It's summer. There are a LOT of players out there who know little about ACM and would happily go a week without a real fight. I bet a guy with a .17 k/d is probably pretty frustrated with AH and rightly so. 1v1s are NOT his thing. Mob tactics are the logical fix (conscious or not)-safety in numbers. Later there is a natural progression as a player's repertoire grows. Go to the blob for base takes, go to the blob for furballs because that's where your best chance for fun is. Simple. On one hand you have the vets who enjoy the 1 on 1 they'll win 95% of the time and on the other you have the blobbers "making a difference" rolling bases despite their lack of ACM skills.
The psychology will never change...apples and oranges in the same barrel. Gameplay mechanics are the fix.
Methinks the typical summer outcry is due in part to skilled, disorganized vets finding themselves ganged 5v1 by "their inferiors." Every FPH was a noob at some point. Accommodate the blob, love the blob, shoot the blob.
My take is that the DA is there for 1v1 and the MA is a blobb'in cage fight, for better or worse.
Lusche is right. I hated the large DAR as well. Nobody wants to commit suicide vs a horde then or now. But what about a viable counterattack option? Debrody is right- there's the most fun to be had in parity. Fugitive was kinda on to something but I'm coming at it from a different angle:
What if towns did not rebuild without being resupped? What if auto-ack didn't pop the second a capture was made? What if ack, hangars etc didn't regen for a half hour post-capture?I think the consequences would be:
1. More towns vulnerable to immediate counterattack.
2. More attackers being required to stay at a base to defend it/consolidate the gain instead of mobbing the next base. If they do just mob the next base, some loner in a goon will show them the futility of their thinking. Taking too many bases too quickly would quickly result in overextending.
3. The chance for a successful counterattack from another base would be better for the defenders so it would be attempted. People take the path of least resistance.
Which is easier?
A: The leveled base a single M3 away from a retake and defended by enemy at an equal range to it from you.
OR
B. A full-up enemy base requiring ords, cap, M3/goon all in his backyard. Bases would actually be contested longer than they are now, promoting stabilized fights in relatively neutral territory. (Parity)
4. Since more bases can be contested at once, the player base would be slightly more spread out and more organized than before. The more spread out, (in theory) the closer you get to even ratios and hence even fights. (Parity)
Discuss.