Aces High Bulletin Board
General Forums => Wishlist => Topic started by: tunnelrat on March 29, 2012, 11:20:12 AM
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The more players on a team, the fewer/less effective the AI controlled defenses.
The fewer players on a team, the greater/more effective the AI controlled defenses.
Nothing major, but it might serve to blunt the >1.5:1 steamroller pushes that happen... having a few more AAA pop up... having some gun batteries spawn a little farther out from base/town, slightly increase ROF and accuracy, perhaps an 88 or two that is AI only... give uppers a little more breathing room to gain a little alt...
Nothing that is going to really put a damper on coordinated attacks or anything, but would make it a lot tougher for horde to pork every base along the front with impunity...
Likewise, an inverse reduction in defenses at bases/CVs for the team with an inordinately higher number of players would allow the underdogs the chance to mount counter offensives that would require a more hands-on defense from the horde team.
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That took some thought, didn't it?
This idea would be nice if and only if zone ENY was made possible. I couldn't see punishing a few defenders at a remote field just because 90% of the team is at another base. Zone system would be perfect for this as well as other things.
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That took some thought, didn't it?
This idea would be nice if and only if zone ENY was made possible. I couldn't see punishing a few defenders at a remote field just because 90% of the team is at another base. Zone system would be perfect for this as well as other things.
I THINK I know what you mean by zone ENY... but can you explain it to me? And I agree about not punishing defenders at a remote field... I guess implementing this would be a lot of work hahaha... to do it right, anyway
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Well we all know why you or anyone else in your squad would vote that way.
I THINK I know what you mean by zone ENY... but can you explain it to me? And I agree about not punishing defenders at a remote field... I guess implementing this would be a lot of work hahaha... to do it right, anyway
By zone ENY, in the case of your idea. In stead of the game sampling the total numbers of the game population and then setting the number of AI for the offset, it would sample the the nu of players in each zone on the map and adjust the AI on a "per zone" basis. That way a zone with a lot of enemy would have more AI defending and one with few attackers would have less AI defenders.
It's a good plan...... as far as the people on the message boards goes. It's been suggested in one form or another many times. HTC hasn't commented on it that I know of, so there is no telling way it isn't in the game, but I'm guess they have a good reason.
Personally, I think we can stay away from software fixes to do this. It's a MMO not some xbox game where we are paying to play against computers/game systems. I'd rather see something added that made people WANT to defend. Points, perks, name in lights, name on the HTC web page I don't know, but if there was more of a reason to defend, more would defend, and we would have many more battles in stead of chasing a horde from base to base as they roll over each in turn.
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I said -1 cause there are systems in affect to let you know ahead of time that there is an attack coming. If that country fails to realize that, it's that country's problem. Put it in, it doesn't matter, we will still find ways to take the base. But because you cant defend your base shouldn't be a reason to put in more AI.
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The inverse would of course be a dynamic zone limit. Given the density of opposing ac you are limited to that number plus # (15?).
When the zone limit is hit you get a "sorry all aircraft from this field are in use" message.
This would limit missions agin undefended fields to the # (15?) untill more defenders upped.
Basically it would limit horde to defenders plus # (15?) in any zone.
Of course stuff could up from one zone and travel to another.
This way the server does not have to drive multiple AI aircraft but local game play is balanced.
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I said -1 cause there are systems in affect to let you know ahead of time that there is an attack coming. If that country fails to realize that, it's that country's problem. Put it in, it doesn't matter, we will still find ways to take the base. But because you cant defend your base shouldn't be a reason to put in more AI.
The problem is that nobody wants to defend, even the Bish. If the Bish defended then they would never lose a base, and they do, quit often too. Squads like yours are a major contributor to the problem of hordes. I understand you guys like to take bases, I understand you like to fly together, I understand you like to win the war, and THERE IS NOTHING WRONG WITH THAT <----- notice this line! The problem is you don't need 30-40 guys to do it like posted here http://www.youtube.com/watch?v=LomIW64PrbQ&feature=youtu.be one of your missions to a V base.
The inverse would of course be a dynamic zone limit. Given the density of opposing ac you are limited to that number plus # (15?).
When the zone limit is hit you get a "sorry all aircraft from this field are in use" message.
This would limit missions agin undefended fields to the # (15?) untill more defenders upped.
Basically it would limit horde to defenders plus # (15?) in any zone.
Of course stuff could up from one zone and travel to another.
This way the server does not have to drive multiple AI aircraft but local game play is balanced.
HTC has ALWAYS come down on the side of "not restricting players from doing what they want". They PAY to play so HTC doesn't want to restrict that play. While running out of planes for a zone and helping to cut down on the hordes it is too restrictive. Can you imagine the whines on the boards about not being able to fly with their friends?
The problem is that people see a flashing base jump to it, launch and see a horde coming in. Unless you have 10-12 guys that do nothing but up with you as you jump from base to base there is no way to stop a horde.
Maybe a base realignment. Put all the ord bunkers in a line across the base, increase their point value, and make them in small groups/clusters. This way you get more points on a single pass dropping ord than you do dropping one bomb in the center of each town. :devil Milkers are happy, bombers get a target worth the time, and porking a front to slow the horde is an added benefit.
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The problem is that nobody wants to defend, even the Bish. If the Bish defended then they would never lose a base, and they do, quit often too. Squads like yours are a major contributor to the problem of hordes. I understand you guys like to take bases, I understand you like to fly together, I understand you like to win the war, and THERE IS NOTHING WRONG WITH THAT <----- notice this line! The problem is you don't need 30-40 guys to do it like posted here http://www.youtube.com/watch?v=LomIW64PrbQ&feature=youtu.be one of your missions to a V base.
We very rarely horde. We used to do it a lot but now not so much anymore. We were anticipating there were going to be a lot of GVs, which there wasn't. they hardly defended it. I have multiple videos you can watch and see that there was in no way a horde. We didn't ever drop the hangers. Dropped the VH and that was it. We get mistaken for a lot of the Horde missions that other people put together, that we may join up in. Its not always us running the mission. We also get the blame for the dreaded chiewe misions.
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Zone ENY means 1) few dense fights and 2) ENY and other such limiting tools no longer affect the side with vastly higher numbers.
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The problem is that nobody wants to defend, even the Bish. If the Bish defended then they would never lose a base, and they do, quit often too. Squads like yours are a major contributor to the problem of hordes. I understand you guys like to take bases, I understand you like to fly together, I understand you like to win the war, and THERE IS NOTHING WRONG WITH THAT <----- notice this line! The problem is you don't need 30-40 guys to do it like posted here http://www.youtube.com/watch?v=LomIW64PrbQ&feature=youtu.be one of your missions to a V base.
There was only about 5 of us in that mission. a lot were just tag alongs
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There was only about 5 of us in that mission. a lot were just tag alongs
Well if you want to keep tags out (and a doubt you do becuase then you would need a little skill to take a base) dont scream ***VDALLAS MISSION UPPPPPPPP*** on country chat and OMG NO MO HORDES but i know, you guys need to fly in formations of 40 and then HO and vaulch anything that gets up.
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Well if you want to keep tags out (and a doubt you do becuase then you would need a little skill to take a base) dont scream ***VDALLAS MISSION UPPPPPPPP*** on country chat and OMG NO MO HORDES but i know, you guys need to fly in formations of 40 and then HO and vaulch anything that gets up.
Stop going off of assumptions and go start a "i quit thread". See if we take down the hangers we get blamed for taking undefended base. If we don't take down the hangers, we are going to vulch the runway. If you don't want to be killed, then don't up. Do you expect us to let you off the ground? We stopped dropping hanger cause all everyone did is complain. Well guess what, were not dropping fighter hangers, were setting the vulch. So what is it you rather us do, olds? Would you like us to go park the goons at the end of the runway for you to get up and get your precious kills? do you want us to just fight with goons and storches? We even tried dog fighting in D3A1's and we still get complaints for hording. So from now on, you tell us how to take a base, ol mighty one that knows all.
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That video speaks volumes.
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Stop going off of assumptions and go start a "i quit thread". See if we take down the hangers we get blamed for taking undefended base. If we don't take down the hangers, we are going to vulch the runway. If you don't want to be killed, then don't up. Do you expect us to let you off the ground? We stopped dropping hanger cause all everyone did is complain. Well guess what, were not dropping fighter hangers, were setting the vulch. So what is it you rather us do, olds? Would you like us to go park the goons at the end of the runway for you to get up and get your precious kills? do you want us to just fight with goons and storches? We even tried dog fighting in D3A1's and we still get complaints for hording. So from now on, you tell us how to take a base, ol mighty one that knows all.
well if you where going to give anyone defending a chance you could
1: use bomber to take down town as wave 1. and no not a 800ft more like at 8,000 feet. but that is too WW2ish and possably fun for us bomber guys to have fight and not a 800ft bomb n bail
2: use fighters with rockets to clean up then let the defenders up the ground and dogfight some. (nono dont HO but get on his 6, oh and only 1 at a time! not 5v1)as this also distracts the defenders to allow your goons to come in.
3:???
4:profit?
but that would take like 30 mins and would take to much time. i mean who wants to have fun in a game? pfft so silly. I WANT TO BE A CARTOON WAR HERO AND WIN AS FAST AS I CAN. WE MUST STOP THE CARTOON DEATHS!!!!!
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See rule #4
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Deleted do to quote of a rule #4 violation.
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was seeing a 4 sector dar bar enough? hell yes! but i mean when its knights: 80 players bishop: 150 players WTF are we going to do. grow up. learn ACM, not the HO. dont scream your missions on country chat like its the end of the world
If we have that many more players we have ENY, and then we up planes that with a higher ENY. im not going to argue with a 14 yo. Learing ACM will also teach you to learn how to avoid a Head On pass. It takes two people to make a head on pass. Do you expect not to get shot at when you failed to get out of someones gun sights? We dont scream them. Maybe try watching, I simply type "Mission Posted! Join Up!", "Join Mission, Free Key Chains". If you want just AC then go to the dueling arena. Im sure there will more than enough people to fight with. However there are still going to be people that make head on passes.
Head On passes are a form of ACM. If you dont want them, learn to avoid them. Learn to accept that you failed to avoid the shot. I accept things every day about things that i did wrong and about things the squad did wrong as a whole. We just accept it and learn how to keep that from happening again. If you come across one of my squaddies and you make a head on pass, you are going to get shot at. we are not going to risk you having a "fair" fight and getting to see where the goon is. Learn to avoid the head on pass.
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I would like to see you run this mission and see how well it works. You also have to look at more than just the field. you have to look at the surrounding fields. You have to be able to watch the other spawns into that base. There is a lot more that we factor in than just go in and take the field. we plan 2-3 fields ahead of what we are doing. Why spend 30 mins trying to get your own field back when you can spend 10 with only the VH down.
Why should we allow you off the runway? was the dar bar not enough warning to tell you to get off the ground? was the guy screaming "ALERT A34!!!" not warning? We dont even use bombers. We come in with ponys, that at times only have 500lb bombs on them. We come in take down ack, if you try to get off the runway, best of luck to you. if your already up, it shouldn't be a problem killing all of since we cant fight anyways. Well then your going to say all we do is HO. well, sorry to be the one to tell you, it take two to make a Head On pass. If all you end up in is HO shots then maybe you should be the one to learn how to avoid the HO. Im not afraid to say that i will go for a HO shot, however, if i do im sure im going to be in a 110.
We all enjoy the game for many different reasons. We don't like a lot of the ways some of the others plan missions or how they even play. But we don't go and tell them that their way is wrong. They may enjoy the way that they go about whatever it is they are doing. We don't try to change how someone plays cause we think their playing style is "stupid" or "wrong". We don't try to tell others that their playing styles kills Aces High, cause they cant make that call, cause they don't know. The only one that can make that call is HiTech and Staff. This is HiTech game and if he wanted us to change how we played, im sure he would implement a way into the game that would change up our playing style.
Try growing up and learning that everyone has a different way to do something. Everyone is entitled to their own opinion. If The Fugitive can accept and understand why we do the things we do then i think everyone can. However, we cant control the amount of people that tag along with us. 90% of the missions we do are not posted to the public, however there are still tag alongs. There are a few that do .goto vPLAYER and they just hop in on what we are doing. We cannot control that.
Yes you can, and that is where I see the problem from large squads. You can control everything very easily. You load up a mission and as the number climbs over 15 start a second plan with in the main one. On your squad channel have a couple squad guys assigned to different bases, 2 for this V base, 2 for ord over at another base, 2 or 3 to deack the "next" base you plan on attacking and so on. This way the main force is still in the 15-20 guy range, but you are also helping with your attack by having other bases hit or readied.
In the video, vDALLAS is asked why they are taking out the V base and killing the GV battle and his reply is "Because we can". Others are "to win the war" and so on. You mean to tell me that was the last base available to take? It was the one that would win the war for the bish? Or was it the one that would tick off the most people? It's stuff like that that gives your squad the reputation that it has. By joining "chewie" missions or allowing "add ons" to your own missions to create these hordes, as well as going out of your way to spoil other peoples idea of fun is all in your power to control. If you don't control it, don't complain if people call you on it.
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Yes you can, and that is where I see the problem from large squads. You can control everything very easily. You load up a mission and as the number climbs over 15 start a second plan with in the main one. On your squad channel have a couple squad guys assigned to different bases, 2 for this V base, 2 for ord over at another base, 2 or 3 to deack the "next" base you plan on attacking and so on. This way the main force is still in the 15-20 guy range, but you are also helping with your attack by having other bases hit or readied.
In the video, vDALLAS is asked why they are taking out the V base and killing the GV battle and his reply is "Because we can". Others are "to win the war" and so on. You mean to tell me that was the last base available to take? It was the one that would win the war for the bish? Or was it the one that would tick off the most people? It's stuff like that that gives your squad the reputation that it has. By joining "chewie" missions or allowing "add ons" to your own missions to create these hordes, as well as going out of your way to spoil other peoples idea of fun is all in your power to control. If you don't control it, don't complain if people call you on it.
We were trying to get back all of the Bish bases. When we go to take back our own base, we are not going to provided a fair fight. It was our base to start with and we failed to keep it. Therefore we will go in and destroy the whole base if we have to, to ensure that we get it back. Yes we ruined the GV fight. But that base provided us with spawns into other bases that would be a start into the other countries territory. Which would start the domino effect.Start one mission and just start rolling bases from there.
We can affect the outcome when the mission is planned. We usually have a mission going and then have some that are "prepping" the next field. However if we have 10 or so guys in a mission that is not posted and then we have the occasional 5-6 people that just follow us then we cant keep them from following us. We try not to horde, unless we need a base back. We try to use the least amount of players that are needed. However there are times when we like to do fighter sweeps and we will come in with 20-30 fighters into a furball and try to have fun.
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HTC has ALWAYS come down on the side of "not restricting players from doing what they want". They PAY to play so HTC doesn't want to restrict that play. While running out of planes for a zone and helping to cut down on the hordes it is too restrictive. Can you imagine the whines on the boards about not being able to fly with
This is all of course known rhetoric ....... There are many facets of game play now that restrict access to rides........... Folk do whine when they want anything they can't have no matter how reasonable or unreasonable this may be......... And of course (most) folk pay.
However I have only ever seen one mechanism ( the zone limit) successfully control hordes and balance (to the enjoyment of many)local game play and all other ideas tried, have failed.........
Mass AI could be a balancing option but I wonder at the resources involved and the subsequent game play feedback agin drones........
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oh yay! is this the thread where I tell people how they must play? GIMME COOKIES! >: D
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How bout just randomizing the positioning of the Ack guns on each field? It gets too easy to take bases/etc when everyone has memorized their positions already.
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How bout just randomizing the positioning of the Ack guns on each field? It gets too easy to take bases/etc when everyone has memorized their positions already.
If you have a decent video card picking out ack guns isn't that tough. Moving them around on a field would make things a bit more interesting, but no harder.
To give you an idea of how bad a horde is. We use to de-ack a field with 3 guys in one pass each. What you do is time your runs together which spreads the ack fire out and reduces the chance to get hit by it. Now, if the horde had any skill or leadership they could have each guy hit one ack gun all at the same time and not lose a single plane to ack and have the field or town de-acked in one pass, or in seconds. Thankfully they don't seem to have the skill or leadership to do this.
Nobody likes to defend. If something was added to the game that made it profitable to defend more players would do it. As it is now, it's a boring, time consuming thing, or it is full of frustration as you die over and over again with very little success to show for it.
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If you have a decent video card picking out ack guns isn't that tough. Moving them around on a field would make things a bit more interesting, but no harder.
To give you an idea of how bad a horde is. We use to de-ack a field with 3 guys in one pass each. What you do is time your runs together which spreads the ack fire out and reduces the chance to get hit by it. Now, if the horde had any skill or leadership they could have each guy hit one ack gun all at the same time and not lose a single plane to ack and have the field or town de-acked in one pass, or in seconds. Thankfully they don't seem to have the skill or leadership to do this.
Nobody likes to defend. If something was added to the game that made it profitable to defend more players would do it. As it is now, it's a boring, time consuming thing, or it is full of frustration as you die over and over again with very little success to show for it.
Would that be considered a personal attack?
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Would that be considered a personal attack?
If the horde was a person, yes. On the other hand if YOU think it could be one, then one might consider you a bit paranoid.
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If the horde was a person, yes. On the other hand if YOU think it could be one, then one might consider you a bit paranoid.
Bashing a squad is a personal attack.
bashing a playing style is not.
I.E. Squad X Your style sucks.
VS Squad x you suck because of how you play.
HiTech
Why would i be paranoid? Here you are calling us unskilled and having a lack of leadership. Who are you to judge a squad/person?
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your squad is THE horde?
he bashed "the horde" not a specific squad.
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Why would i be paranoid? Here you are calling us unskilled and having a lack of leadership. Who are you to judge a squad/person?
I am not "bashing" your squad, I'm bashing hordes. If you feel that I am bashing your squad then I suggest you might be paranoid making that leap connecting your squad and hordes.
I have an opinion based on my experiences of 10 years in this game. I consider your squad unskilled because it seems you guys NEED 20-30 guys to do what we use to do with 10 skilled guys all the time. I do not know that your squad is that unskilled, nor that it really does take that many of you to do what 10 of us use to do, but you seem to always bring that many.
As for the leadership, Robs video covers an instance that, in my opinion shows poor leadership. A squad CO that goes out of his way to ruin the fun a bunch of his fellow "countrymen" are have "because he can" isn't much of a leader.
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I am not "bashing" your squad, I'm bashing hordes. If you feel that I am bashing your squad then I suggest you might be paranoid making that leap connecting your squad and hordes.
I have an opinion based on my experiences of 10 years in this game. I consider your squad unskilled because it seems you guys NEED 20-30 guys to do what we use to do with 10 skilled guys all the time. I do not know that your squad is that unskilled, nor that it really does take that many of you to do what 10 of us use to do, but you seem to always bring that many.
As for the leadership, Robs video covers an instance that, in my opinion shows poor leadership. A squad CO that goes out of his way to ruin the fun a bunch of his fellow "countrymen" are have "because he can" isn't much of a leader.
Our squad is often considered the "horde". Therefore with what you were stating i would take that you were stating it about our Squad. Now, i too have an opinion based off of 10 years in this game. I considered our squad a group of players that come together for the enjoyment of WWII aviation and ground warfare. We too have taken bases with 10 members. We have taken bases with 2 members. There is a video of it. But it gets looked as taking an undefended base cause only one wirb upped to defend it.
The reason our squad gets so much hate, is cause everyone judges our squad off of one member. Or off of one event where there was 2 or maybe 3 members in another squads mission, but we take the hate for it. Everything we do is exaggerated beyond what is even believable. If you want to see how we really operate, come fly with us one night and see how we really do things. You may pass this up like other by saying that your to good to fly with us, but its your choice. Take it or leave it. Grizz took the opportunity and he had a good time.
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Our squad is often considered the "horde". Therefore with what you were stating i would take that you were stating it about our Squad. Now, i too have an opinion based off of 10 years in this game.
The reason our squad gets so much hate ....
Defensive as well as aggressive, I see. :D
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Getting back to the original thread...
Good idea but not all good ideas are good for the game. I'm gonna "vote" nay and here's why:
1. ENY already acts as a balancer against momentum to a small degree. (Flame on) The game is also somewhat balanced in two other ways. The first is player density: When you have half the fields that another country has, you're getting a tiny "bonus" in how many players are upping per field on the front. Even significantly outnumbered, defense holds some significant advantages I won't get into here. (163s or cheap 262s anyone?) Also, there is always a third country in play. If even a few players on country C get together, they can effectively nip the rear end of country B as they attempt to steamroll the ever-consolidating country A. Hope you see where I'm going with this.
2. Should we have the game prevent a side from losing? Do we want the nanny state to extend to this sanctum of cerebral digital brutality we've come to know love and crave? Will the safety net turn into a hammock? If your idea of fun is a system which compensates for each and every inequality in numbers it would be easier to simply make the map static without capturable fields. Ingenuity and banding together in the face of poor odds is part of what makes the game good and varied one night to the next.
3. Coding difficulty. This is one of those things that could be difficult to implement and generate whines when 90% of the community just wants the Me-410 and Yak-3 to show up? (Thanks for the B-29 again :))
-Letalis