with.  We have some more goodies to add yet. 



I have been marveling at how awesome the DM is in WWI. But now that you say this.... :x
Title: Re: New Damage Model
Post by: Saxman on March 11, 2010, 03:46:23 PM
Fuel, oil and coolant lines? Hydraulics? Engine and airframe fires?
Title: Re: New Damage Model
Post by: Ack-Ack on March 11, 2010, 03:56:26 PM

Exactly when have the developers ever given anyone a peek at their hand on the boards?  The only time I've seen anything is if you insult them or their work.

I'm just always amused by the "we'll wait to see what HTC says" questions because they never say.


wrongway


Control system damage causes you the afflicted control to stop responding.  Surface damage will degrade performance of control surfaces and decrease lift and add drag on wings.  However, adding drag to draggy planes that fly at slow speed doesn't have a huge effect.

It can be incremental but the WW1 planes currently are not.  The WW1 damage stuff was kept pretty simple to start with.  We have some more goodies to add yet. 

You were saying?

ack-ack
Title: Re: New Damage Model
Post by: Gixer on March 11, 2010, 04:09:34 PM
Can't wait to see how the new damage model works with the Yak tater.   :lol

Same result is the last one I'd expect...  :devil


<S>...-Gixer
Title: Re: New Damage Model
Post by: Saxman on March 11, 2010, 04:24:40 PM
Can't wait to see how the new damage model works with the Yak tater.   :lol

Same result is the last one I'd expect...  :devil


<S>...-Gixer


Pretty much the point I was making: Cannon won't change all that much, but it should have a big impact for MGs.
Title: Re: New Damage Model
Post by: Ack-Ack on March 11, 2010, 04:26:02 PM
Pretty much the point I was making: Cannon won't change all that much, but it should have a big impact for MGs.

Especially the lower caliber machine guns that right now only make nice little holes in your plane.


ack-ack
Title: Re: New Damage Model
Post by: daddog on March 11, 2010, 05:23:10 PM
Quote
It can be incremental but the WW1 planes currently are not.  The WW1 damage stuff was kept pretty simple to start with.  We have some more goodies to add yet.
Very cool.  :aok  Had a blast flying with my squadies in WWI last night.
Title: Re: New Damage Model
Post by: Enker on March 11, 2010, 07:07:31 PM
Especially the lower caliber machine guns that right now only make nice little holes in your plane.


ack-ack
Does this mean that the Spit Mk I will be the Spit Mk XVI?
Title: Re: New Damage Model
Post by: Pongo on March 11, 2010, 07:35:37 PM
You can tear one of the sequiplanes off the camel and it seems to be able to get away from another camel still.
I hope if they turn on the pin salamander damage to flight model from MGs they turn on the MGs burning out from long bursts.
Title: Re: New Damage Model
Post by: AWwrgwy on March 11, 2010, 09:01:01 PM
You were saying?

ack-ack

Reverse psychology works again.

 :neener:


wrongway
Have you seen where I left my purse?
 :devil
Title: Re: New Damage Model
Post by: Plawranc on March 11, 2010, 10:31:59 PM
O NOES

MAI SPITTEH HAS GOTS T3H UB3R 303.s KNOW!!!!!!

IMMA PWN YALLL TILL IMMA DIZEH

 :D

All text conforming to lolcat regulations
Title: Re: New Damage Model
Post by: Shuffler on March 12, 2010, 12:11:21 AM
Too much info control D.
Title: Re: New Damage Model
Post by: Karnak on March 12, 2010, 12:30:22 AM
Especially the lower caliber machine guns that right now only make nice little holes in your plane.


ack-ack
Actually, I think the change will favor cannons even more than they are now.  I think the idea that little machine gun bullets are more likely to cut control cables that larger explosive cannon rounds is dubious to say the least.
Title: Re: New Damage Model
Post by: Saxman on March 12, 2010, 07:14:45 AM
Actually, I think the change will favor cannons even more than they are now.  I think the idea that little machine gun bullets are more likely to cut control cables that larger explosive cannon rounds is dubious to say the least.

Karnak,

The point we're making is that cannon are already more likely to inflict outright catastrophic part failure (IE, knock them off). That's not going to change. A snapshot by Hispanos is very likely to knock a plane's wing off altogether, which is not going to change. What IS going to change is that a snapshot by Brownings is going to be more likely now to impact the target's flight characteristics, whether by destroying the control cables or chewing up the airfoil.