Aces High Bulletin Board
General Forums => Aircraft and Vehicles => Topic started by: kingcobradude on March 26, 2010, 11:36:35 PM
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1. whats that periscopey thing on the top of the canopy?
2. why cant the bombsight aim the bombs worth a $#!7
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1) Non-functional in game, but in reality it gave the pilot a rearward view, it also allowed him to try to aim the tail guns, which are fixed.
2) Because it takes too long for the Ar234 to stabilize on a speed and it is so fast that you can't line your run up and allow time to stabilize speed effectively.
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SO WHAT DO i DO, adjust sight farther back from targ?
and I vote we make periscope usable in game
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Yes, do it about a sector out.
Also, I don't...because more people will fly it. :P
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spikes its perked beyond much usability
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spikes its perked beyond much usability
You can bring 9900lbs of boom about anywhere at 400 mph...
Sounds quite useful to me.
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You can bring 9900lbs of boom about anywhere at 400 mph...
Sounds quite useful to me.
THAT MEANS NOTHING IF YOU CANT HIT A DAMN THING WITH THE 9900 POUNDS OF BOOM
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spikes its perked beyond much usability
It's the only perked bomber. If you bomb a lot, there should be no problems with the perks.
THAT MEANS NOTHING IF YOU CANT HIT A DAMN THING WITH THE 9900 POUNDS OF BOOM
I have no problems with the bombsight. You just have to take your time, and take off from a base further away from your target; give it time to level out and let it's speed stabilize.
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throttle down/stabalize altitude before you calibrate the bombsight.
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You can dogfight with it and kill any plane in the game as well.
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You can dogfight with it and kill any plane in the game as well.
with what? how do I kill in the ar234?
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When I fly the 234 I try to give myself two sectors to let speed settle out. But you're burning fuel fast and that'll effect speed. Calibrate late, within the dar ring. The most important thing is giving yourself plenty of room to settle out that speed and it is as accurate as any bomber in the game.
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with what? how do I kill in the ar234?
Just go to the tower, and type ".show-teh-uberest-n00k-sub" and the F-15 Fighting Falcon will be available in the MA, LW, EW, MW, DA, and WW1 arenas.
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Or speed down before you gonna bomb, and speed up when you are finish.
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with what? how do I kill in the ar234?
20mm rear guns.
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Take the 234 NOE!
Jump into the TA and you can quickly see where the aim point is.
at 150 feet and full speed you can plaster a CV sized target every time.
The aim point will vary depending on speed, so stabilizing your speed is still important.
But its a ton more fun to do it that way than to try to line up a target in the bombsight almost a sector out.
Ohhh and if you release VERY low (below 200) you might want to pull the nose up a smidge after drop to avoid blowing your tail off.
But the 234 rocks NOE especially against fleets.
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But the 234 rocks NOE especially against fleets.
Yup! Just ask the Final Battle Allies. :)
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You have to select the bomb for the site to work right. If your still carrying the Jato packs that is.
Infidelz.
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You have to select the bomb for the site to work right. If your still carrying the Jato packs that is.
Infidelz.
RATO.
Rockets, not Jets :)
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You can dogfight with it and kill any plane in the game as well.
Painful memories....
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I fly the 234 almost exclusively as a bomber. Set your flight path, get to the alt you want then let it build speed for 3 sectors. Calibrate one sector from the taget and you're golden (that's four sectors total from the time you level out). I've always got the throttle firewalled, normally drop at about 415 mph and never miss.
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now I cannot fly it for a while cuz the autotakeoff screwed up and ditched the plane, I didnt die, the plane was missing wings with me in it, It said I ditched, and I lost half of my bomber perk points
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Auto take-off? Never used it, I prefer to get the thing off the ground myself.
The Ar234 makes a splendid glider. I bombed from about 24,000 feet, took a flak hit in the fuel tank and the go-juice ran out a couple of sectors from home, a field out on the coast. No problem, plenty of height in hand - but then the enemy attacked the field mob-handed. Oh dear, there go my perks. No way. That, and a reluctance to give them an easy target made me decide to hold alt as long as possible. I glided out to sea, waited until one of my squad called the all-clear, then glided back again and touched down OK. Reckon I was gliding for at least 15 minutes; wish I'd timed it, but I had survival rather than science on my mind right then.
:cool:
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I usually take off from a base that is far enough so that, with 100% fuel, I can grab about 10k and accelerate to top speed before the target. I drop all in one quick pass. I usually am at 10k for a while before I reach the target, so my speed is normally maxed out when I calibrate. Due to the fact that the eggs are carried externally (causing a lot of drag), dropping one will result in significant speed gain, therefore throwing off your calibration. I suggest you drop them all on close-together targets, such as the hangars on the main pads (or big pads, i forgot what its called). I usually keep my RATOs and fire them after my drop, to make a quick escape. Or, if i am attacked on my way to the target, i dive a bit and fire the RATOs. You DO NOT need them for takeoff, they just make it a lot easier.
If you want to take off quicker, lower the flaps all the way. Hold the brakes and go to full throttle. When the engs are at full, release the brakes and you should accelerate faster, because the engines are already spooled up. When you get up, dont try to climb. Level off at about 100 feet and gain some speed if you can.
Hope this helps.
Also, if anything doesn't make sense, ask a question. I will answer it later. It is 1:21 in the morning and I dozed off while typing this.
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2. why cant the bombsight aim the bombs worth a $#!7
calibrates great. your tas must = your calib airspeed. accel or decels are no no's.
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For most ops you'll only need 75% fuel most likely. With that it's safe to go 2-3 sectors there and back no problem with fuel to spare. Like said don't use the ratos on takeoff you don't need them.
Painful memories....
:)
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For most ops you'll only need 75% fuel most likely. With that it's safe to go 2-3 sectors there and back no problem with fuel to spare. Like said don't use the ratos on takeoff you don't need them.
:)
Yeah, use the ratos to exit the dropzone once you drop your bomb(s), like they do in "The Final Battle", they are Gamey that way..... unless they have already been shotdown before hand...... been taking them 2 to 3 trys to down the cv's and seems they are getting worse at it than better... with multiple ar234s with drones...... 3 trys yesterday with 24+ ar234s and they only managed 1 CV down.........
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Yeah, use the ratos to exit the dropzone once you drop your bomb(s), like they do in "The Final Battle", they are Gamey that way..... unless they have already been shotdown before hand...... been taking them 2 to 3 trys to down the cv's and seems they are getting worse at it than better... with multiple ar234s with drones...... 3 trys yesterday with 24+ ar234s and they only managed 1 CV down.........
Was it fun flying around doing absolutely nothing but diving on a few cons every hour? :) Musta gotten awful lonely 8+ sectors from any other enemy.
An F4U can catch the 234 from a dive so why weren't we dead? We had a misdrop on two CAs, if they had both hit we would have sank 3 ships. Tyvm have a nice day.
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Was it fun flying around doing absolutely nothing but diving on a few cons every hour? :) Musta gotten awful lonely 8+ sectors from any other enemy.
An F4U can catch the 234 from a dive so why weren't we dead? We had a misdrop on two CAs, if they had both hit we would have sank 3 ships. Tyvm have a nice day.
must suck to disco during a bombrun or shortly after, even if you might be on fire.........
the tone of your reply is so so BITTERSWEET :devil
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so what causes to loose perk points in one of thee tings?
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so what causes to loose perk points in one of thee tings?
First of all, re-read you posts and correct errors before you post, that will do wonders for the respect people give you.
Second, crashing the plane or getting shot down causes you to loose your perkies just like all the other planes. Or put another way, not successfully landing the plane will loose you your perks.
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so what causes to loose perk points in one of thee tings?
In a perk plane, if your flight ends with anything other than a "You have landed successfully" in the text bar, you lose your perks.
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First of all, re-read you posts and correct errors before you post, that will do wonders for the respect people give you.
Second, crashing the plane or getting shot down causes you to loose your perkies just like all the other planes. Or put another way, not successfully landing the plane will loose you your perks.
even a ditch from the auto takeoff screwing up?
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even a ditch from the auto takeoff screwing up?
Sure, but you can only partially blame the auto take-off. It's designed to work a certain way and that can cause problems in the jets. If you're flying a jet, I'd advise taking off manually or taking control at the end of the runway. It's best to build up enough speed in the 234 before putting it into a climb. It might try to do that roller coaster thing trying to get speed built up and that can run it into the ground.
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even a ditch from the auto takeoff screwing up?
Yes. Ironically I had that happen to me today (one of the rare times I let it auto takeoff).
Hill at the end of the RW, gear up at the end, slid into the ground.
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even a ditch from the auto takeoff screwing up?
You lose half on a ditch
HOWEVER, each bomber must ditch.
Example: You take off with a formation 234s at 50 perks a piece. 50x3 = 150. All 3 must ditch for you to get 75 perks. If 2 ditch and one crashes, you get 66% of half of your total perks spent (50 perks).
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Who would use autotakeoff with a perk plane? Your ASKING for troubles.
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Who would use autotakeoff with a perk plane? Your ASKING for troubles.
I do, it works pretty good for me
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even a ditch from the auto takeoff screwing up?
HiTech should hire you as a QA tester. It seems that each time you die, you seem to find some glitch in the game that caused you to die. Before it was raising your landing gear in a Tempest that caused you to die and now it's the auto-take off.
ack-ack
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I do, it works pretty good for me
Think his post was more along the lines of risking the points to let it auto take-off...if something does happen...like my hill incident.
In that case, I just wasn't paying attention...the sad thing was...when I neared the runway and knew what was going to happen, I just sat there and watched the gear raise and slide up the hill. Then I realized I'd lose about 20 perks. :rofl
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HiTech should hire you as a QA tester. It seems that each time you die, you seem to find some glitch in the game that caused you to die. Before it was raising your landing gear in a Tempest that caused you to die and now it's the auto-take off.
ack-ack
QA?
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QA?
Here (http://tinyurl.com/yfhm6zo)
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Here (http://tinyurl.com/yfhm6zo)
LMAO
Owned
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Here (http://tinyurl.com/yfhm6zo)
Bravo.
But I was thinking no &.
Quality Assurance?
Quality assurance, or QA for short, refers to a program for the systematic monitoring and evaluation of the various aspects of a project, service, or facility to ensure that standards of quality are being met.
Another homeschooling success?
wrongway
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I don't think it works that way. You should lose your full perk payment if you don't get a safe landing.
Now, what you've described sounds more like the multiplier for "perks earned in a sortie" rather than "perks paid in a sortie"
You lose half on a ditch
HOWEVER, each bomber must ditch.
Example: You take off with a formation 234s at 50 perks a piece. 50x3 = 150. All 3 must ditch for you to get 75 perks. If 2 ditch and one crashes, you get 66% of half of your total perks spent (50 perks).
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Bravo.
But I was thinking no &.
Quality Assurance?
Another homeschooling success?
wrongway
Well I couldn't have pulled the funny without the &. :(
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Here (http://tinyurl.com/yfhm6zo)
AWESOME !!! :rofl
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Well I couldn't have pulled the funny without the &. :(
I like pulling that joke on people, but I honestly wasn't sure what it was either and wouldn't have thought about putting the & in there. Of course you could just http://lmgtfy.com/?q=QA (http://lmgtfy.com/?q=QA).
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THAT MEANS NOTHING IF YOU CANT HIT A DAMN THING WITH THE 9900 POUNDS OF BOOM
I can :neener:
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Stupid question but............did you change back to bombs after firing the RATOs if not you get a strange view out of the bombsite.
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As stated before make sure your bombs are selected or else when you calibrate the bomb site will default to straight forward.
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HiTech should hire you as a QA tester. It seems that each time you die, you seem to find some glitch in the game that caused you to die. Before it was raising your landing gear in a Tempest that caused you to die and now it's the auto-take off.
ack-ack
There is a glitch in the AR234 auto take-off whereby if you don't hit the RATOs at the exact right speed (about 100 mph) you get a big nose bounce on lift-off. Mine bounced so bad once it slammed back into the runway wrecking the plane but I was still able to get a safe landing.
I still use auto take-off in the AR234 but I'm careful what speed I hit the RATOs.
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Only noobs use the ratos on take off.
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ok after calibrating the sight after stabilizing all variables, it still missed
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The speeds have to match exactly. True speed and Calibrated. I try to think of it as if it's 1 mph off, it'll be 10 feet off...makes me calibrate better.
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The speeds have to match exactly. True speed and Calibrated. I try to think of it as if it's 1 mph off, it'll be 10 feet off...makes me calibrate better.
Correct in that unlike prop bombers calibrated speed and alt need to exactly match E6B reported speed and alt.
Dropping a bomb from 10,000 feet with a terminal velocity of 800'/sec (taken from a NASA bomb trajectory report as a real world example) = about 15.5 seconds to reach the ground (approximately) accounting for vertical acceleration (55'/sec/sec) and misses the target by about 23 feet with a 1 mph speed calibration error.
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I did match them up
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Well then it must be the game, because all these combined years of Aces High flying telling you it's very possible don't know what they're talking about.
:neener: Sorry
Go to the TA, hook up with someone to help you out.
It can be done!
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Well then it must be the game, because all these combined years of Aces High flying telling you it's very possible don't know what they're talking about.
:neener: Sorry
Go to the TA, hook up with someone to help you out.
It can be done!
It's the kid's habitual response to anyone that has tried to give him some help with things he's having troubles with. No matter how we explain it and how to correct it, he insists on claiming he did everthing 100% perfectly and the game screwed up.
ack-ack
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It's the kid's habitual response to anyone that has tried to give him some help with things he's having troubles with. No matter how we explain it and how to correct it, he insists on claiming he did everthing 100% perfectly and the game screwed up.
ack-ack
Yes, but I couldn't bring myself to be too mean. Told him what he should do, if he keeps complaining, then I feel justified in flaming. :cool:
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It's the kid's habitual response to anyone that has tried to give him some help with things he's having troubles with. No matter how we explain it and how to correct it, he insists on claiming he did everthing 100% perfectly and the game screwed up.
ack-ack
Yup. It's obvious the game is fubar since people use the 234 in a high alt bombing role daily with success, right?