Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Avanti on June 27, 2010, 06:17:53 AM

Title: Perks for assists
Post by: Avanti on June 27, 2010, 06:17:53 AM
Really, it's would be that little bit more satisfying knowing that you and your friends shot down this guy in a furball and everyone gets something for it :)
Title: Re: Perks for assists
Post by: gyrene81 on June 27, 2010, 10:04:38 AM
So you want to be rewarded with points for landing a few non-critical hits on a con, deciding for whatever reason that you can't shoot him down or he out maneuvers you and is now trying to shoot you down, 5 minutes later you are busy with another con and someone else finishes the job on the first con for you.

What an amazing idea, we could all collect points without ever having to actually work for them.   :rofl  :rofl  :rofl  :rofl    NOT
Title: Re: Perks for assists
Post by: Killer91 on June 27, 2010, 10:13:25 AM
I actually see some good in this. If we get perks for assists then it won't be quite as frustrating
to fight a guy for 10 mins but only getting gets a few hits on him, just to have a friendly swoopin and steal the kill.
This way at least you'll get something for the effort you put into it.
Title: Re: Perks for assists
Post by: Rino on June 27, 2010, 10:39:43 AM
     It sounds like a sure fire way to reward horde behavior to me.  Well that and the shoot the one winged tailess
enemy on his way to the ground.  Going to have to go thumbs down.
Title: Re: Perks for assists
Post by: Yossarian on June 27, 2010, 10:50:02 AM
+1 on original idea, if you can get perks in a bomber for damaging a building but not actually destroying it, you should be able to get perks in a fighter for damaging an enemy even if you don't ultimately destroy them.

That said, I think the number of perks awarded should be small, unless you did a significant amount of damage (i.e. killing the enemy's engine, his radiator, removing part of a wing).

So you want to be rewarded with points for landing a few non-critical hits on a con, deciding for whatever reason that you can't shoot him down or he out maneuvers you and is now trying to shoot you down, 5 minutes later you are busy with another con and someone else finishes the job on the first con for you.

What an amazing idea, we could all collect points without ever having to actually work for them.   :rofl  :rofl  :rofl  :rofl    NOT

The logic fails in this post are too big for me to even bother pointing them out.

     It sounds like a sure fire way to reward horde behavior to me.  Well that and the shoot the one winged tailess
enemy on his way to the ground.  Going to have to go thumbs down.

Hoarding is going to happen whether you get perks for kill assists or not.  If your average player sees a nearby enemy being chased by a friendly, they're going to go after them whatever happens.  Giving perk rewards for landing hits won't change this.  Also, if the number of perks given for an assist varies depending on what parts you destroy, then your last point won't be an issue.
Title: Re: Perks for assists
Post by: Lusche on June 27, 2010, 11:11:25 AM
+1 on original idea, if you can get perks in a bomber for damaging a building but not actually destroying it

You do get no perks for non-destroyed objects.
Title: Re: Perks for assists
Post by: Mus51 on June 27, 2010, 11:18:51 AM
+1 for the idea. Nothing is more frustrating then destroying ones wing without getting the kill/perks for it. I had this happen quite allot lately. I've put 5 30 mm's in an enemy while i still get the assists. Perking the assists would come in handy.
Title: Re: Perks for assists
Post by: Bronk on June 27, 2010, 11:24:07 AM
LOL

Hey gimme perks for getting the engine started.

Title: Re: Perks for assists
Post by: gyrene81 on June 27, 2010, 11:24:57 AM
+1 on original idea, if you can get perks in a bomber for damaging a building but not actually destroying it, you should be able to get perks in a fighter for damaging an enemy even if you don't ultimately destroy them.

That said, I think the number of perks awarded should be small, unless you did a significant amount of damage (i.e. killing the enemy's engine, his radiator, removing part of a wing).

The logic fails in this post are too big for me to even bother pointing them out.

Hoarding is going to happen whether you get perks for kill assists or not.  If your average player sees a nearby enemy being chased by a friendly, they're going to go after them whatever happens.  Giving perk rewards for landing hits won't change this.  Also, if the number of perks given for an assist varies depending on what parts you destroy, then your last point won't be an issue.
So you think simply landing hits on an enemy should be worthy of a point reward, talk about failure of logic. Your bomber example is applying to rules for apples and applying them to oranges and you do not get perk points for "damaged buildings". Gangbang behavior as well as "strafe and run" behavior will significantly increase if there is any reward for assists.

You should really think about all the whines that occur now from "lame behavior" and consider the ramifications of rewarding further "lame behavior" for the sake of points.
Title: Re: Perks for assists
Post by: Lusche on June 27, 2010, 11:32:56 AM
+1 for the idea. Nothing is more frustrating then destroying ones wing without getting the kill/perks for it.

You guys know that you already get score points, even if you just get "assist" ?
Title: Re: Perks for assists
Post by: Bronk on June 27, 2010, 11:35:32 AM
OOOHHH how about name in lights for assists too?


* snicker
Title: Re: Perks for assists
Post by: Rino on June 27, 2010, 12:54:25 PM
     <slaps Bronk with a stinky old  flounder for even suggesting this!>  :D
Title: Re: Perks for assists
Post by: Bronk on June 27, 2010, 02:00:47 PM
     <slaps Bronk with a stinky old  flounder for even suggesting this!>  :D
(http://2.bp.blogspot.com/_9VGeXmDFkSg/Sd-HJbpnroI/AAAAAAAAAA8/0pPR8rO65C8/s320/fish-slap.gif)
Title: Re: Perks for assists
Post by: grizz441 on June 27, 2010, 03:15:26 PM
+1 for the idea. Nothing is more frustrating then destroying ones wing without getting the kill/perks for it. I had this happen quite allot lately. I've put 5 30 mm's in an enemy while i still get the assists. Perking the assists would come in handy.

Quit flying in the horde then.   :neener:
Title: Re: Perks for assists
Post by: shiv on June 27, 2010, 03:28:28 PM
Really, it's would be that little bit more satisfying knowing that you and your friends shot down this guy in a furball and everyone gets something for it :)

Why give an incentive for ganging?  There's enough of that already without giving out perks for it.   
Title: Re: Perks for assists
Post by: Avanti on June 28, 2010, 01:55:04 AM
(http://2.bp.blogspot.com/_9VGeXmDFkSg/Sd-HJbpnroI/AAAAAAAAAA8/0pPR8rO65C8/s320/fish-slap.gif)

No offence Bronk... but those are trout
Title: Re: Perks for assists
Post by: Greziz on June 28, 2010, 02:42:32 AM
+1 for this idea every one deserves to have their effort and help rewarded in some way, and lets face it seeing the word assist isn't a reward it is almost a snide better luck next time thing -.- Where as with a small perk attached to it modified ofcoarse by your rides eny and his eny and it being a form of a fraction like half or a 3rd of a real kill you could make the assist an affirmative thing that people wont be so annoyed with, as not all of the players in this game are extreme perk generating windmills. {I am looking at most of the people on this board.} I am saying just because it doesn't favor you 1v1 or pro's so much doesn't mean the "everybody" deserves to be in the dog house because there not as good as you. I don't care that you all seem to see ganging as a bad thing this is a large team game you work with your allies to defeat your opponents whine and cry when it happens to you but otherwise realize they are on a team and should be encouraged to work together.
Title: Re: Perks for assists
Post by: oakranger on June 28, 2010, 02:54:28 AM
All i can say is if you got a assiste, you did not do your job right.
Title: Re: Perks for assists
Post by: Avanti on June 28, 2010, 03:43:22 AM
All i can say is if you got a assiste, you did not do your job right.

Or someone came and stole your kill?
Title: Re: Perks for assists
Post by: RTHolmes on June 28, 2010, 06:54:12 AM
you already get damage points.

-1


btw if you give perks out for assists there will be x% more perks floating around. it would then make sense to increase the perk cost for everything by x%. so you're back to square one.
Title: Re: Perks for assists
Post by: Greziz on June 28, 2010, 12:40:19 PM
True making perks like that will raise perk inflation but on that same statement a guy making 4 assists will still sooner or later make enough perks to fly something. Btw most of my assists come from killing a target not letting it go. The few cons I let go about 30 percent of the time get awarded to me when I am rtb as some one else finishes my handiwork. Nice for me really really dissapointing for him.
Title: Re: Perks for assists
Post by: Ack-Ack on June 28, 2010, 01:13:07 PM
LOL

Hey gimme perks for getting the engine started.



+1

OOOHHH how about name in lights for assists too?


* snicker

++1




ack-ack
Title: Re: Perks for assists
Post by: Delirium on June 28, 2010, 01:14:53 PM
Bronk has landed 2 assists in a FW-190A8 (and took all of his cannon rounds to do so).
Title: Re: Perks for assists
Post by: Ack-Ack on June 28, 2010, 01:23:14 PM
Thinking about it some more, name in lights for assists just don't give me the ego boost I need, I wouldn't get enough assists to get my name in lights.


ack-ack
Title: Re: Perks for assists
Post by: bravoa8 on June 28, 2010, 01:30:30 PM
I like the idea I mean it kinda sucks when you shoot a plane's wing off and you get an assist and no perks...
Title: Re: Perks for assists
Post by: Lusche on June 28, 2010, 03:36:40 PM
I like the idea I mean it kinda sucks when you shoot a plane's wing off and you get an assist and no perks...

How often does that happen to you? One in ten sorties? Every second sortie? Every sortie?
And keep in mind what's being said earlier... the thing works both ways... you shoot someone, he manages to get away, someone else finishs him off and YOU get the kill & perks ;)
Title: Re: Perks for assists
Post by: Bronk on June 28, 2010, 05:04:41 PM
Bronk has landed 2 assists in a FW-190A8 (and took all of his cannon rounds to do so).
LMAO I use dan's spray and pray method. :aok
Title: Re: Perks for assists
Post by: FALCONWING on June 28, 2010, 06:32:10 PM
I could care less about perks or points....but getting partial kill credit would be nice  0.25 or 0.5 etc.  Im pretty sure assists were tallied like that in ww2...correct me if i'm wrong
Title: Re: Perks for assists
Post by: Killer91 on June 28, 2010, 10:03:29 PM
How often does that happen to you? One in ten sorties? Every second sortie? Every sortie?
And keep in mind what's being said earlier... the thing works both ways... you shoot someone, he manages to get away, someone else finishs him off and YOU get the kill & perks ;)

Seems like it happens to me pretty often. But looking at my stats i have 256 total sorties and 87 assists.
But say I can average half a perk per assist thats still 43.5 perks I could of had.
Or even 1/3 of a perk, thats still 29 perks. Thats a pretty good bit of perks.
Title: Re: Perks for assists
Post by: Lusche on June 28, 2010, 10:07:40 PM
Seems like it happens to me pretty often. But looking at my stats i have 256 total sorties and 87 assists.
But say I can average half a perk per assist thats still 43.5 perks I could of had.
Or even 1/3 of a perk, thats still 29 perks. Thats a pretty good bit of perks.

You guys are simply asking for "more perks" then?  We could also increase perks per kill then... but like someone mentioned earlier: You would have to increase perk price of planes too, thus resetting all your additional gains.

Perks are a gratification for success. An assist is not. Kill the enemy, and you will get the reward. Get better and increase your kill/assist ratio, and you will get more, instead of just asking for more.
Title: Re: Perks for assists
Post by: Lusche on June 28, 2010, 10:12:14 PM
I could care less about perks or points....but getting partial kill credit would be nice  0.25 or 0.5 etc.  Im pretty sure assists were tallied like that in ww2...correct me if i'm wrong

Depends on air force. Luftwaffe = one pilot, one kill.
Title: Re: Perks for assists
Post by: FALCONWING on June 28, 2010, 10:22:10 PM
Depends on air force. Luftwaffe = one pilot, one kill.

But the allies gave partial kill credit no???  I am pretty sure it was in "Old Crow" by Bud Anderson that I read an account where his flight took turns shooting down some low level german bombers and were awarded partial credits...
Title: Re: Perks for assists
Post by: Lusche on June 28, 2010, 10:25:25 PM
But the allies gave partial kill credit no??? 

Some airforces whose pilots struggled for kills, yes. You could have been an ace in the RAF without ever really shooting someone down  :devil :bolt:
Title: Re: Perks for assists
Post by: Killer91 on June 28, 2010, 10:51:13 PM
You guys are simply asking for "more perks" then?  We could also increase perks per kill then... but like someone mentioned earlier: You would have to increase perk price of planes too, thus resetting all your additional gains.

Perks are a gratification for success. An assist is not. Kill the enemy, and you will get the reward. Get better and increase your kill/assist ratio, and you will get more, instead of just asking for more.

No i'm just aying it would be nice to get a little reward for the guy i spent 5 mins fighting just to have some friendly dive in a take my kill.
And really would it hurt for us to get a few more perks? I can't see getting a few extra perks unbalancing the arena's at all.