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General Forums => Aces High General Discussion => Topic started by: mjsmoke on April 07, 2010, 03:34:00 PM

Title: CAP's on the arenas
Post by: mjsmoke on April 07, 2010, 03:34:00 PM
It seems AH has now put a CAP back on the arenas again but for what reason? It was working just fine with having them open to 800!
Title: Re: CAP's on the arenas
Post by: Digr1 on April 07, 2010, 03:36:16 PM
drop 2 of the WW1 arenas and keep the LW arenas at 850
Title: Re: CAP's on the arenas
Post by: waystin2 on April 07, 2010, 03:38:37 PM
You mean all the Clam Humpers could fit into one arena?  :rofl
Title: Re: CAP's on the arenas
Post by: gyrene81 on April 07, 2010, 03:39:13 PM
It seems AH has now put a CAP back on the arenas again but for what reason? It was working just fine with having them open to 800!
Oh boy, here we go.
Title: Re: CAP's on the arenas
Post by: Spikes on April 07, 2010, 03:44:11 PM
<-grabs the beer,
Someone got the popcorn and chairs?
Title: Re: CAP's on the arenas
Post by: BaldEagl on April 07, 2010, 03:45:53 PM
I liked it without the caps.
Title: Re: CAP's on the arenas
Post by: BiPoLaR on April 07, 2010, 03:47:10 PM
You mean all the Clam Humpers could fit into one arena?  :rofl
The only humping i see is every post you make about them. Get off their ankle :aok
Leave that dead horse alone
Title: Re: CAP's on the arenas
Post by: waystin2 on April 07, 2010, 03:49:10 PM
The only humping i see is every post you make about them. Get off their ankle :aok
Leave that dead horse alone

Come on Bip, come back and play or quit your backseat moderating. :D
Title: Re: CAP's on the arenas
Post by: BiPoLaR on April 07, 2010, 03:50:41 PM
Come on Bip, come back and play or quit your backseat moderating. :D
How do you know im not already back?
Maybe im laying low to keep the stalkers away  :noid
Title: Re: CAP's on the arenas
Post by: waystin2 on April 07, 2010, 03:52:23 PM
How do you know im not already back?
Maybe im laying low to keep the stalkers away  :noid

Talk about beating a dead horse.  I should share some of the crazy theories a certain ex-pig had about you sometime.  You will laugh til you pee yourself... :lol
Title: Re: CAP's on the arenas
Post by: mjsmoke on April 07, 2010, 03:55:45 PM
You mean all the Clam Humpers could fit into one arena?  :rofl
Na just a J.O. like yourself that has to come talk ish on someones post that has nothing to do with the post! Nor does it have anything to do with my squad.
Title: Re: CAP's on the arenas
Post by: Spikes on April 07, 2010, 03:56:20 PM
I don't see the problem in having the big arena...it worked for how long?
Title: Re: CAP's on the arenas
Post by: BiPoLaR on April 07, 2010, 03:59:54 PM
I don't see the problem in having the big arena...it worked for how long?
I agree but HT sees it differently than us. He has his reasons.
Title: Re: CAP's on the arenas
Post by: gyrene81 on April 07, 2010, 04:05:15 PM
You might want to read Skuzzy's reply at the bottom of this thread:

http://bbs.hitechcreations.com/smf/index.php/topic,286937.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,286937.0.html)

Or look through 15 pages of posts on arena caps yourself.

If you know of a solution that has not been tried before, post it.
Title: Re: CAP's on the arenas
Post by: SWrokit on April 07, 2010, 04:19:33 PM
 :aok  WTG HTC, glad to see the caps back in place.

Thus ends the run of the unchecked "Milk-Runners" in unpopulated LW arena   :rock

<S>
Rokit
Title: Re: CAP's on the arenas
Post by: mjsmoke on April 07, 2010, 04:20:38 PM
um ok
Title: Re: CAP's on the arenas
Post by: BiPoLaR on April 07, 2010, 04:32:10 PM
Talk about beating a dead horse.  I should share some of the crazy theories a certain ex-pig had about you sometime.  You will laugh til you pee yourself... :lol
You know, its funny you should mention that your head is twitching. Id like to hear some  :lol
Title: Re: CAP's on the arenas
Post by: Lusche on April 07, 2010, 04:32:17 PM
Thus ends the run of the unchecked "Milk-Runners" in unpopulated LW arena   :rock

And what was the problem with them?
Title: Re: CAP's on the arenas
Post by: The Fugitive on April 07, 2010, 04:34:15 PM
And what was the problem with them?

They messed up the score pages man !!! I know I scored better than any milkrunner !   :noid
Title: Re: CAP's on the arenas
Post by: JunkyII on April 07, 2010, 04:45:15 PM
Finally, Now maybe someone wont need to post 50+ plane horde missions NOE against undefended bases :noid
Title: Re: CAP's on the arenas
Post by: Tr1gg22 on April 07, 2010, 04:47:57 PM
Just when I thought things were starting to make since again :mad: The no cap arena like the old days was the best thing for us players HTC has done in the last 4 years.. Then BAM!!!!!!!!!!!!!  Classic :furious
Title: Re: CAP's on the arenas
Post by: JunkyII on April 07, 2010, 04:48:47 PM
Just when I thought things were starting to make since again :mad: The no cap arena like the old days was the best thing for us players HTC has done in the last 4 years.. Then BAM!!!!!!!!!!!!!  Classic :furious
You arent the first to post about this, check out Mjsmokes thread :salute
Title: Re: CAP's on the arenas
Post by: mjsmoke on April 07, 2010, 04:49:08 PM
No now it will be 100+
Title: Re: CAP's on the arenas
Post by: JunkyII on April 07, 2010, 04:50:29 PM
No now it will be 100+
Really? Id like to see that with arena caps.....
Title: Re: CAP's on the arenas
Post by: Spikes on April 07, 2010, 04:51:25 PM
I enjoyed the Blue arena for a few hours flying Nit. They had us down to a few bases and we were outnumbered, so I just upped 17s and what not to pork towns for 234 perkies. :)
Title: Re: CAP's on the arenas
Post by: Skuzzy on April 07, 2010, 05:16:31 PM
Just when I thought things were starting to make since again :mad: The no cap arena like the old days was the best thing for us players HTC has done in the last 4 years.. Then BAM!!!!!!!!!!!!!  Classic :furious

I suppose you would rather us go out of business?

Read this, before you answer (http://bbs.hitechcreations.com/smf/index.php/topic,286937.msg3637472.html#msg3637472)
Title: Re: CAP's on the arenas
Post by: jdbecks on April 07, 2010, 05:22:45 PM
I suppose you would rather us go out of business?

Read this, before you answer (http://bbs.hitechcreations.com/smf/index.php/topic,286937.msg3637472.html#msg3637472)

maybe make the answers you posted and quoted in that thread, a sticky in the general forum? for newish players like me easier to understand the reasoning behind the dynamic caps? I had a good idea/guess at the reasoning behind them, but that had made it crystal clear. It might also make less work for you by people not posting about caps every other week :D

 :salute
Title: Re: CAP's on the arenas
Post by: JunkyII on April 07, 2010, 06:05:13 PM
I enjoyed the Blue arena for a few hours flying Nit. They had us down to a few bases and we were outnumbered, so I just upped 17s and what not to pork towns for 234 perkies. :)
you dweeb :)
Title: Re: CAP's on the arenas
Post by: BiPoLaR on April 07, 2010, 06:50:12 PM
Poor skuzzy doesnt get paid enough to babysit us tards. I bet he goes home and has nightmares about us.
We are like a bunch of bebes kids
Title: Re: CAP's on the arenas
Post by: ACE on April 07, 2010, 06:54:02 PM
You mean all the Clam Humpers could fit into one arena?  :rofl
Now was that necessary :)



-Spektor
Title: Re: CAP's on the arenas
Post by: SWrokit on April 07, 2010, 08:00:01 PM
And what was the problem with them?

LOL Lusche, actually not a thing Bro.  We would log into the arena and run interference at the undefended bases.  Once they saw there would be uppers, they'd move to another undefended base........and then so did we  :rofl

Had one nmy gent PM me asking me to stop fighting them so they could take the base......... :huh  When they saw it wasn't going to happen  :bolt: :bolt: :bolt: :bolt: logged  :aok :rofl

No milkrunners......no fun, moved to other LW arena  :D

<S>
Rokit
Title: Re: CAP's on the arenas
Post by: crazyivan on April 07, 2010, 09:15:24 PM
Poor skuzzy doesnt get paid enough to babysit us tards. I bet he goes home and has nightmares about us.
We are like a bunch of   bebes kids

DEM BEBE KIDS'

Quote from: Skuzzy on Today at 05:16:31 PM

Where the *&^% is BEBE!!!!!

Title: Re: CAP's on the arenas
Post by: oTRALFZo on April 07, 2010, 09:26:06 PM
What I haaaaaate about caps is the fact you can log on just about any time in any arena and its the same ol story. LWBlue=rook eny 15 with all nits in LWOrange and their ENY at 10 or so. Now before you light up them flamethrowers, hear me out.
Its not the ENY, I'm whining about, its not the "switch sides to find a better fight". The problem that I see is that for some reason the caps bring on the 2 countries fighting the 1 country that has the least amount of resistance.
So..do I join the horde and have to fight friendlies for a kill? or do I fight the horde and just get picked and HOd etc etc all night? Both of which are not fun.
For some reason the arena caps have brought this type of play back to the table. Which I have noticed having the big arena, even though having 300+ in orange and 20 in blue, the big arenas #s have always evened up and everyone attacking eachother a bit more tolerable then it is now
Title: Re: CAP's on the arenas
Post by: JunkyII on April 07, 2010, 11:27:05 PM
What I haaaaaate about caps is the fact you can log on just about any time in any arena and its the same ol story. LWBlue=rook eny 15 with all nits in LWOrange and their ENY at 10 or so. Now before you light up them flamethrowers, hear me out.
Its not the ENY, I'm whining about, its not the "switch sides to find a better fight". The problem that I see is that for some reason the caps bring on the 2 countries fighting the 1 country that has the least amount of resistance.
So..do I join the horde and have to fight friendlies for a kill? or do I fight the horde and just get picked and HOd etc etc all night? Both of which are not fun.
For some reason the arena caps have brought this type of play back to the table. Which I have noticed having the big arena, even though having 300+ in orange and 20 in blue, the big arenas #s have always evened up and everyone attacking eachother a bit more tolerable then it is now
That isnt a cap problem thats horde sqauds that like to attack undefended bases. The side with less personal has less watching for NOE raids :aok
Title: Re: CAP's on the arenas
Post by: skribetm on April 08, 2010, 02:41:14 AM
i love hordes in NOE.
get an LA7 up, find the goon(s) and watch 20+ dweebs fly around in futility.
Title: Re: CAP's on the arenas
Post by: BiPoLaR on April 08, 2010, 02:49:51 AM
That isnt a cap problem thats horde sqauds that like to attack undefended bases. The side with less personal has less watching for NOE raids :aok
Im gonna be serious for a min. And no im not going to use the search opinion. Im too tired ans lazy right now. BUT
This is why i think HT should set a zone or base ENY in to place.
Title: Re: CAP's on the arenas
Post by: KingRat on April 08, 2010, 03:41:13 AM
I think somebody should slap a cap on WW1 arena number 1...say 6 people.  That would force the other 2 guys to go to arena 2 or 3.
Title: Re: CAP's on the arenas
Post by: oTRALFZo on April 08, 2010, 03:59:48 AM
That isnt a cap problem thats horde sqauds that like to attack undefended bases. The side with less personal has less watching for NOE raids :aok

Its not about attacking undefended bases or NOE tactics.
What I'm getting at is for some reason because of the caps, there is a mass exodus of a country in one arena, while that same country will have the #s in the other. The country in both arenas that have the lesser of the other 2 now have the other countries trying to wipe them off the map, while the other fronts have almost nothing going on.

What I have seen with the one big arena is that you ll still get the NOEs, you will still get the hordes. You hardly see any front getting dominated. I think this is because if there are larger, more even #s on all sides, it evens things up and even if there is a horde somewhere, you will tend to get more support if you are on the receiving end of the horde.

I don't know why this happens, but it does. Personally I was much happier without the caps
Title: Re: CAP's on the arenas
Post by: oTRALFZo on April 08, 2010, 04:03:04 AM
Im gonna be serious for a min. And no im not going to use the search opinion. Im too tired ans lazy right now. BUT
This is why i think HT should set a zone or base ENY in to place.

Can you imagine the epic whines of "NOOBS..GO FLY SOMEWHERE ELSE, I WANT MY SPIXTEEN".
Title: Re: CAP's on the arenas
Post by: guncrasher on April 08, 2010, 05:21:23 AM
logged in today after getting out of work at 10 pst.  there was about 150 people playing.  I dont remember less than 250 at this hour while we had no cap.

semp
Title: Re: CAP's on the arenas
Post by: TW9 on April 08, 2010, 05:44:35 AM
i dont have an issue with caps. just wish the maps would be better reflective of the avg amount of players in each. think the game play can get pretty watered down. especially during off peak when youre more likely to be chasing around milk runners who refuse to keep a sustained attack and instead move onto many other targets least likely to up a defense or be noticed.         its great and all the game is growing but how much of that is natural growth compared being just because of arena caps? im sure advertisement has much more to do with your growth than caps do considering there wasnt much of it prior to.    and also seems u have a high customer roll over rate considering there isnt that many players of old around. is that a good thing?  im obviously not an expert on the subject.
Title: Re: CAP's on the arenas
Post by: RufusLeaking on April 08, 2010, 07:14:08 AM
You mean all the Clam Humpers could fit into one arena?  :rofl
If the caps help the business, then there is no argument.

Personally, I liked the lack of caps in the MAs, especially after a disco.

But, I am not going to quit with the caps back on.  It is worth $15 to shoot waystin down...  :neener:
Title: Re: CAP's on the arenas
Post by: uptown on April 08, 2010, 07:34:22 AM
The caps on arenas are a pain in the arse alot of times but I look at it like this, If HTC didn't have the caps in place, LW blue would have 10,15 or 20 players most of the day running milk missions and rolling undefended bases. The caps limit the time milkers, tool shedders and other point starved non fighting types have to do their thing, by shoving folks in there with them forcing them to face the enemy.

HTC has proven to me time and time again that there's a method to their madness and I've come to trust their judgement on this. Skuzzy posted something that HiTech said in regards to why they think the caps are important, and for me that's the final word. After all, it is their game and I've seen nothing but improvment in the short time I've been around.  So I just go with the flow and have fun doing it.  :salute
Title: Re: CAP's on the arenas
Post by: Lusche on April 08, 2010, 07:43:51 AM
If HTC didn't have the caps in place, LW blue would have 10,15 or 20 players most of the day running milk missions and rolling undefended bases. The caps limit the time milkers, tool shedders and other point starved non fighting types have to do their thing, by shoving folks in there with them forcing them to face the enemy.

The caps were never implemented to "force people to fight"

I don't understand this general obsession with milkers. What harm did that 10 guys in LWB do? Did they take anything away from those 150 guys in LWO?
Title: Re: CAP's on the arenas
Post by: uptown on April 08, 2010, 08:07:51 AM
The caps were never implemented to "force people to fight"

 
That may be, but that is what it has done IMO.


I don't understand this general obsession with milkers. What harm did that 10 guys in LWB do? Did they take anything away from those 150 guys in LWO?
[/quote]
Sure they took something....bases and strat. Here's my point. If you get discoed, logged off or whatever and have to go to LW Blue, alot of times you'll find that your back is against HQ because they've rolled up every base that can be rolled up, usually. The country with their backs to the wall lose interest in that map and try to get back to orange where they have 1/2 a chance at some kind of victory.
I'm not obsessed with milkers, hell I've milked a bit myself this tour, but what I don't like are the ones that do it unchecked with no enemy in the arena.
Title: Re: CAP's on the arenas
Post by: uptown on April 08, 2010, 08:22:17 AM
Right now the Knights have 5 fields to their name in LW Blue. That's a result of milkers going unopposed.  So today I predict that most knights will want in orange, eny will be killer for rooks and bish in blue.
Title: Re: CAP's on the arenas
Post by: Lusche on April 08, 2010, 09:26:40 AM
Sure they took something....bases and strat. Here's my point. If you get discoed, logged off or whatever and have to go to LW Blue, alot of times you'll find that your back is against HQ because they've rolled up every base that can be rolled up, usually.

Cool! Me 163 time! Love it! :)

BTW, what about the milkers in EW & MW then? ;)
Title: Re: CAP's on the arenas
Post by: waystin2 on April 08, 2010, 09:27:16 AM
So today I predict that most knights will want in orange, eny will be killer for rooks and bish in blue.

Let's see what is in the envelope...(for the record you are probably right)
(http://routingbyrumor.files.wordpress.com/2008/01/carnac-the-magnificent.jpg)
Title: Re: CAP's on the arenas
Post by: druski85 on April 08, 2010, 09:44:03 AM
He is? I thought he was in New Jersey.   (Punctuation sure is fun)


I suppose you would rather us go out of business?

Read this, before you answer (http://bbs.hitechcreations.com/smf/index.php/topic,286937.msg3637472.html#msg3637472)

I read through that Skuzzy, and based on Hitech's observation about player numbers I would agree you are making the correct decision with arena caps.  However, I'm just wondering if this has been a repeatable occurrence.  Do subscriptions decrease every time caps are pulled, and increase every time they are again created?  Was this a one time trend or is it repeatable?  I'm just curious if causation and correlation may be mixed up a bit, as other factors (advertising, time of the year, economy, etc) are all going to heavily factor into the size of the player base. 
Title: Re: CAP's on the arenas
Post by: TinmanX on April 08, 2010, 09:44:23 AM
Right now the Knights have 5 fields to their name in LW Blue.
That's cos the cheeky gits rolled a CV right up to our HQ and took our lovely dar-bars away. Now they're getting spanked like naughty children should!
Title: Re: CAP's on the arenas
Post by: uptown on April 08, 2010, 10:32:18 AM
Cool! Me 163 time! Love it! :)

BTW, what about the milkers in EW & MW then? ;)
:rofl that's a whole new thread. Lets not go there  :eek:
Title: Re: CAP's on the arenas
Post by: uptown on April 08, 2010, 10:39:00 AM
That's cos the cheeky gits rolled a CV right up to our HQ and took our lovely dar-bars away. Now they're getting spanked like naughty children should!
HA! I took a Tempest over there and the milking lancs crash landed on the CV and a fellow countryman killed the CV right away. We took back the port,CV,A10&9 and captured 1 Vbase from the rooks. They were not defending so now that makes me a milker  :furious :furious tricky bastiges !           :lol
Title: Re: CAP's on the arenas
Post by: RufusLeaking on April 08, 2010, 02:07:44 PM
No one can argue with the continued commercial success of the game.

I, for one, have enjoyed the lack of caps.  Especially after a disco, it is nice to jump back in without a cap block.

But, I played before, and I will continue to play. 

Shooting down waystin is worth the $15... :bolt:




If the caps help the business, then there is no argument.

Personally, I liked the lack of caps in the MAs, especially after a disco.

But, I am not going to quit with the caps back on.  It is worth $15 to shoot waystin down...  :neener:

I am losing my mind.  I posted the same message twice on two different days on two different boards.

At least I’m consistent… or waystin needs to get a restraining order on me.
Title: Re: CAP's on the arenas
Post by: JunkyII on April 08, 2010, 03:54:59 PM
I am losing my mind.  I posted the same message twice on two different days on two different boards.

At least I’m consistent… or waystin needs to get a restraining order on me.

Kinky
Title: Re: CAP's on the arenas
Post by: JimmyC on April 08, 2010, 03:58:02 PM
Booooo arena caps
Title: Re: CAP's on the arenas
Post by: goxwerd on April 08, 2010, 11:53:46 PM
it just needs some tweaking like i would love the large arenas but if it affects the business of AH then im for w/e makes this company win.

but right now it looks like arenas change as the # of totaly players are on..
which imo is good to open up new space but they contract too fast.

currently the main arena orange went up to 250/300 at peak but dropped and is now 176/100(cannot get in but has tons of players still) not sure what caused the cap to drop that low but that is just blah. because the other arena has nothing going on so anyone who logs on is basically going to just log off and come back later which results in lots of playersnot playing.

imo make the arenas reactive like they are but make them have a min ammount cap that they can drop to like 200.. going under 200 just is micromanaging too much and is more annoying imo.
Title: Re: CAP's on the arenas
Post by: redman555 on April 09, 2010, 12:29:37 AM
See the thing is, yeah it can be nice at times to have the arena cap, but it can really mess up squad nights, the other night there was like 4-5 people in the other arena that took 30min-1 hour to get in our arena.


-BigBOBCH
Title: Re: CAP's on the arenas
Post by: froger on April 09, 2010, 01:41:09 AM
Finally, Now maybe someone wont need to post 50+ plane horde missions NOE against undefended bases :noid


 :aok I'M happy to see the caps back, after having the permanent titanic Tuesday its kinda nice at a slower pace again.



froger 
Title: Re: CAP's on the arenas
Post by: SWrokit on April 09, 2010, 01:45:50 AM
See the thing is, yeah it can be nice at times to have the arena cap, but it can really mess up squad nights, the other night there was like 4-5 people in the other arena that took 30min-1 hour to get in our arena.


-BigBOBCH

Simple, switch arenas.  We run into the same problem.  Push comes to shove, everyone switches to the other arena.  Problem solved  :aok

We might be running some missions, but bottom line we would rather be flying together. If that means moving to another arena..........OK!  We still have "FUN", and isn't that what it's all about?  Getting together with a bunch of "Fools" and having a good time?

<S>
Rokit
Title: Re: CAP's on the arenas
Post by: froger on April 09, 2010, 01:56:47 AM
What I haaaaaate about caps is the fact you can log on just about any time in any arena and its the same ol story. LWBlue=rook eny 15 with all nits in LWOrange and their ENY at 10 or so. Now before you light up them flamethrowers, hear me out.
Its not the ENY, I'm whining about, its not the "switch sides to find a better fight". The problem that I see is that for some reason the caps bring on the 2 countries fighting the 1 country that has the least amount of resistance.
So..do I join the horde and have to fight friendlies for a kill? or do I fight the horde and just get picked and HOd etc etc all night? Both of which are not fun.
For some reason the arena caps have brought this type of play back to the table. Which I have noticed having the big arena, even though having 300+ in orange and 20 in blue, the big arenas #s have always evened up and everyone attacking eachother a bit more tolerable then it is now

when the caps were not in place all i saw was hoards on all sides. so many on one mish, that if you flew in one, all you would get is your fellow comrades sending tracers through your plane just to get the kill and when you try to defend one, its just a pick fest. if everyone logs on and looks for the fight and they all go to a few jammed up bases it just turns into a cluster F*^%. at least with the caps it seems a bit more spread out.

also i think the game had a ton of lag and FR problems with no cap.

well done HTC  I'M happy the caps are back  :aok
Title: Re: CAP's on the arenas
Post by: froger on April 09, 2010, 01:58:43 AM
The caps on arenas are a pain in the arse alot of times but I look at it like this, If HTC didn't have the caps in place, LW blue would have 10,15 or 20 players most of the day running milk missions and rolling undefended bases. The caps limit the time milkers, tool shedders and other point starved non fighting types have to do their thing, by shoving folks in there with them forcing them to face the enemy.

HTC has proven to me time and time again that there's a method to their madness and I've come to trust their judgement on this. Skuzzy posted something that HiTech said in regards to why they think the caps are important, and for me that's the final word. After all, it is their game and I've seen nothing but improvment in the short time I've been around.  So I just go with the flow and have fun doing it.  :salute


 :aok
Title: Re: CAP's on the arenas
Post by: SWrokit on April 09, 2010, 02:04:51 AM

 :aok

 :aok

<S>
Rokit
Title: Re: CAP's on the arenas
Post by: SWrokit on April 09, 2010, 02:07:45 AM
LOL....been here how many years.......just broke 300 on number of posts  :rock :rock :rock :rock

LOL

<S>
Rokit

(err sorry broke subject  :O)
Title: Re: CAP's on the arenas
Post by: zack1234 on April 09, 2010, 02:43:40 AM
Just read some of the replies and I now understand why we have caps :old:

They are used to keep the sun of our heads :old:
Title: Re: CAP's on the arenas
Post by: saggs on April 09, 2010, 12:16:32 PM
Can't there be some kind of compromise, like only kicking in the caps from say 5pm till midnight CST.  That is the busy time so when one arena hits the cap, the other will fill quickly.   For example I just tried to log on to find:

Orange = 176/100
Blue = 6/150

I checked again 15 min later to still find myself locked out of Orange and only 9 people in Blue.  I realize the cap is supposed to force the other arena to reach a critical mass, but this time of day it doesn't seem to work.   So basically if I wanna play LW all I can do is fly around in an empty arena.  As a paying customer this just feels like I've been given the total shaft.  I completely get the need to grow the business, but shouldn't there be some compromise for keeping existing customers happy as well?

I can live with the caps when there is >100 in each arena, ie during primetime US hours.  But if I wanna play midday (like today) I'm stuck in an empty arena.   :mad:
Title: Re: CAP's on the arenas
Post by: hitech on April 09, 2010, 12:47:55 PM
Can't there be some kind of compromise, like only kicking in the caps from say 5pm till midnight CST.  That is the busy time so when one arena hits the cap, the other will fill quickly.   For example I just tried to log on to find:

Orange = 176/100
Blue = 6/150

I checked again 15 min later to still find myself locked out of Orange and only 9 people in Blue.  I realize the cap is supposed to force the other arena to reach a critical mass, but this time of day it doesn't seem to work.   So basically if I wanna play LW all I can do is fly around in an empty arena.  As a paying customer this just feels like I've been given the total shaft.  I completely get the need to grow the business, but shouldn't there be some compromise for keeping existing customers happy as well?

I can live with the caps when there is >100 in each arena, ie during primetime US hours.  But if I wanna play midday (like today) I'm stuck in an empty arena.   :mad:

There all ready is a compromise , the caps kick in from 12 pm to 12 am central.

I have come up with one new idea. The caps would not kick in until later, but when they kicked in, all would be ejected from the arena. Just simply starting the caps later does not work well when up against 400 people already in 1 arena. It makes it all the more difficult to populate the 2nd arena. But if we eject all, they would both then be quickly populated.

HiTech
Title: Re: CAP's on the arenas
Post by: saggs on April 09, 2010, 01:04:03 PM
There all ready is a compromise , the caps kick in from 12 pm to 12 am central.

I have come up with one new idea. The caps would not kick in until later, but when they kicked in, all would be ejected from the arena. Just simply starting the caps later does not work well when up against 400 people already in 1 arena. It makes it all the more difficult to populate the 2nd arena. But if we eject all, they would both then be quickly populated.

HiTech

Thanks, I appreciate that you actually take the time to respond to customer concerns.

I did not realize that there are no caps for 12 hrs, I guess I've never been on at those times.

As for starting the caps at a later time and booting everyone; that sounds reasonable to me.   
Title: Re: CAP's on the arenas
Post by: uptown on April 09, 2010, 01:08:02 PM
Arena reset like the past. Will this (if you do it), change the maps or ownership of fields?
Title: Re: CAP's on the arenas
Post by: DREDIOCK on April 09, 2010, 01:08:09 PM
LOL....been here how many years.......just broke 300 on number of posts  :rock :rock :rock :rock

LOL

<S>
Rokit

(err sorry broke subject  :O)

Well shaddap then. You talk too much.
Take after me. I hardly ever say anything.   ;)
Title: Re: CAP's on the arenas
Post by: BiPoLaR on April 09, 2010, 01:46:20 PM
There all ready is a compromise , the caps kick in from 12 pm to 12 am central.

I have come up with one new idea. The caps would not kick in until later, but when they kicked in, all would be ejected from the arena. Just simply starting the caps later does not work well when up against 400 people already in 1 arena. It makes it all the more difficult to populate the 2nd arena. But if we eject all, they would both then be quickly populated.

HiTech
And then the masses will flock here and whine and cry about that  :rolleyes:
I say do it :D
It must be tiring repeating yourself over and over on here. Same threads and whines about the same things everyday.


PS. Slap skuzz on the arse when he walks by for me  :devil
Title: Re: CAP's on the arenas
Post by: Lusche on April 09, 2010, 01:49:49 PM
I have come up with one new idea. The caps would not kick in until later, but when they kicked in, all would be ejected from the arena. Just simply starting the caps later does not work well when up against 400 people already in 1 arena. It makes it all the more difficult to populate the 2nd arena. But if we eject all, they would both then be quickly populated.

Would be fine for me.

And I'm only 50% kidding ;)

This way, I would have the chance to play with like 300 players on a (large) map again, as I was when joining AH and during the last 2 weeks without caps.

For the majority of (American) players, the caps are not that big of an issue when they log on and have 2 late war arenas with around 200+ players each.
Here, the caps kick in at 7pm, and for about 1h the only available LW arena has about 10-50 players. Right now, at 8:50pm it's 89 players. Last week I could log in at prime time and face 189 players. And that does make a difference. Actually during Euro prime time there are much less players in the arena than during Euro afternoon / US morning.
I'm already missing the caps-less time :(

So, for me selfish snail, setting minimum  caps to 400 and ejecting all players when cap kicks in would NOT be the worst thing at all  :P

Title: Re: CAP's on the arenas
Post by: uptown on April 09, 2010, 02:40:48 PM
It wouldn't bother me too much. I liked the daily resets when we had them. My favorite time was at the end of AH1 when we a bunch of little maps and was able to pork their fuel. Sometimes maps were reset a few times a day.
Title: Re: CAP's on the arenas
Post by: SWrokit on April 09, 2010, 04:44:12 PM
Well shaddap then. You talk too much.
Take after me. I hardly ever say anything.   ;)

LMAO.....Hey there Dred  <S> Bro how ya been doing.

<S>
Rokit
Title: Re: CAP's on the arenas
Post by: CAV on April 09, 2010, 06:54:34 PM
Quote
I have come up with one new idea. The caps would not kick in until later, but when they kicked in, all would be ejected from the arena. Just simply starting the caps later does not work well when up against 400 people already in 1 arena. It makes it all the more difficult to populate the 2nd arena. But if we eject all, they would both then be quickly populated.


I liked your old plan better................... One arena "No CAPS"


Cavalry
Title: Re: CAP's on the arenas
Post by: USRanger on April 09, 2010, 07:02:09 PM
(http://img179.imageshack.us/img179/4264/sign0156.gif) (http://img179.imageshack.us/i/sign0156.gif/)
Title: Re: CAP's on the arenas
Post by: DREDIOCK on April 09, 2010, 07:07:42 PM

I liked your old plan better................... One arena "No CAPS"


Cavalry

two arenas.

One Euro specific planes.
One Pacific specific planes

no caps on either

titanic tues would combine the two
Title: Re: CAP's on the arenas
Post by: DREDIOCK on April 09, 2010, 07:08:28 PM
LMAO.....Hey there Dred  <S> Bro how ya been doing.

<S>
Rokit

Eh, I keep waking up every day. Most days thats a good thing. Others I wonder why I bothered. LOL
Title: Re: CAP's on the arenas
Post by: KingRat on April 09, 2010, 11:22:41 PM
Just an observation, not a complaint:  I've noticed over the past several weeks with no cap on orange eny hardly ever seems to be excessive.  I don't remember a time when I couldn't up a plane or gv of my choice during that time.   I'm guessing that when just about everybody is in one arena the sides are more or less naturally balanced or at least close enough so eny stays low.   Not sure if it's just the time I normally play or what but there it is.   
Title: Re: CAP's on the arenas
Post by: SWrokit on April 10, 2010, 01:58:27 AM
Just an observation, not a complaint:  I've noticed over the past several weeks with no cap on orange eny hardly ever seems to be excessive.  I don't remember a time when I couldn't up a plane or gv of my choice during that time.   I'm guessing that when just about everybody is in one arena the sides are more or less naturally balanced or at least close enough so eny stays low.   Not sure if it's just the time I normally play or what but there it is.   

Heya Rat, <S> Bro

But what does eny do for you and others?  It forces you and others into an AC you normally do not fly & become effective in it.  We have the same problems, squaddies are going "OMG" look at the eny!!  So we up what we can, work together, and show the other guys "SO WHAT!" we're still effective regardless the handicapp  :aok

I'll take the entire squad to EW, Just to show them you can overcome AC hardships.......and we have fun doing it!  If you work as a team, there is nothing that will hold you back.

<S>
Rokit