Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Boxboy on May 01, 2010, 09:46:12 PM

Title: Shot down penalty
Post by: Boxboy on May 01, 2010, 09:46:12 PM
I think that after every time you are shot down your plane can ONLY respawn 2 full sectors away from where you were killed.  This would stop the instant bail and reup tactic of base defense, along with imposing a penalty for getting shot down other than "score" considerations.
Title: Re: Shot down penalty
Post by: Karnak on May 01, 2010, 09:58:44 PM
That would encourage avoiding fights and it would also enable milk running.
Title: Re: Shot down penalty
Post by: kingcobradude on May 01, 2010, 09:59:09 PM
I think that after every time you are shot down your plane can ONLY respawn 2 full sectors away from where you were killed.  This would stop the instant bail and reup tactic of base defense, along with imposing a penalty for getting shot down other than "score" considerations.
no
Title: Re: Shot down penalty
Post by: Ack-Ack on May 01, 2010, 10:08:53 PM
no

Of course you'd say no, otherwise you'd never be able to spawn an airplane  :rofl


ack-ack
Title: Re: Shot down penalty
Post by: oakranger on May 01, 2010, 10:17:49 PM
Of course you'd say no, otherwise you'd never be able to spawn an airplane  :rofl


ack-ack


 :rofl
Title: Re: Shot down penalty
Post by: ImADot on May 01, 2010, 10:24:47 PM
Really?  So you're saying that I only get one chance to try to defend a base.  I get shot down for whatever reason, and I'm carted off somewhere totally out of the fight.  So we get a handful guys to try to defend a base against whatever base-rolling horde happens to come by, and after we die they get the base totally unopposed.  No thanks.  You must be one of those horde boyz that like taking undefended bases, to come up with this kind of suggestion.
Title: Re: Shot down penalty
Post by: FLS on May 01, 2010, 10:28:15 PM
How about if we just add enough restrictions that everyone just stops playing? Would it be worth it to stop all the whining?   :devil


Edit: Of course you may wish for whatever you like.  :D
Title: Re: Shot down penalty
Post by: Wildcat1 on May 01, 2010, 10:53:18 PM
Of course you'd say no, otherwise you'd never be able to spawn an airplane  :rofl


ack-ack

 :rofl
Title: Re: Shot down penalty
Post by: kingcobradude on May 01, 2010, 10:55:01 PM
Of course you'd say no, otherwise you'd never be able to spawn an airplane  :rofl


ack-ack
akak I really dont need your jokes now

Iamadot states my reasoning exactly
Title: Re: Shot down penalty
Post by: Ack-Ack on May 01, 2010, 10:56:58 PM
akak I really dont need your jokes now


You might as well just hang a "Kick Me" sign on your back after posting that  :rofl


ack-ack
Title: Re: Shot down penalty
Post by: oakranger on May 01, 2010, 10:59:12 PM
You might as well just hang a "Kick Me" sign on your back after posting that  :rofl


ack-ack

He got you there, kingcobradude.  Just sit down and save your self.
Title: Re: Shot down penalty
Post by: Wildcat1 on May 01, 2010, 11:00:05 PM
You might as well just hang a "Kick Me" sign on your back after posting that  :rofl


ack-ack

 :rofl now that i would like to see! instead of the .target command, its .kick kingcobradude!
Title: Re: Shot down penalty
Post by: kingcobradude on May 01, 2010, 11:02:20 PM
You might as well just hang a "Kick Me" sign on your back after posting that  :rofl


ack-ack

please stop now. things have come up, and I ddont want to deal with this now
Title: Re: Shot down penalty
Post by: Jayhawk on May 01, 2010, 11:08:16 PM
please stop now. things have come up, and I ddont want to deal with this now


Hint:  If you don't want them to makes jokes or make fun of you, take this advice:

Just sit down and save your self.

Don't post any more in this thread and you'll be just fine, in fact, don't read this thread any more and it won't bother you at ALL!  :aok
Title: Re: Shot down penalty
Post by: bagrat on May 02, 2010, 01:25:04 AM
c'mon now im sure when he came up with this idea it was simply to dicourage HO's or rams. he probably just wanted some sort of way to cause people to fly a little less wrecklesly.


but yeah there are alot of timid people as there is, imagine how much worse it would be if people were further penalized for there style of fighting...it would be running an picking all day long
Title: Re: Shot down penalty
Post by: guncrasher on May 02, 2010, 01:33:25 AM
boxboy could u please add to the reason and wanting to stop people from upping?

semp
Title: Re: Shot down penalty
Post by: Ghosth on May 02, 2010, 07:15:25 AM
You can NOT legislate morals. You can encourage them, you can teach them, but you can't make a law that makes everyone behave in a moral ethical manner.

Same is true for game play. You can't change one facet of game play without it effecting all others.
Anything that limits or prevents people from flying where they want to fly is to go over like a lead balloon.

It won't fly. That dog don't hunt.

Trying to make it so is an exercise in futility.
Title: Re: Shot down penalty
Post by: Masherbrum on May 02, 2010, 07:29:00 AM
Of course you'd say no, otherwise you'd never be able to spawn an airplane  :rofl


ack-ack

 :cheers:
Title: Re: Shot down penalty
Post by: 321BAR on May 02, 2010, 07:54:36 AM
Of course you'd say no, otherwise you'd never be able to spawn an airplane  :rofl


ack-ack
:rofl   kingcobradude-> :joystick: :cry :mad:
Title: Re: Shot down penalty
Post by: waystin2 on May 02, 2010, 09:22:10 AM
Don't make me drag out the big Nope.  -1
Title: Re: Shot down penalty
Post by: Fianna40 on May 02, 2010, 09:41:59 AM
"Of course you'd say no, otherwise you'd never be able to spawn an airplane"

Hey! I resemble this remark!! :cry

(back to the training area go I)
Title: Re: Shot down penalty
Post by: 321BAR on May 02, 2010, 09:43:10 AM
"Of course you'd say no, otherwise you'd never be able to spawn an airplane"

Hey! I resemble this remark!! :cry

(back to the training area go I)
he resembles that remark? :headscratch:
Title: Re: Shot down penalty
Post by: Fianna40 on May 02, 2010, 10:22:26 AM
he resembles that remark? :headscratch:

I tried the late war arena for the first time last night, and managed to get shot down three times while en route to the nearest Knight field.  :frown:
Title: Re: Shot down penalty
Post by: Spikes on May 02, 2010, 10:24:39 AM
This doesn't promote a fight and it promotes base rolling.
Title: Re: Shot down penalty
Post by: Fianna40 on May 02, 2010, 10:27:46 AM
Somewhat off-topic: I entered the arena as a Bishop, and tried to raise fellow Bishops via radio #2 then voice within range. Is there a voice channel for the sides within the late war arenas?
Title: Re: Shot down penalty
Post by: Lusche on May 02, 2010, 10:45:02 AM
Somewhat off-topic: I entered the arena as a Bishop, and tried to raise fellow Bishops via radio #2 then voice within range. Is there a voice channel for the sides within the late war arenas?


There is no such thing as a countrywide voice channel.

Title: Re: Shot down penalty
Post by: ImADot on May 02, 2010, 11:13:02 AM
tried to raise fellow Bishops via radio #2 then voice within range. Is there a voice channel for the sides within the late war arenas?

The radios work exactly the same in every arena...except channel 1 (ALL) is disabled is some arenas.  Perhaps they were busy fighting or just ignoring you. 

Perhaps you got put on the global perma-squelch list by someone and nobody can hear you.   ;)
Title: Re: Shot down penalty
Post by: Karnak on May 02, 2010, 12:56:56 PM
Somewhat off-topic: I entered the arena as a Bishop, and tried to raise fellow Bishops via radio #2 then voice within range. Is there a voice channel for the sides within the late war arenas?
A country-wide voice channel would be overwhelming due to numbers, so what you get is your range VOX and a tunable VOX channel.  The tunable channel allows you to talk to anybody in that channel, you can also enter a players name into the channel to talk to that player specifically.  Please don't abuse the last option though and please report anybody who abuses it to you, if it happens.
Title: Re: Shot down penalty
Post by: Jayhawk on May 02, 2010, 01:01:44 PM
Please don't abuse the last option though and please report anybody who abuses it to you, if it happens.

What if I tune to myself and I'm being a real a-hole?
Title: Re: Shot down penalty
Post by: Karnak on May 02, 2010, 01:05:46 PM
What if I tune to myself and I'm being a real a-hole?
It'd be funny if you reported yourself.
Title: Re: Shot down penalty
Post by: Boxboy on May 02, 2010, 01:51:10 PM
boxboy could u please add to the reason and wanting to stop people from upping?

semp


Sure, the way it is now if I shoot down a guy and then take on his "wingman" chances are that the "dead" guy has reupped and is back in the fight before I can dispatch his buddie or I am so low on ammo that I am now "out of the fight" and unable to disengage due to the reups.

As for horde rolling bases, who is kidding who, those guys WILL take the base with enough numbers and we all know it.

As for "fly what you want the way that you want" I would point out Perks and Arena Caps both of which impinge on that statement but are necessary for game balance.
Being dead IRL meant NO reups  :rofl all I am saying is you are out the fight for bit.
Title: Re: Shot down penalty
Post by: grizz441 on May 02, 2010, 02:27:09 PM
No offense but this is the worst idea I have ever read here.
Title: Re: Shot down penalty
Post by: ImADot on May 02, 2010, 03:42:43 PM
Sure, the way it is now if I shoot down a guy and then take on his "wingman" chances are that the "dead" guy has reupped and is back in the fight before I can dispatch his buddie or I am so low on ammo that I am now "out of the fight" and unable to disengage due to the reups.

Being dead IRL meant NO reups  :rofl all I am saying is you are out the fight for bit.

So, you don't know when to leave and want HTC to change the game so you can stick around past the time you should leave?

And, this is a game, not real life or a simulation of real life.  We all get shiny new planes (even you).  Get over it.
Title: Re: Shot down penalty
Post by: guncrasher on May 02, 2010, 04:33:02 PM


Sure, the way it is now if I shoot down a guy and then take on his "wingman" chances are that the "dead" guy has reupped and is back in the fight before I can dispatch his buddie or I am so low on ammo that I am now "out of the fight" and unable to disengage due to the reups.



I can understand that, having to fite a never ending line of 2 people that just keep on upping and u have killed several times.  however remember this, late at nite there's not that many people.  the other day me and a couple of guys were attacking this field, we had no intention of taking it, we just wanted to furball, and there was about 5 uppers, now we would kill  2 or 3 then they would re up help the last 2 fiting and it was a never ending fite.  we would end up ded then they would come to our field and start all over, we played like that for way over 1 hour, it was fun.  imagine if the first time we killed them and they would have to up 2 sectors back, that would've been the end of the fite in less than 5 minutes.  that would've really sucked.  I understand getting a couple of kills running out of ammo and know that u cant rtb, but that's the fun of the game, sometimes, you fite to the death.  :airplane: :joystick:.


semp
Title: Re: Shot down penalty
Post by: Rino on May 02, 2010, 04:35:20 PM


Sure, the way it is now if I shoot down a guy and then take on his "wingman" chances are that the "dead" guy has reupped and is back in the fight before I can dispatch his buddie or I am so low on ammo that I am now "out of the fight" and unable to disengage due to the reups.

As for horde rolling bases, who is kidding who, those guys WILL take the base with enough numbers and we all know it.

As for "fly what you want the way that you want" I would point out Perks and Arena Caps both of which impinge on that statement but are necessary for game balance.
Being dead IRL meant NO reups  :rofl all I am saying is you are out the fight for bit.


     Greed kills, part of good SA is knowing when to say when if you want to rtb.
Title: Re: Shot down penalty
Post by: Boxboy on May 02, 2010, 05:36:18 PM
No offense but this is the worst idea I have ever read here.

LOL anytime a comment starts with "no offense" you know you are about to be offended :rofl If you thinks this is the worse idea you have ever heard you haven't been around long enough  :devil
Title: Re: Shot down penalty
Post by: grizz441 on May 02, 2010, 05:40:08 PM
LOL anytime a comment starts with "no offense" you know you are about to be offended :rofl If you thinks this is the worse idea you have ever heard you haven't been around long enough  :devil

Lol sorry that might have been harsh.  Maybe worst idea of the month :)  The reason is, while it might solve a minor problem in which you described, it would create about 10 more problems 10 times more important and impactful than the one it fixed.
Title: Re: Shot down penalty
Post by: Boxboy on May 02, 2010, 05:42:00 PM
So, you don't know when to leave and want HTC to change the game so you can stick around past the time you should leave?

And, this is a game, not real life or a simulation of real life.  We all get shiny new planes (even you).  Get over it.

Come on ImADot obviously you don't recognize my BBS name cause you and I have fought many times in the sky and you know I don't run unless I am waaaay out numbered or am at a trememdous disadvantage.  You also know that knowing when to leave and being able to are two different things so whats with the "holier than thou" crap?

BTW in Game I am BigJim
Title: Re: Shot down penalty
Post by: Boxboy on May 02, 2010, 05:47:24 PM
Lol sorry that might have been harsh.  Maybe worst idea of the month :)  The reason is, while it might solve a minor problem in which you described, it would create about 10 more problems 10 times more important and impactful than the one it fixed.

Well I guess it is in how you view the indeavor, game or simulation.  If game then you are probably right, if simulation then I am probably right.

Hitech says its a game, so from that stand point I guess you would be right but because I have flown these things so long and in the beginning they were referred to as sim's I tend to be from the "old school" and still view them as somewhat of a simulation.
Title: Re: Shot down penalty
Post by: Boxboy on May 02, 2010, 05:53:11 PM
     Greed kills, part of good SA is knowing when to say when if you want to rtb.

LOL you seem to think "good SA" will save you in every instance? which means of course that since your SA is so good you never get shot down :rofl  Rubbish, I have seen situations with no dar that I have attacked 1 con that upon being committed turns out to be 6 cons who didn't show up till I was closer and BTW so have you.  Clique's aside what else do you have to offer :O
Title: Re: Shot down penalty
Post by: ImADot on May 02, 2010, 06:05:56 PM
Come on ImADot obviously you don't recognize my BBS name cause you and I have fought many times in the sky and you know I don't run unless I am waaaay out numbered or am at a trememdous disadvantage.  You also know that knowing when to leave and being able to are two different things so whats with the "holier than thou" crap?

BTW in Game I am BigJim

Not "holier than thou crap".  Just responding to a thread that was started seemingly in the heat of the moment without much real thought behind it.  We all get frustrated when someone brings 50 bombs to take out a gv, then keeps coming with them.  To me that's not a fight, and the fight is what this game is all about - or more accurately, as Hitech himself said, "It's about pissing off the other guy".

Your idea, while solving the immediate problem with bomb-n-bailers, does nothing but remove all chances of any good fights.
Title: Re: Shot down penalty
Post by: Boxboy on May 02, 2010, 06:50:55 PM
Not "holier than thou crap".  Just responding to a thread that was started seemingly in the heat of the moment without much real thought behind it.  We all get frustrated when someone brings 50 bombs to take out a gv, then keeps coming with them.  To me that's not a fight, and the fight is what this game is all about - or more accurately, as Hitech himself said, "It's about pissing off the other guy".

Your idea, while solving the immediate problem with bomb-n-bailers, does nothing but remove all chances of any good fights.

Well I guess it is "all in the eye of the beholder" to me a good fight is one in which I don't have to give the other guy all the advantage just to get a fight.  It seems like lately all guys do is hover around their base and wait for the cons to come to them, never leaving the security blanket of their ack or chance to immediately reup and get the "easy" kill on the guy who is out of ammo, damaged from fighting, or engaged with other defenders.

my idea was just to try and make a "fair fight", maybe a 1 minute delay before relaunching from the base you just got shot down from would be better?  That way you could move or wait it out and maybe 1 minute is too long???
Title: Re: Shot down penalty
Post by: ACE on May 02, 2010, 06:52:13 PM
Of course you'd say no, otherwise you'd never be able to spawn an airplane  :rofl


ack-ack
lol
Title: Re: Shot down penalty
Post by: Rino on May 02, 2010, 06:56:42 PM
LOL you seem to think "good SA" will save you in every instance? which means of course that since your SA is so good you never get shot down :rofl  Rubbish, I have seen situations with no dar that I have attacked 1 con that upon being committed turns out to be 6 cons who didn't show up till I was closer and BTW so have you.  Clique's aside what else do you have to offer :O

     I think my SA is good enough to know when to disengage or to not engage in the first place   A lesson you
seemingly have yet to learn, ace.  Dar bars, location of friendly and enemy bases, even terrain can make a
difference.  Of course, it's easier to ask the powers that be to change the game first, huh?

     Sometimes just having a fun fight is enough.  I get shot down all the time, the difference between us is that
I don't consider it worth a whine on the BBS.
Title: Re: Shot down penalty
Post by: gpwurzel on May 02, 2010, 08:03:37 PM
I get where your coming from Boxboy, but cant support this one mate, its easy to get dragged close to the opposing base, but thats purely as a result of our own decisions (no slam or dig intended).

Know what its like to get gradually worn down, ammo'd out etc........but its our decisions that make it either an escape with kills, or stay till you die (thats generally me lol......never did learn fast)

:salute

Wurzel
Title: Re: Shot down penalty
Post by: Boxboy on May 02, 2010, 08:28:41 PM
     I think my SA is good enough to know when to disengage or to not engage in the first place   A lesson you
seemingly have yet to learn, ace.  Dar bars, location of friendly and enemy bases, even terrain can make a
difference.  Of course, it's easier to ask the powers that be to change the game first, huh?

     Sometimes just having a fun fight is enough.  I get shot down all the time, the difference between us is that
I don't consider it worth a whine on the BBS.


LOL your good looks are only exceeded by your bombastic attitude, you are obviously the most important poster on this board since any thing that does not meet your approval is a whine or some other sniveling insult.  I can't wait to see your great SA in action, you forgot to mention stick stirring ability, cable pulling and any other thing you have "heard" since all you are able to do is mimic others and have NO original thoughts.  Welcome to the "herd" you are a fine example of a good follower.
Title: Re: Shot down penalty
Post by: FLS on May 02, 2010, 09:08:15 PM
< Looks back, waves to Rino >
Title: Re: Shot down penalty
Post by: CAP1 on May 02, 2010, 10:49:43 PM
You might as well just hang a "Kick Me" sign on your back after posting that  :rofl


ack-ack


 :rofl
Title: Re: Shot down penalty
Post by: EDO43 on May 04, 2010, 04:55:30 PM
I think it's a decent idea that will:

a. Prevent a vulch fest
b. Enable someone to actually disengage and fly home (cause believe it or not, some of us like to actually land our kills).
c. Promote territorial SA in addition to "in-plane" SA.  "The blinking base complacency theory"

However, it will:

a. Allow bases to be taken easier on any given attempt.
b. Piss off whomever decides to up from the capped field.
c. Create HUGE whines on 200 and here.

We in The Flying Circus have a few cardinal rules (that get broken regularly by some of us) and one of those is:  Never fight over an enemy base....  We call it Vati's rule #1. 

Overall, since HTC decided to put the strategic targets as a back seat to the tactics and tactical, (I played back in the early days when things worked somewhat differently) this would allow more fluid battlefield, more resets, map changes and perk points gained.  I would temper the penalty though by making it set you back one base instead of two.  This game, while decent, has gotten that infinite life, first person shooter/Call of Duty mentality for a good part of the community.  Nobody likes the bomb-and-bailers and I think it would be worth trying it at least on an experimental level. 
Title: Re: Shot down penalty
Post by: curry1 on May 04, 2010, 05:15:29 PM
Nobody likes the bomb-and-bailers
I like them when they bomb and i already put one round in each of their planes and then they bail
Title: Re: Shot down penalty
Post by: bravoa8 on May 04, 2010, 10:56:42 PM
-1 If you don't want someone upping at a base bomb their hangars.
Title: Re: Shot down penalty
Post by: LLogann on May 05, 2010, 05:17:18 AM
I'm usually adding gasoline to such comments........  But ehre is the thing.  If you have time to actualy type such a comment, you can't be too busy in RL.  You get what I mean dude?

please stop now. things have come up, and I ddont want to deal with this now