Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Pand on December 11, 2011, 02:24:20 PM
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As you all know there are many players in the game that swap countries 'often' for varies reasons.
I think there should be a squadron rule that could help enforce that all members of a squad are on the same country--- example:
Squadron CO is Pilot1
- To be able to join that squad you must be the same country as Pilot1
- You can not change from Pilot1's country as long as you are a member of Pilot1's squad
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A lot of people think that a squad that restricts a player from switching sides is a squad that is pretty low. If I want that kind of resriction I can join the service again.
No thanks, -1
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OMG!!1!
SPI3Z!!1!!
:bolt:
wrongway
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-1 If my CO is not on I like to switch sides to fly with my friends.
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You pay for this game. Not 3 bux a month...
Noone has the rights to tell you what country are you flying for.
12 hours rule shukes.
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I wish that the 12 hour limit switch be reduced to what it was before...
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Some squads like to split up into two different sides to fight against each other.
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Some squads like to split up into two different sides to fight against each other.
I distrust that. Especially when I always saw 2 members on my side, sitting in the tower or in a gun, and all their squadmates trying to swarm our base.
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I think people need to remember that AH is a game. When playing a game there are rules and cheating is against the rules. While AH has no specific rules per say, swapping one side to another and then using the information brought with them for a direct is very low. It is cheap, sad, and it shows the character of the people doing such deeds.
I ultimately don't care who plays for which country. However, it makes a lot of people wonder just why people are bouncing back and forth and then all of a sudden peculiar things start happening. What really raises eyebrows are those squads that have split rosters, some playing knight, some playing bitsh, and some playing rook. On a map like Trinity having members on all three sides speaking via TeamSpeak vox can make for obvious issues.
Pick a country, stick with it, and enjoy the experience. Leave the childish habits behind and remember your age.
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I distrust that. Especially when I always saw 2 members on my side, sitting in the tower or in a gun, and all their squadmates trying to swarm our base.
I know it's hard to believe, but some of us don't give a fig about grabbing your base.
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I think there should be a squadron rule that could help enforce that all members of a squad are on the same country
I'm a member of a "Side Specific" squad and that's what I want ... But I don't think it's necessary to limit other peoples options. There's plenty of room for squads with members that want to see all sides of things ... I see several players who habitually play with the side that is outnumbered and needs help ... That seems like a good thing.
A 12 hr Enlistment discourages MOST spying and it seems like those who try it are shunned by most respectable players on ALL sides.
:salute
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I've noticed most squads don't like you switching countries. The whole point of joining a squad is flying with your squad. So I kinda like this idea, but too many people would hate.
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The Unforgiven is a country specific squad when it comes to the MA. Other arenas are fair game... I don't see the need to restrict a players ability to enjoy the game based on joining a squad. That would be super lame in my opinion.
We did take a vote and are flying Knight this month... sorry bishies! :devil
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It wouldn't work in practice, besides the fact that I don't think it would be very good for the game. It just couldn't be smoothly implemented. Case in point, tonight I log on and I see I have one squaddie on (Knights), but I see another person that I enjoy chatting with on Bish where I'm currently located so I think "hey, Bish are low numbers, I generally like to be on the low numbered side I'll grab a couple quick sorties here before bed". Under this idea I'd have to leave my squad then get a new invite to spend 30-45 minutes flying on another country.
Now to the idea of what it's supposed to prevent, let's tweak this scenario a bit. I want to help my country/squad take a certain field, I'm only going to be on for 30-45 minutes so I leave my squad, switch to bishops and feed them information then log for the night telling them to just send me a squad invite that will be waiting for me when I log in again tomorrow.
Where there's a will there's a way, what these ideas tend to do is restrict the play of otherwise honest players. Sure the system can be exploited but the same is true of any system put in place. If people feel the need to skirt the boundaries of good and fair play they're going to find a way to do it.
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As stated NO! -1
I doubt that squads are the ones that you would have problems doing clandestine ops (GREAT BIG SQUADNAME next to their gameID), most squads severely discourage any such stigma be attached to their squad.
I had a very private conversation with my CO (whom did the absolute right thing) when he asked me to take a break from using the squad uniform while I explored other countries. He was very explicit that he was in no way suggesting that he wished to remove me from the squad, just that protocol was being breached by my visits to other countries while other squad members were on (something like that).
I salute CO's of all chess piece squadrons, for having to make decisions in favor of integrity, even when these are matters of perceptions, rather than actual violations.
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I have integrity. I don't need artificial rules to dictate how I act.
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have not switched from Bish in MA in 3 years but still -1
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we only have 2 rules in 71sqn:
1. Dont be a dickhead.
2. If you want to switch to fly with friends, make sure you are not fighting us.
simples! :)
-1
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You do realize that tangling with squaddies can be good fun :)
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true, but this way we avoid spying allegations and other difficult situations.
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It's simpler than that... We don't want to foster any hard feelings or ill will towards our own brothers and friends. We don't want to see each others' name in the kill buffer. Part of the squaddie bond.
As a byproduct that other stuff happens. :D
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^ other difficult situations ;)
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As you all know there are many players in the game that swap countries 'often' for varies reasons.
I think there should be a squadron rule that could help enforce that all members of a squad are on the same country--- example:
Squadron CO is Pilot1
- To be able to join that squad you must be the same country as Pilot1
- You can not change from Pilot1's country as long as you are a member of Pilot1's squad
Then join a squadron that has those rules for its members. Easy solution.
ack-ack
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Then join a squadron that has those rules for its members. Easy solution.
ack-ack
My squadron is not the issue. It's more about the issues discussed by SmokinLoon.
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Of course this could easily be worked around. Just have an informal squad rather than an "official" one.
If you care about score and rank <squad wise> this wouldn't work, but otherwise game on.
Heck, I don't recognize half the names on the 80th's tactical frequrncy, but it doesn't seem to bother any one much
:lol
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My squad fly rooks, we fly together, and very seldom ever switch sides. If we have a desire to kick the snot out of each other, we take it to the DA in the canyons. Simply because if some one saw 2A on one side, and a 2A on another side, there would be spy allegations out the bung hole and I have no desire to put up with that.
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Pledge allegence to your squad and not your chesspiece.
Although our squad calls rooks our home, we do it only to keep consitency so that squaddies know where to meet up when they log in.
Personaly, I think spy allegations are just trash in this game. Most that switch only do so if there is a popular gv spawn or fight somewhere on the map and they just want to take part of it and dont ruin others fun by spying.
Play the game a while and you will understand
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You do realize that tangling with squaddies can be good fun :)
pervert is the member of The Few that plays at odd times due to his shift work and is therefore almost always on another country to the rest of us - and I can tell you, it's no fun tangling with him!
when I first started playing the game I heard quite a few grumpy people saying "Squaddies shouldn't be killing fellow squaddies! :furious " after being shot down by perv :lol
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As you all know there are many players in the game that swap countries 'often' for varies reasons.
I think there should be a squadron rule that could help enforce that all members of a squad are on the same country--- example:
Squadron CO is Pilot1
- To be able to join that squad you must be the same country as Pilot1
- You can not change from Pilot1's country as long as you are a member of Pilot1's squad
Sorry Pand, I definitely wouldn't go along with something like this. While I consider myself a "Rook", in the past , prior
to the implementation of the much hated "12 hour rule" I would occasionally hop over to the Knights or Bishops so
I could fly with guys I'd flown against in the past. What would be the point in restricting a guy's movement
to another side?
I've told my guys I have absolutely no problem whatsoever with them hoppin' sides just as long as they're
not gonna be tryin' to kill fellow squaddies. I just tell 'em to furball in another area if they've hopped.
There's obviously more to this "proposal" than meets the eye. Spill your guts. We wanna hear "the rest of
the story" as Paul Harvey used to say. ;)
Best regards, Odd
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The Pigs have decided as a group that we do not fly against each other in the LW main. All other arenas and events are excluded from this decision. With that said, this is something that a group should decide and implement, not some game programming. It does not work for everyone, so I think this is a bad idea to put into place. Besides the decision of loyalty to your squad cannot be programmed, it is given and earned Sir. :aok
Way
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unneeded rule/regulation.
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have not switched from Bish in MA in 3 years but still -1
you are 100 per cent loyal so i thought you may have said yes , and players who rotate would have the incentative to wait till the war is won before switching if there monthly cycle was due , and the perks would be awarded accordingly :salute
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Pand, what are you trying to accomplish or fix? A sincere question.
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Pand, what are you trying to accomplish or fix? A sincere question.
Hey Mir, appreciate the concern!
At no point should anyone have intel or data of the "enemy country's" locations, attacks, etc. At the point a side swap has been selected, that person knows where the previous country's cv's are, any attacks in progress, etc, and can use that as an advantage. I have seen pilots on rook one minute, only to see them as Knit or Bish 20 minutes later in bombers 15K above sinking our carrier.
I'm hesitant to put another idea out here because it doesn't really matter anyway, but what the hell... go crazy guys!
Instead of having a 12 hour country switch timer, have a 4 our 8 hour 'request for transfer' to another country. Let me explain:
1. A pilot would put in their 'request for transfer papers'.
2. That pilot is unable to play in that "specific arena (LW for example") for the time identified for the transfer to execute.
3. Upon expiration of the timer, the pilot is officially transferred to the new country and allowed back into the arena.
This would reduce the abuse of the items identified above, as well as make a person think before they abandon their country and squad--- they can still choose to do it, they just need to schedule it.
If I wanted to change countries and I didn't want to 'wait' to play in that arena, I would stay on my current country until finished flying for the day, and then
'put in my transfer papers' and fly my new country the following day.
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thank you :aok
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Hey Mir, appreciate the concern!
At no point should anyone have intel or data of the "enemy country's" locations, attacks, etc. At the point a side swap has been selected, that person knows where the previous country's cv's are, any attacks in progress, etc, and can use that as an advantage. I have seen pilots on rook one minute, only to see them as Knit or Bish 20 minutes later in bombers 15K above sinking our carrier.
I'm hesitant to put another idea out here because it doesn't really matter anyway, but what the hell... go crazy guys!
Instead of having a 12 hour country switch timer, have a 4 our 8 hour 'request for transfer' to another country. Let me explain:
1. A pilot would put in their 'request for transfer papers'.
2. That pilot is unable to play in that "specific arena (LW for example") for the time identified for the transfer to execute.
3. Upon expiration of the timer, the pilot is officially transferred to the new country and allowed back into the arena.
This would reduce the abuse of the items identified above, as well as make a person think before they abandon their country and squad--- they can still choose to do it, they just need to schedule it.
If I wanted to change countries and I didn't want to 'wait' to play in that arena, I would stay on my current country until finished flying for the day, and then
'put in my transfer papers' and fly my new country the following day.
A sledgehammer solution that punishes every legit player because of a handful of dicks.
Dicks will be dicks; they will fly two computers with two different accounts, call up their buddy on skype, teamspeak, a cell phone, etc., etc., just to circumvent ANY game mechanics so it's easier for them to "be the bestest coolest game pilot in the game".
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Dicks will be dicks; they will fly two computers with two different accounts, call up their buddy on skype, teamspeak, a cell phone, etc., etc., just to circumvent ANY game mechanics so it's easier for them to "be the bestest coolest game pilot in the game".
I agree, the really sick, dedicated, DICKS, will not be stopped. But the 95% "GEE- This is so easy, why not, nobody will ever know" players WILL be affected.
;)
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A lot of people think that a squad that restricts a player from switching sides is a squad that is pretty low. If I want that kind of resriction I can join the service again.
No thanks, -1
I agree but not with it being "pretty low". I would describe squaddies letting themselves kill eachother on runway or something like it to be considered "pretty low". Not wanting your squads to change sides is a reasonable rule, imo.
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-1 A lot of squads don't have members on 24/7 and a lot of squads don't fly together 100% of the time.
Aside from that not a bad idea.