Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Dragon Tamer on April 25, 2011, 09:41:59 AM

Title: Glass gauges compromise
Post by: Dragon Tamer on April 25, 2011, 09:41:59 AM
I know this topic has been discussed several times and it never seems to make any ground but I'm going to discuss it again.  I think that glass gauges should be allowed in AH.  I personally don't see what tactical advantage comes out of having them.  For people making simpits it just adds an extra level of realism that if you experience, will have you addicted the first time.

To give the GG topic a fighting chance, I propose a compromise.  Allow glass gauges but with a short coming of not displaying the true fuel, true airspeed etc.  This should level the playing field a little bit.
Title: Re: Glass gauges compromise
Post by: VonMessa on April 25, 2011, 09:47:45 AM
Do you mean a glass panel, such as a Dynon or otherwise?

If so... (I'll wait for Waystin's big photo soon)

Nope  :aok

Why not laser sighting next?

Learn to use your six pack.  Like a real pilot.

It add absolutely NO extra levels of realism to look at the cockpit of a warbird to see a spanking brand new Dynon SkyView or something similar.

It would, in fact, make it even less realistic.
Title: Re: Glass gauges compromise
Post by: FLS on April 25, 2011, 10:20:10 AM
I know this topic has been discussed several times and it never seems to make any ground but I'm going to discuss it again.  I think that glass gauges should be allowed in AH.  I personally don't see what tactical advantage comes out of having them.  For people making simpits it just adds an extra level of realism that if you experience, will have you addicted the first time.

To give the GG topic a fighting chance, I propose a compromise.  Allow glass gauges but with a short coming of not displaying the true fuel, true airspeed etc.  This should level the playing field a little bit.

The issue isn't about the relative advantage of looking at a second monitor for your gauges as opposed to pushing a button to glance at your gauges. Pushing a button is usually faster. Aces High isn't coded to support putting the gauges on a second monitor.

Title: Re: Glass gauges compromise
Post by: moot on April 25, 2011, 10:28:49 AM
Is he asking for glass cockpits?  Or just some different gauges?   Blank gauges/instrument panels?
Title: Re: Glass gauges compromise
Post by: MachFly on April 25, 2011, 11:14:32 AM
So you want this in a WWII plane??

(http://img812.imageshack.us/img812/5348/080116f1234p002.jpg)

 :headscratch:

Title: Re: Glass gauges compromise
Post by: RTHolmes on April 25, 2011, 12:02:49 PM
wow you guys are trying really hard to not understand the OP ...


ok I'll make it easier for you. some of these:

http://www.simkits.com/products.php?groupid=54 (http://www.simkits.com/products.php?groupid=54)

or for those with smaller budgets these:

http://www.saitek.com/uk/prod/fip.html (http://www.saitek.com/uk/prod/fip.html)

and an API to support them.


Title: Re: Glass gauges compromise
Post by: moot on April 25, 2011, 12:06:03 PM
I still don't get it.  Glass gauges?
Title: Re: Glass gauges compromise
Post by: MachFly on April 25, 2011, 12:06:58 PM
ok I'll make it easier for you. some of these:

http://www.simkits.com/products.php?groupid=54 (http://www.simkits.com/products.php?groupid=54)

and an API to support them.

I see nothing wrong with having those. But those are not glass, those are steam gauges for sims (even those they have glass on them). By reading the OP I was sure he wanted a glass cockpit.

I guess we'll just wait for Dragon to come and clarify.
Title: Re: Glass gauges compromise
Post by: muzik on April 25, 2011, 12:34:33 PM
It doesnt matter if he is talking about a glass panel or the generic instruments, it's the same result.  I dont see a problem with it except for the required coding. It wont provide anyone with a huge advantage in game. And what's it to you if it is "less realistic" for him?
Title: Re: Glass gauges compromise
Post by: VonMessa on April 25, 2011, 12:37:48 PM
I see nothing wrong with having those. But those are not glass, those are steam gauges for sims (even those they have glass on them). By reading the OP I was sure he wanted a glass cockpit.

I guess we'll just wait for Dragon to come and clarify.

Exactly what I thought, you just beat me to it.  You are correct, those are steam gauges.

This is a glass gauge.  The FAA would agree with me...

(http://i239.photobucket.com/albums/ff107/tymekeepyr/SV-SYSTEM.jpg)


Perhaps it was the OP that is incorrect in his wish and misunderstood what glass gauges means.

I guess we WILL have to just wait...
Title: Re: Glass gauges compromise
Post by: VonMessa on April 25, 2011, 12:45:44 PM
It doesnt matter if he is talking about a glass panel or the generic instruments, it's the same result.  I dont see a problem with it except for the required coding. It wont provide anyone with a huge advantage in game. And what's it to you if it is "less realistic" for him?

So there is no advantage to having the regular "six pack" replaced by a glass cockpit?

Even if one flies different planes?

Even if planes from different countries have gauges in different spots, in different languages, with different readings?

Having a glass cockpit where all the flight data is in the same place, in the same language, in every plane is not an advantage?

Even if it is a small advantage, that is not really important to me.

Neither is someone else's sense of "realism", to be honest.

What WOULD chap my bellybutton however, would be any part of my subscription being wasted on something completely unnecessary to improve the game, especially if it did not exist on the a/c that are modeled in the game.
Title: Re: Glass gauges compromise
Post by: Motherland on April 25, 2011, 12:48:50 PM
Glass gauges means something different in the context of sims than it does in real aviation with a glass cockpit... anything that's not on the screen is considered a 'glass gauge' including replica analog equipment...
Title: Re: Glass gauges compromise
Post by: Dragon Tamer on April 25, 2011, 01:10:14 PM
I was referring to the 4th monitor that would display the instrument panel of what ever plane you were flying.  But those USB instruments looked really nice, I think I might get some of them.
Title: Re: Glass gauges compromise
Post by: VonMessa on April 25, 2011, 01:16:15 PM
Glass gauges means something different in the context of sims than it does in real aviation with a glass cockpit... anything that's not on the screen is considered a 'glass gauge' including replica analog equipment...

Indeed, I did not know this.
Title: Re: Glass gauges compromise
Post by: MachFly on April 25, 2011, 01:31:08 PM
Glass gauges means something different in the context of sims than it does in real aviation with a glass cockpit... anything that's not on the screen is considered a 'glass gauge' including replica analog equipment...

Did not know that.
Title: Re: Glass gauges compromise
Post by: MachFly on April 25, 2011, 01:32:32 PM
It doesnt matter if he is talking about a glass panel or the generic instruments, it's the same result.  I dont see a problem with it except for the required coding. It wont provide anyone with a huge advantage in game. And what's it to you if it is "less realistic" for him?

Trust me it makes a big difference. Trust me if you have a glass cockpit your avionics do so much work for you and reduce your work load.
Title: Re: Glass gauges compromise
Post by: MachFly on April 25, 2011, 01:33:22 PM
I was referring to the 4th monitor that would display the instrument panel of what ever plane you were flying.  But those USB instruments looked really nice, I think I might get some of them.

I see what your saying.
I guess I see no reason why not to have it, so +1.
Title: Re: Glass gauges compromise
Post by: muzik on April 25, 2011, 01:53:53 PM
So there is no advantage to having the regular "six pack" replaced by a glass cockpit?

Even if one flies different planes?

Even if planes from different countries have gauges in different spots, in different languages, with different readings?

Having a glass cockpit where all the flight data is in the same place, in the same language, in every plane is not an advantage?

Even if it is a small advantage, that is not really important to me.

Neither is someone else's sense of "realism", to be honest.

What WOULD chap my bellybutton however, would be any part of my subscription being wasted on something completely unnecessary to improve the game, especially if it did not exist on the a/c that are modeled in the game.

NO there is no  advantage big enough to be concerned about. And Im not sure but it seems the current view setup allows anyone to program his speedometer or gauges to a touch of a button. If so there is no advantage at all for a glass panel.

I dont hear anyone complaining that one guy chooses to fly the same aircraft all the time. That certainly gives him an advantage. What about other players having better net connections or better PCs with higher detail graphics or huge moniters? What about the difference between not having a joystick or being able to buy a 400$ stick?

This is a game. And if you are going to argue that it is too much advantage, Im going to argue that if I was a ww2 pilot I wouldnt have to deal with gauges that were the size of a quarter with blurry graphics or learning the layout of 30 different cockpits. I would know where my gauges were and be able to glance at them in an instant to get the info I need.

I am truly sick of hearing people decide what is "best" for the game or game play when bashing someones idea. Obviously you dont know what is best for the game and I'll tell you why.

Almost any idea or feature requested on the wishlist adds value to the game. It may not be something that appeals to everyone.  But if it doesnt detract from others experience as this idea clearly does not, it has the potential to appeal to and attract players to the game. More customers means more money for development of the game. More development means more chances you get the things you think are important. Which brings us to the REAL reason you troll the forums bashing ideas, IT'S NOT WHAT YOU WANT!

There's a whole lot of people buying and using generic cockpit products these days. I guess hitech doesnt need those customers. Lets just let IL2 have them.

By the way, what is it that you think is more important for development right now? Really, Im curious.
Title: Re: Glass gauges compromise
Post by: Ardy123 on April 25, 2011, 02:00:22 PM
Almost any idea or feature requested on the wishlist adds value to the game. It may not be something that appeals to everyone.  But if it doesnt detract from others experience as this idea clearly does not, it has the potential to appeal to and attract players to the game. More customers means more money for development of the game. More development means more chances you get the things you think are important. Which brings us to the REAL

True, but the limiting factor is time. As all the wishes cannot be done immediately, is one wish going to bring in 'more' value than another and thus needs to be prioritized over the others. Only HTC can answer that too, so yes, bashing wishes that add value even if it doesn't appeal to you is pointless, but a better questions is would you like to have glass gauges more than some new airplanes added to the game or airplane cockpit remodeled?
Title: Re: Glass gauges compromise
Post by: muzik on April 25, 2011, 02:02:03 PM
Trust me it makes a big difference. Trust me if you have a glass cockpit your avionics do so much work for you and reduce your work load.

Trust me, no it doesnt. Glass panels only display the information they are told to display. No one suggested hitech give us a supercomputer that practically flys the plane for us. All he asked for is the same data the instrument panel gives us now. The ONLY advantage is the ability to quickly see your readouts. And I promise you, if I can kick your backside on a regular basis now, that glass panel is not going to make you any better!
Title: Re: Glass gauges compromise
Post by: Vudu15 on April 25, 2011, 02:12:44 PM
I think if someone wants it that's ok but Ill stick to the ones I'm givin real easy for me to see and I don't have to look off screen to check em.
Title: Re: Glass gauges compromise
Post by: MachFly on April 25, 2011, 02:18:58 PM
Trust me, no it doesnt. Glass panels only display the information they are told to display. No one suggested hitech give us a supercomputer that practically flys the plane for us. All he asked for is the same data the instrument panel gives us now. The ONLY advantage is the ability to quickly see your readouts. And I promise you, if I can kick your backside on a regular basis now, that glass panel is not going to make you any better!

I flown with both, it makes a big difference by reducing the work load. The instruments are also a lot easier to scan with a glass cockpit.
Title: Re: Glass gauges compromise
Post by: muzik on April 25, 2011, 02:28:02 PM
OH and BTW a little addition to the glass panel idea I had years ago was the ability to pull up our maps, clip board, and remove the annoying chat buffer from our monitors. I know this is such a bad idea, IL2 will be the first to have this feature also.

I was referring to the 4th monitor that would display the instrument panel of what ever plane you were flying.  But those USB instruments looked really nice, I think I might get some of them.

You had a good idea bud, stick with it. I hate to break it to you though, until it gets coded into the game, none of those USB instruments will work either.


True, but the limiting factor is time. As all the wishes cannot be done immediately, is one wish going to bring in 'more' value than another and thus needs to be prioritized over the others. Only HTC can answer that too, so yes, bashing wishes that add value even if it doesn't appeal to you is pointless, but a better questions is would you like to have glass gauges more than some new airplanes added to the game or airplane cockpit remodeled?


Oh by all means, add a couple new aircraft to a game that is basically the same as it was 15 years ago. What could be more important?

It doesnt matter that those 3 or 4 new planes or a little bit of new eye candy doesnt even come close to the 200+ aircraft and graphics the competitor has. But I think we're gainin on em sonny   :old:

Title: Re: Glass gauges compromise
Post by: muzik on April 25, 2011, 02:37:50 PM
I flown with both, it makes a big difference by reducing the work load. The instruments are also a lot easier to scan with a glass cockpit.

You're talking about a real aircraft as I am pretty sure you dont have one on your pc.

That being the case you are talking about something completely different. We dont have to worry about engine temp or other factors associated with real aircraft. There is little to no work load now as you put it so there is no significant savings. The only thing I can see that would make a difference in a fight are a persons ability to manage his energy state by using his airspeed indicator.

If there is another advantage that would allow me to win in a 1v1 where I would not have before, I would love to hear what it is.
Title: Re: Glass gauges compromise
Post by: MachFly on April 25, 2011, 02:39:04 PM
You're talking about a real aircraft as I am pretty sure you dont have one on your pc.

That being the case you are talking about something completely different. We dont have to worry about engine temp or other factors associated with real aircraft. There is little to no work load now as you put it so there is no significant savings. The only thing I can see that would make a difference in a fight are a persons ability to manage his energy state by using his airspeed indicator.

If there is another advantage that would allow me to win in a 1v1 where I would not have before, I would love to hear what it is.

True
Title: Re: Glass gauges compromise
Post by: Ack-Ack on April 25, 2011, 02:42:26 PM
It doesnt matter that those 3 or 4 new planes or a little bit of new eye candy doesnt even come close to the 200+ aircraft and graphics the competitor has. But I think we're gainin on em sonny   :old:

What competitor has 200+ aircraft?  *Hint* IL2 and the more recent sequal Cliffs of Dover are not competitors as neither are MMO games.


ack-ack
Title: Re: Glass gauges compromise
Post by: gyrene81 on April 25, 2011, 02:48:45 PM
Oh by all means, add a couple new aircraft to a game that is basically the same as it was 15 years ago. What could be more important?

It doesnt matter that those 3 or 4 new planes or a little bit of new eye candy doesnt even come close to the 200+ aircraft and graphics the competitor has. But I think we're gainin on em sonny   :old:
what? what competitor? i know you're not talking about warbirds...fewer aircraft there and hasn't been updated in many years...that's the only other mmo flight sim still in business.

there is no competitor
Title: Re: Glass gauges compromise
Post by: muzik on April 25, 2011, 03:09:35 PM
IL2 new versions are coming with 128 player server capability. That is not much less than AirWarrior was when I joined it.

So what if it's not comparatively a MMO. The point was, there are plenty of people who play IL2 that use generic cockpit products and if they ever got the wild idea to try AH and came to find a game with less graphics, less aircraft, less eng management, and they couldnt use their cockpits they might not be so inclined to stay.

You can argue that everyone has different tastes and tolerances and you cant make everyone happy. But thats exactly what I just did. If you want this game to grow it has to start reaching out to new customers and not pandering to those who cant wait for a 5th or 6th version of the spitfire, 109, or better graphics. This game wasnt supposed to be about the graphics.

Title: Re: Glass gauges compromise
Post by: Ardy123 on April 25, 2011, 04:05:43 PM
Oh by all means, add a couple new aircraft to a game that is basically the same as it was 15 years ago. What could be more important?

There are gaping holes in the Italian and Japanese plane sets in AH. If these sets were filled out, then maybe we wouldn't have 200+ planes but we would have a more 'complete' representation.
Title: Re: Glass gauges compromise
Post by: gyrene81 on April 25, 2011, 04:08:34 PM
IL2 new versions are coming with 128 player server capability. That is not much less than AirWarrior was when I joined it.

So what if it's not comparatively a MMO. The point was, there are plenty of people who play IL2 that use generic cockpit products and if they ever got the wild idea to try AH and came to find a game with less graphics, less aircraft, less eng management, and they couldnt use their cockpits they might not be so inclined to stay.

You can argue that everyone has different tastes and tolerances and you cant make everyone happy. But thats exactly what I just did. If you want this game to grow it has to start reaching out to new customers and not pandering to those who cant wait for a 5th or 6th version of the spitfire, 109, or better graphics. This game wasnt supposed to be about the graphics.
128 players on the same server? not bad...considering the cost to anyone who wants to try and host a server, not worth it. nor is it worth the massive lag.

still don't see 200+ flyable aircraft...less sugar could down on that blurred vision you're experiencing. engine management is an non-factor because it is a player option and the supposed realistic servers aren't that realistic. want me to show you some rather fun stuff you can do if you happen to have admin privs to the server? you could be top gun on it...  :t

not even going to touch the graphics point...comparing apples to oranges
Title: Re: Glass gauges compromise
Post by: muzik on April 25, 2011, 05:52:14 PM
128 players on the same server? not bad...considering the cost to anyone who wants to try and host a server, not worth it. nor is it worth the massive lag.

still don't see 200+ flyable aircraft...less sugar could down on that blurred vision you're experiencing. engine management is an non-factor because it is a player option and the supposed realistic servers aren't that realistic. want me to show you some rather fun stuff you can do if you happen to have admin privs to the server? you could be top gun on it...  :t

not even going to touch the graphics point...comparing apples to oranges

When the actual point of what I said sinks in, let me know. I have no interest in starting a debate that has nothing to do with the OP. And just FYI I am not experiencing blurred vision or any other problems I suggested. When your comprehension improves maybe we can debate in another thread the game comparison.
Title: Re: Glass gauges compromise
Post by: Ack-Ack on April 25, 2011, 05:52:34 PM
IL2 new versions are coming with 128 player server capability. That is not much less than AirWarrior was when I joined it.

The servers for Cliffs of Dover aren't dedicated servers run by Ubisoft, they are player hosted servers, usually on their own systems or if they can scrape up some money on a rented server.  If people complain about the lag on Titanic Tuesday, imagine the whines trying to play on a 128 player server that is being run someone's home desktop or laptop.

The less than 1% of home flight simmers that have an advanced sim pit (one that features glass gauges / MFD set up) sin't compelling enough to devote the resources needed to code these very niche items into the game.

I agree this game has to continue to evolve but pandering to less than 1% at the expense of the core game and the core audience is not a wise use of valuable resources.

ack-ack
Title: Re: Glass gauges compromise
Post by: muzik on April 25, 2011, 06:33:40 PM
Again, not going to debate the problems IL2 has. They have 64 player servers now and they dont cost a thing, I think the 128 player will stumble along somehow.

1% of the entire flight sim user population is what number? 10? 100? 1000? You dont know. If someone goes through the trouble to do this http://www.simhardware.org/index.html   or some random aviation enthusiast comes across this http://www.youtube.com/watch?v=J_3CLm7jmE4 and decides he wants buy it and try a ww2 flightsim, do you really think they are going to choose AH when they cant use it?

I dont see anyone on the forums crying "I've had it hitech, if I dont get an M8 this year I'm quitting and never coming back!"   :noid  Your priorities are biased. No ones going to quit if they have to wait a little longer.
Title: Re: Glass gauges compromise
Post by: gyrene81 on April 25, 2011, 06:33:42 PM
When the actual point of what I said sinks in, let me know. I have no interest in starting a debate that has nothing to do with the OP. And just FYI I am not experiencing blurred vision or any other problems I suggested. When your comprehension improves maybe we can debate in another thread the game comparison.
my comprehension appears to be higher than yours, on your statements none the less...you haven't said anything that relates to the op since you started b.s. talkin about how great il2 is...



They have 64 player servers now and they dont cost a thing, I think the 128 player will stumble along somehow.
unless it's for the console versions where the company hosts, public servers for the pc versions cost someone money unless they are hosting small serve/play units from home.
Title: Re: Glass gauges compromise
Post by: james on April 25, 2011, 10:18:03 PM
unless they are hosting small serve/play units from home.

Do not think this doesn't happen for other games like Falcon 4.0, IL-2, Apache (yes they still play this), and something called X-plane. AH is not the only game on the market. It is simply the only MMO of its kind.  I use a simpit, it saves on space and it's kind of cool for immersion. If we could get the gauges, text buffer, and clipboard on another screen it would be a step in a different direction but not for the worst. This is the wishlist side of the forums. Don't like the OPS ideas? Well that's ok, no need to bash on him. If we get new planes and vehicles we are still going to use them in the MA where spitfires shoot down corsairs and 109's kill 190's. The historic accuracy everyone argues about loses its credibility in that environment anyway. FSO is a different story but that's where the historic match up really ends. Maybe the AVA but the CM's still have to find fill ins for the planes they want to use.