Aces High Bulletin Board
General Forums => Wishlist => Topic started by: guncrasher on July 12, 2011, 03:21:00 AM
-
I wish there was a way to stop doing this.
(http://i492.photobucket.com/albums/rr285/semperac/ahss14.jpg)
semp
-
ib4butitsastrategicmovesothee nemydoesntcapturethecviftthey taketheport! :rolleyes:
-
There is a way Semp: SCORE POTATOING!
-
I wish there was a way to stop doing this.
(http://i492.photobucket.com/albums/rr285/semperac/ahss14.jpg)
semp
I see what ya did there.. :D :noid
-
There is a way, the corresponding task group linked to a recaptured port should automatically vanish after ~2-3 hours if it is not destroyed or the port is recaptured.
-
when it goes in that corner the cv cant be sunk. it's like it has moved past the edge of the map.
semp
-
Ah hah, Fish wasn't right and I was, nothing shows up on the map to indicate a CV is on the bordering sectors of a map. It was right up along the extreme edge. (only if planes up off of it there, thus creating the off-edge radar indicator)
when it goes in that corner the cv cant be sunk. it's like it has moved past the edge of the map.
semp
Say that again Semp, how is it unsinkable there? Does the dropped ord disapear because it's traveling off-map or something?
-
There is a way, the corresponding task group linked to a recaptured port should automatically vanish after ~2-3 hours if it is not destroyed or the port is recaptured.
Like it.
-
There is a way, the corresponding task group linked to a recaptured port should automatically vanish after ~2-3 hours if it is not destroyed or the port is recaptured.
Like the idea. Hypothetical issue with it though- Suppose it's been hidden for a while but some score potato who actually wants to do something useful with it comes on and drags it to an enemy base, things are just getting good when POOF! 2 hours is up and it sinks.
Personally, wouldn't bother me too much if it happened but I'd think it might create some angst among those who are so inclined.
Wiley.
-
Id have to say that some adventurous Lancaster Driver take a full fuel loadout, fly along the most Easterly portion of the Map at 35k, then when he gets to that teeny tiny corner (seein that now that a pic has been posted EVERYONE KNOWS now where that hidden CV is) and kill the CV. Grab a 12 pack, some potato chips, and a good Ditry Mag and enjoy the flight....see, no more hidden CVs :x
-
OK, talked to Semp, got a much better understanding now of what the heck is going on, something is definetley very wrong, ontop of it being unusual for him to whine on the BBS for no reason.
http://bbs.hitechcreations.com/smf/index.php?topic=316488.0
-
Edited due to case of the stupids.
-
Ideas:
CV goes into an automatic holding pattern at it's current location when port is destroyed. Eh, seems silly.
CV is slowed down by 10% when home port is destroyed. Thinking along the lines of conserving fuel because resupply is... alright forget that one.
CV is visible on clipboard after X hours have elapsed while its port belongs to someone else. <-- I think I like this one.
EDIT: Read Babalonian's link. Pretend this is a comment on hiding CV's in general.
-
Yawn.... :ahand Spies is the answer, but nobody cares enough. How many threads have we seen on this? :airplane:
-
OK, talked to Semp, got a much better understanding now of what the heck is going on, something is definetley very wrong, ontop of it being unusual for him to whine on the BBS for no reason.
http://bbs.hitechcreations.com/smf/index.php?topic=316488.0
Never heard any complaints when other countrys CV's were tucked away up there including Bishops. :rofl
-
Yawn.... :ahand Spies is the answer, but nobody cares enough. How many threads have we seen on this? :airplane:
Reread the thread, or rather, read it.
-
Never heard any complaints when other countrys CV's were tucked away up there including Bishops. :rofl
I wouldn't say we're not complaining, but the real point is that there seems to be a new bug to the old strategy.
-
I wouldn't say we're not complaining, but the real point is that there seems to be a new bug to the old strategy.
Not a new bug just new people finding out about it. :headscratch:? Hhhmmm How did you find out about the CV tucked up there again?
-
Not a new bug just new people finding out about it. :headscratch:? Hhhmmm How did you find out about the CV tucked up there again?
a bishop took the picture?
semp
-
That corner is an odd ball...I wanted to do some cv ops with my squad last night but.....I found this CV up in that corner....not only does it sit on the edge of the map...but it can be made to run in through the hills and is untouchable...this was going on last night...anyway I tried to get control of this and our other 2 cv's to carry out what I had planned for squad night...but I could only move 1 cv and then some one would change it after...this sux cause I had to change squad ops for the night due to my rank being too high...looks like I will have to go back to using all game modes to get my rank down....Should I have complained...maybe.....but I really couldn't be bothered with the sad arses who were doing it (worst part was that one of then went Afk for quite some time...did I film it...sure did...thought it might make it to the forums and would state my piece here.
-
There should be supply ships heading to the CV at constant intervals, if you're actively searching it will show you where a CV is hidden, in addition to further adding to the strategic gameplay.
-
There should be supply ships heading to the CV at constant intervals, if you're actively searching it will show you where a CV is hidden, in addition to further adding to the strategic gameplay.
+1
-
+1
Although I'm the Admiral that put the pictured boat there, I also spent 3 hours last night with a group of dedicated Bishops hunting down and sinking a carrier that was "stolen" from one of our ports and driven 8 sectors away from our nearest airfield.
I don't like hiding boats and I don't like spending this much time finding and killing them either. I propose we try to be gentlemen and not spoil the fleets.
-
I totally agree with you rob, i used to hide the cv's last year. now I am the one who kicks others out and moves it into harms way. I get yelled at sometimes, but when i explain why, they usually just agree and up to defend it.
semp
-
I think we should draw a line between keeping a boat in reserve should the line get pushed back, and outright joyriding the thing to the other side of the world.
-
As far as Im concerned, unless a CV was kept in reserve for a major battle/attack (WW2), they were always used to carry out OFFENSIVE Operations re is no reason to hide CVs. Case in point...other night I switched from Nit to Bish cuz no squaddies were on and to fly with some of my Bish friends...they had 2 CVs SOOOOOOOOO far up the NE side of the map that when the Nits were attacking the Port in questions, after the 2 of us that were there defending were knocked out of action in GVs/Manned guns, the nearest AF was 3 sectors away and even rushng the closest CV t the port was 3 sectors away. Therefore the base was lost without even a stout defense put up. The 2 of us that said screw it and upped from said CV to try and get there also gave the NME a direction to where to look for CV and it was promptly sunk because not a single other person hopped in guns or anything. So, long story short...your gonna lose the CV either way so why not Keep it where it can be used to stem the tide of an attack and at least give yourself a chance at keeping the port where if the CV is sunk, youll get it back in 15 min. And i guess in the game it would be used as a defensive weapon for only Port defense...
-
Hwat about If the CV is not used in action in 12hr or less, its respawn to the port?
-
Hwat about If the CV is not used in action in 12hr or less, its respawn to the port?
+1
-
Not a new bug just new people finding out about it. :headscratch:? Hhhmmm How did you find out about the CV tucked up there again?
Old bug I agree, but I thought HTC did something almost a year ago to resolve this ghost/uunsinkable CV in the corners issue (my mistake?), thus making it an old bug fix that is bugged...... :P
-
I think we should draw a line between keeping a boat in reserve should the line get pushed back, and outright joyriding the thing to the other side of the world.
Eigh, the line here I'm argueing is you can hide them in the furthest possible corner if you want, but the line I see is that it's an exploitable bug in the game/map and pushes it over the line when you can hide it and make it unsinkable.
-
I wish there was a way to stop doing this.
(http://i492.photobucket.com/albums/rr285/semperac/ahss14.jpg)
semp
First, make it worth hunting CVs. From what I hear B29s cost, massive perk incentives would be nice.
Change the highest score/cv control. CV control should be based on something like, how successful someone is at using the cv. Perhaps this leads to a new category on the score board.
-
First, make it worth hunting CVs. From what I hear B29s cost, massive perk incentives would be nice.
Change the highest score/cv control. CV control should be based on something like, how successful someone is at using the cv. Perhaps this leads to a new category on the score board.
25 perks for sinking a cv not enough? you dont need b29's, good old b26's will do. and define the definition of successful? somebody who gets lucky enough to have 30 uppers and swarm a base or the one with a couple of guys who furball for hours just for the fun of it :).
semp
-
25 perks for sinking a cv not enough?
semp
Apparently not or you would have hordes of hunters looking for them.
you dont need b29's, good old b26's will do.
I wasnt suggesting you needed 29s to kill it. I meant for those who arent uber buff pilots with tons of perks, there would be a way to build perks quickly if they wanted to fly one.
and define the definition of successful? somebody who gets lucky enough to have 30 uppers and swarm a base or the one with a couple of guys who furball for hours just for the fun of it :).
semp
My thought is that the naval aspect needs a drastic overhaul. It should be more like a simulation than what we have.
Just off the top of my head, here are some basic ideas that would address the hiding and start to make the naval aspect more interesting. These ideas dont even scratch the surface of what it could be though.
To measure naval success, you would begin your "naval career/rank building" manning ship guns or using PT boats. This would be far more interesting if we could actually use the PT for some of its intended purposes, like pilot rescue and sub hunting, even if they were only drone subs. I think that naval rank should be persistent though, not reset every month.
Once you have enough rank to use a cv you continue building rank and perks by successfully completing assigned missions.
Missions are created using the mission editor and are completed by any and all players. Missions are voted on by all who choose to. Voting on a mission is only to determine the priority of the mission.
All cv commanders must take the top priority mission as decided by the majority. It is then the commanders job to complete the mission.
A commander cannot create his own mission unless his mission is either voted for by the majority or there is no oposition to the mission he chooses.
Missions may be a base capture, base attack, enemy cv attack, etc. The cv must be moving toward its objective at all times or sitting at its port.
A commander can abandon any mission once the mission time limit has expired. For example players vote for a base capture with cv support. If ground and air forces do not complete the capture within the limit, the commander can determine the mission is too risky and leave. If he stays in spite of the danger, he can receive a perk bonus on top of perks for a successful capture.
Personally, I think the commander should have the say as to when the uppers are launched from his cv.
-
begin your "naval career/rank building" manning ship guns or using PT boats. This would be far more interesting if we could actually use the PT for some of its intended purposes, like pilot rescue and sub hunting, even if they were only drone subs. I think that naval rank should be persistent though, not reset every month.
so based on your idea, manawar should be the only one capable of commanding a cv? :rofl :rofl :rofl :rofl. manning guns on cv will be the only option since taking a ptboat and going to recon some base will take some like a full tour.
perhaps a little more thinking is needed.
semp
-
so based on your idea, manawar should be the only one capable of commanding a cv? :rofl :rofl :rofl :rofl. manning guns on cv will be the only option since taking a ptboat and going to recon some base will take some like a full tour.
perhaps a little more thinking is needed.
semp
There is no way to stop cv hiding if they dont make some changes. Manawhoever wouldnt be the only one and besides, the system I just suggested doesnt allow him to play "carrier god."
All cv commanders must follow and successfully complete the mission orders that are posted and voted on by players or their success rate will drop.
In essence the cv commanders have no choice but to do what the majority want. What they can do is "play captain" of the carrier group. They can maneuver the cv however they see fit but if they decide not to cooperate with the mission or they are incapable of operating it competently, their rank will drop. Then it's a matter of the same type of ranking control we have now where low ranking cv captains will be the last to get an option to control a cv.
Does that sound better?
-
There is no way to stop cv hiding if they dont make some changes. Manawhoever wouldnt be the only one and besides, the system I just suggested doesnt allow him to play "carrier god."
All cv commanders must follow and successfully complete the mission orders that are posted and voted on by players or their success rate will drop.
In essence the cv commanders have no choice but to do what the majority want. What they can do is "play captain" of the carrier group. They can maneuver the cv however they see fit but if they decide not to cooperate with the mission or they are incapable of operating it competently, their rank will drop. Then it's a matter of the same type of ranking control we have now where low ranking cv captains will be the last to get an option to control a cv.
Does that sound better?
I totally understand your point even though i dont agree with it. main thing about a cv is that it takes sometimes hours to get close to a port and very few players will want to spend the time to set the course and stay with it. a better way would be to make the cv have a time limit where if the port is captured then after 1 or 2 hours the cv will be captured by whoever has the port.
semp
-
Was just thinking, if they did this, initially they could just give every player a high naval score in the top 50 for example. Those who cant do it well will drop accordingly and then must build rank back up. That way everyone has an fair shot at trying it out.
The benefit of this system, is that those who take a cv will have to work harder at keeping it safe if they want to continue using the cv. The downside is, there isnt much appeal to operating such a bland naval simulation just to follow orders. If they decide to make it more complex and immersive then it would be a blast.
I'm thinking individual control of the escort ships, sonar systems to find subs, etc. OH and I suggested in a post by SHawk a while back, we need .commands for everything in game so that we can use voice recognition software to give commands like "turn cv two one zero degrees" instead of the board game system we have now.
I totally understand your point even though i dont agree with it. main thing about a cv is that it takes sometimes hours to get close to a port and very few players will want to spend the time to set the course and stay with it. a better way would be to make the cv have a time limit where if the port is captured then after 1 or 2 hours the cv will be captured by whoever has the port.
semp
I look for solutions to improve it, not just patch it up.
I agree, no one will want to stay with the ship for long distances. that's why I said when the enemy is within a certain range, someone must be in control and the captain should have the option to appoint a stand in if he cant do it because he is on a sortie somewhere.
This allows the captain to retain command and choose someone he trusts to fill in. The fill in can gain rank as a fill in, but the captain gets most of the credit.
-
One easy change would be using the same logic that determines whether you reveive perkies from a war win and applying that to cv control.
Maybe a running clock of 12 hours time on that country?
This might help the guys acting as "agents" for the enemy from controlling the cv.
-
Jarbo and I saw enemy darbars in a couple sectors near one of our seaside bases, very far from the frontline the other night.
We assumed it was some noob or idiot upping from a carrier that was getting close so we got up to investigate. Had we known it was just bombers looking for a 'Hijacked' Carrier we probably would have left them alone. But since we didn't realize our country was hiding a carrier we dispatched them as shown here.
http://www.youtube.com/watch?v=pzZhh2FtxYQ