Aces High Bulletin Board

General Forums => Wishlist => Topic started by: TnDep on January 21, 2012, 07:33:05 PM

Title: Mute checkbox
Post by: TnDep on January 21, 2012, 07:33:05 PM
When you pull up the radio to be able to hit a checkbox under either channel or range for mute.  If you checked them both, both channels would be muted, if you just checked range ( you would hear no range vox ).  So many annoying people these days, would be a great addition. 

Discuss...
Title: Re: Mute checkbox
Post by: Butcher on January 21, 2012, 07:53:54 PM
+1

Tankers would much prefer this option, nothing sucks more then trying to listen for enemy tanks, and a dozen people are talking on range.
Title: Re: Mute checkbox
Post by: AWwrgwy on January 21, 2012, 07:57:36 PM
+1

Tankers would much prefer this option, nothing sucks more then trying to listen for enemy tanks, and a dozen people are talking on range.


Someone sitting right next to you with their engine running while they bounce off trees sucks more.

 :cry

 :aok


wrongway
Title: Re: Mute checkbox
Post by: Butcher on January 21, 2012, 07:58:43 PM
Someone sitting right next to you with their engine running while they bounce off trees sucks more.

 :cry

 :aok
wrongway

LOL you mean bounce off trees while rolling down hills? :D gee I wonder who you are talking about!
Title: Re: Mute checkbox
Post by: PuppetZ on January 21, 2012, 08:29:56 PM
I agree with the OP. Sometimes it may take 10-15 seconds for comms to get through when alot of people are on range. You could either allow us to mute range or prioritize tuned channel over range. Many times what your squad say will be more relevant to your situation than the chatter of random friendlies.
Title: Re: Mute checkbox
Post by: AKP on January 21, 2012, 10:11:32 PM
 :pray  Please... oh please...  :aok
Title: Re: Mute checkbox
Post by: guncrasher on January 21, 2012, 10:25:44 PM
seems reasonable and has been asked many times.


semp
Title: Re: Mute checkbox
Post by: Chilli on January 22, 2012, 11:15:27 PM
Another way to achieve the same, would be to give them volume sliders under game sounds.  One could turn the range volume lower, or completely off.  I would prefer a lower volume, this way it could be balanced against the annoyance and neccessity of range communications. 

It would kinda suck if a guy was not able to warn a friendly that he was hiding troops, and to please change course to avoid unwanted attention (one example) because others were chewing the fat, or carrying conversation unsuited for speaker play on a family computer.
Title: Re: Mute checkbox
Post by: TnDep on January 22, 2012, 11:25:48 PM
Another way to achieve the same, would be to give them volume sliders under game sounds.  One could turn the range volume lower, or completely off.  I would prefer a lower volume, this way it could be balanced against the annoyance and neccessity of range communications. 

It would kinda suck if a guy was not able to warn a friendly that he was hiding troops, and to please change course to avoid unwanted attention (one example) because others were chewing the fat, or carrying conversation unsuited for speaker play on a family computer.

Either way just as long as you can completely turn it off.   I like this idea as well although if in flight it would be quicker under the radio.
Title: Re: Mute checkbox
Post by: GNucks on January 22, 2012, 11:49:35 PM
Another way to achieve the same, would be to give them volume sliders under game sounds.  One could turn the range volume lower, or completely off.  I would prefer a lower volume, this way it could be balanced against the annoyance and neccessity of range communications.  

It would kinda suck if a guy was not able to warn a friendly that he was hiding troops, and to please change course to avoid unwanted attention (one example) because others were chewing the fat, or carrying conversation unsuited for speaker play on a family computer.

That wouldn't solve the problem of not being able to hear one person over another.

If you ever notice, nobody's voice is ever played over somebody else's. You can't interrupt someone on VOX. All transmissions are recorded in their entirety and then sent to the other players on channel. On the receiving end all the transmissions "wait in line" in the order they were received and play one after the other. In a busy environment a bunch of rowdy chatters can literally clog up the comms. A buddy can give you a check call and you might not hear it until 10 seconds after you've already been shot down. It can get so bad that you might hear a transmission that's several minutes old, or they can back up so far as to crash the program. I've never experienced the last two scenarios myself, thank God.

If we could have a hot-key to de-tune range when things things get too hectic the squads that depend on good communications would be much happier. We can't have every player in the came learn brevity and syntax and exercise better voice-comm discipline, but we can't turn them off either. Unless you want to ".mute twerp1 .mute twerp2 .mute twerp3 etc." in the middle of dogfight. Have a purple M or something in the top left of the screen when Range is muted like the red R that's up there when you're recording.

Most squads, or at least every squad that I've met, have given up on VOX and have their own private Vent and TS servers (including my squad), and I think that's telling. Now let's give the players that don't have the resources (or know how) to run their own servers the same capabilities (or close to it) as those who do. Maybe in these times some players will decide to save some money and let their servers go if VOX's most agonizing moments can be stopped with a simple button press.
Title: Re: Mute checkbox
Post by: colmbo on January 23, 2012, 07:30:34 AM
+ Many

While built in voice comms is a big plus for Aces High, it is also one of it's biggest minuses.
Title: Re: Mute checkbox
Post by: AKP on January 23, 2012, 07:45:05 AM
Unless you want to ".mute twerp1 .mute twerp2 .mute twerp3 etc." in the middle of dogfight.

Had to do this last night in the middle of a tank fight.  Not a lot of fun when you cant hear the tanks coming at you just on the other side of a ridge because people are cluttering range vox with war stories.  

It's right up there with someone pulling up next to you, leaving their tank engine running and sitting there.
Title: Re: Mute checkbox
Post by: thndregg on January 23, 2012, 08:23:02 AM
I'm a p!ss poor tanker, but I agree with this. Mute the vox. If someone needs to communicate with you, range/country/squad text is always there.
Title: Re: Mute checkbox
Post by: VonMessa on January 23, 2012, 08:33:51 AM
I like this idea  :aok
Title: Re: Mute checkbox
Post by: BowHTR on January 23, 2012, 09:05:51 AM
+1!!!! :aok
Title: Re: Mute checkbox
Post by: Bino on January 23, 2012, 09:45:24 AM
When you pull up the radio to be able to hit a checkbox under either channel or range for mute...

+1   :aok

Title: Re: Mute checkbox
Post by: Chilli on January 23, 2012, 01:19:35 PM
That wouldn't solve the problem of not being able to hear one person over another. 1

If you ever notice, nobody's voice is ever played over somebody else's. You can't interrupt someone on VOX. All transmissions are recorded in their entirety and then sent to the other players on channel. On the receiving end all the transmissions "wait in line" in the order they were received and play one after the other. In a busy environment a bunch of rowdy chatters can literally clog up the comms. A buddy can give you a check call and you might not hear it until 10 seconds after you've already been shot down. It can get so bad that you might hear a transmission that's several minutes old, or they can back up so far as to crash the program. I've never experienced the last two scenarios myself, thank God.

If we could have a hot-key to de-tune range when things things get too hectic the squads that depend on good communications would be much happier. 2 We can't have every player in the came learn brevity and syntax and exercise better voice-comm discipline, but we can't turn them off either. Unless you want to ".mute twerp1 .mute twerp2 .mute twerp3 etc." in the middle of dogfight. Have a purple M or something in the top left of the screen when Range is muted like the red R that's up there when you're recording.

Most squads, or at least every squad that I've met, have given up on VOX and have their own private Vent and TS servers (including my squad), and I think that's telling. Now let's give the players that don't have the resources (or know how) to run their own servers the same capabilities (or close to it) as those who do. Maybe in these times some players will decide to save some money and let their servers go if VOX's most agonizing moments can be stopped with a simple button press.

I brought up the volume option, for those tankers who may still want to receive valuable information from range without having vox overpower the environment. 

From my experience, vox has been "stepped on" (cut short) by another player, but not to the extremes that you state.  I have however, had to ask several times for a "break" in chat to get orders across.  So, GNucks, if you will allow a "slight" difference in opinion, I agree that sometimes it is hard to get a word in edge wise, but I fear it would be more damaging to the tactical component of game play to have a third of your forces ignoring your requests simply because they cannot hear them. *2


I do whole heartily agree with GNucks and TnDep, that range chat has it downfalls.  I will go a step further and say that for a more realistic feel there would only be folks on vox that were tuned in.  But this is where realism hits the door and a more practical sense of what works best to keep the game play solid *1 takes precedence. 
Title: Re: Mute checkbox
Post by: GNucks on January 23, 2012, 05:13:17 PM
I brought up the volume option, for those tankers who may still want to receive valuable information from range without having vox overpower the environment.  

From my experience, vox has been "stepped on" (cut short) by another player, but not to the extremes that you state.

When you think you're hearing somebody being interrupted or cut short on VOX what's really happening is they're releasing their chat button when they hear someone else's voice. They think they're being interrupted but that's not the reality. When you're hearing one person after another on your headset you don't have to wait for a moment of silence to send a transmission, you just record what you have to say and your message will "wait in line" like I said earlier on everybody else's end.

Now I believe I was mistaken when I said "All transmissions are recorded in their entirety and then sent to the other players on channel." I think your voice might be played on the other ends while you are speaking, but only if the "queue" is open. I'd need two computers to test that. But it behaves exactly as I described if somebody else is talking while you try to say something. The "queue" is not open, but you can still record a transmission and it will be played immediately after the current one playing is finished.

I've heard the results of people on VOX who don't understand that it doesn't work like a telephone. This is what it sounds like:

Quote
Player A: (Talking about something at length, taking all four seconds allotted in one transmission)
Player B: I-
Player B: Well-
Player B: But-
Player B: Yeah-
Player B: Okay, what I was going to say was etc...

Player B kept trying to send a transmission while Player A was talking. He kept stuttering, repeatedly releasing and depressing his chat button, thinking he was interrupting Player A. Instead, he sent four very short transmissions of no content to wait in line and waste air-time.

Here's another example:

Quote
Player A: (Another lengthy transmission that takes four seconds)
Player B: Wait wait wait wait wait wait wait wait hold on hold on okay shut up shut up shut up
Player B: No that's completely wrong etc...

In this instance Player B was intentionally trying to interrupt Player A, but that's not how VOX works. Instead, he just wasted a ton of air-time sounding like a broken record when he could've just said what he wanted to say or let someone else's transmission come through.
Title: Re: Mute checkbox
Post by: Chilli on January 23, 2012, 06:00:16 PM
I do agree with you, the current vox allows for abuse (for lack of a better word).  I am probably a guilty party.  I have come so accustomed to the chat button that I often press the chat button simply to express a chuckle (I know, sad  :o isn't it).   But for the most part, I have been able to keep an entire paragraph (giving instructions) going by just pausing the chat button, and pressing again.  I don't know too many veterans that are not able to do the same.

However TnDep or anyone else really should not "have to be" subjected to excessive chat in an area of combat.  Tower chat is another thing.  In all cases, if someone asks to break channel chat, it is just common courtesy to shut up. 

Possibly another alternative would be to extend the tower chat to a separate new channel that could be heard on range.  This would work like a mission channel, with the exception that it would be limited by range and anyone who chose the channel button would auto tune in (not like Justin Bieber though).  This would be an option for those who wished to continue "tower chat" and would free up range channel for combat information.
Title: Re: Mute checkbox
Post by: Tigger29 on January 23, 2012, 06:43:33 PM
When you pull up the radio to be able to hit a checkbox under either channel or range for mute.  If you checked them both, both channels would be muted, if you just checked range ( you would hear no range vox ).  So many annoying people these days, would be a great addition. 

Discuss...

I'm all for this idea so a BIG +1 for me, but I have a HUGE issue with people who put "Discuss" at the end of their posts.  I don't like being ordered around and the redundancy of it is a little ridiculous, don't you think?
Title: Re: Mute checkbox
Post by: TnDep on January 23, 2012, 08:43:41 PM
I'm all for this idea so a BIG +1 for me, but I have a HUGE issue with people who put "Discuss" at the end of their posts.  I don't like being ordered around and the redundancy of it is a little ridiculous, don't you think?

 :lol

Title: Re: Mute checkbox
Post by: Chilli on January 24, 2012, 05:35:30 PM
I'm all for this idea so a BIG +1 for me, but I have a HUGE issue with people who put "Discuss" at the end of their posts.  I don't like being ordered around and the redundancy of it is a little ridiculous, don't you think?

 :lol  You missed that there were 3 dots after Discuss ie (...)  Taken in context, this is not so much a demand as it is an order to hold fire until the poster is allowed to at least get one leg into his flame pants...  :O 
discuss...