Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Kazaa on May 09, 2010, 06:40:10 AM

Title: Eyecandy
Post by: Kazaa on May 09, 2010, 06:40:10 AM
In the last graphic update we saw photorealistic ground textures, bump maping, reflections, pixel lighting on the water, animated water, new trees, dynamic shadows on planes and just recently on other planes. I'm keeping my fingers crossed that HTC will keep adding to this fantastic new world they've created.

Here's my wishlist:

When I'm sitting in the cockpit I feel like there's no barrier keeping me from the elements. Some additional detail on the glass and acrylic canopies wouldn't go a miss. Reflections, a scratch here and there, maybe even a little spec of dirt in the corners where the glass/acrylic meet the metal of the airframe would be awesome!

The sky could do with some attention, in contrast to the new ground it looks rather bland and after all it's where I spend 99% of my time. Some new clouds which cast dynamic shadows on the ground would also be mind blowing. They have this in Wings of Prey and it really adds to depth perception of the virtual world. Hell, maybe even some water drops on the conopie when entering a cloud?

Anyone else have ideas?
Title: Re: Eyecandy
Post by: Bruv119 on May 09, 2010, 06:48:04 AM
Maybe some new clouds ??    :pray
Title: Re: Eyecandy
Post by: Yossarian on May 09, 2010, 07:58:27 AM
Clouds and their shadows are my number one wish.  Every other sim seems to have clouds that you can actually have fun in, but Aces High is more like: "Oh, it's a cloud.  Oh wait, no it isn't - it's a piece of tissue paper in the shape of a cloud."
Title: Re: Eyecandy
Post by: Greebo on May 09, 2010, 09:17:54 AM
I'd like some extra clutter that terrain builders could add to their MA terrains to make them more interesting visually, such as towns, bridges and factories. These could be taken from existing objects like the main city tiles, just minus the strat associations so they don't appear on the map as bombable objects or generate AA fire.

Also the ability for a terrain builder to add extra manned defences to bases like individual AA emplacements or anti tank guns. The former are already in the terrain editor but don't work properly.
Title: Re: Eyecandy
Post by: Spikes on May 09, 2010, 10:34:36 AM
Clouds and their shadows are my number one wish.  Every other sim seems to have clouds that you can actually have fun in, but Aces High is more like: "Oh, it's a cloud.  Oh wait, no it isn't - it's a piece of tissue paper in the shape of a cloud."
Indeed...I don't think they'd be much of a FR hit either...I could play FS2004 fine on a laptop with 512mb and a 2.2ghz single core, onboard video.
Title: Re: Eyecandy
Post by: Vadjan-Sama on May 09, 2010, 10:46:15 AM
I wish for the old clouds system, those ones were amazing
Title: Re: Eyecandy
Post by: Yossarian on May 09, 2010, 10:52:49 AM
Indeed...I don't think they'd be much of a FR hit either...I could play FS2004 fine on a laptop with 512mb and a 2.2ghz single core, onboard video.

Yeah...even FS2000 had better clouds, IIRC.  The ones in AH are just abysmal :p
Title: Re: Eyecandy
Post by: bagrat on May 09, 2010, 01:03:03 PM
yea if anything maybe a slight tint to the glass
Title: Re: Eyecandy
Post by: USRanger on May 09, 2010, 01:08:36 PM
I have the cloud files.  They can be edited to look different (can be, but not allowed to be for MA).  For AvA/SEA terrains it should be fine though.

Greebs, I've build small ack bases if you are ever interested in using them for an AvA/SEA terrain.  They can be placed anywhere on the terrain & are country owned, although they could be field owned also.  They contain auto-ack, puffy ack & a few buildings.

 :salute
Title: Re: Eyecandy
Post by: 715 on May 09, 2010, 01:21:40 PM
+1 on better clouds that cast shadows on the terrain.
Title: Re: Eyecandy
Post by: kingcobradude on May 09, 2010, 01:45:01 PM
I want real clouds that you can fly in that reduce visibiulity like real clouds do
Title: Re: Eyecandy
Post by: gyrene81 on May 09, 2010, 01:46:37 PM
I want real clouds that you can fly in that reduce visibiulity like real clouds do
Turn off the icons and get up in the clouds...you will have reduced visibility. Assuming you can get the plane over 5000 feet in the first place.
Title: Re: Eyecandy
Post by: kingcobradude on May 09, 2010, 01:53:10 PM
Turn off the icons and get up in the clouds...you will have reduced visibility. Assuming you can get the plane over 5000 feet in the first place.

no I mean I fly through clouds through most of the trip to my target, leave the clouds to strike, and re enter the clouds to get out of there, leaving the enemy wondering where I went
Title: Re: Eyecandy
Post by: gyrene81 on May 09, 2010, 02:00:25 PM
no I mean I fly through clouds through most of the trip to my target, leave the clouds to strike, and re enter the clouds to get out of there, leaving the enemy wondering where I went
LOL...you really have no clue do you? The clouds work now...it's that a fat glowing icon that is giving you away.
Title: Re: Eyecandy
Post by: Spikes on May 09, 2010, 02:13:22 PM
LOL...you really have no clue do you? The clouds work now...it's that a fat glowing icon that is giving you away.
Yup.  Which possibly when in a bank of clouds the icon disappears...that'd be neat for sure.
Title: Re: Eyecandy
Post by: Yossarian on May 09, 2010, 02:17:46 PM
LOL...you really have no clue do you? The clouds work now...it's that a fat glowing icon that is giving you away.

Unless I'm missing a key graphics setting here (:uhoh)...how do 2D clouds work?
Title: Re: Eyecandy
Post by: Denholm on May 09, 2010, 02:41:18 PM
Getting clouds updated would be great. An occasional stratus layer, cumuls cloud, cumulus congestus clouds, cumulus humilis cloud, cumulonimbus cloud, and the occasional mesoconvective complex. You know, nothing big. :D
Title: Re: Eyecandy
Post by: gyrene81 on May 09, 2010, 03:09:42 PM
Unless I'm missing a key graphics setting here (:uhoh)...how do 2D clouds work?
Better than no clouds at all...you've already forgotten the heavy clouds and fog banks that were enabled on the MAs for a short time last year haven't you? It looked like they were done in layers, but the effects were fairly good.
Title: Re: Eyecandy
Post by: Yossarian on May 09, 2010, 06:05:58 PM
Better than no clouds at all...you've already forgotten the heavy clouds and fog banks that were enabled on the MAs for a short time last year haven't you? It looked like they were done in layers, but the effects were fairly good.

More likely I wasn't playing when they were there, but thanks - I thought there was something I was missing!
Title: Re: Eyecandy
Post by: Spikes on May 09, 2010, 06:30:01 PM
The Final Battle's cloud obscuring was pretty cool...the thing that ruined it was the icons.
Title: Re: Eyecandy
Post by: whipster22 on May 09, 2010, 08:20:39 PM
icons blocked by clouds would put the alt monkeys to a stop
Title: Re: Eyecandy
Post by: Plazus on May 09, 2010, 08:28:18 PM
No reason to not add/update the sky and new clouds to the existing game. The new ground terrain is absolutely amazing, but the current sky and clouds just dont do the graphics justice.

(http://i44.photobucket.com/albums/f38/Shess57/MS%20Flight%20Sim%209/Military%20Aircraft/F-1604.jpg)

(http://i44.photobucket.com/albums/f38/Shess57/MS%20Flight%20Sim%209/Military%20Aircraft/F-1601.jpg)

(http://i883.photobucket.com/albums/ac37/Leading-Edge/Flight%20Sim/Untitled-3.png)

(http://i266.photobucket.com/albums/ii272/Juneau_Watt/Flight%20Sim/05-Nicecloudreflections.jpg)

Besides, if it runs fine on MS Flight Sim, it should do just fine in AH. Not to mention, with updated sky/clouds, we could see an increase of more people playing AH, which means more money to HTC.
Title: Re: Eyecandy
Post by: Mus51 on May 09, 2010, 08:31:30 PM
+1 on the canopy and clouds.
 
I wish there was a way to get more variation in airbases.  Like a small airstrip that has a single grass strip with some random hangars/fuel tanks around it.
Title: Re: Eyecandy
Post by: BrownBaron on May 09, 2010, 08:36:51 PM
+1 on the canopy and clouds.
 
I wish there was a way to get more variation in airbases.  Like a small airstrip that has a single grass strip with some random hangars/fuel tanks around it.

+1 for canopy, im on the fence about clouds...and I think the game would be nicer with more variation in bases, as well. Not the same cookie-cutter bases all over the map.
Title: Re: Eyecandy
Post by: Karnak on May 09, 2010, 08:43:44 PM
I'd like the clouds, but the thing about them is that as a tactical feature, they can't be allowed to be turned off or to have less or more concealment based on hardware capabilities.  That puts HTC in a bind as they have to do clouds that can be done by the lowest end computers they choose to support.
Title: Re: Eyecandy
Post by: gyrene81 on May 09, 2010, 11:14:09 PM
Besides, if it runs fine on MS Flight Sim, it should do just fine in AH. Not to mention, with updated sky/clouds, we could see an increase of more people playing AH, which means more money to HTC.
That's where you're off a bit...in AH the cloud data is passed from the server to your system...in MS Flight Sim there isn't any data being passed back and forth, therefore no latency issues. As Karnak pointed out it has to be able to run on the lowest end systems at the lowest settings...and we all know how even the bushes can be flaky at some distances...think about what would happen to frame rates trying to render full clouds.
Title: Re: Eyecandy
Post by: Plazus on May 09, 2010, 11:39:03 PM
Would it be possible to implement a secondary server for the clouds and such? Or would that still cause latency issues.
Title: Re: Eyecandy
Post by: Karnak on May 09, 2010, 11:50:23 PM
Would it be possible to implement a secondary server for the clouds and such? Or would that still cause latency issues.
The problem isn't server related.  It is FE related.  All of the rendering is done locally on your machine and anything of a tactical nature should be present on every player's local system and that means clouds would not be something that could be turned off.  In turn, that means the limitation we are faced with is what the lowest end supported systems can do.

In a single player game it doesn't matter if the clouds are too much of a burden as they can just be turned off and the only player affected is the one with the low end system.  In a multiplayer combat game turning them off would provide an advantage due to improved frame rates and due to being able to see enemies who thought they were hidden.  That results in even people with powerful systems that could display the clouds turning them off so as not to be at a competitive disadvantage.

One solution is to have pretty clouds on high end systems and poorer quality clouds for lower end systems that block out the exact same sections of sky.  Getting them exactly the same might be a challenge, I don't know.
Title: Re: Eyecandy
Post by: bravoa8 on May 09, 2010, 11:53:02 PM
+1 I want 3D clouds. :)
Title: Re: Eyecandy
Post by: Kazaa on May 10, 2010, 07:08:58 AM
Here is an example of the clouds in WoP.
(http://i114.photobucket.com/albums/n268/Luke_831/acess2010-05-1012-32-11-32.png)

(http://i114.photobucket.com/albums/n268/Luke_831/acess2010-05-1012-33-05-11.png)

Rain drops will apear on your canopy just before you hit the cloud, very cool effect.

(http://i114.photobucket.com/albums/n268/Luke_831/acess2010-05-1012-32-46-14.png)

The sun will unmask scratches on the canopy.
(http://i114.photobucket.com/albums/n268/Luke_831/acess2010-05-1012-28-50-32.png)

Vapour trails occur when high G's are pulled.
(http://i114.photobucket.com/albums/n268/Luke_831/acess2010-05-1012-50-42-41.png)
Title: Re: Eyecandy
Post by: Tilt on May 10, 2010, 09:36:01 AM
FYI the material used in most canopies of Russian manufacture aged rapidly (under sunlight) to render a slightly yellow tint. (excepting the armoured glass).

Rain drop effects seem very cool............. clouds may actually work as evasive features with such as this enabled.  Do the droplets travel across the canopy?

AH1 used to have a sort of heavy cloud shadow in one of its encarnations..............
Title: Re: Eyecandy
Post by: Denholm on May 10, 2010, 09:51:02 AM
If we receive new clouds with the possibility of fog banks swallowing bases, does that mean we get to start flying instrument approaches? :D
Title: Re: Eyecandy
Post by: Kazaa on May 10, 2010, 10:05:00 AM
Yes Tilt, the rain drops are indeed animated.
Title: Re: Eyecandy
Post by: Knite on May 10, 2010, 10:09:54 AM
I'm mostly with you Kazaa.

+1 for SOME sort of glass canopy. Would prefer to have possibility of minor reflections and slight glass "tint". You can even tell you're looking out a car windshield due to dirt and stuff IRl.

+1 for improvement in clouds. Current clouds aren't bad looking at all until you get in close. Then it ain't so great. Would prefer volumetric clouds.

Also? Contrails, change in tracer glow and trails (they seem really big to me for some reason), improved fire and smoke. Shadowing and self-shadowing for objects (such as the Aircraft carrier, Hangars, Tower, etc).

And absolutely more difference between field type graphics. I'd love if small fields were little dirt runways, and large ones were the full paved ones we have now.
Oh, and USRanger's ports =)

Also, one last thing... bump mapping and environment mapping for aircraft and vehicles ;-). lol

This game actually has some very good graphics in it, but it seems like there's so many constricting decisions put on them, that it's really holding the game back from a visual standpoint. Some of the screens I've seen of terrains being made are amazing (the coral and "battleship alley" on one of Ranger's maps are GORGEOUS). I understand why some of those decisions have been made, but doesn't mean I can't wish for them to be relaxed one day.  :)
Title: Re: Eyecandy
Post by: mechanic on May 10, 2010, 10:54:32 AM
Anyone check orange arena today?

Nice thick carpet of medium alt cloud going on  :aok
Title: Re: Eyecandy
Post by: Plazus on May 10, 2010, 01:36:09 PM
One solution is to have pretty clouds on high end systems and poorer quality clouds for lower end systems that block out the exact same sections of sky.  Getting them exactly the same might be a challenge, I don't know.

Good point. Perhaps there can be a feature in the terrain editor to where the clouds are specifically tailored to the terrain? The cloud position would be fixed (and obscure surroundings), so as to have a tactical advantage during evasive manuevers and such. Since they would be fixed positions, everyone will see the same cloud in the same location at the same time. Therefore no need to implement a "server" controlled placement of clouds. Only downside is that clouds dont move or shift from place to place.

Now the real challenge is, how do we make clouds that are scaleable to low end and high end computers? While providing equal tactical significance that is. Would like to hear HTC's opinion on this subject.
Title: Re: Eyecandy
Post by: 715 on May 10, 2010, 01:47:12 PM
WoP?
Title: Re: Eyecandy
Post by: Kazaa on May 10, 2010, 02:12:10 PM
WoP?

Wings of Prey.
Title: Re: Eyecandy
Post by: USRanger on May 10, 2010, 05:28:40 PM
Good point. Perhaps there can be a feature in the terrain editor to where the clouds are specifically tailored to the terrain? The cloud position would be fixed (and obscure surroundings), so as to have a tactical advantage during evasive manuevers and such. Since they would be fixed positions, everyone will see the same cloud in the same location at the same time. Therefore no need to implement a "server" controlled placement of clouds. Only downside is that clouds dont move or shift from place to place.

Now the real challenge is, how do we make clouds that are scalable to low end and high end computers? While providing equal tactical significance that is. Would like to hear HTC's opinion on this subject.

Actually, the cloud formations are built into the terrain using the Cloud Editor, which gives you a .awa(weather) file that you place into your terrain files prior to building the terrain into its final .res form.  This gives the terrain a default cloud setup designed by the terrain maker.  One cool thing that CMs can do (or any player flying offline) is to add a new terrainx.awa file inside your AHII/AHTERR folder and it will override the default .awa file, so you can have new cloud formations & colors.  Scenario CMs use this tool to make the skies look different for different events.

Thanks for the compliments Knite.  I try. :)
Title: Re: Eyecandy
Post by: kingcobradude on May 11, 2010, 11:50:22 PM
If we receive new clouds with the possibility of fog banks swallowing bases, does that mean we get to start flying instrument approaches? :D
yep. e6b calculations and a stopwatch we would just need a more acurate distance calculator
Title: Re: Eyecandy
Post by: gyrene81 on May 12, 2010, 10:19:52 AM
yep. e6b calculations and a stopwatch we would just need a more acurate distance calculator
So when you pull up your clipboard to view the E6B you couldn't see your orientation to a location on the map? I'm guessing the clouds would be too thick to read your map...  :rofl
Title: Re: Eyecandy
Post by: VonMessa on May 12, 2010, 10:42:37 AM
yep. e6b calculations and a stopwatch we would just need a more acurate distance calculator


How about VOR's, too.

Perhaps a Nav computer?

or how about

Get in yer' plane, merge with someone, and duke it out instead of trying to hide from everyone?
Title: Re: Eyecandy
Post by: Yossarian on May 12, 2010, 12:09:09 PM
How about VOR's, too.

ILS would be nice.  I'm not asking for autoland, just for something to allow my B-25 to do a nice and elegant landing :)
Title: Re: Eyecandy
Post by: gyrene81 on May 12, 2010, 12:12:19 PM
ILS would be nice.  I'm not asking for autoland, just for something to allow my B-25 to do a nice and elegant landing :)
That can be done with your eyes closed...
Title: Re: Eyecandy
Post by: kingcobradude on May 12, 2010, 03:18:00 PM
How about VOR's, too.

Perhaps a Nav computer?

or how about

Get in yer' plane, merge with someone, and duke it out instead of trying to hide from everyone?
if only that worked with buffs
Title: Re: Eyecandy
Post by: VonMessa on May 12, 2010, 04:09:55 PM
if only that worked with buffs

What part of 15, Death Star-like guns is not enough protection?
Title: Re: Eyecandy
Post by: Denholm on May 12, 2010, 04:13:21 PM
It's that trigger-squeeze syndrome. For some reason, there's never enough ammo. :P
Title: Re: Eyecandy
Post by: whipster22 on May 12, 2010, 04:20:45 PM
It's that trigger-squeeze syndrome. For some reason, there's never enough ammo. :P

tHAT HAPPENS  TO me :joystick:
Title: Re: Eyecandy
Post by: Denholm on May 12, 2010, 04:29:56 PM
Don't worry, we all learn to control our triggers. :t
Title: Re: Eyecandy
Post by: mechanic on May 12, 2010, 04:36:54 PM
CC Den, the taking aim and shooting take longer to reach as we learn how to prepare our shot slower and more precise  :t
Title: Re: Eyecandy
Post by: Wraith_TMS on May 12, 2010, 07:12:02 PM
In the last graphic update we saw photorealistic ground textures, bump maping, reflections, pixel lighting on the water, animated water, new trees, dynamic shadows on planes and just recently on other planes. I'm keeping my fingers crossed that HTC will keep adding to this fantastic new world they've created.

Here's my wishlist:

When I'm sitting in the cockpit I feel like there's no barrier keeping me from the elements. Some additional detail on the glass and acrylic canopies wouldn't go a miss. Reflections, a scratch here and there, maybe even a little spec of dirt in the corners where the glass/acrylic meet the metal of the airframe would be awesome!

The sky could do with some attention, in contrast to the new ground it looks rather bland and after all it's where I spend 99% of my time. Some new clouds which cast dynamic shadows on the ground would also be mind blowing. They have this in Wings of Prey and it really adds to depth perception of the virtual world. Hell, maybe even some water drops on the conopie when entering a cloud?

Anyone else have ideas?

Technical hurdles notwithstanding (and there are, of course), I think these are both good ideas for the wishlist.

Volumetric clouds are more than just eye candy, IMO, if they can be implemented in a way that icons are occluded while in a cloud.  Then they became tactical tools for attack and evasion.

The canopies wish would be pure eye candy, of course, but it would be very immersive.  I think that canopy reflections could be useful if they were visible to others.  For instance, seeing the flash of the sun on a fast-moving canopy or polished bit of metal.  So, I'd also like to see reflection of the sun on other planes' canopies and bright specular points on glass/polished metal.  As an example, have you ever noticed how brightly cars' windshields and chrome can reflect the sun as they zoom past you, or even from far away? 

But there are technical issues with doing all this and not killing lower end machines, I suppose.  It's the "wish" list, so there you go.  I hope they can do it one day.

...

FWIW,


Title: Re: Eyecandy
Post by: Motherland on May 12, 2010, 07:30:00 PM

The canopies wish would be pure eye candy, of course, but it would be very immersive.  I think that canopy reflections could be useful if they were visible to others.  For instance, seeing the flash of the sun on a fast-moving canopy or polished bit of metal.  So, I'd also like to see reflection of the sun on other planes' canopies and bright specular points on glass/polished metal.  As an example, have you ever noticed how brightly cars' windshields and chrome can reflect the sun as they zoom past you, or even from far away? 

This effect is called HDR, it's been around for a while and a lot of games have it, I don't think we'll see it in AH any time soon though.
The biggest thing for me is that I'd like to see the effects that are currently done with sprites updated (like muzzle flash, fires etc.) and the sounds system overhauled... those are both easier said than done though :)
Having an alpha bitmap on all of the windshields and canopies would be awesome.... a few of the WWI planes have them, I've noticed, as does the RV8, and armored glass in a lot of planes... and the gunsights, obviously. Not sure what the technical hurdle is here.
Title: Re: Eyecandy
Post by: Saxman on May 12, 2010, 07:33:03 PM
Technical hurdles notwithstanding (and there are, of course), I think these are both good ideas for the wishlist.

Volumetric clouds are more than just eye candy, IMO, if they can be implemented in a way that icons are occluded while in a cloud.  Then they became tactical tools for attack and evasion.

The canopies wish would be pure eye candy, of course, but it would be very immersive.  I think that canopy reflections could be useful if they were visible to others.  For instance, seeing the flash of the sun on a fast-moving canopy or polished bit of metal.  So, I'd also like to see reflection of the sun on other planes' canopies and bright specular points on glass/polished metal.  As an example, have you ever noticed how brightly cars' windshields and chrome can reflect the sun as they zoom past you, or even from far away?  

But there are technical issues with doing all this and not killing lower end machines, I suppose.  It's the "wish" list, so there you go.  I hope they can do it one day.

...

FWIW,




I like the idea of a sudden high-spec flash of the sun on the glass/plexiglass/whatever of the canopy, and ESPECIALLY making aircraft with bare aluminum or glossy paint jobs (IE, P-51s, P-38s, P-47s in bare metal, and F6Fs and F4Us using the late-war overall dark blue, which was a specular paint) actually reflect sunlight like they should. It could help with spotting low-flying aircraft against the ground when the sun hits their canopy.

Heck, I'd like to be able to make normal maps for aircraft.
Title: Re: Eyecandy
Post by: LLogann on May 12, 2010, 07:46:05 PM
You know what...

This is one of the best Wishlist threads in a really long time!  If not for the ideas/discussions themselves, but rather because reading through 4 pages has not been this enjoyable in..............  Quite possibly ever!!! 

There may really be nothing specific to give a "+1" to, but yet with almost every reply, daydream's flying in my head become more and more wonderful as each one is read!

<S> Kazaa <S>












:salute  :airplane:  :salute
Title: Re: Eyecandy
Post by: Knite on May 13, 2010, 10:56:25 AM
and the sounds system overhauled...

FYI, the sound system is currently getting overhauled... or at least the "base coad" of it is, which I'm sure will allow changes to the audio system. Not sure what's planned for the future but the foundation's definitely being changed over.
Title: Re: Eyecandy
Post by: mechanic on May 13, 2010, 12:40:16 PM
here....Kazan's picture is just one example of why we don't need to worry too much about more eye candy just yet

(http://img405.imageshack.us/img405/3428/revange.jpg)

For those who have seen how far the eyecandy has imporved since AH 1.0 to now, I don't crave anymore yet 

 :cheers: HTC for what the game looks like right now.
Title: Re: Eyecandy
Post by: Motherland on May 13, 2010, 01:58:58 PM
FYI, the sound system is currently getting overhauled... or at least the "base coad" of it is, which I'm sure will allow changes to the audio system. Not sure what's planned for the future but the foundation's definitely being changed over.
I noticed that in the 2.19.0 release notes... I'm... cautiously excited :)
Title: Re: Eyecandy
Post by: bravoa8 on May 13, 2010, 02:31:51 PM
here....Kazan's picture is just one example of why we don't need to worry too much about more eye candy just yet

(http://img405.imageshack.us/img405/3428/revange.jpg)

For those who have seen how far the eyecandy has imporved since AH 1.0 to now, I don't crave anymore yet 

 :cheers: HTC for what the game looks like right now.
They have made their terrain alot better but, they haven't done anything to the sky...

Can we atleast have a different sky color like this?

(http://farm4.static.flickr.com/3388/4604794100_2e88595564_b.jpg)

(http://farm2.static.flickr.com/1144/4604794262_4df99831da_b.jpg)
Title: Re: Eyecandy
Post by: mechanic on May 13, 2010, 03:53:32 PM
That looks great for an overcast day. I don't think constant grey overcast would be any better than constant blue sunny day. More dynamic lighting and weather conditions would be nice but again I think they have done alot for the visuals lately and am still enjoying the recent graphical enhancements.
Title: Re: Eyecandy
Post by: Spikes on May 13, 2010, 04:01:30 PM
That looks great for an overcast day. I don't think constant grey overcast would be any better than constant blue sunny day. More dynamic lighting and weather conditions would be nice but again I think they have done alot for the visuals lately and am still enjoying the recent graphical enhancements.
Gotta start somewhere. :)

Possibly not that dark a grey, but regardless I like the overcast feel...
Title: Re: Eyecandy
Post by: CGAR on May 14, 2010, 10:04:06 AM
I love the overcast look!  Would really be a neat feature if the MA were actually large enough to be real world regions and we could experience different weather in different regions of the map. i.e. overcast over the  English channel, sunny over Italy, etc etc.... 
Title: Re: Eyecandy
Post by: Kazaa on May 14, 2010, 10:30:10 AM
I'm not wishing for another major graphical update, just a little here, little there to keep the evolution of the game enviroment ticking over.

We had to wait what, two, three years last time?
Title: Re: Eyecandy
Post by: Kazaa on May 20, 2010, 01:25:22 PM
^^^^^^^
Title: Re: Eyecandy
Post by: Bruv119 on May 20, 2010, 05:06:26 PM
A tiny detail that I would like to see inspired by new mossie exhaust stacks.

When you fire up your damned sexy spitfire / mossie I would love to look sideways and see some backfiring flames / smoke   :D.

(http://www.zimbio.com/pictures/bo93wj2ReoW/Eurofighter+Typhoon+Spitfires+Join+Forces)

(http://media.photobucket.com/image/spitfire%20exhausts%20flame/StampeSV4/DSCF1941.jpg)
Title: Re: Eyecandy
Post by: SAJ73 on May 20, 2010, 06:43:17 PM
I keep asking myself, since the terrain has been going through a recent update... Why are still farms and windmills standing sideways in the hillsides??

It doesn't affect my gameplay in any other way than a short roll with my eyes and perhaps a little headshake when I look down on a hill and see a silo standing straight out of the hill, but it would be nice if they rather weren't there?!

I understand that the terrain file is like a roll of carpet you buy at the store, you get the same pattern no matter if you put the carpet on the floor or on the wall..

But I would like to see buildings standing level, so if the terrain is not level there has to be a level spot for the buildings to stand on. And same thing goes for the trees, they usually stand upright even in a steep hillside.

But I will look away each time I see a farmhouse sideways in a hill if we get more lifelike clouds with shadowing and waterdroplets inside, and canopies with sunglare both from the inside and outside, not to speak of the sunny blink of a shiny 51 turning in the distance.. These are VERY good wishes indeed!  :aok
Title: Re: Eyecandy
Post by: BrownBaron on May 20, 2010, 07:54:20 PM
I've experimented with the colors many times before, and got this lightly overcast look by using light greys, and turning down the light value. everything looks very dark, and skins have minimal shine, very convincing look.

(http://i864.photobucket.com/albums/ab208/bbazzal/ahss1.jpg)
Title: Re: Eyecandy
Post by: 5PointOh on May 21, 2010, 09:53:46 PM
I'd just like to have seasons, vs sunny and 72 in AH World
Title: Re: Eyecandy
Post by: Tinribs on May 22, 2010, 01:20:32 AM
A shortwave radio effect that could be turned on or off for radio transmissions would be real nice
Title: Re: Eyecandy
Post by: Tinribs on May 22, 2010, 01:30:43 AM
Alltho some players mics seem to incorporate that feature allready.
Title: Re: Eyecandy
Post by: Kazaa on June 07, 2010, 03:34:43 AM
Here are some screenshots from the new, up and coming WW2 flight combat sim title called Storm of War.

Note the awesome looking cloud and sky textures, our game would benerfit imensely from having anything on par with this. I'm sure you GVers would want some grass/plants to crush under you tank's treads.

(http://homepage.ntlworld.com/daniel.clarke17/SoW/shot_20100525_133213.jpg)
(http://homepage.ntlworld.com/daniel.clarke17/SoW/shot_20100525_133429.jpg)
(http://homepage.ntlworld.com/daniel.clarke17/SoW/shot_20100525_134727.jpg)
(http://homepage.ntlworld.com/daniel.clarke17/SoW/shot_20100525_134922.jpg)
(http://homepage.ntlworld.com/daniel.clarke17/SoW/shot_20100531_141445.jpg)
(http://homepage.ntlworld.com/daniel.clarke17/SoW/shot_20100531_142008.jpg)
(http://homepage.ntlworld.com/daniel.clarke17/SoW/shot_20100531_142740.jpg)
(http://homepage.ntlworld.com/daniel.clarke17/SoW/shot_20100601_181613.jpg)
Title: Re: Eyecandy
Post by: fbWldcat on June 07, 2010, 06:44:18 AM
Here are some screenshots from the new, up and coming WW2 flight combat sim title called Storm of War.

Note the awesome looking cloud and sky textures, our game would benerfit imensely from having anything on par with this. I'm sure you GVers would want some grass/plants to crush under you tank's treads.

(http://homepage.ntlworld.com/daniel.clarke17/SoW/shot_20100525_133213.jpg)
(http://homepage.ntlworld.com/daniel.clarke17/SoW/shot_20100525_133429.jpg)
(http://homepage.ntlworld.com/daniel.clarke17/SoW/shot_20100525_134727.jpg)
(http://homepage.ntlworld.com/daniel.clarke17/SoW/shot_20100525_134922.jpg)
(http://homepage.ntlworld.com/daniel.clarke17/SoW/shot_20100531_141445.jpg)
(http://homepage.ntlworld.com/daniel.clarke17/SoW/shot_20100531_142008.jpg)
(http://homepage.ntlworld.com/daniel.clarke17/SoW/shot_20100531_142740.jpg)
(http://homepage.ntlworld.com/daniel.clarke17/SoW/shot_20100601_181613.jpg)

 :banana: :cheers: Beautiful! *sniff*
Title: Re: Eyecandy
Post by: AAJagerX on June 07, 2010, 03:43:23 PM
Storm of War looks great...  I wonder how good the FM is gonna be.
Title: Re: Eyecandy
Post by: Ghosth on June 08, 2010, 06:46:47 AM
FM? DM? View system?  Stick mapping?

AH is the Cadillac of sims, if you need eye candy, fly Storm or iL2.

You can never get the kind of eye candy Storm is showing with a truly massive multiplayer.

Its just not going to happen. Me I'd much rather have just enough to let me immerse myself in the situation.
AH has that and plenty.

If HT was willing to limit himself to 32 players max, and willing to make everyone have a high end system just to run it I'm sure he could blow storm out of the water.

But your talking apples and oranges.
Title: Re: Eyecandy
Post by: Kazaa on June 08, 2010, 08:14:07 AM
I've played them all and I have to agree with you, Aces High is the best game in its genre by a mile. But please read the following quote from my OP.

"I'm keeping my fingers crossed that HTC will keep adding to this fantastic new world they've created."

I'm wishing for a new addition to the graphics engine every now and again to keep the game looking fresh. Last time we had to wait 3 years.

My computer is able achive a minimum of 200 frames per second while in flight, my settings are maxed out at 1920x1080 resolutions. There's a lot of headroom for graphical updates in that respect.
Title: Re: Eyecandy
Post by: Saxman on June 08, 2010, 08:15:47 AM

I'm wishing for a new addition to the graphics engine every now and again to keep the game looking fresh. Last time we had to wait 3 years.


Normal and Spec mapping for aircraft skins, PLEASE!
Title: Re: Eyecandy
Post by: mechanic on June 08, 2010, 08:23:00 AM
The thing about graphics is that a screenshot can capture a moment and make them look amazing, like the cockpit glass of that HE111 for instance.

However the reality when playing the game is much different. Objects flash past at high speeds. Aircraft look like small black dots or crosses untill very close range no matter what graphics the game has. I would wait to see what SoW actualy looks like when playing it before making any judgements. The screenshots look nice, but what will it loook like in motion?
Title: Re: Eyecandy
Post by: Kazaa on June 08, 2010, 09:44:00 AM
The thing about graphics is that a screenshot can capture a moment and make them look amazing, like the cockpit glass of that HE111 for instance.

However the reality when playing the game is much different. Objects flash past at high speeds. Aircraft look like small black dots or crosses untill very close range no matter what graphics the game has. I would wait to see what SoW actualy looks like when playing it before making any judgements. The screenshots look nice, but what will it loook like in motion?


Just watch, then rethink your answer.
http://www.youtube.com/watch?v=wh0zGjYfB-Y
Title: Re: Eyecandy
Post by: mechanic on June 08, 2010, 09:52:38 AM
I've played the WoP demo, very pretty and very boring game model even on simulation mode. The landscape is very nice, but aircraft still look like black crosses untill very close range. Flight model was horribly basic I felt. If SoW is just a clone of WoP with tweaked graphics, it will be just as bad.

Eyecandy is called that for a reason, it makes you want to eat it before you really know what it tastes like.
Title: Re: Eyecandy
Post by: Kazaa on June 08, 2010, 11:53:46 AM
Wings of Prey does indeed have poor FM and DM, no question. But this thread is about eye candy, something which WoP has in spades. I'm not sure why you keep bringing up "aircraft still look like black crosses until very close range" because this is the case in every single game. I'm wishing for improved clouds, sky and additonal cockpit textures. These are not "objects that flash past at high speeds" but in full view all of the time.
Title: Re: Eyecandy
Post by: mechanic on June 08, 2010, 12:29:25 PM
'Same in everygame'. Which is exactly my point, with regard to all the aircraft screenshots posted from SoW. Not saying I would complain about eyecandy just that it is not going to make much difference after the initial wow factor. And when we have new terrains and sky graphic it wont be long before we want something else.

Sorry, not meaning to start a big debate about it, just giving my opinion on what AH needs or doesnt need, i geuss.
S!
Title: Re: Eyecandy
Post by: Kazaa on June 08, 2010, 12:41:22 PM
It would make a huge difference, after all aces high is a simulation.
Title: Re: Eyecandy
Post by: Ghosth on June 09, 2010, 07:20:08 AM
Would you rather have a paper cutout of <insert your fav female> standing in your room?

Or would you rather have a real woman who cooks, cleans, and loves you?

The first option is pure eye candy, and it brings nothing else to the table.
It has no effect on gameplay, and very quickly gets boring. Leaving you looking for the next cardboard cutout.

The second option has distinct features that have  huge effects on  gameplay.
Whats more while it may not look as good as the first option, but it will keep you coming back for more.

AH will never have eyecandy the way a boxed sim can.
It simply is not possible to do it in a massive multiplayer environment.
There are too many other things that computer horsepower is needed for to waste on eyecandy.

If you really need eyecandy that badly, then go buy the boxed sim and get that paper cutout in your bedroom.

But if you want to be warm, well fed, and have a warm wiggly body next to you in your bed, don't go looking for eyecandy. Look for features the competition doesn't, can't offer.

Like the best FM, Working on total Damage model update, the best stick and key mapping setup ever.
Now those are features that will keep you warm at night.



Title: Re: Eyecandy
Post by: Kazaa on June 09, 2010, 07:48:00 AM
Would you rather have a paper cutout of <insert your fav female> standing in your room?

Or would you rather have a real woman who cooks, cleans, and loves you?

The first option is pure eye candy, and it brings nothing else to the table.
It has no effect on gameplay, and very quickly gets boring. Leaving you looking for the next cardboard cutout.

The second option has distinct features that have  huge effects on  gameplay.
Whats more while it may not look as good as the first option, but it will keep you coming back for more.

AH will never have eyecandy the way a boxed sim can.
It simply is not possible to do it in a massive multiplayer environment.
There are too many other things that computer horsepower is needed for to waste on eyecandy.

If you really need eyecandy that badly, then go buy the boxed sim and get that paper cutout in your bedroom.

But if you want to be warm, well fed, and have a warm wiggly body next to you in your bed, don't go looking for eyecandy. Look for features the competition doesn't, can't offer.

Like the best FM, Working on total Damage model update, the best stick and key mapping setup ever.
Now those are features that will keep you warm at night.

ROFL :rofl :rofl :rofl. It's like you didn't even read through this thread before posting your useless analogy. I can't be arsed to repeat myself so have fun debaiting with yourself from now on.
Title: Re: Eyecandy
Post by: STXAce8 on June 09, 2010, 10:35:43 AM
Maybe differing alts in the clouds, and maybe thicker clouds.
Title: Re: Eyecandy
Post by: STXAce8 on June 09, 2010, 10:44:42 AM
.
 
I wish there was a way to get more variation in airbases.  Like a small airstrip that has a single grass strip with some random hangars/fuel tanks around it.

Maybe not randomly but in somewhat organized fashion, maybe with 2 vhs too.
+1
Title: Re: Eyecandy
Post by: Delirium on June 09, 2010, 10:46:54 AM
It's like you didn't even read through this thread before posting your useless analogy.

I understood the analogy, then again, I'm getting old and I would of responded a lot differently many years ago.
Title: Re: Eyecandy
Post by: Saxman on June 09, 2010, 11:07:31 AM
Maybe differing alts in the clouds, and maybe thicker clouds.

I'd love it if icons disappeared if you flew into a cloud (if you're in the cloud you can't see icons, and you can't see icons of anything INSIDE the cloud). The handful of larger clouds DO do a reasonable job of hiding an aircraft inside them as they are. But the big neon sign ID'ing the aircraft gives it away.
Title: Re: Eyecandy
Post by: Mus51 on June 09, 2010, 11:29:50 AM
after all aces high is a simulation.

IMO lots of thinks needs to be changed in the flight model before i start using the word simulation as a reference to this game.
Title: Re: Eyecandy
Post by: mechanic on June 09, 2010, 11:35:56 AM
I understood the analogy, then again, I'm getting old and I would of responded a lot differently many years ago.


me too, it's a good analogy and highlights what I was trying to get at perfectly.
Title: Re: Eyecandy
Post by: Kazaa on June 09, 2010, 02:09:21 PM
Ghost is stating in his analogy that we have to choose between either "pure eye candy" and "distinct features".  Aces High already has the latter and I never once asked for Aces High to be the former in any of my posts, but rather wished for "HTC to keep adding to this fantastic new world they've created", keeping the game evolving in that respect. Adding additional eye candy isn't going to take away from the games "distinct features" and will not render the game unplayable in an MMO format. This is why Ghosth's analogy fails to relate to my OP.
Title: Re: Eyecandy
Post by: Ghosth on June 10, 2010, 07:28:52 AM
No, because in order to gain what your looking for we'd have to give things up.

Things like more than 32 players in an arena.
Things like every player with more than a 1 yr old computer.

We just got a graphics update, and yes I'm sure there are options they have yet to turn on.

But I for one would 10x rather see them get all the WWII planes damage model updated rather than a visual only update that only a small percentage of people would be able to even see.

Title: Re: Eyecandy
Post by: Kazaa on June 10, 2010, 08:06:52 AM
Once again, I never wished HTC for a "visual only updates" or to focus their effort from this point onwards entirely on visuals.

If HTC did implement a/some new visuals in the next update, I'm sure they would allow people with slower computers the option to scale back the settings for performance reasons. My 5 year old gaming system can still run the current version of Aces High maxed, other than smooth shadowing @ 70-100 FPS. So I'm sure people with a computer older then 1 year are going to be just fine. Unless they are gaming on a very slow laptop, which are not meant for gaming.

My P.C's performance in WoP is ridiculously good, the online numbers are only limited by the player hosted setup they currently have. If they implimented dedicated servers I'm sure we could see much, much more players in a single arena, which they are currently working on doing in the near future. So I'm sure Aces High will not buckle as an MMO if we get new sky textures. :rofl
Title: Re: Eyecandy
Post by: Hap on June 10, 2010, 08:14:04 AM
Once again, I never wished HTC for a "visual only updates" or to focus their effort from this point onwards entirely on visuals.

K, it ain't you.  It's like a weird contest in here.
Title: Re: Eyecandy
Post by: Kazaa on June 10, 2010, 08:22:19 AM
K, it ain't you.  It's like a weird contest in here.

Thank you.
Title: Re: Eyecandy
Post by: Tinribs on June 10, 2010, 04:30:11 PM
evolution,fact is all things must evolve or die. The wishes in this forum will in the most part be reality in a few years or the game will have ceased to exist
Title: Re: Eyecandy
Post by: guncrasher on June 10, 2010, 08:02:00 PM
i didnt read the whole thread, but I always thought the eye candy was having sheep around.  or am I wrong?

semp
Title: Re: Eyecandy
Post by: ink on June 11, 2010, 01:05:21 AM


eye candy



http://www.youtube.com/watch?v=6_6eiBxOFYk
Title: Re: Eyecandy
Post by: Kazaa on June 23, 2010, 06:36:40 PM
Don't be hatin' on my phailshop skillz and I also know that the backdrops used have way too much cloud layer. But please try to look past that and focus on how evolved the game would look with newer/more update sky textures, lighting and complimented with cloud shadowing. This brings me back to my OP, the sky looks so bland and outdated in comparison to the new ground textures.

Also note how much depth of field can be gained when clouds emit shadowing on the ground.

(http://i114.photobucket.com/albums/n268/Luke_831/Image5.png)
(http://i114.photobucket.com/albums/n268/Luke_831/Image3-2.png)

(http://i114.photobucket.com/albums/n268/Luke_831/Image6.png)
(http://i114.photobucket.com/albums/n268/Luke_831/Image4.png)

I'm pretty sure I've gone way overboard with what's possible, but the genral idea still stands.
Title: Re: Eyecandy
Post by: ink on June 23, 2010, 06:42:26 PM
Kazaa that looks awesome :aok
Title: Re: Eyecandy
Post by: Kazaa on June 23, 2010, 06:44:31 PM
Kazaa that looks awesome :aok

Dude it looks terrible. I spent 10 minutes on it at work, 5 minutes of that was finding a half decent backdrop to use.
Title: Re: Eyecandy
Post by: bravoa8 on June 23, 2010, 07:59:08 PM
Dude it looks terrible. I spent 10 minutes on it at work, 5 minutes of that was finding a half decent backdrop to use.
No it dosen't Kazza, it's alot better than I could do. :aok
Title: Re: Eyecandy
Post by: Plazus on June 23, 2010, 08:01:15 PM
Kazaa does have a viable point though. The sky is in need of some graphical updates. The flat cloud layer, and the occasional distorted, and pixelated, clouds we have now just dont do AH justice in graphics. Ive been trying to emphasize the importance of having an updated sky for a long time now. With the current terrain, the game would look TREMENDOUSLY better and appealing to the general public, as well as to its current customer base.

I would personally like to hear HTC's opion and thoughts on updating the sky.
Title: Re: Eyecandy
Post by: bravoa8 on June 23, 2010, 08:07:38 PM
Kazaa does have a viable point though. The sky is in need of some graphical updates. The flat cloud layer, and the occasional distorted, and pixelated, clouds we have now just dont do AH justice in graphics. Ive been trying to emphasize the importance of having an updated sky for a long time now. With the current terrain, the game would look TREMENDOUSLY better and appealing to the general public, as well as to its current customer base.

I would personally like to hear HTC's opion and thoughts on updating the sky.
I'd love new clouds and rain. :D
Title: Re: Eyecandy
Post by: ink on June 23, 2010, 08:10:43 PM
Dude it looks terrible. I spent 10 minutes on it at work, 5 minutes of that was finding a half decent backdrop to use.

what????? :furious

dont make me slap the watermelon outta ya............;-)
That looks sweet, does not matter how long it took it looks awesome, and to be able to fly in a sky that looked like that would be....... awesome-er :aok
Title: Re: Eyecandy
Post by: Kazaa on June 23, 2010, 08:48:24 PM
HTC have the skills to make anything happen. I was blow away by version 2.17 and the eyecandy it brought. :aok I was left scratching my head when I found out that the sky was left untouched. :frown:
Title: Re: Eyecandy
Post by: Stalwart on June 23, 2010, 10:55:29 PM
I'll always take game play over graphics.  The AC, guns, damage model, aircraft variety all trump scenery.  But that just my opinion.

But those pics do look really REALLY good.  I like the clouds, the scratches, the raindrops, the vapor trails.  I can imagine my frame rate at reduced to frames per minute rather than frames per second with stuff like that. lol  So, after the install, I'd fly a sortie or two with all that stuff turned on.  "Ohh Ahh", for a minute.  Then turn it all off, and go back to fighting cons.

<S> To all you guys with the machines that can keep up with today's graphics.
Title: Re: Eyecandy
Post by: mechanic on June 23, 2010, 10:59:12 PM
I agree with Stalwart, but I have to admit, those clouds look really sweet.  :aok
Title: Re: Eyecandy
Post by: ink on June 24, 2010, 01:00:46 AM
I'll always take game play over graphics.  The AC, guns, damage model, aircraft variety all trump scenery.  But that just my opinion.

But those pics do look really REALLY good.  I like the clouds, the scratches, the raindrops, the vapor trails.  I can imagine my frame rate at reduced to frames per minute rather than frames per second with stuff like that. lol  So, after the install, I'd fly a sortie or two with all that stuff turned on.  "Ohh Ahh", for a minute.  Then turn it all off, and go back to fighting cons.

<S> To all you guys with the machines that can keep up with today's graphics.

I have a mediocre system at best

   AMD Athlon, 64 X2 Dual Core Processor 5600+, 2900 MHz

        Motherboard    TA770 A2+ SE

   ATI Radeon HD 4830 1 gig
     plus 4 gigs of ram(although xp only recognizes 3.3)

plays wings of prey perfectly, COD, Bad company, RE5,  all no problems

I set it up for a bit over $300
Title: Re: Eyecandy
Post by: Knite on June 24, 2010, 09:35:55 AM
Hey Kazaa,

Quick "hatchet job" or not, that really does make a huge difference in the way the game currently appears. Nicely done.
Title: Re: Eyecandy
Post by: Bruv119 on June 24, 2010, 01:25:04 PM
Isn't there a cloud editor and has anyone ever come up with some better looking clouds?

Would love to see some improvements in this area!
Title: Re: Eyecandy
Post by: Kazaa on June 24, 2010, 02:11:02 PM
Has the sky even been updated from the AH1 version?
Title: Re: Eyecandy
Post by: Knite on June 24, 2010, 02:11:38 PM
Isn't there a cloud editor and has anyone ever come up with some better looking clouds?

Would love to see some improvements in this area!

Bruv, I think the issue may go deeper than that.

Anything in this game that is not solid, but has "volume", or "puffy" really needs an overhaul as they are basically 2d flat objects right now (ok, technically the clouds are 2d textures on multiple 3d objects). I think there could be a big improvement graphically to our current engine if they changed the way anything "puffy" like this looks to a more modern rendering method. Clouds, smoke from tracers, smoke from aircraft/vehicle damage, the fires from our hangars, the smoke eminating from those fires, even the hit sprites... In newer games they'd be rendered very differently than the method used now (i.e. not so much a sprite or semi-transparent texture on 3d shape), but I believe that different rendering method is a huge reason that things haven't changed. New rendering method = affected system requirements + new code + new tweaking/testing/etc.

I'd love to see it, but I don't know how much work it would be or how long it would even realistically take.
Title: Re: Eyecandy
Post by: Kazaa on June 24, 2010, 02:23:11 PM
You're spot on Knite.

I've done all I can to make people aware of how good AH could look. It's down to HiTech and the HTC crew to see if it's possible to do, either now or in the future.
Title: Re: Eyecandy
Post by: chewie86 on June 24, 2010, 02:32:45 PM
Isn't there a cloud editor and has anyone ever come up with some better looking clouds?

Would love to see some improvements in this area!

My master USRanger knows things covered by AvA development secrets... and I'm his padawan      :noid
Title: Re: Eyecandy
Post by: Viperius on June 24, 2010, 04:44:12 PM
 :aok
Title: Re: Eyecandy
Post by: USRanger on June 24, 2010, 09:52:23 PM
My master USRanger knows things covered by AvA development secrets... and I'm his padawan      :noid

Good things to come. ;)
Title: Re: Eyecandy
Post by: Bruv119 on June 25, 2010, 12:12:47 PM
Good things to come. ;)

 :banana:
Title: Re: Eyecandy
Post by: Kazaa on June 26, 2010, 03:37:41 PM
Keep showing your support guys, this outdated sky has got to go.
Title: Re: Eyecandy
Post by: Stalwart on June 29, 2010, 12:41:16 AM
I have a mediocre system at best
   AMD Athlon, 64 X2 Dual Core Processor 5600+, 2900 MHz
        Motherboard    TA770 A2+ SE
   ATI Radeon HD 4830 1 gig
     plus 4 gigs of ram(although xp only recognizes 3.3)
plays wings of prey perfectly, COD, Bad company, RE5,  all no problems

I set it up for a bit over $300

I haven't built a new machine in so long I don't recognize some of your specs.
I've got:
 - Dell Optiplex GX260 maxed out with two whole gigabytes memory
 - Intel Pentium 4  2.4 GHz
 - 512 GB nVidia AGP card

I can't remember what I spent on this setup... But I have FOUR of them... and there are days when, between me and my wife and two kids, all four are occupied and online.  They keep running OK, so the money goes for kids clothes and stuff.
Title: Re: Eyecandy
Post by: Rino on June 29, 2010, 01:32:18 PM
     I thought Swoop had already taken care of the eyecandy issue?  At least on Wednesdays :banana:
Title: Re: Eyecandy
Post by: ink on June 29, 2010, 01:47:35 PM
I haven't built a new machine in so long I don't recognize some of your specs.
I've got:
 - Dell Optiplex GX260 maxed out with two whole gigabytes memory
 - Intel Pentium 4  2.4 GHz
 - 512 GB nVidia AGP card

I can't remember what I spent on this setup... But I have FOUR of them... and there are days when, between me and my wife and two kids, all four are occupied and online.  They keep running OK, so the money goes for kids clothes and stuff.

I believe your "Pentium 4 2.4 GHZ, is the same as a 2,400 MHZ.??????

ya thats an old system, AGP graphics card is like a dinosaur, that's what I had originally that I spent $1,600 on, basically I paid that much for a system that is non-upgradable :cry

so for about $300 I went with the system I have now, although I was lucky and upgraded my PS a few years ago, and tower is sweet, so I just bought a MB, memory, and a  Graphics Card.
Title: Re: Eyecandy
Post by: Stalwart on June 29, 2010, 07:29:12 PM
I believe your "Pentium 4 2.4 GHZ, is the same as a 2,400 MHZ.??????

lol  Yeah, I goofed.

It's been so long, I'll have to re-educate on the current tech before I build again.
One thing I know for sure... I want serial ATA, maybe in RAID, but no IDE for sure.
Title: Re: Eyecandy
Post by: Kazaa on July 02, 2010, 10:36:54 AM
Looks like HTC are still updating the eye candy part of the game.