Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Parabat on August 20, 2010, 04:34:33 PM

Title: Arena Numbers
Post by: Parabat on August 20, 2010, 04:34:33 PM
How by all the powers of logic can there be 182 players in an arena set to 100  I first looked at the arena and it said 177 players out of 100 permissable I next looked and there were 182 out of 100.  I can understand that at the first look there was 177 and I was denied access.  However I cannot understand why 1 minute later there are 182 players out of 100 permissable

I hate being excluded from an arena purely based on numbers.  I see other arenas with max permissable much higher.

I refer to Main Arena orange 182/100 at 22:15 today

Why split the main arena into 2
Title: Re: Arena Numbers
Post by: Lusche on August 20, 2010, 04:36:36 PM
How by all the powers of logic can there be 182 players in an arena set to 100  I first looked at the arena and it said 177 players out of 100 permissable I next looked and there were 182 out of 100.  I can understand that at the first look there was 177 and I was denied access.  However I cannot understand why 1 minute later there are 182 players out of 100 permissable

Quote
The Aces High arenas use a dynamic or floating limit for the arenas where there are two, or more, of the same type. For instance, the two Late War arenas will show a limit that changes as the amount of players in these two arenas change.

The arena limits are governed as follows: As an example, if the Orange arena reaches a certain percentage of its maximum capacity, the server will adjust the Blue arena limit to a higher number. When the Blue arena reaches a certain percentage of its limit, then the Orange arena limit is raised. Conversely, the arena limits are also reduced in the same manner.

http://www.hitechcreations.com/ahhelp/arenas.html
Title: Re: Arena Numbers
Post by: The Fugitive on August 20, 2010, 04:37:36 PM
While your waiting to get into "your favorite arena" do a search on these boards for "arena caps". You'll will have more than enough reading on how it's done, why it's done and even read the complaints if you would like. After you've read that information the numbers will have equaled out and you'll be able to get into which ever arena you want.
Title: Re: Arena Numbers
Post by: Ack-Ack on August 20, 2010, 06:57:58 PM
The arena cap explanation that Lusche lined should be stickied on this forum, though I suspect that won't stop these types of threads.


ack-ack
Title: Re: Arena Numbers
Post by: Oddball-CAF on August 23, 2010, 06:08:32 PM
   Personally, the current arena limits are nothing short of ridiculous. With maps so large
there's almost 1.5 fields per player, the limit this afternoon was 100 players, divided as
you know, among three countries.
  As we all know, the servers are capable of fielding 600 pilots at any given time, so why
does HTC shunt people into two different arenas. This setup pretty much killed off the
Squad Nights which used to be in existence in the past, with half a squad herded into
one arena and the other half in the other.
  I get it that AH is basically a furball platform, and that's fine and dandy, but what I don't
understand is limits imposed for absolutely no technological reason whatsoever.
  Now, before the AH apologists come out of the woodwork bashin' me for not doing a
"search" on the subject, I used "arena" and "limits" and came up with nothing but
references to scenarios and the like.
  Perhaps some of you guys who LIKE the 100 person limit on maps with 150 fields might
be so kind as to take the time to reply with a direct link or just type out the answer. :)


Oddball
Raw Prawns
Title: Re: Arena Numbers
Post by: Money on August 23, 2010, 06:34:16 PM
The arena cap explanation that Lusche lined should be stickied on this forum, though I suspect that won't stop these types of threads.
ack-ack

Why do you think that is?  Could it be that despite all the reasons given, the arena caps do not work well for many people stuck trying to play as caps are FORCED in an effort to change population at absurd times?  2200 hours, 180ish players and two arenas?  Nothing about that makes sense so save your typing.

Some vets have to understand that they do NOT represent what every customer wants.   
Title: Re: Arena Numbers
Post by: Ack-Ack on August 23, 2010, 07:12:24 PM
Why do you think that is?  Could it be that despite all the reasons given, the arena caps do not work well for many people stuck trying to play as caps are FORCED in an effort to change population at absurd times?  2200 hours, 180ish players and two arenas?  Nothing about that makes sense so save your typing.

Some vets have to understand that they do NOT represent what every customer wants.   


Because the OP's question would have been answered if he read the help section on the arena cap limits as most other threads on the arena caps.  Sure, you'll get some like you and others that keep whining about it but then your types will whine about just anything.  Case in point, your reply to me.

ack-ack
Title: Re: Arena Numbers
Post by: DREDIOCK on August 23, 2010, 07:13:13 PM
On one hand I understand why the arena limits are in place and how they work.

But on the other hand I find it really hard to disagree with most of the complaints with the limits.
At best from a player standpoint. Or at least mine. They are frustrating. Although I usually manage to get where I want o be without too much trouble.
I can definitely see how it might be downright infuriating to others.

IMO If we are to have them The limits should start at 300 per arena
If the arena limit in the larger numbered of the two arenas reaches 200 then one arena really needs to be closed. 200 or even 250 limits are just too low

This should aid in letting the players play where and with whom they want.

Another thought. Is if a limiter is in place. only allow those to enter on the side with the lowest numbers

Personally. I also think that most of the people that are int eh arena with the lower numbers arent there because they are forced to be there because of the limiter.
But because they want to be there with the lower numbers.
Title: Re: Arena Numbers
Post by: DREDIOCK on August 23, 2010, 07:17:47 PM

Some vets have to understand that they do NOT represent what every customer wants.   


Probobly because not every customer wants the same thing.
But most want to be where the crowd is. Alot sign up and play to be involved in the massive fights. Others prefer smaller, more intimate engagements
Title: Re: Arena Numbers
Post by: Rino on August 23, 2010, 07:45:02 PM
Why do you think that is?  Could it be that despite all the reasons given, the arena caps do not work well for many people stuck trying to play as caps are FORCED in an effort to change population at absurd times?  2200 hours, 180ish players and two arenas?  Nothing about that makes sense so save your typing.

Some vets have to understand that they do NOT represent what every customer wants.   


     So whiney noobs DO represent what every customer wants?  God help us all.
Title: Re: Arena Numbers
Post by: 68ZooM on August 23, 2010, 07:46:22 PM
can this ol horse be beating to death any more?
Title: Re: Arena Numbers
Post by: The Fugitive on August 23, 2010, 09:31:11 PM
Why do you think that is?  Could it be that despite all the reasons given, the arena caps do not work well for many people stuck trying to play as caps are FORCED in an effort to change population at absurd times?  2200 hours, 180ish players and two arenas?  Nothing about that makes sense so save your typing.

Some vets have to understand that they do NOT represent what every customer wants.   


Here's your mistake !!! What is done to the changes of this game has very LITTLE to do with WHAT THE CUSTOMERS WANT. They are business decisions made by HTC to better his company and increase the profits of HTC.
Title: Re: Arena Numbers
Post by: Money on August 23, 2010, 10:21:41 PM
Because the OP's question would have been answered if he read the help section on the arena cap limits as most other threads on the arena caps.  Sure, you'll get some like you and others that keep whining about it but then your types will whine about just anything.  Case in point, your reply to me.

ack-ack

Your types?  Your condescending comments are a joke.  You make sure to follow every whine in this forum and to add your whine behind it.  Get off my leg.
Title: Re: Arena Numbers
Post by: Money on August 23, 2010, 10:22:15 PM
Probobly because not every customer wants the same thing.
But most want to be where the crowd is. Alot sign up and play to be involved in the massive fights. Others prefer smaller, more intimate engagements

 :aok
Title: Re: Arena Numbers
Post by: Money on August 23, 2010, 10:30:50 PM
Here's your mistake !!! What is done to the changes of this game has very LITTLE to do with WHAT THE CUSTOMERS WANT. They are business decisions made by HTC to better his company and increase the profits of HTC.

It has nothing to do with what customers want?  You speaking for HTC?

Hint for the hard of hearing in here.....

Happy customers = GREATER profits

I understand some of the changes that customers request can not be met for business reasons.  But an arena cap at 2200 hours, with 184 people and that forces them to split is just poor.

 
Title: Re: Arena Numbers
Post by: Ack-Ack on August 23, 2010, 10:48:08 PM
Your types?  Your condescending comments are a joke.  You make sure to follow every whine in this forum and to add your whine behind it.  Get off my leg.

No need to flatter yourself, I believe this is my first response to you which is in answer to your reply to me.  Next time you don't want me to respond don't direct your replies to me, a simple solution to a simple problem.


ack-ack
Title: Re: Arena Numbers
Post by: Masherbrum on August 23, 2010, 11:01:52 PM
can this ol horse be beating to death any more?

Absolutely.   As long as there is "movement", the carcass will be beaten.
Title: Re: Arena Numbers
Post by: redman555 on August 23, 2010, 11:13:33 PM
I hated arena cap, was one of the things that made me quit after like 8 years.


-BigBOBCH
Title: Re: Arena Numbers
Post by: 68ZooM on August 23, 2010, 11:26:07 PM
Absolutely.   As long as there is "movement", the carcass will be beaten.

lol even if its just maggots devouring the body?  wow there hardcore lol
Title: Re: Arena Numbers
Post by: BigR on August 23, 2010, 11:27:00 PM
Im not going to say anything about arena caps, but I would like to see more small maps in the rotation, maybe even keeping the big maps to titanic tues. I tend to play at some of the non peak hours, and there is nothing worse than a huge map with hardly any people to fill it. We have way too many big maps. They are not very useful in the era of capped arenas.
Title: Re: Arena Numbers
Post by: SlapShot on August 24, 2010, 08:57:21 AM
It has nothing to do with what customers want?  You speaking for HTC?

Hint for the hard of hearing in here.....

Happy customers = GREATER profits

I understand some of the changes that customers request can not be met for business reasons.  But an arena cap at 2200 hours, with 184 people and that forces them to split is just poor.

 

HiTech would disagree ...

"V" you have my opinions on this subject all over this bbs. In short it was a business discussion to split the arena, all data post the split showed it worked very well to improve business.

The split will not change, how it is implemented, I.E. discussion about 1 month back involving arena closing and opening may be implemented.

Trying to convince my to end the split won't get very far simply because you have no data to work with.

HiTech
Title: Re: Arena Numbers
Post by: ozrocker on August 24, 2010, 09:09:07 AM
Hey Odd,
Nowadays it's who can bash someone about a post. Not like in the past. You've been gone awhile, good to see you back Sir :salute
I got tired of playing the "click in click out" game also, plus I have a 2 yo Grandbaby here often  :D
That's usually why you'll see me in the AM too.

                                                <S> Oz

Title: Re: Arena Numbers
Post by: Oddball-CAF on August 24, 2010, 09:39:29 AM


Yeah, Oz. Same old stuff in here. Anytime somebody mentions something they don't
particularly like, the AH rumpswabs start runnin' their mouths. I don't post much in here
as you can see.
  But, after seeing Hitech's post regarding it being a business decision, I think I'll keep
my 15 bucks a month in my pocket.  :rofl

<<-- Hitech apologists aim here :)
Title: Re: Arena Numbers
Post by: Masherbrum on August 24, 2010, 09:51:35 AM

Yeah, Oz. Same old stuff in here. Anytime somebody mentions something they don't
particularly like, the AH rumpswabs start runnin' their mouths. I don't post much in here
as you can see.
  But, after seeing Hitech's post regarding it being a business decision, I think I'll keep
my 15 bucks a month in my pocket.  :rofl

<<-- Hitech apologists aim here :)

 :cheers:
Title: Re: Arena Numbers
Post by: Yeager on August 24, 2010, 09:59:39 AM
I came back to the game after the arena caps were implemented  :banana:
Title: Re: Arena Numbers
Post by: Money on August 24, 2010, 06:30:52 PM
HiTech would disagree ...

hitech on August 21, 2010, 08:20:25 AM
"V" you have my opinions on this subject all over this bbs. In short it was a business discussion to split the arena, all data post the split showed it worked very well to improve business.

The split will not change, how it is implemented, I.E. discussion about 1 month back involving arena closing and opening may be implemented.

Trying to convince my to end the split won't get very far simply because you have no data to work with.

HiTech

True, we do not have access to the data HTC has.  I have never, nor have others who are against arena caps, claim to have the same data.  The data we use is our own experience....  We do not like it.  I have read up on damn near every post on the subject and still think a few basic truths are being ignored. 

1) That arena caps were the sole reason for business growth at that time is absurd!  Other companies (competition) were folding or loosing customer share after not being able to deliver on promised hype.  There was and still is little choice.  And taking the position that it worked then so it can't be valid now is absurd.  To many things have changed since then to be even remotely the same.  I also agree in earlier statements that "the herd" mentality is why the caps were put into place.  While I do not want the extreme that no cap conditions created  (800 in one arena and 0 in the other), I find it simply absurd that so many in here and at HTC fight so hard against a fantastic piece of consumer desire.  Call it a "herd mentality" if you wish, I would call it a strategic business objective and tap into it!.  I wish there not be a forced split when an arena size is at or less than 250-300.  We play all day long in arenas full with 300, or more, so if the "arena caps grew business" logic is true, people find those arena sizes fine now.  So why at 2200 hours does HTC and those of you sleeping care if the 187 LW players are in the same arena then?  If that is a problem, then larger splits should be in place during the day requiring a third arena or even fourth.

Solution: Never split arenas until total population equals or is greater than 250.

2)  There are also many posts in this BB from European players complaining about how frustrating caps are for them (my only data).  The posts go on to describe the declining Euro contingent and discussions on marketing to improve those numbers.  Can HTC support or confirm these assertions from players?  I have a theory as to why this might be happening if this in fact is the case  :)

I did love the suggestion from here that the European players themselves make more friends and start recruiting

3)  Besides people taking the time here to give their reasons for quiting, what else does HTC's do to learn why people end subscriptions?  Email surveys, a phone call?  I understand that it is very hard to get people to always take the time to answers those questions, but the answers are so valuable to a company with 100% commitment to their customers.

4) That people who do not like an aspect of the game and comment on it care less about the game than they do.  In some cases I'm sure this is true, but not in mine.  Being called "you people" and being told in not so many words to, "deal with it the way I want you to deal with it", are not constructive at all.  In fact, those tones sound eerily similar to a few folks I have come in contact with in real life I call bigots (not calling you one Slapshot).  I'll hazard a guess that a few people in here do not know how well that shoe fits them.


For the record, I love the game, but will not just accept things I think detract from the experience on my end.
Title: Re: Arena Numbers
Post by: sky25 on August 24, 2010, 07:23:06 PM
   Personally, the current arena limits are nothing short of ridiculous. With maps so large
there's almost 1.5 fields per player, the limit this afternoon was 100 players, divided as
you know, among three countries.
  As we all know, the servers are capable of fielding 600 pilots at any given time, so why
does HTC shunt people into two different arenas. This setup pretty much killed off the
Squad Nights which used to be in existence in the past, with half a squad herded into
one arena and the other half in the other.
  I get it that AH is basically a furball platform, and that's fine and dandy, but what I don't
understand is limits imposed for absolutely no technological reason whatsoever.
  Now, before the AH apologists come out of the woodwork bashin' me for not doing a
"search" on the subject, I used "arena" and "limits" and came up with nothing but
references to scenarios and the like.
  Perhaps some of you guys who LIKE the 100 person limit on maps with 150 fields might
be so kind as to take the time to reply with a direct link or just type out the answer. :)


Oddball
Raw Prawns

Careful Oddball, They will come out of the woodwork and attack you for that comment.. :aok
Title: Re: Arena Numbers
Post by: MonkGF on August 24, 2010, 07:39:06 PM
It has nothing to do with what customers want?  You speaking for HTC?

Hint for the hard of hearing in here.....

Happy customers = GREATER profits

I understand some of the changes that customers request can not be met for business reasons.  But an arena cap at 2200 hours, with 184 people and that forces them to split is just poor.

Number of Customers Who Post In Forums << Number of Customers Who Pay To Fly
Title: Re: Arena Numbers
Post by: HatTrick on August 24, 2010, 08:36:37 PM
It has nothing to do with what customers want?  You speaking for HTC?

Hint for the hard of hearing in here.....

Happy customers = GREATER profits

I understand some of the changes that customers request can not be met for business reasons.  But an arena cap at 2200 hours, with 184 people and that forces them to split is just poor.

 

I agree.  The arena cap is one of the only things I dislike about this game.  I'm pretty sure it is why most of the players are from North America too.  WW2OL had 3 distinct primetimes because there were good contingents of players from all over the world.  Here a person logs in from Europe and gets stuck flying in an arena with 50 people while the other one has 250.  That's not fun to them.

I also think the battles are so much more epic on Tuesdays.  I just logged out to take a break to grab dinner but right before I did we (Knights) were getting attacked in at least 4 locations.  I landed a sortie at 119 and went to respawn and find out the fighter hangar is down so I jumped in an M3 and ran supplies from our VB nearby.  On my 2nd run in the M3, I start seeing a bunch of red icons in the air.  There must have been 15 Mossies and 110s, 3 or 4 formations of Lancs and around 10 fighters buzzing over 119.  It was awesome just to see it and I never see that on normal nights.  On normal nights you are lucky to have two fights per side to pick from.
Title: Re: Arena Numbers
Post by: kvuo75 on August 25, 2010, 08:54:52 AM
I landed a sortie at 119 and went to respawn and find out the fighter hangar is down so I jumped in an M3 and ran supplies from our VB nearby. 


you know that supplies do nothing for hangars, right?

Title: Re: Arena Numbers
Post by: Shuffler on August 25, 2010, 09:34:24 AM
True, we do not have access to the data HTC has.  I have never, nor have others who are against arena caps, claim to have the same data.  The data we use is our own experience....  We do not like it.  I have read up on damn near every post on the subject and still think a few basic truths are being ignored.  

1) That arena caps were the sole reason for business growth at that time is absurd!  Other companies (competition) were folding or loosing customer share after not being able to deliver on promised hype.  There was and still is little choice.  And taking the position that it worked then so it can't be valid now is absurd.  To many things have changed since then to be even remotely the same.  I also agree in earlier statements that "the herd" mentality is why the caps were put into place.  While I do not want the extreme that no cap conditions created  (800 in one arena and 0 in the other), I find it simply absurd that so many in here and at HTC fight so hard against a fantastic piece of consumer desire.  Call it a "herd mentality" if you wish, I would call it a strategic business objective and tap into it!.  I wish there not be a forced split when an arena size is at or less than 250-300.  We play all day long in arenas full with 300, or more, so if the "arena caps grew business" logic is true, people find those arena sizes fine now.  So why at 2200 hours does HTC and those of you sleeping care if the 187 LW players are in the same arena then?  If that is a problem, then larger splits should be in place during the day requiring a third arena or even fourth.

Solution: Never split arenas until total population equals or is greater than 250.

2)  There are also many posts in this BB from European players complaining about how frustrating caps are for them (my only data).  The posts go on to describe the declining Euro contingent and discussions on marketing to improve those numbers.  Can HTC support or confirm these assertions from players?  I have a theory as to why this might be happening if this in fact is the case  :)

I did love the suggestion from here that the European players themselves make more friends and start recruiting

3)  Besides people taking the time here to give their reasons for quiting, what else does HTC's do to learn why people end subscriptions?  Email surveys, a phone call?  I understand that it is very hard to get people to always take the time to answers those questions, but the answers are so valuable to a company with 100% commitment to their customers.

4) That people who do not like an aspect of the game and comment on it care less about the game than they do.  In some cases I'm sure this is true, but not in mine.  Being called "you people" and being told in not so many words to, "deal with it the way I want you to deal with it", are not constructive at all.  In fact, those tones sound eerily similar to a few folks I have come in contact with in real life I call bigots (not calling you one Slapshot).  I'll hazard a guess that a few people in here do not know how well that shoe fits them.


For the record, I love the game, but will not just accept things I think detract from the experience on my end.

You can boycott Ah and go fly the other online fighter games.

I think you'd enjoy this game more if you just fly a plane and and enjoy what you like and ignore what you don't like.

Maybe the other game/games may suit your idea of fun better.
Title: Re: Arena Numbers
Post by: HatTrick on August 25, 2010, 11:38:05 AM

you know that supplies do nothing for hangars, right?



Nope, I didn't but I do now  :aok
Title: Re: Arena Numbers
Post by: SlapShot on August 25, 2010, 01:13:46 PM
True, we do not have access to the data HTC has.  I have never, nor have others who are against arena caps, claim to have the same data.  The data we use is our own experience....  We do not like it.  I have read up on damn near every post on the subject and still think a few basic truths are being ignored. 

1) That arena caps were the sole reason for business growth at that time is absurd!  Other companies (competition) were folding or loosing customer share after not being able to deliver on promised hype.  There was and still is little choice.  And taking the position that it worked then so it can't be valid now is absurd.  To many things have changed since then to be even remotely the same.  I also agree in earlier statements that "the herd" mentality is why the caps were put into place.  While I do not want the extreme that no cap conditions created  (800 in one arena and 0 in the other), I find it simply absurd that so many in here and at HTC fight so hard against a fantastic piece of consumer desire.  Call it a "herd mentality" if you wish, I would call it a strategic business objective and tap into it!.  I wish there not be a forced split when an arena size is at or less than 250-300.  We play all day long in arenas full with 300, or more, so if the "arena caps grew business" logic is true, people find those arena sizes fine now.  So why at 2200 hours does HTC and those of you sleeping care if the 187 LW players are in the same arena then?  If that is a problem, then larger splits should be in place during the day requiring a third arena or even fourth.

Solution: Never split arenas until total population equals or is greater than 250.

2)  There are also many posts in this BB from European players complaining about how frustrating caps are for them (my only data).  The posts go on to describe the declining Euro contingent and discussions on marketing to improve those numbers.  Can HTC support or confirm these assertions from players?  I have a theory as to why this might be happening if this in fact is the case  :)

I did love the suggestion from here that the European players themselves make more friends and start recruiting

3)  Besides people taking the time here to give their reasons for quiting, what else does HTC's do to learn why people end subscriptions?  Email surveys, a phone call?  I understand that it is very hard to get people to always take the time to answers those questions, but the answers are so valuable to a company with 100% commitment to their customers.

4) That people who do not like an aspect of the game and comment on it care less about the game than they do.  In some cases I'm sure this is true, but not in mine.  Being called "you people" and being told in not so many words to, "deal with it the way I want you to deal with it", are not constructive at all.  In fact, those tones sound eerily similar to a few folks I have come in contact with in real life I call bigots (not calling you one Slapshot).  I'll hazard a guess that a few people in here do not know how well that shoe fits them.


For the record, I love the game, but will not just accept things I think detract from the experience on my end.

Well ... I will never argue a "business decision" as explained by HiTech and/or Pyro ... they know better than any of us and this is how they pay their bills so decisions such as this are not willy nilly . Split arenas are here to stay ... will the implementation stay was we see it now ... I don't think so.

I do feel for the Euro players, and as you can see, from the HiTech quote, there is an active discussion, started by Lusche, proposing a change that would help with the Euro plight. I have read that whole thread and I believe that we will see some sort of change in the near future on that front.
Title: Re: Arena Numbers
Post by: Yeager on August 25, 2010, 01:30:24 PM
I have noticed less players logged in over the past few weeks.  Generally I like less crowding but my beloved MW has been very quiet in the evenings as of late.
Title: Re: Arena Numbers
Post by: Shuffler on August 25, 2010, 03:08:53 PM
School..... folks getting ready the week before and some vacationing. The last horah.
Title: Re: Arena Numbers
Post by: grumpy37 on August 25, 2010, 04:04:30 PM
I have noticed less players logged in over the past few weeks.  Generally I like less crowding but my beloved MW has been very quiet in the evenings as of late.



MW has emptied out for the simple fact that it no longer a reason to go in.  Ive played MW for years and as of late it has turned into a mini LW.  When a country the has number 5-1 or greater and they still feel the need to vulch the field or take all hangers down just to capture a Vbase the whole excitment of what MW use to be is gone.  I have switched to play LW mostly myself for this reason and I know many others that have done the same
Title: Re: Arena Numbers
Post by: Shuffler on August 25, 2010, 04:09:48 PM


MW has emptied out for the simple fact that it no longer a reason to go in.  Ive played MW for years and as of late it has turned into a mini LW.  When a country the has number 5-1 or greater and they still feel the need to vulch the field or take all hangers down just to capture a Vbase the whole excitment of what MW use to be is gone.  I have switched to play LW mostly myself for this reason and I know many others that have done the same

That single squad is the reason for the numbers dwindling. Two nights back there were 0 Bish, 15 Knits, and 5 Rooks.... most of the Knits were one squad. They quit attacking the rooks and started capturing Bish bases.
Title: Re: Arena Numbers
Post by: Masherbrum on August 25, 2010, 04:11:35 PM


MW has emptied out for the simple fact that it no longer a reason to go in.  Ive played MW for years and as of late it has turned into a mini LW.  When a country the has number 5-1 or greater and they still feel the need to vulch the field or take all hangers down just to capture a Vbase the whole excitment of what MW use to be is gone.  I have switched to play LW mostly myself for this reason and I know many others that have done the same

EW was great right after the Arena Splits were enacted.   For 6 months you had some of the best fights ever, but the toolsheds eventually pushed a bunch of us to the LWA.   But those were the days where Xbrit, SlapShot, OddCAF,  would say, "I've got an oil hit, rtb" and you broke off.    Nowadays, you have people that NEED that kill because it's the only way they can get one.  



Title: Re: Arena Numbers
Post by: Ack-Ack on August 25, 2010, 04:13:50 PM


MW has emptied out for the simple fact that it no longer a reason to go in.  Ive played MW for years and as of late it has turned into a mini LW.  When a country the has number 5-1 or greater and they still feel the need to vulch the field or take all hangers down just to capture a Vbase the whole excitment of what MW use to be is gone.  I have switched to play LW mostly myself for this reason and I know many others that have done the same

That's pretty much the reason why I don't play in there anymore. 


ack-ack
Title: Re: Arena Numbers
Post by: Shuffler on August 25, 2010, 04:21:13 PM
I flew LW last night and had an absolute blast. I had a long day and was hoping to stay longer but I had to sleeeeeeeeeep. :D
Title: Re: Arena Numbers
Post by: grumpy37 on August 26, 2010, 12:22:00 AM
EW was great right after the Arena Splits were enacted.   For 6 months you had some of the best fights ever, but the toolsheds eventually pushed a bunch of us to the LWA.   But those were the days where Xbrit, SlapShot, OddCAF,  would say, "I've got an oil hit, rtb" and you broke off.    Nowadays, you have people that NEED that kill because it's the only way they can get one.  





these are the days i miss.  I loved MW and now I pop in once and a while just to see if i know anyone thats on.

That single squad is the reason for the numbers dwindling. Two nights back there were 0 Bish, 15 Knits, and 5 Rooks.... most of the Knits were one squad. They quit attacking the rooks and started capturing Bish bases.


 :salute  nice to hear that from someone who doesn't have a chess piece he calls home. 
Title: Re: Arena Numbers
Post by: SlapShot on August 26, 2010, 08:25:09 AM


MW has emptied out for the simple fact that it no longer a reason to go in.  Ive played MW for years and as of late it has turned into a mini LW.  When a country the has number 5-1 or greater and they still feel the need to vulch the field or take all hangers down just to capture a Vbase the whole excitment of what MW use to be is gone.  I have switched to play LW mostly myself for this reason and I know many others that have done the same

That single squad is the reason for the numbers dwindling. Two nights back there were 0 Bish, 15 Knits, and 5 Rooks.... most of the Knits were one squad. They quit attacking the rooks and started capturing Bish bases.

Pretty much why I don't go in there anymore ... I go back every once in awhile, but end up leaving when the odds reach 5 v 1 and all 5 HO you.
Title: Re: Arena Numbers
Post by: grumpy37 on August 26, 2010, 08:34:55 AM
Pretty much why I don't go in there anymore ... I go back every once in awhile, but end up leaving when the odds reach 5 v 1 and all 5 HO you.


Yeah, it was nice the month or so they decided to play LW only.  Numbers started going up on all sides and the arena was fun again.  When they came back it very quickly died out again. 
Title: Re: Arena Numbers
Post by: Money on August 26, 2010, 08:15:32 PM
You can boycott Ah and go fly the other online fighter games.

Maybe the other game/games may suit your idea of fun better.

The last sentence in my post you are quoting addresses this in case you missed it, "For the record, I love the game, but will not just accept things I think detract from the experience on my end."

I think you'd enjoy this game more if you just fly a plane and and enjoy what you like and ignore what you don't like.

So now you want to bring up ENY?....   ;)
Title: Re: Arena Numbers
Post by: Shuffler on August 27, 2010, 10:31:12 AM
Eny is a non-issue too. :D
Title: Re: Arena Numbers
Post by: zack1234 on August 27, 2010, 12:34:59 PM
What does ENY actually mean is it a abreviation?
Title: Re: Arena Numbers
Post by: Lusche on August 27, 2010, 12:37:09 PM
What does ENY actually mean is it a abreviation?

Look it up on AHWiki ;)

(Yes, I could just write it here, but it's time making people actually use the wiki  :neener:)
Title: Re: Arena Numbers
Post by: ImADot on August 27, 2010, 12:40:38 PM
Not even a link to the Wiki?  Wow, you really DO want people to work for it.   :D

Oh yeah, and for the record...

As long as I know what ENY is, I don't really care what it stands for.   ;)
Title: Re: Arena Numbers
Post by: Bruv119 on August 27, 2010, 12:50:33 PM
Look it up on AHWiki ;)

(Yes, I could just write it here, but it's time making people actually use the wiki  :neener:)

they spelt variable wrong   :furious
Title: Re: Arena Numbers
Post by: Lusche on August 27, 2010, 01:01:18 PM
they spelt variable wrong   :furious

Log in and edit  :aok