Aces High Bulletin Board

General Forums => Wishlist => Topic started by: titanic3 on January 14, 2012, 11:20:04 PM

Title: New Damage
Post by: titanic3 on January 14, 2012, 11:20:04 PM
New things that should be damaged.

1. Radio (no vox, can still type)
2. Turret/Main Gun on GVs (turret damage = unable to turn turret, gun damage = can't fire gun)
3. Cockpit gauges (non essentials only, speedometer, altimeter, fuel and RPM stays invulnerable)
4. Bomb bay doors (unable to open or stuck)
Title: Re: New Damage
Post by: colmbo on January 14, 2012, 11:42:53 PM
New things that should be damaged.


3. Cockpit gauges (non essentials only, speedometer, altimeter, fuel and RPM stays invulnerable)


What would the point be?  If the "damage" does nothing to hinder me it's a waste, IMO.
Title: Re: New Damage
Post by: MachFly on January 15, 2012, 12:25:50 AM
+1

But I think all cockpit gauges should be able to take damage.
Title: Re: New Damage
Post by: FBCrabby on January 15, 2012, 01:26:51 AM
+1 on all but #3 - kinda pointless for the game...

as for #4 - I'll fly around finding bombers just to ping their bombbay door and fly away laughing - Especially 30K+ B29's - ping their doors and leave them mad  :devil
Title: Re: New Damage
Post by: colmbo on January 15, 2012, 01:34:46 AM
4. Bomb bay doors (unable to open or stuck)


On both the B-24 and B-17 it's possible to drop the bomb load through the closed door.  On the B-24 the sliding bomb bay door will unzip out of the track, good chance of loosing the door.  On the B-17 the arms that hold the door closed are designed to release with a little over 100 pounds of pressure on them allowing the doors to swing open, will be unable to close them.
Title: Re: New Damage
Post by: USAF2010 on January 15, 2012, 02:34:04 AM
On both the B-24 and B-17 it's possible to drop the bomb load through the closed door.  On the B-24 the sliding bomb bay door will unzip out of the track, good chance of loosing the door.  On the B-17 the arms that hold the door closed are designed to release with a little over 100 pounds of pressure on them allowing the doors to swing open, will be unable to close them.


Would be interesting to see in the game, though non essential  :joystick:
Title: Re: New Damage
Post by: MK-84 on January 15, 2012, 04:01:10 AM
How about engine dmg where some of the "nonessential" guages become essential?

For example in WW1 arena if you smack our prop, the engine can stay running at much reduced power...whether this produces useful thrust...I have not figured out yet.

And as a question, historically, what gets damaged frequently, that would affect an aircraft, but not necessarily cause it to crash...right away.
Title: Re: New Damage
Post by: Pigslilspaz on January 15, 2012, 04:19:32 AM
+1 to instrument damage. One of the few things I liked from the Il-2 series. (Before any of you say anything, the flight model was definitely not one of the things I enjoyed.
Title: Re: New Damage
Post by: MK-84 on January 15, 2012, 05:03:58 AM
+1 to instrument damage. One of the few things I liked from the Il-2 series. (Before any of you say anything, the flight model was definitely not one of the things I enjoyed.

IL2 does not run well enough on my PC, what did it have?
Title: Re: New Damage
Post by: ScottyK on January 15, 2012, 05:30:51 AM
  I like #3, but also add hydraulic line damage.
Title: Re: New Damage
Post by: MK-84 on January 15, 2012, 05:52:04 AM
Well what I dont like is knowing that some planes can lose half a wing and recover, but some cant.  Some are harder than other of course.

I would like to see a dmg model that doesnt state (you hit this part hard enough it's destroyed)

Why does gunfire always remove an alerion, half a wing, flaps or the whole wing?  (I know why..but this is a wish) 

I would like so much to see a dmg model where the aircraft isnt hit as a "hitpoint basis" but as dmg to the actual modeled airframe and its components.  Eric Parker (known most for A10 Cuba) was getting close to this idea.
Title: Re: New Damage
Post by: MAINER on January 15, 2012, 08:38:21 AM
+ 1 for all of them but make all gauges be able to take damage. Also like someone said earlier add hydraulic line failure.   :aok
Title: Re: New Damage
Post by: titanic3 on January 15, 2012, 08:59:49 AM
What would the point be?  If the "damage" does nothing to hinder me it's a waste, IMO.

When I posted about this wish before, some folks didn't like it because it would hinder gameplay/combat (antifun), and I agree with them somewhat. It was fine to do it in IL2 because you could still see your speed in the corner of the screen. Yes, you could also do the same here with E6B, but it's hard fighting with half your screen taken up  :P

#3 is for eye candy mostly and for a tiiiiinnnyyyy bit more challenge if you happen to take damage to it.
Title: Re: New Damage
Post by: SmokinLoon on January 15, 2012, 10:47:56 AM
A big +1 for the instrument panel damage.  The sad thing is it would take a HUGE amount of coding to get it added to the game.  Far more than HTC is willing to do, I'm guessing.  ;)
Title: Re: New Damage
Post by: titanic3 on January 15, 2012, 11:21:32 AM
A big +1 for the instrument panel damage.  The sad thing is it would take a HUGE amount of coding to get it added to the game.  Far more than HTC is willing to do, I'm guessing.  ;)

I would imagine so, having the retexture every single plane cockpit and then the coding for it to be get damaged. Still would be awesome eye candy though.
Title: Re: New Damage
Post by: Selino631 on January 16, 2012, 11:16:08 AM
i dont think this is a bad idea. but i'd make it so like others have said; the damage can affect important gauges.
Title: Re: New Damage
Post by: bangsbox on January 16, 2012, 12:19:06 PM
id like to see the ability to exploded buff by aiming at their bomb load.
Title: Re: New Damage
Post by: USAF2010 on January 16, 2012, 12:27:01 PM
id like to see the ability to exploded buff by aiming at their bomb load.

That would be pretty freakin' epic!!!! +1212342354234
Title: Re: New Damage
Post by: Raptor05121 on January 16, 2012, 10:17:09 PM
That would be pretty freakin' epic!!!! +1212342354234

And exploding the wing of a fighter by hitting their ammo boxes
Title: Re: New Damage
Post by: Krupinski on January 16, 2012, 10:26:51 PM
Multiple Radiators plz....
Title: Re: New Damage
Post by: MK-84 on January 16, 2012, 10:28:03 PM
id like to see the ability to exploded buff by aiming at their bomb load.

Our bombers can and do explode in flight.
Title: Re: New Damage
Post by: Pigslilspaz on January 16, 2012, 10:28:16 PM
Multiple Radiators plz....

THIS
Title: Re: New Damage
Post by: Tupac on January 16, 2012, 10:29:11 PM
You two just need to fly real planes without radiators  :devil
Title: Re: New Damage
Post by: MachFly on January 17, 2012, 03:04:03 AM
Multiple Radiators plz....

Spitfire has 2...


You two just need to fly real planes without radiators  :devil

Then you got to worry about shock cooling the engine  :devil
Title: Re: New Damage
Post by: Krupinski on January 17, 2012, 02:00:17 PM
Spitfire has 2...


Then you got to worry about shock cooling the engine  :devil

The Spit Mk. I and V only have one radiator, all the 109s in game have two.  :)

I propose anything over 50% throttle when flying on one radiator, your engine starts to heat up like it does now.
Title: Re: New Damage
Post by: blood_scout67 on January 17, 2012, 02:45:06 PM
a good idea would be for stuff like cannons or bombs to explode and cause a shrapnel shower hitting the pilot or the structure
Title: Re: New Damage
Post by: MachFly on January 17, 2012, 03:20:30 PM
The Spit Mk. I and V only have one radiator, all the 109s in game have two.  :)

I propose anything over 50% throttle when flying on one radiator, your engine starts to heat up like it does now.

This would be highly specific to the plane and the radiator. Unless radiators are for separate systems they should be fully capable of cooling the engine without the backup radiator.
Title: Re: New Damage
Post by: MachFly on January 17, 2012, 03:21:20 PM
a good idea would be for stuff like cannons or bombs to explode and cause a shrapnel shower hitting the pilot or the structure

I'm pretty sure we have this effect.
Title: Re: New Damage
Post by: titanic3 on January 17, 2012, 03:41:32 PM
I'm pretty sure we have this effect.

The "shrapnel"/"debris" that hit your plane does no damage, just causes sound effects if you fly through them. And I think I remember reading somewhere that it actually pretty hard to blow up a bomb without its fuse being turned on (which only happens when you drop them), I could be wrong, so waiting for an expert to enlighten us on this subject. Of course, no matter what, a 88mm going into a bomb bay would mean insta-death for the plane and anything else within a couple hundred yards.

Right now, planes only blow up if they take a sufficient amount of damage (bunch of taters, puffy ack, or fuel fire), or the pilot dies.
Title: Re: New Damage
Post by: tmetal on January 17, 2012, 04:59:06 PM
Some things I would like to see are:

1- drop tanks can catch fire when shot (they weren't self sealing like some of the wing tanks right?)

2- control lines destroyed so that the control surface is still there flapping in the wind but the pilot has no control over it.

3- damage to hydrolic lines causing the gear to extend

4- break line damage (have to roll to a stop without wheel brakes)

5- canopy damage that jams it closed so you can't bail out (I know most people don't bail anyway, but some of us do)

6- turbo charger/super charger damaged so that high alt engine performance suffers, but can still nurse it back to base at low alt

7- drop tanks that occasionaly jam and don't release

8- prop damage from enemy fire
Title: Re: New Damage
Post by: MAINER on January 18, 2012, 08:54:05 AM
You two just need to fly real planes without radiators  :devil

air cooled POWAH!
Title: Re: New Damage
Post by: blood_scout67 on January 18, 2012, 10:40:43 AM
Some things I would like to see are:

1- drop tanks can catch fire when shot (they weren't self sealing like some of the wing tanks right?)

2- control lines destroyed so that the control surface is still there flapping in the wind but the pilot has no control over it.

3- damage to hydrolic lines causing the gear to extend

4- break line damage (have to roll to a stop without wheel brakes)

5- canopy damage that jams it closed so you can't bail out (I know most people don't bail anyway, but some of us do)

6- turbo charger/super charger damaged so that high alt engine performance suffers, but can still nurse it back to base at low alt

7- drop tanks that occasionaly jam and don't release

8- prop damage from enemy fire
yeah this would even up the odds i say plus as this is a simulator it mimics real life problems  :aok
Title: Re: New Damage
Post by: USAF2010 on January 18, 2012, 11:14:26 AM
Thinkin more about that prop damage, that'd be great too, considering how many times i've been aiming at a bombers engine, and can't get it to matchstick no matter how many rds I pump into it.... would be cool to see that prop to start taking the burden of bullets also  :aok
Title: Re: New Damage
Post by: MAINER on January 18, 2012, 12:18:07 PM
Thinkin more about that prop damage, that'd be great too, considering how many times i've been aiming at a bombers engine, and can't get it to matchstick no matter how many rds I pump into it.... would be cool to see that prop to start taking the burden of bullets also  :aok

+1
Title: Re: New Damage
Post by: blood_scout67 on January 18, 2012, 02:35:33 PM
i know its not realy damage but when a plane is destroyed i would like to see some thing happen like if a plane hits the ground and (cart wheels maybe)explode and ground sets on fire and a smoke colume blows out
or maybe the plane explodes in the sky the bits that come off should set on fire
or the pilot dies a plane keeps flying and slowly crashs
Title: Re: New Damage
Post by: tmetal on January 18, 2012, 02:51:52 PM
blood scout, parts of that post are already in game. when the pilot is killed the plane goes into a death spiral for a few seconds (but it does disapear instead of going all the way to the ground) and when a plane just explodes a few (two or three) flaming pieces can be seen coming out of the explosion.