Unfortunately that's exactly the first thing that came to mind...
Just a fyi: You can switch countries freely in the WW1 arena, I believe without a time sitting penalty. Go to the low side and enjoy some SA practice
Indeed. And I make it a habit to do so if I notice a trend of one side getting beat down.
But you know, I've noticed something funny. Often there isn't even a numbers imbalance. At least not enough to explain one side getting beat down so hard. Often I think its simply a matter of momentum.
I think sometimes a side just gets knocked off balance and loses momentum. That starts the self-reinforce. Pretty soon they are just circling in their ack feeling helpless.
If at this moment, the third country had a base at equal distance, they would have a nice, juicy, strung out conga line of the dominant country to attack at the flanks. The dominant country would have to re-vector and defend their flank. This would give the beat down country a chance to recover and get back in the fight. Rock, paper, scissors. Rock, paper, scissors. The system is constantly being perturbed. A negative feedback loop has a hard time establishing.
But you are correct. If people want a quality gaming environment, they all have to take some responsibility to help keep the odd reasonably even. The arena design can either help or hinder that.
Regards,
Wab