Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Warchief on March 30, 2010, 05:45:44 PM

Title: WWI Arena Idea
Post by: Warchief on March 30, 2010, 05:45:44 PM
OK not going to ask for any big changes or anything like that. But I have noticed that one side either outnumbers the other in a big way and instead of a good fight most times it is a gangbang. Now my idea wont get rid of this but just something to throw out there that may help alittle. Instead of having 3 countries in WWI how about just 2 countries for the time being. No other changes.
Title: Re: WWI Arena Idea
Post by: CptTrips on March 30, 2010, 05:57:00 PM
OK not going to ask for any big changes or anything like that. But I have noticed that one side either outnumbers the other in a big way and instead of a good fight most times it is a gangbang. Now my idea wont get rid of this but just something to throw out there that may help alittle. Instead of having 3 countries in WWI how about just 2 countries for the time being. No other changes.


Warchief,

IMHO its exactly the opposite problem. 

This is an issue that had already been largly solved by the proper implementation of a 3 country system in the MA.  Its a LOT harder for a team to bulldoze 2 separate countries than it is in a 2 country situation.  The 2 weaker will always gang up on the 1 stronger.  Until the balence shifts, then alliances switch.

I think currently in the WWI because of the field layout, what you have devolved into are 2 country wars between opposing fields.  This allows a stable negative feedback to setup.  The 3rd country can not effectively get into the mix to destabalize it. 

Just my $0.02.

Regards,
Wab

Title: Re: WWI Arena Idea
Post by: SunBat on March 30, 2010, 06:09:11 PM
An arena w/o balance is not a good arena. HTC has a good system for maintaining the balance. That system should be in place in WWI and in any "furball" environments that the game offers. Anything else is contradiction.
Title: Re: WWI Arena Idea
Post by: ImADot on March 30, 2010, 06:13:21 PM
The problem of side balancing can only be solved within the space between people's ears.  If people actually cared about fair fights, they'd switch sides to even things out.  Nothing HTC can do will change the mentality of people.  Too many of them only care about getting a kill, or covering their lack of skills by hiding in the cloud of green icons.
Title: Re: WWI Arena Idea
Post by: BMathis on March 30, 2010, 07:09:33 PM

Warchief,

IMHO its exactly the opposite problem. 

Regards,
Wab
Unfortunately that's exactly the first thing that came to mind... 

Just a fyi:  You can switch countries freely in the WW1 arena, I believe without a time sitting penalty.  Go to the low side and enjoy some SA practice
Title: Re: WWI Arena Idea
Post by: Toad on March 30, 2010, 07:12:38 PM
Wab is correct and Imadot is correct.
Title: Re: WWI Arena Idea
Post by: Warchief on March 30, 2010, 07:17:38 PM
I love the fights so I tend to switch to lowest number country in the WWI Arena just trying to figure out a way to keep it balanced and even.
Title: Re: WWI Arena Idea
Post by: Agent360 on March 30, 2010, 07:20:50 PM
OK not going to ask for any big changes or anything like that. But I have noticed that one side either outnumbers the other in a big way and instead of a good fight most times it is a gangbang. Now my idea wont get rid of this but just something to throw out there that may help alittle. Instead of having 3 countries in WWI how about just 2 countries for the time being. No other changes.

This idea will only make it worse.

Now you will have one side ganging the other with no third country for the ones who want to fight to go to. The gang will just chase every single con all over the map.

There are three contries with two bases each. Plenty of room for others to choose to up from a distant base and start a DIFFERENT fight.

Attempting to FORCE a hord into not hording will not work.
Title: Re: WWI Arena Idea
Post by: CptTrips on March 30, 2010, 07:48:56 PM
Unfortunately that's exactly the first thing that came to mind... 

Just a fyi:  You can switch countries freely in the WW1 arena, I believe without a time sitting penalty.  Go to the low side and enjoy some SA practice


Indeed.  And I make it a habit to do so if I notice a trend of one side getting beat down.

But you know, I've noticed something funny.  Often there isn't even a numbers imbalance.  At least not enough to explain one side getting beat down so hard.  Often I think its simply a matter of momentum.

I think sometimes a side just gets knocked off balance and loses momentum.  That starts the self-reinforce.  Pretty soon they are just circling in their ack feeling helpless. 

If at this moment, the third country had a base at equal distance, they would have a nice, juicy, strung out conga line of the dominant country to attack at the flanks.  The dominant country would have to re-vector and defend their flank.  This would give the beat down country a chance to recover and get back in the fight.  Rock, paper, scissors. Rock, paper, scissors. The system is constantly being perturbed.  A negative feedback loop has a hard time establishing.

But you are correct.  If people want a quality gaming environment, they all have to take some responsibility to help keep the odd reasonably even.  The arena design can either help or hinder that.

Regards,
Wab

Title: Re: WWI Arena Idea
Post by: Yeager on March 30, 2010, 08:43:11 PM
The problem of side balancing can only be solved within the space between people's ears.
Every once in a while someone on here says something truly beautiful.  Nicely said Dot.

To those with some sort of phallic devotion to a chess piece in spite of overwhelming advantage I say "bullocks".
Title: Re: WWI Arena Idea
Post by: Miska on March 30, 2010, 09:19:50 PM
Two sides and a front might actually be a reasonable idea.
Title: Re: WWI Arena Idea
Post by: SunBat on March 30, 2010, 09:47:14 PM
The problem of side balancing can only be solved within the space between people's ears.  If people actually cared about fair fights, they'd switch sides to even things out.  Nothing HTC can do will change the mentality of people.  Too many of them only care about getting a kill, or covering their lack of skills by hiding in the cloud of green icons.

No. U can force balance by makng ppl fly lesser planes and letting the ones that are outnumbered fly planes with an advantage. Now of course the argument of "the pilot makes the difference not the planes" may rear it's head.  To that argument I say that that only applies to the minority of pilots. The masses are balanaced by the planes available.  Enable the system that has already been created and is in use (in some arenas) and u will solve the majority of the problem.  U will force ppl to not be tards.  
Title: Re: WWI Arena Idea
Post by: Toad on March 30, 2010, 09:59:09 PM
Yeah... the system in the MA has sure forced people not to be tards.   :rock
Title: Re: WWI Arena Idea
Post by: Boxboy on March 30, 2010, 10:18:24 PM
The facts are that oft times it is only a two sided war in WWI, since there is no capture and no strat the 3 country thing is not nearly as important for balance (which is why I think HTC will flesh out WWI) :banana:
Title: Re: WWI Arena Idea
Post by: Megalodon on March 30, 2010, 10:22:05 PM
Why can't we have one arena named TOAD and another for the rest of us that would like a fully developed arena?

Sounds good to me  :aok
Title: Re: WWI Arena Idea
Post by: Masherbrum on March 30, 2010, 10:28:54 PM
The problem of side balancing can only be solved within the space between people's ears.  If people actually cared about fair fights, they'd switch sides to even things out.  Nothing HTC can do will change the mentality of people.  Too many of them only care about getting a kill, or covering their lack of skills by hiding in the cloud of green icons.

This is the truth.   
Title: Re: WWI Arena Idea
Post by: ImADot on March 30, 2010, 10:56:21 PM
U can force balance by makng ppl fly lesser planes and letting the ones that are outnumbered fly planes with an advantage.  
20 crap planes flying in a gaggle will still kill 1 or 2 great planes.


There are three contries with two bases each. Plenty of room for others to choose to up from a distant base and start a DIFFERENT fight.
Yep, and then the horde finds its way to your little 2v2 fight and it all starts over again.
Title: Re: WWI Arena Idea
Post by: kotrenin on March 31, 2010, 11:36:14 AM
Keep the 3 country layout but put mountains in the direct flight path between  bases.  If you fly to the inside of the mountains you end up in the 3 country grinder.  If you fly to the outside you have more room for 1v1's but you will have to fly farther.

Although I'm happy with the way it is now.
Title: Re: WWI Arena Idea
Post by: hitech on March 31, 2010, 12:03:51 PM
I was flying last night and was interested in 1v1 or 1 v2, there was one furball going between 2 bases and nothing else. I just took off from the other country field and head to the empty spot. With in 1 min someone else took off from the opposing field and we had our 1v1s and a 2v2s. With 2 country it will almost always be 1 furball with no other options.

HiTech
Title: Re: WWI Arena Idea
Post by: Toad on March 31, 2010, 12:33:35 PM
Yep.

We've had times when we just split 4 guys from the squad into two different countries, go to two opposing bases where nothing is happening and fight between ourselves.

About 3 minutes later, guys split off from the big furball and come to the new small one.

It's all between the players' ears as someone else said.
Title: Re: WWI Arena Idea
Post by: Yeager on March 31, 2010, 01:18:21 PM
I was flying last night and was interested in 1v1 or 1 v2, there was one furball going between 2 bases and nothing else. I just took off from the other country field and head to the empty spot. With in 1 min someone else took off from the opposing field and we had our 1v1s and a 2v2s. With 2 country it will almost always be 1 furball with no other options.

HiTech
This is a good reason why having those alternate fields is almost a requirement.  the guys calling for single base per side (same one call for only two sides) are actually stripping away needed options.
Title: Re: WWI Arena Idea
Post by: snagdoa on April 07, 2010, 09:30:43 AM

Warchief,

IMHO its exactly the opposite problem. 

This is an issue that had already been largly solved by the proper implementation of a 3 country system in the MA.  Its a LOT harder for a team to bulldoze 2 separate countries than it is in a 2 country situation.  The 2 weaker will always gang up on the 1 stronger.  Until the balence shifts, then alliances switch.

I think currently in the WWI because of the field layout, what you have devolved into are 2 country wars between opposing fields.  This allows a stable negative feedback to setup.  The 3rd country can not effectively get into the mix to destabalize it. 

Just my $0.02.

Regards,
Wab

Have to agree with Rabbit :old:

Title: Re: WWI Arena Idea
Post by: warphoenix on April 09, 2010, 03:32:41 AM
-1! -1! -1! Bad idea unless you want the offline(offline mistions) and online modes to be the same(in a way)
Title: Re: WWI Arena Idea
Post by: Simba on April 09, 2010, 08:05:45 AM
As far as I'm aware from reading me history books, there were only two sides facing each other over No Man's Land on the Western Front in WW1, the Allies and the Central Powers - so, on historical grounds, I say it should be two sides in any WW1 simulation, not three.

 :cool:

Title: Re: WWI Arena Idea
Post by: hitech on April 09, 2010, 12:53:05 PM
As far as I'm aware from reading me history books, there were only two sides facing each other over No Man's Land on the Western Front in WW1, the Allies and the Central Powers - so, on historical grounds, I say it should be two sides in any WW1 simulation, not three.

 :cool:



Arena play is  not a game about simulating WWI or WWII , we use simulated WWI & WWII planes in a game of air combat.

HiTech
Title: Re: WWI Arena Idea
Post by: BaldEagl on April 09, 2010, 01:36:56 PM
Every time I've logged into WWI lately there have only been two countries playing anyway with only an occasional single player from the third country logging on.
Title: Re: WWI Arena Idea
Post by: CptTrips on April 09, 2010, 04:34:48 PM
Every time I've logged into WWI lately there have only been two countries playing anyway with only an occasional single player from the third country logging on.

Exactly.  And thats bad IMHO. 

Wab
Title: Re: WWI Arena Idea
Post by: flight17 on April 11, 2010, 01:14:34 PM
ok heres what ive seen. rooks have 20, bish have 20 knights 10... knights never seem to have many players on.

rooks will fight bish only because no knights will come down to the northern rook base.
bish will send 15 planes up to knight to fight and others to rooks.

bish then complain about being ganged by rooks and completely leave the fight and go gang bang the knights.

rooks then all form up and go up to the knight/bish fight and kick both of their azzes... lol

bish are always complaining about rook numbers even if they are at par or out numbering rooks in the fight.


my suggestion.
make main battle area a 1v1v1 country base layout, add three 2 base areas with the following base layouts. RvN, RvB, NvB. that way if anyone wants to 1v1 or 2v2 they can go there and not complain about the "hord is coming"...