Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: ARSNishi on August 08, 2011, 08:10:20 PM
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I borrowed this from another thread so as not to hijack it:
sorry but score means squat :aok
I look at scores and am able to glean and deduce lots from the practice.....
I like to furball and kill planes in this game and preferably survive each encounter (land the kills).......
I think the rankings are fairly easy to manipulate and not entirely reflective of respective skill levels but do show individuals and squads motivations and flying styles.....
Does this mean I'm a score ho?
One thing I have observed is that I cant imagine how some get any enjoyment flying as cautiously as they would have to fly to keep up their precious k/d ratio.... but I realize that as my dearly departed Grandpa used to say... "there's enough different ways, for everybody to have one"
I do like for the most part the formula for fighter rankings but I would like to see one little tweak... factor in somehow a reward for flying high ENY planes vs low ENY planes.
To quote O'Reilly again: "Where am I going wrong on this?"
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what if the high eny plane just vulched and fought with huge numbers on his side?....there is always gonna be a way to manipulate scores~rank....
I personally don't understand the concept of worrying about a cartoon life..it actually boggles my mind...
but I do acknowledge it takes all kind to make the world go round :airplane:
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The only scoring system I go by is whether I'm having fun or not :)
That being said if statistics matter to you, there is nothing wrong with that either.
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Out of the 5 categories, I think fighter score is probably the only one that holds truth. If you are a score potato, odds are you aren't just doing vulch missions in a fighter.
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how bout just showing the correct k/d.
take the +1 thing off and treat zero as a special case.
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what if the high eny plane just vulched and fought with huge numbers on his side?
Well I had thought about adding that idea to my wish tweak, but really dont know how numbers could be factored in, and even that wouldn't be truly reflective of the numbers of any given furball.
....there is always gonna be a way to manipulate scores~rank....
Agreed
I personally don't understand the concept of worrying about a cartoon life..it actually boggles my mind...
but I do acknowledge it takes all kind to make the world go round :airplane:
My idea of fun is living vicariously thru my pixelated pilot and attempting to do as I would were I really in a life and death situation and thats why I get all the more satisfaction when emerging from those encounters that I really shouldn't have.
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I do not see how some pilots can find any enjoyment in their timidness, trying to stay alive at all costs.
I also do not see how some pilots can find any enjoyment in their over aggressiveness, always dying, always spending half their time taking off flying to fights.
It does not matter what I think though, all I can control is how I have fun. :cheers:
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in some cases the "trying to stay alive" is a role play thing, and believe me, it makes the game very interesting too.
i dont know....
i bust tanks :D
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in some cases the "trying to stay alive" is a role play thing, and believe me, it makes the game very interesting too.
It can be fun at times. I have to mix it up though otherwise I'll get bored.
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What is score? Where do you even find stats?
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What is score? Where do you even find stats?
They are "thataway" ;)
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I play the game as many different ways as I can manage. One day you'll see me flying at 20k in a p51, the next I may be bombing something in B17s, quite often you will find me at low alt in a big fat mossie with at least one engine on fire. I see it as utterly stupid to put myself in a box that limits my playing fun.
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Aces High is like golf; you can only cheat/lie to yourself, and regardless, whatever score you attain doesn't change anything as the game continues.
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how bout just showing the correct k/d.
take the +1 thing off and treat zero as a special case.
You can't divide by zero.
wrongway
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Aces High is like golf; you can only cheat/lie to yourself, and regardless, whatever score you attain doesn't change anything as the game continues.
Words of wisdom right there.
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I really believe that many of the higher ranked people take their self esteem from there ability to excel in this game. And they work long and hard to keep their rank/score up so they feel good about themselves. I don't understand it as I have a wife, kids and several other hobbies that I feel are more productive both monetarily and emotionally, but if that's what floats their boats, more power to them.
35 Whelen
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I personally don't understand the concept of worrying about a cartoon life..it actually boggles my mind...
if you're actually trying to shoot down the other guy, you're trying to stay "alive". If you really don't care about your cartoon life, you'd just let everyone shoot you down every time.
granted, people take it to different levels.
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Aces High is like golf; you can only cheat/lie to yourself, and regardless, whatever score you attain doesn't change anything as the game continues.
Also just like finishing 18 holes, the tour ends at the end of the month, in which the scores are wiped out and you start over.
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if you're actually trying to shoot down the other guy, you're trying to stay "alive". If you really don't care about your cartoon life, you'd just let everyone shoot you down every time.
granted, people take it to different levels.
oh trust me I try to stay alive, I just fight till I am dead...bingo fuel or ammo :joystick:
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You can't divide by zero.
wrongway
I would respond, but....ok I will.
Treat the zero condition as a special case. Maybe show the player "undefeated" or something. I don't know
Just add a 1 to the zero or skip the divide if zero. Granted, the more you die the less difference it makes. But, if you only die a few times, it makes a difference.
EDIT: Also, maybe it's this way already, I don't know. But, maybe score the shooting down of a bomber MORE than the shooting down of a fighter. That's how the Luftwaffe did it. I think they considered a buff kill as 3x a fighter kill...points wise that is. Not number of kills.
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I think the rankings are fairly easy to manipulate and not entirely reflective of respective skill levels but do show individuals and squads motivations and flying styles.....
Does this mean I'm a score ho?
Hello Nishi,
You pretty much summed it up in the quoted sentence. To answer your question, the want or trying to survive and land kills does not make you a score HO.
:salute
Way
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Having a low score does not necessarily mean you are "manipulating" anything - it simply means you are actively participating in the four basic disciplines of the game - fighter, attack, bomber and GV. I myself usually achieve a pretty reasonable overall score, but am far from being a good fighter pilot - I just get bored doing the same thing over and over and enjoy all aspects of the game. Am I a score potato - absolutely :rock. Score gives me a broad gauge for my own personal improvement, however I do pay closer attention to my K/D (I do not fly conservative, I just like to get home) and hit percentage.
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sidenote: K/D is just one aspect of score, every other stat is just as important.
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http://bbs.hitechcreations.com/smf/index.php/topic,316927.msg4121054.html#msg4121054 :noid
Dummies Guide to AH fighter stats
•K/D? - pilot's style
•kills per hour? - pilot's aggressiveness
•kills per sortie? - pilot's effectiveness
•hit percentage? - ymmv
•ride(s)? - *can* give additional insight when the above are factored in.
Toss in similar for the other score categories and you can get an overall idea about someone that may or may not be in evidence if/when you actually encounter them.
<edit: plus, some do play for "score" or "stats" whether overall or simply in one category, for recognition or for themselves alone.>
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I've noticed that many of those with Low Score also have more hours per month in game. Like anything practice makes you better and more seat time will improve your skill. For those with few hours to play sometimes staying alive or gaining alt. advantage is not only smart but necessary. I check score to see how crappy I'm doing in certain areas and try to improve. Trying to defeat someone better is the best way to gain skill.
Don't be a Ho or you Will lose your score.
(http://i6.photobucket.com/albums/y225/koyer/Funny/cheating-a-rod-demotivational-demot.jpg)
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Hours in game vs kills means nothing.
I spend a lot of time climbing to 34k buffs and driving tanks to enemy strats.
A lot of people won't fly further than a sector or with more than 50% fuel.
Realism?
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As long as there are scores and rankings, there will be people who care less about how they get a kill than the fact that they at least get a kill.
I consider myself a pretty average pilot, maybe "decent, plus a little." I'm no uber stick, and that's OK.
For a couple of tours I said "I wanna see what kind of score tarding I can do." I never flew in fighter mode unless in a Tempest, and always came i high. I picked furballs, stayed fast, and disregarded most challenges, instead going for the easy targets. My fighter scores were great, staying over 15+ k/d for most of those tours, until I became bored (and drunk on a few occasions) and decided to abandon my plans and do "dumb" things. Still finished the tours with k/d's and rankings that put me in the top 2% or so of players in the game. Probably 95% of my flights were "lone wolf" as well, no one to clean my 6 or rope up easy kills for me.
Any time I see scores or rankings referenced, I think of myself as an example of what hogwash the score/rank system is.
You want a great k/d? run from fights where you don't have the significant advantage, and if you do have advantage and engage, run from that fight if you start losing that advantage.
Fly with the horde, or join a squad where you can fly in a pack and always have 3-4 guys who will clean a con off your 6 if you get outflown and can't get away.
Regarding the original thread that prompted this thread, I'm very familiar with a few of the guys in that squad, having fought them many times. I'm sure they're great guys, and well liked by their countrymen, and I could probably have a beer (or sake) with them and have a good 'ol time. What strikes me is this: Their scores/ranks are not so much a function of their skills as much as they are a function of their behavior and style of gameplay.
Take that for what it's worth.
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For a couple of tours I said "I wanna see what kind of score tarding I can do." I never flew in fighter mode unless in a Tempest, and always came i high. I picked furballs, stayed fast, and disregarded most challenges, instead going for the easy targets. My fighter scores were great, staying over 15+ k/d for most of those tours
Getting a fantastic K/D is easier than getting a fantastic fighter score. I could get the top fighter K/D if I would try. I'm "good enough" for that. But I have no chance at all to achieve fighter rank #1, I'm simply not good enough for that.
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But I have no chance at all to achieve fighter rank #1, I'm simply not good enough for that.
It isn't that hard, you can definitely do it.
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It isn't that hard, you can definitely do it.
I tried ;)
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Having a low score does not necessarily mean you are "manipulating" anything - it simply means you are actively participating in the four basic disciplines of the game - fighter, attack, bomber and GV. I myself usually achieve a pretty reasonable overall score, but am far from being a good fighter pilot - I just get bored doing the same thing over and over and enjoy all aspects of the game. Am I a score potato - absolutely :rock. Score gives me a broad gauge for my own personal improvement, however I do pay closer attention to my K/D (I do not fly conservative, I just like to get home) and hit percentage.
Many overall high scorers have a handful or two sorties in specific areas, giving them a high ranking. Somtimes they have less than a handful, perhaps only 1 or 2 sorties, and the system gives them a high ranking in that area. They keep it that way throughout the campaign to add to their overall score.
A high ranking is nice for CV control. Landing is important for perks. If neither of these two were in the game, I think a lot of us wouldn't spend 10 minutes flying back to a base to land when we could just ditch or auger for a new plane. :)
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I always paid more attention to my hit % more then anything else. If I could hold a 7 or 8 percent in fighter mode (without buff hunting to do it), I was happy. The rest of the stats are just nonsense IMO.
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I forget the scores even exist. >.>
If I cared I wouldn't be the lone D.A. upping over and over from a capped field.
The cool thing about that is this: Normally after 4 or 5 tries, I manage to get in the air.
Once I'm in the air, the enemy breaks off to chase me, and friendlies up. The base remains ours.
Who cares about score? Only the top score ho's look at it most of the time anyway. ;)
Play for fun.
:salute
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I forget the scores even exist. >.>
If I cared I wouldn't be the lone D.A. upping over and over from a capped field.
The cool thing about that is this: Normally after 4 or 5 tries, I manage to get in the air.
Once I'm in the air, the enemy breaks off to chase me, and friendlies up. The base remains ours.
Who cares about score? Only the top score ho's look at it most of the time anyway. ;)
Play for fun.
:salute
I was exactly like that for years, I changed that though, certainly not for score, I got sick of giving the vulchers free kills, I knew that with comparative E I could give any of them a fight, I want them to EARN there INK scalp.....so The only thing I changed in my flying was to up from a field, a sector from the one they were vulching, well come to find out, not only could I give them a fight, but I could actually kill them :t
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I would respond, but....ok I will.
Treat the zero condition as a special case. Maybe show the player "undefeated" or something. I don't know
Just add a 1 to the zero or skip the divide if zero. Granted, the more you die the less difference it makes. But, if you only die a few times, it makes a difference.
EDIT: Also, maybe it's this way already, I don't know. But, maybe score the shooting down of a bomber MORE than the shooting down of a fighter. That's how the Luftwaffe did it. I think they considered a buff kill as 3x a fighter kill...points wise that is. Not number of kills.
It would be easier to make the "1" death you start out with as ".0000000000001", and round the result off to the nearest .01.
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Quoting O'Reilly.....not a good sign.... :uhoh
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Someone troubled by another quoting O'Reilly, not a good sign.
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Someone troubled by another quoting O'Reilly, not a good sign.
Someone troubled by someone else troubled by someone quoting O'Reilly.......not good...not good at all. :bolt:
(Likes O'Reilly btw)
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I do like for the most part the formula for fighter rankings but I would like to see one little tweak... factor in somehow a reward for flying high ENY planes vs low ENY planes.
+1 :aok
Into the scores not points of course.