Author Topic: Tank Flipping..........Eliminate  (Read 10378 times)

Offline bagrat

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Re: Tank Flipping..........Eliminate
« Reply #60 on: May 02, 2010, 02:10:00 AM »
I drove around today in a Tiger and purposely hit every tree that was in front of me, ran into every hedge/bush and all it did was stop me cold and never did flip my tank.


ack-ack

your doing it wrong!
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Offline Ack-Ack

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Re: Tank Flipping..........Eliminate
« Reply #61 on: May 02, 2010, 02:23:14 AM »
your doing it wrong!

After I hit a tree, am I supposed to get out and flip it or give it the finger?


ack-ack
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Offline 321BAR

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Re: Tank Flipping..........Eliminate
« Reply #62 on: May 02, 2010, 07:59:57 AM »
After I hit a tree, am I supposed to get out and flip it or give it the finger?


ack-ack
keep pushing into it like an idiot ackack :aok thats the way to flip the tank...basically instead of backing up, they try to drive through it or push themselves past it. Then the tank either spins in a fast 180 or rolls over the top. :lol basically be dumb
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Offline gyrene81

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Re: Tank Flipping..........Eliminate
« Reply #63 on: May 02, 2010, 09:47:11 AM »
I drove around today in a Tiger and purposely hit every tree that was in front of me, ran into every hedge/bush and all it did was stop me cold and never did flip my tank.

ack-ack
That shouldn't even be happening. What should happen is when the tank hits a tree, hedgerow or bush, the tank flattens it and keeps rolling. Buildings and rocks are understandable but not the vegetation.

Now if HC put some stuff like this in the mix:





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Offline The Fugitive

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Re: Tank Flipping..........Eliminate
« Reply #64 on: May 02, 2010, 10:17:32 AM »
WHAT IF your P-38 crashed any time you flew near a cloud? Even a tiny one could rip your wings off and break your prop.

Would you say "ummm HiTech, something isn't right. Thin clouds shouldn't tear aircraft apart just from flying near them. Can we get a fix for this?"

or would you say "well, clouds are bad in this game. Learn to fly better and don't fly near clouds. Anyone who asks for realistic clouds is a moron."

I know which side of the above you stand on when it comes to tanks, trees and shrubbery. And in my opinion your position on it is about the stupidest thing I've read in a while.  But if that's how you feel, more power to ya. THE REST OF US would like small trees and shrubbery that are not more powerful than a main battle tank. :aok


Then yes I would avoid clouds, much like I avoid climbing higher than 3k when near a CV due to puffy ack eating little holes in my plane when I go above.

If HTC said the bushes are a glitch than I could see the issue with all of the requests to have it fixed. However I can't remember ever seeing that, that is what leads me to believe that if you force the issue with a bush or tree that is the penalty.... you flip.

I don't make the rules here, I just try to play with in them. Those that push the limits too far MUST pay the price.

Offline Reaper90

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Re: Tank Flipping..........Eliminate
« Reply #65 on: May 02, 2010, 12:40:35 PM »

Then yes I would avoid clouds, much like I avoid climbing higher than 3k when near a CV due to puffy ack eating little holes in my plane when I go above.

 :huh

Can't you see the difference is puffy ack is supposed to damage you, clouds (and shrubbery) are NOT?????

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Offline gyrene81

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Re: Tank Flipping..........Eliminate
« Reply #66 on: May 02, 2010, 01:11:54 PM »
The FALE is strong in this thread.
Must be something new...is that like a new terrain object or something? Phonetically it looks like fail but...  :joystick:
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Offline E25280

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Re: Tank Flipping..........Eliminate
« Reply #67 on: May 02, 2010, 01:12:55 PM »
That shouldn't even be happening. What should happen is when the tank hits a tree, hedgerow or bush, the tank flattens it and keeps rolling. Buildings and rocks are understandable but not the vegetation.

Now if HC put some stuff like this in the mix:

(Image removed from quote.)

(Image removed from quote.)

(Image removed from quote.)

Just how big do you suppose the trees in AH are?

http://www.globalsecurity.org/military/library/policy/army/accp/en5485/lsn2.htm

Quote
b. Systematic Terrain Analysis. This analysis uses all assets available to reveal the terrain's existing obstacle value. Consider drainage features, slope and relief, vegetation, cultural features, and climate. . . .

(3) Vegetation. Vegetation includes not only naturally-occurring vegetation but also cultivated forests and crops. Forest vegetation is the primary concern in cross-country movement. Trees are the principal obstacles to movement. Although high grass and brush can obstruct vision, they are of relatively little significance in most cases. Nearly all forests, however, slow movement.

Forests with trees 20 to 25 centimeters (8 to 10 inches) in diameter are tank obstacles. Trees 5 centimeters (2 inches) thick will stop most wheeled vehicles. Overturning trees within forests can also create complications. For example, by pushing over several trees, some will interlock with other trees to form a better obstacle to movement. The protruding root system and trunks of overturned trees are obstacles to vehicles. The critical average distance between trees, in forests where trees are too big for tanks to push over, is about 3 to 5 meters (10 to 16.5 feet). This also depends on whether the trees are evenly or unevenly planted. Although this distance may be wide enough for vehicles to pass through, in most cases there is no turning space. . . .

(6) Combined effects. The combined effect of terrain factors is far more important and considerably more difficult to define. Slopes combined with vegetation or soil conditions limit vehicular mobility far more than any single factor. The obstacle effect becomes clear long before any factors reach their critical values. The tank's weight magnifies the effect of even a slight rise by reducing its speed.

Even though a tank can push over a tree 25 centimeters (10 inches) in diameter on level ground, that same tree will stop the tank on a slight uphill slope. Further, the combined effect of several less-than-critical features or factors can stop armored vehicles.

Closely spaced trees much smaller than 25 centimeters (10 inches) in diameter also will stop a tank, even on level ground . . . For example, a tank may eventually force its way through a densely cultivated forest that has not reached full growth. It will move forward only by repeated lunges and will have a very slow rate of movement.

And notice is says "push over."  Hitting a fully grown tree with a tank going 28mph would be a very bad thing for the crew.  It certainly wouldn't just "flatten it and keep rolling."

I also suggest you look up what a Normandy-style hedgerow is and just how much difficulty it caused for the Allies after Overlord.
« Last Edit: May 02, 2010, 01:21:24 PM by E25280 »
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Offline Ack-Ack

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Re: Tank Flipping..........Eliminate
« Reply #68 on: May 02, 2010, 01:24:56 PM »
That shouldn't even be happening. What should happen is when the tank hits a tree, hedgerow or bush, the tank flattens it and keeps rolling. Buildings and rocks are understandable but not the vegetation.



It's a result of how ground objects are treated by the game.


ack-ack
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Offline gyrene81

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Re: Tank Flipping..........Eliminate
« Reply #69 on: May 02, 2010, 02:55:00 PM »
Just how big do you suppose the trees in AH are?

http://www.globalsecurity.org/military/library/policy/army/accp/en5485/lsn2.htm

And notice is says "push over."  Hitting a fully grown tree with a tank going 28mph would be a very bad thing for the crew.  It certainly wouldn't just "flatten it and keep rolling."

I also suggest you look up what a Normandy-style hedgerow is and just how much difficulty it caused for the Allies after Overlord.
:rofl LMAO...try taking a 90 ton M60-A1 combat tank and rolling it against a 30 foot tall pine tree with a 12 inch thick trunk...been there, done it in real life...brick walls...concrete walls...rock walls...machine gun bunkers...bomb craters...I know the safe speeds and what happens in reality. A hedgerow aint squat to a tank rolling at 28mph...the only concern is what is hidden on the other side.




It's a result of how ground objects are treated by the game.

ack-ack
Understood...don't like it much but...probably isn't possible to actually change it.
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Offline 321BAR

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Re: Tank Flipping..........Eliminate
« Reply #70 on: May 02, 2010, 09:29:24 PM »
That shouldn't even be happening. What should happen is when the tank hits a tree, hedgerow or bush, the tank flattens it and keeps rolling. Buildings and rocks are understandable but not the vegetation.

Now if HC put some stuff like this in the mix:

(Image removed from quote.)

(Image removed from quote.)

(Image removed from quote.)
they used to have them...why did they take them out?
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Offline E25280

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Re: Tank Flipping..........Eliminate
« Reply #71 on: May 02, 2010, 09:30:24 PM »
:rofl LMAO...try taking a 90 ton M60-A1 combat tank and rolling it against a 30 foot tall pine tree with a 12 inch thick trunk...been there, done it in real life...brick walls...concrete walls...rock walls...machine gun bunkers...bomb craters...I know the safe speeds and what happens in reality. A hedgerow aint squat to a tank rolling at 28mph...the only concern is what is hidden on the other side.

Since you can't even give the correct weight of an M60, it calls the rest of your assertions into question.

As for hedgerows in the bocage country of Normandy (which is what the current terrain represents), are you telling me an 8 foot high barrier of root-bound earth was no obstacle at all, and thus all the accounts of Allied difficulty and German defense are all BS?  You are either very silly or a troll.

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Offline bagrat

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Re: Tank Flipping..........Eliminate
« Reply #72 on: May 02, 2010, 10:17:58 PM »
 :( i just wish when im neutrolling (like that i took neutral an roll and turned it into one word)  down a hill 60mph in my tank i didnt have to swerve azalias.
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Offline 321BAR

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Re: Tank Flipping..........Eliminate
« Reply #73 on: May 02, 2010, 10:28:02 PM »
:( i just wish when im neutrolling (like that i took neutral an roll and turned it into one word)  down a hill 60mph in my tank i didnt have to swerve azalias.
i forget which map but i found a hillside spawn that made me drive as fast as the hurricane that was following me :rofl probably hit around 200 in my pnzr, got alot of airtime on a jump... new wishlist idea, pnzr olympic ski jump?
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