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General Forums => Wishlist => Topic started by: JUGgler on June 06, 2011, 01:05:49 AM

Title: Horde management, please
Post by: JUGgler on June 06, 2011, 01:05:49 AM
Either give them more to do or give defenders a reason to contest the uber hordes.

It can't be very healthy or fun to be in a 30+ plane gaggle with nothing to shoot at but buildings and a JUG, I am unselfishly thinking of the health and wellfare of the uber horde. Please help me save them  :bhead

50+ front line bases and half of one country is at ONE base<------ really?


 :salute



JUGgler
Title: Re: Horde management, please
Post by: Debrody on June 06, 2011, 01:20:20 AM
All you can do is...
(http://i1134.photobucket.com/albums/m601/Debrody/me262_a1a.jpg)
just to entertain them  :D
Title: Re: Horde management, please
Post by: M0nkey_Man on June 06, 2011, 01:25:15 AM
All you can do is...
(http://i1134.photobucket.com/albums/m601/Debrody/me262_a1a.jpg)
:rofl
Title: Re: Horde management, please
Post by: GNucks on June 06, 2011, 01:31:45 AM
All you can do is...
(http://i1134.photobucket.com/albums/m601/Debrody/me262_a1a.jpg)

Climb? Look sekzy? WHAT?!
Title: Re: Horde management, please
Post by: guncrasher on June 06, 2011, 02:32:52 AM
today bishops had 50 out of 82 waiting in tower.  but not really hording  :rofl.

perhaps time to up the eny.

semp
Title: Re: Horde management, please
Post by: Shane on June 06, 2011, 03:11:26 AM

It can't be very healthy or fun to be in a 30+ plane gaggle with nothing to shoot at but buildings and a JUG, I am unselfishly thinking of the health and wellfare of the uber horde. Please help me save them  :bhead

JUGgler

You're new here, aren't you?   :noid
Title: Re: Horde management, please
Post by: Masherbrum on June 06, 2011, 06:26:54 AM
You're new here, aren't you?   :noid

 :devil

Title: Re: Horde management, please
Post by: ToeTag on June 06, 2011, 07:23:38 AM
I wonder if they trippled perk reward for the countries that where grossly overwhelmed, if that would make people want to balance the sides.  Especially with all of the newcomers expected over the summer that don't have any perks.  If they earned a lot of perks in thier two week period they might be inclined to stay to keep them.  It would also make them feel like they are becoming more accomplished more quickly given the steep learning curve in the game.
Title: Re: Horde management, please
Post by: Greebo on June 06, 2011, 07:40:38 AM
I've suggested a fix for this problem before, but it never got anywhere.

Alter the scoring so that when a player records a kill the game tots up the number of red and green icons in range at that instant and applies a score modifier. So lots of green and few red icons negatively affects score and lots of red and few green improves your score. A variation to this would be to weight closer icons to a greater degree than further ones.

If this were introduced players who cared about their scores would be forced to seek out more even fights and anyone like me who does not care would therefore be more likely to find an even fight.
Title: Re: Horde management, please
Post by: ink on June 06, 2011, 07:57:33 AM
I've suggested a fix for this problem before, but it never got anywhere.

Alter the scoring so that when a player records a kill the game tots up the number of red and green icons in range at that instant and applies a score modifier. So lots of green and few red icons negatively affects score and lots of red and few green improves your score. A variation to this would be to weight closer icons to a greater degree than further ones.

If this were introduced players who cared about their scores would be forced to seek out more even fights and anyone like me who does not care would therefore be more likely to find an even fight.

have had the same idea...would go a long way to get rid of the huge hoards   :aok
Title: Re: Horde management, please
Post by: gyrene81 on June 06, 2011, 08:56:11 AM
oh geez...  :rofl  ...i'm surprised ya'll don't complain that the sun sets every day. it's squeaker season, and a certain squad has extra help with their base rolling mishunz...it's a target rich environment, they're predictable and you don't have to go looking for a fight...what more can you ask for?

stop acting like a squeaker and asking htc to stop silly human behavior...it could end up affecting something you think is fun to do.
Title: Re: Horde management, please
Post by: JUGgler on June 06, 2011, 09:53:27 AM
You're new here, aren't you?   :noid

Yes!  My sauce is fresh  :neener:



JUGgler
Title: Re: Horde management, please
Post by: JUGgler on June 06, 2011, 09:55:03 AM
today bishops had 50 out of 82 waiting in tower.  but not really hording  :rofl.

perhaps time to up the eny.

semp


I'm sure it was bish/mish brewing, the smell of skittles and clearasil gives their intentions away  :aok



JUGgler
Title: Re: Horde management, please
Post by: Krusty on June 06, 2011, 09:59:35 AM
Greebo, that might help for a rare minority that fly in hordes for score.

Most hordes I see are random associations, not intentional. Nobody in them cares about score.

I know I don't care about score, as long as I get me my perks! It's at the point that even flying high ENY planes and getting a number of kills every sortie I can't make ANY perks these days. I'm killing 5 or 6 planes in a sortie and landing with 10 points sometimes. Not necessarily a bad perk multiplier either, close to 1x. I think the perk assessment needs to be re balanced!

EDIT: The above was in reference to making fighter perks, but making bomber perks is even harder! I STILL can't afford a formation of B-29s!
Title: Re: Horde management, please
Post by: HighTone on June 06, 2011, 10:04:02 AM
oh geez...  :rofl  ...i'm surprised ya'll don't complain that the sun sets every day. it's squeaker season, and a certain squad has extra help with their base rolling mishunz...it's a target rich environment, they're predictable and you don't have to go looking for a fight...what more can you ask for?

stop acting like a squeaker and asking htc to stop silly human behavior...it could end up affecting something you think is fun to do.

Amen to that + 1
Title: Re: Horde management, please
Post by: JUGgler on June 06, 2011, 10:07:17 AM
Don't get me wrong, I don't wish to get rid of the horde. I think the hordes drive many a good fight, but they also drive many a poor fight also. I just wish for something reasonable, motivatable and rewardable for both theories ( offense/defence) to come together more often.

That is all



JUGgler
Title: Re: Horde management, please
Post by: waystin2 on June 06, 2011, 10:19:20 AM
Can you extrapolate the "give them more to do" so that I can understand where you are coming from.  As far as giving defenders more motivation, it's already there.  Red guys aplenty is all I need to come after them!  Honestly though, most fellas (yourself excluded) do to EGO or score worries, and even skill level can't handle the high enemy con environment and simply will not come out and confront the horde.  How to motivate them to do it?  Head scratching there buddy... :headscratch:
Title: Re: Horde management, please
Post by: dhyran on June 06, 2011, 10:21:22 AM
well,

how to stop a horde? i call it a figther sweep, take 10 good fighter sticks, climb! dive and kill those hordes, good fun! when you act organised enough you can stop and dry out the horde of 40 with just 8-10 guys
maybe they call you alt monkeys or pickers or whatever, but who cares?  :cool:
getting killed over and over is not everyone's cup of tea, so setup a good fighter sweep and give them a good fight  :cheers:
Title: Re: Horde management, please
Post by: JUGgler on June 06, 2011, 10:44:39 AM
Can you extrapolate the "give them more to do" so that I can understand where you are coming from.  As far as giving defenders more motivation, it's already there.  Red guys aplenty is all I need to come after them!  Honestly though, most fellas (yourself excluded) do to EGO or score worries, and even skill level can't handle the high enemy con environment and simply will not come out and confront the horde.  How to motivate them to do it?  Head scratching there buddy... :headscratch:


This is my point and wish for some change here! I too have no answer :(

I upped against several captures over the weekend that were over in mere minutes, also I upped against a few where 1 or 2 guys stopped the take by finding the goons <-- which honestly isn't very cool either (makes a large effort seem silly when 1 dork (me) in a jet ruins the capture for a horde), very unrealistic also.


Maybe I'm after more horde opposing each other!   :aok



JUGgler
Title: Re: Horde management, please
Post by: waystin2 on June 06, 2011, 10:57:34 AM

This is my point and wish for some change here! I too have no answer :(

I upped against several captures over the weekend that were over in mere minutes, also I upped against a few where 1 or 2 guys stopped the take by finding the goons <-- which honestly isn't very cool either (makes a large effort seem silly when 1 dork (me) in a jet ruins the capture for a horde), very unrealistic also.


Maybe I'm after more horde opposing each other!   :aok



JUGgler

I hear ya Juggler, and it is whay I push the Pigs to the biggest red dars I can find when there is a bunch of us online.  The problem is, that determined resistance to an attack nets the same result as the current defender apathy, most hordes do not like a determined foe.  They get a determined bunch of folks fighting them then they dissappear.

I spent the whole night last night playing whack-a-mole with a huge Bishop horde in Orange.  I would watch the country in-flight numbers , observe the large amount of folks sitting in the tower, and then wait for the number of folks in-flight to jump suddenly, then start hunting for where the NOE was coming from.  It worked about 80% of the time, and we had some short intense battles with incoming NOE attacks.  Most times they did not come back for a second round, as that would be a direct confrontation.  Eventually they got smart and split that 30 plus person horde in two and came at two bases at once.  It forced the Pigs into a choice as to which field the Knights were gonna lose.  So by my observation and the squad's response their tactics were affected.  Anyway, just rambling...
Title: Re: Horde management, please
Post by: M0nkey_Man on June 06, 2011, 11:01:22 AM
Greebo, that might help for a rare minority that fly in hordes for score.

Most hordes I see are random associations, not intentional. Nobody in them cares about score.

I know I don't care about score, as long as I get me my perks! It's at the point that even flying high ENY planes and getting a number of kills every sortie I can't make ANY perks these days. I'm killing 5 or 6 planes in a sortie and landing with 10 points sometimes. Not necessarily a bad perk multiplier either, close to 1x. I think the perk assessment needs to be re balanced!

EDIT: The above was in reference to making fighter perks, but making bomber perks is even harder! I STILL can't afford a formation of B-29s!
is it bad that I have more bomber perks than fighter?I barely even use the bomber too  :D
Title: Re: Horde management, please
Post by: Krusty on June 06, 2011, 11:18:00 AM
Something changed in the balance of the perks a couple years back, bit after the server split. I had to cancel my account once or twice and lost my thousands of perks (or whatever the total was). Since then I have been really really struggling to get ANY perks back.

For example I spent twice as many hours in bombers as I did fighters last tour, and probably made all of 5 perks. You fly an hour to totally plaster a megastrat, get an entire screen full of buildings destoryed, RTB, land, and get all of 1.2 perks for your hour's work wasted.

Meanwhile you land 5 kills in a C205 and it only gives you 4 perks. How the hell do you get any perks these days? Winning the war is gone. No perks for that anymore. I honestly don't have the free time to fly 30 hours a week like I did some years back. I honestly can't. So here I sit never being able to afford more than a single B-29 drone. Here I sit never being able to take a 262 just for a fun jaunt (I used to like trying my hand with it). It's at the point if I lose a Spit14 or a CHOG I'm trying to earn back those perks for weeks.

HTC needs to make bombing strats easier and more rewarding. That would bring out some more action, right? Focus the hordes a tad, right?


EDIT: "Winning the war is gone" -- I know it still exists but it's rare to scarce. I'm never there for it, I never get any part of it, and I never seem to get any perks for it. So effectively it's dead as a means to gather perks. Just to clarify.
Title: Re: Horde management, please
Post by: JUGgler on June 06, 2011, 11:19:29 AM
I hear ya Juggler, and it is whay I push the Pigs to the biggest red dars I can find when there is a bunch of us online.  The problem is, that determined resistance to an attack nets the same result as the current defender apathy, most hordes do not like a determined foe.  They get a determined bunch of folks fighting them then they dissappear.

I spent the whole night last night playing whack-a-mole with a huge Bishop horde in Orange.  I would watch the country in-flight numbers , observe the large amount of folks sitting in the tower, and then wait for the number of folks in-flight to jump suddenly, then start hunting for where the NOE was coming from.  It worked about 80% of the time, and we had some short intense battles with incoming NOE attacks.  Most times they did not come back for a second round, as that would be a direct confrontation.  Eventually they got smart and split that 30 plus person horde in two and came at two bases at once.  It forced the Pigs into a choice as to which field the Knights were gonna lose.  So by my observation and the squad's response their tactics were affected.  Anyway, just rambling...


And this is where the strategy comes in (good for them) to get creative. More of this would be great. They change to the situation, you have to formulate a change to respond "effectively" to their change, on and on it is the brilliance of "struggle"

The game could use more "struggle"

Furballing is fine, but it does lack a goal. I have found when there is "real" struggle for a capture the fight is more intense and desperate than any furball for all involved, this foments the "thrill of victory and the agony of defeat" It is these two outcomes we should be struggling for and against.


Lets spice this mutha up already!


 :salute


JUGgler
Title: Re: Horde management, please
Post by: Lusche on June 06, 2011, 11:22:20 AM
Something changed in the balance of the perks a couple years back, bit after the server split. I had to cancel my account once or twice and lost my thousands of perks (or whatever the total was). Since then I have been really really struggling to get ANY perks back.


The range of ENY values for the planes had been compressed at the Arena Split. For example the C.205 had ENY 40 in the old main. Killing a La-7 in gave you (unmodified) 8 perks back then, now you will get 3 perks for the same deed. 40 is now the upper limit, reserved for planes like the Spitfire I or the P-40B, those had ENY 60 before the split.

Winning the war is gone. No perks for that anymore.

I have witnessed at least 3 won wars in LW during the last week. Could be even more.

For example I spent twice as many hours in bombers as I did fighters last tour, and probably made all of 5 perks. You fly an hour to totally plaster a megastrat, get an entire screen full of buildings destoryed, RTB, land, and get all of 1.2 perks for your hour's work wasted.

In this case, totally wrong choice of plane & targets. When I came back last autumn, I decided to build up buff perks for the promosed B-29. Was pretty easy to get a few thousand. You should be able to make at least ~15 per hour.
Title: Re: Horde management, please
Post by: ACE on June 06, 2011, 11:31:40 AM
You're new here, aren't you?   :noid
Blu kitty  :noid
Title: Re: Horde management, please
Post by: JOACH1M on June 06, 2011, 11:37:38 AM
I just want to get rid of fun police, (bomb hangers and's killing the fight)
Title: Re: Horde management, please
Post by: Lusche on June 06, 2011, 11:40:07 AM
I just want to get rid of fun police, (bomb hangers and's killing the fight)

You should ask for indestructible hangars then. (Not that I think you have the slightest chance to get your wish granted ;))
Title: Re: Horde management, please
Post by: Noir on June 06, 2011, 11:44:54 AM
I've suggested a fix for this problem before, but it never got anywhere.

Alter the scoring so that when a player records a kill the game tots up the number of red and green icons in range at that instant and applies a score modifier. So lots of green and few red icons negatively affects score and lots of red and few green improves your score. A variation to this would be to weight closer icons to a greater degree than further ones.

If this were introduced players who cared about their scores would be forced to seek out more even fights and anyone like me who does not care would therefore be more likely to find an even fight.

-1 I think it would create tension inside the countries, like "stay from that field its mine!"
Title: Re: Horde management, please
Post by: Krusty on June 06, 2011, 11:47:11 AM
In this case, totally wrong choice of plane & targets. When I came back last autumn, I decided to build up buff perks for the promosed B-29. Was pretty easy to get a few thousand. You should be able to make at least ~15 per hour.

What do you recommend? I tried a variety of different things, to see what would earn the most perks. I took the highest ENY bombers and bombed towns. Even a Betty with some 3000lbs of destruction points on landing only got me 2.2 perks for a 30-50 minute sortie.


The one caveat is that bombers might make perks ONLY from killing fighters. This, naturally, means the early high-ENY bombers are more likely to never get the kills or make it home.

Landed almost no bombs on a town with a Betty (it was already hit, couldn't tell) but was chased back RTB. Got a kill with the 20mm. Gave me over 10 perks!

Definitely out of whack, reward-wise. Doesn't encourage bombing or anything.
Title: Re: Horde management, please
Post by: BnZs on June 06, 2011, 11:48:36 AM

The range of ENY values for the planes had been compressed at the Arena Split. For example the C.205 had ENY 40 in the old main. Killing a La-7 in gave you (unmodified) 8 perks back then, now you will get 3 perks for the same deed. 40 is now the upper limit, reserved for planes like the Spitfire I or the P-40B, those had ENY 60 before the split.

Really? I knew there are only TWO eny 5 planes now. I dislike these changes. We should give people real motivation for flying something that does not perform so well.
Title: Re: Horde management, please
Post by: Lusche on June 06, 2011, 11:51:02 AM
Really? I knew there are only TWO eny 5 planes now.

We have one ENY 2 plane and nine with ENY 5
Title: Re: Horde management, please
Post by: JOACH1M on June 06, 2011, 11:55:22 AM
You should ask for indestructible hangars then. (Not that I think you have the slightest chance to get your wish granted ;))
:noid :rofl :bolt:
Title: Re: Horde management, please
Post by: Debrody on June 06, 2011, 01:53:50 PM
We have one ENY 2 plane and nine with ENY 5
how many of them are unperked?  ;)
Title: Re: Horde management, please
Post by: Lusche on June 06, 2011, 02:35:26 PM
how many of them are unperked?  ;)

Two, but no one said anything about perk status  :P
Title: Re: Horde management, please
Post by: BnZs on June 06, 2011, 03:45:26 PM
Yes, I meant unperked.
We used to have the La7 and the N1K as eny 5 planes. I especially would like to have the N1K at ENY 5 again, considering it is slow, rolls slowly, and is not as uber at the yank and bank as many suppose. And I think it was good to have the P-40B and suchlike at 60.
Title: Re: Horde management, please
Post by: The Fugitive on June 06, 2011, 04:34:35 PM
Don't get me wrong, I don't wish to get rid of the horde. I think the hordes drive many a good fight, but they also drive many a poor fight also. I just wish for something reasonable, motivatable and rewardable for both theories ( offense/defence) to come together more often.

That is all



JUGgler

Increase the dar ring again. Give defenders more time to spot, get organized and defend targets. Make the dar two layered. First tower down drops the dar ring from a bigger ring to the ring we have now. Second tower down makes all dar down.

well,

how to stop a horde? i call it a figther sweep, take 10 good fighter sticks, climb! dive and kill those hordes, good fun! when you act organised enough you can stop and dry out the horde of 40 with just 8-10 guys
maybe they call you alt monkeys or pickers or whatever, but who cares?  :cool:
getting killed over and over is not everyone's cup of tea, so setup a good fighter sweep and give them a good fight  :cheers:


For your guys thats a great way to fly, personally I want to up grab alt a for a minute or two, and then start in on the fighting. A horde, give me a couple more minutes to grab a bit more "E"  :devil Not a lot of players fly like your squad does so it really isn't a viable answer to the problem.
Title: Re: Horde management, please
Post by: Lusche on June 06, 2011, 04:49:50 PM
Increase the dar ring again. Give defenders more time to spot, get organized and defend targets.


Not that it would impress anyone, especially not at HTC ;),  so please don't anybody see this as a threat, just as a friendly statement:

I'm a dedicated defender in the MA, hunting buffs, goons, Jabos and harrasing the horde. Ever have been.
The moment the dar rings are getting increased again to the extent we had last summer, I'm gone.
Title: Re: Horde management, please
Post by: waystin2 on June 06, 2011, 05:06:32 PM
I am not gonna quit with a Dar change, but I will say that Lusche brings up the real issue.  The players within the game have to want to fight these hordes over possession of a field.  You cannot make them do it by making changes to the game.  I say increasing the time that NOE's are within view will not change players behavior.  It will not deter the horde NOE, nor will it give motivation to players that have no interest in defending a given field. 
Title: Re: Horde management, please
Post by: firemike on June 06, 2011, 05:17:02 PM
I've played for 3 years and know exactly how to deal with newbies... Alt F4 is to put your wheels down... lol
Title: Re: Horde management, please
Post by: M0nkey_Man on June 06, 2011, 05:53:55 PM
I've played for 3 years and know exactly how to deal with newbies... Alt F4 is to put your wheels down... lol
I thought it was for the nuke, I guess you get a 2 for 1 deal  :lol ;)
Title: Re: Horde management, please
Post by: The Fugitive on June 06, 2011, 06:54:14 PM

Not that it would impress anyone, especially not at HTC ;),  so please don't anybody see this as a threat, just as a friendly statement:

I'm a dedicated defender in the MA, hunting buffs, goons, Jabos and harrasing the horde. Ever have been.
The moment the dar rings are getting increased again to the extent we had last summer, I'm gone.

Maybe most of us don't have your skill at reading the twists and trends of the map.

I hate the horde. I hate trying to hit one guy while 5 are shooting at me. Being able to "see" where the enemy IS gives me a better chance of getting to a fight and being on better footing by NOT being under it from the start. I don't know if that is how others feel, but if more people felt they might have a chance at hitting the horde with an "E" advantage in either speed or alt then they might fight against them more. I know I would. As it is now, I'll go against once of twice and then say "screw this, it isn't fun" and go off someplace else and just let them walk across the map.

Why would you leave Lusche, game would be too easy for you?

As the game is now EVERYONE likes to attack. There's the team work, the comradely, the thrill of all those planes in the mission, there is the satisfaction of the "win" when the base is captured, there's the Accolades from your friends and teammates.

Defenders on the other hand have it much different. There is very little team work, just a bunch of guys in the same place. More often than not you know only one or two guys. Due to the defense being unorganized you feel more like a lone wolf than a team player as your not REALLY with a team, just a bunch of other guys in the same place. There is no "win" other than running out of bad guys, but you don't know if they are done and moving someplace else, or regrouping. There may be a few "atta-boys" passed around, but seeing as there is no plan, no objective other than to hold them off not very often because your too busy trying to kill and stay alive long enough to "help"

Getting people to do the defense part of the game is much harder to do than offense. Most squads won't spend the time to play a defensive set-up, they are too busy going offense.

If there is no defense and only offense there isn't much fun either.
Title: Re: Horde management, please
Post by: prowl3r on June 06, 2011, 07:00:49 PM
I hear ya Juggler, and it is whay I push the Pigs to the biggest red dars I can find when there is a bunch of us online.  The problem is, that determined resistance to an attack nets the same result as the current defender apathy, most hordes do not like a determined foe.  They get a determined bunch of folks fighting them then they dissappear.

I spent the whole night last night playing whack-a-mole with a huge Bishop horde in Orange.  I would watch the country in-flight numbers , observe the large amount of folks sitting in the tower, and then wait for the number of folks in-flight to jump suddenly, then start hunting for where the NOE was coming from.  It worked about 80% of the time, and we had some short intense battles with incoming NOE attacks.  Most times they did not come back for a second round, as that would be a direct confrontation.  Eventually they got smart and split that 30 plus person horde in two and came at two bases at once.  It forced the Pigs into a choice as to which field the Knights were gonna lose.  So by my observation and the squad's response their tactics were affected.  Anyway, just rambling...
wystin i feel your pain and im a bish chewies minions will wait in the tower and call him on country and ask for a mission. meanwhile im hitting a town that is white flagged and cant get any help :mad:. the hordes are somewhat toxic in game play overall for both sides. i think what drives them is the herd mentality "safety in #s". this is what i did in early months as an ah player. i learned alot and became proficient in ground attack rather quickly. so in this way the hordes are helpful. i think the best way to "control" the hordes is to limit the #s for a mission.(like hitech will do that) but today i dont participate in the horde simply becouse they get in my way attaining perks and getting score.
Title: Re: Horde management, please
Post by: prowl3r on June 06, 2011, 07:16:33 PM
waystin i feel your pain. as a bish i get frustrated by chewies minions, they log on and ask if he is on and then beg on country for him to post a mission :rolleyes: meanwhile ive been hittin a base got a white flag and cant get any help :mad: so in this way hordeing is toxic for both sides. on the other hand when i was new i was one of falcon23s minions mainly becouse when i flew with the horde i landed and learned alot, in this way the hordes are good for the game. today i avoid flying with  the horde simply becouse they get in my way of getting perks and scoreing. i think the only way we can "control" the horde is to limit the #s that can be in a given mission. other than that be patient and wait for them to become copentent enough to fly in smaller #s then the next ad campaign will begin and the hordes will be back :noid
Title: Re: Horde management, please
Post by: SmokinLoon on June 06, 2011, 09:33:31 PM
I've suggested a fix for this problem before, but it never got anywhere.

Alter the scoring so that when a player records a kill the game tots up the number of red and green icons in range at that instant and applies a score modifier. So lots of green and few red icons negatively affects score and lots of red and few green improves your score. A variation to this would be to weight closer icons to a greater degree than further ones.

If this were introduced players who cared about their scores would be forced to seek out more even fights and anyone like me who does not care would therefore be more likely to find an even fight.

but the question begs can the coding perform such a function???  I have a hunch that very question is the first or second thought that goes through HTC's mind(s).
Title: Re: Horde management, please
Post by: matt on June 06, 2011, 10:07:23 PM
i've seen rooks and nits hording quite  :cry   :rofl

                      flak
Title: Re: Horde management, please
Post by: alpini13 on June 06, 2011, 10:59:08 PM
i guess we gripped about the japanese horde on dec,7 1941,and the germans gripped about the horde on june 6 1944 a and the russians gripped about the horde when the germans invaded them in 1941...only one thing you can do when you are on the receiving end of the horde...HAVE SOME CHEESE TO GO WITH YOUR WHINE!,LOL
Title: Re: Horde management, please
Post by: JUGgler on June 07, 2011, 12:33:24 AM

As the game is now EVERYONE likes to attack.
If there is no defense and only offense there isn't much fun either.


This is why I thought of having some sort of delay from when troops go in the map room until the base actually changes hands. This delay is the moment in all offensive operations where the original defender could mount a counter attack and retake what they are losing before the victors can consolidate their gain. This idea also "for a brief 15-30 minutes" turns the original defenders into "counter attackers" thereby being offensive in nature.

My idea brings out the best for all concerned as the defenders wouldn't feel they were defending in vain, they would be prolonging the fight till the counter attackers arrived. You would no longer have 40 hordlings over a single base as some of them would be needed to go and challenge the "counter attackers" with interdiction. Less boredom for the 40 hordlings and more motivation for more peeps to get involved on both sides!

You are correct Fugitive that the attackers have all the cards in most instances. Why would anyone play poker with the knowledge your opponent always is holding 3 aces? It is the same concept for the defenders in AH 



 :salute




JUGgler
Title: Re: Horde management, please
Post by: Ardy123 on June 07, 2011, 01:51:41 AM
To be frank, the hordes have encouraged me to take a break from the game, there is no sense of accomplishment from wining in a horde and no sense of loss from loosing to a horde (its like repeatedly picking up  a box, at first, its fun to see how many time you can lift it, shortly there after, it gets old).

I think a local perk modifier, such that if a plane is shot down in a location where the the 'red' out number the 'green', a reduction of perks is granted....

(red guys)/(green guys) * (normal perks given) =  perks attained.  

This would discourage people from large out numbered hordes, and encourage people to fight against the horde. Don't get me wrong, I know I have stated I enjoy fighting the horde, and sometimes its fun, but it got old, I prefer horde on horde.
Title: Re: Horde management, please
Post by: Lusche on June 07, 2011, 03:26:29 AM
Maybe most of us don't have your skill at reading the twists and trends of the map.

I hate the horde.

(...)

Why would you leave Lusche, game would be too easy for you?


No.

Because the large dar circles massively helped the attacker and the hords, and did hurt the defending side more than it helped.
In practice, almost every base on the maps had been covered by at least one, often several enemy dars. That means the attacking side had most of the time full dar coverage over the target base and surrounding area right to the ground. Right now I'm not "afraid" to fly alone into a sector with a full red darbar and few to none friendlies. I go bomber and goon hunting, hoping to buy some additional time for my side to mount a proper defense. I do have a chance, as players in a swarm have relatively low SA, and I can use hit and run tactics, come from unexpected angles or fly on the deck.
When we had the large dar circles, this was basically impossible, as the attackers had full dar coverage most of the time and could easily spot my single dot on the map. Their goons could evade early, their fighter horde could always track me down. The large dar actively discouraged players flying alone and facing large odds in base defense.





Title: Re: Horde management, please
Post by: Debrody on June 07, 2011, 03:30:48 AM
Stop for a second... for you what is fun in the game?
- For me, its ACM, and/or wingmen tactics. I can find them in the few vs few fights, what can be pretty much fun (again, at least for me). I mean an about 5v5.
- If your side has way superior numbers to the enemy, you wont find any interaction with other players but jump into the 10v1 as a 11th. As Juggler mentioned, the most you can shoot at is a field ack or a *static* town building. wooohooo, its sooo much fun, isnt it? ...
- If your side has very inferior numbers to the enemy, you wont live very long unless you are in a very fast plane, tempest or 262. The only thing you can do is pick and run, otherwise you die very soon. It can be fun, but not as much as ACM.
- In a many vs many situation a lot of people can find fun. If you have a fast ride, you can jump into the middle, pick n run and escape if you like it. If you wanna turn, bait you opponent at the edge of the furball. Fun is granted in either way. There wont be 10v1s couse your countrymen will try to help you out, and the gangers get picked soon.

Whats the conclusion? The even fights are the most fun ones, let it be one vs one, few vs few, many vs many. Whats the problem? The large majority only wanna attack, come in way superior numbers, kill everyone flying straight, and not even doing a <insert a random ACM here> for a whole week.
 :salute
Title: Re: Horde management, please
Post by: Letalis on June 07, 2011, 04:16:00 AM
This thread happens every year...
 :noid
Title: Re: Horde management, please
Post by: Letalis on June 07, 2011, 04:49:47 AM
It's summer. There are a LOT of players out there who know little about ACM and would happily go a week without a real fight. I bet a guy with a .17 k/d is probably pretty frustrated with AH and rightly so. 1v1s are NOT his thing.  Mob tactics are the logical fix (conscious or not)-safety in numbers. Later there is a natural progression as a player's repertoire grows. Go to the blob for base takes, go to the blob for furballs because that's where your best chance for fun is. Simple. On one hand you have the vets who enjoy the 1 on 1 they'll win 95% of the time and on the other you have the blobbers "making a difference" rolling bases despite their lack of ACM skills.

The psychology will never change...apples and oranges in the same barrel.  Gameplay mechanics are the fix.

Methinks the typical summer outcry is due in part to skilled, disorganized vets finding themselves ganged 5v1 by "their inferiors." Every FPH was a noob at some point.  Accommodate the blob, love the blob, shoot the blob. :rock My take is that the DA is there for 1v1 and the MA is a blobb'in cage fight, for better or worse.  

Lusche is right. I hated the large DAR as well.  Nobody wants to commit suicide vs a horde then or now. But what about a viable counterattack option? Debrody is right- there's the most fun to be had in parity. Fugitive was kinda on to something but I'm coming at it from a different angle:

What if towns did not rebuild without being resupped?  What if auto-ack didn't pop the second a capture was made? What if ack, hangars etc didn't regen for a half hour post-capture?

I think the consequences would be:
1. More towns vulnerable to immediate counterattack.  
2. More attackers being required to stay at a base to defend it/consolidate the gain instead of mobbing the next base. If they do just mob the next base, some loner in a goon will show them the futility of their thinking. Taking too many bases too quickly would quickly result in overextending.
3. The chance for a successful counterattack from another base would be better for the defenders so it would be attempted.  People take the path of least resistance.  
Which is easier?
A: The leveled base a single M3 away from a retake and defended by enemy at an equal range to it from you.
OR
B. A full-up enemy base requiring ords, cap, M3/goon all in his backyard.  Bases would actually be contested longer than they are now, promoting stabilized fights in relatively neutral territory. (Parity)
4. Since more bases can be contested at once, the player base would be slightly more spread out and more organized than before.  The more spread out, (in theory) the closer you get to even ratios and hence even fights. (Parity)

Discuss.  :salute
Title: Re: Horde management, please
Post by: The Fugitive on June 07, 2011, 05:49:06 PM
i guess we gripped about the japanese horde on dec,7 1941,and the germans gripped about the horde on june 6 1944 a and the russians gripped about the horde when the germans invaded them in 1941...only one thing you can do when you are on the receiving end of the horde...HAVE SOME CHEESE TO GO WITH YOUR WHINE!,LOL

Ya and when we got tired of the hordes we dropped a couple of nukes and the hordes disappeared. In the GAME we don't have that option penalize team for hording by bringing them to their knees. Again comparing this game to WWII is about as dumb as it gets.
Title: Re: Horde management, please
Post by: gyrene81 on June 07, 2011, 05:52:14 PM
 :lol   :rofl   :lol   :rofl  looks like juggler is going to have more hordes to  :cry about with the new single arena...  :lol
Title: Re: Horde management, please
Post by: LLogann on June 07, 2011, 06:01:42 PM
Heck Bro, I'll trade you some buff perks for your fighter perks.  I have about 7000 bomber perks and about 7000 crashed 262's.   :lol


EDIT: The above was in reference to making fighter perks, but making bomber perks is even harder! I STILL can't afford a formation of B-29s!
Title: Re: Horde management, please
Post by: lyric1 on June 07, 2011, 06:20:14 PM
Either give them more to do or give defenders a reason to contest the uber hordes.

It can't be very healthy or fun to be in a 30+ plane gaggle with nothing to shoot at but buildings and a JUG, I am unselfishly thinking of the health and wellfare of the uber horde. Please help me save them  :bhead

50+ front line bases and half of one country is at ONE base<------ really?


 :salute



JUGgler
Every time the request has been granted to quell the hoard it only makes them bigger.
Title: Re: Horde management, please
Post by: JUGgler on June 07, 2011, 06:43:11 PM
:lol   :rofl   :lol   :rofl  looks like juggler is going to have more hordes to  :cry about with the new single arena...  :lol


I thought there was something stuck to my shoe, scra----------------------------------------------pe!


That's better!


JUGgler
Title: Re: Horde management, please
Post by: LLogann on June 07, 2011, 08:37:07 PM
When I up against "the horde" I start a timer.  I keep two separate timelines, one is upping from the capped base, the other is upping from the next base over.  I fly the Mossie from the other base.  Or an La7/Spixteen/HurriC from a capped base.  (I hope I don't need to explain the difference between those two bases and the diff in planeset)

I keep track of how long it takes for them to kill me.  I've been tracking it for years now.  From the capped base - Back then, on average it took me 14 seconds to die.  Now it takes about 85 seconds.  Back then I got one kill every third sortie, now I kill two hordie's per sortie.

If you don't think fighting the horde makes you better.... You're just a DumbPilot.

Quote from: DumbPilot
I'm afraid of the hunt.
I'm afraid to get better.
I'm scared to up against 5 enemies...Heaven forbid there are 20 of them.
I'd rather come on the forum and complain (because all of these people listen, and care about me)
I'm going to threaten quitting.
I'm going to not play.

I am too big a PanzyBoy to ever try and fight the horde! I'd rather fish for attention here.

EDIT:  And if the horde is just breaking the darBar.....  Why arent you upping the other direction, grab a little ALT and swing back from only 8 or 9k?  In those 2 minutes 40 seconds you will have a stored E advantage against all the jacko's taking town down.  
Title: Re: Horde management, please
Post by: Letalis on June 07, 2011, 10:16:47 PM
Ah yes. Duh.  The obvious perfect resolution for this thread is a devolution into personal attacks and the same...stupid....squabbling year after year.  Let's just get rid of/insult the other guy that doesn't play the way YOU want. Heaven forbid the effort of thinking about a "win win" solution take place....oh my poor head...yes, insults are most certainly easier and more rewarding.   :t
Title: Re: Horde management, please
Post by: LLogann on June 07, 2011, 11:25:40 PM
Who you talking to?

BTW.... You spelled LETHALITY wrong in your sig.  Might want to fix that.

EDIT:  LMAO - You even started a squad with the mispelling... HAHAHAHAHAHA
http://bbs.hitechcreations.com/smf/index.php?topic=314320.0

And how on Earth do you call my previous post personal?  You relate to the DumbPilot?  I simply speak about the error in some of our thinking.  

Quote from: Supposed3StarGeneralOfTheUSAF
"The difference between the cop wielding a gun on the street and what you do as an Air Force pilot is LETALITY!"
- USAF 3-Star Addressing AFROTC Cadets, Fall 2002

It's also not a very good quote to use... If you think about it.  


Title: Re: Horde management, please
Post by: Rob52240 on June 07, 2011, 11:31:37 PM
I find myself frequently leading a "horde" and I really wish people would defend more.  The way I do it is to put an alert on country and launch a spit, la or 109.  There are always kills to be had and there is an advantage to being in a good fighter over home turf with a ton of planes to shoot at.  Especially since the "horde" planes are usually the bomb carrying variety.  I don't think it's very hard to spot 30 planes coming in regardless of how low they are.

Trust me, it's a huge disappointment when we have nothing to use our weapons on other than town buildings, ack and hangers.

Just my opinion. :salute

ps.

I have a ton of respect for those who defend to the bitter end like RedDevil and EvilSars, regardless of how outnumbered they are.  Just to put up a fight.
Title: Re: Horde management, please
Post by: LLogann on June 07, 2011, 11:41:42 PM
Say It Again, Say It Again!!!   :salute


ps.

I have a ton of respect for those who defend to the bitter end like RedDevil and EvilSars, regardless of how outnumbered they are.  Just to put up a fight.
Title: Re: Horde management, please
Post by: Tilt on June 08, 2011, 05:15:32 PM
 Zone / field limits stop hordes..............
Title: Re: Horde management, please
Post by: LLogann on June 08, 2011, 05:34:02 PM
Wouldn't that be the same as Arena Caps? 

Zone / field limits stop hordes..............
Title: Re: Horde management, please
Post by: Bruv119 on June 08, 2011, 05:43:53 PM
I'm more inclined to say just shut up and fly,  

if the big bad horde bullies you,  just get some like minded individuals and go and try to intercept them before they get too their next target. It really doesn't take a genius to work out where they will attack next,  win or lose you will have had some sort of combat.   Upping at the field they are already at and capped isn't the answer.  

and if Dallas /Busher doesn't end up PM ing you,  your not doing it right   :devil

Small maps increased action and localised hording with lopsided numbers,  

Large maps with lots of people usually means less ENY, but larger scale attacks are much harder for one guy to change anything.  

Whatever HT chooses people will cry about it so lets just man up and get stuck in.  
Title: Re: Horde management, please
Post by: Tilt on June 08, 2011, 05:47:13 PM
Wouldn't that be the same as Arena Caps? 


Not really it would not limit access to an arena or a side. It would limit how many could be spawned from a given field at a given time.

There would be some coad required to change the limit as the ratio of players (per a side) to fields  changes.  (a side with only 5  fields must still be able to permit every one to fly just not all from one field)

Equally a side with 20 fields should still be able to allow a minimum field limit to be applied such that say 15 or 20 folk could be spawned from any one of its fields.

The idea is that whilst a large raid is still possible there comes a point where massive raids are not or at least require significant planning to spawn synchronously from multiple fields.
Title: Re: Horde management, please
Post by: LLogann on June 08, 2011, 06:09:25 PM
Oh I totally hear you but in essence what it really does is turn one big map into several small arenas, I mean maps.....  :old:

Now, everybody wants to be at the fight at A26/A47 but in order to do that you have to take off from a base 75 miles away.  Can't see how that would help subscription numbers.........

...And don't be foolish, EVERY move that is made by HTC is done to increase that number.  

Field Caps, at least at first glance, that's the way it plays in my head.   :uhoh
Title: Re: Horde management, please
Post by: Letalis on June 09, 2011, 03:51:27 AM
Who you talking to?

BTW.... You spelled LETHALITY wrong in your sig.  Might want to fix that.

EDIT:  LMAO - You even started a squad with the mispelling... HAHAHAHAHAHA
http://bbs.hitechcreations.com/smf/index.php?topic=314320.0

And how on Earth do you call my previous post personal?  You relate to the DumbPilot?  I simply speak about the error in some of our thinking.  

It's also not a very good quote to use... If you think about it.  

-You wouldn't be helping me make my point about personal attacks now would you?  :rofl
-You knew who I was talking to. It was a more polite approach than my initial thought.
-I know what's in my sig, sorry it doesn't work for you.
-Limited player spawns would be akin to limiting player aircraft choices.  No thanks. Play with things in your head a little more...
-Might I suggest you participate in a spelling bee? Spelling is obviously among your many strengths.  :)
Title: Re: Horde management, please
Post by: LLogann on June 09, 2011, 08:21:08 AM
Decorum, prohibits a reply to you young man!    :noid


But... I spell terribly, but luckily I do understand what the red squiggly line means.   :neener: