Aces High Bulletin Board

General Forums => Wishlist => Topic started by: greens on June 21, 2010, 05:15:23 AM

Title: Old Strats
Post by: greens on June 21, 2010, 05:15:23 AM
Dear Hitech,
                  I'd like to see the old strats back please  :pray . flying an hour or 2 is not fun for some of us.
Title: Re: Old Strats
Post by: Delirium on June 21, 2010, 07:21:01 AM
I had high hopes when the new strats got released, in the past, bomber pilots needed to level bomb airfields to have an effect on game play.

Unfortunately, the new strat system is so far behind the lines it is still easier for them to just bomb hangers at a field. Not to mention, a single person can effect a field but it takes more than just one guy to effect strats or HQ. As much as they irritate me sometimes, I feel bad for the bomber guys because of this.

My suggestion would be to re-implement the zone system by adding 2 or 3 strat targets per country and put them a little closer to the front.

Title: Re: Old Strats
Post by: JunkyII on June 21, 2010, 07:44:30 AM
I had high hopes when the new strats got released, in the past, bomber pilots needed to level bomb airfields to have an effect on game play.

Unfortunately, the new strat system is so far behind the lines it is still easier for them to just bomb hangers at a field. Not to mention, a single person can effect a field but it takes more than just one guy to effect strats or HQ. As much as they irritate me sometimes, I feel bad for the bomber guys because of this.

My suggestion would be to re-implement the zone system by adding 2 or 3 strat targets per country and put them a little closer to the front.


Add the little strats back into the game and keep the big one way in the back for the huge bomber missions.

Little strats effect the down time of the stuff in their little zone, big strats effect the down time of the little strats.

too easy :aok
Title: Re: Old Strats
Post by: Lusche on June 21, 2010, 08:17:23 AM
Currently, there is little incentive to fly 1h to get to the best protected target in game. Neither in effect on gameplay, nor in score. (When the strats where redesigned there were a lot of remarks like "Now you milkers have to FIGHT" - No, we do not. We just have switched targets, in some way milking is easier than ever before. Bombing a few towns gives you more bang for buck than trying to hit the ack & Me 163 infested city target.).

My proposal:
- Keep the new strats, but make them worth more. Give them an incentive to fly 1h across the enemy airspace. Score  ain't the worst one for that.
- In place of old strats, add some railyards (and reintroduce the old zones) Let them have some mild supply modifier for all corresponding bases. That way medium bombers will have targets again, enemy bomber missions are not that predictable anymore, and there may be the old "ZONE BASE UNDER ATTACK!" cry again :) Also railyards are really a thing that's missing from a premier WW2 combat experience!
Title: Re: Old Strats
Post by: HawkerMKII on June 21, 2010, 08:22:31 AM
Currently, there is little incentive to fly 1h to get to the best protected target in game. Neither in effect on gameplay, nor in score. (When the strats where redesigned there were a lot of remarks like "Now you milkers have to FIGHT" - No, we do not. We just have switched targets, in some way milking is easier than ever before. Bombing a few towns gives you more bang for buck than trying to hit the ack & Me 163 infested city target.).

My proposal:
- Keep the new strats, but make them worth more. Give them an incentive to fly 1h across the enemy airspace. Score  ain't the worst one for that.
- In place of old strats, add some railyards (and reintroduce the old zones) Let them have some mild supply modifier for all corresponding bases. That way medium bombers will have targets again, enemy bomber missions are not that predictable anymore, and there may be the old "ZONE BASE UNDER ATTACK!" cry again :) Also railyards are really a thing that's missing from a premier WW2 combat experience!



+10 enough said :aok

Title: Re: Old Strats
Post by: thndregg on June 21, 2010, 08:30:24 AM
Whatever it is, it needs to be worth it for us to attack, and for them to defend it FROM BEING ATTACKED. Currently we've done long strat runs, and we see defenders AFTER the damage is already done. The targets need to be exceptionally valuable/highly contested.
Title: Re: Old Strats
Post by: bq82 on June 21, 2010, 09:12:58 AM
Currently, there is little incentive to fly 1h to get to the best protected target in game. Neither in effect on gameplay, nor in score. (When the strats where redesigned there were a lot of remarks like "Now you milkers have to FIGHT" - No, we do not. We just have switched targets, in some way milking is easier than ever before. Bombing a few towns gives you more bang for buck than trying to hit the ack & Me 163 infested city target.).

My proposal:
- Keep the new strats, but make them worth more. Give them an incentive to fly 1h across the enemy airspace. Score  ain't the worst one for that.
- In place of old strats, add some railyards (and reintroduce the old zones) Let them have some mild supply modifier for all corresponding bases. That way medium bombers will have targets again, enemy bomber missions are not that predictable anymore, and there may be the old "ZONE BASE UNDER ATTACK!" cry again :) Also railyards are really a thing that's missing from a premier WW2 combat experience!



Couldn't agree more. This would increase the value of the long bomber missions and create intermediate targets that also impact outcomes.
Would make a helluva good way for squads/countries to execute tactics with an overarching strategy in mind. More historically accurate too.  Lots of gun camera footage of fighters conducting strafing runs on railyards on the way home from escorting bombers.     :x
Title: Re: Old Strats
Post by: Spikes on June 21, 2010, 09:15:59 AM

Couldn't agree more. This would increase the value of the long bomber missions and create intermediate targets that also impact outcomes.
Would make a helluva good way for squads/countries to execute tactics with an overarching strategy in mind. More historically accurate too.  Lots of gun camera footage of fighters conducting strafing runs on railyards on the way home from escorting bombers.     :x
Indeed. Could see it now...get ponies and jugs in a mission escorting...jugs would dive down and attack the railyards after they had been bombed by the bombers.
Title: Re: Old Strats
Post by: Kazaa on June 21, 2010, 09:22:38 AM
New strat system fails, move the city foward to the front lines.
Title: Re: Old Strats
Post by: SEseph on June 21, 2010, 09:23:19 AM
Heck, I'd just be happy to be flying at a strat, and when I am almost ready to drop, watch it NOT retreat so my entire flight isn't wasted. After the 3rd time that happened, I stopped even bothering with strats. As has been said in previous replies, it is not worth the effort, time, or anything for that matter.

+1 on strat change
Title: Re: Old Strats
Post by: grumpy37 on June 21, 2010, 09:48:59 AM
+1
Title: Re: Old Strats
Post by: SmokinLoon on June 21, 2010, 10:00:27 AM
I will vouch for having more OBJ facilities to bomb that are true to the role of the light and medium bombers.  I used to be able to up fast moving and fast climbing Bostons zoom in at 12k ft (or lower) at near 320mph and drop ordnance on a facility and get out of there safely.  Now, I can only really use the Bostons (or other light/medium bombers) vs CV's or towns.  Bostons cant even get to the new strategic targets waaay back in the rear (not that Bostons were used in that manner much anyways, but still).

Perhaps we can re-introduce the old OBJ targets and have them effect the strategic system in a very minute way?  Or, better yet design some other type of strategic targets that are missing from the game and place them within rage of the light and medium bombers.  Rail yards? Manufacturing facilities? Dry docks?            

Title: Re: Old Strats
Post by: RaptorL on June 21, 2010, 11:16:10 AM
Currently, there is little incentive to fly 1h to get to the best protected target in game. Neither in effect on gameplay, nor in score. (When the strats where redesigned there were a lot of remarks like "Now you milkers have to FIGHT" - No, we do not. We just have switched targets, in some way milking is easier than ever before. Bombing a few towns gives you more bang for buck than trying to hit the ack & Me 163 infested city target.).

My proposal:
- Keep the new strats, but make them worth more. Give them an incentive to fly 1h across the enemy airspace. Score  ain't the worst one for that.
- In place of old strats, add some railyards (and reintroduce the old zones) Let them have some mild supply modifier for all corresponding bases. That way medium bombers will have targets again, enemy bomber missions are not that predictable anymore, and there may be the old "ZONE BASE UNDER ATTACK!" cry again :) Also railyards are really a thing that's missing from a premier WW2 combat experience!


What about adding in ship convoys or air convoys that supply bases on another land mass? This would implament more use in torpedo runs.
Title: Re: Old Strats
Post by: Megalodon on June 21, 2010, 08:24:14 PM

- In place of old strats, add some railyards and plane factories(and reintroduce the old zones) Let them have some mild supply modifier for all corresponding bases. That way medium bombers will have targets again, enemy bomber missions are not that predictable anymore, and there may be the old "ZONE BASE UNDER ATTACK!" cry again :) Also railyards and factories are really a thing that's missing from a premier WW2 combat experience!


fixed
Title: Re: Old Strats
Post by: lyric1 on June 21, 2010, 09:41:15 PM
Add the little strats back into the game and keep the big one way in the back for the huge bomber missions.

Little strats effect the down time of the stuff in their little zone, big strats effect the down time of the little strats.

too easy :aok
Make the Strat bigger & add aircraft factories & such as I have heard of before I came along. So when the bombers show up fighters will up to defend & if they don't fighter hangars go down for a while...... A long while. :D
Title: Re: Old Strats
Post by: Lusche on June 21, 2010, 09:55:31 PM
fixed


You will never see plane factories in AH :)
Title: Re: Old Strats
Post by: lyric1 on June 21, 2010, 10:59:21 PM

You will never see plane factories in AH :)
I know it was a jab at Junky from another thread.
Title: Re: Old Strats
Post by: greens on June 22, 2010, 02:50:56 PM
Add an Abase near old strats and a Vehicle spawn near the strats  :aok that way strats can be defended  :devil
Title: Re: Old Strats
Post by: thndregg on June 22, 2010, 07:02:30 PM
Add an Abase near old strats and a Vehicle spawn near the strats  :aok that way strats can be defended  :devil

You are joking?
Title: Re: Old Strats
Post by: 321BAR on June 22, 2010, 09:42:53 PM

+10 enough said :aok


+20 :aok
Title: Re: Old Strats
Post by: lyric1 on June 23, 2010, 11:32:16 PM
Currently, there is little incentive to fly 1h to get to the best protected target in game. Neither in effect on gameplay, nor in score. (When the strats where redesigned there were a lot of remarks like "Now you milkers have to FIGHT" - No, we do not. We just have switched targets, in some way milking is easier than ever before. Bombing a few towns gives you more bang for buck than trying to hit the ack & Me 163 infested city target.).

My proposal:
- Keep the new strats, but make them worth more. Give them an incentive to fly 1h across the enemy airspace. Score  ain't the worst one for that.
- In place of old strats, add some railyards (and reintroduce the old zones) Let them have some mild supply modifier for all corresponding bases. That way medium bombers will have targets again, enemy bomber missions are not that predictable anymore, and there may be the old "ZONE BASE UNDER ATTACK!" cry again :) Also railyards are really a thing that's missing from a premier WW2 combat experience!

You know the bomber scoring is a little screwed up now with the old strat system gone. Looking at bomber stats it seems the highest ranking guys have flown the least amount of sorties.

You can up one formation of lancs with the right bomb load & take out this particular fleet in it's entirety

(http://i1002.photobucket.com/albums/af142/barneybolac/ahss35.jpg)

 or a town & still have bombs to spare & then throw in a few goon captures & you will be in the top ten every time for the month.


Do it a few times & your pretty much going to be top dog.
Title: Re: Old Strats
Post by: 321BAR on June 24, 2010, 07:22:55 AM
Why not combine the old and the new? Multiple mega strat cities on the maps and make the amount bigger or smaller compared to the size of the map? Then we have our zones back