Aces High Bulletin Board

General Forums => Wishlist => Topic started by: icepac on April 10, 2011, 08:31:01 PM

Title: Non-persistent arena
Post by: icepac on April 10, 2011, 08:31:01 PM
Late war arena changed at least 4 times today meaning long missions are now a thing of the past.

Realism is suffering because we are forced to short term strategy/tactics.

Title: Re: Non-persistent arena
Post by: gyrene81 on April 10, 2011, 08:37:12 PM
Late war arena changed at least 4 times today meaning long missions are now a thing of the past.

Realism is suffering because we are forced to short term strategy/tactics.
what realism?  :headscratch:
Title: Re: Non-persistent arena
Post by: AWwrgwy on April 10, 2011, 08:38:20 PM
what realism?  :headscratch:

If you die, you never play again.



wrongway
Title: Re: Non-persistent arena
Post by: icepac on April 10, 2011, 08:47:02 PM
I guess AWwrgwy is the guy who is here to crap on all threads without making any contribution to discussion that may be used to improve the sim.
Title: Re: Non-persistent arena
Post by: gyrene81 on April 10, 2011, 08:48:10 PM
I guess AWwrgwy is the guy who is here to crap on all threads without making any contribution to discussion that may be used to improve the sim.
in the case of this wish...i'm not so sure you are either.
Title: Re: Non-persistent arena
Post by: fbWldcat on April 10, 2011, 09:03:47 PM
icepac, you're not the first newcomer on the board to get his feelings hurt and think that everyone is out to get you. He's not. If there is a bad (repeated) idea posted on the board, no matter how good you think it is, it'll get toyed with and you can bet it'll be knocked around until it's either locked or forgotten.

It's best to learn that early and save yourself from a lot of heartache.
Title: Re: Non-persistent arena
Post by: icepac on April 10, 2011, 09:04:59 PM
Great....another off topic post.

I posted this because of the huge amount of complaints heard today in the buffer from people who were stranded on long missions because the terrain or arena changes so often.

Let's let the many people who were stranded and unhappy today find this thread and contribute thier views before you guys muddy up yet another thread with non-topical bickering.
Title: Re: Non-persistent arena
Post by: fbWldcat on April 10, 2011, 09:07:29 PM
If a board is switched 4 times a day, that means that there are 4x SIX HOUR intervals (give or take). That is plenty of time to run a mission. Unless you count huge drawn out furballs between two bases that before, lasted for a day, as missions.
Title: Re: Non-persistent arena
Post by: icepac on April 10, 2011, 09:13:33 PM
Ok, I'll bite.

First of all, the arena changed more than 4 times and possibly more during a 13 hour period.....possibly closer to 11 or 12 hours.

I'm sure the arena logs can show how many times during the arena or terrain change either booted people or changed field orientations during....let say.....10am eastern time to 10pm eastern time.

That's 4 hours or less between changes with more than some being a lot shorter than 4 hours before it changed.

That gives you a 1 hour window 4 times a day to launch a 2.5 or 3 hour mission with any time outside this guaranteeing you will stranded.

Title: Re: Non-persistent arena
Post by: The Fugitive on April 10, 2011, 09:49:15 PM
Ok, I'll bite.

First of all, the arena changed more than 4 times during a 16 hour period.....possibly closer to 11 or 12 hours.

I'm sure the arena logs can show how many times during the arena or terrain change either booted people or changed field orientations during....let say.....10am eastern time to 10pm eastern time.

That's 4 hours between changes with more than one being a lot shorter than 4 hours before it changed.

That gives you a 1 hour window 4 times a day to launch a 2.5 or 3 hour mission with any time outside this guaranteeing you will stranded.



Arenas are closed and opened twice a day. Off hours arena, and non off hours. I'm not sure what time it switches from non off hours to off-hours, but switching from off hours to non is at 5 PM eastern. Any other closing of the arenas are when the war is won, which is player controlled. The arenas switching from off hours to non is a setup to help the European players to get an arena thats fun to play in.

If you want to run longer mission without being interrupted there is the Mid-war and Early-war arenas available too.
Title: Re: Non-persistent arena
Post by: Jayhawk on April 10, 2011, 09:56:33 PM
Last time I checked it switched to Off-Hours at 1AM Central and back to two main arenas at 4PM Central.  Fugitive summed it up pretty well.  I always check how much time I have before I up a bomber mission, and there really isn't much you can do about people winning the war, the 20% moves the big maps faster, but they might move those small ones too fast (IMO).
Title: Re: Non-persistent arena
Post by: guttboy on April 10, 2011, 10:08:47 PM
Jayhawk,

You are 100% correct in the times....strange thing is that I am usually on at both nowadays :huh :O :D

Title: Re: Non-persistent arena
Post by: james on April 10, 2011, 10:41:24 PM
I guess AWwrgwy is the guy who is here to crap on all threads without making any contribution to discussion that may be used to improve the sim.
   :rofl
Title: Re: Non-persistent arena
Post by: icepac on April 11, 2011, 01:04:04 AM
The arena logs should show that it changed 6 times in 18 hours.
Title: Re: Non-persistent arena
Post by: Noir on April 11, 2011, 02:17:23 AM
the 20% moves the big maps faster, but they might move those small ones too fast (IMO).

+1
Title: Re: Non-persistent arena
Post by: BowHTR on April 11, 2011, 09:01:46 AM
The arena logs should show that it changed 6 times in 18 hours.

do you know how rare it is for it to change that often? usually there isnt a map change everyday, other than the arena swapping.
Title: Re: Non-persistent arena
Post by: hitech on April 11, 2011, 09:30:47 AM
Ok I will bite. What do you mean by changed?

HiTech
Title: Re: Non-persistent arena
Post by: VonMessa on April 11, 2011, 09:50:48 AM
Ok I will bite. What do you mean by changed?

HiTech


 :rofl
Title: Re: Non-persistent arena
Post by: PJ_Godzilla on April 11, 2011, 11:36:58 AM

That gives you a 1 hour window 4 times a day to launch a 2.5 or 3 hour mission with any time outside this guaranteeing you will stranded.



Wow. That's stunning.

Icepac, what do you do that enables you to do 3 hour missions in the middle of a Monday? I want that career. Otherwise, long term missions..?
Title: Re: Non-persistent arena
Post by: MachFly on April 11, 2011, 11:43:19 AM
Ok I will bite. What do you mean by changed?

HiTech

I think he is complaining that maps change to often and 18 hours missions (he said realistic) are impossible.  :headscratch:


HiTech, please leave it the way it is, I don't want to have the same map for two weeks as we did before.
Title: Re: Non-persistent arena
Post by: icepac on April 11, 2011, 01:13:46 PM
Ok I will bite. What do you mean by changed?

HiTech

Any change that results in a person on a long mission over enemy territory being stranded because the arena closes before you can fly back to a friendly field or having said friendly field you flew back to suddenly change to enemy.
Title: Re: Non-persistent arena
Post by: ImADot on April 11, 2011, 01:22:15 PM
Any change that results in a person on a long mission over enemy territory being stranded because the arena closes before you can fly back to a friendly field or having said friendly field you flew back to suddenly change to enemy.

The arena changes from Off-Peak to On-Peak at the same specific time each day.  Plan your missions accordingly.

Players through "winning teh warz" can force a map change at any time and cannot be controlled or planned for.  Accept it and move on.

Hitech said the bases changing ownership when the war is won is a hold-over from the old way things used to be and he hopes to have that changed soon (next release maybe?).
Title: Re: Non-persistent arena
Post by: hitech on April 11, 2011, 01:26:49 PM
Change to enemy has been fixed for next release, now it just counts down to reset. Everything else will remain as is.

HiTech
Title: Re: Non-persistent arena
Post by: AWwrgwy on April 11, 2011, 01:49:23 PM
Hi.

I'm back.

What's wrong with making the game more realistic? That's what we're going for, right?

One death and it's game over, literally. Someone from the Consortium of, how many is it?, comes to your house and "Office Space"es your computer.

 :banana:

I also hear post count is somehow important.

 :bolt:



wrongway
Title: Re: Non-persistent arena
Post by: PJ_Godzilla on April 11, 2011, 02:15:16 PM
Hi.

I'm back.

What's wrong with making the game more realistic? That's what we're going for, right?

One death and it's game over, literally. Someone from the Consortium of, how many is it?, comes to your house and "Office Space"es your computer.


No, no they meant "selective and self-serving realism" not "real realism". See, it's all that ker-rapping on other's constructive threads that gets you thinking like a logical per... er, hateful mother. 
Title: Re: Non-persistent arena
Post by: guttboy on April 11, 2011, 02:18:12 PM
Change to enemy has been fixed for next release, now it just counts down to reset. Everything else will remain as is.

HiTech

Thanks Hitech!  Much appreciated!!!!

 :)
Title: Re: Non-persistent arena
Post by: icepac on April 11, 2011, 02:56:54 PM
Thank you HiTech.

Wish granted.
Title: Re: Non-persistent arena
Post by: gyrene81 on April 11, 2011, 03:02:36 PM
Thank you HiTech.

Wish granted.

now i'm really lost...must need a drink worse than i thought...

Late war arena changed at least 4 times today meaning long missions are now a thing of the past.

Realism is suffering because we are forced to short term strategy/tactics.
Title: Re: Non-persistent arena
Post by: Jayhawk on April 11, 2011, 03:20:30 PM
Thank you HiTech.

Wish granted.

I believe hitech means that once the war is one, the fields won't do that whole shift countries thing where they all change ownership. 
Title: Re: Non-persistent arena
Post by: hitech on April 11, 2011, 09:55:13 PM
I believe hitech means that once the war is one, the fields won't do that whole shift countries thing where they all change ownership. 

Correct.