Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: bustr on March 07, 2012, 05:01:07 PM

Title: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: bustr on March 07, 2012, 05:01:07 PM
Usualy when HTC releases a patch someone opens a post to gossip or complain about it. How is this patch working out?

1.} It seems very stable.

2.} The game starts up and closes down faster and I get almost no stuttering in large furballs of 20-30 planes.

3.} When first entering the arena to the tower I hear VOX conversations almost emmidiatly.

4.} I don't get long game lockups from some VOX chatter or things suddenly being processed in video.

5.} My stick and rudder calibrations don't wander a littel after being connected past 2 hours.

6.} If I have used the Windows key to minimise the game, the intial white screen when reopening the window takes about twice as long to clear away or the game rerendered as the previous version.
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Arlo on March 07, 2012, 05:03:54 PM
The P-78 is flying sideways. But then, that's how it was designed to fly.
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Drano on March 07, 2012, 05:21:14 PM
So far so good.
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: uptown on March 07, 2012, 05:30:49 PM
I've had no issues at all.
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Babalonian on March 07, 2012, 05:37:44 PM
Honestly, been so busy this week I haven't had time to download it yet.  Can't wait though.
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: JOACH1M on March 07, 2012, 06:30:42 PM
Bombers seem to no show tracers....

6 different kinds of bombers shot a me. Didn't see 1 tracer
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: PFactorDave on March 07, 2012, 06:31:22 PM
No issues for me...
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Butcher on March 07, 2012, 06:48:26 PM
No Me-410 I object to this patch.  :furious
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: 715 on March 07, 2012, 06:50:38 PM
Significant improvement on my system- fewer stutters and higher fps.
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: MK-84 on March 07, 2012, 06:53:49 PM
I was able to adjust my graphics setting up a bit  :x

I went from Horrible, to slightly less horrible on my crappy pc :D
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: lyric1 on March 07, 2012, 06:58:56 PM
No issues so I would say great.  :aok
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: DangerousGame on March 07, 2012, 09:00:57 PM
Blue Screen O Death every min or so Backed Vid driver down to NV 267.85 and all seems well  :aok
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: curry1 on March 07, 2012, 09:39:02 PM
Bombers seem to no show tracers....

6 different kinds of bombers shot a me. Didn't see 1 tracer

Wow me and a PfactorDave noticed that.  Him and I were flying and saw a bomber with no tracers which we thought was an impossibility but wrote it off as a feature.  Then I attacked two different sets of bombers today and was getting pinged with no hint of a tracer.  You must be right there must be a bug.  Also no muzzle flash either.
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Noir on March 08, 2012, 02:40:26 AM
In a heavy engagement the framerates are terrible. Worst than before. I didn't see any bomber tracer either.
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: guncrasher on March 08, 2012, 03:00:02 AM
it is awesome.  except for field ack it's a little more acurate  i flew twice trying to deack at over 450 and both times i got hit pretty bad.  but the eye candy is great.


semp
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Noir on March 08, 2012, 05:05:17 AM
if you are experiencing frame rate issues please post here http://bbs.hitechcreations.com/smf/index.php/topic,330019.0.html
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: grumpy37 on March 08, 2012, 06:17:22 AM
Bombers seem to no show tracers....

6 different kinds of bombers shot a me. Didn't see 1 tracer

saw the same thing.  My system is using 100 megs more of video memory than before and the game lags a lot, this is after turning most of the settings all the way down.  It was running fine before.
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: LCADolby on March 08, 2012, 06:41:31 AM
Frame rate gets much more choppy over areas of many cons. Didn't use to get as bad as it is, and I have not made any settings changes.
AcesHigh's 3D engine isn't very efficient at the best of times, but I feel the update has dropped my system a bit. Might be the i3 core's fault.  :headscratch:
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Noir on March 08, 2012, 06:44:05 AM
Frame rate gets much more choppy over areas of many cons. Didn't use to get as bad as it is, and I have not made any settings changes.
AcesHigh's 3D engine isn't very efficient at the best of times, but I feel the update has dropped my system a bit. Might be the i3 core's fault.  :headscratch:

its not the i3, my Phenom took a hit with the latest patch also, see http://bbs.hitechcreations.com/smf/index.php/topic,330019.0.html
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: LCADolby on March 08, 2012, 06:45:15 AM
Perhaps AcesHigh has trouble with multicores or threading?  :headscratch:
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Paladin3 on March 08, 2012, 08:37:51 AM
Only was able to play last night, my FR was stable and smooth at 35 - 40 before now it dumps to the twenties and was stuttering pretty bad...
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Shuffler on March 08, 2012, 08:53:16 AM
For me the patch knocked out my stutters that I was getting around large groups. I noted that the runways are colored closely to the surrounding grass. They do not stand out as much now.
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: flatiron1 on March 08, 2012, 10:16:37 AM
seems fine
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: LCADolby on March 08, 2012, 10:56:10 AM
Buffs no longer have tracers  :huh
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Pandora on March 08, 2012, 12:03:39 PM

All of the changes that were in the patch were much needed, but there are so many other things that NEED to be worked on.

It seems to me that no realistic priority list for fixes is being followed.

Pandora
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: pervert on March 08, 2012, 03:44:33 PM
Not good for me framerate is worse and the MS FFB bug is back again so that will be about 3 months and a lot of PMs begging for it to be fixed again christ.  :mad:
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: FLOTSOM on March 08, 2012, 03:46:50 PM
MS FFB bug????????????
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: pervert on March 08, 2012, 03:55:00 PM


Microsoft force feedback 2, the bug is it puts the joystick into a standard set up ie does not read the user settings for the joysticks force feedback. Try in game to turn up the force and it will not, disable and reenable the forces and you will lose all force feedback to the stick. It was fixed before but now its back again, for I dunno whatever reason.  :mad: :rolleyes:
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: MutleyBR on March 08, 2012, 04:05:44 PM
After last patch, AH Film player crashing here. Film plays a few seconds, the player crashes with some MS error report.

Running on Windows XP SP3, Processor :   Intel Core 2 Duo E7500 @ 2933MHz, Physical Memory :2048MB (1 x 2048 DDR2-SDRAM ), Video Card : NVIDIA GeForce 9600 GT


Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: RELIC on March 08, 2012, 09:58:22 PM
Frame rate gets much more choppy over areas of many cons. Didn't use to get as bad as it is, and I have not made any settings changes.
AcesHigh's 3D engine isn't very efficient at the best of times, but I feel the update has dropped my system a bit. Might be the i3 core's fault.  :headscratch:
Same here.  More stutters - especially in "busy" airspace and it seems like more rubber bullets but that's probably just me missing...
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Lab Rat 3947 on March 09, 2012, 12:15:16 AM
Buffs no longer have tracers

Planes warping

Frame rate down by 60%

patch two only caused a slight drop in frame rate. I have to run with the vsync toggled, otherwise frame rate is 7-9

Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Lab Rat 3947 on March 09, 2012, 12:33:26 AM
tried one more time

vsync toggled & textures at 128

everything else is off

disabled other plane skins

frame rate went up to 28-30

ran across two the planes and the FPS  drops to 12-15 and its warp city   :old:
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Noir on March 09, 2012, 03:02:52 AM
I'm glad I'm not the only one suffering bad frame rates, last patch was playable, this is nearly not.

Yesterday was laggy in the MA, rubber bullets, delayed kills  etc...
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Chilli on March 09, 2012, 03:30:26 AM
I haven't read everyone's comments but I wanted to point out a couple of things.  During the test version, I did not have any memory type issues. 

The biggest problem that I have had with the patch version occured today, where all sort of warps and discoes were present.  I did a ping plotter test on my connection and found that the internet itself was wacky today for some reason.  I just checked again this morning and the ping times are a third less and also showing 0 errors.

I am about to log on and test my theory that what many are reporting as problems with the patch may actually be related to the internet lag, or system or game settings.  To prove me wrong try ping plotter test whenever you have a noticeable difference in your game play performance.  Also, try settings that are not mentioned a lot but have effects on game performance when systems tend to be overloaded. 

Try these:  disable plane skins for others, disable clutter in flight, turn performance sliders to the right.  Antialiasing in video settings can be scaled back to middle range and still give pretty smooth graphics.  A ton of other settings but for the most part turn everything off and work backwards to get to where you can trade off visual effects for performance.
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Noir on March 09, 2012, 04:52:30 AM

Try these:  disable plane skins for others, disable clutter in flight, turn performance sliders to the right.  Antialiasing in video settings can be scaled back to middle range and still give pretty smooth graphics.  A ton of other settings but for the most part turn everything off and work backwards to get to where you can trade off visual effects for performance.

Why should I have to disable everything when it was fine a patch ago? My computer isn't really stone age either, it feels like I'm back playing on the single core athlon now  :cry
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: B4Buster on March 09, 2012, 06:54:53 AM
I get strange lag spikes when within 200 yards of an external sound (explosion, aircraft engines, etc)
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Noir on March 09, 2012, 07:06:16 AM
I get strange lag spikes when within 200 yards of an external sound (explosion, aircraft engines, etc)

I've seen this, you think its related to the sounds and not the textures/bump mapping?
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: B4Buster on March 09, 2012, 07:13:50 AM
I've seen this, you think its related to the sounds and not the textures/bump mapping?

I'm not really sure. I run 59 FR on full graphics, and have no problems other than when an external sound goes off close to my aircraft. It could be a bump mapping problem I suppose. I spent quite a bit of time at tree-top level last night, and seemed to only get lag spikes when external sounds were present.
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: JimmyC on March 09, 2012, 07:47:47 AM
I was at a steady 60FR  now 40-20
weird sound issues like no engine noise at take off..I adjust it in options and it works..next time I up no sound on engine again
lots of lag

now obviously cosmic events of late might mean its not the best time to take all this as normal circumstances

i dont know but I dont like it

<S>Jimmy
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: FBLazy1 on March 09, 2012, 08:25:40 AM
I installed the latest patch last night and flew in the LWA. Before patch 3 I was getting a constant 75 fps with all the bells and whistles at 2048 texture. Now I get 75 fps at takeoff but during a battle my fps drops to 6-10 (I believe it is the ground clutter, gonna turn it off and test it tonight). Hope new patch comes out so I can go back to all the bells and whistles this game has to offer. Still better than what AH had in 2001 when I first started this game.  :salute
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: AKP on March 09, 2012, 09:19:40 AM
I havent been able to try the new patch yet... been working my arse off all week... so I will try it this afternoon. 

But keep this in mind... we are in the middle of the strongest solar storm the earth has seen in several years.  Anything that has to do with internet traffic could be affected... like ping times... lag... packet loss... discos... and other whacky stuff that no one has even though of.

So it may not ALL be the patch...
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: FLOTSOM on March 09, 2012, 09:54:40 AM
I havent been able to try the new patch yet... been working my arse off all week... so I will try it this afternoon. 

But keep this in mind... we are in the middle of the strongest solar storm the earth has seen in several years.  Anything that has to do with internet traffic could be affected... like ping times... lag... packet loss... discos... and other whacky stuff that no one has even though of.

So it may not ALL be the patch...

additionally lets not forget the storms that the mid west and central states have suffered in the last week. how many lines and servers are down right now? how many new jumps does your internet connection have to make to get to the same end location? how much extra traffic are the remaining servers now carrying?

it all adds to the issues.....
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Lab Rat 3947 on March 09, 2012, 11:14:45 AM
did a pingplot and at line 13 there is a 100% loss

(http://i1229.photobucket.com/albums/ee467/LabRat3947/pingplot9mar20120912hrs.jpg)

that should explain my FPS, now about those bombers........... :old:

Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Noir on March 09, 2012, 11:16:37 AM
again, packet loss has NOTHING to do with the FPS  :furious
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: GhostRider2110 on March 09, 2012, 11:22:51 AM
Why not?  if the CPU is busy having to rebuild the TCP/IP packets, would that additional overhead affect FPS?  More load, less FPS...  Now that would also depend on how much offloading the NIC can do.  But I do think heavy packet loss could impact FPS based on system load.  --Mitch
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: hitech on March 09, 2012, 11:23:33 AM
did a pingplot and at line 13 there is a 100% loss

(http://i1229.photobucket.com/albums/ee467/LabRat3947/pingplot9mar20120912hrs.jpg)

that should explain my FPS, now about those bombers........... :old:



That route has nothing to do with playing the game, it is where our web page is located. Click ping details in the arena selections screen to do a game server route trace.

HiTech

Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Noir on March 09, 2012, 11:25:58 AM
Why not?  if the CPU is busy having to rebuild the TCP/IP packets

packets don't get 'rebuilt', they get lost. Ingame that translates in warping planes, as the 3D engine is not waiting for the said packets to keep the program executing.
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: GhostRider2110 on March 09, 2012, 11:33:02 AM
Does AH use UDP with it's on error correction? If so, then OK, if not sorry, yes bad choice of wording... lost and segments are ask to be resent. I have seen the load of a system go up during bad packet loss, also impacting anything running on the system. --Mitch
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Lab Rat 3947 on March 09, 2012, 12:23:19 PM
I copied the address form the ping details, then did this one.
(http://i1229.photobucket.com/albums/ee467/LabRat3947/9mar20121051hrs.jpg)
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: hitech on March 09, 2012, 01:41:07 PM
Does AH use UDP with it's on error correction? If so, then OK, if not sorry, yes bad choice of wording... lost and segments are ask to be resent. I have seen the load of a system go up during bad packet loss, also impacting anything running on the system. --Mitch

AH uses both UDP and TCP depending on what type of information is being sent.
Basically voice and position updates use udp. Position updates because your really not interested in an old position to be retransmitted when you have already received a more current one.

TCP for everything else that must be delivered.

HiTech
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: GhostRider2110 on March 09, 2012, 01:49:46 PM
Thanks hitech... Good to know for us geeks.. :)
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: bustr on March 09, 2012, 02:39:58 PM
AH uses both UDP and TCP depending on what type of information is being sent.
Basically voice and position updates use udp. Position updates because your really not interested in an old position to be retransmitted when you have already received a more current one.

TCP for everything else that must be delivered.

HiTech

Does this mean the client side results of our gunnery are delivered to the player's client we are shooting at via TCP?
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Chilli on March 09, 2012, 02:53:52 PM
Yep,

Tested my theory about internet woes, and once my ping was back to normal, my game performance also returned.  I had no warps, only one disco (at which time I again was able to find att.net in Dallas showing errors).

I don't think that it is a coincidence that everyone was peachy and keen, until the same time that I noticed huge internet packet loss here. 

LabRat,

Looking at that ping, it looks like that could be your problem (pings between 500 - 600 ms).  My BAD ping was 180 - 200.  My normal ping is about 70 - 80.  Now, I was running a satellite connection at one time that delivered those sort of pings and folks would SCREAM whenever I flew.   Dial up connection, was much better.  Since my tech days are Looooong gone, don't quote me about your ping plot.

Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Skuzzy on March 09, 2012, 02:56:02 PM
I copied the address form the ping details, then did this one.
(http://i1229.photobucket.com/albums/ee467/LabRat3947/9mar20121051hrs.jpg)


Ok LabRat, you have some horrific latency there.  1/2 a second is pretty bad.  What type of Internet connection do you have?

Also note, you are being piped through Level3.  Expect packet loss through that network all the time.  It will get worse during U.S. prime time.
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Chilli on March 09, 2012, 02:57:27 PM
Noir,

My suggestion to turn everything down and make adjustments, would be a radical move, but just about everyone's setup is going to be different, and when things in the game itself change, a little flexibility on your part may find that you have more to gain than loose.

An example for me, I trade off texture size for antialiasing (to some extent) to achieve smooth game play.  Through various patches, I have discovered that I was better off with reversing the trade off.  So what was good for one patch in another patch is different.  In each of the successive patches from HTC, I have gained something.  It is true that every once in a while, that something (in the form of new eye candy) may not be as important to me and thus, I need to dial additional settings back.

What I have noticed personally, that going "back to the drawing board" with my settings helps me to find optimum settings faster.

The tracer bug, as well as other graphic bug glitches will eventually be addressed by HTC with little if any effect on frame rates.  Someone said this long ago, when you write the coad for one thing, it may break some other unforseen coad.  With HTC's long history of consistent attention to modifications and bug fixes, I wouldn't sweat it.  So, I hope I answered your question of why you might at least consider doing a checklist run through on your settings.   I have noticed odd stutters or fps issues before and did a quick check and found that I had flipped a switch here or left ground detail on while I was flying (which I use when in a GV).
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Lab Rat 3947 on March 10, 2012, 01:29:47 AM
my internet connection is through Cricket, it's the only thing I can afford right now. it is a UM185C modem.

I have it plugged into a Belkin 7 Port Powered USB Hub along with my joystick, throttle, pedals, & headset as well.

When I came online in Jan 2011 and until a few weeks ago, the pingplots were usually in the green column, < 200, with only an occasional yellow bar.

Played tonight, different map, FPS in the 30-40s with detailed terrain & water on, even in large groups of planes.

Only strange part was that I had to remap some functions on my CH throttle and Logitech 3D Pro; my Saitek Combat Pro Pedals weren't affected. this is the first time that has ever happened to me.
I did not use any of the software that came my controls. I just plugged them in, judging by what i have read on the boards it sounded like the most trouble free way to go.

Dell XPS 400 Pentium D 820 Dual Core 2.80GHz, 800 FSB, 4 Gig RAM, XP Pro SP3.
Just got a 650W PS from Dell, the largest upgrade they had for my computer, will try to get it in soon.    :old:
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Skuzzy on March 10, 2012, 04:56:58 AM
Ok, so you have a USB modem sharing a port with your USB headset.  That explains it.  Both are high demand data devices.  The USB bus is a very stupid hardware device which interrupts the CPU for every byte of data it gets.  Your are funneling all your heavy data use USB devices into one stream.

Most computers have two USB hubs internally.  You are only using one of the hubs.  You might do better if you move the headset or the modem off the Belkin hub and keep plugging into USB ports into your computer until you see an improvement in the Ping Plot.
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: bj229r on March 10, 2012, 11:22:31 AM
As to the original post, the fact that there aren't a ton of "HT has RUIINNNEEDDDDD the game for me" (Or Skuzzy has ruined it...he more often than not seems to take the blame for such things ;) ) threads about, I'd say the patch was a positive thing
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: LCADolby on March 10, 2012, 01:38:07 PM
I'd say the patch was a positive thing

It has positivley fluffed my frame rate. (And such frame rate drops and freezes has caused my own persoal loss of the majority of my perk points along with the buffs bug.)

It's clearly mixed success and failure.
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Noir on March 10, 2012, 05:55:26 PM
I would enjoy a version roll-back.
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Lab Rat 3947 on March 11, 2012, 03:31:48 AM
Skuzzy, I did what you said and moved them around trying different combinations, FRS is now 35-40 with detailed water and terrain on.

Thanks   :rock    :old:
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Chilli on March 11, 2012, 09:39:10 AM
I would enjoy a version roll-back.

I think that you might find yourself in the minority.  The patch is working for the majority of players, and your seeming unwillingness to invest the time in troubleshooting your own settings does not speak well to your wish that ignores the time and effort invested by HTC to bring about the latest patch.

You are certainly are entitled to your opinion.  But if you would consider the many other things like LabRat just did, you may find that things are capable of running better than before.
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: hotard on March 11, 2012, 07:53:04 PM
Getting discoed/ or perhaps it's a game crash, on occasion where before I never got discoed.. Checked my stats.. currently 11 times so far this month.
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Skuzzy on March 12, 2012, 06:38:34 AM
Skuzzy, I did what you said and moved them around trying different combinations, FRS is now 35-40 with detailed water and terrain on.

Thanks   :rock    :old:

Did your latency for your Internet connection improve?
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Shuffler on March 12, 2012, 09:04:49 AM
Did your latency for your Internet connection improve?

Exactly what I was thinking. Would like to see another trace/plot.
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Chilli on March 12, 2012, 02:30:52 PM
Getting discoed/ or perhaps it's a game crash, on occasion where before I never got discoed.. Checked my stats.. currently 11 times so far this month.

I also had experienced an increase in disonnects.  And as I stated before, the internet was bonkers when all that happened.  I took the time and effort to check through ping plotter, to see that there were a number of errors and increased packet loss.  None of these things are in HTCs controll.  Yet, Skuzzy and others (you will notice HiTech has responded in this thread) have been helpful in getting down to the real problem. 

I wish that there was a magic button or "easy" button to fix the internet connection / disconnection problems, but running a lean machine with efficient use of eye candy seems to allow my dinosaur of a computer to run okay.

If you are having problems, it is fair to post them here, but if you want to get to the root of your problems, post in the hardware / software forum.  Folks have been a wealth of information and helpful hints on trimming all that performance eating fat from my computer.
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: grumpy37 on March 12, 2012, 10:25:25 PM
I would enjoy a version roll-back.

I would pay $20 a month to get AH1 back  :-)
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Lab Rat 3947 on March 13, 2012, 12:25:30 AM
This is usually the time I log, between 10:30-11:30pm Arizona time.
Just did a new plot. I open the game, go to main arena, then minimize with the Windows key and then run the pingplotter.
Here's the one I just did.
It was in the green until about 55-57 seconds into the plot, and then it started to slowly go to what you see.    :old:
(http://i1229.photobucket.com/albums/ee467/LabRat3947/12mar20122002hrs.jpg)
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: DangerousGame on March 13, 2012, 12:32:15 AM
I vote HT sends all new patches to Lab Rat first to work the bugs out   :joystick:
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Skuzzy on March 13, 2012, 06:52:39 AM
Lab Rat, your latency is much, much better.  Good job!

The packet loss in Level3 is expected.  Nothing we can do about that one.  Once Level3 became the ISP for Netflix, their network has been overwhelmed.
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Chilli on March 13, 2012, 02:10:58 PM
Skuzzy,

I am the student here, so I am asking this to get a better understanding of my own stats.  Aren't LabRat's first couple of hops showing the connection from his computer to his modem, and aren't they slightly higher than would be expected?  Or is that the result of having a USB modem connection?

Other than that, his ping times are very similar to mine around peak player time.  Still, I am reporting smooth sailing for the past 2 or 3 days considering weather conditions around here have an effect on my RF connection from time to time.
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Skuzzy on March 13, 2012, 02:45:01 PM
The combination of USB modem and headset on the same USB hub was the issue.

Yes, the first hop in a Ping Plot is between your computer and the next routing type of device.
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: GradeyShane on March 13, 2012, 02:47:55 PM
Patch is great for me but I've been having two issues that I've just tried to avoid to keep the issues down.

1- I get hella lag when I am close to a smoke plume.  So for example,  if I chase someone down onto a base and ...lets say the VH is down and smoking.  I get a lag pause when I get near the plume.  Its not drastic but its not something you can chase someone through a guns solution with (I've been trying to set myself up to not chase through solutions around smoke).

2- When I use a whirblewind even with tracers off I get laggy when Im spraying and praying (i've been just using osties).

Anyone have any ideas on what I could change to impact those problems?
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: JimmyC on March 13, 2012, 05:52:02 PM
much better now after new patch
FR bk to 60 with all on..no spikes or stutters
GREAT
TY  :aok
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: --)SF---- on March 13, 2012, 06:03:47 PM
Getting discoed/ or perhaps it's a game crash, on occasion where before I never got discoed.. Checked my stats.. currently 11 times so far this month.

Bah! got ya beat hohohotard.  27 ctd's.  :rock
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Chilli on March 13, 2012, 06:51:30 PM
Whenever I get CTDs I am doing something way more than what my video card can handle.  For instance overclocked video card guaranteed CTD withing 4 or 5 hours of steady play (yes it is sad... I do log on for such long periods  :o )

SF,  I believe that something is overworking your machine somewhere, but my tech days were long ago and short lived.  I just Frankenstein what ever I can get my hands on here to play AH as my hobby.  So, if this is consistent, I would definitely post your dxdiag in hardware and tech help sections, or even here might have some really good advice from others with real know how.

Not like you fellas that get to fly the real stuff around.  ;)
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: BrockS on March 14, 2012, 02:36:06 PM
Prior to patches 3 and 4 I had bad framerates, micro stutters and crashes and had to run with sliders bottomed out. All seems much smoother now, all bump maps now on, full object detail and halfway on the distance slider, frames consistant at 60 with 40 in high density areas. I was also able to bump my resolution up to 1080.
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Lab Rat 3947 on March 16, 2012, 04:24:09 AM
Skuzzy, right now my modem is sharing the powered port with joy stick, throttle & pedals?
Would it help if I add another powered USB hub where I now have my mike plugged in?
Or should I do put my modem on a powered hub by itself, and keep the mike with the controls?    :old:
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Lab Rat 3947 on March 18, 2012, 11:25:14 PM
FRS back in the low teens and back to being frustrated.
I love AH and will keep my subscription going, but I'm gong to be offline until I can build another computer.
Thanks to everyone for their help.
Be back in a few months.   :old:
Apologies to the 99th
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Chilli on March 19, 2012, 05:45:12 AM
Just curious LabRat, did you try a ping plot when your frame rates were low?  HiTech even suggested something about the ping details that are supplied by the game.  When there are good numbers on the server and even possibly certain maps might give a fluctuation in framerates. 

My suggestion is not to expect just any "new" machine to be any better.  Especially if you are not able to find out what is driving your framerates down.  Since I doubt if you will be able to "test drive" a new computer in your home with your connection, I would think that 14.95 a month would be a less expensive way to determine if a new rig $$$$ is going to solve your "real" game play issues, because whenever I have framerates lower than 20, it is because of a setting or detail that I have changed.

LabRat,  I don't recall if you posted your dxdiag snapshot from your computer or if you discussed anything other than the USB shared connection with the hardware experts.  My experience has been that I am able to run my very modest machines, relatively smoothly (some hiccups here and there) as well as those that have spent thousands on their rigs.

To give you an idea where my rig stacks up, she is a rescue pup named Mercury, I found her disassembled and hard drive and most parts removed.

Quote

------------------
System Information
------------------
Time of this report: 12/19/2011, 04:12:56
     
   Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3
System Manufacturer: Dell Inc.               
       System Model: Dimension 5100               
               BIOS: Phoenix ROM BIOS PLUS Version 1.10 A03
          Processor: Intel(R) Pentium(R) 4 CPU 2.80GHz (2 CPUs)
             Memory: 3326MB RAM
          Page File: 443MB used, 10220MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.5512 32bit Unicode

---------------
Display Devices
---------------
        Card name: NVIDIA GeForce 210
     Manufacturer: NVIDIA
        Chip type: GeForce 210
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_0A65&SUBSYS_12123842&REV_A2
   Display Memory: 1024.0 MB
     Current Mode: 1600 x 900 (32 bit) (60Hz)
          Monitor: HP S2031 Series Wide LCD Monitor
  Monitor Max Res: 1600,900
      Driver Name: nv4_disp.dll
   Driver Version: 6.14.0012.8558 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 10/7/2011 23:50:00, 4226688 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: nv4_mini.sys
    Mini VDD Date: 10/7/2011 23:50:00, 12791488 bytes
Device Identifier: {D7B71E3E-4925-11CF-9C7A-1E3203C2CB35}
        Vendor ID: 0x10DE
        Device ID: 0x0A65
        SubSys ID: 0x12123842
      Revision ID: 0x00A2
      Revision ID: 0x00A2
      Video Accel: ModeMPEG2_C ModeMPEG2_D
-------------
Sound Devices
-------------
            Description: Rocketfish 5.1
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: PCI\VEN_1102&DEV_0007&SUBSYS_10011102&REV_00
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: P17.sys
         Driver Version: 5.12.0001.0522 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 2/26/2009 01:29:58, 1142272 bytes
            Other Files:
        Driver Provider: Rocketfish
         HW Accel Level: Full
              Cap Flags: 0xF5F
    Min/Max Sample Rate: 4000, 96000
Static/Strm HW Mix Bufs: 64, 63
 Static/Strm HW 3D Bufs: 64, 63
              HW Memory: 0
       Voice Management: Yes
 EAX(tm) 2.0 Listen/Src: Yes, Yes
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
               Registry: OK
      Sound Test Result: Not run

---------------------
Sound Capture Devices
---------------------
            Description: Rocketfish 5.1
  Default Sound Capture: Yes
  Default Voice Capture: Yes
            Driver Name: P17.sys
         Driver Version: 5.12.0001.0522 (English)
      Driver Attributes: Final Retail
          Date and Size: 2/26/2009 01:29:58, 1142272 bytes
              Cap Flags: 0x41
           Format Flags: 0xFFF

Oh and by the way, I once shared the responsibility of taking care of some 3,000 lab rats.  About 1200 of them were the Long Evans hooded variety, (some very cool critters).
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Lab Rat 3947 on March 20, 2012, 02:50:26 AM
------------------
System Information
------------------
Time of this report: 3/20/2012, 00:44:00
       Machine name: TROLL
   Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.111025-1629)
           Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.               
       System Model: Dell DXP051                 
               BIOS: Phoenix ROM BIOS PLUS Version 1.10 A05
          Processor: Intel(R) Pentium(R) D CPU 2.80GHz (2 CPUs)
             Memory: 3582MB RAM
          Page File: 527MB used, 22890MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.5512 32bit Unicode

------------
DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: NVIDIA GeForce 7300 LE
     Manufacturer: NVIDIA
        Chip type: GeForce 7300 LE
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_01D1&SUBSYS_035610DE&REV_A1
   Display Memory: 512.0 MB
     Current Mode: 1024 x 768 (32 bit) (75Hz)
          Monitor: Plug and Play Monitor
  Monitor Max Res: 1600,1200
      Driver Name: nv4_disp.dll
   Driver Version: 6.14.0011.6371 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 9/17/2007 07:07:00, 5783040 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: nv4_mini.sys
    Mini VDD Date: 9/17/2007 07:07:00, 6853088 bytes
Device Identifier: {D7B71E3E-4291-11CF-8D6B-5D2300C2CB35}
        Vendor ID: 0x10DE
        Device ID: 0x01D1
        SubSys ID: 0x035610DE
      Revision ID: 0x00A1
      Revision ID: 0x00A1
      Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A
 Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run

-------------
Sound Devices
-------------
            Description: SigmaTel Audio
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: HDAUDIO\FUNC_01&VEN_8384&DEV_7680&SUBSYS_102801A7&REV_1036
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: sthda.sys
         Driver Version: 5.10.4548.0000 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 6/6/2005 01:40:48, 180736 bytes
            Other Files:
        Driver Provider: SigmaTel
         HW Accel Level: Full
              Cap Flags: 0xB5B
    Min/Max Sample Rate: 44100, 192000
Static/Strm HW Mix Bufs: 1, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
               Registry: OK
      Sound Test Result: Not run

            Description: Modem #0 Line Playback (emulated)
 Default Sound Playback: No
 Default Voice Playback: No
            Hardware ID:
        Manufacturer ID: 1
             Product ID: 81
                   Type: Emulated
            Driver Name:
         Driver Version:
      Driver Attributes:
            WHQL Logo'd:
          Date and Size:
            Other Files:
        Driver Provider:
         HW Accel Level: Full
              Cap Flags: 0x0
    Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
               Registry: OK
      Sound Test Result: Not run

---------------------
Sound Capture Devices
---------------------
            Description: SigmaTel Audio
  Default Sound Capture: Yes
  Default Voice Capture: Yes
            Driver Name: sthda.sys
         Driver Version: 5.10.4548.0000 (English)
      Driver Attributes: Final Retail
          Date and Size: 6/6/2005 01:40:48, 180736 bytes
              Cap Flags: 0x41
           Format Flags: 0xCC0

            Description: Modem #0 Line Record (emulated)
  Default Sound Capture: No
  Default Voice Capture: No
            Driver Name:
         Driver Version:
      Driver Attributes:
          Date and Size:
              Cap Flags: 0x20
           Format Flags: 0x0

-----------
DirectMusic
-----------
        DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS
     DLS Version: 1.00.0016.0002
    Acceleration: n/a
           Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port
                  Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
                  Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
        Registry: OK
     Test Result: Not run

-------------------
DirectInput Devices
-------------------
      Device Name: Mouse
         Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
        FF Driver: n/a

      Device Name: Keyboard
         Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
        FF Driver: n/a

      Device Name: Logitech Extreme 3D
         Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC215
        FF Driver: n/a

      Device Name: CH PRO THROTTLE USB
         Attached: 1
    Controller ID: 0x1
Vendor/Product ID: 0x068E, 0x00F1
        FF Driver: n/a

      Device Name: Saitek Pro Flight Combat Rudder Pedals
         Attached: 1
    Controller ID: 0x2
Vendor/Product ID: 0x06A3, 0x0764
        FF Driver: n/a

      Device Name: HID-compliant consumer control device
         Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0x1267, 0x0103
        FF Driver: n/a

      Device Name: HID-compliant device
         Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0x1267, 0x0103
        FF Driver: n/a

Poll w/ Interrupt: No
         Registry: OK

-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x27CA
| Matching Device ID: usb\root_hub
| Service: usbhub
| Driver: usbhub.sys, 4/13/2008 11:45:37, 59520 bytes
| Driver: usbd.sys, 8/4/2004 03:00:00, 4736 bytes
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Lab Rat 3947 on March 20, 2012, 03:09:52 AM
Chili

Actually I'm a retired Draftsman 25 years, manual and then later AutoCAD. I also did about 20 years in construction.

Back in the 70's I owned a redtail boa constrictor. I fed him a diet of rats. After about a year I started raising my own white rats and I sold the extras to for a local pet store for reptile food.

My BBS name, Lat Rat 3947, comes from a joke.
God doesn't make mistakes, therefore I must be on of His experimental models; i.e. a "lab rat". the "serial" number is my birthday.
I've been using that moniker since the 70s. Just my sense of humor.    :old:

My computer is a Dell XPS 400
Did I post enough of the dxdiag?

I did not change anything since my earlier post to Skuzzy about separating the modem and my Z6A headset from my powered hub.

When the map changed my FPS took a major hit into the 17-19 arnge and was very "jerky".

Butch Ryder
LtngRydr
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Noir on March 20, 2012, 05:02:07 AM
I'm surprised that the game even runs on this computer! Did you make sure that everything is disabled in the game?
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: R 105 on March 20, 2012, 06:30:31 AM
Well this patch did it for me I can't even play now. My frame rate is in the single digits now it was 60. I have every thing turn off or turned down and I am using Game Booster.
Title: Re: Guys How's This Latest Patch 2.27-3 Working Out?
Post by: Noir on March 20, 2012, 06:34:25 AM
Well this patch did it for me I can't even play now. My frame rate is in the single digits now it was 60. I have every thing turn off or turned down and I am using Game Booster.

your computer must have something wrong. check this thread http://bbs.hitechcreations.com/smf/index.php/topic,330249.0.html