Aces High Bulletin Board
General Forums => Wishlist => Topic started by: titanic3 on January 14, 2012, 11:20:04 PM
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New things that should be damaged.
1. Radio (no vox, can still type)
2. Turret/Main Gun on GVs (turret damage = unable to turn turret, gun damage = can't fire gun)
3. Cockpit gauges (non essentials only, speedometer, altimeter, fuel and RPM stays invulnerable)
4. Bomb bay doors (unable to open or stuck)
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New things that should be damaged.
3. Cockpit gauges (non essentials only, speedometer, altimeter, fuel and RPM stays invulnerable)
What would the point be? If the "damage" does nothing to hinder me it's a waste, IMO.
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+1
But I think all cockpit gauges should be able to take damage.
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+1 on all but #3 - kinda pointless for the game...
as for #4 - I'll fly around finding bombers just to ping their bombbay door and fly away laughing - Especially 30K+ B29's - ping their doors and leave them mad :devil
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4. Bomb bay doors (unable to open or stuck)
On both the B-24 and B-17 it's possible to drop the bomb load through the closed door. On the B-24 the sliding bomb bay door will unzip out of the track, good chance of loosing the door. On the B-17 the arms that hold the door closed are designed to release with a little over 100 pounds of pressure on them allowing the doors to swing open, will be unable to close them.
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On both the B-24 and B-17 it's possible to drop the bomb load through the closed door. On the B-24 the sliding bomb bay door will unzip out of the track, good chance of loosing the door. On the B-17 the arms that hold the door closed are designed to release with a little over 100 pounds of pressure on them allowing the doors to swing open, will be unable to close them.
Would be interesting to see in the game, though non essential :joystick:
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How about engine dmg where some of the "nonessential" guages become essential?
For example in WW1 arena if you smack our prop, the engine can stay running at much reduced power...whether this produces useful thrust...I have not figured out yet.
And as a question, historically, what gets damaged frequently, that would affect an aircraft, but not necessarily cause it to crash...right away.
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+1 to instrument damage. One of the few things I liked from the Il-2 series. (Before any of you say anything, the flight model was definitely not one of the things I enjoyed.
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+1 to instrument damage. One of the few things I liked from the Il-2 series. (Before any of you say anything, the flight model was definitely not one of the things I enjoyed.
IL2 does not run well enough on my PC, what did it have?
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I like #3, but also add hydraulic line damage.
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Well what I dont like is knowing that some planes can lose half a wing and recover, but some cant. Some are harder than other of course.
I would like to see a dmg model that doesnt state (you hit this part hard enough it's destroyed)
Why does gunfire always remove an alerion, half a wing, flaps or the whole wing? (I know why..but this is a wish)
I would like so much to see a dmg model where the aircraft isnt hit as a "hitpoint basis" but as dmg to the actual modeled airframe and its components. Eric Parker (known most for A10 Cuba) was getting close to this idea.
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+ 1 for all of them but make all gauges be able to take damage. Also like someone said earlier add hydraulic line failure. :aok
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What would the point be? If the "damage" does nothing to hinder me it's a waste, IMO.
When I posted about this wish before, some folks didn't like it because it would hinder gameplay/combat (antifun), and I agree with them somewhat. It was fine to do it in IL2 because you could still see your speed in the corner of the screen. Yes, you could also do the same here with E6B, but it's hard fighting with half your screen taken up :P
#3 is for eye candy mostly and for a tiiiiinnnyyyy bit more challenge if you happen to take damage to it.
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A big +1 for the instrument panel damage. The sad thing is it would take a HUGE amount of coding to get it added to the game. Far more than HTC is willing to do, I'm guessing. ;)
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A big +1 for the instrument panel damage. The sad thing is it would take a HUGE amount of coding to get it added to the game. Far more than HTC is willing to do, I'm guessing. ;)
I would imagine so, having the retexture every single plane cockpit and then the coding for it to be get damaged. Still would be awesome eye candy though.
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i dont think this is a bad idea. but i'd make it so like others have said; the damage can affect important gauges.
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id like to see the ability to exploded buff by aiming at their bomb load.
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id like to see the ability to exploded buff by aiming at their bomb load.
That would be pretty freakin' epic!!!! +1212342354234
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That would be pretty freakin' epic!!!! +1212342354234
And exploding the wing of a fighter by hitting their ammo boxes
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Multiple Radiators plz....
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id like to see the ability to exploded buff by aiming at their bomb load.
Our bombers can and do explode in flight.
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Multiple Radiators plz....
THIS
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You two just need to fly real planes without radiators :devil
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Multiple Radiators plz....
Spitfire has 2...
You two just need to fly real planes without radiators :devil
Then you got to worry about shock cooling the engine :devil
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Spitfire has 2...
Then you got to worry about shock cooling the engine :devil
The Spit Mk. I and V only have one radiator, all the 109s in game have two. :)
I propose anything over 50% throttle when flying on one radiator, your engine starts to heat up like it does now.
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a good idea would be for stuff like cannons or bombs to explode and cause a shrapnel shower hitting the pilot or the structure
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The Spit Mk. I and V only have one radiator, all the 109s in game have two. :)
I propose anything over 50% throttle when flying on one radiator, your engine starts to heat up like it does now.
This would be highly specific to the plane and the radiator. Unless radiators are for separate systems they should be fully capable of cooling the engine without the backup radiator.
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a good idea would be for stuff like cannons or bombs to explode and cause a shrapnel shower hitting the pilot or the structure
I'm pretty sure we have this effect.
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I'm pretty sure we have this effect.
The "shrapnel"/"debris" that hit your plane does no damage, just causes sound effects if you fly through them. And I think I remember reading somewhere that it actually pretty hard to blow up a bomb without its fuse being turned on (which only happens when you drop them), I could be wrong, so waiting for an expert to enlighten us on this subject. Of course, no matter what, a 88mm going into a bomb bay would mean insta-death for the plane and anything else within a couple hundred yards.
Right now, planes only blow up if they take a sufficient amount of damage (bunch of taters, puffy ack, or fuel fire), or the pilot dies.
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Some things I would like to see are:
1- drop tanks can catch fire when shot (they weren't self sealing like some of the wing tanks right?)
2- control lines destroyed so that the control surface is still there flapping in the wind but the pilot has no control over it.
3- damage to hydrolic lines causing the gear to extend
4- break line damage (have to roll to a stop without wheel brakes)
5- canopy damage that jams it closed so you can't bail out (I know most people don't bail anyway, but some of us do)
6- turbo charger/super charger damaged so that high alt engine performance suffers, but can still nurse it back to base at low alt
7- drop tanks that occasionaly jam and don't release
8- prop damage from enemy fire
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You two just need to fly real planes without radiators :devil
air cooled POWAH!
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Some things I would like to see are:
1- drop tanks can catch fire when shot (they weren't self sealing like some of the wing tanks right?)
2- control lines destroyed so that the control surface is still there flapping in the wind but the pilot has no control over it.
3- damage to hydrolic lines causing the gear to extend
4- break line damage (have to roll to a stop without wheel brakes)
5- canopy damage that jams it closed so you can't bail out (I know most people don't bail anyway, but some of us do)
6- turbo charger/super charger damaged so that high alt engine performance suffers, but can still nurse it back to base at low alt
7- drop tanks that occasionaly jam and don't release
8- prop damage from enemy fire
yeah this would even up the odds i say plus as this is a simulator it mimics real life problems :aok
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Thinkin more about that prop damage, that'd be great too, considering how many times i've been aiming at a bombers engine, and can't get it to matchstick no matter how many rds I pump into it.... would be cool to see that prop to start taking the burden of bullets also :aok
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Thinkin more about that prop damage, that'd be great too, considering how many times i've been aiming at a bombers engine, and can't get it to matchstick no matter how many rds I pump into it.... would be cool to see that prop to start taking the burden of bullets also :aok
+1
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i know its not realy damage but when a plane is destroyed i would like to see some thing happen like if a plane hits the ground and (cart wheels maybe)explode and ground sets on fire and a smoke colume blows out
or maybe the plane explodes in the sky the bits that come off should set on fire
or the pilot dies a plane keeps flying and slowly crashs
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blood scout, parts of that post are already in game. when the pilot is killed the plane goes into a death spiral for a few seconds (but it does disapear instead of going all the way to the ground) and when a plane just explodes a few (two or three) flaming pieces can be seen coming out of the explosion.