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General Forums => Wishlist => Topic started by: Perrine on September 23, 2010, 09:32:05 PM

Title: how about turning ON wind???
Post by: Perrine on September 23, 2010, 09:32:05 PM
It should not be possible for 1 pilot (plus formations) to accurately hit targets in a high speed bomber cruising at high altitudes.

Case in point. 

Japan in 1945.  B-29 bombers were forced to drop altittudes because they can't accurately hit targets at high altitudes.
Title: Re: how about turning ON wind???
Post by: Easyscor on September 23, 2010, 09:41:03 PM
The MA bombsight doesn't compensate for wind, at any altitude, or at least it didn't the last time I looked.
Title: Re: how about turning ON wind???
Post by: kvuo75 on September 23, 2010, 10:44:27 PM
It should not be possible for 1 pilot (plus formations) to accurately hit targets in a high speed bomber cruising at high altitudes.

Case in point.  

Japan in 1945.  B-29 bombers were forced to drop altittudes because they can't accurately hit targets at high altitudes.

one question:

which direction should the wind blow in the main arenas?
Title: Re: how about turning ON wind???
Post by: Perrine on September 23, 2010, 10:50:13 PM
one question:

which direction should the wind blow in the main arenas?


create a random wind speed & directional generator , make it  at least unpredictable

I'll leave that to HTC's coding to decide
Title: Re: how about turning ON wind???
Post by: Pigslilspaz on September 23, 2010, 10:58:51 PM
I'll leave that to HTC's coding to decide

That's the problem, it's something that would take away from HTC's precious coading hours thus giving us less new toys to break. Also, not many people would be for it IMO and certain concessions must be made to make the people giving money happy (we used to also have night, but it was taken out due to it just annoying folks.)

P.S. This should go to the wishlist forum.
Title: Re: how about turning ON wind???
Post by: SunBat on September 23, 2010, 11:02:47 PM
Please read through this and get back with us:

http://bbs.hitechcreations.com/smf/index.php/topic,297100.0.html

Title: Re: how about turning ON wind???
Post by: MachFly on September 24, 2010, 01:41:40 AM
It should not be possible for 1 pilot (plus formations) to accurately hit targets in a high speed bomber cruising at high altitudes.

Case in point.  

Japan in 1945.  B-29 bombers were forced to drop altittudes because they can't accurately hit targets at high altitudes.
create a random wind speed & directional generator , make it  at least unpredictable

I'll leave that to HTC's coding to decide

Winds are predictable most of the time.

The reason why B-29 were having trouble over japan is because japan has a jet steam over it, most paces do not. Even if HTC makes a jet stream when was the last time you seen a bomber over 30K in AH2?
Title: Re: how about turning ON wind???
Post by: Mus51 on September 24, 2010, 01:55:03 AM
How about wake turbulence?
Title: Re: how about turning ON wind???
Post by: zack1234 on September 24, 2010, 02:51:28 AM
Wind in game should move from left to right then right to left, a sometimes up and down Kvuo
By the way Kvuo I am still stalking you and listening to your music ;)
Title: Re: how about turning ON wind???
Post by: Boozeman on September 24, 2010, 05:41:53 AM
It should not be possible for 1 pilot (plus formations) to accurately hit targets in a high speed bomber cruising at high altitudes.

Case in point.  

Mosquito MK XVI

Fixed.  ;)

We already pay a substantial perk price for that abillity. I'm ok with that.
Title: Re: how about turning ON wind???
Post by: Nypsy on September 24, 2010, 06:13:30 AM
Didn't AH1 have wind? Or am I dreaming?
Title: Re: how about turning ON wind???
Post by: captain1ma on September 24, 2010, 07:02:27 AM
the AVA has wind in it try it out and have some fun!
Title: Re: how about turning ON wind???
Post by: kvuo75 on September 24, 2010, 08:25:22 AM
Wind in game should move from left to right then right to left, a sometimes up and down Kvuo
By the way Kvuo I am still stalking you and listening to your music ;)

 :aok :rock
Title: Re: how about turning ON wind???
Post by: grumpy37 on September 24, 2010, 08:33:35 AM
If bombers being so accurate is your concern then there is a fix for that with no extra coding at all.....  BRING BACK THE MANUAL BOMB SITE..........   
Title: Re: how about turning ON wind???
Post by: Mister Fork on September 24, 2010, 09:14:36 AM
If you want wind, try the AvA.
 :bolt:
Title: Re: how about turning ON wind???
Post by: Roadblck on September 24, 2010, 09:30:36 AM
Winds are predictable most of the time.

The reason why B-29 were having trouble over japan is because japan has a jet steam over it, most paces do not. Even if HTC makes a jet stream when was the last time you seen a bomber over 30K in AH2?

I don't know if they had the same kind of technology back in ww2 that we have today, to measure winds aloft.  I would disagree with you and say they aren't always so predictable.  They often vary a great deal depending on altitude.

For example:  current winds aloft above Birmingham, AL.

Altitude   Heading / Speed (knots)
3000       240 / 6
6000       210 / 11
9000       210 / 11
12000     light & variable
18000     170 / 14
24000     240 / 20
30000     290 / 10
34000     010 / 7
39000     040 / 17

I would imagine bombing in these conditions could be pretty tricky.

Honestly, I don't know that modeling winds like this in the MA would be all that much fun.  Maybe in one of the scenario-based arenas.
Title: Re: how about turning ON wind???
Post by: hitech on September 24, 2010, 09:50:49 AM
It should not be possible for 1 pilot (plus formations) to accurately hit targets in a high speed bomber cruising at high altitudes.

Case in point.  

Japan in 1945.  B-29 bombers were forced to drop altitudes because they can't accurately hit targets at high altitudes.

This is a classic case of trying to solve a non existent problem with selective realism. First the MA bomb sight completely compensates for wind so just turning wind on would do nothing to change things.

2nd you are only looking at one sided realism, how many targets were hit with just 3 bombers? How do you compensate for representing the damage done by a group of bombers? It's easy to say they should just have more people to bomb, but that is also not a real solution simply because how and what people like to fly.


3rd the out come of your desire (less  precise bombs) would then need another complete change on the damage side.
Another words how many bombs it takes to destroy a structure and how how many structures would all have to be changed to maintain the same amount of outcome per bomber.
4th before we added some precision and less difficulty back into bombing (I.E. to calibrate you had to hold a cross hair on 1 point of the terrain) bombers where not seen very often.

So is your desire to make bombing more difficult? Or is it simply to make it appear more realistic, i.e. more spread on bombs but we could then add a bigger blast radius so the out come was the same.


The largest issue with adding wind, is that you can only turn it on at higher alt's or you completely mess with people landing and taking off.
Again you could say that taking off in a cross wind is more realistic but the take off and landing part of AH is not something extremely important to the fun/combat of AH.

HiTech

Title: Re: how about turning ON wind???
Post by: Ruah on September 24, 2010, 12:20:31 PM
just a quick fyi here - the reason the bombers came down so low over japan was because they switched from explosive to incindiary munitions.  while its true that accuracy was relativly poor at the higher altitudes, the low loss of life more than justified it (it was not like civilian casualties was an issue) - however when they changed to firebombing, then the planes had to come down to be effective.

to the topic - it takes a lot of patience to line up a target right even in AH2, why gimp bombers more?  If anything, its the death-star formations that really get to me.
Title: Re: how about turning ON wind???
Post by: Infidelz on September 24, 2010, 02:29:24 PM
This is a classic case of trying to solve a non existent problem with selective realism. First the MA bomb sight completely compensates for wind so just turning wind on would do nothing to change things.

2nd you are only looking at one sided realism, how many targets were hit with just 3 bombers? How do you compensate for representing the damage done by a group of bombers? It's easy to say they should just have more people to bomb, but that is also not a real solution simply because how and what people like to fly.


3rd the out come of your desire (less  precise bombs) would then need another complete change on the damage side.
Another words how many bombs it takes to destroy a structure and how how many structures would all have to be changed to maintain the same amount of outcome per bomber.
4th before we added some precision and less difficulty back into bombing (I.E. to calibrate you had to hold a cross hair on 1 point of the terrain) bombers where not seen very often.

So is your desire to make bombing more difficult? Or is it simply to make it appear more realistic, i.e. more spread on bombs but we could then add a bigger blast radius so the out come was the same.


The largest issue with adding wind, is that you can only turn it on at higher alt's or you completely mess with people landing and taking off.
Again you could say that taking off in a cross wind is more realistic but the take off and landing part of AH is not something extremely important to the fun/combat of AH.

HiTech



Mr. HiTech,

I for one would like to have wind play apart in landings and takeoffs. Just because its real pilot er stuff.

Infidelz.
Title: Re: how about turning ON wind???
Post by: gyrene81 on September 24, 2010, 02:49:14 PM
just a quick fyi here - the reason the bombers came down so low over japan was because they switched from explosive to incindiary munitions.  while its true that accuracy was relativly poor at the higher altitudes, the low loss of life more than justified it (it was not like civilian casualties was an issue) - however when they changed to firebombing, then the planes had to come down to be effective.
Quote
Actually, in the case of the B-29s over Japan it was more due to the higher losses of aircraft and lower accuracy at high alts from winds and heavy clouds. I believe it was orders from General Lemay when all B-29 bombers were assigned to the 21st bomber group (?) in the Mariana islands.




I'd rather see more random weather effects in the main arenas...not just wind to keep bombers from hitting something on the ground.
Title: Re: how about turning ON wind???
Post by: SmokinLoon on September 24, 2010, 03:53:04 PM
I believe that if there was a CONSTANT wind speed (5-10mph) on a directional rotation, say switch 45 degrees counter clockwise (to be opposite the sun movement, just because) every 30 minutes (top and bottom of hour to be predictable for bomber pilots), the players would adapt accordingly with a minimal learning curve.  We've done it for dropping on a CV (every 10k = 1 full length ahead for aim point), so why would we not do the same thing for wind vs stationary targets???

IMO, I think adding wind would add a bit more realism to the sim-game, and it would cause all players to think a wee bit more.Instead of taking a week to learn the basics on how to bomb, it would take a week and a day.  We all know that after a month or two Looshy would produce a graph showing speed, altitude, and wind drift tables.  :)

I say go for it in one of the LW arenas and see how it goes.  The other major aspect many people are forgetting is how the wind speed will effect turn and climb rates.  :aok
Title: Re: how about turning ON wind???
Post by: Ardy123 on September 24, 2010, 06:47:20 PM
The largest issue with adding wind, is that you can only turn it on at higher alt's or you completely mess with people landing and taking off.
Again you could say that taking off in a cross wind is more realistic but the take off and landing part of AH is not something extremely important to the fun/combat of AH.

HiTech,

How do you feel about adding a simple air-turbulence model to clouds, such that if you flew under certain clouds you could hit thermals, etc... or maybe have several winds at different alts within a tight alt band that randomly change in force and direction when inside of a cloud? This would make clouds have more of an impact on combat.



Title: Re: how about turning ON wind???
Post by: kvuo75 on September 24, 2010, 09:55:38 PM
The other major aspect many people are forgetting is how the wind speed will effect turn and climb rates.  :aok

it would do nothing to climb or turn rates.

you are "remembering" something imaginary.


airplanes fly through the air.
Title: Re: how about turning ON wind???
Post by: waystin2 on September 25, 2010, 02:14:34 PM
Buy a fan!  Problem solved...

(http://www.cpsc.gov/cpscpub/prerel/prhtml01/01036.jpg)
Title: Re: how about turning ON wind???
Post by: Ghosth on September 25, 2010, 04:55:56 PM
I have one of those blowing into the side of my computer case.
I figure that's why my plane always wiggles on takeoff, getting crosswind from the fan.

Title: Re: how about turning ON wind???
Post by: SmokinLoon on September 25, 2010, 05:11:54 PM
it would do nothing to climb or turn rates.

you are "remembering" something imaginary.


Oh really?  That isn't what my flight instructor says, especially in the short term.  If you are nose into the wind and roll the plane 90 degrees and pull back on the stick, you are going to claim that the oncoming wind will not change the rate in which your aircraft turns?  Likewise, at certain speeds the rate in which the air flows over the wing wont be affected by the oncoming wind (if going nose into the wind) for rate of climb (or effect drag)?  What about having a tail wind for TAS and fuel efficiency?

I'm not claiming to be an expert on aero-physics, I'm just saying that having wind in the game would effect FAR more than having to adjust when dropping ordnance.
Title: Re: how about turning ON wind???
Post by: Dichotomy on September 25, 2010, 09:27:24 PM
I have one of those blowing into the side of my computer case.
I figure that's why my plane always wiggles on takeoff, getting crosswind from the fan.



but does yours have those way cool red blades?
Title: Re: how about turning ON wind???
Post by: Ghosth on September 25, 2010, 09:31:01 PM
As a matter of fact it does!
Title: Re: how about turning ON wind???
Post by: Dichotomy on September 25, 2010, 09:54:58 PM
always a step ahead of me aren't you?  :neener:
Title: Re: how about turning ON wind???
Post by: kvuo75 on September 26, 2010, 03:09:20 AM
Oh really?  That isn't what my flight instructor says, especially in the short term.

I'd lose that instructor.

Quote
If you are nose into the wind and roll the plane 90 degrees and pull back on the stick, you are going to claim that the oncoming wind will not change the rate in which your aircraft turns?

I do claim that. exactly.  If you're going 200 IAS, you're going 200 IAS.. Doesn't matter which way the air is going.

simplified:

wind is nothing more than a mass of air moving relative to the ground. airplanes fly through the air. in flight, the airplane doesn't care if the air is calm, moving 20mph over the ground, or 200mph over the ground..

Quote
Likewise, at certain speeds the rate in which the air flows over the wing wont be affected by the oncoming wind (if going nose into the wind) for rate of climb (or effect drag)?  What about having a tail wind for TAS and fuel efficiency?

You have an instructor, but still do not understand IAS/TAS/GS ?


lemme guess, you think a plane on a treadmill can fly?


Quote
I'm not claiming to be an expert on aero-physics, I'm just saying that having wind in the game would effect FAR more than having to adjust when dropping ordnance.

if it was a surface wind, it would make landings and takeoffs more interesting. because that's where the interface happens between air and ground.
Title: Re: how about turning ON wind???
Post by: Ghosth on September 26, 2010, 07:08:41 AM
Smoking loon, I think I'd listen to kvuo75 sir.

I've got a film where I flew the D3a1 through a hanger, backwards. 65mph wind and with full flaps the Val flys backwards sweet as can be. She doesn't care if that is a head wind, or a tail wind. Only getting up from the ground, and getting back down are tricky. Once up she'll fly 60 mph (and go backwards at 5 mph) turn, loop, doesn't matter.

Once your up off the ground, 200 mph is 200 mph, the only difference to the plane is going to be in distance covered. 20 mph headwind means your doing 180 mph ground, 20mph tailwind = 220 over the ground. But the Plane is doing 200, and really doesn't much care if the wind fluctuates + or -.
Title: Re: how about turning ON wind???
Post by: SmokinLoon on September 26, 2010, 09:11:15 AM
FWIW, my instructor is a major in the SDANG.  He flies a cargo plane (CN235 or C5A, I forgot.) and has done 2 tours in Iraq.  For his "real" job he flies a corporate jet in and out of Sioux Falls on a regular basis.  I cant put him here at my keyboard to have him spell out what he was trying to convey that day, but I find it interesting that I have fellas here claiming wind makes no difference on aircraft performance while I can vouch that the wee little Cessna 150 I'm earning my hours in (which was built in Feb 1973 and is 7 months older than me  :O ) sure feels like it handles different when I'm fighting (or garnering) wind.  Likewise, it seems to need to fight that much more to maintain its 80mph when going into the wind at an angle.  When turning with the wind the 150 sure seems to grab quicker as well, meaning less control input is needed to get the turn angle desired.  Is that is in my imagination???  Obviously, I don't push the 150 any harder than needed, I'm not going to do snap rolls for arguments sake.  ;)   

I understand completely the TAS/IAS /GS with the +/- wind speed.  Elementary flight student stuff.  Me thinks there is a missing communication link in my point.   :headscratch:     

You didn't comment on the "going with the wind" perspective.  No better speed or increased range?         
Title: Re: how about turning ON wind???
Post by: kvuo75 on September 26, 2010, 12:43:26 PM
You didn't comment on the "going with the wind" perspective.  No better speed or increased range?         

thats what I meant by ias/tas/gs..


gs is just tas + wind, so yes, you will have better groundspeed / range with the wind. the tas is same no matter what direction.

as for thinking it's handling differently, it must be in your imagination, probably because youre using the ground as a reference.. i tried to make that point before. the plane doesn't care about where it is over the ground.. it only flies thru the air mass.

i'll try another example..
you're going 80mph tas, into a 80mph headwind..

groundspeed 0. right? right. in relation to the ground, you're hovering. the plane is going 80mph though.

bank the plane into a gentle turn, and maintain altitude..

it will still be going 80 mph tas. about 90 degrees thru the turn, your groundpseed will be 80mph

as you complete the u-turn,your tas is still 80mph.. your groundspeed is now 160.. the plane did not stall because of an 80mph tail wind.