Seriously, most of you wouldn't have a clue what a good idea is if it had a neon sign "HTC approved, so shut up and enjoy it".
Then again most of the posts I see are just flames, about how someone else has limited reasoning abilities (like this one... flame on!!).
+ 100 :aok If I am sitting at the maproom with troops and nothing firing at me and a "Surrender" flag, my troops should take the maproom.
Valid points:
1) Ground vehicles are unable to see ground ack, without a GREAT deal of driving to specific locations. Do you have a map of them, anyone?
2) A flag is needed to tell if enough buildings are down, even if it were 100%, due to the fact that some buildings are hidden.
3) Town ack pops with a timer, so in reality, you can take them all down (everything that is firing), drive to the maproom, and still not know there is ack up to stop the capture, because someone prematurely killed an ack.
4) If ack is not in line of sight of the troops at the maproom, then it should not be able to injure any troops or prevent a capture. So, the way that capture conditions are currently, the white flag is misleading (period).
Seriously, most of you wouldn't have a clue what a good idea is if it had a neon sign "HTC approved, so shut up and enjoy it".
Then again most of the posts I see are just flames, about how someone else has limited reasoning abilities (like this one... flame on!!).
+ 100 :aok If I am sitting at the maproom with troops and nothing firing at me and a "Surrender" flag, my troops should take the maproom.
Valid points:
1) Ground vehicles are unable to see ground ack, without a GREAT deal of driving to specific locations. Do you have a map of them, anyone?
2) A flag is needed to tell if enough buildings are down, even if it were 100%, due to the fact that some buildings are hidden.
3) Town ack pops with a timer, so in reality, you can take them all down (everything that is firing), drive to the maproom, and still not know there is ack up to stop the capture, because someone prematurely killed an ack.
4) If ack is not in line of sight of the troops at the maproom, then it should not be able to injure any troops or prevent a capture. So, the way that capture conditions are currently, the white flag is misleading (period).
I have always felt that way. If you could get your M3 past all the ack and make it to the map room and let the troops roll then they should take regardless.
Sort of backs up what I just said Chilli...... The town's leader has raised the white flag at the maproom but who's to say the sniper in the bell tower got the message? Or will listen? KILL THE GUNS.
Or......... Take a step back from your reality for a moment...... A reality where the white flag is as it is in your head........... Now step into AH World......... The White Flag is the signal that the townsfolk are ready to surrender....... Just as soon as you kill of any last resistance.
HOW IS THAT NOT REAL LIFE?
Seriously, most of you wouldn't have a clue what a good idea is if it had a neon sign "HTC approved, so shut up and enjoy it".
Then again most of the posts I see are just flames, about how someone else has limited reasoning abilities (like this one... flame on!!).
+ 100 :aok If I am sitting at the maproom with troops and nothing firing at me and a "Surrender" flag, my troops should take the maproom.
Valid points:
1) Ground vehicles are unable to see ground ack, without a GREAT deal of driving to specific locations. Do you have a map of them, anyone?
2) A flag is needed to tell if enough buildings are down, even if it were 100%, due to the fact that some buildings are hidden.
3) Town ack pops with a timer, so in reality, you can take them all down (everything that is firing), drive to the maproom, and still not know there is ack up to stop the capture, because someone prematurely killed an ack.
4) If ack is not in line of sight of the troops at the maproom, then it should not be able to injure any troops or prevent a capture. So, the way that capture conditions are currently, the white flag is misleading (period).
Seriously, most of you wouldn't have a clue what a good idea is if it had a neon sign "HTC approved, so shut up and enjoy it".
Then again most of the posts I see are just flames, about how someone else has limited reasoning abilities (like this one... flame on!!).
+ 100 :aok If I am sitting at the maproom with troops and nothing firing at me and a "Surrender" flag, my troops should take the maproom.
Valid points:
1) Ground vehicles are unable to see ground ack, without a GREAT deal of driving to specific locations. Do you have a map of them, anyone?
2) A flag is needed to tell if enough buildings are down, even if it were 100%, due to the fact that some buildings are hidden.
3) Town ack pops with a timer, so in reality, you can take them all down (everything that is firing), drive to the maproom, and still not know there is ack up to stop the capture, because someone prematurely killed an ack.
4) If ack is not in line of sight of the troops at the maproom, then it should not be able to injure any troops or prevent a capture. So, the way that capture conditions are currently, the white flag is misleading (period).
Number 4 is the real culprit here. Instead of arguing over the flag, perhaps we should lobby to have that changed.
lutz, I kind of thought we were having a discussion here.
Some agreed and some disagreed. We discussed everything from coding to historical relevance. I'm sure that nobody meant to insult you or your above average intelligence.
Your thin skin on the other hand..........