Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Chalenge on January 31, 2012, 04:45:06 PM

Title: Update version 2.27 Patch 2
Post by: Chalenge on January 31, 2012, 04:45:06 PM
Quote from: Pyro
Patch 2 is now available.  


Version 2.27 Patch 2 Changes
======================

Fixed a crash bug related to using all available video memory.

Instrument panel glass faces now display correctly with shaders.

Fixed an issue causing gunsight glass to disappear on some planes.

Fixed a shading issue that made the Flakpanzer gun reflect light incorrectly.

Fixed an issue with WW1 planes that could cause icons to disappear from certain viewing angles.

Bomber drones now have their bump mapping  effects toggled on and off when you toggle bump mapping for yourself.

Added a small hangar for the Storch at ports and vehicle fields.  Destroying the hangar disables the Storch at those fields.

Damage to the right fuel tank was not showing up in the damage list of the Storch.

Hurray!
Title: Re: Update version 2.27 Patch 2
Post by: Noir on January 31, 2012, 04:53:01 PM
what about airfields?
Title: Re: Update version 2.27 Patch 2
Post by: JOACH1M on January 31, 2012, 05:09:41 PM
what about airfields?
It's a bomber so maybe bomber hangers will take them out.
Title: Re: Update version 2.27 Patch 2
Post by: wil3ur on January 31, 2012, 05:13:14 PM
When you say little hangar...  what's the tonnage required to drop it?
Title: Re: Update version 2.27 Patch 2
Post by: Arlo on January 31, 2012, 05:24:06 PM
When you say little hangar...  what's the tonnage required to drop it?

Well ... there's a way to find out.  ;)
Title: Re: Update version 2.27 Patch 2
Post by: grumpy37 on January 31, 2012, 05:55:06 PM
its a fighter hanger, takes 3000lbs as far as i can tell.
Title: Re: Update version 2.27 Patch 2
Post by: Mitsu. on January 31, 2012, 05:58:02 PM
>Fixed a crash bug related to using all available video memory.

I got a lot of CTDs with out of video memory message.

WTG HT. :)
Title: Re: Update version 2.27 Patch 2
Post by: DREDIOCK on January 31, 2012, 07:44:40 PM
Hurray!

Why hurray? Has the storch really proven to be that much of a menace? LOL
Title: Re: Update version 2.27 Patch 2
Post by: guncrasher on January 31, 2012, 08:14:27 PM
new update patch is great.  yesterday i had to lower my setting to legoland standards and still my vc ran out of memory.  and I have a 2500k with sli evga 465 cards.  so far today I ran everything on except for shadows fps were mostly around 60 with occasional high 40's.  outstanding patch  :rock.


semp
Title: Re: Update version 2.27 Patch 2
Post by: OOZ662 on January 31, 2012, 10:22:49 PM
Why hurray? Has the storch really proven to be that much of a menace? LOL

All VHes are dead -> Up a Storch -> Bail out -> Camp in the maproom -> Repeat with your entire country

Yes.
Title: Re: Update version 2.27 Patch 2
Post by: Chalenge on January 31, 2012, 10:32:17 PM
new update patch is great.  yesterday i had to lower my setting to legoland standards and still my vc ran out of memory.  and I have a 2500k with sli evga 465 cards.  so far today I ran everything on except for shadows fps were mostly around 60 with occasional high 40's.  outstanding patch  :rock.


semp

I can run everything wide open except I have to leave shadows and texture sizes at 2048 or lower. When I do that I still see micro-freezes and stutters and I hate that so I have all this new bump-mapping and shadows off for now. Eventually everything will get ironed out. Im very patient.
Title: Re: Update version 2.27 Patch 2
Post by: BaldEagl on January 31, 2012, 10:41:20 PM
Why hurray? Has the storch really proven to be that much of a menace? LOL

I played every night last weekend and I have yet to see the Storch enabled at any field.
Title: Re: Update version 2.27 Patch 2
Post by: oakranger on January 31, 2012, 11:49:54 PM
Still no Me-410!?   :furious
Title: Re: Update version 2.27 Patch 2
Post by: wil3ur on February 01, 2012, 12:05:18 AM
I've had the exact opposite experience.  Everything was fine for last few days, this latest patch has made frame freezes and stutter so bad it's pretty much unplayable.   :noid
Title: Re: Update version 2.27 Patch 2
Post by: OOZ662 on February 01, 2012, 12:07:32 AM
I've had the exact opposite experience.  Everything was fine for last few days, this latest patch has made frame freezes and stutter so bad it's pretty much unplayable.   :noid

Same, but my computer's too stoneage to complain. I have just started getting out-of-VRAM errors after this patch, though.
Title: Re: Update version 2.27 Patch 2
Post by: guncrasher on February 01, 2012, 12:38:10 AM
I can run everything wide open except I have to leave shadows and texture sizes at 2048 or lower. When I do that I still see micro-freezes and stutters and I hate that so I have all this new bump-mapping and shadows off for now. Eventually everything will get ironed out. Im very patient.

I played today all day without getting disco'd once.  had everything on with shadows/smooth at 2048.  was an awesome day  :rock :rock :rock :rock.



semp
Title: Re: Update version 2.27 Patch 2
Post by: crazyivan on February 01, 2012, 01:45:01 AM
Well , prob run the 1024 pac. Why this patch and not the other 2 are affecting  my game play. White screens, aceshigh.exe . Yeah  hopefully we'll repatch again, cause  opps. My jeep is getting old to make it all the way down to Texas, consider your  way. well and this game has made me fat , im considering that.
Title: Re: Update version 2.27 Patch 2
Post by: Skuzzy on February 01, 2012, 06:14:53 AM
Same, but my computer's too stoneage to complain. I have just started getting out-of-VRAM errors after this patch, though.

You need to reduce anti-aliasing and/or reduce the view distance, to start with.  Next would be the shadow size.  If you are still getting that error, then kill the clutter.  Next, uncheck bump mapping options.

Send me a DXDIAG output if you want a more concise help list.
Title: Re: Update version 2.27 Patch 2
Post by: OOZ662 on February 01, 2012, 01:44:28 PM
You need to reduce anti-aliasing and/or reduce the view distance, to start with.  Next would be the shadow size.  If you are still getting that error, then kill the clutter.  Next, uncheck bump mapping options.

The only thing available there is to reduce view distance, otherwise I've never used any of those options. I just had to disable the advanced terrain features...so, as long as I fly right-side up so I can't see the nasty-looking ground or with my eyes closed, I'm fine. :P
My (depressing) DxDiag is always available here (https://docs.google.com/Doc?docid=0ATam1FPVA5R_ZGMzc21jYnFfMTQ3ZzZkbnpkaGQ); it doesn't fit in my signature any more. :noid
Title: Re: Update version 2.27 Patch 2
Post by: TheRapier on February 01, 2012, 07:17:44 PM
I've got everything turned down to nothing and the frame rate is borderline playable and the sound cuts out every 3-10 minutes. Have to go back to desktop to get it to work again.

Not a good patch for me.  :cry

Good for the family, they see a lot more of me. I've gone from playing 10 hours a week to about 30 minutes total. I'm a little worried about the direction of this trend. :)
Title: Re: Update version 2.27 Patch 2
Post by: Scca on February 01, 2012, 08:09:43 PM
With bump mapping off, it's just like before.. with bump mapping on, ya nope... 

I don't need the eye candy...
Title: Re: Update version 2.27 Patch 2
Post by: wil3ur on February 01, 2012, 08:13:31 PM
With bump mapping off, it's just like before.. with bump mapping on, ya nope... 

I don't need the eye candy...

Mine was untiil this patch.  I was able to turn shadows down to 128 and disable everything and GV with only occasional freezes in frames.  Kinda sucks.
Title: Re: Update version 2.27 Patch 2
Post by: DREDIOCK on February 01, 2012, 08:38:05 PM
All VHes are dead -> Up a Storch -> Bail out -> Camp in the maproom -> Repeat with your entire country

Yes.

Nobody taught you to shoot up the maproom before letting troops out?
Thought by this point it was pretty much standard procedure
Title: Re: Update version 2.27 Patch 2
Post by: OOZ662 on February 01, 2012, 08:43:16 PM
Nobody taught you to shoot up the maproom before letting troops out?
Thought by this point it was pretty much standard procedure

The difference between one guy in the maproom and a swarm of guerrillas hiding everywhere is key. Especially when you have to fly inverted to have a chance to see he icon.
Title: Re: Update version 2.27 Patch 2
Post by: Agent360 on February 01, 2012, 10:14:45 PM
I thought the storch was gonna add some fun to the game. But I can see now that the first thing thats getting whacked at the VH is the storch hanger. Now "kill storch hanger" is added to the SOP of killing all ords at the nearest airfield.

I predict the storch is now useless.
Title: Re: Update version 2.27 Patch 2
Post by: guncrasher on February 01, 2012, 10:21:57 PM
I havent heard anybody yet say kill the storch hangar.  actually that would make it fun for fighters to leave it up and vulch the vh bases too.


semp
Title: Re: Update version 2.27 Patch 2
Post by: DREDIOCK on February 02, 2012, 05:35:38 AM
The difference between one guy in the maproom and a swarm of guerrillas hiding everywhere is key. Especially when you have to fly inverted to have a chance to see he icon.

Maybe it might be a good idea to get some friendly GVs in the town then.
you know. That whole boots on the ground thing.
Title: Re: Update version 2.27 Patch 2
Post by: The Fugitive on February 02, 2012, 08:06:47 AM
Maybe it might be a good idea to get some friendly GVs in the town then.
you know. That whole boots on the ground thing.

That just leads us back to the biggest problem in the game , well second biggest behind HOs :p getting people to defend.

There are not many that defend any more. What's the point when you are out numbered 4 or 5 to 1? When was the last time you saw a squad up and defend a base?
Title: Re: Update version 2.27 Patch 2
Post by: LCADolby on February 02, 2012, 09:06:15 AM
When was the last time you saw a squad up and defend a base?
LTARs in 2009 against LCA and Claim Jumpers.
Title: Re: Update version 2.27 Patch 2
Post by: guncrasher on February 02, 2012, 09:42:36 AM
That just leads us back to the biggest problem in the game , well second biggest behind HOs :p getting people to defend.

There are not many that defend any more. What's the point when you are out numbered 4 or 5 to 1? When was the last time you saw a squad up and defend a base?

last night.

Semp
Title: Re: Update version 2.27 Patch 2
Post by: OOZ662 on February 02, 2012, 11:41:05 AM
Maybe it might be a good idea to get some friendly GVs in the town then.
you know. That whole boots on the ground thing.

Whoa, and you're calling me dated? How long has it been since a vehicle base had a town? :D

Plus, add in the arguments that GVs can't spawn everywhere and my favorite crap point that "this is Aces HIGH!" I mean, why else would one capture a vehicle base besides to deny the enemy access to anything but furballs, right? :noid
Title: Re: Update version 2.27 Patch 2
Post by: DREDIOCK on February 02, 2012, 09:59:19 PM
Whoa, and you're calling me dated? How long has it been since a vehicle base had a town? :D

Plus, add in the arguments that GVs can't spawn everywhere and my favorite crap point that "this is Aces HIGH!" I mean, why else would one capture a vehicle base besides to deny the enemy access to anything but furballs, right? :noid

Ok my bad on the VH. But your he one talking about people bailing out and hiding everywhere which led me to think towns.

You run in shoot up the map room and let troops out. Same as its always been done. Bring in n M3 and its even better to shoot all those boogiemen who are hiding everywhere