Aces High Bulletin Board

General Forums => Wishlist => Topic started by: SPKmes on March 21, 2012, 05:39:36 PM

Title: Friendly bombs
Post by: SPKmes on March 21, 2012, 05:39:36 PM
Now I don't know if this has been bought up before...or if it could/would be implemented ... but could friendly bombs be coded to kill friendly GV's ???

I know that there could be a possibility of potential miss use but seriously .... if you have 3-4 GV's in the middle of a town and you get a few bombers fly over and carpet the town (carpet or not) which decimates the area surely the gv's would die ...

What are peoples thoughts on this .... I have no real issue with how things are but really??? to have 1000's of pounds of ord dropping on top of you friendly or not it is going to cause at minimum, hearing loss hahahaha..
Now to kill shoot the bomber or kill the GVer ????? not fair on either I say ... but then again totally fair in retrospect of the line between gamey and realistic maybe??

Just wondering out loud here really ....It might help quell some of the random acts of bombing that occurs and need a little more strategy to clear the town
Title: Re: Friendly bombs
Post by: titanic3 on March 21, 2012, 05:48:06 PM
Griefers = no no.
Title: Re: Friendly bombs
Post by: shotgunneeley on March 21, 2012, 08:12:54 PM
is it not coded into the game already that if a bomb is dropped on a friendly gv, then the bomber takes damage/dies? I know that's the case for plane vs. plane friendly fire.
Title: Re: Friendly bombs
Post by: USAF2010 on March 21, 2012, 08:32:21 PM
+1

Implement the kill shooter scenerio. Prevents misuse (purposely killing team) and pushes to make better pilots!!!!!
Title: Re: Friendly bombs
Post by: Traveler on March 21, 2012, 08:47:16 PM
Perhaps AH could offer a second arena, that was of a more realistic approach to game play.  Friendly fire, no spawing to the end of a runway, friendly collision, Engines over heat from mismanagement, no automatic fuel tank switching, no auto retraction of flaps, no limit on gear extension. One arena could remain as is, with all it's gamie restrictions and one arena for men, as real as the game can be. 
Title: Re: Friendly bombs
Post by: titanic3 on March 21, 2012, 08:55:12 PM
Perhaps AH could offer a second arena, that was of a more realistic approach to game play.  Friendly fire, no spawing to the end of a runway, friendly collision, Engines over heat from mismanagement, no automatic fuel tank switching, no auto retraction of flaps, no limit on gear extension. One arena could remain as is, with all it's gamie restrictions and one arena for men, as real as the game can be. 

It'll be as full as the EW, MW, AvA, or WWI.
Title: Re: Friendly bombs
Post by: MK-84 on March 21, 2012, 10:24:58 PM
Now I don't know if this has been bought up before...or if it could/would be implemented ... but could friendly bombs be coded to kill friendly GV's ???

I know that there could be a possibility of potential miss use but seriously .... if you have 3-4 GV's in the middle of a town and you get a few bombers fly over and carpet the town (carpet or not) which decimates the area surely the gv's would die ...

What are peoples thoughts on this .... I have no real issue with how things are but really??? to have 1000's of pounds of ord dropping on top of you friendly or not it is going to cause at minimum, hearing loss hahahaha..
Now to kill shoot the bomber or kill the GVer ????? not fair on either I say ... but then again totally fair in retrospect of the line between gamey and realistic maybe??

Just wondering out loud here really ....It might help quell some of the random acts of bombing that occurs and need a little more strategy to clear the town

It's a terrible idea. 

You'll get griefers
Title: Re: Friendly bombs
Post by: 321BAR on March 21, 2012, 10:29:11 PM
is it not coded into the game already that if a bomb is dropped on a friendly gv, then the bomber takes damage/dies? I know that's the case for plane vs. plane friendly fire.
they dont neither do GVs die from shoot A/C
Title: Re: Friendly bombs
Post by: SPKmes on March 21, 2012, 11:53:12 PM
Perhaps AH could offer a second arena, that was of a more realistic approach to game play.  Friendly fire, no spawing to the end of a runway, friendly collision, Engines over heat from mismanagement, no automatic fuel tank switching, no auto retraction of flaps, no limit on gear extension. One arena could remain as is, with all it's gamie restrictions and one arena for men, as real as the game can be. 

perhaps heads could be pulled in too...it could make for a great place...won't happen, but wishes are sometimes granted....


 I know it would cause grief....just a thought I had one day when I saw such a scenario .... green guys ( my side ) died... red guys still merrily cruising around
Title: Re: Friendly bombs
Post by: mechanic on March 22, 2012, 12:03:59 AM
Friendly bombs on GVs did used to killshoot the bomber but it was changed at some point, no idea why
Title: Re: Friendly bombs
Post by: matt on March 22, 2012, 12:20:49 AM
-1
Title: Re: Friendly bombs
Post by: Rob52240 on March 22, 2012, 02:47:25 AM
-1
Title: Re: Friendly bombs
Post by: APDrone on March 22, 2012, 07:19:17 AM
Friendly bombs on GVs did used to killshoot the bomber but it was changed at some point, no idea why

My guess is that the high altitude bomber has no way of knowing if he's dropping on a friendly GV, not like 'normal' killshooter where you pull the trigger and you know when a friendly is in front of you.

Also, there was at least one circumstance where a friendly GV parked in/near an enemy hangar on the field for the purpose of killshooting friendly bombers that were trying to take all the hangars down. I learned of this from his post, here on the bbs. From personal experience, it's very frustrating to buzz along at 15k.. fend off a couple attackers, line up on the targets, make your drop, then instantly go to the hangar. Took me months before I found out what happened.


   
Title: Re: Friendly bombs
Post by: thndregg on March 22, 2012, 07:58:12 AM
My guess is that the high altitude bomber has no way of knowing if he's dropping on a friendly GV, not like 'normal' killshooter where you pull the trigger and you know when a friendly is in front of you.

Also, there was at least one circumstance where a friendly GV parked in/near an enemy hangar on the field for the purpose of killshooting friendly bombers that were trying to take all the hangars down. I learned of this from his post, here on the bbs. From personal experience, it's very frustrating to buzz along at 15k.. fend off a couple attackers, line up on the targets, make your drop, then instantly go to the hangar. Took me months before I found out what happened.


   

I find this to be the most reasonable explanation.
Title: Re: Friendly bombs
Post by: tunnelrat on March 22, 2012, 09:28:55 AM
I would REALLY hate it if 88s damaged friendlies in the air, since it seems like most CAPs are like 30% Fighter Pilots and 70% White Blood cells that cling to any red con until it's gone, regardless of anything else that may be going on.
Title: Re: Friendly bombs
Post by: mechanic on March 22, 2012, 09:29:06 AM
seems like you have the right of it Drone
Title: Re: Friendly bombs
Post by: Karnak on March 22, 2012, 11:43:43 AM
APDrone,

That is what I recall as well.
Title: Re: Friendly bombs
Post by: Rob52240 on March 22, 2012, 02:41:13 PM
Friendly bombs used to send you back to the tower if yours would hit a friendly plane.

I was in a tight formation of b-17s once and the guy above me dropped his bombs onto my bombers.  It took out all his drones instantly.
I might have the film.
Title: Re: Friendly bombs
Post by: ImADot on March 22, 2012, 03:00:38 PM
Friendly bombs used to send you back to the tower if yours would hit a friendly plane.

Yep, killshooter seems to only work with same-type objects (plane/plane or gv/gv).
Title: Re: Friendly bombs
Post by: Butcher on March 22, 2012, 05:45:53 PM
I would vote for this, If a friendly buff drops a load on town and a friendly GV is there - boom the Buff dies.

Way to many times I've been in town to have buffs carpet bomb it looking for me, while enemy GV's are just around the corner and don't get a scratch.

Title: Re: Friendly bombs
Post by: redcatcherb412 on March 23, 2012, 08:30:02 AM
Realism ....

Friendly fire from the air and HE groundfire from artillery (fixed or mechanized) was and is a real and unfortunately common denominator in actual combat. If included in Aces High would lend to realistic combat experience. I think a lot of people who have not been in combat would be surprised at the rate this happens in real life.
Title: Re: Friendly bombs
Post by: Karnak on March 23, 2012, 10:01:59 AM
I would vote for this, If a friendly buff drops a load on town and a friendly GV is there - boom the Buff dies.

Way to many times I've been in town to have buffs carpet bomb it looking for me, while enemy GV's are just around the corner and don't get a scratch.


Read APDrone's post.  It used to work as you are requesting.  It was changed for a reason.

If you want the friendly bomber's bombs to kill the friendly tank, well, that would be rife for griefing.
Title: Re: Friendly bombs
Post by: Raphael on March 23, 2012, 10:11:28 AM
I agree there should be kill shooter for bombs on gvs just like we have it when using the MG's and cannons

Quote
My guess is that the high altitude bomber has no way of knowing if he's dropping on a friendly GV, not like 'normal' killshooter where you pull the trigger and you know when a friendly is in front of you.

Also, there was at least one circumstance where a friendly GV parked in/near an enemy hangar on the field for the purpose of killshooting friendly bombers that were trying to take all the hangars down. I learned of this from his post, here on the bbs. From personal experience, it's very frustrating to buzz along at 15k.. fend off a couple attackers, line up on the targets, make your drop, then instantly go to the hangar. Took me months before I found out what happened.


yes and for that maybe a code of minimum altitude? say, dropping in less then 5k feet will get you killshot, but above it u're ok and things stay as is right now
Title: Re: Friendly bombs
Post by: Raphael on March 23, 2012, 10:14:05 AM
Realism ....

Friendly fire from the air and HE groundfire from artillery (fixed or mechanized) was and is a real and unfortunately common denominator in actual combat. If included in Aces High would lend to realistic combat experience. I think a lot of people who have not been in combat would be surprised at the rate this happens in real life.
but you have to think on gameplay wise. easy to grief = poor gameplay for everyone
Title: Re: Friendly bombs
Post by: Karnak on March 23, 2012, 10:15:40 AM
I agree there should be kill shooter for bombs on gvs
No, it enables griefing by GVs against bombers.  The problem is that bombers can be dropping from altitudes at which they have no way to see the friendly tank even if the friendly tank isn't intentionally trying to grief by sitting in an enemy hangar.
Title: Re: Friendly bombs
Post by: Raphael on March 23, 2012, 10:18:18 AM
sorry I just edited, sorry bout that
Title: Re: Friendly bombs
Post by: Tilt on March 23, 2012, 11:54:13 AM
Perhaps if  bombs hit freindly GV's then that salvo hits nothing else?

Title: Re: Friendly bombs
Post by: USAF2010 on March 23, 2012, 12:31:04 PM
maybe we should just leave it the way it is....  :noid
Title: Re: Friendly bombs
Post by: Karnak on March 23, 2012, 02:00:38 PM
Perhaps if  bombs hit freindly GV's then that salvo hits nothing else?


That would still be used to grief.
Title: Re: Friendly bombs
Post by: SPKmes on March 23, 2012, 07:50:11 PM
The alt thing I did think of but some people do do low alt runs ..... What if anything dropped from the bomb site drops cause no problems but anything out side of this you run the risk of losing something.... Mind you I'd guess many off the carpet bombers are bomb and bail types anyway..... This would go for the attack and fighter air craft too..

Oh yes and it seems my use of words (gamey/real) was a bad choice as the whole thing was more aimed at fairness......so I apologize for this lack of correct wording ..... I am well aware this is a game and as such certain aspects need to be allowed for.... As it is now ground guys work hard to get to town to fight the other forces and what do they get for it ??? That's right.... An unfair playing field.....

But then again that's just me and my thoughts....
Title: Re: Friendly bombs
Post by: Tilt on March 23, 2012, 08:43:27 PM
That would still be used to grief.

I mean they would not damage anything...........
Title: Re: Friendly bombs
Post by: APDrone on March 23, 2012, 08:52:55 PM
I mean they would not damage anything...........

So.. if you want to prevent hangars from being taken down at an airfield your country is attacking, you park your GV in a fighter hangar and no matter how many bombs your country-mates drop on the hangar, it will never be destroyed.

Sounds like griefing to me.

   
Title: Re: Friendly bombs
Post by: Raphael on March 23, 2012, 10:11:07 PM
yes guys but what about the kill shooter with a max altitude? is there any gap in this simple thing?

you can see friendly icons from far away so you know where a friendly gv is, if ur above 5k you won't know but then it will be as it is right now. the only thing I could see is someone staying close to an object to prevent you from destroying it, but then you could report the guy for abuse?

hmmm then what about coding so when an object takes damage then the guy who drops the bomb takes no damage even when lower then 5k?

 this way you will have to watch out when ur out there dropping on GV's but not having to worry about griefs when flying cap sorties  :aok
Title: Re: Friendly bombs
Post by: SPKmes on March 24, 2012, 01:43:04 AM
I wasn't really looking to disadvantage bombers .... This was thought of from a GV point of view..... perhaps nobody (friendly) dies .. but they instead lose their tracks... this allows them to still defend themselves but will take sups to fix as usual...this way, sure the red guy might have died but the green guy is also affected in that he can not still carry on as he was till re supped but he is not a total sitting duck ..... this gives defending GV's the opportunity to get back and continue the ground pound ..... This would/could amount to sides self policing the issue ... communication to ensure friendly GV's have moved to a safe area before an air assault not just some random willy nilly carpeting to clear the area after hangers are down... just a little more strategy to take down the town cleanly .... could make things hard for the take I spose which is another grief point for some but goes a long way to ensuring a little bit of fairness to the situation....