Author Topic: Re: White Flag  (Read 2042 times)

Offline guncrasher

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Re: White Flag
« Reply #15 on: January 12, 2011, 04:05:25 AM »
actually it would be a cool thing to have for when you are in a gv.  I have let troops go right next to map room while in m3 and they all died. kept wondering why, till somebody flew over the town and I saw the ack shooting.  but its one of those things that unless you have 2 flags, one for ack and one for building, would be pretty confusing.  because you wont know if its buildings that need to be down or the ack.

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Offline sky25

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Re: White Flag
« Reply #16 on: January 12, 2011, 06:22:10 AM »

It was my intention to lock that old thread so you might get off to a better start with a new one as that old thread was a bit obfuscated.


Thanks a lot Scuzzy, You made me pull out my dictionary...

Obfuscation is the concealment of intended meaning in communication, making communication confusing, intentionally ambiguous, and more difficult to interpret

Once the white flag goes up, you can quickly tell if the ack is down because you will no longer see it firing..


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Offline grumpy37

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Re: White Flag
« Reply #17 on: January 12, 2011, 09:32:15 AM »
I would think at this point most if not all have figured out the white flag represents buildings down only.  HTC has already made it about as easy as they can to capture a town,  do we really need to be assisted anymore? 
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Offline ImADot

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Re: White Flag
« Reply #18 on: January 12, 2011, 09:35:49 AM »
do we really need to be assisted anymore? 

Apparently.   :D
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Offline fbWldcat

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Re: White Flag
« Reply #19 on: January 12, 2011, 10:21:27 AM »
Town Down: Top colored stripe turns white

Ack down: Bottom colored stripe turns white

Whole town down: white flag.
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Offline DeadStik

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Re: White Flag
« Reply #20 on: January 12, 2011, 10:33:38 AM »
Town Down: Top colored stripe turns white

Ack down: Bottom colored stripe turns white

Whole town down: white flag.

I like this idea. A lot of people are criticizing this wish when actually it does hold a valid point. I agree that a flag indication of ack being down is completely pointless for an air attack, however, as Semp mentioned for a GV raid it would be helpful to know. Sometimes that ack is firing but doesn't hit you when you're on the ground giving no indication of it's existence. A white flag gives a false sense of victory in that case. Afterall, a white flag does mean "we surrender." Yet as it is it's like they're saying, "we surrender... JUST KIDDING!" *BLAM* you're dead. I'd say this wish does deserve some merit.  :aok
« Last Edit: January 12, 2011, 10:35:12 AM by DeadStik »
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Offline lutzmax

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Re: White Flag
« Reply #21 on: January 12, 2011, 11:59:09 AM »
I am not looking to make the game easier.  I am just trying to have a discongruency rectified.  A white flag means surrender.  Surrender means we do not shoot anymore.   We ask for accuracy in this game, so why not in this case?  I don't need any special indicator to know when the AA is up as a simple fly-by answers that question...I just don't like being shot at by forces displaying a white flag.  It offends the former soldier in me.  Just changing the flag from white to, for example, red would fix it.  Call the red flag an SOS.  Have the country flag flip upside down, the international distress sign. Whatever.

We don't need two flags per se; one for buildings down, one for aa down.  That isn't necessary.  Just use a different color or some other device to indicate that the town is depleted enough for capture.

I hope that is clear enough for even Melvin to understand. :eek:
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Offline Melvin

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Re: White Flag
« Reply #22 on: January 12, 2011, 12:27:19 PM »
So, you're saying that after the town goes down you want a red flag to go up because there is a morality issue at play here?

Well sir, I am offended at the thought that a little bombing would turn the good people caught in the crossfire into communists.

Perhaps you should go see DMGOD. He might have a spare rainbow flag for you.



























The upside down idea isn't half bad though. A true distress signal.  :bolt:
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Offline LLogann

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Re: White Flag
« Reply #23 on: January 12, 2011, 12:36:53 PM »
Civil Defense Forces may still have active anti-air units deployed in a town, but in no way does that constitute a NO SURRENDER clause to the active political powers..... ie. The Mayor.  Throughout history civilizations have surrender while their forces were still fighting.  


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If you mean discrepancy, it isn't........  See Above. 

  I am just trying to have a discongruency rectified.  A white flag means surrender. 
« Last Edit: January 12, 2011, 12:40:09 PM by LLogann »
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Offline grumpy37

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Re: White Flag
« Reply #24 on: January 12, 2011, 12:38:21 PM »
I personally think the flag idea is lame all the way around.  I mean we have, well some of us, have played this game for a better part of a decade with no flags in town.  The game has evolved i understand and that is fine but the game is getting "gammier" with every update.  It was simple before, destroy all buildings and guns, take town.  It use to take work, effort and maybe even a little skill.  Now with 1 set of just about any bombers a single pass down the center of town gives the white flag.  3 of us took a field in 3 minutes from first bomb drop to troops in the maproom.  1 set of bombers, 1 deacked since half the ack gets taken out in center of town anyway and the other had the M3.  I hear a lot of people saying the maps cant be won in LW because of the new off hours set up.  Come to MW, the Nits flipped the map 4 times just yesturday alone.  Not because they are skilled, they think they are but its just not true.  Its gotten so easy to take bases they outnumber 3 or 4 to 1 and just roll them left and right.  
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Offline Chilli

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Re: White Flag
« Reply #25 on: January 12, 2011, 01:29:11 PM »
Seriously, most of you wouldn't have a clue what  a good idea is if it had a neon sign "HTC approved, so shut up and enjoy it".

Then again most of the posts I see are just flames, about how someone else has limited reasoning abilities (like this one... flame on!!).

+ 100  :aok If I am sitting at the maproom with troops and nothing firing at me and a "Surrender" flag, my troops should take the maproom.
Valid points:

1)  Ground vehicles are unable to see ground ack, without a GREAT deal of driving to specific locations.  Do you have a map of them, anyone?

2)  A flag is needed to tell if enough buildings are down, even if it were 100%, due to the fact that some buildings are hidden.

3)  Town ack pops with a timer, so in reality, you can take them all down (everything that is firing), drive to the maproom, and still not know there is ack up to stop the capture, because someone prematurely killed an ack. 

4)  If ack is not in line of sight of the troops at the maproom, then it should not be able to injure any troops or prevent a capture.  So, the way that capture conditions are currently, the white flag is misleading (period).

Offline grumpy37

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Re: White Flag
« Reply #26 on: January 12, 2011, 01:35:36 PM »
Seriously, most of you wouldn't have a clue what  a good idea is if it had a neon sign "HTC approved, so shut up and enjoy it".

Then again most of the posts I see are just flames, about how someone else has limited reasoning abilities (like this one... flame on!!).

+ 100  :aok If I am sitting at the maproom with troops and nothing firing at me and a "Surrender" flag, my troops should take the maproom.
Valid points:

1)  Ground vehicles are unable to see ground ack, without a GREAT deal of driving to specific locations.  Do you have a map of them, anyone?

2)  A flag is needed to tell if enough buildings are down, even if it were 100%, due to the fact that some buildings are hidden.

3)  Town ack pops with a timer, so in reality, you can take them all down (everything that is firing), drive to the maproom, and still not know there is ack up to stop the capture, because someone prematurely killed an ack. 

4)  If ack is not in line of sight of the troops at the maproom, then it should not be able to injure any troops or prevent a capture.  So, the way that capture conditions are currently, the white flag is misleading (period).

I have always felt that way.  If you could get your M3 past all the ack and make it to the map room and let the troops roll then they should take regardless.
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Offline LLogann

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Re: White Flag
« Reply #27 on: January 12, 2011, 01:40:18 PM »
Sort of backs up what I just said Chilli...... The town's leader has raised the white flag at the maproom but who's to say the sniper in the bell tower got the message?  Or will listen?  KILL THE GUNS. 

Or.........  Take a step back from your reality for a moment...... A reality where the white flag is as it is in your head........... Now step into AH World.........  The White Flag is the signal that the townsfolk are ready to surrender....... Just as soon as you kill of any last resistance. 

HOW IS THAT NOT REAL LIFE?

Seriously, most of you wouldn't have a clue what  a good idea is if it had a neon sign "HTC approved, so shut up and enjoy it".

Then again most of the posts I see are just flames, about how someone else has limited reasoning abilities (like this one... flame on!!).

+ 100  :aok If I am sitting at the maproom with troops and nothing firing at me and a "Surrender" flag, my troops should take the maproom.
Valid points:

1)  Ground vehicles are unable to see ground ack, without a GREAT deal of driving to specific locations.  Do you have a map of them, anyone?

2)  A flag is needed to tell if enough buildings are down, even if it were 100%, due to the fact that some buildings are hidden.

3)  Town ack pops with a timer, so in reality, you can take them all down (everything that is firing), drive to the maproom, and still not know there is ack up to stop the capture, because someone prematurely killed an ack. 

4)  If ack is not in line of sight of the troops at the maproom, then it should not be able to injure any troops or prevent a capture.  So, the way that capture conditions are currently, the white flag is misleading (period).
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Offline Lusche

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Re: White Flag
« Reply #28 on: January 12, 2011, 01:46:52 PM »
Sort of backs up what I just said Chilli...... The town's leader has raised the white flag at the maproom but who's to say the sniper in the bell tower got the message?  Or will listen?  KILL THE GUNS. 

In a sad way it's even "realistic". Happened a lot when the western Allies crossed into Germany. A brave local mayor (or whoever tried to grab authority to show some responsibility) trying to save his town & people from senseless destruction, while some Wehrmacht or SS troops trying to continue the fight (and execute anyone showing signs of "surrender").
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Offline lutzmax

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Re: White Flag
« Reply #29 on: January 12, 2011, 02:12:06 PM »
Towns don't usually raise white flags because towns do not usually surrender.  The military occupiers do the surrendering.  Mayors who would try to raise a white flag when the local Commander is against it would be imprisoned or shot.  I know of examples where some mayor tried to but was killed by the military.  Any military commander who fought under a flag of truce would be a war criminal.
Anyone of authority in a town would be subject to recriminations (such as summary execution) if a white flag were raised and hostilities did not cease.
Yes, there were diehards who, as individuals, refused to surrender.  Is that the standard we are using here?
Perhaps having the town's flag at half-mast to indicate the destruction % has been reached?

The gv arguments are pretty compelling.

Llogan, which 'civilisation' surrendered but continued to fight?  
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