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General Forums => Wishlist => Topic started by: Lusche on December 07, 2010, 04:52:45 AM

Title: urgent topic: map rotation
Post by: Lusche on December 07, 2010, 04:52:45 AM
We do need the manual map reset back.

With the new peak/offpeak format, "winning" the maps under the old rules has become extremely difficult. Especially for the "peak" maps, which are now on for only a few hours a day. Players are getting increasingly bored/upset with being stuck on the same map for several weeks.

IMHO it's really necessary to reintroduce the manual reset&swap, either every week or every two weeks.


After that, we should quickly change the requirements for winning the war, so it's still a reachable goal for players. I suggest  my "basic idea" from another thread:

My basic idea:

1. Maps are up for 2 weeks at most, then they are rotated out. This is to prevent continuous stale situations and to get players totally bored if there's a map up they totally dislike.

2. And another strategic victory level, so that we have two:
Crushing Victory: The old one. capture 40% of both countries. Get 25 perks per category. Will be very difficult to pull of. Players can be "proud"... if they care ;)
Marginal Victory: When the arena resets, determine a winner. Chesspiece with the most bases or points (see my "advanced" idea below) is declared to have won. Get 10 perks per category. Much easier, but smaller carrot.

Advantage: War winners have a reachable goal , but overall nothing much changes for everyone else. No need to downtune base captures or anything else. A Crushing Victory will be the ultimate, but very challenging & rare goal.
Title: Re: urgent topic: map rotation
Post by: waystin2 on December 07, 2010, 05:44:55 AM
+1
Title: Re: urgent topic: map rotation
Post by: Bruv119 on December 07, 2010, 06:01:07 AM
or keep the off peak map  up in blue  so it still gets played on  peak times for continuity. 

Title: Re: urgent topic: map rotation
Post by: 5PointOh on December 07, 2010, 06:08:03 AM
+1 to Lusche and +1 for Bruv
Title: Re: urgent topic: map rotation
Post by: DadRabit on December 07, 2010, 06:10:27 AM
and put in the bigger maps. 
Title: Re: urgent topic: map rotation
Post by: mbailey on December 07, 2010, 06:13:03 AM
and put in the bigger maps. 

+1
Title: Re: urgent topic: map rotation
Post by: Lusche on December 07, 2010, 06:14:59 AM
and put in the bigger maps. 

I hope you are not talking about offpeak...
Title: Re: urgent topic: map rotation
Post by: DadRabit on December 07, 2010, 06:24:27 AM
yes i am
Title: Re: urgent topic: map rotation
Post by: Lusche on December 07, 2010, 06:26:07 AM
yes i am


40 players all over a large map? I don't think this is going to improve the gameplay experience...
Title: Re: urgent topic: map rotation
Post by: DadRabit on December 07, 2010, 06:29:46 AM
and 40 players furballing around a couple bases is better?
Title: Re: urgent topic: map rotation
Post by: Lusche on December 07, 2010, 06:33:42 AM
and 40 players furballing around a couple bases is better?


Combat is much better. It's hard to have any kind of combat with 16 players on each side spread out on a large map

On a large map with numbers like we have now, you are hunting single dots across the map. And it's not that you have only "furballs" with so few players on a small map. There is still plenty of room

Right now, we just do not have the numbers at offpeak to support large maps. And this is coming from someone who lobbied hard to get the big maps back years ago.

(http://img30.imageshack.us/img30/7011/nowq.jpg)
5 mins ago. 50 players in arena.

But if you really want large maps back, I suggest starting a seperate, genuine thread here in the Wishlist Forum on that topic ;)
Title: Re: urgent topic: map rotation
Post by: DadRabit on December 07, 2010, 06:42:54 AM
combat is great.  if u want to furball fine.  u can still do it wth larger maps.  plus if u look at the numbers flying right now, u will see low numbers.  i believe the maps are a direct result.
Title: Re: urgent topic: map rotation
Post by: DadRabit on December 07, 2010, 06:43:53 AM
and a few minutes before that there was 40 players
Title: Re: urgent topic: map rotation
Post by: Lusche on December 07, 2010, 06:47:22 AM
combat is great.  if u want to furball fine.  u can still do it wth larger maps.  plus if u look at the numbers flying right now, u will see low numbers.  i believe the maps are a direct result.


Why are players always throwing that "furball" moniker around instead of real arguments? I am no furballer at all.

And no, the low numbers are not a "direct result" of the small maps - because numbers are in steady decline for years now, and we do have small maps in offpeak only since three weeks ago.

Title: Re: urgent topic: map rotation
Post by: DadRabit on December 07, 2010, 06:50:43 AM
furball is a real term.  its what happens when u shove people in a tight spot wth little choices of where to go and what to do.
Title: Re: urgent topic: map rotation
Post by: HawkerMKII on December 07, 2010, 06:52:38 AM
-1000000000....if we are stuck with new cap system...we are stuck with maps forever.....and maybe if nits and rooks would have fought each other on 1 day I can remember, maybe one of those sides would have won.
Title: Re: urgent topic: map rotation
Post by: HawkerMKII on December 07, 2010, 06:56:16 AM
edit
Title: Re: urgent topic: map rotation
Post by: HawkerMKII on December 07, 2010, 06:59:18 AM
me and puter having bad day....sorry
Title: Re: urgent topic: map rotation
Post by: Lusche on December 07, 2010, 07:06:14 AM
If we do auto reset then this is nothing but a furball XBOX shotem up game.  :bolt:

You are aware we had an auto reset for years, up to about three weeks ago?  ;)
Title: Re: urgent topic: map rotation
Post by: Bruv119 on December 07, 2010, 07:06:53 AM
I also think there is a knock on effect of the boot.

Early morning people are just logging off instead of going back in to the off peak arena they are going to bed rather than thinking just one more flight.
Title: Re: urgent topic: map rotation
Post by: DadRabit on December 07, 2010, 07:09:18 AM
good point
Title: Re: urgent topic: map rotation
Post by: HawkerMKII on December 07, 2010, 07:09:52 AM
You are aware we had an auto reset for years, up to about three weeks ago?  ;)

Yes I do, but someone came up with new cap idea so we should live with what we have :salute
Title: Re: urgent topic: map rotation
Post by: Lusche on December 07, 2010, 07:58:06 AM
Yes I do, but someone came up with new cap idea so we should live with what we have :salute

I fail to see the logic in that. You are saying when there has been a change in the framework / general conditions, there should be never any adjustment for that?

-----------

Just for information: With the new setup (big towns in tour 126, new arena system in tour 130) the relative rate of base captures (measured in manhours played per capture) has been dropped to about one quarter (The net number of captures has dropped even more). At the same time the amount of time a peak map is up has also dropped to one third. All while the requirements for a victory (and thus an arena reset) are still the same.
Title: Re: urgent topic: map rotation
Post by: EskimoJoe on December 07, 2010, 09:57:31 AM
Looking at your last post, Lusche, I see two things :

1) I feel as if I have been following you around the past few days, oddly enough?  :headscratch:

2) Maybe Hitech should adjust requirements for a country to "win", in lieu (there it is again...) of a new map?
Title: Re: urgent topic: map rotation
Post by: HawkerMKII on December 07, 2010, 10:19:03 AM
Maybe I don’t have any logic from what I said, maybe just some observations. Back in the GOOD old days of AH, to have a map reset side A had to capture side B or C’s HQ. What became of this, “HT they are ganging us” and yes that was so very true(still happens today, knights seem to be on that side more often) So, HT or whomever  come up with idea, Side A has to have 90% of their fields and 40% of B and C’s sides, making reset a bit harder. “HT they are porking the fuel at our base, we can’t fly to 30 k and pick”. Another idea, only able to pork fuel down to 75%, taking part of strat killing out of game making it a bit harder to reset map. “HT the towns are to small, one guy can take down a town”. Another idea(which I like) make towns bigger, making it a lot harder to reset map. “HT the NOE’s are killing the game”. So lets change the radar to what ever it was so no more NOE’s, map reset bit harder, (I guess now it’s back up to some unknown level that I don’t know). “HT I can’t play with my squad mates”. Here’s the good one, Titanic Tuesday and 1 week to reset map, bit harder to do on the larger maps, wouldn’t you say. What also came out of this was AUTO reset of maps every Wednesday if I remember right.
 “HT the Euro players can’t get into arena”. Next idea (I think this one is great, everyone should be able to play). Okay, so where are we at now? Arena A goes from this time till that time, then we open up arena B and C till this time, then re-open Arena A and all arena’s will be saved until that arena rolls around again the maps will NEVER seem to get reset. The mind set of the players has gone down hill in this game for a long time, I myself am a Win Z War guy, but it seem that fewer players are like that. More players on all sides are more of the “I got to get up get 5 kills  and get my name in lights fast” or “Don’t take that base we want a good gv battle” type of players. The strategy in this game has gone by the way side in my opinion , so what we have now is never win the war and no map reset and we should live with it. If your bored with the maps come up with some good strategy and take the map. We cry and complain and sometimes HT listens and sometimes he says “GROW UP”!

(This was written with no coffee and no cigarettes, so if it don’t make any sense oh well ) :salute
Title: Re: urgent topic: map rotation
Post by: bj229r on December 07, 2010, 10:30:27 AM
and put in the bigger maps. 
All that happens on bigger maps are roving whords who lay waste to empty bases, never coming into contact with each other. Small maps, the whords and the furballers are forced to interact
Title: Re: urgent topic: map rotation
Post by: Soulyss on December 07, 2010, 10:37:53 AM
...The mind set of the players has gone down hill in this game for a long time, I myself am a Win Z War guy, but it seem that fewer players are like that. More players on all sides are more of the “I got to get up get 5 kills  and get my name in lights fast” or “Don’t take that base we want a good gv battle” type of players. The strategy in this game has gone by the way side in my opinion , so what we have now is never win the war and no map reset and we should live with it. If your bored with the maps come up with some good strategy and take the map. We cry and complain and sometimes HT listens and sometimes he says “GROW UP”!

(This was written with no coffee and no cigarettes, so if it don’t make any sense oh well ) :salute

What I find amusing is that I bet if you asked many of the more furball oriented players I'm guessing most would say that players these days are less interested in air combat and more interested in joining the horde and trying to steam roll bases. :)

One other thing that seems to crop up in threads (and not related to the above quote) that either start out as or turn into a furball vs base-takers discussion is the idea the "combat = furball" which I think isn't accurate at all.  In my tiny little mind a good base capture is a lot like a good furball, heavily contested and with an abundance of combat.  

Like anything I also think there are good furballs and bad ones.  When the "furballer" type player despairingly describes a base capture it's often as a horde, or NOE w/out a chance to defend which certainly happen but aren't the only examples that could be used.  Likewise the "strat" player often calls furballs mindless and pickfests, which while some furballs are little more than a high group picking the other with little chance to maneuver (something I find equally boring) others are nail biting affairs with a great deal of team work and strategy/tactics employed.   I think we're all better off if we started looking at the various parts of gameplay with a little wider view.

Ramble over, time for some coffee. :)
Title: Re: urgent topic: map rotation
Post by: RTHolmes on December 07, 2010, 10:41:46 AM
... The mind set of the players has gone down hill in this game for a long time, I myself am a Win Z War guy, but it seem that fewer players are like that. More players on all sides are more of the “I got to get up get 5 kills  and get my name in lights fast” or “Don’t take that base we want a good gv battle” type of players. The strategy in this game has gone by the way side in my opinion , so what we have now is never win the war and no map reset and we should live with it. If your bored with the maps come up with some good strategy and take the map. ...

I think theres alot of truth in that, ive noticed alot more defensive play recently. The new towns may make it a bit harder for a capture, but not enough to account for the drop in captures. I think the players are a much bigger factor. I dont know whether there are less players with the knowhow to take bases (or at least attack them) or whether less players can be bothered, but the capture system is what creates decent fights in AH.
Title: Re: urgent topic: map rotation
Post by: Lusche on December 07, 2010, 10:45:48 AM
I think theres alot of truth in that, ive noticed alot more defensive play recently. The new towns may make it a bit harder for a capture, but not enough to account for the drop in captures.

It is the towns. You can see that statistically. The number of captures per played hours had been very stable for years. The moment the new towns were introduced this number radically changed. Which is no wonder, as it takes much more effort to kill more buildings (which also means the time frame for a successful capture is much smaller), it's more difficult to see if all are down, and of course it's much easier for a small number of defenders to hold a town.

The knowhow, respectively the attitude of the players doesn't change that drastically from one tour to the next one.
Title: Re: urgent topic: map rotation
Post by: 321BAR on December 07, 2010, 11:04:42 AM
It is the towns. You can see that statistically. The number of captures per played hours had been very stable for years. The moment the new towns were introduced this number radically changed. Which is no wonder, as it takes much more effort to kill more buildings (which also means the time frame for a successful capture is much smaller), it's more difficult to see if all are down, and of course it's much easier for a small number of defenders to hold a town.

The knowhow, respectively the attitude of the players doesn't change that drastically from one tour to the next one.
are the town buildings themselves harder to destroy also?

and i seem to have found a simple way to kill a town. bring 300 110s 200 lancasters and 100 goons (just to make sure that we got all the buildings down)...

now to defend a town, sit a panzer at both crossroads with one/two more on the side roads leading into town. you have a multiple defensive line stretching the town with 3-4 players.
Title: Re: urgent topic: map rotation
Post by: Lusche on December 07, 2010, 11:07:11 AM
are the town buildings themselves harder to destroy also?

No.
Title: Re: urgent topic: map rotation
Post by: 321BAR on December 07, 2010, 11:08:40 AM
No.
ok
Title: Re: urgent topic: map rotation
Post by: RTHolmes on December 07, 2010, 11:20:44 AM
didnt the new towns come in at about the same time as the changes to NOE/radar? it occurrs to me that the endless mass-NOE raids arent as common as they used to be and they were a fast, guaranteed way to take a base so kept the capture rate high.

another factor is the bomber point name-in-lights combined with new town layout, which makes milkrunning alot more attractive for the buffers who know what theyre doing. if theyre milkrunning they arent helping with captures which also drops the capture rate.

71 have always basically been a fighter squadron and we used to have plenty to do - cover for GV raids, buff escort, CAP, buff hunting and (for those that like it) furballing. these days I''m finding more and more that we have to do attack sorties and start deacking a town just to get a fight going because no one else is doing it.
Title: Re: urgent topic: map rotation
Post by: R 105 on December 07, 2010, 11:21:59 AM
I dislike having the same map like the uterus map up for a long time. I particularly don't like that map. It is the worse of the small maps to GV on. No map is a great tank map. All the drives to to get to GV are to long. Only two maps have a good GV spawn V85 on one and V135 on another. I do not stay logged on as long as I use to with the new system of map rotation. I don't have an answer to the problem, maybe someone else does. I know I am getting bored fast with this map set up.
Title: Re: urgent topic: map rotation
Post by: uptown on December 07, 2010, 11:27:45 AM
+1 on sooner resets. I like the once a week idea. Also a big fan of the smaller maps
Title: Re: urgent topic: map rotation
Post by: Lusche on December 07, 2010, 11:31:23 AM
didnt the new towns come in at about the same time as the changes to NOE/radar? it occurrs to me that the endless mass-NOE raids arent as common as they used to be and they were a fast, guaranteed way to take a base so kept the capture rate high.

Radar was changed in tour 125.


And yes, several factors on top of the town "issue" are contributing. Anther one that greatly lowered the rate of captures is the new arena setup. No more Blue arena to milk on at offpeak times, and the 50 players do not longer play on a large but a small map now.
And of course, changed settings can lead to changed player behaviour too. When you think you can't capture a base with the resources at hand, you may stop trying. If you think you don't have a chance of "winning" the war,  you may stop trying. While some "purists" may applaud that, the consequences could be unfortunate for all of us.
Title: Re: urgent topic: map rotation
Post by: Bruv119 on December 07, 2010, 12:09:00 PM
to get back on discussion. 

I think using my idea of leaving the off peak map up as the new blue arena will help the war winners carry over.   The reason why the boot has to happen is to re-address the balancing of both arenas for the dynamic caps to work effectively. 

Rather than kicking everyone out when orange has to go back to sleep just rename blue back to the off hour arena.  This will help retain some off hour flyers and the only reason I can fathom as to why the MA had 35 people in it this morning  :O

If the off hour / blue map doesnt get reset by titanic tuesday swap it out for a different one.

Lastly I think to re-energise the whole capture aspect HTC need to look at adding more variation in objects such as railyards, munition factories,  vehicle factories etc.  so that their downtime or capture will lead to the opposing team having reduced strat options. 
Title: Re: urgent topic: map rotation
Post by: RTHolmes on December 07, 2010, 12:12:04 PM
yeah back OT - reset/rotate all the LW arenas for titanic tuesday :aok


and +1 for more tactical targets - railyards, coastal shipping etc.
Title: Re: urgent topic: map rotation
Post by: Lusche on December 07, 2010, 12:14:53 PM
and the only reason I can fathom as to why the MA had 35 people in it this morning

There are two more reasons:

Players are getting tired of any map after 2 weeks - "Oh no, still this piece of &%$%$" (sfma never was a particular popular map to start with)
And numbers had been in constant decline even before this setup. Two years ago you could expect about 100 players at the same time, 2 months ago this number had already dropped to about 50.
Title: Re: urgent topic: map rotation
Post by: LLogann on December 07, 2010, 12:29:31 PM
Something needs to be done!

+1

Title: Re: urgent topic: map rotation
Post by: 321BAR on December 07, 2010, 01:29:23 PM
i guess im the only one in this game that doesnt care what map we fly on... :uhoh

honestly i actually like learning the finer points of the terrain and use it against the enemy because they havent decided to learn it yet. Certain GV battles on the current Orange map i have the advantage because of that barn next to the trees or the plains to the E where no one goes. (im literally talking about one specific area of the map. on another side i use the mountains to hide my approach against enemy contacts in fights etc. theres alot on the terrain you can learn by flying it multiple times. Wish more people would have the patience to use this tactic... :confused: :aok But i understand how many people want to fly in different maps. <S>
Title: Re: urgent topic: map rotation
Post by: Chilli on December 07, 2010, 02:23:33 PM
I agree, this is urgent!  To add to a couple of posts here also, winning the war is not the objective for a large percentage of players.  Making the bases harder to capture, and limiting the play time, has to further decline the probability of a map reset.

I am for the "scheduled" map rotation idea, but I am more in favor of game play that offers the strategic minded player, meat and potatoes towards a goal that may stand a chance to benefit his / her country mates. 

Two possible types of changes to increase the possibility of player map resets:

1-  Change the criteria, for awarding a map victory.  (Lusche has detailed one such plan)

2-  Change the criteria, for awarding base captures.  (I favor this type, especially if troops were given more of an important role, see this thread)
 http://bbs.hitechcreations.com/smf/index.php/topic,300975.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,300975.0.html)
Title: Re: urgent topic: map rotation
Post by: AWwrgwy on December 07, 2010, 02:35:18 PM
to get back on discussion. 

I think using my idea of leaving the off peak map up as the new blue arena will help the war winners carry over.   The reason why the boot has to happen is to re-address the balancing of both arenas for the dynamic caps to work effectively. 

Rather than kicking everyone out when orange has to go back to sleep just rename blue back to the off hour arena.  This will help retain some off hour flyers and the only reason I can fathom as to why the MA had 35 people in it this morning  :O

If the off hour / blue map doesnt get reset by titanic tuesday swap it out for a different one.

Lastly I think to re-energise the whole capture aspect HTC need to look at adding more variation in objects such as railyards, munition factories,  vehicle factories etc.  so that their downtime or capture will lead to the opposing team having reduced strat options. 

Renaming the same map would work for reset purposes as the time changes but you would still need to kick everybody when the off hours map changes to two arenas for arena balancing purposes.

i guess im the only one in this game that doesnt care what map we fly on... :uhoh

+1

It's as if they got tired of flying over France every day in the ETO.   :rolleyes:



wrongway
Title: Re: urgent topic: map rotation
Post by: Lusche on December 07, 2010, 02:45:15 PM

It's as if they got tired of flying over France every day in the ETO.   :rolleyes:


I have been told they weren't playing a game for entertainment purposes then ;)
Title: Re: urgent topic: map rotation
Post by: HawkerMKII on December 07, 2010, 03:14:20 PM

another factor is the bomber point name-in-lights combined with new town layout, which makes milkrunning alot more attractive for the buffers who know what theyre doing. if theyre milkrunning they arent helping with captures which also drops the capture rate.


We as a bomber squad try to help in anyway we can, but it get kind of old to hear on 200 "Here come the fun police to shut down our base" can't win for losing in this game :huh

I don't think there is any real answer to what needs to be done to this game :lol :salute
Title: Re: urgent topic: map rotation
Post by: CptTrips on December 07, 2010, 04:36:15 PM
The furball-mafia doesn't want base capture, so I say let them suck on the same map for a couple of months.

If fact, I don't think you need base capture or strat at all!  It just gets in the way of the fight!  And we live for the fightz!

Just get rid of strat, ships, factories, base takeing and win-deh-warz and just arrange a couple of bases for each team in a kinda circle.  Uncaptureable bases.  Pure dogfighting heaven.

No map resets to work about.  No map rotations to worry about. I bet it would work.


:cool:,
Wab
Title: Re: urgent topic: map rotation
Post by: flatiron1 on December 07, 2010, 05:31:20 PM
The furball-mafia doesn't want base capture, so I say let them suck on the same map for a couple of months.

If fact, I don't think you need base capture or strat at all!  It just gets in the way of the fight!  And we live for the fightz!

Just get rid of strat, ships, factories, base takeing and win-deh-warz and just arrange a couple of bases for each team in a kinda circle.  Uncaptureable bases.  Pure dogfighting heaven.

No map resets to work about.  No map rotations to worry about. I bet it would work.


:cool:,
Wab


that would be furball lake in the DA would it not.
Title: Re: urgent topic: map rotation
Post by: CptTrips on December 07, 2010, 05:41:14 PM

that would be furball lake in the DA would it not.


What about the WWI arena?  Would it work there?

:t,
Wab
Title: Re: urgent topic: map rotation
Post by: LLogann on December 07, 2010, 06:29:22 PM
HTC does seem to side with said Furball Mafia........  Over the last few years, less base taking happens, less resets, and also less people playing.  Perhaps furballers, and their bad attitudes, are going to be the downfall of this game we love so much.  Where's Lusche?  I bet he has stats on that and a timeline!!!

The furball-mafia doesn't want base capture....
Title: Re: urgent topic: map rotation
Post by: Lusche on December 07, 2010, 06:48:47 PM
Where's Lusche?  I bet he has stats on that and a timeline!!!

I have many stats and even some kind of timeline but...

People prefer to use their own made up numbers anyway: "We had 15,000(!) players per tour in 2004" ... "before the new arena setup, there were 400 players online at this time on a tuesday (4 am EST!)" ... and when the real numbers do not match theirs, they suddenly "do not care about numbers anway". And when the real timeline (easily to check by release notes) does not match their imagined one, I'm "full of it" and either a lame furballer or a lame milking landgrabber.
Title: Re: urgent topic: map rotation
Post by: CptTrips on December 07, 2010, 08:40:48 PM
HTC does seem to side with said Furball Mafia........


You better listen to them or maybe you'll wake up some morning with your joystick, cable cut, lying on the the pillow next to you.

QUEUE SOUND!
http://www.youtube.com/watch?v=1aV9X2d-f5g&feature=related (http://www.youtube.com/watch?v=1aV9X2d-f5g&feature=related)

(Sorry Lusche, I'm now officially hijacking your thread!)

 :devil :rofl,
Wab
Title: Re: urgent topic: map rotation
Post by: sky25 on December 07, 2010, 09:03:07 PM
The furball-mafia doesn't want base capture, so I say let them suck on the same map for a couple of months.

If fact, I don't think you need base capture or strat at all!  It just gets in the way of the fight!  And we live for the fightz!

Just get rid of strat, ships, factories, base takeing and win-deh-warz and just arrange a couple of bases for each team in a kinda circle.  Uncaptureable bases.  Pure dogfighting heaven.

No map resets to work about.  No map rotations to worry about. I bet it would work.


:cool:,
Wab



I know your being sarcastic, but I know that I would leave the game if they ever did this...
Title: Re: urgent topic: map rotation
Post by: CptTrips on December 07, 2010, 09:09:28 PM
I know your being sarcastic, but I know that I would leave the game if they ever did this...

Good thing you're not a WWI fan then.   :rolleyes:

(I know, I know Lusche...  I'm gonna shut up now.  :D)

Wab
Title: Re: urgent topic: map rotation
Post by: grizz441 on December 07, 2010, 09:09:56 PM
I don't even have to read the OP to know this is a good idea because Lusche posted it.  +1.
Title: Re: urgent topic: map rotation
Post by: LLogann on December 07, 2010, 11:29:03 PM
That right there.... Is Flockin' awesome!!!   :cheers:

You better listen to them or maybe you'll wake up some morning with your joystick, cable cut, lying on the the pillow next to you.

QUEUE SOUND!
http://www.youtube.com/watch?v=1aV9X2d-f5g&feature=related (http://www.youtube.com/watch?v=1aV9X2d-f5g&feature=related)

(Sorry Lusche, I'm now officially hijacking your thread!)

 :devil :rofl,
Wab

And you may just be right.  I have heard of "special" happenings to the SAPPER's when they crossed The GrapeVine.........  :uhoh

(http://images4.wikia.nocookie.net/godfather/images/0/04/Khartoum.JPG)
Title: Re: urgent topic: map rotation
Post by: HawkerMKII on December 08, 2010, 07:40:47 AM
The furball-mafia doesn't want base capture, so I say let them suck on the same map for a couple of months.

If fact, I don't think you need base capture or strat at all!  It just gets in the way of the fight!  And we live for the fightz!

Just get rid of strat, ships, factories, base takeing and win-deh-warz and just arrange a couple of bases for each team in a kinda circle.  Uncaptureable bases.  Pure dogfighting heaven.

No map resets to work about.  No map rotations to worry about. I bet it would work.


:cool:,
Wab


How about no rank and score either
Title: Re: urgent topic: map rotation
Post by: thndregg on December 08, 2010, 07:52:53 AM
If fact, I don't think you need base capture or strat at all!

HTC's wallet most likely states otherwise.
Title: Re: urgent topic: map rotation
Post by: CptTrips on December 08, 2010, 09:16:09 AM
HTC's wallet most likely states otherwise.

ToolShed'r.

Actually, you don't even need airfields!  Who wants to waste time taking off, and only ToolShed'rs worry about landing. 

Air Starts!!!! Right at the edge of the furballz.  No, bombers, or GVs.....Surround by a  circular 40k cliff so noone can run.  So no radar needed either, right!? :rock :rock

All furballz all the time.  24-7! Same furballz, Same map, who needs more than one.  Pack'em all in!  One map, 20 miles diameter.

And headbanger music.   :rock THe game should plays headbanger music the whole time your flyin. :rock

(You know, somewhere someone is reading this and thinking "Ohhh that would be soooo kewl!" )

:angel:,
Wab

Title: Re: urgent topic: map rotation
Post by: hitech on December 08, 2010, 09:29:23 AM
It is the towns. You can see that statistically. The number of captures per played hours had been very stable for years. The moment the new towns were introduced this number radically changed. Which is no wonder, as it takes much more effort to kill more buildings (which also means the time frame for a successful capture is much smaller), it's more difficult to see if all are down, and of course it's much easier for a small number of defenders to hold a town.

The knowhow, respectively the attitude of the players doesn't change that drastically from one tour to the next one.

With the next release we will be making some adjustments for this. The new town release was never meant to be harder to capture.

HiTech
Title: Re: urgent topic: map rotation
Post by: Lusche on December 08, 2010, 09:35:45 AM
With the next release we will be making some adjustments for this. The new town release was never meant to be harder to capture.

HiTech

oh noez!  :eek:

After weeks of hearing & reading how HTC has bowed to us furballers and had completely messed up the war aspect of AH, it's now the furballer's turn to tell everybody how HTC has bowed to us landgrabbers and made the game easy-mode for us crybabies...

 :lol

Title: Re: urgent topic: map rotation
Post by: CptTrips on December 08, 2010, 10:09:04 AM
oh noez!  :eek:

After weeks of hearing & reading how HTC has bowed to us furballers and had completely messed up the war aspect of AH, it's now the furballer's turn to tell everybody how HTC has bowed to us landgrabbers and made the game easy-mode for us crybabies...

 :lol


Face it Lusche.  You're a FurShed'r!!

 :neener:
Title: Re: urgent topic: map rotation
Post by: Lusche on December 08, 2010, 10:10:02 AM

Face it Lusche.  You're a FurShed'r!!

 :neener:



 :rofl :rofl :rofl :rofl
Title: Re: urgent topic: map rotation
Post by: grizz441 on December 08, 2010, 10:36:48 AM
With the next release we will be making some adjustments for this. The new town release was never meant to be harder to capture.

HiTech

This is really good Hitech.  I do not concern myself with the war at all but I am completely in the camp that the balance needs to be addressed.
Title: Re: urgent topic: map rotation
Post by: Chilli on December 08, 2010, 11:14:17 AM
Fixed (in 2 weeks  :neener: )

Good to hear HiTech.  I sincerely accept the explanation of unintended consequences.  Have you considered that even though unintended, this has been a trend dating back to the release of AH2?   :bolt:  No, I am not suggesting a move back to the old days, and old ways.  To the contrary, something entirely new and different would be refreshing.  :pray

By the way the look and feel of the new towns is awesome.  The game play aspect, is very challenging.  I guess, after 10 years of trying to learn to understand the flight characteristics of a few AH planes, I am more interested in zooming in on a target, scoring a hit and moving on to the next.  The "where the heck is that gun/building up" scratching my head looking like I lost my car keys on the way to a playoff game, aspect has driven me nuts (some would say further nuts).
Title: Re: urgent topic: map rotation
Post by: Volron on December 08, 2010, 11:16:37 AM
With the next release we will be making some adjustments for this. The new town release was never meant to be harder to capture.

HiTech
I sure hope it's not going back to what it was. :noid  I still find it awesome every time I take a GV into a town.

I just hope it's one of those idea's you had posted in another thread...I believe one of them involved a white flag and/or smoke at the map room of town.  If you go the smoke route, maybe a white/light gray smoke?  Black would indicate the map room has been destroyed/set on fire. lol  Just my opinion but, black smoke would not fit well as the indicator (plus I know some folks would for some reason, think it was a smoking wirble in town....don't see how but... :noid :lol).


...“HT they are porking the fuel at our base, we can’t fly to 30 k and pick”. Another idea, only able to pork fuel down to 75%, taking part of strat killing out of game making it a bit harder to reset map.
For some strange reason I've been told, "You cannot defend a field with 25% fuel...".  It's like a plane can't fly with 25% fuel when the fuel tanks are destroyed....  I would LOVE to see the drop to 25% when all fuel tanks are destroyed, returned.  At the VERY least, a drop to 50% would make it better.

... “HT the towns are to small, one guy can take down a town”. Another idea(which I like) make towns bigger, making it a lot harder to reset map.
I really like the change to the town.  The main problem is getting people to do it.

...“HT the NOE’s are killing the game”. So lets change the radar to what ever it was so no more NOE’s, map reset bit harder, (I guess now it’s back up to some unknown level that I don’t know).
I can agree that dropping the dar makes it a bit more challenge, and fun.  Problem is, they are set way too low.  Come on man...  Not even the detection systems in STAR TREK are this good.... :noid :rofl


Back to topic:
On the uterus map, doesn't help that no-one is actually TRYING to reset the map.  They seem content on pounding on the bish (which they deserve :devil  :lol  j/k) and furballing.  It might be the fact that 40% fields is too much.  You practically have to take a side out of the war to obtain 40%.  I think it should be downgraded to 30%.  Your thoughts on this?
Title: Re: urgent topic: map rotation
Post by: 321BAR on December 08, 2010, 11:26:47 AM
With the next release we will be making some adjustments for this. The new town release was never meant to be harder to capture.

HiTech
<S> HiTech thank you sir <S>
Title: Re: urgent topic: map rotation
Post by: Lusche on January 07, 2011, 06:07:38 AM
usually I try not to bump threads, particularly not my own...

But we still really need a regular manual reset. We are still stuck with Mindanao for over a month now in offpeak.
Title: Re: urgent topic: map rotation
Post by: 321BAR on January 07, 2011, 06:10:43 AM
usually I try not to bump threads, particularly not my own...

But we still really need a regular manual reset. We are still stuck with Mindanao for over a month now in offpeak.
try having fun in trinity for over a month. Im running out of planes to use in pointless missions. Nobody wants to lose
Title: Re: urgent topic: map rotation
Post by: EskimoJoe on January 07, 2011, 08:56:13 AM
usually I try not to bump threads, particularly not my own...

But we still really need a regular manual reset. We are still stuck with Mindanao for over a month now in offpeak.

Maybe you could send a nicely worded PM to Skuzzy and have him do a swap?
Title: Re: urgent topic: map rotation
Post by: SmokinLoon on January 09, 2011, 08:31:16 PM
The off hours map could reset after the Titanic Tuesday. 

I never thought I'd complain about the map, any map, but this map we are on now in the off hours is getting old mostly because it has a bottle neck.
Title: Re: urgent topic: map rotation
Post by: Lusche on January 09, 2011, 08:46:51 PM
Maybe you could send a nicely worded PM to Skuzzy and have him do a swap?

I'm afraid Skuzzy doesn't reset a map just because any single player is asking to do so.
This is requiring a more fundamental decision by HTC: Scheduled rotation yes or no.

We had been there before.  After the war victory requirements had been changed to current system a few years ago, we hat a similar stale situation for a long time, until they reintroduced the weekly map reset.
Since then, LWO was mostly reset on tuesdays by Skuzzy, the war was rarly won there. It happened more often in Blue, because of the number of small maps in rotation there and having player numbers in the low tens most of the time, which allowed for milkrunning bases (see EW & MW).
Title: Re: urgent topic: map rotation
Post by: The Fugitive on January 09, 2011, 08:48:16 PM
I'm afraid Skuzzy doesn't reset a map just because any single player is asking to do so.
This is requiring a more fundamental decision by HTC: Scheduled rotation yes or no.

We had been there before.  After the war victory requirements had been changed to current system a few years ago, we hat a similar stale situation for a long time, until they reintroduced the weekly map reset.

HEY !!! Back to WORK YOU !!!   :aok