Aces High Bulletin Board

General Forums => Wishlist => Topic started by: TnDep on April 26, 2010, 08:03:35 AM

Title: Tank Flipping..........Eliminate
Post by: TnDep on April 26, 2010, 08:03:35 AM
Eliminate the tank flipping completely.  Curious to see the comments on this one a lot of people I've spoke to wish that the tanks wouldn't flip, I'm sure there's some on the other side of this complaint looking forward to the comments.
Title: Re: Tank Flipping..........Eliminate
Post by: gyrene81 on April 26, 2010, 08:11:23 AM
If it flips due to the proximity explosion of a 1000lbs bomb...cool.
If if flips due to dropping off a cliff...cool.
If if flips due to dropping into a big hole...cool.

Flipping because of a bush, AA gun emplacement, truck convoy, etc...needs to be fixed.
Title: Re: Tank Flipping..........Eliminate
Post by: TnDep on April 26, 2010, 08:14:04 AM
If it flips due to the proximity explosion of a 1000lbs bomb...cool.
If if flips due to dropping off a cliff...cool.
If if flips due to dropping into a big hole...cool.

Flipping because of a bush, AA gun emplacement, truck convoy, etc...needs to be fixed.

agreed, the top 3 I'm cool with also just add tree to the bottom.
Title: Re: Tank Flipping..........Eliminate
Post by: 321BAR on April 26, 2010, 08:27:16 AM
pixelated trees hiding M4s from my sight need to be fixed first in my point of view but this comes in a close, very close 2nd :aok
Title: Re: Tank Flipping..........Eliminate
Post by: LLogann on April 26, 2010, 08:31:13 AM
Don't forget the good ole drive up to the maproom and think it's going to stop you flip!!!

If it flips due to the proximity explosion of a 1000lbs bomb...cool.
If if flips due to dropping off a cliff...cool.
If if flips due to dropping into a big hole...cool.

Title: Re: Tank Flipping..........Eliminate
Post by: 321BAR on April 26, 2010, 08:32:35 AM
Don't forget the good ole drive up to the maproom and think it's going to stop you flip!!!

i stopped this long ago :aok easy to avoid, throw it into 1st gear hit the brakes and you stop right next to it
Title: Re: Tank Flipping..........Eliminate
Post by: Glasses on April 26, 2010, 11:32:02 AM
Or destructible trees. Or at least trees you can drive over with your tanks.
Title: Re: Tank Flipping..........Eliminate
Post by: waystin2 on April 26, 2010, 11:49:52 AM
+1
Title: Re: Tank Flipping..........Eliminate
Post by: guncrasher on April 26, 2010, 06:50:14 PM
Trees I understand but leaves on a hedgerow flipping over a tank?


Semp
Title: Re: Tank Flipping..........Eliminate
Post by: ACE on April 26, 2010, 08:16:59 PM
+ 1
Title: Re: Tank Flipping..........Eliminate
Post by: greens on April 26, 2010, 08:39:53 PM
mirrored trees too, the other day i couldnt even go in between trees that were mirrored, had to draive around them.
Title: Re: Tank Flipping..........Eliminate
Post by: 321BAR on April 26, 2010, 08:41:19 PM
mirrored trees too, the other day i couldnt even go in between trees that were mirrored, had to draive around them.
these are pixelated as stated above :aok
Title: Re: Tank Flipping..........Eliminate
Post by: The Fugitive on April 26, 2010, 08:56:36 PM
This "complaint" is the same as the collision complaint. Easy fix here folks....

DON"T DRIVE INTO BUSHES

DON'T DRIVE INTO CONVOYS

DON'T DRIVE INTO ACK GUNS

DON'T DRIVE INTO TREES

If you do something stupid there should be a penalty, in this case you flip over. On the other hand we could ask them to remove all the trees, bushes, hills and such and make the land flat. This way there are no hazards there for no unfortunate issues. Wouldn't that be better? :neener:
Title: Re: Tank Flipping..........Eliminate
Post by: TnDep on April 26, 2010, 10:40:45 PM
ya greens they said they were aware of that and there going to be fixed in the next patch Skuzzy said. 

Fugitive do you fly,drive,steer or just give advise on the bbs?
Title: Re: Tank Flipping..........Eliminate
Post by: Denholm on April 26, 2010, 10:53:19 PM
Welcome to the Internet.
Title: Re: Tank Flipping..........Eliminate
Post by: guncrasher on April 26, 2010, 11:35:35 PM
Fugitive we don't drive into bushes.  Alll we have to do is be near one and tank flips.

Semp
Title: Re: Tank Flipping..........Eliminate
Post by: bravoa8 on April 26, 2010, 11:42:28 PM

DON'T DRIVE INTO CONVOYS
:rofl :rofl :rofl :rofl :rofl Convoys drive into tanks.
Title: Re: Tank Flipping..........Eliminate
Post by: 321BAR on April 27, 2010, 05:48:00 AM
Welcome to the Internet.
u mean the intardnet? :aok
Title: Re: Tank Flipping..........Eliminate
Post by: LLogann on April 27, 2010, 10:28:54 AM
So darn true!   :lol  The dam convoy crosses many runways.... Even on your own base you can get a flip....  As I did the other day. 

:rofl :rofl :rofl :rofl :rofl Convoys drive into tanks.
Title: Re: Tank Flipping..........Eliminate
Post by: trotter on April 27, 2010, 10:40:22 AM
This "complaint" is the same as the collision complaint. Easy fix here folks....

DON"T DRIVE INTO BUSHES

DON'T DRIVE INTO CONVOYS

DON'T DRIVE INTO ACK GUNS

DON'T DRIVE INTO TREES

If you do something stupid there should be a penalty, in this case you flip over. On the other hand we could ask them to remove all the trees, bushes, hills and such and make the land flat. This way there are no hazards there for no unfortunate issues. Wouldn't that be better? :neener:


uhhhh. This is a tank, correct?

And we're not talking about behavior that should be punishable by effectively ending your sortie.

We're talking about a complete immersion-buzz killer that should not be present in any modern game that features ground combat, flight sim or not.
Title: Re: Tank Flipping..........Eliminate
Post by: gyrene81 on April 27, 2010, 11:31:10 AM
This "complaint" is the same as the collision complaint. Easy fix here folks....

DON"T DRIVE INTO BUSHES

DON'T DRIVE INTO CONVOYS

DON'T DRIVE INTO ACK GUNS

DON'T DRIVE INTO TREES

If you do something stupid there should be a penalty, in this case you flip over. On the other hand we could ask them to remove all the trees, bushes, hills and such and make the land flat. This way there are no hazards there for no unfortunate issues. Wouldn't that be better? :neener:
Something stupid hey? Must be referring to your response. In case you missed it somewhere in your quest for wisdom...tanks are not light enough to be flipped over by any of those items listed...you probably have never been in or around a combat tank so I can understand your lack of correct information.
Title: Re: Tank Flipping..........Eliminate
Post by: FireDrgn on April 27, 2010, 12:06:10 PM
Im just guessing here ..  but maybe the
 bushes and trees are coded together. Not really any way to seperate them into differrant objects....  So its either all or nothing ?     


I would like to see the foliage as shoot thru..... at some point but its like the game sounds  easy work around  so its not a terrible big deal....  Now that i think of it ive never been flipped by a bush.... Been flipped by other stuff  but not by a bush.
Title: Re: Tank Flipping..........Eliminate
Post by: The Fugitive on April 27, 2010, 09:39:45 PM
Something stupid hey? Must be referring to your response. In case you missed it somewhere in your quest for wisdom...tanks are not light enough to be flipped over by any of those items listed...you probably have never been in or around a combat tank so I can understand your lack of correct information.

You people amaze me when you continue to relate this GAME to real life. I know a multi ton tank can not be flipped over by a brush.... how ever, should one fall into a bomb crater a real one most likely would. So while in the game we do not have bomb craters with depth we do have a  graphical rendering that looks like a pile of dirt that will flip you as it is representing a crater. The same goes for every other thing in the GAME. They represent hazards that should be avoided or it will flip your tank.

Of the last 20 tours I have about 60 hours total in GVs. In that time if I flipped more than twice I'd be surprised. Learn to drive and avoid the hazards and you won't flip your vehicle.

Learn to fly ABOVE the trees and you won't rip your wings off.

This is a game people, a tank here weighs nothing because it is just a bunch of pixels on a screens. Learn to play the game with-in the parameters of the game design. Stop looking for easy mode, take a little time to learn how it works, and forget about the real world. In most cases crashing a plane in real life that is missing a wing due to cannon fire is fatal, here however it just means you save the RTB time and can re-up right away.
Title: Re: Tank Flipping..........Eliminate
Post by: trotter on April 27, 2010, 09:53:53 PM
Yes but Fugitive, people play this game to become immersed in a WWII combat environment. By your line of reasoning, we could all be flying our planes underwater in the game, and they could all look like eels, because they are just pixels on a screen, who cares!

Your point about the lack of craters tradeoff is semi-accurate, however craters and shrubs differ in functionality. Shrubs and foliage are essential to remaining hidden (and thus succeeding) in a tank. There is definitive reason to get close to them. When getting close to them results in an atrociously unrealistic forced end of sortie, there's a problem there. It's certainly nothing like "learning to fly above the tree level". In a plane, there's little reason to get that low. In a tank, it is CRITICAL to be in and around these obstacles that are so...well, strangely deadly for some strange reason.

It's a problem that must be fixed, not simply adapted to.
Title: Re: Tank Flipping..........Eliminate
Post by: Chalenge on April 27, 2010, 10:21:15 PM
My favorite one is the barge coming from inland to hit you on top of the pier and flip you in the water.

Priceless.  :aok
Title: Re: Tank Flipping..........Eliminate
Post by: TnDep on April 28, 2010, 01:13:32 AM
Yes but Fugitive, people play this game to become immersed in a WWII combat environment. By your line of reasoning, we could all be flying our planes underwater in the game, and they could all look like eels, because they are just pixels on a screen, who cares!

Your point about the lack of craters tradeoff is semi-accurate, however craters and shrubs differ in functionality. Shrubs and foliage are essential to remaining hidden (and thus succeeding) in a tank. There is definitive reason to get close to them. When getting close to them results in an atrociously unrealistic forced end of sortie, there's a problem there. It's certainly nothing like "learning to fly above the tree level". In a plane, there's little reason to get that low. In a tank, it is CRITICAL to be in and around these obstacles that are so...well, strangely deadly for some strange reason.

It's a problem that must be fixed, not simply adapted to.


+1
Title: Re: Tank Flipping..........Eliminate
Post by: kingcobradude on April 28, 2010, 06:33:21 AM
and if you get tracked there is no wy it should tilt at a 45 degree angle
Title: Re: Tank Flipping..........Eliminate
Post by: gyrene81 on April 28, 2010, 06:46:38 AM
You people amaze me when you continue to relate this GAME to real life. I know a multi ton tank can not be flipped over by a brush.... how ever, should one fall into a bomb crater a real one most likely would. [/bomb]
Depends on the size and depth of the crater and the angle at which you run through it...the basement of a house is more likely to flip a tank than a bomb crater. I've taken a tank through both. How about if HTC didn't fix some of the aircraft bugs that didn't interfere with flying them? It's just a game, who cares if something doesn't work right...apply your logic to the aircraft.

Title: Re: Tank Flipping..........Eliminate
Post by: grumpy37 on April 28, 2010, 09:54:04 AM
So darn true!   :lol  The dam convoy crosses many runways.... Even on your own base you can get a flip....  As I did the other day. 


I had a truck hit my PLANE on the runway the other day while taking off.....
Title: Re: Tank Flipping..........Eliminate
Post by: Spikes on April 28, 2010, 02:21:50 PM

DON'T DRIVE INTO CONVOYS

Hard to avoid em especially when you are concentrating on other things...like getting 7 other guys back on the ground in jet bombers.
(http://i152.photobucket.com/albums/s162/spikesx/Aces%20High%20II/ahss57.jpg)

Convoy came up and I broke almost everything off, did some sort of SAPP style flip and landed an inch onto the RW in TFB!
I mean really...how hard is it to code the convoy to go 50 feet in whatever direction to avoid the RW?
Title: Re: Tank Flipping..........Eliminate
Post by: Ack-Ack on April 28, 2010, 02:52:30 PM
I remember the old days when you flipped your tank all you needed to do was hop in the main gun, point it at the ground and fire to flip yourself right side up.

ack-ack
Title: Re: Tank Flipping..........Eliminate
Post by: The Fugitive on April 28, 2010, 07:25:46 PM
Yes but Fugitive, people play this game to become immersed in a WWII combat environment. By your line of reasoning, we could all be flying our planes underwater in the game, and they could all look like eels, because they are just pixels on a screen, who cares!

Your point about the lack of craters tradeoff is semi-accurate, however craters and shrubs differ in functionality. Shrubs and foliage are essential to remaining hidden (and thus succeeding) in a tank. There is definitive reason to get close to them. When getting close to them results in an atrociously unrealistic forced end of sortie, there's a problem there. It's certainly nothing like "learning to fly above the tree level". In a plane, there's little reason to get that low. In a tank, it is CRITICAL to be in and around these obstacles that are so...well, strangely deadly for some strange reason.

It's a problem that must be fixed, not simply adapted to.

I understand "immersion", but as its a game played on a 2d monitor with no "physical" sensations to use as input, certain concessions must be made. Learning to play with in these parameters is what we all you have to do.  It's the same as a re-arm pad. 30 seconds isn't enough time to shut down the engine and get the tank caps open let alone add fuel AND ordinance. The same as a "supply" box used by a GV will repair it's engine. Some concessions are made to make the GAME playable and fun.


Depends on the size and depth of the crater and the angle at which you run through it...the basement of a house is more likely to flip a tank than a bomb crater. I've taken a tank through both. How about if HTC didn't fix some of the aircraft bugs that didn't interfere with flying them? It's just a game, who cares if something doesn't work right...apply your logic to the aircraft.

There are many "issues" with the aircraft. Read the boards about the 190 !!! I fly the game as it is set up. I know that when I'm climbing in my 38 or a 109 and that spit is closing as I drag them up in a rope that there is a point that I can chop my throttle and hard rudder over and just kinda hang there as they flop around under my guns. Is it accurate? Is my plane suppose to react like that? is the spit suppose to wallow around under my nose? How the heck should I know !!! I do know that when I do it in the game that if my aim was better I'd kill then every time  :D

Seeing I'm playing a game, what matters to me is how the game is setup to react. If the FM2 in the game out zoomed a 109 then instead of complaining that "That ain't right!" I just wouldn't zoom in a 109 in front of a FM2! We all play with in the same parameters, that's all that should matter.
Title: Re: Tank Flipping..........Eliminate
Post by: trotter on April 28, 2010, 10:04:43 PM
I understand "immersion", but as its a game played on a 2d monitor with no "physical" sensations to use as input, certain concessions must be made. Learning to play with in these parameters is what we all you have to do.  It's the same as a re-arm pad. 30 seconds isn't enough time to shut down the engine and get the tank caps open let alone add fuel AND ordinance. The same as a "supply" box used by a GV will repair it's engine. Some concessions are made to make the GAME playable and fun.

Not to belabor this point, but how does shrubbery that randomly flips a multi-ton tank make the game more playable or fun?

It's not a "concession", it's a glitch. I can't for the life of me see why you are defending it.

I perfectly accept certain other actual concessions that must be made to foster better gameplay/fun, such as rearm pads, veh supplies, airspawns in scenarios...etc.

Those are legit concessions because they help gameplay.

Tank flipping on bushes does not. It is not something we should just "accept" as an inevitable part of the game either, because this is the year 2010 and it's silly to believe that this is some unfathomable problem that could not be fixed if HTC chooses to put effort into it. Many other games that feature a ground war (yes, including MMO games as well) do not have such glaring critical flaws in physics. It is not unreasonable to wish, on the wishlist forums, that such a major issue be addressed properly.
Title: Re: Tank Flipping..........Eliminate
Post by: TnDep on April 28, 2010, 10:07:16 PM
everyone has there owns opinions but it's a democracy and the majority want the flipping fixed +1  :aok
Title: Re: Tank Flipping..........Eliminate
Post by: guncrasher on April 29, 2010, 02:58:13 AM
everyone has there owns opinions but it's a democracy and the majority want the flipping fixed +1  :aok

sorry no democracy here, all we can do here is ask "please sir, may I have some more"  :D.

semp
Title: Re: Tank Flipping..........Eliminate
Post by: TnDep on April 29, 2010, 03:06:51 AM
sorry no democracy here, all we can do here is ask "please sir, may I have some more"  :D.

semp

Maybe not but we still pay there paychecks and in the end they want to please there customers or they will have to look for new work.  So in the end it is still a democracy although they can't please us with every suggestion that is made.  And yes, we do need to say Please  :P
Title: Re: Tank Flipping..........Eliminate
Post by: Chilli on April 29, 2010, 04:26:16 AM
I have a couple of questions first.  Is it a glitch or a fix, to keep GVs from driving through objects? 

I remember when the windmills first came out someone figured out that you could back into one, and avoid enemy hits.

Why should any vehicle roll over in the game?

It's one of those annoying parts of the game like winning a war, and map automatically resets all the bases.  So the field you just captured is shooting your M3 to pieces.

To keep my sanity, I grin and bare it.   I just hope that someone is contemplating at least, that there could be a fix for deficiencies like these.  Oh, along with that .....    stop those convoy idiots from ruining my plane on the runway and shoving my Tiger off the bridge.  Have they never heard of a horn, to at least warn me.  :lol
Title: Re: Tank Flipping..........Eliminate
Post by: TnDep on April 29, 2010, 09:05:15 AM
 :rofl Chilli I hope they fix that too
Title: Re: Tank Flipping..........Eliminate
Post by: The Fugitive on April 29, 2010, 08:50:24 PM
Not to belabor this point, but how does shrubbery that randomly flips a multi-ton tank make the game more playable or fun?

It's not a "concession", it's a glitch. I can't for the life of me see why you are defending it.

I perfectly accept certain other actual concessions that must be made to foster better gameplay/fun, such as rearm pads, veh supplies, airspawns in scenarios...etc.

Those are legit concessions because they help gameplay.

Tank flipping on bushes does not. It is not something we should just "accept" as an inevitable part of the game either, because this is the year 2010 and it's silly to believe that this is some unfathomable problem that could not be fixed if HTC chooses to put effort into it. Many other games that feature a ground war (yes, including MMO games as well) do not have such glaring critical flaws in physics. It is not unreasonable to wish, on the wishlist forums, that such a major issue be addressed properly.

no the bushes don't make it more playable or fun, but it does make it more challenging. It's an obsticial that must be avoided. So we learn to avoid it, or we have it removed. Next someone will want the trees removed because they provide an unfair advantage to someone who can shoot out but you can't shoot in. Next it will be those pesky hills that HTC is putting back in. They make it to hard to aim on the run and jeep roll too easy trying to run around them so lets get rid of them again.

By making everything "easy mode" you kill the fun and challenge of the game.
Title: Re: Tank Flipping..........Eliminate
Post by: trotter on April 29, 2010, 11:21:54 PM
Fugitive, imagine this. Imagine if there was a glitch in this game that caused you to crash to desktop every time you rolled left more than 45 degrees in a P-51.

Rolling left is an essential part of aerial combat manuevering. Would it be challenging to fly without rolling left? Very. But wouldn't it be more challenging if that bug got fixed and you could actually be challenged properly by flying against other players?

Now, back to what we have with tank flipping. It is a glitch that ends your tank sortie whenever you brush up against shrubbery the wrong way.

Getting in and around shrubbery is an essential part of ground combat. Is it challenging to have to avoid these unrealistically imposed obstacles? Very. But wouldn't it be more challenging if this bug got fixed and we could actually test our skills properly against other tankers?



There is enough challenge in this game based on plane/vehicle matchups, historical tactics and weaponry, and the base capture dynamic. Sure, I guess I would admit that avoiding having your tank flipped on a sapling is "challenging", but I argue that having sorties ended via flipping, in a completely...

a) unrealistic
b) inanimate (no other human player involved)
c) unexpected

..way, just takes another human player away from the true challenge, and the true reason we play this game: encountering other human players on the battlefield.



And as a side note, nobody is whining about trees. And ESPECIALLY nobody will be complaining once the hills come back, their re-arrival actually been overwhelmingly requested by experienced ingame tankers.

Nobody is asking for "easy mode". We are asking that a glitch that takes people OUT of human-to-human encounters be fixed, to foster human-to-human gameplay. Even if it was a legitimate non-human challenge, such as minefields, many would still oppose it. But these are BUSHES.

You are obviously hell bent on your opinion (did you write the terrain code that has the tank flipping glitch?) so I'm not going to post further to try to convince you, I just hope you can see the other side of the argument without grouping us all as easymoding whiners.
Title: Re: Tank Flipping..........Eliminate
Post by: bravoa8 on April 29, 2010, 11:23:12 PM
I remember the old days when you flipped your tank all you needed to do was hop in the main gun, point it at the ground and fire to flip yourself right side up.

ack-ack
:rofl :rofl :rofl You could actually do that?,That would be awesome! :banana:
Title: Re: Tank Flipping..........Eliminate
Post by: Guppy35 on April 30, 2010, 12:12:42 AM
I too am sick and tired of tank flipping!

(http://i152.photobucket.com/albums/s199/guppy35/Tankflip.jpg)
Title: Re: Tank Flipping..........Eliminate
Post by: Ack-Ack on April 30, 2010, 02:34:15 AM
:rofl :rofl :rofl You could actually do that?,That would be awesome! :banana:

Yep.  Found it out when we used to have the old Pizza map and I drove off a cliff and landed at the bottom upside down.  Wondered if it would work so I tried it and laughed my bellybutton off when it worked and cruised away like nothing happened.  This was in AH1, not sure if you can still do it though.


ack-ack
Title: Re: Tank Flipping..........Eliminate
Post by: Ack-Ack on April 30, 2010, 02:48:06 AM
(http://farm3.static.flickr.com/2041/2203695036_4b43f3bb43_o.jpg)
Chinese soldiers debating whether or not tank flipping is a bug or a feature

(http://www.spooncraft.com/wp-content/uploads/2009/05/flipped-over-military-tank-210x300.jpg)
This is why Guppy isn't allowed near a tank

(http://ww2db.com/images/imagemagick/tmb_vehicle_jagdpanther9.jpg)
Damn telephone poles

(http://bp3.blogger.com/_CbwnjooteyI/SCKWD9Hk9qI/AAAAAAAALKk/aGcdQP00MFk/s400/Flipped%2520KV2%2520tank.jpg)
House: 1  Tank: 0

(http://www.blackletter.org/news/Ural-jump.jpg)
This just looks cool


ack-ack

Title: Re: Tank Flipping..........Eliminate
Post by: trotter on April 30, 2010, 02:33:01 PM
(http://farm3.static.flickr.com/2041/2203695036_4b43f3bb43_o.jpg)
Chinese soldiers debating whether or not tank flipping is a bug or a feature

lol
Title: Re: Tank Flipping..........Eliminate
Post by: TnDep on April 30, 2010, 04:48:42 PM
Fugitive, imagine this. Imagine if there was a glitch in this game that caused you to crash to desktop every time you rolled left more than 45 degrees in a P-51.

Rolling left is an essential part of aerial combat manuevering. Would it be challenging to fly without rolling left? Very. But wouldn't it be more challenging if that bug got fixed and you could actually be challenged properly by flying against other players?

Now, back to what we have with tank flipping. It is a glitch that ends your tank sortie whenever you brush up against shrubbery the wrong way.

Getting in and around shrubbery is an essential part of ground combat. Is it challenging to have to avoid these unrealistically imposed obstacles? Very. But wouldn't it be more challenging if this bug got fixed and we could actually test our skills properly against other tankers?



There is enough challenge in this game based on plane/vehicle matchups, historical tactics and weaponry, and the base capture dynamic. Sure, I guess I would admit that avoiding having your tank flipped on a sapling is "challenging", but I argue that having sorties ended via flipping, in a completely...

a) unrealistic
b) inanimate (no other human player involved)
c) unexpected

..way, just takes another human player away from the true challenge, and the true reason we play this game: encountering other human players on the battlefield.



And as a side note, nobody is whining about trees. And ESPECIALLY nobody will be complaining once the hills come back, their re-arrival actually been overwhelmingly requested by experienced ingame tankers.

Nobody is asking for "easy mode". We are asking that a glitch that takes people OUT of human-to-human encounters be fixed, to foster human-to-human gameplay. Even if it was a legitimate non-human challenge, such as minefields, many would still oppose it. But these are BUSHES.

You are obviously hell bent on your opinion (did you write the terrain code that has the tank flipping glitch?) so I'm not going to post further to try to convince you, I just hope you can see the other side of the argument without grouping us all as easymoding whiners.

Well put trotter, I couldn't have said it better myself and exactly why I made this post in the beginning.   :cheers:
Title: Re: Tank Flipping..........Eliminate
Post by: The Fugitive on April 30, 2010, 09:21:24 PM
Fugitive, imagine this. Imagine if there was a glitch in this game that caused you to crash to desktop every time you rolled left more than 45 degrees in a P-51.

Rolling left is an essential part of aerial combat manuevering. Would it be challenging to fly without rolling left? Very. But wouldn't it be more challenging if that bug got fixed and you could actually be challenged properly by flying against other players?



OK first flipping a tank doesn't crash you to desk top so we have to adjust your example.....

If rolling a pony more than 45 degrees to the left caused a wing loss  :D I would find it more challenging to fight with it like that....can I ride that edge close enough without loosing it? It would be too easy to be able to roll it all the way around, almost like cheating. If that was how the pony was modeled it would be the way I fly it.

As for the tank vs bush I don't know if its a glitch or a hazard. I've never seen HTC post saying it was a glitch and they would address it "when ever". For all we know its a hazard and you guys are all whining about something that isn't going to be changed... like dynamic caps  :P

All I'm saying is to learn to work WITH it instead of crying about it.
Title: Re: Tank Flipping..........Eliminate
Post by: TnDep on April 30, 2010, 09:32:41 PM
OK first flipping a tank doesn't crash you to desk top so we have to adjust your example.....

If rolling a pony more than 45 degrees to the left caused a wing loss  :D I would find it more challenging to fight with it like that....can I ride that edge close enough without loosing it? It would be too easy to be able to roll it all the way around, almost like cheating. If that was how the pony was modeled it would be the way I fly it.

As for the tank vs bush I don't know if its a glitch or a hazard. I've never seen HTC post saying it was a glitch and they would address it "when ever". For all we know its a hazard and you guys are all whining about something that isn't going to be changed... like dynamic caps  :P

All I'm saying is to learn to work WITH it instead of crying about it.



I bet your not married Fugitive, I bet you always think your right  :rofl
Title: Re: Tank Flipping..........Eliminate
Post by: The Fugitive on April 30, 2010, 09:45:36 PM


I bet your not married Fugitive, I bet you always think your right  :rofl

Been married for almost 30 years to the same lovely woman.

I'm not "fighting" here to say I'm right, I'm just trying to point out a different way to look at things. You can be one of the guys that keeps running into bushes and get flipped over, or you can be one of the guys that get good at getting close, but not too close and use it to beat the other guys.
Title: Re: Tank Flipping..........Eliminate
Post by: guncrasher on May 01, 2010, 02:43:09 AM
Been married for almost 30 years to the same lovely woman.

I'm not "fighting" here to say I'm right, I'm just trying to point out a different way to look at things. You can be one of the guys that keeps running into bushes and get flipped over, or you can be one of the guys that get good at getting close, but not too close and use it to beat the other guys.

man, u are fiting tooth and nail.  we get your point, now get ours too  :D.

semp
Title: Re: Tank Flipping..........Eliminate
Post by: TnDep on May 01, 2010, 05:39:05 AM
Been married for almost 30 years to the same lovely woman.

I'm not "fighting" here to say I'm right, I'm just trying to point out a different way to look at things. You can be one of the guys that keeps running into bushes and get flipped over, or you can be one of the guys that get good at getting close, but not too close and use it to beat the other guys.

I had you pinged for a loner Fugitive, I understand your point but like semp says your stubborn.  I don't expect you to change your opinion but I know you have to see how we would like the bush flipping fixed.  5min drive in a tank to go in between 2 trees, hit a small bush or rub a tree and you flip.  So now it's another 5 min. drive total of 10 minutes of doing nothing to get frustrated.  (Convoys come out of nowhere and most of the time they hit you in the side and you don't even see them.  That's the reason I wished they would take flipping completely out of the game.  Make us put it in reverse I'm all good with that but don't make us end sortie.  It's a valid wish and everyone in the discussion hopes for the same in the future besides maybe you.  Congrats on 30 years  :salute
Title: Re: Tank Flipping..........Eliminate
Post by: The Fugitive on May 01, 2010, 09:00:19 AM
man, u are fiting tooth and nail.  we get your point, now get ours too  :D.

semp

I understand your points, I get it, it sucks to drive 5 minutes only to get flipped by a bush. All I'm saying is avoid the bush, it's not a hard fix.

I hate it when I aim in front of a plane and fire and I miss. I wish HTC would fix the "aiming bug" so my rounds would hit! I fly for 15 minutes and out maneuver the bad guy and then I can't hit him. Then I have to do it all again because he got me.

If bushes are an obsticial, why wish for something that isn't going to be "fixed" like my "aiming bug".
Title: Re: Tank Flipping..........Eliminate
Post by: flatiron1 on May 01, 2010, 10:47:03 AM
Just think of it as a booby trapped bush. Bring back the sheep.
Title: Re: Tank Flipping..........Eliminate
Post by: trotter on May 01, 2010, 01:21:53 PM
If bushes are an obsticial, why wish for something that isn't going to be "fixed" like my "aiming bug".

I guess that's the fundamental difference in opinion here. I tend to believe that bushes are not an intentional obsticle, but rather a glitch in the terrain code that has gone ignored because this is primarily an air combat game.

You believe that they are intentionally designed to flip you.

Unless HT weighs in, who is to say who is correct. I would agree with you that it's not something worth complaining about if bush flipping was intentionally designed into the game as an obsticle. I just happen to believe that it wasn't.
Title: Re: Tank Flipping..........Eliminate
Post by: Reaper90 on May 01, 2010, 02:30:03 PM
We all play with in the same parameters, that's all that should matter.

WHAT IF your P-38 crashed any time you flew near a cloud? Even a tiny one could rip your wings off and break your prop.

Would you say "ummm HiTech, something isn't right. Thin clouds shouldn't tear aircraft apart just from flying near them. Can we get a fix for this?"

or would you say "well, clouds are bad in this game. Learn to fly better and don't fly near clouds. Anyone who asks for realistic clouds is a moron."

I know which side of the above you stand on when it comes to tanks, trees and shrubbery. And in my opinion your position on it is about the stupidest thing I've read in a while.  But if that's how you feel, more power to ya. THE REST OF US would like small trees and shrubbery that are not more powerful than a main battle tank. :aok
Title: Re: Tank Flipping..........Eliminate
Post by: whels on May 01, 2010, 04:43:25 PM
ive drove tanks more in Ah than most will. I can count on 2 hands the times a tree/bush has flipped me over. why? cause i know not to run into them.  Fix ur driving. Quit trying to get HT to make it easier than it already is.
Title: Re: Tank Flipping..........Eliminate
Post by: trotter on May 01, 2010, 05:04:19 PM
WHAT IF your P-38 crashed any time you flew near a cloud? Even a tiny one could rip your wings off and break your prop.

Would you say "ummm HiTech, something isn't right. Thin clouds shouldn't tear aircraft apart just from flying near them. Can we get a fix for this?"

or would you say "well, clouds are bad in this game. Learn to fly better and don't fly near clouds. Anyone who asks for realistic clouds is a moron."

Exactly
Title: Re: Tank Flipping..........Eliminate
Post by: Guppy35 on May 02, 2010, 12:58:06 AM
WHAT IF your P-38 crashed any time you flew near a cloud? Even a tiny one could rip your wings off and break your prop.

Would you say "ummm HiTech, something isn't right. Thin clouds shouldn't tear aircraft apart just from flying near them. Can we get a fix for this?"

or would you say "well, clouds are bad in this game. Learn to fly better and don't fly near clouds. Anyone who asks for realistic clouds is a moron."

I know which side of the above you stand on when it comes to tanks, trees and shrubbery. And in my opinion your position on it is about the stupidest thing I've read in a while.  But if that's how you feel, more power to ya. THE REST OF US would like small trees and shrubbery that are not more powerful than a main battle tank. :aok

That happens to my 38 all the time.  What's the big deal?
Title: Re: Tank Flipping..........Eliminate
Post by: gyrene81 on May 02, 2010, 01:37:19 AM
ive drove tanks more in Ah than most will. I can count on 2 hands the times a tree/bush has flipped me over. why? cause i know not to run into them.  Fix ur driving. Quit trying to get HT to make it easier than it already is.
What exactly is easy about not having to deal with an issue that shouldn't exist in the first place? I don't spend that much time in GV's and I have only been flipped twice by a bush...problem is it's completely random what bushes will flip you...some will just stop you, others you can drive through/over...depends on what map is running and where you are on the map. The thing is if the aircraft operate in an unrealistic manner people squeal like it's armageddon until the issue is fixed...this is an unrealistic issue that should be fixed if possible...but there are still some who want to act like they know something and tell people to "fix ur driving"...
Title: Re: Tank Flipping..........Eliminate
Post by: Ack-Ack on May 02, 2010, 01:49:02 AM
I drove around today in a Tiger and purposely hit every tree that was in front of me, ran into every hedge/bush and all it did was stop me cold and never did flip my tank.


ack-ack
Title: Re: Tank Flipping..........Eliminate
Post by: bagrat on May 02, 2010, 02:10:00 AM
I drove around today in a Tiger and purposely hit every tree that was in front of me, ran into every hedge/bush and all it did was stop me cold and never did flip my tank.


ack-ack

your doing it wrong!
Title: Re: Tank Flipping..........Eliminate
Post by: Ack-Ack on May 02, 2010, 02:23:14 AM
your doing it wrong!

After I hit a tree, am I supposed to get out and flip it or give it the finger?


ack-ack
Title: Re: Tank Flipping..........Eliminate
Post by: 321BAR on May 02, 2010, 07:59:57 AM
After I hit a tree, am I supposed to get out and flip it or give it the finger?


ack-ack
keep pushing into it like an idiot ackack :aok thats the way to flip the tank...basically instead of backing up, they try to drive through it or push themselves past it. Then the tank either spins in a fast 180 or rolls over the top. :lol basically be dumb
Title: Re: Tank Flipping..........Eliminate
Post by: gyrene81 on May 02, 2010, 09:47:11 AM
I drove around today in a Tiger and purposely hit every tree that was in front of me, ran into every hedge/bush and all it did was stop me cold and never did flip my tank.

ack-ack
That shouldn't even be happening. What should happen is when the tank hits a tree, hedgerow or bush, the tank flattens it and keeps rolling. Buildings and rocks are understandable but not the vegetation.

Now if HC put some stuff like this in the mix:

(http://www.michaelmcfadyenscuba.info/images/stockton-tank-traps.jpg)

(http://www.culture24.org.uk/asset_arena/2/95/21592/v0_master.jpg)

(http://www.lonesentry.com/photoalbums/314th_regiment_79th_inf/siegfried-line-dragons-teeth.jpg)
Title: Re: Tank Flipping..........Eliminate
Post by: The Fugitive on May 02, 2010, 10:17:32 AM
WHAT IF your P-38 crashed any time you flew near a cloud? Even a tiny one could rip your wings off and break your prop.

Would you say "ummm HiTech, something isn't right. Thin clouds shouldn't tear aircraft apart just from flying near them. Can we get a fix for this?"

or would you say "well, clouds are bad in this game. Learn to fly better and don't fly near clouds. Anyone who asks for realistic clouds is a moron."

I know which side of the above you stand on when it comes to tanks, trees and shrubbery. And in my opinion your position on it is about the stupidest thing I've read in a while.  But if that's how you feel, more power to ya. THE REST OF US would like small trees and shrubbery that are not more powerful than a main battle tank. :aok


Then yes I would avoid clouds, much like I avoid climbing higher than 3k when near a CV due to puffy ack eating little holes in my plane when I go above.

If HTC said the bushes are a glitch than I could see the issue with all of the requests to have it fixed. However I can't remember ever seeing that, that is what leads me to believe that if you force the issue with a bush or tree that is the penalty.... you flip.

I don't make the rules here, I just try to play with in them. Those that push the limits too far MUST pay the price.
Title: Re: Tank Flipping..........Eliminate
Post by: Reaper90 on May 02, 2010, 12:40:35 PM

Then yes I would avoid clouds, much like I avoid climbing higher than 3k when near a CV due to puffy ack eating little holes in my plane when I go above.

 :huh

Can't you see the difference is puffy ack is supposed to damage you, clouds (and shrubbery) are NOT?????

The FALE is strong in this thread.
Title: Re: Tank Flipping..........Eliminate
Post by: gyrene81 on May 02, 2010, 01:11:54 PM
The FALE is strong in this thread.
Must be something new...is that like a new terrain object or something? Phonetically it looks like fail but...  :joystick:
Title: Re: Tank Flipping..........Eliminate
Post by: E25280 on May 02, 2010, 01:12:55 PM
That shouldn't even be happening. What should happen is when the tank hits a tree, hedgerow or bush, the tank flattens it and keeps rolling. Buildings and rocks are understandable but not the vegetation.

Now if HC put some stuff like this in the mix:

(http://www.michaelmcfadyenscuba.info/images/stockton-tank-traps.jpg)

(http://www.culture24.org.uk/asset_arena/2/95/21592/v0_master.jpg)

(http://www.lonesentry.com/photoalbums/314th_regiment_79th_inf/siegfried-line-dragons-teeth.jpg)

Just how big do you suppose the trees in AH are?

http://www.globalsecurity.org/military/library/policy/army/accp/en5485/lsn2.htm

Quote
b. Systematic Terrain Analysis. This analysis uses all assets available to reveal the terrain's existing obstacle value. Consider drainage features, slope and relief, vegetation, cultural features, and climate. . . .

(3) Vegetation. Vegetation includes not only naturally-occurring vegetation but also cultivated forests and crops. Forest vegetation is the primary concern in cross-country movement. Trees are the principal obstacles to movement. Although high grass and brush can obstruct vision, they are of relatively little significance in most cases. Nearly all forests, however, slow movement.

Forests with trees 20 to 25 centimeters (8 to 10 inches) in diameter are tank obstacles. Trees 5 centimeters (2 inches) thick will stop most wheeled vehicles. Overturning trees within forests can also create complications. For example, by pushing over several trees, some will interlock with other trees to form a better obstacle to movement. The protruding root system and trunks of overturned trees are obstacles to vehicles. The critical average distance between trees, in forests where trees are too big for tanks to push over, is about 3 to 5 meters (10 to 16.5 feet). This also depends on whether the trees are evenly or unevenly planted. Although this distance may be wide enough for vehicles to pass through, in most cases there is no turning space. . . .

(6) Combined effects. The combined effect of terrain factors is far more important and considerably more difficult to define. Slopes combined with vegetation or soil conditions limit vehicular mobility far more than any single factor. The obstacle effect becomes clear long before any factors reach their critical values. The tank's weight magnifies the effect of even a slight rise by reducing its speed.

Even though a tank can push over a tree 25 centimeters (10 inches) in diameter on level ground, that same tree will stop the tank on a slight uphill slope. Further, the combined effect of several less-than-critical features or factors can stop armored vehicles.

Closely spaced trees much smaller than 25 centimeters (10 inches) in diameter also will stop a tank, even on level ground . . . For example, a tank may eventually force its way through a densely cultivated forest that has not reached full growth. It will move forward only by repeated lunges and will have a very slow rate of movement.

And notice is says "push over."  Hitting a fully grown tree with a tank going 28mph would be a very bad thing for the crew.  It certainly wouldn't just "flatten it and keep rolling."

I also suggest you look up what a Normandy-style hedgerow is and just how much difficulty it caused for the Allies after Overlord.
Title: Re: Tank Flipping..........Eliminate
Post by: Ack-Ack on May 02, 2010, 01:24:56 PM
That shouldn't even be happening. What should happen is when the tank hits a tree, hedgerow or bush, the tank flattens it and keeps rolling. Buildings and rocks are understandable but not the vegetation.



It's a result of how ground objects are treated by the game.


ack-ack
Title: Re: Tank Flipping..........Eliminate
Post by: gyrene81 on May 02, 2010, 02:55:00 PM
Just how big do you suppose the trees in AH are?

http://www.globalsecurity.org/military/library/policy/army/accp/en5485/lsn2.htm

And notice is says "push over."  Hitting a fully grown tree with a tank going 28mph would be a very bad thing for the crew.  It certainly wouldn't just "flatten it and keep rolling."

I also suggest you look up what a Normandy-style hedgerow is and just how much difficulty it caused for the Allies after Overlord.
:rofl LMAO...try taking a 90 ton M60-A1 combat tank and rolling it against a 30 foot tall pine tree with a 12 inch thick trunk...been there, done it in real life...brick walls...concrete walls...rock walls...machine gun bunkers...bomb craters...I know the safe speeds and what happens in reality. A hedgerow aint squat to a tank rolling at 28mph...the only concern is what is hidden on the other side.




It's a result of how ground objects are treated by the game.

ack-ack
Understood...don't like it much but...probably isn't possible to actually change it.
Title: Re: Tank Flipping..........Eliminate
Post by: 321BAR on May 02, 2010, 09:29:24 PM
That shouldn't even be happening. What should happen is when the tank hits a tree, hedgerow or bush, the tank flattens it and keeps rolling. Buildings and rocks are understandable but not the vegetation.

Now if HC put some stuff like this in the mix:

(http://www.michaelmcfadyenscuba.info/images/stockton-tank-traps.jpg)

(http://www.culture24.org.uk/asset_arena/2/95/21592/v0_master.jpg)

(http://www.lonesentry.com/photoalbums/314th_regiment_79th_inf/siegfried-line-dragons-teeth.jpg)
they used to have them...why did they take them out?
Title: Re: Tank Flipping..........Eliminate
Post by: E25280 on May 02, 2010, 09:30:24 PM
:rofl LMAO...try taking a 90 ton M60-A1 combat tank and rolling it against a 30 foot tall pine tree with a 12 inch thick trunk...been there, done it in real life...brick walls...concrete walls...rock walls...machine gun bunkers...bomb craters...I know the safe speeds and what happens in reality. A hedgerow aint squat to a tank rolling at 28mph...the only concern is what is hidden on the other side.

Since you can't even give the correct weight of an M60, it calls the rest of your assertions into question.

As for hedgerows in the bocage country of Normandy (which is what the current terrain represents), are you telling me an 8 foot high barrier of root-bound earth was no obstacle at all, and thus all the accounts of Allied difficulty and German defense are all BS?  You are either very silly or a troll. (http://www.google.com/imgres?imgurl=http://www.warplay.com/Warpla24.gif&imgrefurl=http://www.warplay.com/Warplay02-Normandy%2520Bocage.htm&usg=__dfgGyPzhJnav8NsFIJNvrE_Hp9Y=&h=312&w=329&sz=32&hl=en&start=151&um=1&itbs=1&tbnid=30CzoXexKnUwJM:&tbnh=113&tbnw=119&prev=/images%3Fq%3DBocage%2BNormandy%26start%3D140%26um%3D1%26hl%3Den%26sa%3DN%26ndsp%3D20%26tbs%3Disch:1)

(http://www.warplay.com/Warpla24.gif)
Title: Re: Tank Flipping..........Eliminate
Post by: bagrat on May 02, 2010, 10:17:58 PM
 :( i just wish when im neutrolling (like that i took neutral an roll and turned it into one word)  down a hill 60mph in my tank i didnt have to swerve azalias.
Title: Re: Tank Flipping..........Eliminate
Post by: 321BAR on May 02, 2010, 10:28:02 PM
:( i just wish when im neutrolling (like that i took neutral an roll and turned it into one word)  down a hill 60mph in my tank i didnt have to swerve azalias.
i forget which map but i found a hillside spawn that made me drive as fast as the hurricane that was following me :rofl probably hit around 200 in my pnzr, got alot of airtime on a jump... new wishlist idea, pnzr olympic ski jump?