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General Forums => Wishlist => Topic started by: Killer91 on August 04, 2010, 12:10:17 AM

Title: GV Maps
Post by: Killer91 on August 04, 2010, 12:10:17 AM
Was something i was thinking about tonight after being egged numerous time between V236 and V237. Neither country had any kind of edge but yet the eggers had to show up and they eventually completely killed the fight. Its just not fun anymore to up a GV b/c you know your gonna get egged almost everytime.

So I wish for a map or even just an arena that only had GV bases. GVers could go out and actually have a battle without getting egged constantly.
Title: Re: GV Maps
Post by: Panzerace on August 04, 2010, 12:33:01 AM
+1  :aok
Title: Re: GV Maps
Post by: Jayhawk on August 04, 2010, 12:42:35 AM
+/- 0

Hmm, I don't know.  GVers have to interact with airplanes in the same way airplanes are forced to interact with GVs, I think that's an integral and fun aspect of the game.  All these front line fights usually have GV spawns into airfields too, so you're asking for airplanes to leave GV's alone but still allow GVs to attack airfields and towns.

As for a whole GV specific arena, I suppose I can't come up with a reason why not.  I don't know how fun or successful it would be though.
Title: Re: GV Maps
Post by: HatTrick on August 04, 2010, 03:03:22 AM
If all you want to do is have tank wars, just get like minded people and go into the dueling arena.  They have a place already set up for it.  I really don't see the purpose of having a whole dedicated room for it.

I don't get why GV drivers get upset when they get bombed in the main arena.  That's a territorial combat room and if there are enemy tanks defending a town we're trying to take or advancing on a town we're trying to defend, you can bet your last nickel I'm going to bomb them.  That's the point of the room.

Title: Re: GV Maps
Post by: gyrene81 on August 04, 2010, 11:08:24 AM
If you could get a bunch of guys to work together you could have AA vehicles defending the tanks from air attack. Otherwise don't sit still long enough for the egg layers to get a good bead on you.
Title: Re: GV Maps
Post by: Lusche on August 04, 2010, 11:12:38 AM
Part of the problem is the new VBase layout. With those free 17 pounders on the base we are seeing much less "pure" GV attacks on VBases. And more planes = more bombs.

That being said, I'm against anything that is a step on the road to special interest arenas: GV arena, bomber arena, win the war arena...
I always liked the giant sandbox the MA was.
Title: Re: GV Maps
Post by: waystin2 on August 04, 2010, 11:27:53 AM

I always liked the giant sandbox the MA was.

YEP!  Now all of you AHer's play nice together or... :D
Title: Re: GV Maps
Post by: APDrone on August 04, 2010, 11:30:06 AM
There should be an area of large MA maps where GVs can frolic without worry of air attack. Maybe set up some auto-5" and base-ack with a lethality set to 12x  or something. ( i.e.. one poofy and to-the-tower-you-go )

There should also be an area of large MA maps where furballers may flirt without fear of their hangars being levelled and fields captured.  Again.. set auto-5" and base-ack to insane lethality.  NOE buffs are killed before they drop, as well as any high ones.

Take those fields assigned to those areas out of the 'win the war' calculations and let the folks have at it.

The peace and tranquility on range channel should be worth it.
Title: Re: GV Maps
Post by: HatTrick on August 04, 2010, 11:55:28 AM
There should be an area of large MA maps where GVs can frolic without worry of air attack. Maybe set up some auto-5" and base-ack with a lethality set to 12x  or something. ( i.e.. one poofy and to-the-tower-you-go )

There should also be an area of large MA maps where furballers may flirt without fear of their hangars being levelled and fields captured.  Again.. set auto-5" and base-ack to insane lethality.  NOE buffs are killed before they drop, as well as any high ones.

Take those fields assigned to those areas out of the 'win the war' calculations and let the folks have at it.

The peace and tranquility on range channel should be worth it.


Totally pointless.  Everything you just described is in the dueling arena.
Title: Re: GV Maps
Post by: APDrone on August 04, 2010, 12:00:18 PM
Totally pointless.  Everything you just described is in the dueling arena.

Except your friends that choose to play win-the-war. 
Title: Re: GV Maps
Post by: Chalenge on August 04, 2010, 12:02:11 PM
If you could get a bunch of guys to work together you could have AA vehicles defending the tanks from air attack. Otherwise don't sit still long enough for the egg layers to get a good bead on you.

What is wrong with airplanes killing airplanes that are bombing GVs? Why leave that out? They entire point of the game is fighting... right?

Personally I love it when a guy comes in 10k above the fight and dives in for a quick attack on bomb****s only to run to his GVs for help. A man has to know his priorities.  :D
Title: Re: GV Maps
Post by: gyrene81 on August 04, 2010, 12:02:33 PM
Except your friends that choose to play win-the-war. 
In which case they would expect to have bombs dropped on them.
Title: Re: GV Maps
Post by: Ghosth on August 04, 2010, 12:11:47 PM
Actually  I can see the point of having a dedicated GV arena where planes just don't come into it at all.

Especially from a GVer standpoint. Really, when you think about it, it couldn't be much worse than say early or midwar, or WWI arena. With the new objects and the new vfield and port layouts it could actually be pretty interesting from a map design point of view. Especially if you swapped out the aircraft carrier for a 2nd cruiser.

That would give you a pretty nice amphib option for a suprise rear attack.

It would not have to be a big map, and you could set up all kinds of interesting things to test, like destroyable, defensible bridges, choke points, etc.

I'm not sure how much time I'd spend in there, but I can appreciate having it as yet one more "option" to choose from. After all isn't having more choices a good thing?



Title: Re: GV Maps
Post by: bassmeg on August 04, 2010, 12:12:59 PM
basically ...some people just can't cope with the fact that you may get "killed" in a hostile environment....

waaahhh  :cry......bombers have to many gunz......waahhh   :cry.....I can't see gv's till I'm right over them....waaahh  :cry......airplanes drop bombs on me......waaahh :cry .....that guy is too good and he is killing everybody.....waaah . :cry..the trees are to high...

please...reach down, grab your panties and play the game...

teamwork is an amazing thing....


OINK MF...
Title: Re: GV Maps
Post by: guncrasher on August 04, 2010, 12:33:38 PM
basically ...some people just can't cope with the fact that you may get "killed" in a hostile environment....

waaahhh  :cry......bombers have to many gunz......waahhh   :cry.....I can't see gv's till I'm right over them....waaahh  :cry......airplanes drop bombs on me......waaahh :cry .....that guy is too good and he is killing everybody.....waaah . :cry..the trees are to high...

please...reach down, grab your panties and play the game...

teamwork is an amazing thing....


OINK MF...

It aint that.  look at tank town, people are interested in having a good gv fun there, but most people that up planes will bring a couple of eggs, kill some gv's then go into a furball.  Gv's will always have the disadvantage, and there's hardly a good gv fites anymore.  most of the gv fiting we see is at some spawn point, where you up and shoot as fast as you can to get some kills then die.  That's just about it.

semp
Title: Re: GV Maps
Post by: Nemisis on August 04, 2010, 02:14:54 PM
+/- 0

Hmm, I don't know.  GVers have to interact with airplanes in the same way airplanes are forced to interact with GVs, I think that's an integral and fun aspect of the game.  All these front line fights usually have GV spawns into airfields too, so you're asking for airplanes to leave GV's alone but still allow GVs to attack airfields and towns.

As for a whole GV specific arena, I suppose I can't come up with a reason why not.  I don't know how fun or successful it would be though.


I have no problem with A/C egging in defense of an airfield (I've done it myself). But the mentioned bases are both vehicle only IIRC (they sound familiar. from Trinity, correct?). Also, if you are going to attack a V-base, do it without the heavies as they only carpet bomb, or drop hangers.

As to the GV only map or arena, I suspect it would be another WWI. No pilots would come because they can't take off. And that would drive away the 'Win teh Warz!!!!" crowd. I'm not sure how many dedicated GV'ers there are. About as many as attend HMS I would assume.


However, I think something like the This Day in WWII maps would be nice. Just lower the ratio of airfields to V-bases. It will help with the GV'ers, help the furballers, and be more historicly accurate (as far as dispersion of aircraft along the front). Come to think of it, it would probably help the base sneak crowd since reinforcments have further to fly once hangers go down.
Title: Re: GV Maps
Post by: Belial on August 04, 2010, 02:21:53 PM
I'm all for it I can see 50-100 people in there every night.
Title: Re: GV Maps
Post by: 321BAR on August 04, 2010, 02:23:27 PM
Hey guys. did anyone ever think to bring some fighters to kill those darn eggtards or to help kill the enemy GVs? the enemy isnt the only one to bring eggers and if you have a couple of nice lil spitties above your panzergruppe you're more likely to live...
Title: Re: GV Maps
Post by: Nemisis on August 04, 2010, 02:26:38 PM
That was the thinking with the wirb, osti, and M16. But we've all seen how effective they are against those pesky A20's and the fighters, haven't we.

IMO, you would need at least equal numbers to have a chance at stopping all the heavy P-38's, 51's and typhs.
Title: Re: GV Maps
Post by: 321BAR on August 04, 2010, 02:27:57 PM
That was the thinking with the wirb, osti, and M16. But we've all seen how effective they are against those pesky A20's and the fighters, haven't we.

IMO, you would need at least equal numbers to have a chance at stopping all the heavy P-38's, 51's and typhs.
read my post above nem...
Title: Re: GV Maps
Post by: Nemisis on August 04, 2010, 02:37:59 PM
yes, and you'd need 5 spits to stop 5 heavy P-51's. Thats what I said bar in my post bar, you'd need equal numbers to have any real chance at killin' the suicide bombers that seem so prevelant (IMO).
Title: Re: GV Maps
Post by: BigKev03 on August 04, 2010, 05:50:12 PM
I like the idea.   How many of you aircraft jokeys get shot down by a tank and piss and moan about that???  How many GV'ers dont like the lancstuka??  It would be nice to have an GV area so you could have those battles where no aircraft are in the fight.  Remember the Battle of the Bulge?  There was no airpower for the first week or so due to bad weather.  It things like this that would be fun.  In now way should you take both GV's and aircraft out of the MA.  It would be on par with the WWI arena but for GV's only.

BigKev
Title: Re: GV Maps
Post by: Yossarian on August 04, 2010, 08:44:33 PM
I have to say that I would definitely spend time in a GV-only arena.
Title: Re: GV Maps
Post by: USRanger on August 04, 2010, 09:54:25 PM
If we are still going to get private servers here in the future, I have quite a few made-for-GV-only terrains I will be hosting.  They look nothing like what you see driving around on an MA terrain.  These are for serious ground pounding action. :aok

Now we just need to get those private servers. :pray
Title: Re: GV Maps
Post by: Panzerace on August 05, 2010, 02:10:20 PM
What BigKev said.  There are people on here now crying about GV's shooting down aircraft.  Then you have the guys who get killed in a tank a few times and up Lancs because they aren't good at tanking.  Why is it such a big deal if we have a tank arena. If you dont like it, sdont go there.  I know HiTech spent alot of time on the WWI arena and I see maybe 3 or 4 people their at any given time.  That being said, if a tank arena is built, we will come.  For that matter, just put an island with 9 tank bases on it and set it far enough away from the rest of the arena that it would take an hour to fly their.  :cheers:
Title: Re: GV Maps
Post by: Nemisis on August 05, 2010, 02:30:04 PM
well, seeing that the average fighter capable of carrying 2k of ord can fly at 350mph, and that the sectors are only 25mi across, you would need most of the map.

Personally, I feel that spreading out the airfields more would help. Say, 1 airfield per 4 sectors? That would increase the time it takes for aircraft to arive, it would place an increased focus on GV's, and would still leave A/C capable of being the main base takers provided they are willing to spend the time to do so.
Title: Re: GV Maps
Post by: Ack-Ack on August 05, 2010, 02:52:21 PM

I have no problem with A/C egging in defense of an airfield (I've done it myself). But the mentioned bases are both vehicle only IIRC (they sound familiar. from Trinity, correct?). Also, if you are going to attack a V-base, do it without the heavies as they only carpet bomb, or drop hangers.

Why should someone not use level bombers to attack a V base?  Players like you crack me up, you claim to want change to improve the game but all your changes stem on the basis of nerfing some part of the game to make it easier for you


ack-ack
Title: Re: GV Maps
Post by: Ack-Ack on August 05, 2010, 02:58:20 PM
yes, and you'd need 5 spits to stop 5 heavy P-51's. Thats what I said bar in my post bar, you'd need equal numbers to have any real chance at killin' the suicide bombers that seem so prevelant (IMO).

No, you don't need 5 Spitfires to stop 5 Mustangs. 


ack-ack
Title: Re: GV Maps
Post by: Nemisis on August 05, 2010, 04:13:17 PM
Ack-Ack, how often do you GV? It seems you really have no idea of what things are like on the ground. I haven't seen a tanker support lanctards droping 7 eggs in one string to make up for his lack of skill at aiming bombs. I would personally be fine if they were use as heavy dive bombers, dropping 1-2 eggs 7 times as opposed to 7 eggs twice. Oh sure, I would piss and moan when they kill my tiger, but I couldn't hold it against them.

Hell, I've seen a B-24 come over with the 2k eggs specificly hunting tigers that were giving their guys a hard time. I complimented him on his aim and luck (he got a tiger and a VH with one egg) Instead, we have lancasters droping strings of 7 eggs so it requires almost no skill past getting the nose on target.


And Ack-Ack, those pissed off tankers are willing to take a death just so long as they take out the guy that blew up their tank. What would stop a carrear bomb**** doing it for score or perks won't stop those guys. I've seen people have their tempest explode in midair, spawn up next to me 10secs later, and exclaim 'haha, I got him! OK guys, so-and-so's been cleared off that ridge line."
Title: Re: GV Maps
Post by: Ack-Ack on August 05, 2010, 04:34:54 PM
Ack-Ack, how often do you GV? It seems you really have no idea of what things are like on the ground. I haven't seen a tanker support lanctards droping 7 eggs in one string to make up for his lack of skill at aiming bombs. I would personally be fine if they were use as heavy dive bombers, dropping 1-2 eggs 7 times as opposed to 7 eggs twice. Oh sure, I would piss and moan when they kill my tiger, but I couldn't hold it against them.

I have more time in GVs in the years I've been playing than you do.  Who cares how many bombs they use to kill a tank or other vehicle?  Sure, it's a waste of resources but bombs are free so might as well use 'em if you got 'em.  See, you want something done to prevent this because if pisses you off that someone will use 14 bombs to kill your Tiger instead of 1 bomb, not to improve game play like you're trying to disguise it as.



Quote
Hell, I've seen a B-24 come over with the 2k eggs specificly hunting tigers that were giving their guys a hard time. I complimented him on his aim and luck (he got a tiger and a VH with one egg) Instead, we have lancasters droping strings of 7 eggs so it requires almost no skill past getting the nose on target.

Again, so what if they are using all their bombs to kill one tank? 


Quote
And Ack-Ack, those pissed off tankers are willing to take a death just so long as they take out the guy that blew up their tank.

It also seems those pissed off tankers flock to the forums to whine about being bombed.  Your posts are an example.

Quote
What would stop a carrear bomber doing it for score or perks won't stop those guys.

It's actually a very crappy way to farm perks/score.  There are far better suggestions like implementing a perked ordnance system or a perked ordnance system based on historicl usage.  For example, in Aces High, it is very common for a P-38 on a ground attack sortie to use rockets when in real life it was a very rare occurance for P-38s to lug around rockets.  That's just an example of how historical usage of certain ordnance is far different then what we use.  If a perked ordnance system was introduced and ordnance was perked along the lines of historical usage for certain ordnance, that would do far more to lessen the instances were people go on Pork 'N Auger runs.  A far better solution than trying to nerf some aspect of the game play just because it pisses you off.



Quote
I've seen people have their tempest explode in midair, spawn up next to me 10secs later, and exclaim 'haha, I got him! OK guys, so-and-so's been cleared off that ridge line."

Again, so?  It's hardly worthing of nerfing some aspect of the game to curb someone's bad tactics.


ack-ack

Title: Re: GV Maps
Post by: dev1ant on August 05, 2010, 05:47:52 PM
well, seeing that the average fighter capable of carrying 2k of ord can fly at 350mph, and that the sectors are only 25mi across, you would need most of the map.

Personally, I feel that spreading out the airfields more would help. Say, 1 airfield per 4 sectors? That would increase the time it takes for aircraft to arive, it would place an increased focus on GV's, and would still leave A/C capable of being the main base takers provided they are willing to spend the time to do so.

So we should all have to fly farther to get to our fights in an Air Combat game so you don't get egged in your GV?

If you want a GV game, go find one. 
Title: Re: GV Maps
Post by: Killer91 on August 05, 2010, 11:14:24 PM
Glad to see there's some positive feedback. I'm not sure if there would be the numbers Belial stated but even with 20 - 40 there would be some great battles.
I would spend all my time in the GV arena and prbably never go back to the MA.
Title: Re: GV Maps
Post by: hlbly on August 06, 2010, 12:06:23 AM
I think all you really need is a map or two with long distance for planes to fly to get to the gv battle .
Title: Re: GV Maps
Post by: Nemisis on August 06, 2010, 12:22:48 AM
So we should all have to fly farther to get to our fights in an Air Combat game so you don't get egged in your GV?

If you want a GV game, go find one. 

Well, seeing as the dispersion isn't much greater than some of the maps we have now, no you wouldn't. About the only change along those lines is that fights in this combat game (note: not an air combat game, one of the most common mistakes) would take place over uncapable Vbases rather than airfields.

It will require you to gain air superiority by being a better pilot rather than killing ack, placing 1 or 2 guys on vulch duty, and then turning the rest of your pilots on the fighters that are already up.




And do you call this an "Air Combat game" because the number of aircraft is larger than that of GV's, or because you feel they have a larger impact? I'm willing to bet that if we had the number of people in each reversed, the percieved importance would be reversed as well. With that many people all charging forward, you would need to place an increased importance on group tactics (just as in aircraft) since 1 tank could no longer slip through the lines and kill enemys from behind.
Title: Re: GV Maps
Post by: Nemisis on August 06, 2010, 12:34:29 AM
Ack-Ack, I don't care how many hours in GV's you logged 8yrs ago. The game has changed since then buddy. The reason the guys that drop 7 eggs in one string annoy me is because it take practicly no skill past timing. They can't beat you so instead of going somewhere else, they kill the fun.


Ack-Ack, you misunderstand me. My point is that I have no problem with the people who bomb in a manner that requires some skill past getting the timing down to within 8 seconds. That guy in the B-24 was putting his eggs right on top of us from 2k up.


I agree with you about bombing being a crappy way to farm perks or score. But if thats all they can manage, then thats what they'll do.


You seem to be using 'nerf' a good deal concidering I'm suggesting no change past that of having some good sportsmanship and a change in tactics.
Title: Re: GV Maps
Post by: Ack-Ack on August 06, 2010, 02:34:23 AM
Ack-Ack, I don't care how many hours in GV's you logged 8yrs ago. The game has changed since then buddy. The reason the guys that drop 7 eggs in one string annoy me is because it take practicly no skill past timing. They can't beat you so instead of going somewhere else, they kill the fun.

Are you really that dense to think that Lancstukas or level bombers carpet bombing GVs is a recent thing?  It's been that way since time immortal and people like you have been whining about it since AW.  It's no different than you spawn camping or HOing when you try to fight in an airplane, takes no skill to do either but yet you do it. 


Quote
Ack-Ack, you misunderstand me. My point is that I have no problem with the people who bomb in a manner that requires some skill past getting the timing down to within 8 seconds. That guy in the B-24 was putting his eggs right on top of us from 2k up.

No, I understood you perfectly.  You're whining because it pisses you off when someone carpet bombs you because in your itty bitty little mind, your ego can't stand the fact that someone that you consider to be lacking in skill killed you. 


Quote
I agree with you about bombing being a crappy way to farm perks or score. But if thats all they can manage, then thats what they'll do.

No they would not.  If they realize that pork and augering isn't going to farm them the perks like they thought it would, they will change their tactics to one that will yield them more perks for little cost.  Nor would they be taking a Tempest for pork and auger runs, kind of defeats the purpose. 

Quote
You seem to be using 'nerf' a good deal concidering I'm suggesting no change past that of having some good sportsmanship and a change in tactics.

Okay, so maybe nerf was too strong of a word but besides whining about being killed by someone you think has less skill than you do, you are want them to fly like how you want them to.  Okay.


ack-ack
Title: Re: GV Maps
Post by: Nemisis on August 06, 2010, 02:23:38 PM
No, I don't imagine it is a recent thing. But tactics and the means of ordanance delivery has changed, even during the 2yrs (give or take a few months) that I've been playing.

Ack-Ack, lay off the insults. I'm not insulting you or your playing in anyway. And if you can show me more than 3 GV'ers that support the lancstukas, then I'll let you have that one.

With a perked ordanance system, bomb****s would see a decline. But again, if they can't manage vulching (some can't), then they will stick to GV bombing, or make the change to a hurri IID.
Title: Re: GV Maps
Post by: Ack-Ack on August 06, 2010, 02:53:59 PM
No, I don't imagine it is a recent thing. But tactics and the means of ordanance delivery has changed, even during the 2yrs (give or take a few

The means of delivering ordnance hasn't changed at all, the reason why you think it has is because you're relatively new to this game and have no other experience to base your judgment on.

Quote
With a perked ordanance system, bombers would see a decline. But again, if they can't manage vulching (some can't), then they will stick to GV bombing, or make the change to a hurri IID.

A perked ordnance system would not cause a decline in the use of bombers, it wouldn't even impact their usage and in most cases would probably increase their usage. 


ack-ack



Title: Re: GV Maps
Post by: Nemisis on August 06, 2010, 03:16:01 PM
I've had discussions with several players that have been here since at least '03, and they say that the planes used and the tactics used to get ordanance onto a target have changed. Apperantly the mossie was quite popular for GV bombing, but saw a decline in favor of the A20 (IDK why, or if this is so). When the B-25 was added, I remember it wasn't used much untill people found how to kill panzers with the '75. After that, it saw an increase in use. Now, fighters such as the tempest, P-51, the P-38, and F4U-1D see use for GV bombing along side the A20, and B-25.


Srry, i meant to say GV bombers. If you expend 14 1000lb bombs for 2 kills, that would become a much less effective way to perk farm, not that it in any way effective now.
Title: Re: GV Maps
Post by: Ack-Ack on August 06, 2010, 04:45:37 PM
I've had discussions with several players that have been here since at least '03, and they say that the planes used and the tactics used to get ordanance onto a target have changed. Apperantly the mossie was quite popular for GV bombing, but saw a decline in favor of the A20 (IDK why, or if this is so). When the B-25 was added, I remember it wasn't used much untill people found how to kill panzers with the '75. After that, it saw an increase in use. Now, fighters such as the tempest, P-51, the P-38, and F4U-1D see use for GV bombing along side the A20, and B-25.


Srry, i meant to say GV bombers. If you expend 14 1000lb bombs for 2 kills, that would become a much less effective way to perk farm, not that it in any way effective now.

The Mosquito's traditional role has been that of a town killer and base porker, one that it is perfect for, it's rather light bomb load and inaccurate rockets really didn't make it all that great of a GV killer.  So when the Havoc came along with it's 4,000 pound payload, it naturally started to see increase use over the Mosquito to kill GVs. It's not a change of tactics, its just using a different weapons platform using the same tactics.

Since the very first day the B-25 was introduced into the game it was used as a tank buster, it's not recent phenomena.  That's why guys like Saxman and me have been asking for AP rounds and HVAR rockets for the B-25H since the day it was introduced.  When it was announced that we were getting the B-25H and other Mitchells, players were already starting to formulate ideas on how to use them against GVs.

Any fighter in AH that is capable of lugging a bomb or rockets has always been used against ground vehicles since the very beginning.  It's not something recent as you believe it is.

Like I said, nothing has changed and the tactics used now were the tactics used yesterday, last month, last year, last decade, etc.

ack-ack
Title: Re: GV Maps
Post by: lyric1 on August 06, 2010, 06:32:47 PM
I say try it see what happens if it is a bust it's easily remedied.
Title: Re: GV Maps
Post by: Nemisis on August 07, 2010, 01:53:25 PM
I'll take your word for it as, like I said, I wasn't there to witness this.


And Ack-Ack, I was refering to the '75 not the plane. The B-25 was used (not always succesfully) from the begining like you said. One idiot kept trying to kill me from the front, and wouln't make any other shot.