Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: hitech on November 17, 2010, 11:11:59 AM
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In this thread I decided to implement a new capping system that Lusche came up with.
http://bbs.hitechcreations.com/smf/index.php/topic,292342.0.html
The way it would work is we would have 3 late war arenas A B C. Not sure of real names yet.
A is an off peek arena with very large capacity.
B & C are the same as the 2 LW arenas are now during peak hours.
The difference is that when the switch over time happens all people are ejected from the arenas. And the current arenas are locked and no longer shown on the menu.
And then the other arena is open in the same state it was when it closed.
As an example.
A is open, around 3:00 pm central it closes and ejects all occupants and it's current state is saved (I.E. field ownership stays the same, all destroyed objects remain destroyed). (there will be plenty of warning given before the eject and it will be the same time every day)
Then B&C open in the same state they had been closed the day before.
Some time around 12:00 midnight central B&C will close and eject everyone and A will open.
If you wish to know the pros and cons of the new system please read the linked thread.
HiTech
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Thanks for giving it a shot. :aok
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Thanks for giving it a try. I really hope it works out <S>
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:aok
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Brilliant idea, both Lusche and htc
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Brilliant idea, both Lusche and htc
Very brilliant.
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Yaaaaaaaaaaahhh :banana: :banana: :banana: :aok :aok :airplane: :airplane: :old: :D
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thanks for the input HTC. its refreshing to hear that the gods of the cartoon airways actually listen to (read) our prayers :D
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Interesting change. Hope it helps all. WTG for addressing issues HTC!
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thanks for trying to improve it :aok
this means Lusche can re-sub now right? :D :cheers:
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woot woot!! no more noobs whining about Caps anymore ohh wait nvm i am sure some bad apples are lurking :noid
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I always said Lusche was the brains of this outfit :eek:
J/K of course.
I figured HT would address the issue soon. Nice to contemplate an end to the cap whines :aok
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the dynamic caps will still be there, they will just start at 9pm UK rather than 6pm UK.
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But what will the forum be like without the cap and B29 whines?
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:aok
Although arena caps have really never effected me, this shows that hitech does listen to the community, and is always looking at ways to improve game play for everyone involved.
:salute
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I'm guessing that the majority of US players log on after work, and dinner at say 6:00 to 7:00pm in their respective time zones.
I think the 2 arena transition time needs to be 5pm cst and the single arena kick in at say 1:00a.m.
This will allow Primetime euro to be in a single arena till 11:00pm GMT and primetime USA to be in two arenas until midnite cst. 11pm over on the west coast.
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double post sorry
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Thanks for caring about our views
<<S>> much kudos
I will now change my sig
Thank you
Jimmy
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Great idea Lusche, this will create a much better enviroment for the European members.
Question: When will this be implimented?
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woot woot!! no more noobs whining about Caps anymore ohh wait nvm i am sure some bad apples are lurking :noid
Why? He did not say they are going away. Still the same if you are in the US. Hope it helps Euro-players though.
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Great idea Lusche, this will create a much better enviroment for the European members.
Question: When will this be implimented?
With luck Ill have it done before this week end.
HiTech
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HiTech, have you considered the size of the maps in play at different times? Just a suggestion, but it may be wise to have the two in play maps during peak hours be small maps and the one off peak map be a large map.
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Thanks Hitech :aok
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HiTech, have you considered the size of the maps in play at different times? Just a suggestion, but it may be wise to have the two in play maps during peak hours be small maps and the one off peak map be a large map.
Don't you have that backwards?
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Don't you have that backwards?
no hes right. it would help stabilize the amount of players in the two peak hour arenas. two small maps makes for good fights and if both are used evenly both will run well and the large off peak would be for euro primetime etc where they need alot of space for players. if im incorrect in my statement feel free to correct me
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This should help the European folks. I know the have been getting the short end of the stick. <S>
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Does this mean the snail will be coming out of his shell to play again? :D
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:aok
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Don't you have that backwards?
No I believe I have it exactly correct.
321bar pointed out the basic reasons why, but there are a few more subtle, yet very important reasons why this would be good for the game.
The two peak arenas will be up for 9 hours, as opposed to the offpeak arena which will be up for 15 hours. Creating a goal oriented game environment is critically important for the survival of this game! Players must believe they can accomplish what they wish to do. If that is win the war, then they must have the chance to do it. The only way they can do that is on a smaller map right now. Basically each country has one week to win the war before the titanic tuesday reset. On peak hours, each arena will have 9*7=63 hours of battle to win the war. Off peak arena will have 15*7=105 hours of battle to win the war. Just going off this math, the off peak arena should be more difficult to reset.
Do not take this point lightly. Win the war players are extremely important to the health of this game, and if they feel they can win, the game will be much better for everybody.
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Thanks for trying something else HT, looking forward to this change, btw can one of the arena's be called PINK? that was the best arena before. had all the best furballs :D
semp
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No I believe I have it exactly correct.
321bar pointed out the basic reasons why but there are a few more subtle, yet very important reasons why this would be good for the game.
The two peak arenas will be up for 9 hours, as opposed to the offpeak arena which will be up for 15 hours. Creating a goal oriented game environment is critically important for the survival of this game! Players must believe they can accomplish what they wish to do. If that is win the war, then they must have the chance to do it. The only way they can do that is on a smaller map right now. Basically each country has one week to win the war before the titanic tuesday reset. On peak hours, each arena will have 9*7=63 hours of battle to win the war. Off peak arena will have 15*7=105 hours of battle to win the war. Just going off this math, the off peak arena should be more difficult to reset.
Do not take this point lightly. Win the war players are extremely important to the health of this game, and if they feel they can win, the game will be much better for everybody.
i gotta learn to think in the line of win teh warz style during these discussions... :aok every style of gameplay is important and i believe that this constitutes the majority of the players
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WTG HiTech :aok
Hopefully this helps the Euro guys.
<S> Melvin
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no hes right. it would help stabilize the amount of players in the two peak hour arenas. two small maps makes for good fights and if both are used evenly both will run well and the large off peak would be for euro primetime etc where they need alot of space for players. if im incorrect in my statement feel free to correct me
There will be around 150-170 players in both LWA's when the caps kick in (7 PM CET), around 230 players in both LWA during euro prime time (9 PM CET). Are those number too big for a smaller map? I'm going to say no.
So, I feel the euro prime time arena would benifit from having only smaller maps in rotation.
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:aok
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There will be around 150-170 players in both LWA's when the caps kick in (7 PM CET), around 230 players during euro prime time (9 PM CET). Are those number to big for a smaller map? I'm going to say no.
sorry could you clarify kazaa?
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There will be around 150-170 players in both LWA's when the caps kick in (7 PM CET), around 230 players in both LWA during euro prime time (9 PM CET). Are those number too big for a smaller map? I'm going to say no.
So, I feel the euro prime time arena would benifit from having only smaller maps in rotation.
I can't disagree with having a smaller map in play for that either, although it will get reset more frequently...
To hell with the large maps (except titanic tuesday), the community isn't big enough for em. Can I get an amen!?
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No, you can't, but a simple I agree with you should be suffice :)
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I can't disagree with having a smaller map in play for that either, although it will get reset more frequently...
To hell with the large maps (except titanic tuesday), the community isn't big enough for em. Can I get an amen!?
even on titanic tuesday the majority of players go straight for the biggest fight. last night there were only two fights for bishops. one against rooks and one against knights. both included over 50 planes attacking the bishops and approx the same for defending. i couldnt stay in the air for more than two minutes if i upped from either base and got very lucky if i upped from another base to defend against the super hordes and even then i could barely kill one or two each flight before being forced to rtb or i'd die. not much fun for most players there
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sorry could you clarify kazaa?
HiTech stated the off-peak arena would be closed at 3:00PM Central, which is 9:00PM Central European Time or CET. At this time, the max population of this arena would only be around 230 people; don't forget there would be a a lot less players during the euro day, just 70 in the morning to 140 mid afternoon. So, it would be a very bad idea to have a large map in the off-peak arena as these were made to support the old 800 player MA, a smaller map would be a wise choice.
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HiTech, have you considered the size of the maps in play at different times? Just a suggestion, but it may be wise to have the two in play maps during peak hours be small maps and the one off peak map be a large map.
a question for ya on that idea.
in the arena i fly in, there are usually small maps up. we all like this. but with only 20 players in, it can get crowded.....we like that too. but with a couple hundred, might a small map not get over crowded?
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I can't disagree with having a smaller map in play for that either, although it will get reset more frequently...
To hell with the large maps (except titanic tuesday), the community isn't big enough for em. Can I get an amen!?
I've felt the same way about large maps since the LWA was split in two. :aok
When I get online during lunch time, there's only 70 people in LWO, if the map is compello or any other monster map then I don't even bother playing; those maps were made to support the old 800 player MA.
How many people are online, in both LWA during US prime time?
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HiTech stated the off-peak arena would be closed at 3:00PM Central, which is 9:00PM Central European Time or CET. At this time, the max population of this arena would only be around 230 people; don't forget there would be a a lot less players during the euro day, just 70 in the morning to 140 mid afternoon. So, it would be a very bad idea to have a large map in the off-peak arena as these maps were made to support up to 800 players, a smaller map would be a wise choice.
I think the off-peak arena should be extended for at least another hour, let the European players have a single arena till about 10pm or so their time. I don't think the majority of US players start logging in till well after 3pm cst.
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I think the off-peak arena should be extended for at least another hour, let the European players have a single arena till about 10pm or so their time. I don't think the majority of US players start logging in till well after 3pm cst.
I agree.
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a question for ya on that idea.
in the arena i fly in, there are usually small maps up. we all like this. but with only 20 players in, it can get crowded.....we like that too. but with a couple hundred, might a small map not get over crowded?
We are using general terms calling maps 'small'. LW "small" maps are very large compared to ava maps. Small maps have a critical mass point, but I don't think it is reached with split arenas. Large maps also have a critical mass point, but the critical mass point for the large maps is governed by its minimum mass point which isn't reached very often in the current state of the game.
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Is there going to be an overlap period where all arenas are open? Lets say that I get on at 2:40PM eastern (20 min before transition from off peak set up to peak time set up) will I be able to access the peak time set up at this time or will I have to wait in the off peak set up until the transition?
I think it would be a good idea to have the opening of the incoming arena happen 15-20 minutes before the closing of the outgoing arena to smooth out the transition. This will allow people to finish their flight and immediately change arenas instead of popping up for a short flight or waiting in the hanger.
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I think the large maps are toast any time of day. Unless you have critical mass they spread the fights out too much and encourage things like base rolling in remote areas and milk running. Having a smaller map makes all players more aware of what is going on.
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:( There goes my plan to get a life... wife will be not amused
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Can't wait till all the :cry starts
about why people don't like this.
:banana:
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:confused: You mean Lusche may be shooting down my bombers again? :cry
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:( There goes my plan to get a life... wife will be not amused
LOL! Buy flowers for her now... :aok
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:( There goes my plan to get a life... wife will be not amused
nahh she was probably sick of you already :t
"go play your damned game"
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:( There goes my plan to get a life... wife will be not amused
I can see it now.
"Wife Ack... Incoming!"
:D
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Can't wait till all the :cry starts
about why people don't like this.
:banana:
:rofl Thats funny. You do understand that if you reside in the US, nothing has changed right?
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:rofl Thats funny. You do understand that if you reside in the US, nothing has changed right?
Untrue. It means that a handful of people won't move the map during the day when they can work "unopposed" (at least as compared to primetime). As this was a big bone of contention in "that other WWII MMORG", I think it will help increase satisfaction levels here with those that play the "war" part of the game - even during US primetime.
Oh, by the way Dedalos, do you still think HTC just doesn't care? {grin}
<S>
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:( There goes my plan to get a life... wife will be not amused
not that it's any consolation but I'm quite pleased
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We'll see how it works out, I can't wait, but the devil is always in the details, etc., etc. (IE: a concern I personaly have is with a mix of the old experience (I couldn't login most weeknights until after 9pm my time due to caps) and HT's given example is that the prospect of being booted at 10pm (my time) seems most unpleasant).
Looks very promising though once ironed out, and I think it's brilliant and very promising to be finally trying something new/different to improve the current capping situation.
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As a bomber pilot who finds himself often on flights that take up to 2 hours I would hope that we get some sort of warning so we can return to base and land...
Never mind....
I just read on the base thread that it will give warnings...
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As a bomber pilot who finds himself often on flights that take up to 2 hours I would hope that we get some sort of warning so we can return to base and land...
Never mind....
I just read on the base thread that it will give warnings...
Well, my original concept called for automated warnings and scheduled times.
But if Skuzzy will do that manually... :uhoh
But seriously, in order to get people to accept this rather harsh cut every day, it will be very important to get a very reliable schedule.
It would suck upping buffs because you think you still have one hour to go, just to read "Arena will close in 10 minutes, this will be only warning" - Same as deciding not to fly another sortie because you anticipate the reset in the next few minutes... and then it's delayed by an hour or two. ;)
I for one am quite curios if and how this will work out. :)
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Untrue. It means that a handful of people won't move the map during the day when they can work "unopposed" (at least as compared to primetime). As this was a big bone of contention in "that other WWII MMORG", I think it will help increase satisfaction levels here with those that play the "war" part of the game - even during US primetime.
Oh, by the way Dedalos, do you still think HTC just doesn't care? {grin}
<S>
lol, right. To answer your question, yes. To the point were he made fun of people - should i say customers - for asking for changes. Then, he makes a change lol. I think it is great for the Euro time players but as far as I can tell, there is not change for the US guys. No matter what you said up there, nothing changed for us.
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Can the boot and revert back to 1 arena happen a bit later on Friday and Saturday night? Maybe 2 am EST.
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After reading almost all the posts here and to address the win the war concern that I read somewhere around page 2, i suggest that on TT the single one from the off peak time just be left up and on Wed. The normal routine would resume using the map from before with nothing changed from when it was moved to make way for the off peak map.
This would allow the wtw types to have their way again and till allow for a variety of maps to be played at the same time.
Sounds almost like a win/win to me as long as this does not lead to the massive nearly unstoppable hordes flooding from one base to another. Of course maybe this will help to stop this since people won't be pressed to win it as fast as possible due to short time frames.
All in all I like the idea even though it will mean a arena change for me about half way into my play time, then again it will also give me a little reminder that is late and should be getting to bed.
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:rofl Thats funny. You do understand that if you reside in the US, nothing has changed right?
Yes sir i do understand, but there are always
those that are not happy no matter what HT
dose. :old:
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Well I'm in the US of A (east coast player) but I play on west coast primetime. So yes Dedolas, if I'm reading correctly? It's Hitech typing, afterall. I'm effected by the change give or take the time I get auto booted. I'd rather get booted earlier playing the cap game and have a few good hours in the non capped arena. Instead of getting started(finding a fight, or caps game) playing then the boot sorry Jimson. :rolleyes:
I'm glad you're tying to apease the Euro players though. /sarcasm but they already get Saturday Scenarios I kid ,Ikid.
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Well I'm in the US of A (east coast player) but I play on west coast primetime. So yes Dedolas, if I'm reading correctly? It's Hitech typing, afterall. I'm effected by the change give or take the time I get auto booted. I'd rather get booted earlier playing the cap game and have a few good hours in the non capped arena. Instead of getting started(finding a fight, or caps game) playing then the boot sorry Jimson. :rolleyes:
Maybe I have my time zone line ups mixed up but I don't understand.
If the auto boot happened at 5pm cst and again at 1am cst and you play west coast primetime, that would be from 3pm to 11pm pst that you wouldn't be subject to it. Of course you would be spending your time in the capped arena system as you are now. So I guess the fact that there is no change to that, is what US folks aren't crazy about.
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Of course you would be spending your time in the capped arena system as you are now. So I guess the fact that there is no change to that, is what US folks aren't crazy about.
since both arenas will fill up more evenly with the new cap system (instead of 150+ people already sitting in orange when caps kick in), there should be no reason to whine. i.e. it wont be 210/100 and 10/150 anymore.
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A is open, around 3:00 pm central it closes and ejects all occupants and it's current state is saved (I.E. field ownership stays the same, all destroyed objects remain destroyed). (there will be plenty of warning given before the eject and it will be the same time every day)
Then B&C open in the same state they had been closed the day before.
Some time around 12:00 midnight central B&C will close and eject everyone and A will open.
If you wish to know the pros and cons of the new system please read the linked thread
HiTech
OK Jimson, what I'm reading arena closes 1am (EST) =10pm (PST). I 'm fine with this but you stated move it to 1am(CST)=2am(EST) which I don't like and stated my opinion. I would rather keep the way Hitech proposed. Would also like auto time I don't trust Skuzzy he's in bed anyway! :D
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Intresting, just dont want to lose perks. Can the the time be around 30 mins before closer or something. The 10 to 12 mins warning usually doesnt help me. Im EST BTW. so Im usually in Blue with my squad with ENY.
Whatever ENY stands for :headscratch:
anyway my dime, you keep doing your thing HTC.
:cheers: :airplane:
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Intresting, just dont want to lose perks. Can the the time be around 30 mins before closer or something. The 10 to 12 mins warning usually doesnt help me. Im EST BTW. so Im usually in Blue with my squad with ENY.
Whatever ENY stands for :headscratch:
anyway my dime, you keep doing your thing HTC.
:cheers: :airplane:
You never lose perks when a server resets.
(ENY=enemy)
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:salute to HTC. I hope this will bring in some fresh players in the Euro time zone. Perhaps some old faces may come back? :)
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:rofl
It hasn't even been implemented yet and people are already griping why they won't like it.
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I think that Snailman should post his paypal account info and all the arena cap whiners should send him a nickle. Haha, how much you think that'd come up too.
Actually. I am totally impressed by this. Arena caps somewhat affected me but it clearly was an issue with a lot of people. I almost jumped out of my seat and cheered when Hitech said he decided to implement Lusche's idea. That is effing awesome, wtg snailman <S>
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I think that Snailman should post his paypal account info and all the arena cap whiners should send him a nickle. Haha, how much you think that'd come up too.
Actually. I am totally impressed by this. Arena caps somewhat affected me but it clearly was an issue with a lot of people. I almost jumped out of my seat and cheered when Hitech said he decided to implement Lusche's idea. That is effing awesome, wtg snailman <S>
I would recommend to wait for the results before you start to praise anyone ;)
We have to see how it all works out, if things really improve for more people, or if the daily shutdown will create an outrage. There may be even bugs in the concept nobody has thought of.
And most important - it's not getting rid of the cap itself. It will still be there. Most "whines" in this forum had been about "can't join my buddies in LWO". At peak time with two arenas, the problem will still be there.
The main difference is the radical reduction of transition time after caps kick in and the possible ability for better fine tuning by being able to adjust the switchover point in time.
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Hey Lusche, you do realize there is a reprint fee for each time that picture is used and seeing how often you may be posting on this new cap system that could really run into some money.
Just a friendly warning :devil
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Fixed :)
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LOL!!! ahh you can keep it up, I'd be honored! <S>
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LOL!!! ahh you can keep it up, I'd be honored! <S>
No, I am :)
It was just meant to be a place holder until Snailman is back in game... ;)
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Huh. Hitech Creations is making a change in their psuedo-scientific meth lab? (I assume that is what methology is, the study of meth)
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:aok good call!
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Huh. Hitech Creations is making a change in their psuedo-scientific meth lab? (I assume that is what methology is, the study of meth)
Just logged on and caught it too. :rofl Dale needs to see the Nuns again for a spelling time out. :devil
:O M-E-T-H-O-D-O-L-O-G-Y :O
:x :bolt:
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Hay lusche
Someone said I should give you a pickle
Enjoy
(http://i237.photobucket.com/albums/ff274/lowerbrook/d95ae6e2.jpg)
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yum-yum!
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since both arenas will fill up more evenly with the new cap system (instead of 150+ people already sitting in orange when caps kick in), there should be no reason to whine. i.e. it wont be 210/100 and 10/150 anymore.
yes our gripe was when the cap kicked in at 6pm our time right when everyone starts logging in you would see 200/100, 10/150, This would usually take an hour or so to settle down. Lusche was even saying that in his experiences recently it was taking even longer than that due to the dwindling player numbers.
With the changes and the boot. Everyone can take a well needed 15 minute break, make a cup of tea, kiss their girlfriend and then when they come back to their computer the arenas will be capped evenly and work the way HTC originally intended. 130/200, 105/150. If you want more chance of getting all your squaddies in the same arena select the B arena because A will fill up pretty much straight away. Having said that the critical part of the dynamic cap system is getting 105 players in Blue because it raises the cap in Orange to 200. Then a user who logs in it at this time should see the numbers I mentioned before. He has a choice of going into either arena.
A slight 15 minute interruption to play whilst everyone settles into the new map (or the map from exactly the same time from the day before) and the war continues!
I think it will provide better continuity and your Euro customers thank you for one arena until we decide it is nap time :aok
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HiTech stated the off-peak arena would be closed at 3:00PM Central, which is 9:00PM Central European Time or CET. At this time, the max population of this arena would only be around 230 people; don't forget there would be a a lot less players during the euro day, just 70 in the morning to 140 mid afternoon. So, it would be a very bad idea to have a large map in the off-peak arena as these were made to support the old 800 player MA, a smaller map would be a wise choice.
I got the time conversion wrong, 3:00PM Central would be 9:00PM GMT and 10:00PM CET.
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An illustration:
The upper chart is showing the actual LW population numbers of Thursday, 14 Oct, a particularly ugly day. Time given is my local time, for the Brits it's 1 hour earlier.
Caps kicked in at 19:00 hours. LWO was basically locked for ~4 hours, while LWB was creeping along at ~50 players
The lower is how it may have looked with the upcoming system, switch point set at 3 pm central. (Pessimistically assuming that still most players will rush for LW arena at top of the list after the split)
(http://img249.imageshack.us/img249/8249/hypon.jpg)
I also think we may end up with different times for the switch point on weekdays vs weekends. I did a few computations like that one above for different days in my small database, and it seems that on weekends HTC might set the time point even earlier, to make it most fair to all sides of the Atlantic.
But of course, let's wait and see what happens over 1-2 weeks. ;)
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So does this mean we can get back to lying to each other about how many girls we bonked last weekend, how good our coutries beer is and how brillient our favorite ride is?
You euro gents gonna come back now and play with us...... :angel:
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I dont typically have that many problems getting in when I want any time of day so the changes really dont matter to me that much.... however...... it seems a bit confusing to me as to how it really changes or improves anything other than for the EU players
if Im understanding the new system correctly it will have the exact same effect as simply pushing the cap time back 3 hours
Ill use my local times (which is same as AH local time) so I dont get myself confused in typing..... and Ill just use estimated numbers since none of us other than HTC have accurate numbers in front of us
current system:
11:00 = 125 LWO, 10 LWB
11:59 = 130 LWO, 15 LWB
noon = caps kick in (also around the time EU players are starting to log on)
12:30 = 130 LWO, 45 LWB (30 EU players have joined and are frustrated they cant get in LWO)
1:00 = 130 LWO, 45 LWB (EU players still frustrated becasue LWB numbers are low and LWO capped)
2:00 = 120 LWO, 90 LWB (EU players still frustrated becasue LWB numbers are low and LWO capped)
3:00 = 140 LWO, 106 LWB (caps are off for a few minutes and LWO starts building again, from here they build pretty evenly through the rest of the night)
new system (Ill use same numbers as above):
11:00 = 135 LWNEW
noon = no caps kicking in now, still 1 arena
12:30 = 175 LWNEW (EU players are happier with more to fight, US players no difference)
1:00 = 175 LWNEW (EU players still happy, US no difference)
2:00 = 210 LWNEW (EU players still happy, US no difffernce)
3:00 = LWNEW closes and LWO/LWB open with 200 cap...... now you will instantly have 200 LWO, 46 LWB...... which means it will take a much longer time for LWB to build any numbers to lift the cap in LWO..... which solves nothing in regards to cap complaints except for the EU players... it in fact makes it much worse for the US players......... now a US player who logs in @ 3:05 who might normally had to have waited 20 mins of the 3 click shuffle to get in LWO will now have to wait an hour or two before they can get in LWO
so as I said...... while it really doesnt matter to me either way .... if I cant get in to play where I want then I just log off and come back later.......... but Im seriously failing to understand how this is any different than simply leaving the 2 arena system in place and moving the cap times back by 3 hours (assuming the new caps will kick in at 200 as laid out in the other thread)
of course if the caps kick in at the current levels of 100 then sure the arenas will be fairly balanced at the 3:00 split....... but I think its pretty naive to think people are going to naturally balance the arenas if they have the option to all go in LWO...... if that were the case then there would rarely be a problem to begin with
having said all that (while I dont see the diffence from simply pushing the cap back), if it improves the game for a good number of people (I have no clue how many EU players there are but Im sure its a fair number), then its a good move...... I dont see how it could possibly make a difference one way or the other to US players.... but it still wont stop the US players from whining about caps because it doesnt help them in any way
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11:00 = 135 LWNEW
noon = no caps kicking in now, still 1 arena
12:30 = 175 LWNEW (EU players are happier with more to fight, US players no difference)
1:00 = 175 LWNEW (EU players still happy, US no difference)
2:00 = 210 LWNEW (EU players still happy, US no difffernce)
3:00 = LWNEW closes and LWO/LWB open with 200 cap...... now you will instantly have 200 LWO, 46 LWB......
Why are you assuming the new arenas are opening 200 cap?
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every day the following things will happen automatically:
- arena wide text warnings 30, 15, 10, 5, 3, 2, 1 minutes before shutdown
- arena will get shut down, all settings are saved: control of bases, position of CVs and so on.
- player will get booted the same way like on war resets: No loss of score or perk points
- 2 "nighttime" arenas will appear (carrying over settings from the night before) with 200 cap that will be dynamic from then on- sometime in the morning, the same goes other way round, nighttime arenas will get shut down and daytime arena will appear and load it's last "saved game"
as Hitech's original post referred questions about the system to this thread....... I took it from you
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as Hitech's original post referred questions about the system to this thread....... I took it from you
hehe.. that was just a initial concept by me, not the actual implementation by HTC. Furthermore, it was based on the arena numbers at that time, which had been higher. :)
And to clarify: This new system was never intended to get rid of the "I can't play where my squad is" problem. The only way to do that would be getting rid of the caps at all (which I would prefer ;)) or a big (& unrealistic) change in player behaviour.
It's just a try at minimizing the unwanted side effects of starting the caps. And yes, it's much more than just moving the time at which caps kick in. It's a result of shifting population dynamics over the last two years. If there had been no such change, I would never had come up with this system, I could (grudgingly) live with the relatively short time the action was down in both LW arenas. Just moving the starting time or setting a higher caps limit would not have worked.
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WTG HTC and Lusche.
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But what will the forum be like without the cap and B29 whines?
Have no fear ... this will bring on a new set of whines.
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Thank you HTC
Looking forward to this change. <S>
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I like that idea.
Each country would have it's own hoard arena!
Rooks can hoard in A.
Bish can hoard in B.
Knights can furball with themselves in C.
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Sounds great ..
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I dont typically have that many problems getting in when I want any time of day so the changes really dont matter to me that much.... however...... it seems a bit confusing to me as to how it really changes or improves anything other than for the EU players
if Im understanding the new system correctly it will have the exact same effect as simply pushing the cap time back 3 hours
Ill use my local times (which is same as AH local time) so I dont get myself confused in typing..... and Ill just use estimated numbers since none of us other than HTC have accurate numbers in front of us
current system:
11:00 = 125 LWO, 10 LWB
11:59 = 130 LWO, 15 LWB
noon = caps kick in (also around the time EU players are starting to log on)
12:30 = 130 LWO, 45 LWB (30 EU players have joined and are frustrated they cant get in LWO)
1:00 = 130 LWO, 45 LWB (EU players still frustrated becasue LWB numbers are low and LWO capped)
2:00 = 120 LWO, 90 LWB (EU players still frustrated becasue LWB numbers are low and LWO capped)
3:00 = 140 LWO, 106 LWB (caps are off for a few minutes and LWO starts building again, from here they build pretty evenly through the rest of the night)
new system (Ill use same numbers as above):
11:00 = 135 LWNEW
noon = no caps kicking in now, still 1 arena
12:30 = 175 LWNEW (EU players are happier with more to fight, US players no difference)
1:00 = 175 LWNEW (EU players still happy, US no difference)
2:00 = 210 LWNEW (EU players still happy, US no difffernce)
3:00 = LWNEW closes and LWO/LWB open with 200 cap...... now you will instantly have 200 LWO, 46 LWB...... which means it will take a much longer time for LWB to build any numbers to lift the cap in LWO..... which solves nothing in regards to cap complaints except for the EU players... it in fact makes it much worse for the US players......... now a US player who logs in @ 3:05 who might normally had to have waited 20 mins of the 3 click shuffle to get in LWO will now have to wait an hour or two before they can get in LWO
so as I said...... while it really doesnt matter to me either way .... if I cant get in to play where I want then I just log off and come back later.......... but Im seriously failing to understand how this is any different than simply leaving the 2 arena system in place and moving the cap times back by 3 hours (assuming the new caps will kick in at 200 as laid out in the other thread)
of course if the caps kick in at the current levels of 100 then sure the arenas will be fairly balanced at the 3:00 split....... but I think its pretty naive to think people are going to naturally balance the arenas if they have the option to all go in LWO...... if that were the case then there would rarely be a problem to begin with
having said all that (while I dont see the diffence from simply pushing the cap back), if it improves the game for a good number of people (I have no clue how many EU players there are but Im sure its a fair number), then its a good move...... I dont see how it could possibly make a difference one way or the other to US players.... but it still wont stop the US players from whining about caps because it doesnt help them in any way
It's not just for the EU guys, this change is most welcome amongst the West Coast USA and Aussie crowds as well, as we can't log in until the fights start dyeing and then... well... we're logging in as the fights are starting to die off for the night. Those most impacted by these changes would be those who were previously being effected the least by the auto-capps (the mid-day and early East Coast prime-time crowd IMO, as now you guys will have to change arenas when it kicks in, rather than the way it is now and you notice nothing by being already logged in before the caps kick in).
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It's not just for the EU guys, this change is most welcome amongst the West Coast USA and Aussie crowds as well, as we can't log in until the fights start dyeing and then... well... we're logging in as the fights are starting to die off for the night. Those most impacted by these changes would be those who were previously being effected the least by the auto-capps (the mid-day and early East Coast prime-time crowd IMO, as now you guys will have to change arenas when it kicks in, rather than the way it is now and you notice nothing by being already logged in before the caps kick in).
+1 west coast
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:rofl :aok
I like that idea.
Each country would have it's own hoard arena!
Rooks can hoard in A.
Bish can hoard in B.
Knights can furball with themselves in C.
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Sounds great. No more Bish milking the good small furball maps down at 3am with no one else online.
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Thanks for addressing the issue been a thorn in the side for years now
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new system (Ill use same numbers as above):
11:00 = 135 LWNEW
noon = no caps kicking in now, still 1 arena
12:30 = 175 LWNEW (EU players are happier with more to fight, US players no difference)
1:00 = 175 LWNEW (EU players still happy, US no difference)
2:00 = 210 LWNEW (EU players still happy, US no difffernce)
3:00 = LWNEW closes and LWO/LWB open with 200 cap...... now you will instantly have 200 LWO, 46 LWB...... which means it will take a much longer time for LWB to build any numbers to lift the cap in LWO..... which solves nothing in regards to cap complaints except for the EU players... it in fact makes it much worse for the US players......... now a US player who logs in @ 3:05 who might normally had to have waited 20 mins of the 3 click shuffle to get in LWO will now have to wait an hour or two before they can get in LWO
so as I said...... while it really doesnt matter to me either way .... if I cant get in to play where I want then I just log off and come back later.......... but Im seriously failing to understand how this is any different than simply leaving the 2 arena system in place and moving the cap times back by 3 hours (assuming the new caps will kick in at 200 as laid out in the other thread)
of course if the caps kick in at the current levels of 100 then sure the arenas will be fairly balanced at the 3:00 split....... but I think its pretty naive to think people are going to naturally balance the arenas if they have the option to all go in LWO...... if that were the case then there would rarely be a problem to begin with
having said all that (while I dont see the diffence from simply pushing the cap back), if it improves the game for a good number of people (I have no clue how many EU players there are but Im sure its a fair number), then its a good move...... I dont see how it could possibly make a difference one way or the other to US players.... but it still wont stop the US players from whining about caps because it doesnt help them in any way
The way I envisioned it was that at 3 o clock the one arena will close, then two will open following a very rigid cap system. Something like:
Orange(0/15)
Blue(0/15)
Orange(16/30)
Blue(17/30)
Orange(45/60)
Blue(40/60)
Orange(75/100)
Blue(75/100)
Etc.
Then bumping it up at intervals of 15 until a certain number is achieved, at which point you can start incrementing it higher and higher until it gets to the standard it is at now.
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Any reason why we can't just do 1 arena, a small map and no caps? Win the war and arena resets to another small map with no caps. Why all the business about 3 arenas and being ejected? Let's keep it simple. To quote Scotty from Star Trek, "the more you overtake the plumbing the easier it is to stop up the drain."
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And what's best of all, HT can blame THIS one on Lusche if it doesn't work out :D
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And what's best of all, HT can blame THIS one on Lusche if it doesn't work out :D
:rofl
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Naw, we'll blame lusche for it. :furious. However i am grateful HT is at least getting rid of them during low activity time. And make it so i can actually have some quick fights before i go to work instead of logging to an afena with 20 people while the other is capped at 100-150.
Semp
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(http://i237.photobucket.com/albums/ff274/lowerbrook/Newarena.jpg)
:banana: :banana: :banana:
YAY
TY
:salute Jimmy
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Any reason why we can't just do 1 arena, a small map and no caps? Win the war and arena resets to another small map with no caps. Why all the business about 3 arenas and being ejected? Let's keep it simple. To quote Scotty from Star Trek, "the more you overtake the plumbing the easier it is to stop up the drain."
Because then every one would have been happy? :lol
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i liked the caps :x
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i liked the caps :x
They are still there ;)
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In Aces High "Change" means HiTech cares about the outcome and isn't phoning his coad in from Margaretaville.
Thank you, HiTech and Co.............. :aok
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was a great 4 hours play,
:banana:
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In this thread I decided to implement a new capping system that Lusche came up with.
I knew this Idea had a slime trail behind it. :lol
Now all I have to do is figure out how it's to the snailmans advantage :noid
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Now all I have to do is figure out how it's to the snailmans advantage :noid
I don't have to stay up until 4 am anymore to get a real multiplayer experience :)
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WTG Lusche and hitech :aok :aok :aok :joystick:
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I don't have to stay up until 4 am anymore to get a real multiplayer experience :)
Bah, You can sleep when you die!!!! :O
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Bah, You can sleep when you die!!!! :O
It's bad enough that I gained 50lbs in 5 years playing AH 130 hours a month :uhoh
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:aok
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They are still there ;)
I know :x
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:aok Most of my hours logged will probably go under the "Off Hours" label. :salute I am very pleased with this move keep up the good work.
Just when I was lead to believe that Lusche was really Jethro Bodine, turns out dat boy knows some stuff about capping methodology, that and Bigtime Hollywood film directing. :cool:
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:salute
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Just when I was lead to believe that Lusche was really Jethro Bodine,
I had too look up who that is... the only Jethro I knew was the Tull one :lol
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The Hope and Change bandwagon was something many invested on recently and was sadly disappointed.
This idea is just addressing the tip of the iceburg of the overall problems with dynamics in this game, this is not the solution. Its a bandaid.
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some people are never happy thanks for all that helped change this :aok :salute
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I swear! Sometimes, I just dont understand lusche's methodologies.
If you look at his handy charts on page 6 (i think), he has Late war Orange depiced by a blue line and he has Late war Blue depicted by an orange line.
ARE YOU EFFIN TRYING TO CONFUSE ME!?!?!?!
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Thanks to everyone concerned. For the first time in years there was enough players to make a fight and all channelmates for good company in the very LW arena I was allowed to enter. :banana: :x :cheers:
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This is a good change. However it needs tweaked cause there's a couple drawbacks. First, when everyone is kicked out, many are just quitting for the night instead of continuing to fly which cuts back on the numbers. Second, when you go to get in, there is a delay in startup so the off peak arena doesn't appear right away. The one drawback I could see in when I heard about this new method right away is that there may be a really good fight somewhere and one of the countries may be on the verge of winning a long hard fought base only to have to quit. I know things stay as is on the map, but the same people are not there to continue the fight at 3 or 4pm when things change again. So you're killing momentum and enjoyment.
But anyway, HTC, what you should do is one of two things.
1. Leave the Orange up and close Blue then use Orange as your one off peak arena.
OR...
2. Open the off peak arena before closing the others to allow a smoother transition.
I would say Option 1 is best. There's no reason for a whole new added arena (off peak). Just leave one of the prime two open and change the numbers allowed in. This would allow for a continuation of gameplay on the same map and also just have 1 arena. It would allow for anyone no matter where they live to get on anytime and continue an ongoing battle. :salute
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But anyway, HTC, what you should do is one of two things.
1. Leave the Orange up and close Blue then use Orange as your one off peak arena.
OR...
2. Open the off peak arena before closing the others to allow a smoother transition.
I would say Option 1 is best. There's no reason for a whole new added arena (off peak). Just leave one of the prime two open and change the numbers allowed in. This would allow for a continuation of gameplay on the same map and also just have 1 arena. It would allow for anyone no matter where they live to get on anytime and continue an ongoing battle. :salute
You really didn't ever read the arena message did you?
The off peak arena opens as the prime time arenas close, and vice versa.
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Here's an Idea, Leave both arenas alone and uncap them and let the players play where they want :aok
Never heard one complaint when they were like this when WW1 arena first came out.
Of course the simple solution will never happen, all of this is so stupid and is gonna piss people off and make them just quit.
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Here's an Idea, Leave both arenas alone and uncap them and let the players play where they want :aokNever heard one complaint when they were like this when WW1 arena first came out.
Of course the simple solution will never happen, all of this is so stupid and is gonna piss people off and make them just quit.
Brilliant
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^^^^^^ +1
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Of course the simple solution will never happen, all of this is so stupid and is gonna piss people off and make them just quit.
That's because the "simple solution" was the crux of the problem that started all of this cap nonsense to begin with.
Losing customers due to unhealthy community due to too large of arena doesn't get fixed by re-opening the game to the large numbers that originally cause the unhealthy community.
Only options are to either reduce the size of the arenas (current solution), or fix what it was about the large arena that was actually creating the unhealthy community (lots of theories, but no one knows for sure, and even less fixes available).
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Here's an Idea, Leave both arenas alone and uncap them and let the players play where they want :aok
Never heard one complaint when they were like this when WW1 arena first came out.
Of course the simple solution will never happen, all of this is so stupid and is gonna piss people off and make them just quit.
SHawk, you just made the Dedalos list. Congratulations :aok :lol
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That's because the "simple solution" was the crux of the problem that started all of this cap nonsense to begin with.
Losing customers due to unhealthy community due to too large of arena doesn't get fixed by re-opening the game to the large numbers that originally cause the unhealthy community.
Only options are to either reduce the size of the arenas (current solution), or fix what it was about the large arena that was actually creating the unhealthy community (lots of theories, but no one knows for sure, and even less fixes available).
You actually buy what you just typed? The only think suffering from a lot of people in the arena was the FEs. But, why just fix that when you can put caps int the arenas and have people like you explain to every one why they are needed :lol
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You actually buy what you just typed? The only think suffering from a lot of people in the arena was the FEs. But, why just fix that when you can put caps int the arenas and have people like you explain to every one why they are needed :lol
jeeze...I wish AW was still in business. AH would be a smaller business but the community was better then.
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whats AW?
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Probably already said before but bears repeating:
1) A SINGLE late war arena is perfect. Community comes together as one cohesive unit, it has already made a difference at least for the rooks working together (IE more paying customers to attract more).
2) ARENA CAPS during PEAK hours are rediculously LOWER than the offpeak hours. 100 or 200 max Orange arena during peak hours??? Bad business strategy that splits up squads into different arenas. They rather not fly or fly much less.... IF HTC can balance the load offpeak at 850, then he can certainly handle the load during peak hours.
Suggestion: at least get the peak-hours late war arena CAP 200max IMMEDIATELY FOLLOWING THE closure of the off-peak arena.
Bottom Line:
New settings for caps of 100 for about 1 hour, then followed by 200max are rediculous. Dissatisfaction also leads to negative word-of-mouth advertising.
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Losing customers due to unhealthy community due to too large of arena doesn't get fixed by re-opening the game to the large numbers that originally cause the unhealthy community.
Quite the opposite for the offpeak arena bringing together the entire community to work together to either 1) take a base 2)defend a base 3)or up a fighter sweep. For once in a very long long time, this 1 arena concept allowed the rooks to get their 'organization' factor back to join any mission and be successful.
Something that had been sorely absent in the 'old method' of two late war arenas.
It reduced frustration, it focused the effort. It's nothing short of a miracle.
Now... If HTC can only fix the peak hour max cap that splits apart my squad and other's who prefer not to fly (like myself) until cap numbers come up to rejoin their squadmates.
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You really didn't ever read the arena message did you?
The off peak arena opens as the prime time arenas close, and vice versa.
Huh? Are you daft? Did you really read what i wrote? :huh I said INSTEAD OF opening another new arena, leave the Orange open and close the Blue. The Orange can be the 1 "off peak" arena plus the maps can continue through the times. You won't kick so many out of an arena. Most used to go to Orange anyway at midnight when it shot up to 400 limit. So what's the friggin' difference? This way at least one arena won't have it's bases frozen and everyone kicked off which is about the dumbest idea I've ever seen.
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Here's an Idea, Leave both arenas alone and uncap them and let the players play where they want :aok
Never heard one complaint when they were like this when WW1 arena first came out.
Of course the simple solution will never happen, all of this is so stupid and is gonna piss people off and make them just quit.
It hurts to agree with Shaw but I think Shawk might be on to something
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Here's an Idea, Leave both arenas alone and uncap them and let the players play where they want :aok
Never heard one complaint when they were like this when WW1 arena first came out.
Of course the simple solution will never happen, all of this is so stupid and is gonna piss people off and make them just quit.
What if I want to play in blue except that there is no one in there because everyone is in orange? What am I supposed to do?
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Huh? Are you daft? Did you really read what i wrote? :huh I said INSTEAD OF opening another new arena, leave the Orange open and close the Blue. The Orange can be the 1 "off peak" arena plus the maps can continue through the times. You won't kick so many out of an arena. Most used to go to Orange anyway at midnight when it shot up to 400 limit. So what's the friggin' difference? This way at least one arena won't have it's bases frozen and everyone kicked off which is about the dumbest idea I've ever seen.
whats the difference indeed! I'm pretty sure the idea is to keep everything as balanced as possible. If orange is the off hours arena, then it is exposed to more action than blue. therefore, when the blue arena comes back up, the map in orange has been "worked" more than the blue map has.
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I havent played since this. If I was a base taker Id be ok with it. Something probably had to be done with the B29 coming.
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Here's an Idea, Leave both arenas alone and uncap them and let the players play where they want :aok
Never heard one complaint when they were like this when WW1 arena first came out.
agreed (see my sig). strange thing to me is that the experiment/accident seemed to work fine, I never understood why the dynamic caps were reintroduced :headscratch:
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What if I want to play in blue except that there is no one in there because everyone is in orange? What am I supposed to do?
Roll endless empty fields and be #1?
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agreed (see my sig). strange thing to me is that the experiment/accident seemed to work fine, I never understood why the dynamic caps were reintroduced :headscratch:
The dynamic caps were never eliminated. There was no plan to eliminate them.
During US prime time you're going to have the population split between two arenas for social reasons.
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whether planned or accidental, the dynamic caps were removed for a period of ?4-6 weeks after the introduction of the WWI arena.
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whats the difference indeed! I'm pretty sure the idea is to keep everything as balanced as possible. If orange is the off hours arena, then it is exposed to more action than blue. therefore, when the blue arena comes back up, the map in orange has been "worked" more than the blue map has.
Not if the orange was a giant map and the blue was a small one. That would offset that "worked more" disparity.
I don't like it though because it would make orange seem more like the "main arena" and blue just some side arena that you get stuck in from time to time. Both arena's should feel as equals.
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Yes the caps were turned off then, but maybe they saw the same crap start springing back up that made them decide to use the dynamic caps.
I know a single arena sucks, see it ever time Tuesday comes around. Leaving 2 arenas uncapped will make a single arena of crap, and an empty arena because everyone MUST play with the numbers.
That is why the dynamic caps will be around as long as we have 2 LW arenas.
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yeah maybe they did see more of ... whatever. much more likely they didnt see more ... whatever ... because no one else I talked to about it noticed an increase. thats why many of us found it so strange that the caps were reintroduced.
with current numbers 2 uncapped arenas would result in one arena with 70-90% of the players and a second with 10-30%. If you want to fly in an arena with 400 players you could, if you prefer to fly in one with 100 players you could. what is the problem with that? :headscratch:
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What if I want to play in blue except that there is no one in there because everyone is in orange? What am I supposed to do?
Go back to Orange and roll a 262 and have a free for all. :aok
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Here's an Idea, Leave both arenas alone and uncap them and let the players play where they want :aok
Never heard one complaint when they were like this when WW1 arena first came out.
Of course the simple solution will never happen, all of this is so stupid and is gonna piss people off and make them just quit.
:aok
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Go back to Orange and roll a 262 and have a free for all. :aok
So basically you just want one arena. Saying that you want two arenas and giving the players the choice is just a clever way of saying you only want one arena.
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yeah maybe they did see more of ... whatever. much more likely they didnt see more ... whatever ... because no one else I talked to about it noticed an increase. thats why many of us found it so strange that the caps were reintroduced.
with current numbers 2 uncapped arenas would result in one arena with 70-90% of the players and a second with 10-30%. If you want to fly in an arena with 400 players you could, if you prefer to fly in one with 100 players you could. what is the problem with that? :headscratch:
Because you assume the numbers would be like 400 and 100
when in reality it'd be more like 480 and 20...
and since HT has said something like 400 was the limit of where the arena starts to "degrade" socially... that still brings it back to the original problem.
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I'm not just pulling numbers out the air here ... I kept an eye on the numbers during the fixed cap "experiment".
with as few as 100 total players, 10% still consistently preferred the smaller arena. as total numbers rise, the % of players who prefer the smaller arena rises too.
this is pretty intuitive - as the numbers in the more populous arena start to go above to the "sweet spot" for that terrain it becomes crowded and more players consider the less populated arena. by this time the less populated arena is approaching the "sweet spot" too, so it becomes more attractive.
it should be a rather neat self-balancing system.
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So basically you just want one arena. Saying that you want two arenas and giving the players the choice is just a clever way of saying you only want one arena.
I've been thinking on the new setup, and I've been trying to see the gameplay downside of just leaving them both up uncapped during the non-peak times versus only having one arena. The only thing I've come up with so far is there'd be milkrunning in Blue.
With just Orange, you've got everybody funneled into one larger arena. For me, great! That's how I like to fly, I want a target rich environment. However, there's also a type of player that wants a smaller arena for smaller fights, smaller maps, more quality fights or something, I don't know what all else the perceived advantages are...
My point is, while yes having two arenas uncapped means for the vast majority it's de facto one arena, where's the harm leaving the second one up for those who prefer it for whatever reason? Is the sticking point the possibility for milkrunning to pad score?
Wiley.
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I've been thinking on the new setup, and I've been trying to see the gameplay downside of just leaving them both up uncapped during the non-peak times versus only having one arena. The only thing I've come up with so far is there'd be milkrunning in Blue.
With just Orange, you've got everybody funneled into one larger arena. For me, great! That's how I like to fly, I want a target rich environment. However, there's also a type of player that wants a smaller arena for smaller fights, smaller maps, more quality fights or something, I don't know what all else the perceived advantages are...
My point is, while yes having two arenas uncapped means for the vast majority it's de facto one arena, where's the harm leaving the second one up for those who prefer it for whatever reason? Is the sticking point the possibility for milkrunning to pad score?
Wiley.
Because I want the choice between two different populated arenas to fight in. If one sucks, I can go over to the other one. If you leave two uncapped, you are essentially handcuffing me to the only populated arena. I'm not going to go over to blue that will have 30 players in it.
And on top of that, expanding your arenas is an inevitable necessity anyways as the game grows, regardless of if you want to believe it or not. You can never have 10,000 people in one arena, so while you may think we don't have enough players yet to warrant two arenas, htc clearly does. Multiple arenas is an inevitability one way or the other and creating a system to balance the two is necessary.
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Because I want the choice between two different populated arenas to fight in...
Wait, are we talking about non-peak hours, or during prime time? In non-peak, IMO there's only enough people to sustain one decent arena. I still believe they should be capped and split like they are now once the numbers start to ramp up.
Wiley.
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Not if the orange was a giant map and the blue was a small one. That would offset that "worked more" disparity.
I don't like it though because it would make orange seem more like the "main arena" and blue just some side arena that you get stuck in from time to time. Both arena's should feel as equals.
That's the way it is now. The people in Blue are the ones who can't get into Orange because of the limits. All ready feel second class.
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agrees with shawk. :aok
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Arena Capping has been a GOOD change :aok
I like the change that has been made and no matter what we think, I hope changes are always tried to prevent a stale Aces High II format.
I would offer a suggestion to the new arena capping methodology:
1) At the end of each arena session continue to close the arena but give a 15 minute warning.
2) Do not boot everybody at the end of 15 minutes. Let everyone have “One life to live”. If you die you cannot re-enter the arena.
3) Decide on a threshold for PERK point’s award for the last remaining group of pilots? i.e. say 40 pilots (whatever threshold the Aces High Community votes on given a selection to vote on, like we did for B-29). The last group of pilots remaining, do get an arena boot at the end, but they get PERK points for living to the final threshold. The Arena will close at the threshold limit.
4) This gives a new PERK point reward format and allows the close of an arena with pilots/squads finishing what was in progress knowing they have one life to do it before the arena shuts down.
This would give another arena challenge three times a day. Pilots fly the one life format and get some perks for success :salute
Thanks for keeping change and trying changes a part of Aces High II! :D hitech!! :aok
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3) Decide on a threshold for PERK point’s award for the last remaining group of pilots? i.e. say 40 pilots (whatever threshold the Aces High Community votes on given a selection to vote on, like we did for B-29). The last group of pilots remaining, do get an arena boot at the end, but they get PERK points for living to the final threshold. The Arena will close at the threshold limit.
There would be less challenge in it than you seem to think. Staying alive is easy. Just spawn in the hangar of a remote field and sit there. Get free perks for that.
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There would be less challenge in it than you seem to think. Staying alive is easy. Just spawn in the hangar of a remote field and sit there. Get free perks for that.
Good point Lusche but I am sure hitech can find a solution, i.e you must be in Proximity to enemies in a active engaged sector (they already know when you can safely ditch). hitech and his group know more of the ability to make this work :D
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There would be less challenge in it than you seem to think. Staying alive is easy. Just spawn in the hangar of a remote field and sit there. Get free perks for that.
:rofl que the bee gees music
I understand the change just work with me here check my sig. Find fights around the world 24/7 minus 2 hrs. while we change arenas. :rolleyes:
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So if I am understanding this correctly, the point is that because earlier in the day there is less people on we have one arena, then the later it gets when more get on it splits to two arenas?
-BigBOBCH
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Someone get this boy a cookie stat!
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Good point Lusche but I am sure hitech can find a solution, i.e you must be in Proximity to enemies in a active engaged sector (they already know when you can safely ditch). hitech and his group know more of the ability to make this work :D
Maybe you have to score 2-3 kills to get the PERK's ??? That would take care of those that would hide out :cheers: