Author Topic: Joystick Scaling  (Read 890 times)

Offline GlassJaw

  • Copper Member
  • **
  • Posts: 157
Joystick Scaling
« on: July 05, 2010, 08:21:52 AM »
I'm not sure if this is possible or not, I guess it could be a hardware limitation... but it would be nice to have additional resolution in the joystick scaling tables.  Perhaps 2-3x what we have now would be ideal.

Offline Ghosth

  • AH Training Corps (retired)
  • Plutonium Member
  • *******
  • Posts: 8497
      • http://332nd.org
Re: Joystick Scaling
« Reply #1 on: July 05, 2010, 11:26:29 AM »
I don't think I understand what your asking for.

If slider is placed at the very bottom of the scale = 0 input.
If slider is placed at the very top of the scale = 100% input.

How can you increase resolution in a joystick?

You can set where it picks up input in the center with deadband.
Damper it or tone it down with the Damper.

But max input = max input, you can't bring the elevator up more than max deflection.

Just what joystick are you talking about anyway?

Offline gyrene81

  • Plutonium Member
  • *******
  • Posts: 11629
Re: Joystick Scaling
« Reply #2 on: July 05, 2010, 11:35:02 AM »
I think he's talking about increasing the number of scaling sliders. Increasing the number sliders may give some minute improvement to fine tuning. I've seen a couple of games with more sliders but didn't notice that much difference in effects of the adjustments.

jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline GlassJaw

  • Copper Member
  • **
  • Posts: 157
Re: Joystick Scaling
« Reply #3 on: July 05, 2010, 03:29:01 PM »
Yep, looking for more of those sliders, more resolution so the game can more correcly model my control inputs.

Offline lulu

  • Silver Member
  • ****
  • Posts: 1068
Re: Joystick Scaling
« Reply #4 on: July 05, 2010, 07:54:49 PM »
Let's add edit fields to input values directly.
It's TIME!

 :salute
mobilis in mobile

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Re: Joystick Scaling
« Reply #5 on: July 05, 2010, 08:02:43 PM »
Let's add edit fields to input values directly.
It's TIME!

 :salute

You can, just open up the stick .jsf file and add in your own values.

ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline wngover

  • Zinc Member
  • *
  • Posts: 74
      • History of VF-1
Re: Joystick Scaling
« Reply #6 on: July 06, 2010, 11:50:00 AM »
How about separate scaling for GVs and Aircraft?  Also what about a "fine/slow" toggle?  I have a very difficult time with my scaling working effectively on both GVs and ACs without having to modify it each time I switch.
I am a soldier, I fight where I am told, and I win where I fight. - George S. Patton, General (1885-1945)

The impossible upon request, Miracles by appointment only, Anytime baby!..  - Moto of the "Wolfpack"

Offline OOZ662

  • Platinum Member
  • ******
  • Posts: 7019
Re: Joystick Scaling
« Reply #7 on: July 06, 2010, 10:36:51 PM »
How about separate scaling for GVs and Aircraft?

Do scales carry over between joystick modes or can you set them independently already? I don't actually know.
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline AWwrgwy

  • Platinum Member
  • ******
  • Posts: 5478
Re: Joystick Scaling
« Reply #8 on: July 06, 2010, 10:56:27 PM »
Do scales carry over between joystick modes or can you set them independently already? I don't actually know.

Separate now.

You can scale different for each mode just like you can set different buttons and commands for each mode.


wrongway
71 (Eagle) Squadron
"THAT"S PAINT!!"

"If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through."
- General Sir Anthony Cecil Hogmanay

Offline OOZ662

  • Platinum Member
  • ******
  • Posts: 7019
Re: Joystick Scaling
« Reply #9 on: July 06, 2010, 10:59:08 PM »
Well, there ya go. :D
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline Ghosth

  • AH Training Corps (retired)
  • Plutonium Member
  • *******
  • Posts: 8497
      • http://332nd.org
Re: Joystick Scaling
« Reply #10 on: July 07, 2010, 09:04:33 AM »
Exactly so.

As to increased Resolution.

If I measure my sticks "throw" from center to full deflection. It is aprox 2.5 inches. That is divided into 10 sliders.
Which actually gives you quite good resolution. Anything more than that is a whole lot of work for what gain???
 
« Last Edit: July 07, 2010, 09:07:10 AM by Ghosth »

Offline GlassJaw

  • Copper Member
  • **
  • Posts: 157
Re: Joystick Scaling
« Reply #11 on: July 07, 2010, 04:39:51 PM »
So youre not capable of making stick inputs of less than .25"?   

To make my control inputs reasonably smooth I set the scaling steps small on the low end and sacrifice resolution at the high end.  I've talked to many experianced sticks that set them up this way.  Additional steps would help smooth out the curve on the right side of the scale.

Exactly so.

As to increased Resolution.

If I measure my sticks "throw" from center to full deflection. It is aprox 2.5 inches. That is divided into 10 sliders.
Which actually gives you quite good resolution. Anything more than that is a whole lot of work for what gain???
 

Offline 321BAR

  • Platinum Member
  • ******
  • Posts: 6140
Re: Joystick Scaling
« Reply #12 on: July 07, 2010, 04:48:52 PM »
now what exactly is a slider? :D


I've never touched them. don't think i have to unless someone explains to me an advantage to setting the sliders up
I am in need of a new epic quote
Happy Jack's Go Buggy

Offline OOZ662

  • Platinum Member
  • ******
  • Posts: 7019
Re: Joystick Scaling
« Reply #13 on: July 07, 2010, 05:34:26 PM »
I've never touched them. don't think i have to unless someone explains to me an advantage to setting the sliders up

Very fine control and reduction in nose bounce. It's hard for me to describe, but if you set your stick up right, you can get very fine control in the range of gun solutions and it helps to overcome the "break-out force" on some sticks like the X-52.
Personally, I'm a control freak and set my sliders to their full extent. This is because I've personally become very good at concentrating during a shot and move my stick in small movements, reducing nose bounce. People with less accurate sticks or that get too excited can set the scaling to overcome that for them. Basically, the higher your sliders are set up, the more "violent" your stick becomes. If you set them too low, your reaction time will be slowed as when you jerk the stick back, the input slowly swoops up after it.

I see the most effect in GVing. By using a sliding scale there, very very fine adjustments can be made. Much more fine than would ever be required for flying. Having a joystick that requires very little deadband also helps.
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline AWwrgwy

  • Platinum Member
  • ******
  • Posts: 5478
Re: Joystick Scaling
« Reply #14 on: July 07, 2010, 11:16:38 PM »
So youre not capable of making stick inputs of less than .25"?   

To make my control inputs reasonably smooth I set the scaling steps small on the low end and sacrifice resolution at the high end.  I've talked to many experianced sticks that set them up this way.  Additional steps would help smooth out the curve on the right side of the scale.


Curious.

Screen shot?


wrongway
71 (Eagle) Squadron
"THAT"S PAINT!!"

"If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through."
- General Sir Anthony Cecil Hogmanay