Aces High Bulletin Board

General Forums => Wishlist => Topic started by: shermanjr on July 08, 2011, 02:06:43 PM

Title: aircraft repair and rearm
Post by: shermanjr on July 08, 2011, 02:06:43 PM
now on the current airfields the rearm system is a bit too quick so to lengthen time to maybe 1 or 2 mins.
and also if for say to had a damaged oil and u landed on ur airfield and taxied to any one of your fighter hangers if plane is a fighter or a bomber to bomber hanger and say for depending to damage to plane to pay certain amount of perks for a quick fix or if u dont wanna pay wait for couple mins and your plane will be good as new also pos an animation for aircrewmen comeing to ur plane jumping to it and refueling and fixing it
Title: Re: aircraft repair and rearm
Post by: oboe on July 08, 2011, 02:13:13 PM
Capital idea! 
Title: Re: aircraft repair and rearm
Post by: shermanjr on July 08, 2011, 02:16:17 PM
thanks alot of times  where eny gets bad and u got a great plane that u have to keep rearmin gets boring without some little animation or if u get a slight thing damaged that u wanna get repaired
Title: Re: aircraft repair and rearm
Post by: Karnak on July 08, 2011, 02:18:07 PM
I disagree with the repair.  That took hours or days to do.  If you got shot up you don't get to sortie again in the same aircraft.

Rearming is already gaming it.  IIRC a Spitfire Mk Ia took 15 minutes to be rearmed.
Title: Re: aircraft repair and rearm
Post by: Krusty on July 08, 2011, 02:20:40 PM
No repairs.

Reup a new plane. If ENY limits you, so be it.

The entire point of struggling against the bad guys and the bad odds is negated and the point of flying is worthless if you just power-up your ride any time you take damage.


Be glad you landed safely with your damage, land your plane with pride that you made it back, and begin again. If you take damage 10x and "fix" it 10x, what have you accomplished? Nothing worth taking pride in, because the effort was diminished as compared to somebody that does the same thing WITHOUT repairs.

It cheapens the effort the rest of us put in, and if I recall Hitech himself has dismissed the idea in the past.
Title: Re: aircraft repair and rearm
Post by: Slade on July 08, 2011, 02:22:42 PM
Great observation.  +1
Title: Re: aircraft repair and rearm
Post by: shermanjr on July 08, 2011, 02:29:58 PM
well i could see no to big repairs such as loss of and engine or a pw but for little ones like a damaged gun or missing piece here or there that could be welded back on
Title: Re: aircraft repair and rearm
Post by: guncrasher on July 08, 2011, 02:33:26 PM
krusty is right.  HT has said no, but he still leaves the alt f4 cheat to repair your plane.

semp
Title: Re: aircraft repair and rearm
Post by: Fud on July 08, 2011, 02:44:22 PM
http://bbs.hitechcreations.com/smf/index.php/topic,312044.msg4039838.html#msg4039838
Title: Re: aircraft repair and rearm
Post by: Jayhawk on July 08, 2011, 03:16:42 PM
well i could see no to big repairs such as loss of and engine or a pw but for little ones like a damaged gun or missing piece here or there that could be welded back on

These still aren't quick 15 minute fixes, any repair to an aircraft it going to be a pretty lengthy ordeal.  I can't really think of any damage (that is modeled into the game) that could be fixed real quickly.
Title: Re: aircraft repair and rearm
Post by: oboe on July 08, 2011, 03:25:59 PM
You've stumbled on a pretty old wish that divides the community, sherman!   Somebody suggests it every now and again.

Lots in the community see it as a 'power up' of sorts, and it strikes them as gamey to have a missing elevator or rudder replaced, pilot wound cured, or fuel leak repaired while sitting in a repair area of a hangar.    Since it couldn't be done in a small time frame in real life, it shouldn't be possible in the game, they reason.

For me, I would get some satisfaction landing at a field and being able to taxi to a hangar and then spend some time and/or perks to have my aircraft fixed (would be nice to be able to change the loadout here too).   That strikes me as more immersive, and carries the risk of being vulched while on the ground, adding to my interest.  

As far as pilot wounds go, whether you tower out or use the repair hangar, either way you're going to be healed- so isn't the more realistic alternative the one that requires at least some recuperation time?  

And they are right HTC has said no to the idea before, so s'all good.

<S>




Title: Re: aircraft repair and rearm
Post by: M0nkey_Man on July 08, 2011, 09:05:27 PM
Not getting hit will fix that problem :aok
Title: Re: aircraft repair and rearm
Post by: EskimoJoe on July 08, 2011, 11:15:12 PM
How is taxiing to a hangar and waiting 1-2 minutes any worse than stopping on the runway,
teleporting your plane into nonexistence, then teleporting a brand spanking new one in the same spot?

For all you saying 'it's just not realistic', think about what's currently going on. Did real pilots teleport like this?
I think not.

Were there instances when a pilot would leave one plane and hop into another to rejoin the fight? I'm sure there were.

THINK about it -- stop arriving at one ridiculous conclusion and saying no to all others.

"Real damage took days to repair". I won't disagree that back then, yes, they did. HOWEVER, they also spent
several HOURS flying to a fight, while here we fly a good 15 minutes or so.

3 minutes in the hangar simulates repairing an airplane as much as 15 minutes to find a fight simulates the long sorties often flown.

Your lust for realism is quite simply obnoxious.
Title: Re: aircraft repair and rearm
Post by: Jayhawk on July 08, 2011, 11:19:25 PM
How is taxiing to a hangar and waiting 1-2 minutes any worse than stopping on the runway,
teleporting your plane into nonexistence, then teleporting a brand spanking new one in the same spot?

For all you saying 'it's just not realistic', think about what's currently going on. Did real pilots teleport like this?
I think not.

Were there instances when a pilot would leave one plane and hop into another to rejoin the fight? I'm sure there were.

THINK about it -- stop arriving at one ridiculous conclusion and saying no to all others.

"Real damage took days to repair". I won't disagree that back then, yes, they did. HOWEVER, they also spent
several HOURS flying to a fight, while here we fly a good 15 minutes or so.

3 minutes in the hangar simulates repairing an airplane as much as 15 minutes to find a fight simulates the long sorties often flown.

It's not just that, but what counts as 1 sortie.  Re-arming is probably a stretch to call it one sortie, but there needs to be a line.  We'd have people flying one continuous sortie all tour.
Title: Re: aircraft repair and rearm
Post by: EskimoJoe on July 08, 2011, 11:26:51 PM
It's not just that, but what counts as 1 sortie.  Re-arming is probably a stretch to call it one sortie, but there needs to be a line.  We'd have people flying one continuous sortie all tour.

So let them. If the pilots of WW2 could, I'm sure they would have.

As I'm sure that ^ statement will get plenty of panties in a bunch, add another time variable to score.
Sortie to kill ratio.
AVG sortie time / AVG kills per sortie.

Things of that nature. Or simply disable name in lights, as that really is the only thing that would be affected
that pertains to the average player.
Title: Re: aircraft repair and rearm
Post by: oboe on July 08, 2011, 11:36:25 PM
How are sorties defined in RL?   Isn't it considered a new sortie everytime your wheels leave the ground?

I think I recall Hitech saying he couldn't see implementing a repair pad unless it's use would end the current sortie. 
Title: Re: aircraft repair and rearm
Post by: EskimoJoe on July 08, 2011, 11:40:02 PM
How are sorties defined in RL?   Isn't it considered a new sortie everytime your wheels leave the ground?

I think I recall Hitech saying he couldn't see implementing a repair pad unless it's use would end the current sortie. 

I believe it may be defined as you put it. If so, IRL it is possible to fly multiple sorties consecutively in one aircraft.
Title: Re: aircraft repair and rearm
Post by: EskimoJoe on July 11, 2011, 02:52:14 AM
Really? You geniuses are going to let this thread die because I've countered your argument?

It's a very reasonable wish.
Title: Re: aircraft repair and rearm
Post by: Jayhawk on July 11, 2011, 04:21:43 PM
Really? You geniuses are going to let this thread die because I've countered your argument?

It's a very reasonable wish.

 :lol Don't get a big head.

It's an old wish, we disagree, why continue?
Title: Re: aircraft repair and rearm
Post by: EskimoJoe on July 11, 2011, 07:22:46 PM
It's an old wish, we disagree, why continue?

Why continue? I like the wish.

You disagree, so what?

It's an old wish. Yeah, so was the B-29.
Title: Re: aircraft repair and rearm
Post by: 321BAR on July 11, 2011, 07:31:24 PM
The only way i'd say add repair in hangers is by making the guy wait 15 minutes and only allow it if it is a minor repair (which almost all repairs aren't). That and force the guy to spend 20-30 perks but allow landing if needed.. for more severe repairs make the guy go offline while his avatar plane stays there for two days. :ahand
Title: Re: aircraft repair and rearm
Post by: oboe on July 11, 2011, 08:24:50 PM
If it ends the sortie though, what is the point of having the feature?   
Title: Re: aircraft repair and rearm
Post by: EskimoJoe on July 11, 2011, 10:15:33 PM
If it ends the sortie though, what is the point of having the feature?   

Ability to keep flying a low ENY plane after sustaining battle damage.

Fun factor.

I'd list more but I'm watching Source Code.
Title: Re: aircraft repair and rearm
Post by: Tupac on July 11, 2011, 10:25:29 PM
I like it +1
Title: Re: aircraft repair and rearm
Post by: Krusty on July 12, 2011, 09:23:29 AM
Yes, well, go back to watching Source Code. It seems a better use of your time than logical reasoning, eh?

I believe it may be defined as you put it. If so, IRL it is possible to fly multiple sorties consecutively in one aircraft.

Technically ALL sorties were consecutive in the same aircraft. They didn't magically disappear. They kept flying for many years during the war, racking up hundreds or thousands of sorties.

That doesn't mean they could just touch down and take off again nonstop. That was actually rather rare. Even on Marseille's repeat sorties over the desert there was an hour's down time where they reloaded, topped off oil, fuel, radiator liquid, air, checked the tires, etc...

If there was ANY sort of damage, even a single bullet hole, that plane would not go back up. The pilot would take a new fresh or stand-by plane while the damaged one was moved back to the repair area. Squadrons often hand 40% more aircraft on hand than those that flew any given mission. Most were in some state of disassembly/repair.

It's a stretch of the imagination to have a rearm pad, but it's beyond any logic or reasoning to add such an arcade feature as "instant repairs" to this game "just because" you can't fly what you want. Man up, switch teams, try the other arena, fly in the AvA, whatever. No need to go screwing with game fundamentals for a very selfish wish: "I don't wanna lose my ride!!!!! OMG we are steamrolling them so bad I want to keep my tempest!!! Don't make me tower!!"


 :rolleyes:
Title: Re: aircraft repair and rearm
Post by: Reaper90 on July 12, 2011, 10:44:27 AM

As far as pilot wounds go, whether you tower out or use the repair hangar, either way you're going to be healed- so isn't the more realistic alternative the one that requires at least some recuperation time?  
<S>

I think pilot wounds should be able to be healed on the rearm pad with a can of spinach. Apparently there is some historical evidence of this having been used before in war, as evidenced by the archival photo below....

(http://a3.sphotos.ak.fbcdn.net/hphotos-ak-snc6/262379_2246912818406_1415742882_32625461_6073914_n.jpg)

Probably only works if you're flying blue planes, though...... I mean, if we're gonna be historically accurate, right?
Title: Re: aircraft repair and rearm
Post by: Slade on July 12, 2011, 11:10:44 AM
Quote
I disagree with the repair.  That took hours or days to do.  If you got shot up you don't get to sortie again in the same aircraft.
Rearming is already gaming it.

Yep.

I vote keep the rearm pad.  Even let it fix your plane...just add a big 5 minutes to the takeoff time.  Perhaps have getting 12 kills in a "sortie" come at a cost.

Also, if the hangers are down re-up at another base OR perhaps help to get that base repaired.
Title: Re: aircraft repair and rearm
Post by: oboe on July 13, 2011, 12:25:19 AM
Yes, well, go back to watching Source Code. It seems a better use of your time than logical reasoning, eh?

Technically ALL sorties were consecutive in the same aircraft. They didn't magically disappear. They kept flying for many years during the war, racking up hundreds or thousands of sorties.

That doesn't mean they could just touch down and take off again nonstop. That was actually rather rare. Even on Marseille's repeat sorties over the desert there was an hour's down time where they reloaded, topped off oil, fuel, radiator liquid, air, checked the tires, etc...

If there was ANY sort of damage, even a single bullet hole, that plane would not go back up. The pilot would take a new fresh or stand-by plane while the damaged one was moved back to the repair area. Squadrons often hand 40% more aircraft on hand than those that flew any given mission. Most were in some state of disassembly/repair.

It's a stretch of the imagination to have a rearm pad, but it's beyond any logic or reasoning to add such an arcade feature as "instant repairs" to this game "just because" you can't fly what you want. Man up, switch teams, try the other arena, fly in the AvA, whatever. No need to go screwing with game fundamentals for a very selfish wish: "I don't wanna lose my ride!!!!! OMG we are steamrolling them so bad I want to keep my tempest!!! Don't make me tower!!"


 :rolleyes:

The planes I fly most often have such high ENY they are never locked out.  And I'm usually on a side with lower numbers anyway.

What I really don't understand is the line of reasoning that hitting 'End Sortie' and then clicking a runway button immediately afterward where you find yourself ready to roll on the runway in the same plane (same skin) with the same load out, all repaired and gassed up instantly - is viewed as less gamey than letting somebody use the taxiways after landing to navigate his way to an undamaged repair hangar, where he has to cool his heels for a number of minutes while is plane in repaired, and then taxi to the rearm pad to gas up and have ammo reloaded before taxiing out to the runway for takeoff roll.

It seems to me towering out and respawning immediately is, in effect, instant repairs.  If someone wants to use a repair hangar and then the rearm pad afterwards, that would be far from instant, and therefore far less gamey isn't it?

What if code were added to 'ground' planes if they were affected by an ENY limitation?   Would you be OK with it then? Or does it still seem more gamey than towering out and instantly respawning?   

Title: Re: aircraft repair and rearm
Post by: Slade on July 13, 2011, 06:54:27 AM
Quote
It seems to me towering out and respawning immediately is, in effect, instant repairs.  If someone wants to use a repair hangar and then the rearm pad afterwards, that would be far from instant, and therefore far less gamey isn't it?

Good point Oboe.  :aok

I guess it can be perceived either way as gamey given the right context.




Title: Re: aircraft repair and rearm
Post by: oboe on July 13, 2011, 07:16:14 AM
Good point Oboe.  :aok

I guess it can be perceived either way as gamey given the right context.


I think you're right Slade, and honestly a bet only a few people would go to the trouble of trying to have minor repairs done and then refuel when you can just tower out and respawn.   And I would imagine that many repairs (engine hit, landing gear damaged, part of wing shot away) would be so severe as to either prevent  the ability to taxi to a repair hangar or just considered to be too big a repair job and the plane should just be a write-off.   

But it does depend on your point of view - when I tower out and respawn I consider myself to be in the same plane, not a fresh plane, if I am using the same skin.   But others don't see it that way, and I guess neither way is right or wrong.   

Title: Re: aircraft repair and rearm
Post by: perdue3 on July 13, 2011, 02:00:01 PM
Whats not hard is to change your loadout. Us 109 dweebs dont always want gondies or DT's. It would be nice to leave the DT (and rails) off or take gondies off at rearm pad. Add some minutes, IDC.
Title: Re: aircraft repair and rearm
Post by: guncrasher on July 13, 2011, 02:27:02 PM
I think you're right Slade, and honestly a bet only a few people would go to the trouble of trying to have minor repairs done and then refuel when you can just tower out and respawn.   And I would imagine that many repairs (engine hit, landing gear damaged, part of wing shot away) would be so severe as to either prevent  the ability to taxi to a repair hangar or just considered to be too big a repair job and the plane should just be a write-off.   

But it does depend on your point of view - when I tower out and respawn I consider myself to be in the same plane, not a fresh plane, if I am using the same skin.   But others don't see it that way, and I guess neither way is right or wrong.   



well in that case if you get shot down then that's gamey since you will get to up a brand new untouched plane with full ammo.  you guys are right, let's get rid of this I get killed, i get a new plane exploit.  from now own you only get one aircraft, it gets destroyed than you must wait 10-15 min to get another one. 

semp
Title: Re: aircraft repair and rearm
Post by: oboe on July 13, 2011, 04:33:14 PM
I think it's important to note that the OP's idea did not involve 'forcing' everyone to do a certain thing.  Nobody would be forcing pilots to use a repair hangar or rearm pad - the OP was just asking for the opportunity to have it in game, available for use if pilots chose to.

Just the same as your example- we have the option to wait 10-15 minutes to get a new plane after we get shot down, if we choose to.   But nobody is forced to use that option if they don't want to.

Still, I don't think the repair hangar is going to happen.    But it is interesting how the idea keeps coming up, and how people divide into two camps about it, aint it?  

Title: Re: aircraft repair and rearm
Post by: 321BAR on July 15, 2011, 12:43:01 PM
Whats not hard is to change your loadout. Us 109 dweebs dont always want gondies or DT's. It would be nice to leave the DT (and rails) off or take gondies off at rearm pad. Add some minutes, IDC.
smart idea
Title: Re: aircraft repair and rearm
Post by: Babalonian on July 15, 2011, 02:22:57 PM
+1 to Spinach for pilots on the rearm pad.

Although I may be biased in my view: attacking pilots if wounded still need to survive the long flight back, and defending pilots wounded during a heavy attacking wave that's successfuly defended against (but that crippled all the FHs) can hit the runway for a minute or two and then get back up to meet the next wave.
Title: Re: aircraft repair and rearm
Post by: nrshida on July 16, 2011, 01:01:23 AM
I think it's a great idea and it would add a new dimension to trying to keep a run going. Doing a 'New York Reload' with aircraft as we do now is equally unrealistic. It's just a game after all.


Yes, well, go back to watching Source Code. It seems a better use of your time than logical reasoning, eh?

For someone as sensitive to insults as you Krusty, I found this comment rather rude to the poster.  :rolleyes: