Aces High Bulletin Board

General Forums => Wishlist => Topic started by: GlassJaw on July 05, 2010, 08:21:52 AM

Title: Joystick Scaling
Post by: GlassJaw on July 05, 2010, 08:21:52 AM
I'm not sure if this is possible or not, I guess it could be a hardware limitation... but it would be nice to have additional resolution in the joystick scaling tables.  Perhaps 2-3x what we have now would be ideal.
Title: Re: Joystick Scaling
Post by: Ghosth on July 05, 2010, 11:26:29 AM
I don't think I understand what your asking for.

If slider is placed at the very bottom of the scale = 0 input.
If slider is placed at the very top of the scale = 100% input.

How can you increase resolution in a joystick?

You can set where it picks up input in the center with deadband.
Damper it or tone it down with the Damper.

But max input = max input, you can't bring the elevator up more than max deflection.

Just what joystick are you talking about anyway?
Title: Re: Joystick Scaling
Post by: gyrene81 on July 05, 2010, 11:35:02 AM
I think he's talking about increasing the number of scaling sliders. Increasing the number sliders may give some minute improvement to fine tuning. I've seen a couple of games with more sliders but didn't notice that much difference in effects of the adjustments.

Title: Re: Joystick Scaling
Post by: GlassJaw on July 05, 2010, 03:29:01 PM
Yep, looking for more of those sliders, more resolution so the game can more correcly model my control inputs.
Title: Re: Joystick Scaling
Post by: lulu on July 05, 2010, 07:54:49 PM
Let's add edit fields to input values directly.
It's TIME!

 :salute
Title: Re: Joystick Scaling
Post by: Ack-Ack on July 05, 2010, 08:02:43 PM
Let's add edit fields to input values directly.
It's TIME!

 :salute

You can, just open up the stick .jsf file and add in your own values.

ack-ack
Title: Re: Joystick Scaling
Post by: wngover on July 06, 2010, 11:50:00 AM
How about separate scaling for GVs and Aircraft?  Also what about a "fine/slow" toggle?  I have a very difficult time with my scaling working effectively on both GVs and ACs without having to modify it each time I switch.
Title: Re: Joystick Scaling
Post by: OOZ662 on July 06, 2010, 10:36:51 PM
How about separate scaling for GVs and Aircraft?

Do scales carry over between joystick modes or can you set them independently already? I don't actually know.
Title: Re: Joystick Scaling
Post by: AWwrgwy on July 06, 2010, 10:56:27 PM
Do scales carry over between joystick modes or can you set them independently already? I don't actually know.

Separate now.

You can scale different for each mode just like you can set different buttons and commands for each mode.


wrongway
Title: Re: Joystick Scaling
Post by: OOZ662 on July 06, 2010, 10:59:08 PM
Well, there ya go. :D
Title: Re: Joystick Scaling
Post by: Ghosth on July 07, 2010, 09:04:33 AM
Exactly so.

As to increased Resolution.

If I measure my sticks "throw" from center to full deflection. It is aprox 2.5 inches. That is divided into 10 sliders.
Which actually gives you quite good resolution. Anything more than that is a whole lot of work for what gain???
 
Title: Re: Joystick Scaling
Post by: GlassJaw on July 07, 2010, 04:39:51 PM
So youre not capable of making stick inputs of less than .25"?   

To make my control inputs reasonably smooth I set the scaling steps small on the low end and sacrifice resolution at the high end.  I've talked to many experianced sticks that set them up this way.  Additional steps would help smooth out the curve on the right side of the scale.

Exactly so.

As to increased Resolution.

If I measure my sticks "throw" from center to full deflection. It is aprox 2.5 inches. That is divided into 10 sliders.
Which actually gives you quite good resolution. Anything more than that is a whole lot of work for what gain???
 
Title: Re: Joystick Scaling
Post by: 321BAR on July 07, 2010, 04:48:52 PM
now what exactly is a slider? :D


I've never touched them. don't think i have to unless someone explains to me an advantage to setting the sliders up
Title: Re: Joystick Scaling
Post by: OOZ662 on July 07, 2010, 05:34:26 PM
I've never touched them. don't think i have to unless someone explains to me an advantage to setting the sliders up

Very fine control and reduction in nose bounce. It's hard for me to describe, but if you set your stick up right, you can get very fine control in the range of gun solutions and it helps to overcome the "break-out force" on some sticks like the X-52.
Personally, I'm a control freak and set my sliders to their full extent. This is because I've personally become very good at concentrating during a shot and move my stick in small movements, reducing nose bounce. People with less accurate sticks or that get too excited can set the scaling to overcome that for them. Basically, the higher your sliders are set up, the more "violent" your stick becomes. If you set them too low, your reaction time will be slowed as when you jerk the stick back, the input slowly swoops up after it.

I see the most effect in GVing. By using a sliding scale there, very very fine adjustments can be made. Much more fine than would ever be required for flying. Having a joystick that requires very little deadband also helps.
Title: Re: Joystick Scaling
Post by: AWwrgwy on July 07, 2010, 11:16:38 PM
So youre not capable of making stick inputs of less than .25"?   

To make my control inputs reasonably smooth I set the scaling steps small on the low end and sacrifice resolution at the high end.  I've talked to many experianced sticks that set them up this way.  Additional steps would help smooth out the curve on the right side of the scale.


Curious.

Screen shot?


wrongway
Title: Re: Joystick Scaling
Post by: Stalwart on July 08, 2010, 01:40:39 AM
Sliders look nice, and make for a nice cheese for a mouse, but I'll take a text box where a discrete value can be applied any day over a slider.

vote +1 for edit boxes under the sliders... anywhere they exist.
Title: Re: Joystick Scaling
Post by: Chalenge on July 09, 2010, 07:42:11 PM
I have to agree on numeric input over sliders.

+1  :D
Title: Re: Joystick Scaling
Post by: GlassJaw on July 10, 2010, 04:28:24 PM
.
Title: Re: Joystick Scaling
Post by: Chalenge on July 10, 2010, 04:31:34 PM
But it does. The entire reason you are having trouble is because of trying to use a mouse to set the scaling and the impossibility of setting finite positions. Opening up the scale would not make it any more accurate since there is only so much adjustment available (0-100) and you are still faced with using the mouse. Entering numerical values is the next best solution.

DOH! Thanks for editing!  :(